#how to make a wordpress blog
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heller-obama · 1 year ago
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sometimes i just have random flashbacks to being on fanfic.net as a middle schooler and that shit was fucking unhinged man. the website felt like it was created and subsequently abandoned in the myspace era, the ux/ui was dogshit, and i would post random ass shit as a fucking 7th grader and istg have at Least 3 ppl leave thee most batshit mean comments on my work??? the only one i really remember was someone calling me a donald trump lover out of nowhere in like. 2017. ao3 may have kinktober but no one’s ever called me a donald trump lover in my comment section 🫡
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green5quirrel · 1 year ago
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Man.
Y'all.
If I thought the Grimm fandom was small the clock fandom is so much smaller.
Why am I so niche?
Is this what being in my 40's is gonna be like?
Man.
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familytubem · 9 months ago
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Beat the Summer Heat with Spicy & Sour Seafood! 🦐🌶️ Refreshing & Easy Recipe! #美食教程 #viralvideo
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mehmetyildizmelbourne-blog · 11 months ago
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Substack Mastery Book: Chapter 11
Supercharge Your Substack Newsletters with Blogging on WordPress, Medium, or Other Platforms: Here’s What You Need to Know and How to Get Started Right Now I wrote this chapter because I gained significant benefits from blogging, especially within the last 12 months when I started intensifying my efforts on Substack. Until I deliberately blogged my content published on Substack or sent it…
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luckycaricature · 1 year ago
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I just stopped liking posts altogether tbh
this is assuming its on art you normally wouldn't jump to reblog. i myself only rb stuff i really really like so .
The 'rude/demanding' tone would be stuff along the lines of "if you like but don't reblog I'll [threat]" which i see surprisingly often, both serious and more silly
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meriablog · 1 year ago
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youtube
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ktempestbradford · 1 year ago
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I have been on a Willy Wonkified journey today and I need y'all to come with me
It started so innocently. Scrolling Google News I come across this article on Ars Technica:
At first glance I thought what happened was parents saw AI-generated images of an event their kids were at and became concerned, then realized it was fake. The reality? Oh so much better.
On Saturday, event organizers shut down a Glasgow-based "Willy's Chocolate Experience" after customers complained that the unofficial Wonka-inspired event, which took place in a sparsely decorated venue, did not match the lush AI-generated images listed on its official website.... According to Sky News, police were called to the event, and "advice was given."
Thing is, the people who paid to go were obviously not expecting exactly this:
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But I can see how they'd be a bit pissed upon arriving to this:
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It gets worse.
"Tempest, how could it possibly--"
source of this video that also includes this charming description:
Made up a villain called The Unknown — 'an evil chocolate maker who lives in the walls'
There is already a meme.
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Oh yes, the Wish.com Oompa Loompa:
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Who has already done an interview!
As bad (and hilarious) as this all is, I got curious about the company that put on this event. Did they somehow overreach? Did the actors they hired back out at the last minute? (Or after they saw the script...) Oddly enough, it doesn't seem so!
Given what I found when poking around I'm legit surprised there was an event at all. Cuz this outfit seems to be 100% a scam.
The website for this specific event is here and it has many AI generated images on it, as stated. I don't think anyone who bought tickets looked very closely at these images, otherwise they might have been concerned about how much Catgacating their children would be exposed to.
Yes, Catgacating. You know, CATgacating!
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I personally don't think anyone should serve exarserdray flavored lollipops in public spaces given how many people are allergic to it. And the sweet teats might not have been age appropriate.
Though the Twilight Tunnel looks pretty cool:
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I'm not sure that Dim Tight Twdrding is safe. I've also been warned that Vivue Sounds are in that weird frequency range that makes you poop your pants upon hearing them.
Yes, Virginia, these folks used an AI image generator for everything on the website and used Chat GPT for some of the text! From the FAQ:
Q: I cannot go on the available days. Will you have more dates in the future? A: Should there be capacity when you arrive, then you will be able to enter without any problems. In the event that this is not the case, we may ask you to wait a bit.
Fear not, for this question is asked again a few lines down and the answer makes more sense.
Curious about the events company behind this disaster, I took myself over to the homepage of House of Illuminati and I was not disappointed.
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I would 100% trust these people to plan my wedding.
This abomination of a website is a badly edited WordPress blog filled with AI art and just enough blog posts to make the casual viewer think that it's a legit business for about 0.0004 seconds.
Their attention to detail is stunning, from how they left up the default first post every WP blog gets to how they didn't bother changing the name on several images, thus revealing where they came from. Like this one:
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With the lovely and compact filename "DALL·E-2024-01-30-09.50.54-Imagine-a-scene-where-fantasy-and-reality-merge-seamlessly.-In-the-foreground-a-grand-interactive-gala-is-taking-place-filled-with-elegant-guests-i.png"
"Concept.png" came from the same AI generator that gets text almost, but not quiiiiiite right:
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There are a suspicious number of .webp images in the uploads, which makes me think they either stole them from other sites where AI "art" was uploaded or they didn't want to pay for the hi-res versions of some and just grabbed the preview image.
The real fun came when I noticed this filename: Before-and-After-Eventologists-Transformation-Edgbaston-Cricket-Ground-1024x1024-1.jpg and decided to do a Google image search. Friends, you will be shocked to hear that the image in question, found on this post touting how they can transform a boring warehouse into a fun event space, was stolen from this actual event planner.
Even better, this weirdly grainy image?
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From a post that claims to be about the preparations for a "Willy Wonka" experience (we'll get to this in a minute), is not only NOT an actual image of anyone preparing anything for Illuminati's event, it is stolen from a YouTube thumbnail that's been chopped to remove the name of the company that actually made this. Here's the video.
If you actually read the blog posts they're all copypasta or some AI generated crap. To the point where this seems like not a real business at all. There's very specific business information at the bottom, but nothing else seems real.
As I said, I'm kinda surprised they put on an event at all. This has, "And then they ran off with all our money!" written all over it. I'm perplexed.
And also wondering when the copyright lawyers are gonna start calling, because...
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This post explicitly says they're putting together a "Willy Wonka’s Chocolate Factory Experience" complete with golden tickets.
Somewhere along the line someone must have wised up, because the actual event was called "Willys Chocolate Experience" (note the lack of apostrophe) and the script they handed to the actors about 10 minutes before they were supposed to "perform" was about a "Willy McDuff" and his chocolate factory.
As I was going through this madness with friends in a chat, one pointed out that it took very little prompting to get the free Chat GPT to spit out an event description and such very similar to all this while avoiding copyrighted phrases. But he couldn't figure out where the McDuff came from since it wasn't the type of thing GPT would usually spit out...
Until he altered the prompt to include it would be happening in Glasgow, Scotland.
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You cannot make this stuff up.
But truly, honestly, I do not even understand why they didn't take the money and run. Clearly this was all set up to be a scam. A lazy, AI generated scam.
Everything from the website to the event images to the copy to the "script" to the names of things was either stolen or AI generated (aka stolen). Hell, I'd be looking for some poor Japanese visitor wandering the streets of Glasgow, confused, after being jacked for his mascot costume.
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HE LIVES IN THE WALLS, Y'ALL.
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lixxen · 6 months ago
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Hey guys now that Tiktok is shit officially, can we go back to making website blogs where we talk about random shit and just follow each other like we used to
But not in a Tumblr way where we have blogs, but legit ones where we just talk and make full posts. People can dedicate them to hobbies and do mixed stuff! There can be a blog with dedicated use of directory where people can submit theirs
I think that it would be a good way for people to bring back an older form of "social media". People have been talking about having another shift because of Meta/X/Tiktok doing shitty things (and I personally don't want to go to Xiaohongshu because I am afraid Americans will heavily disrupt the app)
I will literally make one and teach you guys how to make WordPress blogs/use WordPress is a very basic article how-to. We had to make them for my classes
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wilwheaton · 6 months ago
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smash that subscribe button
Note to self: before you make a post on Facebook about how you’re leaving Facebook on account of Zuckerberg is a piece of shit, and tell everyone who reads it that they can subscribe to your blog … ensure that WordPress didn’t change the theme on you when you weren’t looking, hiding the formerly obvious subscribe button. On another note, I’m sure that the block editor is great when you…
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freezerbnuuy · 3 months ago
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I wrote a guide on my main blog on writing SimLit a while back, but I figured I'd amend it to make it more suitable to Tumblr and post it here as well.
Please note, that there is no one way to write SimLit; creative work is always subjective. You do not have to do everything in this guide, obviously- just focus on the bits that apply to you and what you want to write. This is a gathering of my own ideas, the way I do things, and other options as well. Depending on your writing style, some of this will be more relevant to you than other bits will. This is both for the challenge players and the people who write stories with little basis off anything going on in the game.
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I have made a story / challenge-planning document that you can read about here that will give you a place to put all your ideas!
The fun part...sort of...is coming up with all your rough ideas. Things to think about are:
. Where you'll put your story: The most popular place for SimLit these days seems to be Wordpress, but there is always Blogger and LiveJournal as another option for a place to put your story. Tumblr is a great place for stories that are more picture-based and less textual, or if you plan to only have dialogue for your story text. Have a look at what different platforms have to offer to see what suits you.
Whilst I would say Blogger is a bit harder to properly customise than Wordpress and you have to rely on custom templates made by other people and some HTML editing if you want a nice blog template, it is very generous in terms of picture limit. To my knowledge, any image under 2048 on the longer width won't count toward your Photo space (as of 2025).
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. Narrative or Gameplay-Driven: Some writers will write commentaries to go alongside images of challenges they're doing. Some write commentary for their general gameplay. Others use Sims solely as a way to 'direct' a story they've come up with themselves instead. Others make comics. Some do a mix of various things... Have a think about what kind of story you want to do. It might even change halfway through writing, you never know!
. Genre: You won't always have an easily-defined genre for your story, but you might have some ideas. Romance, Fantasy, Sci-Fi, Horror, Family...the options are more or less endless. 
. Custom Content: If you use CC, it can help to look for CC you might need for your story- whether that's poses, CAS items or Build/Buy items. 
. How you will plan your story: Some SimLit authors write entirely around the game and don't pre-plan anything (brave people you are going by the seat of your pants, I used to do this but now I could never), but others like to plan story points and character notes beforehand. There are plenty of ways to plan your story, whether that's jotting ideas in a notebook or on a word processing document. There is one I already made linked at the beginning of this section.
There are also programs like Scrivener designed for writers to plan stories (it's not free, though). It depends how in-depth you need to plan things out before you write. With me, it really depends. Some story ideas, I have most of the plot planned in my head from the get-go. Other times, I only have a rough idea and have to go from there.  
. What challenge you will do: If you want to write a commentary/story around a challenge, look for one you'll find fun first. Long or short? What rules will you change or omit? How much will you let the challenge and game drive the story? Will you be writing commentary, or will you be writing in a narrrative-type style inspired by what happens in the challenge?
. Rough plot / character ideas: Write down any plot or character notes that immediately come to mind, even if you don't know if you will use them. Anything that comes to you straight away is a good place to build on later and should be jotted down whilst it's still fresh in your mind.
. How you will write your story: - Commentary VS. Narrative: Will you write a commentary around your screenshots/gameplay, or will you write it in the style of a prose-like story? You can also mix both of these approaches in various ways.
Or do you want to go about it in a different way? Maybe you could use your screenshots to make a comic-style story. Another option is to possibly have something like an epistolary novel (written almost entirely in letters) or even a 'scrapbook story' (a story told in multiple ways with multiple artifacts- letters, newspaper clippings, phone calls, almost anything).
- Tense and Viewpoint: Will you write in past tense or present tense? Will you write in third person, or first person? How many different characters' viewpoints will you have if you write in first person? (...Or are you like me, and will accidentally switch between tenses throughout the whole story?)
. Themes: It's good to think more in-depth of what themes will appear in your story. Family bonds, friendships, relationships in general, dealing with various aspects of life, prejudices, overcoming fear...the list goes on forever. Whilst I personally don't like reducing stories to tropes, tropes are always a place to start if it works for you.
. General length: Do you want to ideally write a short story, or something longer? This won't always be something you'll have in mind straight away, but that's fine. 
. How much to plan and when to start: It's up to you how much you need to pre-plan and when to start writing, but I don't start writing until I'm at a point where I know that the story can be resolved. I don't start writing straight away, in case I end up with a story I somehow can't finish. 
. Upload frequency: You won't always stick to this, since most of us are busy, sad and tired adults- but it's good to try and think about how often you want to upload chapters. Are you aiming for weekly, monthly, or just whenever you manage to get a chapter out? What I will say is please TRY NOT TO STRESS about schedules. If your readers are impatient that's their problem and they can wait until you're ready!
. Gather inspiration: Whether it's authors, shows, films, art, music...anything that gets you in the right mood and frame of mind for what you want to do. Moodboards are sometimes a good idea as well for collecting inspiring pictures. Make inspiring playlists of songs that get you in the mood for the story or characters.
. The sliding scale of 'Utopia' and 'Dystopia': On a scale of 'Paradise' to 'Hell-hole world', what's the rough state of the world in your story like? Maybe it isn't that simple, but it helps to have an idea if it's thematically relevant somehow.
. Any messages or lessons: Are there any messages you hope to get across in your story, or anything that a reader may be able to learn from it at all? Not always the case with every story, and this is not the sort of thing that you'll do intentionally. For my own story, it's very much just a snapshot of history so there isn't really much of a defined moral to the story.
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This is geared more towards people who are writing mostly story-driven SimLit, since commentary and gameplay-driven stories often don't require any sort of major world-building. That, and the challenge you are doing might already have the worldbuilding situation laid out for you, like the Apocalypse Challenge or the Alien Adoption challenge, but I'll build on this a bit too.
As someone who has been Game Master for DnD and Pathfinder, I'm used to fleshing out worlds, building on lore and the like- and being a Game Master often requires you to do it on the spot sometimes. For me, it's good to have some level of lore and world-building written out. I like having a certain set of 'rules' to stick with, mainly to help keep consistency of the universe's 'rules'. This is especially important with my Magic Universe since the magic system needs a level of consistency I have to try and stick to. (That said, I have occasionally changed tiny less-significant bits of lore as I go...shh...don't tell anyone!)
But where do you start with such a thing? First off, this isn't something you have to do in massive levels of detail (unless you want to!).
Here's the general way of how I do things. Feel free to pick and choose which bits will apply to your story; you don't have to pre-plan every little last detail about your world if you don't need/want to.
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--Starting with the already-established relevant worlds and lore--
I almost always start out with the 'official' stuff first. You can find this in-game, in item and world descriptions, in trailers, and on Sims Wikis. Sims isn't the most lore-heavy game for obvious reasons, but now and again you've got something to work with. It all depends on exactly what you're writing about, and how much your story will revolve around the actual Sims universe. 
--Seeing what I want to keep from the already-established worlds and lore, and what to get rid of--
I don't keep everything all of the time, and it's unlikely you will either. Sometimes your idea is better, or fits better with what you've already got in mind. Or perhaps the Sims 'lore' behind the thing is too comical and wouldn't fit a slightly more serious story.
--Start stealing ideas! (Go careful though)--
Writers worry way too much about originality, but everyone takes little bits of ideas off each other all of the time- everything is inspired by something. That, and in my opinion there’s absolutely nothing wrong with doing a story that’s a ‘love letter’ to a genre with all the tropes and cliches you can think of. 
So gather up some inspiration and see what ideas others have; have a quick read of SimLits that are similar to your idea. Look at the lore behind shows or video games that are the same genre as you are writing. Think about your favourite shows, films and video games as well. Or even look at the official Sims forum or Tumblr to see what people have done with worlds, premade characters and the like. On the official forum, there are a lot of ‘What have you done with…’ threads where people discuss what they have done with premades and in-game places.
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One thing I tend to focus on the most when worldbuilding, is the sort of socio-political aspect of the world. 'But why does everything have to be political?', you say, but everyone's life is governed by social and political ideas - some more than others, so for me it's what makes up a big chunk of the worldbuilding because of how much it influences the characters living in that world. That, and a few big historical events I tend to think of as well to flesh the world out. If this sounds like something you feel like delving into, then here's some ideas:
NOTE: Some of this won't apply to your world or focus, so just ignore the stuff that isn't relevant to your story.
--Events in history leading up to your story--
This will depend entirely on what you story is about, but events to think about are:
. Inspiring figures from the past: For example, if you're writing about vampires, are there any in history who are still iconic to this day? What made them iconic?
. Any miscellaneous important events? My more specific ones are geared more towards conflict, but there's always going to be important events that happened that stay with people that happen in the world and they aren't always going to be bad. (Yes, the author of Divided really did just say that.)
.Changes in laws and/or major attitudes towards groups: Were there any rules or legislations that came into play that completely shook the world of your story?
.Conflicts: Wars and other major conflicts in history will linger around for years and years in various ways
Modern society 
This is looking at your present day in the story in more depth. This can help you with characterisation as well- how has modern society affected your character and their development and current attitudes? 
. Attitudes towards certain groups: Who or what is celebrated in society? Who has to deal with negative attitudes and why? How are people choosing to fight back, positively or negatively, against positive or negative change? Is there any prejudice at all, or is your world almost entirely accepting of different types of people?
. General morale: How happy are the different groups of people in your world? Is there still need for change, or are people more or less okay with the way things are? Is there an imbalance in the welfare of different groups and why?
. What's/who's popular: From people to events relevant to the story you're trying to tell, what's popular and well-known? Are there any events or people that are causing change or debate that might be addressed later?
. Fashions: It helps to think about what's fashionable in your universe sometimes, but maybe that will all depend on what kind of CC you can get a hold of.
. What the future holds: What ideas do people have for the way things may change as time passes?
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Magic, superpowers, or other power systems
If your story has some kind of system of 'special' power- magic, or superhero powers, certain chemicals, powers granted from deities or the like- it's good to have some rough idea for how they work:
. Is this power innate? Can it be learned? Is it within the person, or is it an outside source of some kind?
. Is this power a finite or infinite source? Is it a physical object, is it ethereal/energy, a chemical, etc?
. What limits are there to the use of this power? When can it/can't it be used? What downsides are there to using this power (illnesses, magical overcharge, death, etc)? What consequences are there for overuse of the power?
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Beliefs and belief systems
Your story might have some sort of 'collective' belief systems- common superstitions, or religions like Sims Medieval’s Jacoban or Peteran faiths, or maybe even cults. If so, it's good to outline those, though the amount of detail you'll need for it will depend on the kinds of beliefs and the story you're telling.
. What are the core / defining rules / lessons /ways of living of this belief?
. What actions/attitudes etc are rewarded, and what attitudes are frowned upon? What rewards and punishments are there for such things, if any?
. How has this belief system affected other people outside of that belief system? What do 'outsiders' think of the belief and the people that practice it?
. Are there any key figures in this belief system? Are they real objects/people, metaphysical beings, or are they not real at all? 
. Are there any specific meetings or practices etc. associated with this belief? 
. Do people of this belief own specific special clothes or objects? What significance do they have?
IMPORTANT SIDE NOTE: When it comes to world-building, ALWAYS go careful when using any real-life cultures, beliefs or events outside of your own culture etc- especially those of marginalised groups. Try to do your research as thoroughly as possible.
To avoid potential upset or misrepresentation, I either rely on fictional creations or keep things vague. For example, I'm using the lore behind the Sims Medieval's Jacoban and Peteran religions in an upcoming story to avoid making a fictional religion that people might mistake as a parody of an existing one.
Do any research you need to do
Once again, how in-depth you go depends on how far you want to go- how realistic you want it to be, how historically-accurate you want it to be...Sometimes it's good to just have enough to get a rough idea of something to add on to. For example, if you're doing a historical story, it might be worth just seeing what big events happened, social taboos, etiquette etc. just to get a feel for the rough world of your story. For anything that isn't an important topic, I'm not bothered if it's inaccurate. For example: if it turns out the soft background science of something in my work is a bit wonky, I don't entirely care. However, for serious subjects like mental health etc, I always make sure to get a good idea of what I'm doing before I write it. If I get it wrong, I could end up spreading massive misconceptions and that's the last thing I want to do. -
World-building towns and cities
Not everyone's story is going to have a huge deal of focus on this sort of thing, and additionally to the top you might want to go even further with building onto what's already given to us. So here's some other things that might be worth thinking about if you want to do a bit of extra fleshing-out for the game worlds. When I say 'individual world' I mean the actual playable worlds on their own as opposed to the ts4 worlds altogether at once. If you're doing a challenge and the challenge has worldbuilding aspects, like Alien Adoption Challenge or the Apocalypse Challenge then that is a brilliant thing to give you some level of a framework for some aspects of your story's world.
. Rough population of the individual world etc.
.Landmarks and their significance
.Tourism, what do other people like to do whilst they're there
.What sorts of people tend to live there
. What the individual world is known for the most, what puts them 'on the map', so to speak
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Characters are my main focus as both a writer and a reader. I can have a good story with great characters and a thin plot, but a story with a great plot and boring characters is never going to interest me. They can also be difficult to come up with ideas for. Here is a rough idea of how I come up with characters, and how I build on pre-made characters.
Some people have written 'character interviews' - these can sometimes be helpful. You fill them out from the characters' point of view, or from a third-person perspective but about the character. The 'Marcel Proust' character interview is a great one to use, since it asks questions that will no doubt be relevant to both the character and the plot later on. Some of them have questions about favourite food, colours etc. but for me, this is more often extraneous than not. Then again, knowing too much about your character for some people is better than not knowing enough.
My own character 'interview' is here. It's technically not an interview and is just a list of things to consider about your character. You may get some use out of it.
First off, before anything: think of what to base your character on, roughly. Think of the traits of people you know or have known, think of aspects about yourself. Of course, we can't forget basing characters off of your favourite fictional characters! 
If you are writing a premade character, and you're unsure on what to expand on, first off look at their in-game traits, any information provided in trailers/promotional material, and then look at fan theories and ideas about the character. Those are good places to start if you're using a premade Sim.
As well as specific characters, think of your favourite traits, archetypes, and development types as well. One of my favourites is the downfall of a character, a tragic character whose constant screw-ups land them in a deeper and deeper mess. Even better when they start going off the rails a bit as well. I also love characters who struggle with others' kindness, who learn to let themselves be loved over time.  
Then you can get to outlining them.
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The basics about your character
. Name: Is there any meaning behind this name in-story? Did the character choose it themselves or is it their birth name? What nicknames do they have, if any? Which do they like, and which do they hate? (Names don't have to have meaning. I only use meaningful names in certain contexts- most names are just names I like, names that just fit for some reason, or that a character's parents thought sounded nice). 
NOTE ON NAMES: If you want an authentic name for a character from a specific time period, look at census records for the country if they're available or see if you can find articles on people from that country and time period. You can also Google naming conventions, as they can change within a country over time as well. I also recommend avoiding baby name websites or baby-related websites when you want authentic names for characters that aren't English or American. It's best to find blogs written by people from that country. Sometimes travel blogs for the country will sometimes talk about names, authenticity and such. Sometimes Wikipedia has lists of names as well, but it's worth double-checking any info found there.
. Rough description: Height, rough weight, colours of skin/hair/eyes, the general 'vibe' of their attire or a more in-depth description. Anything notable about them, like specific jewellery, clothes, tattoos or scars/other injuries?
. Identity: This could be anything from where they grew up, gender, race, sexual orientation, or if they are an occult sim or some other made-up species or race. How has their identity affected their life? Do they face any prejudice or mistreatment for any of it at all, or does it give them more of an advantage over others?
. Family: People in a character's family, whether blood family or found family.
.Beliefs: What they do (and maybe don't) believe in.
. Protagonist or antagonist: Not always this black and white for every character, but good to think about your character's rough place in the story. Of course, one can become the other as the story progresses.
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Character-defining aspects 
. General personality traits: You can use in-game traits and Randomise to give you ideas, or you can think of your own personality traits for the character.
. Upbringing: What it was like growing up for them. Who was good to them? Who wasn't? How have these people and experiences shaped who they are today? How was the world different growing up to what it's like now? Does the character mourn the old ways of the world or do they like the change?
. Social class: How has this affected their life?
. Education: Might also connect with upbringing here- how was school/university etc. for them?4
. Goals/dreams: Almost everyone has a goal, even if they never achieve it. Even if it's just getting out of bed to make breakfast and then getting back in again.
. Social life: Extrovert, introvert or somewhere in the middlle? What do they do when they hang out with friends etc?
. Fears: What are they afraid of? What do they do to avoid that fear, if anything?
. Any conditions, illnesses, or neurodivergence: (ONCE AGAIN, go careful when writing things like this and do research where it's needed.) How have they affected the character's life and their outlook in general? How does it affect how others percieve them, if it does at all? If applicable, what caused them?
. If not that, then general physical/mental health: How well (or not) does the character look after themselves in these ways? What do they do for self-care and distraction?
. Likes and dislikes: People, things, events, hobbies...What makes them happy and what makes them want to punch a wall? 
. Character 'flaws': Flaws don't necessarily have to be absolutely-horrible things, it can be just things that can hold the character back in some way. Some things that characters may overcome in a story might not necessarily be flaws as well- for example, introversion isn't a flaw (I wish writers would stop treating it as one), but possibly some characters may seek to try and 'come out of their shell' socially a little. Most characters have some kind of flaw or personality 'aspect' to overcome or learn to deal with, but the best kind of character flaws are the ones that actually get in the character's way in the story. The joy is in seeing how the character overcomes these flaws...or even how the character gives into them more and more as the story goes on. Wretched excess is fun sometimes!
. What they're good/bad at: Where do they excel, where do they need a little practice, and what are they absolutely terrible at?
. Any special ablities or powers: What can this character do? What are the limits of this power? How do they feel about this power? 
. Things they are known for: Whether by friends, family, colleagues or the world. What are they known for? What do people like and dislike about them?
. Ideas for development: How do you (at the moment) see the character changing? If you have any ideas for it, who or what will help to influence that change?
. Relationships with other characters: How they do (and don't) get along with other established characters, and maybe why. -
Things to think about character-wise when writing your story
Once you get to writing your character, here's a couple of things that it helps to think about- though some of it is more relevant if writing in the first person.
. What your character does and doesn't notice: How do they approach the world around them? What sort of things do they notice first in their surroundings?
. Manner of speech: Formal, or informal? Do they have any mottos, catchphrases or words they use often? Do they speak about feelings a lot? Do they lie, and how often? Sometimes what isn't spoken can say as much as what is spoken.
. How they socialise and deal with others: Do they overthink things in discussion? Do they pick up on social cues? Do they often over-analyse the actions of others, or do they let everything go over their head? Are they confident in socialising, or not? Maybe their out-of-dialogue musings are complex, but they keep to not revealing much in their speech.
. How they cope with negative emotions: Do they break down, or blame others? Or do they power through it?
. In connection to some of the above points, think about your character both from the outside and inside: How do others see them? How do they think they come across to others? How do they come across to themselves? And finally, who are they really on the inside?
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An important aspect to think about especially is character motivation. I've written this one separately from the bullet points since I think it's especially important given character motivation will play a major part in driving the plot along, as well as relationships with the other characters. This might not be something you'll have a solid answer to until you start writing, but it's good to have some starting ideas.
. In the broadest and simplest sense, what does your character want? Money, fame, honour, redemption, happiness, revenge...Have a think about what it is that they strive for deep down. (If you're struggling for ideas, maybe it might help to look at the in-game Aspirations, or maybe even the Traits will give you some ideas).
. How far are they willing to go to get it? Are there limits they won't go to in order to get what they want? Or are they willing to step on whoever's toes? This might be a change that occurs over the story, that's always an interesting concept. Seeing the well-behaved character slowly and gradually challenge what is acceptable...
. Who, or what 'kickstarted' this motivation? Some people just naturally come to want something, maybe as they grow up and/or their general interests, hobbies etc. change. Some motivations are brought on by events, though. Maybe harm done to a loved one motivates them to seek revenge, or something they did in their past motivates them to seek forgiveness or redemption for their actions. 
For challenge players, you can always define your characters through funny commentary, I always like seeing that. One story had one generation founder constantly break the fourth wall and be the only one who realised they were in a game and it made them stand out in a comical way.
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 Let me start off by saying: Plot is my weak point. I struggle to organise ideas when both reading and writing, I always have done. As usual, for plots it's best to think of your favourite plots from stories or a 'stock plot' like The Hero's Journey, Wretched Excess etc. It's also good to think about any potential plot points that come to mind straight away, so then you have starting points and can fill in the gaps- this is generally what I do. And honestly, I don't think it's that bad to re-use themes and plot pieces sometimes. Sometimes it works better to stick with what you're familiar with, than it is to try a thousand things at once that are new or different to you.
Do you see yourself as a 'plotter' or a 'pantser'? I'm a bit of both, though I'm leaning towards more of a plotter now. I wish I could write everything by the seat of my pants, but sadly I can't. 
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The way I initially began planning for a longer, more in-depth story is by making a table in a word processing document that is one column wide, with loads of rows. Just one giant row of loads of columns. Each box in this table will be for specific notes, and the order of these notes in the planning table goes like this:
. Title ideas/preliminary ideas: What it says on the tin, and the very, very first ideas for the story.
. Rough story ideas: Any ideas that come to me in the pre-planning stage go here. Ideas for anything at all- screenshots, scenes, lines of dialogue, anything!
.Background information to be aware of: Any relevant lore or research goes here. Sometimes I keep story research in a separate document.
. Previous story points to be aware of: Any previous characters or events to be aware of to aid in consistency.
. Current plot threads: Keeping track of plot threads that need to be resolved in some way, to help prevent plot holes.
. Character info: Character information in varying levels of depth. At this point, this usually only covers main characters.
. Character Development:  This almost always changes halfway through, but this is my plan for how characters will change as the story goes on, and the events and characters that will be catalysts for that change.
. Backstory: Character backstory goes here instead, to keep things organised.
. Ideas for future chapters: Any ideas at all for upcoming chapters, no matter how vague. This also includes things that absolutely have to happen later on.
. Story ideas: Various boxes, all of which have more detailed story ideas. At the moment these are defined by specific events, and these are just for the direction of the story.
. Chapter (X): The main story planning, with one box for every chapter. This is where the story starts to be sorted by chapters as opposed to just events. Things always get swapped around during the writing process: Some things get moved until later, moved to happen earlier, or omitted/changed entirely.
The general idea as I'm going, is that each chapter has to move at least something forward. We learn something new about someone, a character's actions have changed something or caused a consequence, a character has learned something, etc. Somehow things have to be different from the beginning of the chapter to the end of the chapter and that is generally how I go about it. Whilst a lot of people frown on whole chapters that 'info-dump', for some stories it might be necessary- especially for futuristic or alternate history stories where the author will need some filling-in on the general state of this unfamiliar world.
Again, how much you want to/need to plan depends on what you're doing. Nowadays I write narratively, and the game has little bearing on the actual story.
If you're going with a gameplay or challenge-driven story you probably won't need much planning, if any at all.If it helps, it's worth doing what you can to create associations of some type within your planning- whether it's symbols, bold/italic, colour-coding, anything. That might aid you in keeping important bits of the notes tied together somehow, whether it's done by scene, character, important plot points etc.
It may help to highlight important bits as well in your word processor, so you can easily find things you know you have to go back to soon. I sometimes do this since I easily get lost in my own notes...
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Other Planning Ideas
. Starting from the end: It might be easier to go backwards if you come up with your ending before your intro. You can always start with your end point, and then figure out how you got there. 
. Mind-maps: If a massive list of boxes doesn't sound ideal, it might help do a sort of mind-map or flowchart. This is better if you are the sort of person who'd rather take in small bite-sized pieces at a time. You could have one mind-map for the beginning, middle and end, and then do little branches off for different events. And then from those branches, possibly add more for other details surrounding that specific story event, or things to remember for later on down the line. 
. 'Snowflake method': Put simply, it's writing down a simple plot point or idea and then continually expanding on it until it's at the level of detail you need for your plan- the way a typical snowflake's points branch out. As a random example: - Dave goes to get some cheese. - Dave has discovered a monster in his kitchen, and it demands a block of cheese or Dave's life. Terrified, Dave goes out to get some cheese to appease the monster. - A monster that can only live off of cheese is used to eating the bits of dropped cheese off Dave's kitchen floor, but Dave has decided to do more cleaning now his girlfriend is moving in. Desperate for survival, the monster has escaped its hiding place, demanding a block of cheese from Dave for its survival. If Dave does not supply cheese, he will be killed by the monster.
. 'Five-part narrative'/Pyramid: Breaking down your story into the five main parts of most stories: - Exposition: This is mainly setting up the world of your story - the setting, the main goings-on in the area, the characters we will be following throughout the story, and also the driving point which sets the main characters ahead doing plot stuff. - Rising action: The rising action is generally the part where the characters' antics, or possibly something caused by the world around them, sets stakes higher and puts more pressure on them. Perhaps the character has made a grave mistake. People could be after them. Or perhaps some kind of natural disaster has caused massive issues for the character. How will they come to navigate all of this? - Climax: The rise up to the 'turning point' or the height of the drama in your story. Maybe your character finally has some kind of breakdown, their actions have led them into the worst situation possible, but good can arise from this...or your character can just keep going down the slippery slope. - Falling Action: This is generally the process of gradually resolving all that has happened during the story. Maybe the main characters have realised their mistakes and aim to solve them, or perhaps your characters have overcome the main antagonist, or possibly made peace with them somehow. - Denouement: The resolution to the story, or at least where the characters end up. Then again, who's to say that everything will be resolved by the end if you want to make a series rather than a one-off? And who's to say the resolution will be a clean pretty one?
. For the challenge/game-driven writers: It helps to make notes of anything that happens in-game that could become a plot idea. Whether it's something from a mod, Lifestyles, Sentiments, or other autonomous actions- anything that gives you idea for a potential relationship change, conflict or story point, jot it down and maybe you can build on it later. If your Sims end up with positive or negative Sentiments for each other, then maybe it could be fun to come up with a reason why they feel that way.
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My biggest piece of advice is: If you are stuck with what to do next in a story, let the game do some of the storytelling for you if you need to. Look at what happens autonomously, Likes/Dislikes, traits, anything caused by mods that add story depth to the game, Sentiments that people have for others etc. You probably even have mods that actually add some real depth to the game that you can go off of. It's a great way to help you get new ideas. It's gotten me through a lot of brick walls in the plot.
. Do not use ChatGPT or any generative AI! The whole point of creative writing is the CREATIVE part and neither of these are at all creative. Don't bother writing a story if you can't be bothered to do the writing.
. Be sure to try and use content warnings for aspects of the story that may need it. You can use the trigger tags and can warn in chapter headers. You can't catch everything, of course you can't, but it's a helpful way to help a reader decide whether or not it's worth getting into a story, or whether they may want to skip a page or chapter. My own story has a lot of potential triggers so I warn about them as much as possible.
. Portrayal is not automatically endorsement. Your story does not have to be entirely morally-pure and neither do your characters. Not every story is about the perfect people who do no wrong and somehow manage to tick every box on how to be the perfect Leftist. You also don't have to provide disclaimers on the fact you are not okay with what's being portrayed, but you can do so if you want to save your own skin.
. Do not worry too much about word counts. Some people like to keep an eye on word counts, but make sure you're not letting it dictate your entire workflow. It's great to have goals to keep you going, but to let them define your work entirely can get stressful. If you miss your goals, don't beat yourself up about it. 
. Use online generators if necessary! Names, plot points, rough plot outlines, there are generators for everything online. They are there both for fun and to help you get a starting point, and you are NOT cheating for using them! No other writer ever does absolutely everything themselves. We all get ideas from somewhere, so there's absolutely zero shame in using generators for ideas and such. 
. Do not get hung up on looking for writing advice. I know, I just gave my advice and yet I'm saying this! Over the years I've looked at so many writing advice blogs, and almost all of it has been useless to me in the long run. Most of my learning has been from reading others' writing, and I have also learned from other kinds of art as well- films, pictures, etc. Do not rely too much on one person's style or advice. It's no good wanting to be someone else, and take that from someone who's been super jealous of loads of creators over the years. Whether it's art or writing, I've learned more from looking at others' art than I ever have from people who've told me how to do it.  On top of that, don't let others' advice dictate what you do too much. After all, people are so quick to label absolutely anything as 'bad writing' these days. Continuing on from this point...
. Do not let others' writing advice become super-strict rules. Including my own! The problem with some people and their advice, is that they tend to think their way is the only way, for everyone. And as I mentioned earlier, people are quick to slap the latest cool 'smart writer's term on anything. Remember when Mary-Sue/Marty-Stu started off as an overpowered character who never faces consequences, but then seemingly became any character with supernatural powers and/or unnatural hair and eye colours? Remember when we got taught 'said is dead' in primary school, and then authors and Internet writers suddenly became obsessed with it to the point where you were terrible for using 'said' at all?
All of those writing blogs demanding complete originality when every conceivable story is inspired by something, subconsciously or otherwise? Getting thrown overboard for using clichés? The same three authors being used as a style model? It's great to take inspiration from other people, but don't think that others' writing advice is always 100% going to improve your writing because as I have said ad nauseum throughout this whole thing- art is subjective. Even if the advice-giver is an excellent author that's been published 1205 times, that doesn't necessarily mean their way is the only way for everyone. My likes and dislikes are not ultimate. Neither are theirs, and neither are yours. Write the clichéd character, add the cool thing because it's fun, use 'said' all of the time, enjoy yourself.
. Also worth adding that just because someone writes their writing 'advice' in an incredibly harsh or 'my way is the only way' manner, it doesn't mean they're 100% right and that you should change how you do things because a bored stranger on the Internet thinks they're the last word on how to create things. You are not going to please everyone, and that's fine. And let's face it- some people are never pleased. Ever. Don’t write to please these types of people, it’s not worth it. I've come across them plenty of times in the past on creative websites, and I've fallen into the trap of trying to do what they say because they must be right, right? And really, why should I? Why should anyone?
Don't fall into the trap of feeling like you have to do what the angry man on Wordpress told everyone to do. Maybe these types occasionally have something good to share, but you should only use writing advice you find genuinely helpful to you.
. When it comes to doing research on things like stereotypes or tired archetypes / plotlines for certain marginalised groups, be aware that everyone has a different opinion on what is harmful and what isn't. You cannot write a character of any experience that every single person will agree with or consider to be a sympathetic portrayal. One man's good representation is another man's problematic.
You are also occasionally going to find some people writing these portrayal guides who will consider every experience out of their own individual one to be wrong (I've come across plenty of 'how to write autistic characters' guides where the autistic writer is convinced their experiences are the only kind of 'proper' autistic experience... and we are all very different people in reality!). Try to get a rough idea from multiple sources and go from there.
. In addition to the above: Go careful where you get your research/advice from. I will happily admit when I don't know what I'm talking about sometimes. Other people, not so much. Go careful who you choose to do any research from. On top of that, when you are looking for advice specific to a culture or identity, most of the time it's best to find things written by people who are actually a part of the group. It's good to be as thorough as you can.
. Be imperfect. No-one is a perfect writer, though some certainly think they are! Perfectionism is common, but in my opinion it holds people back a lot of the time. Don't stress too much- SimLit is meant to be a fun hobby.
. Always aim to finish your work. Even if you have to pull a plot point out of your backside to do it, try to finish everything where you can. I have only ever discontinued one story, and that was only five chapters into it. If you're having trouble, don't be afraid to leave a project for a while. I find in the meantime, I come up with new ideas. Sometimes a necessary distance to a project is needed to see it in a different light, and then any issues can be (hopefully) figured out.
. Don't get caught up in the 'reboot loop'. It's a dangerous game, to constantly want to re-do your work. I'd know - I have a personal project that's been rebooted over 10 times and still not completed that's been a work-in-progress since almost 2014. Don't get caught up in it otherwise you'll never finish anything. If there's something you don't like, assess first if it's best to just move on with the story despite it. In connection to my above point, I'd rather a story be finished badly, personally, than not finished at all.
. Do not get put off by low reader numbers or lack of comments. It's part of the creative process- either you'll get feedback or you won't. People nowadays tend to go for shorter stories either due to not having time, language barriers are also a thing that can put people off a longer prose-based story, or due to the modern age trying to make everything as succinct as possible - and like I said earlier, a lot of people are tired busy adults and likely won't have time.
Some things are also typically more niche than others.
Do not publicly whine or guilt-trip people over lack of feedback or attention. There are always going to be times where lack of attention to your work will get you down, and in my eyes, that's a good sign to take a break from it until the passion for creation comes back to you. Otherwise the story will likely suffer for it as will your wellbeing.
. Do not get put off by negative critique. Critique can be helpful, but let's face it, many people often don't know how to write a good or useful critique and a lot of people nowadays want to be a edgy, feisty caustic critic, might as well say it. Even if someone is nice about it, your first reaction might be ‘owch’.
Keep the useful critique in mind, bin the rest. You don't need to change anything about your story, at the end of the day nobody can force you to do that - but it's also not healthy to ignore absolutely all critique completely. Sometimes others' ideas can be helpful. Sometimes.
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. Jarte - A free fancier version of Wordpad that I use for note-taking and plot-planning.
. My planning document and character questions linked earlier.
. MyNoise - If you like background noise to focus but music isn't for you, these are various noise machines. It includes chanting, white noise, natural sounds (thunder, rain etc), bar ambience and much more. There's an amazing selection.
. Writing Plot Prompts and Generators - A bunch of generators for plot-related events. Rough plots, possible things that could go wrong, ideas for how characters meet and general writing prompts. 
. Character Generator - A bunch of character-related generators that will generate all sorts of ideas- from rough descriptions, to in-detail outlines, to causes of death, and a separate generator for ideas for LGBT+ characters as well.
. Evernote- a free (with paid options) note-taking app for mobile and for PC. It allows you to create to-do lists, clip whole web pages, screenshots, articles PDFs and bookmarks - great for storing research or other important things! You can also sync your PC notes with your mobile ones so you always have a space to dump your ideas wherever you come up with them.
. Random Town Name Generator - with some fun tidbits about town naming in general.
. Fantasy Map Generator - for the super-world-builders!
I hope this has given you something of a starting point, or has otherwise given you something else to think about. Happy writing!
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tinystepsforward · 10 months ago
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automattic vs wp engine mastterpost
adrienne's GitHub recap is probably the best place to see a comprehensive timeline of what's going down. it's been kept up to date. my (very out of date) previous writeup is here.
what's happened/other links
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Matt has not logged off, just switched platforms, so there's lots on X/Twitter, Reddit, and Hacker News. it's really not worth wading through.
WP Engine actually filed suit.
the complaint includes some truly remarkable screenshots of Matt trying to blackmail the CEO of WP Engine.
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which... personally i would not happily work for someone who just blackmailed me while not even my boss, but that's just me. he hasn't denied this at all, in fact confirming on Hacker News:
I haven't doxxed any private texts from other parties like they have. [source]
and, notably,
I even invited her to my 40th birthday on Jan 11, another text message she decided not to share. [source]
this gives me the creeps. in the context of the rest of the way he's talking to her, and the ways in which he's interacted with women in general, it's. not great.
also he slid into an ex-employee (also a woman)'s DMs asking why she was being mean to him bc he'd never been nothing but nice to her, while also making legal threats. so y'know, pattern of behaviour.
a good writeup of the social side of things
if you don't care so much about the open-source stuff, Steph Lundberg's writeup is, like her previous one on Matt's Tumblr meltdown, pretty solid and people-focused.
Mullenweg has already demonstrated egregious lapses in judgment and abuses of power, it’s just that up until now he’s wielded his power against vulnerable populations without access to high-powered lawyers and their own massive platforms.
a more technical writeup
this one is melodramatic in the same ways Matt was (uses war terminology), which i don't agree with, and which led to some... internal arguments at Automattic. that part's not my story to tell, but a little more on that later. it's a solid writeup of the actual WordPress side of things. there's some seriously dodgy trademark behaviour going on here.
of note: this blogger locked comments on his post:
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and then Matt, uh, found a way around that:
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wild!
10% of Automattic leaves
that's a link to Matt's blog post. here's an Internet Archive link.
in short, staff were offered a severance deal of the higher of $30k or six months' salary. while that's very generous, it's still very risky in today's tech market, especially (for the same reasons i mentioned when Matt was melting down on here) for people outside the US, people who need the health insurance, or people with young kids. despite that, 10% decided with very little notice (they had two days to decide) to leave.
However now, I feel much lighter. I’m grateful and thankful for all the people who took the offer, and even more excited to work with those who turned down $126M to stay. As the kids say, LFG!
i'm thrilled to see some of my ex-colleagues make it out. i'm keeping the rest who have stayed on in my thoughts. i don't know anyone who's wholesale shilling for Matt.
Matt's been pressuring staff to post in support of him, @-ing the entire company to vote on Twitter polls in his favor, and so on. many of the people who stayed have written blog posts about it, all starting with "I stayed". people on social media have pointed out the very clear pattern of Automatticians jumping into discourse to defend Matt, and it doesn't look good.
i don't have a lot to say about those posts, except to highlight Jeffrey Zeldman, whose "I stayed" post is perhaps one of the more honest ones. (his Rodney King reference was in poor taste, and he... i don't like his role at automattic, tbc) but like. he's nearly 70. he helped shape the modern internet and develop its accessibility standards. he has often put his neck on the line for disabled staff who don't have as much clout as he does. given the financial troubles he talks about and the state of this market and how old he is, i personally have read between the lines of what he's saying in a particular way.
fuck, man. i'm sad. i'm sad for all my friends who are creaking under the strain and watching others leave but who can't do that. i'm sad that many of them are left in teams which are half-empty or divisions where significant senior leadership are just gone, with no time to document what they had in progress.
i'm sad for Josepha Haden Chomphosy, the former executive director of the WordPress Foundation, who was dealing with a personal emergency and ended up having to miss WordCamp US (where Matt started publicly starting shit with WPE). she came back from that to a gigantic fire in the community she's invested a decade of careful, Matt-negotiating, stewardship to, and decided to take the severance offer. she deserved better.
other things Matt's been up to
mostly linking to comments or posts which compile things here, bc it's too scattered otherwise.
blocking people from the official WordPress X account if they disapprove of his actions.
publicly talking about a vulnerability in ACF, a plugin WPE maintains, which could put thousands of sites at risk. this is not normal, and he met with so much horror even from current staff that he deleted his post.
saying he comes across badly because he's "a little ASD", which is driving me personally up the fucking wall. he's never once said it before and he really is turning into Temu Elon.
generally bragging that he still has more planned. jesus fucking christ
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continually saying that WPE's suit is against WordPress.org and the community, which is not true. on which note, his pinned tweet is certainly something:
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his choice of lawyer is uh. the kind of guy to defend nestle against literal child slaves.
as always, while i think WordPress crumbling will disproportionately affect websites in poorer parts of the world, there are certainly tyrants who are causing much more immediate and potent suffering. if you've read this far, please do send anything you have spare to gazafunds.com.
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mostlysignssomeportents · 1 year ago
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Linkrot
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For the rest of May, my bestselling solarpunk utopian novel THE LOST CAUSE (2023) is available as a $2.99, DRM-free ebook!
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Here's an underrated cognitive virtue: "object permanence" – that is, remembering how you perceived something previously. As Riley Quinn often reminds us, the left is the ideology of object permanence – to be a leftist is to hate and mistrust the CIA even when they're tormenting Trump for a brief instant, or to remember that it was once possible for a working person to support their family with their wages:
https://pluralistic.net/2023/10/27/six-sells/#youre-holding-it-wrong
The thing is, object permanence is hard. Life comes at you quickly. It's very hard to remember facts, and the order in which those facts arrived – it's even harder to remember how you felt about those facts in the moment.
This is where blogging comes in – for me, at least. Back in 1997, Scott Edelman – editor of Science Fiction Age – asked me to take over the back page of the magazine by writing up ten links of interest for the nascent web. I wrote that column until the spring of 2000, then, in early 2001, Mark Frauenfelder asked me to guest-edit Boing Boing, whereupon the tempo of my web-logging went daily. I kept that up on Boing Boing for more than 19 years, writing about 54,000 posts. In February, 2020, I started Pluralistic.net, my solo project, a kind of blog/newsletter, and in the four-plus years since, I've written about 1,200 editions containing between one and twelve posts each.
This gigantic corpus of everything I ever considered to be noteworthy is immensely valuable to me. The act of taking notes in public is a powerful discipline: rather than jotting cryptic notes to myself in a commonplace book, I publish those notes for strangers. This imposes a rigor on the note-taking that makes those notes far more useful to me in years to come.
Better still: public note-taking is powerfully mnemonic. The things I've taken notes on form a kind of supersaturated solution of story ideas, essay ideas, speech ideas, and more, and periodically two or more of these fragments will glom together, nucleate, and a fully-formed work will crystallize out of the solution.
Then, the fact that all these fragments are also database entries – contained in the back-end of a WordPress installation that I can run complex queries on – comes into play, letting me swiftly and reliably confirm my memories of these long-gone phenomena. Inevitably, these queries turn up material that I've totally forgotten, and these make the result even richer, like adding homemade stock to a stew to bring out a rich and complicated flavor. Better still, many of these posts have been annotated by readers with supplemental materials or vigorous objections.
I call this all "The Memex Method" and it lets me write a lot (I wrote nine books during lockdown, as I used work to distract me from anxiety – something I stumbled into through a lifetime of chronic pain management):
https://pluralistic.net/2021/05/09/the-memex-method/
Back in 2013, I started a new daily Boing Boing feature: "This Day In Blogging History," wherein I would look at the archive of posts for that day one, five and ten years previously:
https://boingboing.net/2013/06/24/this-day-in-blogging-history.html
With Pluralistic, I turned this into a daily newsletter feature, now stretching back to twenty, fifteen, ten, five and one year ago. Here's today's:
https://pluralistic.net/2024/05/21/noway-back-machine/#retro
This is a tremendous adjunct to the Memex Method. It's a structured way to review everything I've ever thought about, in five-year increments, every single day. I liken this to working dough, where there's stuff at the edges getting dried out and crumbly, and so your fold it all back into the middle. All these old fragments naturally slip out of your thoughts and understanding, but you can revive their centrality by briefly paying attention to them for a few minutes every day.
This structured daily review is a wonderful way to maintain object permanence, reviewing your attitudes and beliefs over time. It's also a way to understand the long-forgotten origins of issues that are central to you today. Yesterday, I was reminded that I started thinking about automotive Right to Repair 15 years ago:
https://www.eff.org/deeplinks/2009/05/right-repair-law-pro
Given that we're still fighting over this, that's some important perspective, a reminder of the likely timescales involved in more recent issues where I feel like little progress is being made.
Remember when we all got pissed off because the mustache-twirling evil CEO of Warners, David Zaslav, was shredding highly anticipated TV shows and movies prior to their release to get a tax-credit? Turns out that we started getting angry about this stuff twenty years ago, when Michael Eisner did it to Michael Moore's "Fahrenheit 911":
https://www.nytimes.com/2004/05/05/us/disney-is-blocking-distribution-of-film-that-criticizes-bush.html
It's not just object permanence: this daily spelunk through my old records is also a way to continuously and methodically sound the web for linkrot: when old links go bad. Over the past five years, I've noticed a very sharp increase in linkrot, and even worse, in the odious practice of spammers taking over my dead friends' former blogs and turning them into AI spam-farms:
https://www.wired.com/story/confessions-of-an-ai-clickbait-kingpin/
The good people at the Pew Research Center have just released a careful, quantitative study of linkrot that confirms – and exceeds – my worst suspicions about the decay of the web:
https://www.pewresearch.org/data-labs/2024/05/17/when-online-content-disappears/
The headline finding from "When Online Content Disappears" is that 38% of the web of 2013 is gone today. Wikipedia references are especially hard-hit, with 23% of news links missing and 21% of government websites gone. The majority of Wikipedia entries have at least one broken link in their reference sections. Twitter is another industrial-scale oubliette: a fifth of English tweets disappear within a matter of months; for Turkish and Arabic tweets, it's 40%.
Thankfully, someone has plugged the web's memory-hole. Since 2001, the Internet Archive's Wayback Machine has allowed web users to see captures of web-pages, tracking their changes over time. I was at the Wayback Machine's launch party, and right away, I could see its value. Today, I make extensive use of Wayback Machine captures for my "This Day In History" posts, and when I find dead links on the web.
The Wayback Machine went public in 2001, but Archive founder Brewster Kahle started scraping the web in 1996. Today's post graphic – a modified Yahoo homepage from October 17, 1996 – is the oldest Yahoo capture on the Wayback Machine:
https://web.archive.org/web/19960501000000*/yahoo.com
Remember that the next time someone tells you that we must stamp out web-scraping for one reason or another. There are plenty of ugly ways to use scraping (looking at you, Clearview AI) that we should ban, but scraping itself is very good:
https://pluralistic.net/2023/09/17/how-to-think-about-scraping/
And so is the Internet Archive, which makes the legal threats it faces today all the more frightening. Lawsuits brought by the Big Five publishers and Big Three labels will, if successful, snuff out the Internet Archive altogether, and with it, the Wayback Machine – the only record we have of our ephemeral internet:
https://blog.archive.org/2024/04/19/internet-archive-stands-firm-on-library-digital-rights-in-final-brief-of-hachette-v-internet-archive-lawsuit/
Libraries burn. The Internet Archive may seem like a sturdy and eternal repository for our collective object permanence about the internet, but it is very fragile, and could disappear like that.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/21/noway-back-machine/#pew-pew-pew
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unearthitaly · 6 months ago
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Masterpost about Italian Culture
[I have already posted it on the SayItaliano Community, but I am publishing it in my account as well.]
I took advantage of a pause from work to go through all my past entries here on the platform and I've decided to make 2/3 masterposts that might be useful if you're looking into Italian culture/language/tourism.
Here you are a masterpost about ITALIAN CULTURE, broken into different topics. Enjoy!
ITALIAN HISTORY
Italian Republic Day ;
Italian "Day of the Faith" ;
Pompeii and Herculaneum: How they ended up buried by the Vesuvius [+ Resources for studying and visiting];
The Holy Shroud of Turin;
The executioner;
The history of Vespa;
Dubbing in Italy;
Italian Iconic Pictures.
ITALIAN MUSIC
Spotify Playlist with 30 tunes Italians consider great classics;
Lyrics of “La Guerra di Piero”, the Italian “Blowin’ in the Wind” ( + Translation )
EATING IN ITALY
Are Italians food-nazis? [WordPress];
Etiquette in Restaurants in Italy;
Is the “11 am Rule” Concerning Italian Cappuccino Real?
Pizza Margherita;
Italian Bread;
Rice in Italy;
Chocolate in Italy;
Neapolitan Street Food: 6 Snacks you should try;
Desserts from the Campania region;
Biscuits from the Liguria region;
Desserts from South Tyrol, Italy;
Italian Amaretti Cookies;
Mussels in Italian language and culture;
Pumpkin in Italian Culture and Language.
ITALIAN MENTALITY
Understanding the Italians: traits and peculiarities [wordpress];
4 Popular Stereotypes that Annoy Italians;
Love-hate relationship Italians have with Italy;
Italian Culture: Sacred and Profane;
What's campanilismo?
Doors in Italy.
ITALIAN CUSTOMS AND LIFESTYLE
How to dress like an Italian [wordpress];
Most Common Carnival "Pranks" in Italy.
If you have questions about these topics or also concerning other things, my ask box is open :)
Hi! I’m Sara, unearthitaly on tumblr! I have a formal education in cultural and linguistic mediation and I work in the hotels in one of Italy's most developed tourist destinations, Alto Adige/South Tyrol. I embody some sort of "bridge" between Italian and other cultures professionally but also vocationally. I like to help Italophiles discover Italy beyond the obvious and I share tips on travel, culture, lifestyle and language.
You can also find me on my blog, Instagram and Threads. A presto!
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specialagentartemis · 8 months ago
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thinking more about @thetransfemininereview's Trans Microlibrary Project.
It's a good idea, an important idea. TBH microlibrary preservation projects seem like a good idea in general. My mom used to warn me about internet safety, “The internet is written in ink”—that once you put something on the Internet, you can never fully remove it. But the tragic problem is, that’s only true of the stuff you don’t want spreading—the stuff you actually want to preserve is so ephemeral it can disappear without a trace, and you can never get it back again. Jamie Berrout's work is an eternal preservation difficulty this way. A few years ago, a Metal Gear fanfiction author on Livejornal I loved deleted her LJ account and all her foundational Metal Gear fanfic was just—gone. I go and reread some important blog posts about asexual history and link rot has already set in. The Internet Archive did something phenomenally stupid and as a result faces a credible threat to its continued existence.  Personal offline archives of internet-native work seem more important now than ever.
I believe wholeheartedly in the Trans Microlibrary Project and I certainly have PDF copies of several trans books that it is hard-to-impossible to get anymore (Jamie Berrout’s work, primarily, but also one of Xemiyulu Tapepechul’s poetry chapbooks) and other indie trans fiction that who knows how long the content hosters will allow in this skittish political climate (Gillian Ybabez’s flash fiction and various works by the Trans Women Writers’ Collective/River Furnace), so I’m thinking about buying a handful of flash drives and making my own personal preservation projects:
Contribute to the decentralized Trans Microlibrary Project as described in this post (and this will be an inspiration to read M. Kirin’s book Memory Leak, which a recent review piqued my interest in. Itch.io is a very under-recommended venue for indie queer books!) I'm particularly interested in sci-fi, fantasy, horror, and related genre fiction.
An Ace & Aro archive—so much of the important ace writing is on blogs and in zines, and with Matt Mullenwig beefing with Wordpress, I don’t know how stable Wordpress-based blogs will continue to be. Thinking about trying to download PDF copies of the entire Asexual Agenda. I also have several self-pub ace and aro books that are… at best okay tbh. But worth preserving as well. 
Fanfiction. Wanting to have the stuff I like on hand and safe—not even from government censorship or hosting problems necessarily but from all the things that inspire people to delete their fics and their accounts and their blogs. I’ve been burned by Athena Crikey deleting her LJ after years of inactivity and I don’t want to lose so much work I’ve enjoyed over the years.
More projects than that would probably prevent me from doing anything at all lol. But this offline preservation work of internet material is something I have a renewed interest in actually doing.
What do you think is worth preserving?
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jellogram · 8 months ago
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Ok I am getting asked several times a day about this so I am going to break this down into steps and then pin this post.
How I Got a Job as a Travel Writer (aka the ten steps I took that eventually got me hired in the writing world)
I started writing unpaid for a magazine when I was in high school. I got a leg up because I knew someone whose parent knew the editor of an indie mag and gave me an email address. Unless you are lucky enough to find a connection like that, I suggest reaching out to indie mags and local publications to see if anyone will let you write for them for free.
Got a college degree (cultural anthropology)
Did an unpaid marketing internship one summer in college (it was at night so I could work during the day)
Did all the copywriting and marketing for a club on campus
Graduated in spring 2020, worked a bunch of dead-end jobs
Eventually ended up unemployed and directionless, lived off the government and savings and was generally lost and unhappy.
Decided I wanted a copywriting job but couldn't get hired. Spent months and months applying, never even got an interview.
Saw that several related jobs requested experience in stuff like SEO, html, Google Analytics, and WordPress. Took free online classes to learn those things. Also picked up some copywriting gigs from Upwork on the side to make some money and beef up my portfolio.
To practice WordPress and make myself seem more professional, I started a blog that functioned as a literary journal and published submissions from other young writers.
Found an opening at a copywriting agency and wrote some SEO articles on contract. This didn't pay enough to live on, but it was fun and made my resume way more impressive.
Eventually the agency work dried up and they didn't have any assignments for me, so I went back to Indeed with my new beefed up resume. I saw a job for travel writing and applied. I got hired.
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catinafigtree · 1 year ago
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Hi, do you have any tips on how to be comfortable being a Muslim while being queer?
I've been trying to do that for a very long time, focusing on my faith in Allah, but it's a bit hard and I always get demotivated randomly :(
Hey! Salam! Sorry for the kind of late response, moving houses has been hectic. This will be a long response (sorry), so I will put it under the cut.
I want to preface this by saying every queer person is different. I don't know the specifics of your identity so I am going to cover both sexual queerness and gender queerness.
My biggest obstacle in nurturing my relationship with Allah was believing that the way I am was haram, and even that I was cursed by Allah. I no longer believe this, but it was a long road.
Sexuality
I don't believe that homosexuality is haram. The common claim that the story of Lut is about homosexuality is full of holes and inconsistencies and it's largely based on the Christian religious tradition, even if the grammar of the Qur'an doesn't align with the Christian tradition (eg. the Qur'an uses the word "banaat" for Prophet Lut's (as) daughters. Bannat is plural, meaning 3 or more daughters, and in the traditional telling Lut (as) has 2 daughters).
Here is a really good study by Nahida Nisa:
I recommend reading all of Nahida's things because she's an amazing writer.
And a video from Dr. Shehnaz Haqaani's (PhD, Islamic Studies) podcast "What The Patriarchy":
youtube
and you can find her blog here
These articles from the blog, Lamp of Islam are also pretty good. He is a hardcore Qur'anist with some strange opinions, so peruse his blog with caution.
Letting go of the belief that the way I am was haram and that Allah had cursed me was the most critical part of fixing my iman and overall nurturing my relationship with Allah.
Also, it doesn't make any sense that The All-Merciful, Allah would make someone with an innate attraction to the same gender and then forbid them from "acting on it".
The Prophet (salla Allahu alayhi wa salam) never punished anyone for homosexuality, after his death, his companions debated whether or not to punish homosexuals and they could not come to a conclusion.
Gender
The Qur'an seems to acknowledge the differences between sex and gender. For example, the word for 'man' in the Qur'an is rijal and the word for 'male' is dhukran. And the word for 'woman' is nisa, but the word for 'female' is untsa. You can read Lamp of Islam's article on the meanings of these words here.
There also may be a vague reference to intersex and/or gender non-conforming people in verse 42:50.
There are also some hadith that seem to imply that gender non-conforming people were accepted around Prophet Muhammad (salla Allahu alayhi wa salam). Prophet Muhammad's (Salla Allahu alayhi wa salam) wife Umm Salama (Radi Allahu anha) had a seemingly close friend who was then called a 'mukhanath', named Hit, who was described as a 'male who exhibited effeminate traits' was was welcome into the private women's section of the Prophet's (Salla Allahu alayhi wa salam) home. Today this person might have been a gay man (who displayed effeminate traits by accepting the "woman's role" (🙄) in relationships), or, more likely IMO, this person would be considered a trans woman today.
Hit was punished by the Prophet (salla Allahu alayhi wa salam), but not for their sexuality/gender expression, they were punished for describing a woman's body to a man, which was possible because they were allowed into both men's and women's spaces. The punishment of Hit is often used as 'evidence' to support homophobia and transphobia, but they neglect to mention the specific reason that Hit was punished.
You can read more about queerness in Islamic history here.
The link above takes you to Muslims For Progressive Values, they also offer marriage services for queer Muslims and interfaith couples, specifically for Muslim women seeking to marry non-Muslim men.
Here is a link to MPV's video series, but massive trigger warning for the comment section.
And a second MPV video series.
And another article from MPV.
More Tips
As I said, learning about LGBTQ Islamic History helped me a lot.
Keep your relationship with Allah between you and Him. Only share it with people who you 100% trust, because religion is extremely personal.
Find your people. Whether online or in-person, a community of people like you is important.
Know that Allah knows you, your identity, and the way you feel. Ultimately, Allah is your creator and we will only return to him. And we, as queer people KNOW that this is the way we were created. Nobody can tell you that who you are is false because they have no way to know that.
Block. Block. Block. Block. Block anyone who is being a problem, who might become a problem in the future. Block them all. Block Islamophobic queers, block queerphobic Muslims. Protect your peace and your relationship with Allah at all costs.
Here are people that I block quickly: anyone who has outwardly queerphobic or Islamophobic things posted on their page. Salafis and Wahabis. The black flag freaks: those with black flags in their user names/bios. I block people for the comments they leave all the time. Generally, I don't wait for them to do something, I block them on sight.
You mentioned that you struggle with low imaan sometimes. It's important to know that fluctuations of imaan are normal and completely natural. But I'm assuming since you've sent this ask, you always come back, which is what's important.
Here is another video from Dr. Shehnaz Haqaani's (PhD Islamic Studies) Podcast for Muslims who struggle to practice.
And a TikTok from @/soundous.boualam:
My biggest tip for building faith is to start slow.
Pray one prayer a day at first, and wait until that prayer is deeply ingrained into your habits, then add another. I recommend starting with Isha before bed. Don't try to do everything at once. You'll burn yourself out.
Build up the fard actions. Your prayers, primarily.
If you can take on more, add in the dhikr after prayer (subhanallah 33x, alhamdullilah 33x, and allahu akbar 34x). Or add dhikr in throughout your day. I use an app called Azkar that I set to send notifications to remind me to do various worship activities.
When I braid my hair I say alhamdullilah every time I cross a piece over another.
If you can, it might also help to put a poster or picture on your wall with your favorite Qur'an verse, hadith, or Islamic quote on your wall, or make your screensaver a reminder to remember Allah.
You can also buy or make a beaded tasbih bracelet, sometimes having something on your wrist can make it easier to remember.
I also like to spend 20-30 minutes every morning after Fajr to just spend time with Allah, talk to Him, and read the Qur'an.
But also remember that you don't only get rewarded for outright acts of worship. You get rewarded for caring for your body, taking a nap when you're tired, eating food, drinking water, caring for pets, and spending time with family. All of that stuff is worship.
Be easy with yourself. Allah does not want hardship for you (2:185).
And I'll leave you with a Qur'an verse.
It was We Who created man, and We know what his soul whispers to him, and We are closer to him that [his] jugular vein. (50:16)
I hope this helps you some. I love you. Allah loves you. May Allah bless you with peace, imaan, and His abundant guidance and mercy, Allahumma Ameen.
You can ask questions in the comments or in asks if you want.
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