#hands-on educational activities utilizing STEM with the use of LEGOS
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Welcome to Bricks 4 Kidz® Grand Rapids! We are a stem-based education program serving the Grand Rapids, Michigan area.

We're a team of makers, thinkers, explorers and LEGO® lovers. We approach work and play with excitement and experimentation, using what we learn to create meaningful educational products that encourage creativity and intellectual curiosity in tomorrow's leaders.

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Cost-Effective Ways to Set Up a Robotics Lab in Schools

Introduction
Robotics education is becoming an essential part of modern learning, providing students with hands-on experience in science, technology, engineering, and mathematics (STEM). However, setting up a robotics lab in schools can be costly. This guide explores cost-effective ways to establish a high-quality Robotics Lab setup in school while optimizing resources and budget.
1. Define Objectives and Budget
Before setting up a robotics lab, schools should clearly define their objectives. Are they introducing basic robotics concepts, programming, or advanced AI? Based on these goals, schools can set a realistic budget. Partnering with Robotics lab for schools providers can also help in estimating costs and choosing the right equipment.
2. Leverage Grants and Funding Opportunities
Schools can explore government grants, corporate sponsorships, and crowdfunding platforms to secure financial assistance. Many organizations support STEM education and provide funds for schools to build robotics labs.
3. Start Small and Expand Gradually
Instead of investing in high-end robotics kits initially, schools can start with affordable kits such as LEGO Mindstorms, Arduino, or Raspberry Pi. These provide students with a strong foundation without straining the budget.
4. Utilize Open-Source Software and Free Resources
There are many open-source platforms available that reduce software costs. Programs like Scratch, Tinkercad, and Python allow students to learn coding and robotics at no additional expense. This approach ensures that schools get the best value when setting up a Robotic lab for kids.
5. Partner with Local Institutions and Experts
Collaborating with universities, tech companies, and local robotics clubs can help schools gain access to shared resources and expertise. Industry experts can conduct workshops and mentorship programs, reducing the need for expensive in-house training.
6. Repurpose Existing Infrastructure
Instead of constructing a new space, schools can repurpose existing computer labs or classrooms into a robotics lab. By reusing furniture, computers, and projectors, institutions can save significantly on setup costs.
7. Encourage Community Involvement
Involving parents, alumni, and local businesses can bring additional funding and resources. Organizing fundraising events, donation drives, and sponsorship programs can support the growth of the robotics lab.
8. Invest in Multi-Use Robotics Kits
Instead of purchasing specialized equipment for different projects, investing in multi-use robotics kits that support a range of activities will maximize efficiency and cost-effectiveness.
Conclusion
Creating a Robotics Lab setup in school does not have to be an expensive venture. By leveraging strategic partnerships, open-source tools, and careful planning, schools can offer high-quality robotics education within a budget. A well-structured robotics lab will equip students with the essential skills needed for the future while making learning interactive and fun.
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Supercharge Your Curriculum—Why Every School Needs a STEM Lab!

Transforming Learning with STEM Innovation
At Maplewood Academy, students once struggled to grasp complex science and technology concepts. That changed when the school introduced a state-of-the-art STEM lab. Within a year, test scores improved by 30%, and students actively participated in national science competitions. The once passive learners became innovators, eager to tackle real-world problems.
This isn’t just a success story—it’s proof that STEM labs are transforming education. If your school hasn’t embraced STEM learning yet, now is the time. Here’s why!
The Power of STEM Labs in Education
1. Hands-On Learning Boosts Retention & Engagement
Traditional learning methods often fail to engage students. According to the National Science Foundation (NSF), hands-on STEM activities increase retention rates by 25% compared to lecture-based instruction.
STEM labs allow students to:
Conduct experiments and apply theoretical knowledge.
Engage in robotics, coding, and engineering projects.
Learn through trial and error, fostering deeper understanding.
Example: Schools implementing 3D printing and robotics kits have reported a 40% increase in STEM participation, especially among underrepresented groups.
2. Prepares Students for Future Careers
The U.S. Bureau of Labor Statistics predicts that STEM jobs will grow 2x faster than non-STEM jobs by 2031. Schools must prepare students for these high-demand careers.
Key career paths include:
Artificial Intelligence & Robotics
Biomedical Engineering
Cybersecurity & Data Science
Example: Students from STEM-focused schools are more likely to secure internships at top tech firms like Google, Tesla, and NASA.
3. Encourages Critical Thinking & Innovation
A report by MIT found that students in STEM-based learning environments are 30% more likely to develop innovative solutions to global challenges.
STEM labs help students:
Develop problem-solving and analytical skills.
Work collaboratively on real-world projects.
Think creatively and explore cutting-edge technologies.
Example: High school students in Florida used their STEM lab to design an AI-driven flood monitoring system, winning an international competition.
4. Increases College Readiness & Scholarship Opportunities
Participation in STEM programs boosts college admission rates by 25%, according to the College Board.
Top universities actively seek students with:
STEM project experience.
Competition participation (e.g., Google Science Fair, FIRST Robotics).
Research involvement in emerging technologies.
Example: Students with STEM lab experience have a higher chance of receiving scholarships and research grants.
How to Implement a High-Impact STEM Lab
1. Secure Funding & Industry Support
Apply for NSF and NASA STEM grants.
Partner with local tech firms for funding & mentorship.
Utilize corporate donations for lab equipment.
Tip: Many companies offer educational discounts on STEM kits and software.
2. Invest in Essential STEM Equipment
Robotics kits (LEGO Mindstorms, VEX Robotics)
3D printers & Arduino boards
Virtual Reality (VR) & AI learning tools
Tip: Start small with modular STEM kits and expand as funding grows.
3. Train Teachers in STEM Methodologies
Enroll teachers in STEM certification programs.
Provide hands-on workshops in coding, engineering, and AI.
Encourage collaboration with STEM professionals & university researchers.
4. Encourage Students to Join STEM Competitions
Promote FIRST Robotics, Intel ISEF, and Google Science Fair.
Offer incentives for STEM project-based learning.
Create a mentorship program with STEM experts.
Future-Proof Your School with STEM
A well-equipped STEM lab isn’t just an educational asset—it’s a launchpad for student success. Schools investing in STEM see higher engagement, better test scores, and increased college acceptance rates. Now is the time to integrate STEM into your curriculum!
Learn More About Implementing a STEM Lab
Give your students the tools to innovate and excel. Start your STEM journey today!
Take action now! Whether you’re looking to enhance your STEM curriculum, integrate STEM technology, or launch a STEM workshop, the time to act is now! Get started today! Partner with leading STEM education providers, access STEM resources for teachers, and introduce hands-on STEM activities in your school.
Contact us now to build your STEM learning center! Website: https://makersmuse.in/ Empower students, embrace innovation, and future-proof your school with a high-impact STEM program!
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Learn to Program Our Future Overlords with The MotionBlock Robotics Kit
Our verdict of the MotionBlock Robotics Kit: The build quality, software, and potential of this STEAM-focused robotics kit is worth every single dollar. If your kids are excited by STEM or STEAM, the MotionBlock kit is an unmissable purchase.1010
Looking for a programmable robot to help your kids get to grips with STEM or STEAM education? Makeblock’s MotionBlock kit might just be exactly what you’re looking for—but is it just a bit too complicated for most school-age children?
youtube
What Is STEM/STEAM?
Aimed at 14 years and above, MotionBlock is a collection of robotics components that can be programmed using Scratch and Python. A 2019 Red Dot award winner (for Programmable Robot Kit), Makeblock has specifically marketed the kit as being suitable for school-age children with an interest in robotics.
Or more specifically, Science, Technology, Engineering, (optional Art), and Math. Often, to test kits like this, we recruit someone of suitable age to help assess its suitability.
However, in this case, it has not been possible, ironically due to school exams. So, I’ve channeled my 14-year-old self to review the MotionBlock kit. This might not be as ridiculous as it first seems…
Unboxing the MotionBlock
An immense collection of 144 components can be found inside the MotionBlock box. So many, in fact, that the (pretty heavy) box is subdivided into two smaller boxes, each loaded with robotics kit.
Described as “sophisticated mechanical and electronic components” these modules can be combined using simple dovetail joints and cables. Five intelligent servo blocks are included, offering 360 degrees continuous rotation and high precision. They can be programmed using a synchronizer, motion recording, or in Scratch.
Along with the servos, cables, and dovetail joints, you’ll find wheels, a ball gun, and the central computer. This is accompanied by a simple 12×16 LED dot display (mounted on the “main brain”, known as the Master Control) which can help to add some character to your robot builds. The computer is powered by a compact rechargeable battery, which comes with its own USB charger. It’s worth plugging this in for a few hours before you get started.
There’s also a box complete with a Torx screwdriver and various screws. These are required to construct the modules. For example, the swing and clamping module segments of the robot arm and grabber need to be built.
This, really, is the basis for the age grouping. While I suspect younger children could program the robot with Scratch, building the modules is certainly for older kids with superior motor skills.
What Can You Do With the MotionBlock Robotics Kit?
[amaon id=”B07QVQC3NY”]
The MotionBlock kit comes with various designs for you to try:
Fighter
Sampling Rover
Footballer
Gorilla
Off-Road Auto
Snake
Larva
Dog
Robotic Arm
Pitching Auto
These unusual builds highlight the versatility of the MotionBlock components and utilize key modules. Among these are the acceleration module, ejection module, and rotating module, as well as the swing and mechanical claw clamping modules mentioned earlier.
Underlying each build are a collection of five high-performance intelligent servos. They’re designed to imitate the behaviors of many animals, with high stability of control and strong capacity of bearing.
Pen module, suction cups, and more can be also be employed for unique, individual builds. The main module, meanwhile, features Bluetooth, enabling you to control your MotionBlock creation remotely via a mobile app or a dedicated controller. There’s also a micro USB port for connecting the module directly to your computer to upload programs.
Meanwhile, thanks to a pair of LEGO adaptors, you can also integrate your MotionBlock build with your latest LEGO project.
Building Your First Robot
Many robotics kits come with a bunch of components and modules that just snap together. A few minutes later, you’ve got a robot moving around, a program freshly uploaded via USB.
Not so with MotionBlock.
Aiming for simplicity in the review, I opted for the Robotic Arm. Instructions for this build are included in the printed manual (others are in the mobile app for Android and iOS), so it made sense to start here.
90 minutes later I was done, having constructed every servo module. Unfortunately, I still had to build the Synchronizer, a remote unit that controls the robot arm. While this was a bit faster, the entire build time was around two hours.
It’s worth highlighting here that although the Synchronizer is a useful remote, it is limited by the 25mm cable connection to the Master Control. It’s also limited by some restrictive brackets (“Stoblocks”) that prevent full motion. They appear to be provided to prevent the cables from being stretched but have the opposite effect. Better motion can be achieved without these parts.
Also, the robot arm requires calibration when used with the remote, but this isn’t the case with app-based remote control.
Getting the Build Right
Unfortunately, I ran into a problem. It seems that early in the build, I connected a component incorrectly. While I immediately fixed the issue, the damage was done.
Four 16mm screws had penetrated the case of one of the servos, resulting in the arm being non-functional. This was the servo installed in the rotating block, a key component of the arm.
This happened thanks to a simple misreading of the instructions. No unreasonable force was used. In fact, it was tougher to screw the 16mm screws correctly.
On the plus side, if I had used the instructions in the mobile app, it would have been far clearer. Here, each step is guided, with an animated illustration and an interactive 3D graphic of the components. In short, if you’re planning to buy this kit, use the manual in the mobile app.
Seized Up Servo
Reading the instructions carefully won’t prevent manufacturing failures, however. While experimenting with the Synchronizer arm, it turned out that one of the servos—ironically the one fitted in the rotating module to repair the one I damaged—had seized up.
With all builds of the MotionBlock kit requiring four or more servos, that pretty much brought things to an end.
Fortunately, Makeblock were kind enough to forward a pair of replacement servos. A few weeks later, the robot was finally up and running.
Further investigation showed that the screws were not sorted as per the labels in the box. This resulted in me using 20mm screws instead of 16mm. That 4mm difference would probably have saved the circuit board in the servo!
Once again, the moral or the story is clear: pay close attention to every step of the instructions.
Hook Up the Mobile App to Control Your Robot via Bluetooth
With your robot built, it’s a good time to sync it to your mobile device over Bluetooth. Get started by installing the Makeblock app, available for Android and iOS. While phone versions of the apps are available, we found the tablet user interface was more usable.
Syncing over Bluetooth is handled by the app (with the usual system confirmation) and is surprisingly painless. A few moments later, you’ll be ready to control your robot project. Each supported robot build has its own control interface, enabling you to steer, guide, or otherwise manipulate the construction based on the component parts.
Additional Mobile App Features
Various extras are hidden in the mobile app that can change the way you use your robot build. For example, there’s a neat little pixel art screen that lets you alter the default LED displayed on the Master Control’s display.
There’s also the option to change some default settings. For example, with the robot arm build, you can alter the strength of the arm and grabber. Note that a different surface may be required to ensure the suction cups are properly secured. We used a varnished farmhouse-style table for this review, which has various imperfections that can weaken suction.
And if you’re looking for something new to do with your robot arm, how about mounting a pen on it? The app features a drawing tool that you can use to easily program a few words, doodles or even artwork. Watching a robot write or draw is quite a sight!
The app will also display the battery status, so you can tell when your robot will need recharging.
Programming Is Simple With Scratch and Python
When you’re done with manual control of the robot, you can begin to program it with Scratch and Python.
This is easiest via the mobile app, where you can use the Scratch software to program your robot. In the case of the arm, this could be something as simple as instructing it to pick up an object and place it elsewhere. With vehicular builds, the program might be to move around. While no standard sensors are included, this should be possible regardless if you know the distances involved.
A desktop interface is also available, called mBlock 5. This features a Scratch interface that supports the conversion of the program into Python code. A version of mBlock is also available for Android and iOS. Programming in this manner can be done live, although the best results seem to be enjoyed by uploading programs directly, as you might an Arduino.
Another, less high-tech way to program the MotionBlock robot is included. This relies on programming the Master Control module directly by recording manual servo movements. For example, you might program the arm to move around, open, and close, using your hands. This action is then saved and played back, with the robot following the steps you manually programmed by manipulating it.
Reimagine Your Robot with MotionBlock Kit
By the time you’ve reach the end of your first build with the MotionBlock kit, the truth is clear. This is a truly amazing collection of projects and activities, solidly manufactured and expertly packaged and presented.
There’s literally nothing wrong with this kit, short of the ability of a 40-something reviewer to accidentally break it. Maybe the battery could last longer, or perhaps it could feature a camera module for the vehicular builds. These are minor gripes, however.
If you have STEM or STEAM-interested kids who are in the right age group, you should seriously consider the MotionBlock kit.
Enter the Competition!
MotionBlock Robotics STEM Learning Kit Giveaway
Read the full article: Learn to Program Our Future Overlords with The MotionBlock Robotics Kit
Learn to Program Our Future Overlords with The MotionBlock Robotics Kit published first on http://droneseco.tumblr.com/
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Learn to Program Our Future Overlords with The MotionBlock Robotics Kit
Our verdict of the MotionBlock Robotics Kit: The build quality, software, and potential of this STEAM-focused robotics kit is worth every single dollar. If your kids are excited by STEM or STEAM, the MotionBlock kit is an unmissable purchase.1010
Looking for a programmable robot to help your kids get to grips with STEM or STEAM education? Makeblock’s MotionBlock kit might just be exactly what you’re looking for—but is it just a bit too complicated for most school-age children?
youtube
What Is STEM/STEAM?
Aimed at 14 years and above, MotionBlock is a collection of robotics components that can be programmed using Scratch and Python. A 2019 Red Dot award winner (for Programmable Robot Kit), Makeblock has specifically marketed the kit as being suitable for school-age children with an interest in robotics.
Or more specifically, Science, Technology, Engineering, (optional Art), and Math. Often, to test kits like this, we recruit someone of suitable age to help assess its suitability.
However, in this case, it has not been possible, ironically due to school exams. So, I’ve channeled my 14-year-old self to review the MotionBlock kit. This might not be as ridiculous as it first seems…
Unboxing the MotionBlock
An immense collection of 144 components can be found inside the MotionBlock box. So many, in fact, that the (pretty heavy) box is subdivided into two smaller boxes, each loaded with robotics kit.
Described as “sophisticated mechanical and electronic components” these modules can be combined using simple dovetail joints and cables. Five intelligent servo blocks are included, offering 360 degrees continuous rotation and high precision. They can be programmed using a synchronizer, motion recording, or in Scratch.
Along with the servos, cables, and dovetail joints, you’ll find wheels, a ball gun, and the central computer. This is accompanied by a simple 12×16 LED dot display (mounted on the “main brain”, known as the Master Control) which can help to add some character to your robot builds. The computer is powered by a compact rechargeable battery, which comes with its own USB charger. It’s worth plugging this in for a few hours before you get started.
There’s also a box complete with a Torx screwdriver and various screws. These are required to construct the modules. For example, the swing and clamping module segments of the robot arm and grabber need to be built.
This, really, is the basis for the age grouping. While I suspect younger children could program the robot with Scratch, building the modules is certainly for older kids with superior motor skills.
What Can You Do With the MotionBlock Robotics Kit?
[amaon id=”B07QVQC3NY”]
The MotionBlock kit comes with various designs for you to try:
Fighter
Sampling Rover
Footballer
Gorilla
Off-Road Auto
Snake
Larva
Dog
Robotic Arm
Pitching Auto
These unusual builds highlight the versatility of the MotionBlock components and utilize key modules. Among these are the acceleration module, ejection module, and rotating module, as well as the swing and mechanical claw clamping modules mentioned earlier.
Underlying each build are a collection of five high-performance intelligent servos. They’re designed to imitate the behaviors of many animals, with high stability of control and strong capacity of bearing.
Pen module, suction cups, and more can be also be employed for unique, individual builds. The main module, meanwhile, features Bluetooth, enabling you to control your MotionBlock creation remotely via a mobile app or a dedicated controller. There’s also a micro USB port for connecting the module directly to your computer to upload programs.
Meanwhile, thanks to a pair of LEGO adaptors, you can also integrate your MotionBlock build with your latest LEGO project.
Building Your First Robot
Many robotics kits come with a bunch of components and modules that just snap together. A few minutes later, you’ve got a robot moving around, a program freshly uploaded via USB.
Not so with MotionBlock.
Aiming for simplicity in the review, I opted for the Robotic Arm. Instructions for this build are included in the printed manual (others are in the mobile app for Android and iOS), so it made sense to start here.
90 minutes later I was done, having constructed every servo module. Unfortunately, I still had to build the Synchronizer, a remote unit that controls the robot arm. While this was a bit faster, the entire build time was around two hours.
It’s worth highlighting here that although the Synchronizer is a useful remote, it is limited by the 25mm cable connection to the Master Control. It’s also limited by some restrictive brackets (“Stoblocks”) that prevent full motion. They appear to be provided to prevent the cables from being stretched but have the opposite effect. Better motion can be achieved without these parts.
Also, the robot arm requires calibration when used with the remote, but this isn’t the case with app-based remote control.
Getting the Build Right
Unfortunately, I ran into a problem. It seems that early in the build, I connected a component incorrectly. While I immediately fixed the issue, the damage was done.
Four 16mm screws had penetrated the case of one of the servos, resulting in the arm being non-functional. This was the servo installed in the rotating block, a key component of the arm.
This happened thanks to a simple misreading of the instructions. No unreasonable force was used. In fact, it was tougher to screw the 16mm screws correctly.
On the plus side, if I had used the instructions in the mobile app, it would have been far clearer. Here, each step is guided, with an animated illustration and an interactive 3D graphic of the components. In short, if you’re planning to buy this kit, use the manual in the mobile app.
Seized Up Servo
Reading the instructions carefully won’t prevent manufacturing failures, however. While experimenting with the Synchronizer arm, it turned out that one of the servos—ironically the one fitted in the rotating module to repair the one I damaged—had seized up.
With all builds of the MotionBlock kit requiring four or more servos, that pretty much brought things to an end.
Fortunately, Makeblock were kind enough to forward a pair of replacement servos. A few weeks later, the robot was finally up and running.
Further investigation showed that the screws were not sorted as per the labels in the box. This resulted in me using 20mm screws instead of 16mm. That 4mm difference would probably have saved the circuit board in the servo!
Once again, the moral or the story is clear: pay close attention to every step of the instructions.
Hook Up the Mobile App to Control Your Robot via Bluetooth
With your robot built, it’s a good time to sync it to your mobile device over Bluetooth. Get started by installing the Makeblock app, available for Android and iOS. While phone versions of the apps are available, we found the tablet user interface was more usable.
Syncing over Bluetooth is handled by the app (with the usual system confirmation) and is surprisingly painless. A few moments later, you’ll be ready to control your robot project. Each supported robot build has its own control interface, enabling you to steer, guide, or otherwise manipulate the construction based on the component parts.
Additional Mobile App Features
Various extras are hidden in the mobile app that can change the way you use your robot build. For example, there’s a neat little pixel art screen that lets you alter the default LED displayed on the Master Control’s display.
There’s also the option to change some default settings. For example, with the robot arm build, you can alter the strength of the arm and grabber. Note that a different surface may be required to ensure the suction cups are properly secured. We used a varnished farmhouse-style table for this review, which has various imperfections that can weaken suction.
And if you’re looking for something new to do with your robot arm, how about mounting a pen on it? The app features a drawing tool that you can use to easily program a few words, doodles or even artwork. Watching a robot write or draw is quite a sight!
The app will also display the battery status, so you can tell when your robot will need recharging.
Programming Is Simple With Scratch and Python
When you’re done with manual control of the robot, you can begin to program it with Scratch and Python.
This is easiest via the mobile app, where you can use the Scratch software to program your robot. In the case of the arm, this could be something as simple as instructing it to pick up an object and place it elsewhere. With vehicular builds, the program might be to move around. While no standard sensors are included, this should be possible regardless if you know the distances involved.
A desktop interface is also available, called mBlock 5. This features a Scratch interface that supports the conversion of the program into Python code. A version of mBlock is also available for Android and iOS. Programming in this manner can be done live, although the best results seem to be enjoyed by uploading programs directly, as you might an Arduino.
Another, less high-tech way to program the MotionBlock robot is included. This relies on programming the Master Control module directly by recording manual servo movements. For example, you might program the arm to move around, open, and close, using your hands. This action is then saved and played back, with the robot following the steps you manually programmed by manipulating it.
Reimagine Your Robot with MotionBlock Kit
By the time you’ve reach the end of your first build with the MotionBlock kit, the truth is clear. This is a truly amazing collection of projects and activities, solidly manufactured and expertly packaged and presented.
There’s literally nothing wrong with this kit, short of the ability of a 40-something reviewer to accidentally break it. Maybe the battery could last longer, or perhaps it could feature a camera module for the vehicular builds. These are minor gripes, however.
If you have STEM or STEAM-interested kids who are in the right age group, you should seriously consider the MotionBlock kit.
Enter the Competition!
MotionBlock Robotics STEM Learning Kit Giveaway
Read the full article: Learn to Program Our Future Overlords with The MotionBlock Robotics Kit
Learn to Program Our Future Overlords with The MotionBlock Robotics Kit posted first on grassroutespage.blogspot.com
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Wikispaces: Youth Services Librarianship - Makerspaces
(Wikispaces is closing down over the course of 2018. It’s not clear if the information collected there will be archived in any way, so I’m copying pages here for safekeeping! Hopefully I can make the copies interlinked the way the originals are, but it will take time. c: Be advised: Some links may lead to deleted or inactive webpages.)
Makerspaces
(Last revision: Nov 24, 2013)
Overview
What Is a Makerspace? Have you ever envisioned a library where, “Kids gather to make Lego robots; teens create digital music, movies, and games
with computers and mixers; and students engineer new projects while adults create prototypes for small business products with laser cutters and 3D printers” (American Libraries, 2013, pg. 44)? Well, many libraries are offering places called “makerspaces,” which are “part of a growing movement of hands-on, mentor-led learning environments to make and remake the physical and digital worlds. They foster experimentation, invention, creation, exploration, and STEM learning” (Institute of Museum and Library Services, 2012, para.1). Makerspaces are also known as, Fab Labs, Hackerspaces, Makelabs, Digital Media Labs, DIY Spaces, Creative Spaces, or Tech Shops. Makerspaces are comprised of or include "a continuum of activity that includes “co-working,” “hackerspace,” and “fab lab”; the common thread running through each is a focus on making rather than merely consuming" (Colegrove, 2013, pg. 3). They can,“be embedded inside an existing organization or standalone on its own. It could be a simple room in a building or an outbuilding that’s closer to a shed. The key is that it can adapt to a wide variety of uses and can be shaped by educational purposes as well as the students’ creative goals” (Behen, 2013, pg. 72).
Makerspace Tools and Materials
Makerspaces can include but are not characterized by:
Workshop or Workspace
Digital Fabrication Equipment (3D Printers, 3D Scanners, Laser Cutter, Laser Engraving, Vinyl Cutter, CNC routers, etc.).
Digital Media Software and Open Source Software Applications (Adobe Photoshop, Computer-Assisted Design (CAD) Programs, etc.).
Open Source Hardware Software (Arduino, Raspberry Pi, etc.).
Electronics and Computers (Robotics, microcontrollers, etc.).
Textiles and Fiber Arts
Different Types of Machines (Embroidery, Espresso Book, Knitting, Laminating, Milling, Sewing, Routing, Stitching, and many more types of machines).
Power Tools (Drill, Jig Saw, Orbital Sander, Table Saw, Belt Sander, Drill Press, etc.).
Metalworking Tools
Welding Tools
Woodworking Tools
3D printers -- printers which produce 3D models from a digital file, generally out of plastics (Abram, 2013).
3D scanners -- scanners which create digital models of physical objects that can in turn be "printed" using 3D printers ("Makerspace," n.d.).
Laser cutters -- machines which have the ability to accurately cut or etch materials from a digital file ("Makerspace," n.d.).
Arduino -- microcontroller boards that have the ability to read input from sensors, control outputs like lights or motors, and connect to computer software (“What is Arduino?,” n.d.).
Raspberry Pi -- affordable computers no bigger than a credit card that plug into monitors and keyboards (“FAQs,” n.d.).
The Educate to Innovate Initiative and Maker Corps
In 2009, President Obama launched the initiative, “Educate to Innovate” (Schulman, 2013). The President said, "I want us all to think about new and creative ways to engage young people in science and engineering, whether it's science festivals, robotics competitions, fairs that encourage young people to create and build and invent—to be makers of things, not just consumers of things" (Obama 2009).
From the “Educate to Innovate” initiative came, “The Maker Education Initiative’s” Maker Corps. Maker Corps was created to “empower young adults, makers themselves, to become role models and to help them inspire others in their communities to involve more children in making” (Thomas, 2012b, para.3). In the summer of 2013, The Maker Education Initiative introduced a Maker Corps pilot program. The Mission of this program is that, “Maker Corps will create teams of young makers who can share their enthusiasm for making and their love of learning with younger children and teens, offering support and encouragement that helps introduce them to science and technology in a personal way" (Thomas, 2012a, para.1).
Some of the “Maker Corps Mentors” from this year’s (2013) pilot program include: Arizona State University College of Technology and Innovation (Mesa, Arizona), Free Library of Philadelphia (Philadelphia, Pennsylvania), Girl Scouts of Central Maryland (Baltimore, Maryland), LevelUP Teen Makerspace (Chicago, Illinois), the Children’s Museum of Houston (Houston, Texas), Oregon Museum of Science and Industry (OMSI-Portland, Oregon), The Exploratory (Los Angeles, California), The Da Vinci Center for Innovative Learning (Stockton, California), the New York Hall of Science, (Corona, New York), the Henry Ford Museum (Dearborn, Michigan), and many more (Davee, 2013, pg. 1). The goals of the Maker Corps program are to:
“Provide opportunities for makers to gain leadership skills, increase confidence and build career readiness skills” (Maker Corps, 2013, pg. 1).
“Expand the network of maker mentors and community leaders” (Maker Corps, 2013, pg. 1).
“Expose more youth and families to creative problem-solving through making” (Maker Corps 2013, pg. 1).
“Expand the capacity of youth-serving organizations to serve their communities in maker-oriented projects” (Maker Corps, 2013, pg. 1).
Why Libraries and Makerspaces?
Many public, school, and academic libraries have decided to join the “Maker Movement.” By joining the movement, libraries are providing their patrons with opportunities to experience by building, constructing, developing, and working on projects with others in their community and with those who share similar or mutual interests. Makerspaces in libraries can:
“Foster play and exploration” (Britton, 2012, para. 3).
“Facilitate informal learning opportunities” (Britton, 2012, para. 3).
“Nurture peer-to-peer training” (Britton, 2012, para. 3).
“Work with community members as true partners, not as users or patrons” (Britton, 2012).
“Develop a culture of creating as opposed to consuming” (Britton, 2012, para. 3).
“Reorient the library towards greater user engagement, collaborative creative activity, and participatory learning” (Bailey, 2012, para. 4).
“Position the library as a place of building, inventing, and doing instead of a static location of consumption and acquisition” (Bailey, 2012, para. 4).
“Cater to a particular type of library patron: inventors, artists, entrepreneurs, crafters and youth groups. The technology used in these workshops can revolutionize the manufacturing process, allowing designs and creations that can be modified to suit individuals in ways not possible with mass production” (Newcombe & Belbin, 2012, para.5)
“Help cultivate creative interests, imagination, and passion by allowing students to draw upon multiple intelligences” (Wong, 2013, pg. 35).
“Embrace tinkering, or playing, in various forms of exploration, experimentation and engagement, and foster peer interactions as well as the interests of a collective team” (Wong, 2013, pg. 35).
Examples of Makerspaces in Academic Libraries:
Carnegie Library of Pittsburgh- The Labs (Pittsburgh, Pennsylvania)
North Carolina State University- Open Hardware Makerspace (Raleigh, North Carolina)
North Carolina State University- The Hunt Library Makerspace (Raleigh, North Carolina)
Stanford University- FabLab@School (Stanford, California)
Stanford University- Transformative Learning Technologies Lab (TLTL) (Stanford, California)
The Library As Incubator Project (Madison, Wisconsin)
The University of Mary Washington- ThinkLab (Fredericksburg, Virginia)
The University of Michigan- 3D Lab (Ann Arbor, Michigan)
Valdosta State University- Odum Library MakerSpace (Valdosta. Georgia)
Examples of Makerspaces in Public and School Libraries:
Allen County Public Library- The Maker Station (Fort Wayne, Indiana)
Chattanooga Public Library- 4th Floor Makerspace (Chattanooga, Tennessee)
Chicago Public Library- CHIPUBLIB MAKER LAB (Chicago, Illinois)
Cleveland Public Library- TechCentral (Cleveland, Ohio)
David C. Burrow Elementary School Media Center- Makerspace (Athens, Georgia)
Detroit Public Library- HYPE Makerspace Teen Center (Detroit, Michigan)
Fayetteville Free Library- FFL Fab Lab (Fayetteville New York)
Madison Public Library- Library Makers (Madison, Wisconsin)
New York Public Library- NYPL Labs (New York, New York)
Northern Onondaga Public Library- LibraryFarm (Cicero, New York)
Oak Park Public Library- Idea Box (Oak Park, Illinois)
Rangeview Library District: The Studio at Anythink Brighton (Brighton, Colorado)
Rangeview Library District: The Studio at Anythink Wright Farms (Thornton, Colorado)
Sacramento Public Library- I Street Press (Sacramento, California)
Salinas Public Library- Digital Arts Lab (Salinas, California)
Skokie Public Library- The Digital Media Lab (Skokie, Illinois)
St. Louis Public Library- Creative Experience Digital Makerspace (St. Louis, Missouri)
Tacoma Public Library- StoryLab (Tacoma, Washington)
Westport Public Library-Makerspace (Westport, Connecticut)
YOUmedia Lab-Chicago Public Library (Chicago, Illinois)
YOUmedia, Learning Labs, and Anythink Library District
Some makerspaces simply provide a space for people to come and tinker. Others provide digital media equipment for people to utilize in the creation of a variety of projects. One example of this is the YOUmedia network (www.youmedia.org). “YOUmedia are spaces where kids explore, express, and create using digital media. YOUmedia’s core philosophy is that youth are best engaged when they’re following their passions, collaborating with others, and being makers and doers, not passive consumers…YOUmedia are transformative spaces—and catalysts—for new kinds of thinking about libraries, museums, and community centers. The sites are open, flexible, and highly creative, with inspiration zones, production zones, and exhibition labs where youth ‘hang out, mess around, and geek out.’ YOUmedia connects three realms of learning—peer groups, interests, and academics—in deliberate ways. One of the most important aspects is that they connect learning directly back to school, careers, and other realms” (“About”).
YOUmedia started in Chicago, and is expanding in different ways across the country. One branch of YOUmedia is the Learning Labs Project, which began in September 2010. It is “an initiative of the Institute of Museum and Library Services (IMLS) and the John D. and Catherine T. MacArthur Foundation...in answer to President Obama’s ‘Educate to Innovate’ campaign, which called on public and private sector partners to work together to improve America’s student participation and performance in science, technology, engineering, and mathematics (STEM)” (“Locations”). With a series of grants, the IMLS and the Foundation are working to set up 30 Learning Labs in libraries and museums across the country.
The Studio at Anythink Wright Farms (www.anythinklibraries.org/thestudio), a branch with the Rangeview Library District in Thornton, CO, is a recent addition to the Learning Lab initiative. In 2012, Anythink was awarded a $100,000 grant from IMLS and the MacArthur Foundation to build a digital lab. Built in the spring of 2013, The Studio has three sound-proof rooms (one of which is a recording studio), a green screen, video equipment, and the full Adobe Creative Suite. The idea behind The Studio is to fill teen’s technological needs and help them become contact creators. “At The Studio, it’s not just about what you do, but who you will become. We partner creative community members with teens to help push their creativity to new bounds. These creation labs are places where teens are connected with tools to express their creativity – whether they want to be performers, designers, filmmakers or sportscasters” (“The Studio”). With help from the Tween/Teen Guides (librarians), and the Artists in Residence, teens can learn 21st century technology skills, experiment with a variety of equipment, and fuel their interests.
In the recording studio, which can be used for two hours at a time, teens can record their voices and/or music, make podcasts, sports casts, voiceovers, and create their own beats. This room comes equipped with a computer with Garage Band editing software, a MIDI keyboard, microphones, and a guitar.

The recording studio
Next to the recording studio is a green screen, where teens can experiment with lighting techniques, and take pictures or record images with digital cameras available for check out. There is a nearby editing station where they can upload their videos or images, and substitute the green screen with whatever background they want – stationary or animated. Editing software available to them includes the Adobe Creative Suite, Final Cut Pro, and the iLife Suite. They can also incorporate their creations from the recording studio into their final product.

Green screen

Computers for editing photos and videos
The Studio also includes graphic design and photo editing software, and two other sound-proof rooms, which can be spaces for video gaming, karaoke, and quiet places for studying. There is also an extra large Windows Surface that teens can use for web browsing, music, news feeds, and apps.

Surface Pro table top

Sound proof study rooms
Anythink, along with libraries and museums across the country, applied for this grant in a nationwide competition, and was one of the first 12 recipients of the grant. The other 11 locations (four museums and seven libraries) for learning labs included:
San Francisco Public Library (San Francisco, California)
Howard County Public Library (Columbia, Maryland)
St. Paul Public Library (St. Paul, Minnesota)
Kansas City Public Library (Kansas City, Missouri)
New York Hall of Science (New York, New York)
Columbus Metropolitan Library (Columbus, Ohio)
Oregon Museum of Science and Industry (Portland, Oregon)
Da Vinci Discovery Center of Science and Technology (Allentown, Pennsylvania)
Free Library of Philadelphia Foundation (Philadelphia, Pennsylvania)
Nashville Public Library Foundation (Nashville, Tennessee)
Museum of Fine Arts, Houston (Houston, Texas) (Institute “21st Century”)
A second round of grants added learning labs to:
Dallas Museum of Art (Dallas, Texas)
Madison Children’s Museum (Madison, Wisconsin)
Lawrence Hall of Science, University of California, Berkeley (Berkeley, California)
Science Museum of Virginia Foundation (Richmond, Virginia)
University of Alabama/Alabama Museum of Natural History (Tuscaloosa, Alabama)
Rochester Public Library (Rochester, New York)
Carnegie Library of Pittsburgh (Pittsburgh, Pennsylvania)
City of Lynn, Massachusetts (Lynn, Massachusetts)
Las Vegas-Clark County Library District (Las Vegas, Nevada)
Parmly Billings Library Foundation, Inc. (Billings, Montana)
Pima County Public Library (Tucson, Arizona)
Poughkeepsie Public Library District (Poughkeepsie, New York) (Institute “New Grants”).
The Maker Movement
Even if a library can’t afford or doesn't have room to have a designated “makerspace,” there are other ways to get involved in the Maker movement. The Maker movement doesn't just include makerspaces, but all kinds of maker opportunities.
When looking into the Maker movement, Maker Media is a good name to know. Maker Media has been the driving force behind the Maker movement, beginning with the first publication of MAKE Magazine in 2005 (“Maker Media,” 2013). Maker Media produces the Maker Faire and Makezine, an online zine that offers makers project ideas, as well as Maker Shed, an online store that sells kits and other supplies for makerspaces.
Not having a “space” for your “Makerspace” doesn’t mean you can’t contribute to the Maker movement. For instance, a “Pop up Makerspace” is a temporary makerspace set up in an alternative location, like a classroom (Houston, 2013). Mobile makerspaces, which are able to be moved easily to and from a space and probably lower tech, are always an option (“Teen Makerspaces,” 2013). Makerspaces don’t have to have high tech tools like 3D printers. They can get started with as little as a few craft supplies and a rolling cart.
Another alternative is for a library to get involved in a Maker Faire. Touted as the “Greatest Show (and Tell) on Earth,” the Maker Faire is an annual celebration of the Maker movement (“Maker Faire,” 2013, para. 1). Maker Faires allow makers to share their creations and let others know about the Maker movement. Traditionally, the main Maker Faire is located in the Bay Area, as that is where the Faire started in 2006 (“Maker Faire,” 2013). But since the Maker movement has spread, so have Maker Faires, with a “World Maker Faire” taking place in New York City and “Mini Maker Faires” popping up around the world (“Maker Faire,” 2013). Mini Maker Faires are getting more popular as the Maker movement spreads. Even Urbana-Champaign, IL holds its own Mini Maker Faire to showcase makers in the community.
It is also possible to involve a local maker group, many of which have popped up around the country (i.e., Makerspace Urbana in Urbana, IL). Getting a community group involved in the library’s efforts may draw in extra interest, especially if they are well known.
Resources
Directories of Active and Operating Makerspaces Throughout the World
Hackerspaces Meetup Groups List
Hackerspaces Wiki
Labs, Fab Foundation Directory
Maker Community Groups
Maker Education Initiative Directory
Maker Faires Around the World List
Makerspace Directory
Makerspaces Meetup Groups List
MIT Fab Lab List
Mobile Makerspace Directory
National Tool Library Google Group
TechShop Locations
The Institute of Museum and Library Services (IMLS) and the John D. and Catherine T. MacArthur Foundation- Learning Labs Project Location Directory
The International Fab Lab Association: List of Fab Labs
The Maker Map- Find or Locate Maker Resources
The National After School Science Directory
Tool Lending Libraries Directory
YOUmedia Location Directory
Makerspace Project Ideas, Videos, and Tutorial Sites
Adafruit Learning Systems has tutorials on topics such as, how to use “Arduino,” and “Raspberry Pi.” It also provides project ideas, tools, trinkets, and so much more.
DIY.org allows members to share with others what they create. It also contains a variety of different projects and challenges.
FabLab@School Blog provides makerspace and project photos, videos, project ideas, tutorials, resources, and more.
Howtoons- “D.I.Y. Comic Website.”
Instructables has illustrated “DIY” guides on a variety of topics, such as, “Make an Electronic Music Box Powered by Arduino.”
K-12 Digital Fabrication Labs Discussion Group is a K-12 forum that discusses different “Digital Fabrication” topics.
Make It @ Your Library provides librarians with “Maker” project ideas.
Make It @ Your Library in partnership with the American Library Association and Instructables has launched a new website makeitatyourlibrary.org, which provides librarians with project ideas and resources.
Make: Makezine.com-"Contains a collection of projects, video, blogs, and so much more for makers and hackers."
Make: Projects contains a collection of different project ideas, such as “Make a Disney- Inspired Changing Portrait With a Raspberry Pi.”
Make: Videos contains a collection of how to make videos, such as “Star in a Jar.”
Makerspace.com contains a collection of how to make projects.
Sparkfun contains tutorials on many different categories, as well as, curriculum pages that presents educators, parents, students, etc. with curriculum “presentations and handouts.”
Teens Turning Green contains DIY programming ideas created by teens to encourage sustainable, healthy living.
The Exploratorium (San Francisco, California) provides different activities, videos, and more.
The Exploratorium’s Tinkering Studio contains different project ideas and a listing of past “events, workshops, and more.”
How to Start a Tool Lending Library
Tool Library Toolkit via Sharestarter provides a how-to guide on starting your own tool lending (or any other lending) library.
Grants, Scholarships, and Crowd-Sourced Fundraising Sites For Makerspaces and Makers
Grant Sites
Cognizant Technology Solutions- Making The Future U.S. After-school and Summer Program Grants
DARPA
Lego Children’s Fund
GCAA Makerspace Grant Program
Grants for Makerspace Schools
PG&E- Bright Ideas Grant
STEMgrants.com
STEM Grants and Resources
The Institute of Museum and Library Services (IMLS)- Laura Bush 21st Century Librarian Program Grant
The Institute of Museum and Library Services (IMLS) and the John D. and Catherine T. MacArthur Foundation-Learning Labs In Libraries And Museums Grant
The Institute of Museum and Library Services (IMLS)- List of Grant Applicants
Scholarship Sites
Cognizant Technology Solutions- Making the Future U.S. College Scholarship Program for MakersING Unsung Heroes: Education scholarship for innovated classroom projects
Milton Fisher Scholarship for Innovation and Creativity
MindGear Labs
Crowd-Sourced Fundraising Sites
Crowdfunder
Crowdrise
GoFundMe
Indiegogo
Kickstarter
RocketHub
Budget and Funding Articles and Blog Links
Garcia, L. (2013). 6 Strategies for Funding a Makerspace. Edudopia.
Hlubinka, M. B. (2013). Funding School Makerspaces. Make.
Hlubinka. M. B. (2013). Stocking up School Makerspaces. Make.
Mt. Elliott Makerspace. (2013). "Make A Makerspace".
Print and Electronic Resources
Books on Makerspaces
Anderson, C. (2012). Makers: The New Industrial Revolution. New York: Crown.
Frauenfelder, M. (2005). Make: Technology on Your Time. Sebastopol, CA: Dale Dougherty/O'Reilly Media.
Gabrielson, C. (2013). Tinkering: Kids Learning by Making Stuff. Sebastopol, CA : Maker Media
Hatch, M. (2013). The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers. New York: Mcgraw-Hill.
Honey, M., & Kanter, D. (2013). Design, Make, Play: Growing the Next Generation of STEM Innovators. New York, NY: Routledge.
Kemp, A. (2013). The Makerspace Workbench: Tools, Technologies, and Techniques for Making. Sebastopol, CA : Maker Media, Inc.
Lang, D. (2013). Zero to Maker: Learn (Just Enough) to Make (Just About) Anything. Sebastopol, CA : Maker Media, Inc.
Martinez, S. L., & Stager, G, (2013). Invent To Learn: Making, Tinkering, and Engineering in the Classroom. Torrance, CA: Constructing Modern Knowledge Press.
Preddy, L. (2013). School Library Makerspaces: Grades 6-12. Santa Barbara, CA: Libraries Unlimited.
Roberts, D. (2010). Making Things Move : DIY Mechanisms for Inventors, Hobbyists, and Artists. New York : McGraw-Hill
Roslund, S., & Rodgers, E.P. (2013). Makerspaces. Ann Arbor, MI: Cherry Lake Publishing.
Books on Arduino and Raspberry Pi
Baichtal, J. (2013). Arduino for Beginners: Essential Skills Every Maker Needs. [S.l.] : Que Publishing.
Margolis, M. (2011). Arduino Cookbook. Sebastopol, CA: O'Reilly Media.
McComb, G. (2013). Arduino Robot Bonanza. New York : McGraw-Hill.
Monk, S. (2013). Raspberry Pi Cookbook. Sebastopol, CA: O'Reilly Media.
O’Neill, T., & Williams, J. (2013). Arduino (21st Century Skills Innovation Library: Makers As Innovators). Ann Arbor, MI: Cherry Lake Publishing.
Partner, K. (2013). Raspberry Pi for Beginners. [S.l.] : Dennis Publishing.
Richardson, M., & Wallace, S.P. (2012). Getting Started with Raspberry Pi (Make: Projects). Sebastopol, CA : O'Reilly Media.
Severance, C. R., & Fontichiaro. (2013). Raspberry Pi (Makers As Innovators: 21st Century Skills Innovation Library). Ann Arbor, MI: Cherry Lake Publishing.
Electronic Resources
Makerspace. (2012). High School Makerspace Tools & Materials. O'Reilly Media.
Makerspace (2013). Makerspace Playbook. O'Reilly Media.
Makerspace. (2013). Makerspace Playbook: School Edition. Maker Media. CC BY-NC-SA 3.0 US.
Young Makers. (2012). Maker Club Playbook. O'Reilly Media.
Additional Web Resources
ACRL TechConnect Blog
Arduino.cc
ALA Online Community- Digital Media Labs
ALA Online Community- Makerspaces
Creative Commons
Digital Media: New Learners of the 21st Century
Fab Central
Hackerspaces Wiki
Institute of Museum and Library Services- Learning Labs in Libraries and Museums
Learning Labs In Libraries and Museums Resource Information
Library as Makerspace Blog
Libraries & Maker Culture: A Resource Guide
MAKE magazine
MakerBot.com
Maker Faire.com
Maker Media.com
Maker Shed
Makered.org
Makerspace.com
Makerspaces and the Participatory Library- Facebook group
Makezine.com
Mt. Elliot Makerspace
Open Education Database (OEDb)- “A Librarian’s Guide to Makerspaces: 16 Resources”
Raspberry Pi.org
ShopBot Tools
SparkFun Electronics
Spotlight on Digital Media and Learning Blog
Teen Makerspaces @ Your Library
The MakerBridge Blog
Thingiverse- "Digital Designs for Physical Objects"
Young Makers.org
YOUmedia Network: Reimagining Learning in the 21st Century
References
Abram, S. (2013). Makerspaces in Libraries, Education, and Beyond. Internet@Schools, 20(2), 18-20.
“About.” The YOUmedia Network. Web. 14 Nov. 2013 www.youmedia.org/youmedia-network
Anythink: A Revolution of Rangeview Libraries. (2013). Anything Brighton Awarded Grant to Design Teen Makerspace. Retrieved on November 8, 2013 from http://www.anythinklibraries.org/news-item/anythink-brighton-awarded-grant-design-teen-makerspace
Bagley, C. (2012) What is a Makerspace? Creativity in the Library. ALATechsource. Retrieved on November 10, 2013 from http://www.alatechsource.org/blog/2012/12/what-is-a-makerspace-creativity-in-the-library.html
Bailey, J. (2012). From Stacks to Hacks: Makerspaces and LibraryBox. Metropolitan New York Library Council (METRO). Retrieved on November 8, 2013 from http://metro.org/articles/from-stacks-to-hacks-makerspaces-and-librarybox/
Batykefer, E. (2013). The Youth Maker Library. Voice Of Youth Advocates, 36(3), 20-24.
Behen. L.D. (2013). Recharge Your Library Programs with Pop Culture and Technology: Connect with Today’s Teens. Englewood, Colorado: Libraries Unlimited.
Britton, L. (2012). Making Space for Creation, Not Just Consumption. Library Journal. Retrieved on November 8, 2013 from http://www.thedigitalshift.com/2012/10/public-services/the-makings-of-maker-spaces-part-1-space-for-creation-not-just-consumption/
Colegrove, T. (2013). Editorial Board Thoughts: Libraries as Makerspace?. Information Technology & Libraries, 32(1), 2-5.
Davee, S. (2013). Celebrating Our Maker Corps Mentor Class of 2013. Maker Education Initiative: Every Child A Maker. Retrieved on November 8, 2013 from http://www.makered.org/tag/maker-corps/
Education Innovator. (2013). Maker Education Initiative. Retrieved on November 9, 2013 from http://blog.nwp.org/educatorinnovator/partners/maker-education-initiative/
FAQs. (n.d.). Retrieved November 24, 2013, from Raspberry Pi website: http://www.raspberrypi.org/faqs
Garcia, L. (2013). 6 Strategies for Funding a Makerspace. Edudopia. Retrieved on November 11, 2013 from http://www.edutopia.org/blog/6-strategies-funding-makerspace-paloma-garcia-lopez
Graham, R. (2013). Bring Back Home ec! The Case for a Revival of the Most Retro Class in School. Boston Globe. Retrieved on November 19, 2013 from http://www.bostonglobe.com/ideas/2013/10/12/bring-back-home/EJJi9yzjgJfNMqxWUIEDgO/story.html?s_campaign=sm_tw.
Hlubinka, M. B. (2013). Funding School Makerspaces. Make. Retrieved on November 11, 2013 from http://makezine.com/2013/09/05/funding-school-makerspaces/
Hlubinka, M. B. (2013). Stocking up School Makerspaces. Make. Retrieved on November 11, 2013 from http://makezine.com/2013/08/21/stocking-up-school-makerspaces/
Houston, C. (2013). Makerspaces @ your school library: Consider the possibilities!. Kentucky Libraries, 77(3): 26-28.
Institute of Museum and Library Services. “National Competition Selects 12 Libraries and Museums to Build Innovative Learning Labs for Teens.” IMLS. Institute of Museum and Library Services, 17 Nov. 2011. Web. 14 Nov. 2013. www.imls.gov/national_competition_selects_12_libraries_and_museums_to_build_innovative_learning_labs_for_teens.aspx
Institute of Museum and Library Services. “New Grants Help Museums and Libraries Connect Youth with Friends, Learning, and Mentors to Link Their Passions to Future Success.” IMLS. Institute of Museum and Library Services, 8 Nov. 2012. Web. 14 Nov. 2013 www.imls.gov/new_grants_help_museums_and_libraries_connect_youth_with_friends_learning_and_mentors_to_link_their_passions_to_future_success.aspx
Institute of Museum and Library Services. (2012). Talking Points: Museums, Libraries, and Makerspaces. Retrieved on November 8, 2013 from http://www.imls.gov/assets/1/AssetManager/Makerspaces.pdf
Kroski, E. (2013). A Librarian’s Guide to Makerspace: 16 Resources. Open Education Database (OEDB). Retrieved on November 8, 2013 from http://oedb.org/ilibrarian/a-librarians-guide-to-makerspaces/
“Locations: Learning Labs Project.” The YOUmedia Network. Web. 14 Nov. 2013. www.youmedia.org/locations/learning-labs
Maker Corps. (2013). Maker Education Initiative: Every Child A Maker-Maker Corps. Retrieved on November 8, 2013 from http://www.makered.org/makercorp
Maker Faire: A Bit of History. (2013). Retrieved November 24, 2013, from Maker Faire website: http://makerfaire.com/makerfairehistory/
Maker Media (2013). Retrieved November 24, 2013, from http://makermedia.com
Makerspace. (n.d.). Retrieved November 24, 2013, from NSCU Libraries website: http://www.lib.ncsu.edu/spaces/makerspace
Manufacturing MAKER SPACES. (2013). American Libraries, 44(1/2), 44.
Markham, D. (2013). Kids' Museum Challenges Throwaway Mentality with Repair Exhibition. Tree Hugger. Retrieved on November 19, 2013 fromhttp://www.treehugger.com/gadgets/kids-museum-challenges-throwaway-mentality-repair-exhibition.html.
Mt. Elliott Makerspace. (2013). Make A Makerspace. Retrieved on November 11, 2013 from http://www.mtelliottmakerspace.com/makeamakerspace/
National Academy of Sciences, National Academy of Engineering, Institute of Medicine, Rising Above the Gathering Storm: Energizing and Employing America for a Brighter Economic Future (2007). Committee on Prospering in the Global Economy of the 21st Century: An Agenda for American Science and Technology. Washington D.C.: National Academies Presses.
Newcombe.P., & Belbin, N. (2012). Fab Labs at the Library: Community ‘Makerspaces’ Give Access to Cutting-Edge Tools. Government Technology. Retrieved on November 9, 2013 from http://www.govtech.com/e-government/Fab-Labs--at-the-Library.html
Obama, B. Remarks by The President at The National Academy of Sciences Annual Meeting. The White House Blog. Retrieved on November 8, 2013 from http://www.whitehouse.gov/the_press_office/Remarks-by-the-President-at-the-National-Academy-of-Sciences-Annual-Meeting
Plemmons, A. (2012). Opening the Space: Making the School Library a Site of Participatory Culture. Knowledge Quest, 41(1), 8-14.
Schulman, K. (2013). White House Hangout: The Maker Movement. The White House Blog. Retrieved on November 8, 2013 from http://www.whitehouse.gov/blog/2013/03/27/white-house-hangout-maker-movement
Stoll, C. (2013). Makerspaces: Surveying the Scene in Illinois. ILA Reporter, 31(2), 4-9.
Teen makerspaces @ your library. (2013). Retrieved November 24, 2013, from Teen Librarian Toolbox website: http://www.teenlibrariantoolbox.com/2013/08/teen-makerspaces-your-library.html
“The Studio.” Anythink Libraries. Web. 14 Nov. 2013. www.anythinklibraries.org/thestudio
Thomas, A. (2012a). Introducing: Maker Corps. Maker Education Initiative: Every Child A Maker. Retrieved on November 8, 2013 from http://www.makered.org/introducing-maker-corps/
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[Tumblr Transcriber: Camilla Y-B]
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