#guide to doom modding
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HYPERREALISTIC DOOM / REALISTIC DOOM WADS / PRETTY PICTURES!
MODS USED
some of these are very very hard to find because ive spent years curating a list of mods, but,
DHTP NORMALMAPPING (inside brutal doom black ed.)
Droplets
FishEyePostProcess
Flashlight++
Immerse v 104
MBlur v 1.04
NashGore
Relighting v4.0165b
ShaderSuiteGZ
ReShade (click "edit global preproccesor definitions, set the 0s to 1s) (I use a heavily modified copy of body cam zedd for ready or not, just instead of RoN put it in doom.exe)
Hideous Destructor
NOTE: just installing these Wont get get you this effect, many small tweaks to each were needed.
WADS:
After the holocaust by sergeant mark 4 (enter command prompt and type "kill archvile". you'll thank me later.
Going Down (if you find pulverizing your nuts to be a fun pasttime.)
Sacrment.wad (iunno man)
Hellbnd.wad
Whitemare ( you like j.c's the thing? youll love this)
STANDARD SETTINGS
display settings>hardware renderer>Postprossesing>tick on lens distort, bloom, and ampient occlusion.
Ive spent an 8th of my lifetime dedicated to modding doom, from the corona virus on my school pc to now. i hope this list helps you with doom modding, since i have yet to find any vids that give any way to achieve these effects. if you have any trouble with these, shoot me a dm, i am chronically online.
Anyone who wants to run Hdest with a stranger, find me @ doomworld
(EDIT: for each mod to work with eachother, turn OFF extra graphic settings AND render in openGL ONLY.)
#doom#doom modding#realism#hideous destructor#reshade#the thing#gaming#video games#video game#videogames#modding#game modding#DooM#doom mod#games#guide#cool guides#guide to doom modding#modding guide#fagenthusiast
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I thought I'd share my interpretation/reimagining of E1M1.
here's some comparisons between areas in my level, and areas in the original level,
mine:
original:
mine:
original:
mine:
Original:
neat, huh?
#doom#doom modding#modding#e1m1#id software#i was writing something and started making this as a guide for locations and such#but now i'm thinking i'm gonna make it like an actual level pack#maybe even release it#you'll notice the lack of an exit by the zig-zag floor#it's not done yet#and by the way there is going to be the other levels#up to e3m8 is the plan#im not going to do thy flesh at all
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youtube
LEARN DOOM MAPPING! - Mapping With Dragonfly, Episode 1
#doom#classic doom#id software#someone else's content#someone else's video#modding#doom modding#map or mapset#guide#Youtube
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THIS IS A DOOM MOD. I DON'T EVEN LIKE DOOM. THIS IS RIDICULOUS
#No offense to people who play doom#My bestie loves doom. It's just not my cup of tea#But this is getting ridiculous I'm going insane#I won't forget this. Let me tell you.#This is just like the time where I played the beginner's guide. It's been haunting me since then. It's been years.#'Stop adding lampposts to my games' this. 'happiness has to be fought for' that HOW ABOUT YOU LEAVE ME IN PEACE#Dude it's 3 fucking am I am just going insane over a doom mod. Average night ig#Send help#[.txt]#myhouse.wad
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A compilation of commissions for my TADC fic Never Be Alone aka “Ragatha having the worst experience of her life because of the nightmares from guilt” the fanfiction! The fic was inspired by ask-the-rag-dolly and Spread The Influence run by Mod Bee
1 - Run, Ragdoll, Run! drawn by Eclipse
2 - A Doomed World Revolving drawn by Mod Bee
3 - A Cumbersome And Ragdoll Body drawn by Welp
4 - Happy And Smilin’ All Day drawn by Nexus
5 - Just Can’t Make A Sound drawn by Schlonky
6 & 7 - Below The Circus drawn by Junebug
8 - Guided By A Beating Heart drawn by Rudy and Nebula
I wanna thank all the artists so much for their hard work. Everything turned out so amazing!
#the amazing digital circus#tadc ragatha#tadc au#ask the rag dolly#spread the influence#tadc influence au#influencer au#post influence#tadc jax#tadc pomni#tadc zooble#tadc gangle#tadc kinger#tadc queenie
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Helpful (but Aggressive) Guide to the new Hogwarts Legacy PC Mod Update✨
I have been seeing NOTHING BUT COMPLAINING about this damn update and no one actually trying to help each other. So I'm going to do my damn best here to give you a little intro into this new update. Because instead of leaning into the standard toxic consumerism bullshit of fandom, why don't we actually try to be nice to each other?? And the fucking modders who put all this time and effort into making this for us?!?!!?!?!? Special thanks to @anomalyaly because we were up last night trying to figure this out LOL. These screenshots are hers and mine!
PART ONE: Why is my game crashing?
You need to delete your old Nexus ~mod folder from the game files. Throw it in the trash, cut and past it somewhere in your documents, idc. Just get it out of there. The pathway to find it is:
2. Steam senses your bad attitude and don't like it idk. I'm not IT. Turn it off and back on again.
NOTE: Once you start up the game and get it working, you can bring back compatible mods from Nexus. You just need to create a new folder to put them in. It can't be the original one. If your game crashes after that, then you have an incompatible mod in there. You'll have to go down the list until you narrow down which one it is - typically will be a face mod, hair mod, jewelry, or a mod that already exists in the new mod store thing. Yeet it.
PART TWO: I'm not going to teach you how to add the new in-game mods and start the game. I'm not your mom. It's pretty intuitive honestly.
PART THREE: Where the fuck are the clothing mods I just added????
An excellent question, my new charge. You need to go to GladRags to get them. You're going to have to long rest at least three days for them to show up in his store. For me, it took five times lol. This is kind of annoying, but it needs to be immersive to the game I guess so oh well. I don't think we'll die from it.
See all those red exclamation points? That was my fault. I loaded a wizard clothing mod into a witch save. So if you see that, you loaded something you shouldn't have.
PART FOUR: HOW DO I CHANGE MY UGLY ASS HAIR?
Easy peasy lemon squeezy. You're going to go to that hairstyle lady in Hogsmeade I'm too lazy to look up the name of. That bitch charges you for the new hairstyles but you can download unlimited money cheats so whatever.
Don't mind my face lol. I was having a BP makeup glitch LOL
PART THIRTY-SEVEN: How do I change my makeup?
This part sucks. RIGHT NOW as of 1/31/2025, you have to be in the main character design screen at the beginning of the damn game. BUT BUT BUT - if you mod back in the BP character editor, you can do it anywhere. My hope is a new mod will replace this so the game works more smoothly.
Those white spaces? They're the new in-game mods for hair and makeup. Well, most of them. I think some are just random blank spaces lol.
Part Six: Where are my unlocked spells and unlimited plants and shit?
Two reasons they're not showing up:
If you just added this mod and you load your game in the middle of the mission, you need to finish the mission first.
You probably have something incompatible (a nexus mod) that isn't playing nice. Yeet it.
After getting everything squared away, I look fucking great. You are not doomed to a potato face🥔. I FUCKING PROMISE YOU ON SOLOMON'S LIFE.
Truly guys, once you work out the kinks in this update, it's really. fucking. nice.
Before I reinstalled the nexus mods, the game was running so smoothly and the graphics were beautiful. I loaded in 20 mods all at once, and the game handled them just fine. After reloading the nexus mods it was a bit clunky, but of course it would be.
I know change is scary. Also for those who spent time creating/commissioning mods that are no longer compatible, they have the biggest right to be freaking out. BUT BUT BUT we all fucking know the old mods AND SO MANY MORE will be back soon. People are working their asses off in the background converting things right now.
I want to put some things into perspective for you:
We have not had a real update in two years (no, photo mode doesn't count). This is literally the best kind of update we could ever ask for. We are not dependent on the devs for updates with this. In the launch event they were speaking as if you can create your own quests; there are audio mods....think about it guys. Endless protentional. (The only things that aren't going to make it are if you have weird ass like engorgio penis mods because there's no way they're approving those for public use hahahaha)
The devs reached out to people in the community to ask for feedback and to collaborate. THEY CARE ABOUT THE FANDOM. Consider what that may mean for the sequel??? We might not be forced to stomach Hogwarts Legacy 2: Dumbledore's Jorts. They're listening (but they're not going to listen if you're fucking rude and stupid).
You guys shitting on this update very vocally here, on twitter, and on tiktok are forgetting that people in your community helped create it and can SEE YOU. STOP IT. Whine in private!!!!!! Also because I knowww I have to specify because someone is going to take everything personally, I don't mean posts making funny jokes about the updates and just being like ahhhh wtf is going on I'm so lost and whatnot. Like please guys, read the room. I'm referring to nasty comments.
So yes, I'm here with a positive review of the update, and an insanely aggressive reminder to calm the fuck down and go touch some grass. The old mods will be back soon. This update makes using them so much easier. Also, THE POOR CONSOLE PLAYERS DON'T EVEN HAVE ANYTHING YET SOOOOOOOO
I WILL NOT BE TAKING ANY QUESTIONS OR CRITICISM SO STFU. THANKS FOR READING THIS LONG ASS POST IF YOU'RE STILL HERE. OKAAAY BYEEeeEE.
#AVALANCHE WHEN I GET YOU#BLUE SEBASTIAN SALLOW#hogwarts legacy#hogwarts legacy update#hogwarts legacy modders
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Solarpunk Worldbuilding 2 - Mesh Intranet

*Artwork by @bird_wells214 as reference*

*Unknown artist*
As mentioned in the previous post, there is still internet in this world but it's different now. No longer is it doom scrolling that's filled with politics, drama, influences, and more. Now, it's the intranet.
The internet exists, but it's localized. Instead of one global net, each town has ther own unique mesh intranet. Communities share and upload stories, tech guides, magazines, songs, ans documentaries - all accessible for free.
"Influencers" exist in a way, but it's different now (more on that in another post).
While every Data Slate has a journal and map built in, there's a collection of unique "apps" that people can get and use.
This includes but not limited to:
Mood Gardens - Like a mood tracker in a sense. A gentle, visual space where users "plant" their feelings like seeds. You can select a mood (calm, angry, happy, sad, etc) and pair it with a sound, color, or image. Others can visit your little digital garden and leave small acts of care - Like a kind comment shaped like a dew drop, or a song in the shape of a mushroom. Mood Gardens bloom or wilt based on how the person feels over time, creating a space of quiet emotional check-ins and empathy.
Story Weave - A collaborative story writing and memory keeping project. Residents can start a thread with a piece of story - fiction or nonfiction, fantasy or memoir - and others can respond with artwork, voice recordings, music or the next part of the tale. It's part art gallery, part campfire circle, and part community archive.
Masked Mosaic - An anonymous space where users can share secrets, confessions, or thoughts they're not ready to attach a name to yet. Every post appears as a piece of Mosaic art with changing colors and patterns based on tone. It's moderated with care and compassion by community - appointed listeners rather than traditional mods.
Patchwork Trades - Kind of like Facebook Marketplace. A beautifully, digital barter board shaped like a quilt. Instead of listings and posts, every item or service offered appears as a patch. You might hover over or click a patch and find "hand-drawn pronoun pins" or "will watch your cat and water your plants." When Trades happen, a thread is digitally stitched between the two patches, showing the connections growing.
BuzzHive - A social update board styled like a honeycomb. You can share what you're up to - "Baking sweet potato rolls!" "Making rain charms today." "Feeling soft + sleepy." - but instead of likes and comments, others can send reactions like tiny bees: "hum of support" "sunbeam hug" "sprout of joy" or "quiet sit with you."
GroveTube - This is where people post tutorial videos - like how to bind books with wild-grass thread, build a bee-sade lantern, or compost using only forest scraps. It also includes soft-spoken vlogs, musical performances from tree balconies, and messages from traveling members. There's no algorithm, just categories like "soothing" "skillshare" "storytelling" or "random joy."
Rest Mode/Gentle Logout - Instead of pushing for endless engagement, the intranet encourages resting offline. If someone logs out for a few days or weeks, their profile softly fades to dusk colors, with a message like, "[User] is in rest-mode. Send soft love." Others can leave soft tokens or small notes that don't alert the person until they log back in.
The Vault of Remembering - A quiet, encrypted memorial place for those who have passed on. It contains memories, audio clips, digital letters, and little symbols like wind chimes or falling stars that friends and family can leave behind. It's updated during community Remembrance days with candles lit both physically and digitally.
The ideas are free to use for whatever you want or use for inspiration! All I ask is that you CREDIT ME! And feel free to send me an ask on more details to this lovely world :)
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A lot has been happening today that rep calls could affect. UN vetoes, KOSA, Julian Assange, UNRWA's funding crisis and Israel's demands that it be completely dismantled, the large number of bills we just learned are on the docket for the coming week, and even the good news that is recent successes by the BDS movement.
And like... I care about this stuff. I want to talk about it. But it takes an emotional and mental toll to do it, and it takes time, and... there are two reasons to write up reference, update, information posts:
Compensation. I'm not a journalist, but if I were, I would in theory be getting paid for the information I collect and share to my audience. However, I am not, and am doing this for free. I have gotten maybe $5 in donations since I started this project, and while I recognize that this is probably because people are (quite rightly) donating instead to Palestinian charities or local campaigns or something, it's a basic fact that I am not actually being compensated for this work.
Promoting change and activism. This is in fact my main goal: to have a positive impact on current events by giving people a guide on the news and politics because there's so much happening that's hard to keep track of, and if I'm already doom-listening to half a dozen political podcasts, I might as well save other people the trouble, right?
The thing is, like... most of the reblogs on my guidelines and helpful posts are from me, to me. I am the one reblogging. I am desperately trying to get these things to circulate so I can make a difference, but... no dice. Some of the posts are admittedly pretty long (my 'how to call your reps, here's some verbiage' post is 3.4k words), and I can imagine some people are saving it for later, and then maybe forget, or they don't want to share something controversial, and like... I do get that. I do.
But it does mean the posts aren't circulating, and thus they're having less of an impact, and I can't help but feel like there are other things I could be doing to help that would be more effective. More bang for my buck, except it's my time and effort instead of my money. Like, maybe it would have more an effect if I hunted down a wider variety of elected officials I could bother instead of instructing other people on how to bother theirs? Maybe going to protests (which would be a huge commitment due to distance) would be more effective than trying to help ensure that the effectiveness of "I actually have a vote and you are losing it" of calls has the weight of numbers behind it.
Especially since I did try to blaze it, and tumblr mods rejected the post. I don't know why. It's not against ToS, since none of it was disinformation or election interference, which is the only reason given on the FAQ for why things might not be approved for blazing, but who knows.
Maybe tumblr just decided the possible blowback on them for blazing a pro-ceasefire post would be too much.
I don't know. I just... it's just really disheartening to try to help and it gets stymied because, as much effort as it might be, it doesn't reach more than a (comparatively) tiny audience, especially when my relatively low-effort polls and shitposts get easily ten times as many notes with way less energy put in.
EDIT: This is not a post that I need to have reblogged. this is just me bitching. This a vent post. What I am asking people to reblog is my activism posts that I spend hours on to try and help nudge things in a better direction. Please reblog THOSE. This one doesn't need reblogging unless you have an actual comment. Reblogging this post just to reblog, with neither useful comment nor encouragement, is not helping me with my issue of 'not paid, not making an impact' or helping with any important causes.
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hello! you all have been doing a wonderful job and an amazing service to the fandom. i was wondering if you have fics centered around crowley and aziraphale holding hands on the bus right after the armageddon't?
Hi! Here are some bus ride holding hands fics...
I Want To Hold Your Hand by AnonymousDandelion (G)
If Crowley were any less dazed, weary, and out of it, he might have noticed sooner that he and Aziraphale have been holding hands since the bus stop. As it is, the bus is halfway to London by the time he becomes aware of this fact.
The Place and the Fire of Our Side by EdnaV (G)
“You can stay at my place, if you like.” It's not a lie, Crowley owns that flat. It's not the whole truth — that flat has never really been his place. It's the place where he sleeps when he's in London and he doesn't feel like crashing at the Ritz. The flat is not his place. It's not the place. The place��was the bookshop. The bookshop — it burned down. -------- After an Almost-Apocalypse, some things have to change — or just be discovered again.
Last Bus to Oxford, Next Stop London by Sequesters (G)
Crowley and Aziraphale ride the bus from Tadfield to London, and discuss things that are long overdue.
in the low lamplight i was free (heaven and hell were words to me) by midnightdragons (G)
“My dear, that cannot be comfortable.” Aziraphale lifted his free hand and tapped at the demon’s shoulder lightly, prompting him to tilt his head away from the window. Crowley’s forehead had a red mark where it had been pressing against the glass, and Aziraphale couldn’t hide the smallest of fond smiles at the bewildered, disgruntled look on Crowley’s face. “Wuh?” Crowley responded intelligently. Or: my rendition of the bus ride scene from Good Omens season 1, because we all need another one, didn't we?
if you guide me into your space by abbzeh (T)
Crowley eyes the point of contact between them for a moment, face near unreadable as he lifts his gaze back to Aziraphale’s face. Aziraphale keeps maintaining that eye contact, does not let himself be cowed back from this. Because here, after the end of the world, he needs this contact. Needs the reassurance that they both still yet live, that they have not failed humanity to an inglorious doom. That they still, despite the incredible odds stacked against them, have come out the other side still standing. He knows Crowley needs this too, though his stubborn demon would never initiate such a gesture. Would never even ask for it.
Effortless by Anonymous (T)
“I’m not sure I follow.” Crowley sighs. “See – I could wear your clothes. And, uh.” Here comes the hard part. He pulls one of his hands out of Aziraphale’s grasp. Not far, just a little, just to hook his index finger under the cuff of Aziraphale’s shirtsleeve and coat, wiggle it into the buttonhole so that the button starts to slide free. He swallows. “I could wear your smell, too.” To think that he was exhausted, reduced to incoherence, a smear on the bed a half-hour ago. He feels very awake now.
Crowley’s miracle doesn’t work and the bus they take after the airfield goes to Oxford instead of London. They will have to get a room to work out what to do next, no two ways about it.
- Mod D
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youtube
This has been around for a few months, but I'm only just hearing about it. Artic Base for homebrew 3ds lets your physical 3ds connect wirelessly to a modified version of the Citra 3ds emulator (available for android, linux, mac, and windows), so that the emulator can read game files from the 3ds and write save files back to it. You are emulating the game - contrary to some youtube videos you are NOT streaming the game from the 3ds - but all the files are taken from and go back to the 3ds, so there's no piracy involved and no need to find or download roms. Unless the games on your 3ds are themselves pirated, in which case shame on you you naughty child!
This allows a switch-like experience where you can play a game portably on your 3ds, then when you get home boot up the same game and the same save file to play on a bigger screen in higher resolution with a more comfortable controller via citra, saving your game back to the 3ds. It also lets you take advantage of Citra's ability to play multiplayer online even though the 3ds servers are down by emulating a local connection over the internet. It's also an easy option to stream or record gameplay if you're into that without the trouble of installing a capture card mod onto your 3ds.
Now, granted, this was all already possible by copying save files back and forth from your 3ds memory card to your computer, but to do that you still had to go through the bother of setting up citra and getting your game files on there - either by finding roms or by dumping the files yourself. That could be a pretty significant hassle, but Artic base handles it all for you.
There is a downside - every time you load or save anything in your game, that data has to be transfered between your 3ds and Citra over wifi, which does add a delay and some slowdown whenever that's happening. But most of the time gameplay runs very smoothly.
Anyway, Artic Base requires a modded 3ds. Instructions can be found HERE. The process isn't very difficult, but read the directions carefully and take your time, as there's always a risk of breaking a device when installing custom firmware if you mess something up. Don't rely on video guides for this process! if the video is out of date, it might give you instructions that are no longer correct for the current methods and files!
Even if you're not interested in Citra, modding adds so much utility to the 3ds that you really should look into it if you have one. Button remapping, using larger memory cards (I wouldn't go over 128gigs), backing up save files, backing up entire games so you don't lose access to them if the aging cartridges go bad, even community ports of entire games like Doom or Off or Fallout, access to the pretendo network which is slowly rebuilding online functionality for 3ds and wii, the ability to stream from your computer to your 3ds, access to h-shop to download game updates and patches no longer available from nintendo after the e-shop's closure, and so much more.
Anyway, once you have a modded 3ds, Artic Base can be found on the Universal Updater app. I prefer the .cia version over the .3dsx version, so you don't have to go through Homebrew Launcher every time you want to use it. If you want to install it manually instead, it can be found HERE.
You also need a modified version of Citra to connect to your 3ds, which can be found HERE.
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Lancer RPG
pfft, your mech is your dead mom's soul? well MY mech is co-piloted by Cthulhu!
Touchstones: Armored Core, General Mech Media
Genre: Mecha, Tactics game
What is this game?: Lancer is a tactical TTRPG focused on mechs, and the folks piloting them, with a sturdy "Gameplay over Realism" mentality to its game design
How's the gameplay?: Lancer is a tactical RPG using primarily d20s for attack rolls and other problem solving, it's primarily based on the tactical combat rules of Dungeons and Dragons 4th edition, however it is mostly its own thing, with new mechanics, simple but fun character creation, and a high focus on quick and aggressive combat rather than lengthy and Defensive combat. in effect imagine character creation as going to a subway (of mech parts) and picking your ingredients, with a mech's frame being your choice of bread, and combat as an SRPG of your choosing but everyone is in giant mechs
Out of Combat is a bit different, to the point where I didn't even bring it up during my first draft of this! the Out of Combat rules are deliberately bare bones, you can very easily insert straight up a different game in there, or mod it to be something else. But I wouldn't recommend it, as the rules by themselves are 100% useable, fun, and blend into the combat portions pretty easily, Lancer is fully aware of this, and the lack of out of combat depth is partially covered by the KTB book, which gives characters simple out of character skills
What's the setting (If any) like?: Lancer throws you into a world where mankind's either solved, or is close to solving, most of the issues back on earth... too bad we also colonized other planets 10k years ago! Now, while Earth thrives, planets outside of it struggle with poverty, imperialism, dictatorships, and human and non-human rights issues, Earth tries its best to help, but they're stretched very thin. Lancer also has many small details to its setting that are way too in-depth to get into right now, but a major one is the existance of non-human people, eldritch beings strapped to computers in order to create effective and fully sentient artificial intelligence
What's the tone?: Lancer's tone is generally speaking, hopeful. Empires are mighty, but there are people fighting, and they will be toppled, mankind's horrors have attempted to wipe out entire species, but survivors remain, and secretly thrive. While there is some doom and gloom and grimdark stuff, especially with how the highly unethical and wicked corporations are treated as necessary evils for enterprising pilots, but overall lancer is a setting where no matter how bad things get, there will always be hope
Session length: A few hours, it depends on how mean your GM is, generally speaking however combat heavy sessions will only run you around 2-3 hours, with RP sprinkled in between
Number of Players: I generally like to recommend around 4 or more, but I'm sure you can do it with less
Malleability: While lancer's mechanics are pretty hardset in its setting, the existance of Beacon RPG and how at its core its very much a Lancer hack does show that Lancer can be hacked into differing settings, a very popular one I've seen is Magical Girl Lancer.
Resources: Lancer's primary resource is Comp/Con, it effectively serves as a do everything tool for lancer, allowing you to manage characters, encounter, and homebrew, while also having a very slick and easy to use UI Lancer also has many pre-made modules, of... varying quality, Siren's song and Solstice rain are pretty good, Wallflower is very good but the encounters are of mixed quality, and it's not great for introducing people to the game in my experience
Homebrew is also fairly popular, new frames, NPC types, Bonds, and modules are all pretty popular, my personal favorite being Field Guide to Suldan and Field Guide to Iridia, I also enjoy Field Guide to Liminal Spaces though that one's a bit on the "Be Very Careful" side
Overall, lancer is effectively THE indie ttrpg, being quality, fun, and affordable, with the core rulebook being 100% free if you just wish to see the player-side content, it's a great time, and everyone who's interested in the indie ttrpg scene should check it out at least once
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Hello. You can call me TV_STATIC, or just Static. I don’t usually post, but I’ve not found anyone talking about this, so I figured I should post this. I’ve been seeing this thing in my solo runs, can anyone tell me if you’ve seen it? It's some kind of glitched-out Astro- no texture or color or anything. It only shows up on the very edge of my render distance, and disappears when I get any closer. Thank you. - Mod Static
OOC: This blog is run by @eventide-paradox, @toons-and-doom, @lushy-nights, and @wellthatznotominous. The following anons are relevant to this blog's lore: - ✨anon - ⚙️anon - 🔥anon - 🐺anon - ☀️anon - 🍃anon - 🥞anon - 🕳️anon - 🔮anon All 'character' anons not on the above list are non-canon, although the contents of the answers to their asks are.
TAGGING GUIDE: OOC posts: #mod post Regular posts: #fizzling static Regular asks: #live broadcast Canon character asks: #familiar faces
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"Did we fall in love in every timeline?" / "I think we're still trying."
SHADOWHEART HALLOWLEAF, SELÛNE'S GUIDING LIGHT | JETT RIDLEY, CHAMPION OF JERGAL
LADY SHADOWHEART, CHOSEN OF SHAR, THE CONSORT | LORD REVAN, SCION OF BHAAL, THE CONQUEROR
(Additional lore under the cut)
Happy Tav Tuesday gang! Here is some content for my oc Jett Ridley! (I'm gonna post the sheet for them sometime after I finish their run! All I have left is Raphael and the Endgame. So maybe that will be next week?) Jett is the bg3 incarnation of my kotor player character (iykyk). I romanced Shadowheart because she gives me Bastila Shan energy and I wanted to romance Bastila in that game, but I couldn't get the bisexual Bastila mod to run.
I did a cute little photoshoot for Jett and Shadowheart after the Orin fight because Jett got a new fit. (I'll post more photos eventually because they are fucking adorable. The hand holding?? The kisses?? Is sweet what can I say.) And then I was looking at the (top) photo and said "actually what if I made it tragic?"
So the bottom image was born!
In this AU, Jett left the choice on Aylin up to Shadowheart as in the main timeline. But here, Shart chose to kill Aylin. And then Shart was like actually we can't have a relationship, I need to be committed to Shar, but we can fuck tho. (She actually did want this relationship, but Shar is a right bitch, and Shadowheart also thought it was too late for her to have something nice.)
This kinda crushed Jett after everything they had been building, but they were in love and basically said "I'll take what I can get." (Because Shadowheart has faith in you is one hell of a drug.)
Fast forward to Act 3, Jett fails to defeat Orin and is doomed to be Bhaal's chosen. They retake the Revan name because it's inevitable, right? They will always be what their father made them. Shadowheart will seemingly always be as Shar made her. What choices do they have, really? Trying to be anything else ended in failure. But at the brain, out of sheer terror, Revan betrays their mindflayer and seizes control of the brain in their name in a last ditch attempt at salvation.
It works (mostly), but at what cost. And the ending becomes this odd blend of the Shadowheart, Gale, and Durge endings where they go after the gods (Shar, Selûne, and Bhaal specifically but they won't discriminate). However, there's also a healthy amount of bloodshed! In a divine war, humanity is always the first casualty.
(BTW 98% sure that it's Flayerlach in the AU for angst reasons. I think Shart killing Aylin was a wake up call for Karlach and the only reason why Gale and Astarion were on track for their good endings is because they used the power of the 4th wall to forcibly turn it into a co-op game. She was trying with Jett too, but their pathway to the bad ending was resting solely on the duel. Had they won, Shadowheart might have turned against Shar in Act 3 and all of this could have been avoided. I think this way is more tragic than 'everyone who could realistically go dark is dark'. It's a tragedy because they were all trying, but it wasn't enough.)
And Shadowheart, still loves Jett and they still love her. But neither of them are good people and don't know what they're doing anymore. So they're kinda in a messy stand off, will they or won't they but for the (slightly reluctant) heralds of the godly apocalypse, you know?
I would want them to get a better ending in this timeline because they are both very much products of their circumstances having been manipulated by the gods since birth and having essentially 1 set of memories between the two of them. I don't know how they would get there, but it’s the thought that counts.
I really love how the edited photo came out!! I think you can tell that Shadowheart's hair color has been edited, however because the whole image is edited I think it's less noticeable.
Here's the original screenshot before I touched it up so you can see the difference. I really love how I gave Jett the hood and helmet back in the bad timeline to really sell their regression back into being their father's weapon.
I also think that the poses choices are fun. The body language is so very different and I think it says a lot without saying anything at all. Anyway I love them <3 Thank you if you got this far!
(Also if you're interested in any of the mods let me know! I think the most important ones to mention are the Darkh Set Mod for Jett and the Inconstant Moon Cleric Gear Mod for Shadowheart. But I can pull up the dyes if there's a need!)
#shadowheart#oc: jett ridley#the dark urge#durge#durgeheart#shadowheart x durge#I think their ship name should be hmmm#saberheart#yes I like that#bg3#baldur's gate 3#digital photography#my art#I think this counts?#I'm tagging it but it's a 20 year old game at this point if you haven't been spoiled for it I'm amazed#knights of the old republic spoilers#kotor spoilers#bg3 spoilers
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So You Want to Start a Community Project: a handy little guide by Obsidian
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Peach knowing of Doom mods really makes me curious as to how she'd feel about MyHouse.wad
Idk if she'd get the reference or not, but the confusion at first would probably be immeasurable
Funnily enough i just saw that Mod, 100% she would play but not understand any of the refefences.
She'd need a guide to get her through lol!
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Hey you! Yes, you! Learn how to use GZDoom!
Also if you see this post, please reblog it if you think it's good, like I don't think Tumblr's algorithm (that kinda exists) will like it.
Hi, I'm Lynn "WJB" Beck, and I'm here to tell you about an exciting new old game engine that is extremely easy to use for not just making original games, but also mods and animations and stuff!
And this engine... is GZDoom.
GZDoom is an enhanced sourceport of the 1993 first-person shooter, demon-punching simulator and stress-test for pretty much any technology that contains a computer. As opposed to more low-key and/or "vanilla" sourceports like Chocolate Doom or Boom, GZDoom allows for a lot more options, including Build Engine-style voxels, several types of dynamic lighting, and even stuff that was originally exclusive to specific Doom Engine games, like Strife's light RPG mechanics, This means that it can be used to make extremely impressive "total conversion" mods, and even fully original games with entirely custom stuff!
This guide covers how to get started, and a basic overview of how certain things work (get ready to learn about lumps!).
Getting Started
Ok so before you can start Doing The Thing, you need to... install some software! Don't worry, it's only like 4 and they're fairly lightweight.
Go to this website here and download the most recent version of GZDoom. You will need this to actually run your game.
Go here and get Slade. You will need this to import custom graphics and audio, as well as to use text-lumps (which are basically necessary, even if you're making a basic custom level set, and I will explain why further down).
This ZDoom Forum topic is where you can get Ultimate Doom Builder. While there are other Doom mapping tools, UDB is what I personally use, and it's extremely beginner-friendly while also being fairly versatile. It even has a built-in script editor, so you can modify a script and then immediately jump into testing to see if what you've done has worked!
Finally, you need a copy of specifically Doom 2. You could use Doom 1, but in my opinion Doom 2 is better because it has a lot more stuff than the first game, and - let's be real - you'll probably be doing a lot of vanilla mapping to get to grips with the editor before you can start making your big ambitious game (which is what I'm doing over on my modding sideblog, check it out). I'll leave this one up to you. EDIT: I forgot that Freedoom exists. That's also good.
Mounting stuff into Ultimate Doom Builder
Next, you'll need to get UDB set up. This is fairly easy. First open UDB and, as soon as it starts up, go to the top-menu and click "Tools", then go to Game Configuration. Select "GZDoom: Doom 2 (UDMF)" and click "add resource"; using the attached file-explorer, locate the Doom 2 folder on your computer's file system and add DOOM2.WAD to the list of resources, then do the same with gzdoom.pk3 in the GZDoom folder (making sure to switch the "Add Resource" tab from "From WAD" to "From PK3". Click Ok, and you're done!
If you want to put your custom graphics into the game, you simply create a WAD file in Slade, put your graphics in (more on that later) and save it; then when creating a map in UDB, this box will appear:
If you click "Add resource" here, you can then select your custom wad and use any assets, code etc. in your map!
How Slade works
This bit is a bit more complex because it deals with multiple file formats and methods of importing stuff, but I'll start simply by explaining textures, flats, sprites and patches.
Before I do that though, I need to talk about Markers. To define images as a sprite, patch or flat, you need to put them between a pair of Markers with specific names, which you can create by clicking the "New Entry" button:
"Empty (Marker)" is selected by default, so all you need to do is name it. The naming format is [LETTER]_START to start a section and [LETTER]_END to end one; S_Start/S_End are for sprites, P_Start/P_End are for patches, and F_Start and F_End are for flats. You can, additionally, further subdivide this by making another pair of Markers inside a Start/End pair with a number after the letter, but I'm not sure if this does anything (my only experience with it is that the Doom 2 wad file does this).
Now to explain how these things actually work! First, sprites. A sprite is an image that represents an object or creature in the game, and a cool thing that GZDoom does is let you use generic PNGs instead of Doom's proprietary GFX format. Sprites use the following naming scheme: a four-letter identifier, a single character denoting what frame of the animation the image represents (the Arch-Vile, which has the most sprites out of any monster in Doom 2, has frames that go from A all the way to Z, and then [, \ and ]), and finally a number from 0-8 that indicates the angle the Thing (that's the technical term for a Doom Engine entity, by the way) is at. Using the Imp as an example:
The "0" angle just means that the sprite should look the same regardless of the player's angle; this is used for items, decorations, the death animations of all monsters (including players), and the two sprites used for Doom II's final boss.
A cool thing about sprite angles is that you can actually make a sprite work for multiple angles; by adding an extra frame-letter and angle-number after the first set, you can do things like have a monster whose left and right walking frames are the same but mirrored by formatting the sprite's name as something like NAMEA2A8 (in fact, the Imp uses this technique for all its sprites apart from its death animation).
Next up, flats! Flats are square textures that are designed to go on floors or ceilings (though you can use them anywhere, including as sky textures!) but lack the flexibility of patch-based textures. You literally just. Import your texture and put it between F_Start and F_End. That's it. That's how a flat works.
And finally, patches. Patches are complicated, but very easy to use when you know what you're doing. First, put your image between P_Start and P_End, then right click it, put your mouse over the "Graphics" dropdown, and select "Add to Patch Table". You will then be prompted to create a TEXTURES lump; click "Ok" with the default settings. This creates a Texture1 lump, and the "Patch Table" (which is just a list of patches, which I will explain soon), alongside P_Start and P_End if they aren't already present (and a dummy texture). Double-click Texture1 to open it, and then select "New Texture" (you can adjust the scale, too):
Once this is done, go to the top-right corner and click "Add patch":
By default, you only have access to any patches you have assigned, but a cool trick I use in my own mapsets whenever I want to modify an official texture is to copy its Texture1 entry from the Doom 2 WAD, then paste it into my WAD's Texture1 and rename it. This does create copies of the constituent patches in your own wad's P_Start/P_End section, but you can delete those and it will still work fine.
Both patches and Flats are limited to 8-letter names, so be warned.
The actual final thing to talk about is converting PNGs to GFX; this is a simple process, but it can cause issues with colour. Basically, Doom has a very specific palette:
While this can look pretty good, on images it wasn't designed for or that use colours it doesn't feature, it can look pretty bad. For example, if I put this random image I made through the conversion process:
Then it comes out looking like this:
All the more cyan-adjacent hues become more blue, it nuked the antialiasing, and some of the gaps in my colouring are now much more obvious (especially on the fifth character's head and legs).
My point is, only do this if you want your mod to be compatible with more vanilla sourceports, or if you want to reduce the filesize. Otherwise, you're better off just using a strict palette when making the sprites and keeping them as PNGs.
Custom palettes are possible, but like. Literally all you do is click "New Entry", select "palette", name it, click the "Import from" button (purple page with a diagonal arrow on the top-middle of the palette-view window), set the filetype on the file explorer to "PNG", and import your custom palette image (which should be square (non-square images get squished and lose some colours) and 16x16 at the smallest, though the images I normally use are 128x128 because for some reason they're scaled up by a factor of 8, even though they display the same when imported regardless of size). You can even test them out or add them to the in-built palette list, which is nice. If you want it to override the default palette when your WAD is loaded, name the lump "PLAYPAL", which is what Doom's palette is called.
Now we get to talk about text lumps! I don't have much to say. Do the "New Entry" thing, select "Text", and name the file. The ZDoom wiki - which I will be linking to at the end - has information on each type, so check those out.
Map making
This is the final main section of this, and I'll try keeping it fairly brief and simple. Doom maps use four main elements; Vertices, Lines, Sectors, and Things. A Vertex is, well a vertex; it's a point in 2D space that acts as a starting or connecting point on a Line. Lines can be either walls or walkover triggers, depending on how you use them. Sectors can be rooms or shapes on the floor, and have properties such as damaging floors, being "underwater" (the player can swim and sound is muffled), or even having different gravity. Finally, a Thing is any entity that isn't one of those, ranging from monsters to player-starts to decorations, plus some complex technical ones I can't even begin to explain.
Useful resources
I am not good with words, but these places are!
ZDoom wiki - covers both regular ZDoom and GZDoom, plus other sourceports like the multiplayer-focused Skulltag and Zandronum. It has guides about ACS and ZScript, two of GZDoom's most useful tools for scripting maps and Things, respectively, as well as the obsolete "DECORATE" language which ZScript incorporates many elements of.
Dragonfly's Doomworks - mapping tutorial resource. I use their portal tutorial a lot whenever I want to put portals in a map.
Doomwiki - good for looking up monster and weapon stats for if you're making custom Things.
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