#how to make a rpg
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synrec · 2 years ago
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4bsurdcreature · 2 months ago
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Ren Firebe and the Intangible Feeling that Something has Changed!
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poorly-drawn-mdzs · 1 year ago
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Dungeon Meshi: Delicious in RPG!
(Sprites + bonus art here!)
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ry0ubakura · 6 months ago
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Interesting input from Bakura here.
Maybe he can relate a little to the feelings of doing selfish things on purpose so not to sever a spirit's attachment to oneself...........
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daily-odile · 1 year ago
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A certain someone made me play Pokemon Rejuvenation and a certain old man reminded me of a certain old woman
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literalcatpod · 3 months ago
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71 – Making a Scrappy Alley Cat/Hard-Boiled Detective in Eureka! Feat. Anim-TTRPGs
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The Agency of Narrative Intrigue and Mysteries – also known as @anim-ttrpgs – is the creator of Eureka! Investigative Urban Fantasy, a mundane-yet-supernatural Detective RPG. We were joined this episode by Addison and Ash, who helped us make our Cat as By-The-Book as is possible in the game’s rules!
Support A.N.I.M: https://www.patreon.com/TheAgencyofNarrativeIntrigueandMysteryPatreon or https://ko-fi.com/animttrpgs
Join the A.N.I.M RPG Book Club: https://discord.gg/ztnxPVSqCz
Check them out on Itch.io: https://anim-ttrpg.itch.io/
And follow them online: https://www.tumblr.com/anim-ttrpgs
Follow the show online: https://badgertrove.com/literalcatpod/
Follow Joel Holland: https://bsky.app/profile/omamervt.bsky.social
Follow Avalon: https://bsky.app/profile/avalonalchemist.bsky.social
We’ve got a Patreon now! https://www.patreon.com/BadgerTrove
Download the character sheets: https://bit.ly/literalcatpod
Join our Discord! https://badgertrove.com/discord/
Cover art, midroll theme, and Intro/Outro music made by Joel Holland
Thanks for listening! We’ll Cat-ch you later!
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arotheosis · 9 months ago
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mfw misfits and magic season 2 episode 3
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arolesbianism · 3 months ago
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Been working on some first run Chou sprites for funsies, here’s a handful of the ones I’ve done so far
#keese draws#isat#new game+#comic siffrin#comicfrin#isat siffrin#I mainly just wanted to figure out how chou may express differently than normal siffrin#they are alas far less kitty cat </3#but yeah even in their first run they were generally much lower energy than siffrin mostly due to stress#they are less used to traveling for long periods of time along with the whole savior thing going on#and while they start off generally handling their timeloop situation well enough even by the time they get the second orb they’re Tired man#and after the incident where they lost their eye they’re So ready for this to be over#and they haven’t even hit the wall of their final boss fight yet it took them a long while to get through that for the first time#the main thing is that their party spended most of their journey far more underleveled#for most of the main fights they were able to scrape through since the crew did have some disproportionally powerful abilities earlier than#the isat party would have similar skills (like their first recruit is a full blown shield specialist)#but as they got further and further and the boss gimmicks got more specific and punishing it would get Much harder#in the fight where chou lost their eye they were stuck for Months the first run trying to find a way to squeak through the fight#in game terms basically trying to abuse the consistent rng seed to find a chain of actions that would let them win#long story short the boss basically acts as a harsh punish for their lack of a proper healer#it also for realsies kills people like. during the battle. so the margin for error is slim to none.#basically once it takes out someone it’ll continue to target them and it can’t have its intent redirected#and it’s resistant to all craft types until it’s about to and failed to perform the final blow attack#without going too much into the party comp and how they generally fight just know that even if they weren’t underleveled this would low key#hard counter them since their whole game plan is about redirecting damage and simply killing the enemy before it kills them#so during this first run this fight was actual hell for chou to figure out and poor bastard hadn’t even hit their worst wall yet 😔#anyways that was a whole ramble that had nothing to do with the actual post I’m making. whoops.#point is they’ve earned the right to be low energy and stressed as hell they were Not built to carry a rpg party
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buttercupshands · 5 months ago
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*looking at isat ss discord* my power of being silly got out of control
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or how I tried understanding rpg maker basics by literally trying to do one (1) thing I really wanted to see ever since seeing Loop unused sprites lying on wiki months ago
the reason I mentioned isat ss discord was simply bc guys were the first people who saw me trying to draw close to pixel sprite face sprite for Loop to,,, do something at some point just to see how it works
and nope I'm not making this into anything, but I really like the fact that I managed to do this
(now with video post edited into this sentence!)
#the Start and the Epilogue is still planned as a visual novel in my head#I got myself rpg maker to make my thing later which is entirely not related to isat (I already showed my OCs involved in that)#isat shitpost#isat spoilers#isat#isat loop#isat siffrin#isat head housemaiden#that one post about voices difference in isat really helped as it is a bit confusing otherwise#I learn by taking apart stuff - that's how I learn#and how I analyze too#break down the character break down the game to the point of literal out-of-bounds make it all make sense in your head#as my head REALLY likes to complicate AND simplify things#basically this was both#also I have a newfound admiration of rpg games as planning ALL this is honestly so cool#like you need to have EXTREMELY clear picture of what you see otherwise it'll break and you won't be able to fix it properly#also Loop's sprite was flying for so long before I understood the problem and it was funny as hell tbh#also they're not in my Seafoam design bc I was... honestly a bit too tired to make new sprites#so I jsut changed soe details on the ones I already looked over and called it a day for now#I'm sleepy and this silly thing took me 3-4 hours and it's like 3 seconds long#but to be fair I was confused for first 2 hours#anyway shout out to isat ss discord and a happy Loop Wednesday (it's 1 am of 5th so it IS a Loop Wednesday)#not art#sillied too hard#I also accidentally softlocked myself by putting Loop nest to Head Housemaiden so they're a bit futher from her#two hats spoilers#I FORGOT that tag
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starflungwaddledee · 1 year ago
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at long last i present... a proper starstruck dee reference sheet! 🎀✨ have a peruse and learn a little bit (but not too much!) about this totally normal waddle dee!
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blackberry-sage-tea · 4 months ago
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Apologies but I have another stupid long analysis post. Been thinking about this and I think Veilguard defenders aren't necessarily wrong that Veilguard's main choices "matter" about as much as prior game choices matter--that is, in that they have a superficial impact on dialogue and story paths, while the core narrative is ultimately unchanged (albeit it has way, way less of those superficial changes). Dragon Age's main appeal as an RPG series (imo) is that it tries to balance player freedom with having a coherent and emotional narrative in a way that a lot of RPGs can't (either because they let you kill major NPCs if you want or because the endings diverge so heavily the next game has to be 100 years later), so it's always been more limited in what you can do. It's mostly always been down to dialogue, cameos, and side quests.
But the thing about Veilguard's major story choices is that it doesn't give you any context to appreciate what you're choosing or why you're choosing it. And so they FEEL like they don't matter in a way that prior games never had a problem with.
In DA:O your major choices come at the end of a quest chain. Harrowmont or Bhelen, werewolves or elves, mages or Templars. These choices have very little impact on the rest of the plot, your story is not significantly different for picking one or the other (except for, again, the superficial things). The thing that makes these choices feel weighted is not the consequences of which ally you have at the final battle or a single paragraph at the end, it's that you spend a lot of time building up to them--you are given the full context for what you're choosing, the game is asking you to make a decision on a topic that you are now very well informed on. You know what the stakes are for this choice, even if you don't see it outside of an epilogue blurb.
Awakening, similarly, has its main story choices near the end--Do you save Vigil's Keep or Amaranthine? Do you side with the Architect or against him? These impact the plot almost not at all because of their placement, it's a "future consequences" thing, but it feels like it matters because the game has spent its whole runtime telling you what choices you're making and building them up through its side quests. It's asking you what you think is most important.
DA2, same deal. The lesser story impact on your choices is, in this instance, more of a technical constraint this time around (the game is very unfinished so you're pretty much press-ganged into the Templar route for a good chunk of it) but all of the choices you make are based around things the game is constantly giving you context for. How you feel about the Qunari, how you feel about Templars and Mages, how you feel about the Chantry, these are things the game is ABOUT and so there are no major story choices where you ask yourself, "why should I care about this?"
Inquisition fumbled this a smidge, I think. The mage-Templar choice is a very early one, and it's given to you without much time to build context for it (if you're a new player, that is), however that's the choice that has a little more story impact than normal and unique quests for each so it's not as big a deal. The other choices though, they also come at the end of questlines where you get to know the stakes and the characters involved. Who do you leave in the Fade? Do you wish to redeem the Grey Wardens or not? Who do you think is the best ruler of Orlais? Should you drink the Well of Sorrows, given what you've learned of Elven history? I have my criticisms of the writing for these quests but like most people I appreciate in hindsight that it still followed the pattern of "your choices matter because you know what you're choosing and why it's important".
Veilguard doesn't do that, and that's why its major choices (what few there are) feel like nothing despite arguably getting the same amount of story impact that previous games did (ie, its mostly dialogue changes and slightly different side quests).
Who do you pick to help you in the opening? I mean, does it matter? The situation is dangerous whether they're helping you or fighting demons alone, there's not really any way to anticipate that the one who comes with you is getting seriously injured outside of "this is a video game". Should you help Treviso or Minrathous? Well, I mean in-universe as Rook I'm doubtful that there's anything I can actually do to save a whole city given my lack of resources (plus each city has a collection of warriors about as capable as me) and tbh I barely know anything about either one because this is pretty early game, I've just been focusing on recruitment thus far. Do you punch the First Warden or not? Yes…? I mean I get that it wants to give you a choice but I've been given no indication that there's a guy capable of reason in there--even the whole "You're hearing your Calling" thing is given AFTER the choice is made, and it's not like punching out the First Warden would have major consequences for the Wardens as an order, he's just a politician. Do you pick Davrin or Harding for your secondary team? Am I supposed to know in advance that this is going to get them killed? I'm picking the person I think is best for the job, and sure enough they successfully do the thing I picked them for. It's only later, after the choice is no longer relevant, that the consequences bear fruit. Do you pick Neve or Bellara to undo the wards? I mean there's no reason why that choice leads to Elgar'nan grabbing one or the other, it's literally just who is standing closest to the mirror when he shows up.
And this isn't even going into things like "Who should be Archon?", which is relegated to a single fucking side quest (unless you saved Treviso in which you have no choice) and your options are "reformist who wants to use dirty tactics" and "reformist who wants to use naive tactics" given to us after having 0 development on Tevinter's actual sociopolitical system and how it works other than "it's bad". Oh, and both candidates promise to support each other with no hard feelings and none of the people you ask have strong feelings one way or the other, just vague preferences.
You see where I'm going with this, right? The ONLY major choice the game has you make that it has spent the whole game building up to is how you want to deal with Solas, but to a long-time player who got more, BETTER context for who he is in Inquisition and Trespasser, it feels painfully unfair and lackluster in execution (it's not an exaggeration to say this game told me nothing about Solas as a person that I didn't already know going in, except for the things that directly contradicted his prior characterization). And of course, that's just one character--you're not being asked to make a decision that impacts the world (because the world consequences are the same no matter what), you're just deciding what flavor of Solas you want for your ending.
Your major choices don't matter not because they have less impact than prior games (which is a separate argument), or because there's less of them (this is true but it's not the point I'm making here), but because these choices are arbitrary as hell in the moment you're making them. You're not given the tools to care about them. All the reasoning people give for one or the other? Entirely meta or based on future knowledge. The narrative doesn't inform the decisions, the mechanics do.
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homeofhousechickens · 1 year ago
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Im learning stuff like how to be incredibly angry the font isn't centered correctly
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papersnatch · 7 months ago
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LISA: The Rainful. Do you Understand
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literalcatpod · 2 months ago
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73 - Making Snowbell from Stuart Little (1999) in Interstitial Feat. Riley Hopkins
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Interstitial is a game by @revryebread that started as an attempt at a Kingdom Hearts TTRPG but has since evolved into the premiere crossover fanfic RPG! We decided to make Snowbell from Stuart Little with the help of Riley Hopkins on this episode! Though we may have had some issues with staying on track...
Follow Riley Hopkins online:
Bluesky: https://bsky.app/profile/badfuckinpodcasts.com
Game Design: mymothercangotohell.com
Moonshot Podcast Network: moonshotpods.com
AO3: https://archiveofourown.org/works/62292763
Follow the show online: https://badgertrove.com/literalcatpod/ 
Follow Joel Holland: https://bsky.app/profile/omamervt.bsky.social 
Follow Avalon: https://bsky.app/profile/avalonalchemist.bsky.social 
We’ve got a Patreon now! https://www.patreon.com/BadgerTrove 
Download the character sheets: https://bit.ly/literalcatpod 
Join our Discord! https://badgertrove.com/discord/ 
Cover art, midroll theme, and Intro/Outro music made by Joel Holland
Thanks for listening! We’ll Cat-ch you later!
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drfrogphd · 10 months ago
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Yume Nikki, Ib, and Mad Father Chibi Acrylic Stands are now available!
✨ drfrogphd.etsy.com
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nintendonut1 · 1 year ago
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He borrowed the journal from Mallow to show his Mom/Boss/Best Friend/however else y'all see their relationship
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