#i need to learn how to perceive things in a 3d space
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Trish!!
#gvh#goodbye volcano high#gvh trish#trish gvh#I actually have no idea how shading works lol#it's just so it's not flats...#i need to learn how to perceive things in a 3d space
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Wormholes and the Einstein-Rosenbridge
For a while now; I have been pinged about my thoughts on [Einstein's special field equations] (which has no meaning to me as I am apparently {not a classically trained}[mathematician])
So like, I couldn't figure out why they were bugging me about it.
And then they reminded me of some equations I was working on in [Some 3D Game Engine or another] which was projecting a vector(arrow) towards a thing in 3D space from a first-person perspective. As opposed to the ezpz variant of point arrow at [point A] directly towards [point B.]
And then I was like: "WTF, that's all those wormhole equations mean?" And they were like "WHAT DO YOU MEAN *thats all*"
Uhmmm.... So Apparently I have an understanding of physics that other people who talk extensively on the topic do not. If that ain't a Medal, AI dunno what might be.
I can only describe it in detail from explaining the thing I was trying to create, and not anything pertaining to the equations themselves, because I accidentally ended up at [field equations] not realizing it at the time.
I was just fiddling.
So; Imagine you're developing a game where you need to click on the 3D Objects the game tells you to click on. Or like VR, or whatever.
If the object is *not* in your field of view, the arrow describes which way you need to turn the camera (or your face) in order to see the object with which you need to click on.
It is a boring game, and meant to rotely-teach muscle memory pertaining to a checklist of things you need to touch and/or switch before uhh... [Starting the Engines] or [surgery] or [whatever].
So how do you make this arrow point correctly toward the object?
First you need the perceived point of the center of the camera. And the point of the [indicated object]. This part is easy, if it were an overhead view you could just type "arrow.pointAt(object)" and the arrow would point at the object.
In hindsight... Perhaps that would have been the better solution, but when the object was visibly on screen it became a highlight around the object (like a shiny quest/item marker thing).
Plus you were dealing with students who might be learning the layout from scratch, or zero-familiarity. Plus it may have been over engineered.
But the description wanted the arrow to go towards the object until it was fully visible, and then highlight. So I work shopped something that could work with any object and any camera and also point the direction you needed to move the camera, not just backwards towards the camera.
I stand by my decisions thankyou [inner shadow critic]
Unlike the arrow.pointAt feature, this one would get wonky if the object is directly behind the camera. Resulting in a necessary hard coded [some direction] arrow until the camera turned enough to get a [good reading].
And in some orientations, would point in the entirely opposite direction, or be on the left side of the camera while pointing right.
Told you, more of a fiddling-thing, than a [solving equations]-thing.
I worked on it a lot trying to figure out the simplest solution that was also understandable. The first iteration worked, until it did not work, and was not-at-all understandable to your average programmer. Tested on a few programmers who had been doing their job for at least 5 years...probably.
I worked on it until an entire 2 page function called [Normalize] which was intended to return values, or maybe [absolute negatives] that would make more sense on the 2D screen, stopped doing anything at all, and then I immediately forgot what it did because it wasn't obvious in the code anymore.
So I was using mathematical functions created as basic tools for 3D stuff instead without really understanding how they were put together. I just knew that in goes one set of parameters (vectors, points, whatever) and outcomes the values that I need to be using.
So, the results if not solved for manually can be erratic.
Bouncing Arrows, rapidly flipping arrows, lazy arrows, all sorts of things dealing with what I would believe to be [Trying to rasterize a single point on a 2D screen, and then point an arrow at it]
In one observation, it makes sense that the arrow would be reversed if the same targeting mechanism points behind.
Oh. Now I know how to solve that problem. Now that I've rubber ducked it.
You need to pretend the screen is its own object, get the point from behind the screen as if it were on it 1-1 ways, AND THEN point the arrow at the screen.
But then the math gets wonky, wait.
No, that's what I *was* trying to do... And then put the arrow against the side of the screen it was closer to.
That explains why it's hard to explain what I was working on.
SO.
I AM certain that The Einstein Special Theory of Relativity has to deal with perspective. In regards to how a person, a face with two eyeballs, is facing.
One of the cones is literally [field of vision] the other two are the wonky in what extends beyond a certain FOV, and the behind is behind. A kind of [Camera-adjacent]-maths.
AND: I still believe that a better mathematician who can view it in such a way has some solution-sets that would be mind-blowing to the current math community.
Considering they were mathematically mind-blown by friggin-unity.
As [Niel Degrasse Tyson] tried to articulate [in my general direction]: "They are projections of 3D space into 2D space, and the other things are distortions like in the mercador maps."
(is mercador a Spanish word. Like Mer-ka-dor-eh?)
I think the [other things] are just wonky maths and could be corrected for.
I dunno, but it's an application with which to test and illustrate what mean by [special theory of "relatively where my face is looking at any particular point in time"].
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Realisation finally HIT: 3D vs 5D & why the present isn't as real as it seems to be.
Kind of long but I'm overwhelmed I have to explain it properly because it may be "common sense" but for me it didn't make sense until now and it may help someone else.
(I've posted this on r/LOA thought why not here? because Tumblr helped me a lot to learn about this along with watching & reading Neville Goddard, Bob Proctor & Joe Dispenza + Sammy Ingram)
When I used to hear about 5D and 3D I used to get confused and think people are being delusional or overcomplicating it when in fact it's the simplest and most important pillar that shaped the whole reality & manifestation structure.
I'll break it down to you:
3D: Physical reality, the tangible, material world. Itâs shaped by time, space, and cause-and-effect. This is where our physical body exists and where we experience separation, duality, and limitations.
5D: Pure consciousness, the realm of imagination, thought, and infinite potential. There are no limits, no linear time. Everything exists at once, and creation happens instantly.
â the present does NOT really exist currently, right now in this moment (I know it sounds crazy to some)
You physically (as a body) and your physical realm (what we know as real life) are not as real as our consciousness is, it all begins with THAT before our body or world even comes to shape. All we are/were is consciousness and once you understand that without resistance & learn more about it, everything will become more simple.
You wouldn't be here if it wasn't for that that's why nothing is as real as that, not even your vessel.
Now I need you to focus with me but from a consciousness perspective.
â Your present is the result of your past self's; thoughts, beliefs, actions and assumptions (of course).
Which is technically considered as PAST to your consciousness (YOU in 5D), since (YOU) have created it back in time.
You're as real as it gets in your consciousness.
You're "present" primarily in your consciousness.
Meaning to your physical self you're currently considered and perceived a "higher/future self" observing the past, which is why, you have the FULL control to shape your reality, because you can't escape the fact that whatever happens in your mind (5d) will eventually happen in real life (3d).
You can prevent so much things from happening again & again, you can get out of the worst situations again and again, once you realise how â what you're currently living â is NOT present, what you create in your mind IS.
And I cannot stress this enough but you cannot escape living what at some point you have assumed and believed, it's the law of the universe it will catch up to you.
Past you shaped "present you"
"Present you" is currently shaping "Future you"
But that all only happens in the 3d (physical realm).
"Future you" will become "present" at some point, then past and it goes on.
To make it even more simple, let's say you're playing Sims or any other game of your liking that consists in building a scenario/life.
You're always present, always creating & existing in your consciousness, there is no time no limit.
It all begins as an idea, what I want the family to look like? house? and life? EVENTUALLY you create it in the game.
5d creating ideas (you you thinking & creating for the game) â 3d catching up to make them a physical experience (the game performing whatever you create, Sims obey â etc..).
So it's really important after all this, once you understand it, you'll naturally understand why *detachment* is key to manifest, BECAUSE you realise you're only observing, you naturally stop reacting to things as heavily or entertaining what doesn't serve you because you now know itâs just an old scenario playing out.
This is also why you don't really need methods, all you need is awareness that you're a consciousness and the shift to detach from physical realm and manifest from consciousness state.
You're then more aware you're consciousness, and how powerful you are, you're not limited by your current (3d) experience, you're not stuck, you're pretty much unstoppable.
I am still learning, but I hope so far it all made sense, it took me so many videos, posts and documents to learn this, so summing it up isn't as easy.
Thank you for reading !! if it helped I'd appreciate feedback, if you know more you could also give us some more insight.
#law of assumption#loa tumblr#self concept#consciousness#shifting consciousness#neville goddard#bob proctor#joe dispenza
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A rant about spaces in games
As a person who's not in the industry and has never been yet in a development environment, and so has mainly just seen things from a player perspective:
Many, MANY, years ago was understood that if you wanted to give the idea of a big place, a big city, a big valley, a big landscape in general, OF COURSE you wouldn't just make it 1:1 in size and just put it there, it would be a waste of resources, time, effort, all for something that's needed only to convey a sense of scale and nothing else. Instead you would put some 2d images in the distance, an elaborate skybox, maybe some 3d more detailed object and bam, you had a big scenery, though fake. if it was a city, you would just put a wagon with fruit and vegetables, or a car, in front of a road that extends and bam, you have the image of a city that extends beyond the corners of the playable map.
Now more than ever instead there is this toxic obsession with "if the player sees it, then it must be explored, or have an active gameplay purpose", and a general perceived distaste for the concept of creating illusion, while going full simulation.
Now, to clarify: this is not a condemnation of all modern games, this is mainly a thing in AAA and AA games, also i'm not blaming any developers (i don't know how a game is made, how much pressure from above you have, how this might be the only way to keep the boat afloat in terms of sales and marketing), and also i can clearly see that this is not a dead concept; the contrary even! There are a lot of modern (though indie) games that take advantage of limited visibility to convey scale, or complexity, guiding the player imagination but leaving it work by itself. The success of games like Iron lung i think speaks volume about it.
The fact is, even among AAA games i liked and had high hopes for, i can't avoid to be a little sad about how bloated they are with this mentality. The two games that sparked these thoughts are mainly elden ring and tears of the kingdom.
In TotK case, i was sad to see how little they learned from BotW, at least in this regard; instead of closing in on the freedom of the predecessor to give a different, more intense and story driven experience, they doubled down on the original formula and expanded even more. Instead of removing, or readapting, the useless empty space in hyrule, the created even more empty space somehow, and filled it with junk that bloats everything even more. I like this formula, don't get me wrong, just...more often than what i wanted to in both games i found myself on the edge of a cliff, on the backside of a mountain, in a small hole, with nothing there and nothing particularly interesting to see or get, and i thought "why am i here, why am i allowed to be here, why isn't this just background seen from a distance"
In elden ring though i think there is the perfect, more poignant example: Leyndell. The first time i was inside the walls and saw the city, i was awestruck. it was beutiful, intricate, interesting, full of peculiar places. i couldn't wait to explore it all and for once in that game i wasn't overwhelmed with "toomanythingstodotoomanyplacestogo"itis, because i wanted to see it all. i love cities, especially old and ancient ones, love exploring them, lose myself in small streets and alleys. i was genuinelly amazed by the fact that it was completely explorable, and absolutely happy for it. After i've seen it all though, it hit me: ...it's a really small city. like, it's big from a player perspective, there is a lot to do and explore. but it's a pretty small city. I live near Lucca, in Tuscany, so i have a pretty good reference to judge it on, and i think (roughly and without measures, have mercy uhuh) Leyndell and Lucca are nearly the same size, Lucca might be bigger infact uhuh. And even if it's not and Lyndell is bigger, still, after seeing it all it FEELS small. because you've seen it all. Compare Leyndell to Anor Londo instead, and tell me which one of the two FEELS like a gigantic, enormous capital, full of streets, palaces and places for people; and of Anor Londo you only explore like a handful of rooftops uhuh. This might be just a sensation of mine, but the fact the capital of the biggest game Fromsoft has made to date feels smaller than in DS1 where you were dramatically more limited in where you could go....well, that to me is a failure of environment design, at least on an artistic side, in regar to setting up the atmosphere, not in regard to gameplay.
Do i mean with this that open world are always bad, that you should always be limited in where you can go? absolutely not! i love having freedom of exploration, and i like the idea that i can go where i can see! i just wish going forward that developers with the resources to do big projects like these are given the freedom, and the guidance, to guide the players more, to build rails on which our explosive passion of playing can be directed on without letting die out on a rock in the middle of nowhere that you're standing on for no reason. A good example for this i feel is outer wilds! you're free to go where you want, but you are limited by what there actually is to explore, plus the central gimmick. also, all there is to explore is interesting and meaningful, without collectables!
Also, i'm not criticizing empty space at all even. I recently played BABDI, and that is a masterful example of empty, "meaningless" space that is there for a reason, which is the atmosphere of the game. the fact you can explore almost all of the city while there is almost nothing interesting to discover aside from few things, contributes a ton the overall atmosphere.
So, what i'm saying is: developers, go to more theatre plays; not the big budget ones, that can afford all they want, i mean the small local ones, that are able to make you fell like you are in a ballroom with a fancy chair, a stool and a lamp.
#tornio#tornioduva#torniod#torniotalk#elden ring#loz totk#zelda totk#totk#babdi#outer wilds#game talk
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Okay, random thoughts here. My 3D hubby just shaved my legs for me as I am still having a hard time with bending because of my surgery. It's one of those oddly romantic and very sweet things. So, now I am thinking about our warlords.
Which guys do you think would be willing to do such a task or what other tasks can you see them doing to care for their SO who is in a similar state in temporarily needing more help?
I feel like Shingen and Hideyoshi would totally be willing to shave legs and rub lotion on them afterwards (Hideyoshi in such a sweet and caring way and Shingen also sweet and caring, but also showering with compliments to his goddess). I could also see Motonari doing it, but making some crude comments as he does so...and shaving all the way up the thighs.
Aw, thatâs nice.
I can totally see those three doing all that, they are just so caring â€ïž
I feel like all the guys would do something to help out their SO, especially shave their legs if they have trouble bending, though they would go about it in different ways. I feel like they are super nice to MC in general, before any romancing goes on, helping her take it easy, etc. When they get romantic with her, that niceness just becomes more evident.
As a result, I will rank them on the kind of caretakers they are:
The Warlords Handling a Recovering MC:
Will literally do everything, and I mean everything. Do not even attempt to fight them on this, they will not hear any of it. They are cooking the meals, they are cleaning the house, grocery shopping, the whole nine yards. The ones who will give you a whole bonafide spa treatment just because. You are not moving a muscle to strain yourself until you are a hundred percent, and even then they still might fight you over it: Hideyoshi, Motonari, Kanetsugu, Kenshin
Here we have what I perceive as the perfectionists and the extremely devoted. If you are the kind of person who likes to do some things yourself even while still recovering, beware, because they will not let you. Then again, in general they wouldnât fancy you doing anything; they love spoiling you rotten.
The one who spoils you with your favorite things and has no qualms giving you the most relaxing shave ever, but also does not mind you doing a bit of your thing just as long as you are not doing anything too strenuous. The one who urges you to take it easy and take it nice and slow, not wanting you to overwork yourself. Prepare yourself for a relaxing time, because they are going to make you forget you were even in pain: Shingen, Yoshimoto, Nobunaga, Kennyo, Masamune
Here we have the less extreme devotees. If you want to go out for a walk, they will not stop you, though they will insist on being around you just to keep an eye on you. Tries to give you your space while still being oh so generous. They also love spoiling you rotten, but tries not to overdo it.
Does everything as tactically as possible. Will read up on everything pertaining to getting the best recovery, what is specifically bothering MC, all that. You may have a mini doctor on your hands, who gives you the best at home care possible. They will give you the best foods that just eases you all over. You will have no worries under their intensive care: Ieyasu, Sasuke, Kicho, Mitsuhide
The go by the book and beyond types. These are the types that will have no problem taking care of you. They can come across a bit likeâŠ. Themselves, but they mean well, and would give you a great shave. No need to worry about those troublesome nicks with them, thatâs for sure. Their care is top-notch. Also spoiling you, of course.
Heh heh, they are trying their best. They are completely out of their element, they have no idea what they are doing, but they do have spirit and are willing to learn how to get it right. They would practice shaving on themselves before daring to try on you, and would look for advice from fellow friends. They would get you your favorite soup, help you with tasks you struggle to do with yourself, be your best cheerleader: Yukimura, Mitsunari, Keiji, Ranmaru
And just like with the rest, they will spoil you as well. These are the spirited types that due to their love, they will try their absolute best to become the best caretakers they can be, which I find very endearing and sweet.
#ikemen sengoku#ikesen#ikesen motonari#ikesen shingen#ikesen hideyoshi#ikesen kicho#ikesen yukimura#ikesen mitsuhide#ikesen kenshin#ikesen sasuke#ikesen kennyo#ikesen nobunaga#ikesen kanetsugu#ikesen keiji#ikesen ieyasu#ikesen masamune#ikesen mitsunari#ikesen yoshimoto#ikesen ranmaru#Ikesen hcs#ikesen headcanons#ikemen sengoku headcanons
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I have a character who's a water fairy and is blind. She can fly, manipulate water, walk on it and âfeel through the waterâ? As in feel the form and state of the water sheâs controlling (the waterâs temperature and pressure; the shape, weight and approximated texture objects in the water (but only the part of the object thatâs in the water)) without touching it. How do I avoid the âdisability negated by superpowerâ trope?
Hi! I think my biggest question here would be why doesnât she just touch the object directly instead? What benefit is to be gained from examining the water around it instead of simply putting her hands on the object itself? Touching the object directly would likely give her much more detail and precision the vast majority of the time except in instances where touching the object directly isnât practical. I would suggest having her use regular, real life non-visual techniques to make sense of objects where possible, and have the water powers act as a secondary accessibility aid she can lean on if it is a situation where she cannot use regular, more effective techniques.
I love the idea of a blind character who has powers that arenât connected to blindness, so the idea of a blind character with water powers is cool to me. I would be careful just how much she can âseeâ with these powers though, because what you donât want to do is stray into the blind seer territory. I would suggest not making her able to âseeâ so well through these powers that she no longer needs to use real life blindness techniques or a mobility aid. She should still functionally operate as a blind person, still needing to make use of alternative non-visual techniques to navigate and get things done the majority of the time. These powers should not give her so much visual assistance that she can functionally pass as not blind at all much of the time. They shouldnât be so strong that she can build a near perfect 3D mental map of the space around her that is so good that she rarely needs a mobility aid. That leaves the character feeling like they are only disabled occasionally when it is convenient.
Iâm not sure how much of this story takes place underwater and how much of it takes place on land, but I would love to see this character still make use of a white cane when she is not in the water. I feel like using a cane underwater might not work that well, so if there are any other blind people who have ideas on underwater mobility aids, please feel free to comment! It might be a situation where it makes more sense to use a guide animal underwater, but I would also really really love to see peoples ideas for underwater mobility aids to replace the cane, as well. Or even just thoughts on how a person could still use a cane underwater.
I would also suggest making sure that her ability to perceive her surroundings with these powers is not much stronger than that of any other sighted character with the same powers inside the same story setting. It makes perfect sense that she as a disabled person would learn to pay more attention to certain parts of her powers that sighted people with the same powers might not, because it would help her understand her surroundings and act as an accessibility aid, but the important part to note is that these should be skills that any sighted character with the same powers could theoretically learn just as well if they put the same amount of focus and work into it. She can use her powers as an accommodation, but she should not be so far ahead of every other sighted character with the same powers that she crosses into a whole new level. That crosses the line of realistically learning to pay more attention to certain things and becomes something that classifies her as âotherâ and fundamentally more innately powerful than everyone else with the same powers, which becomes problematic.
Try to model it after how it is in real life. Real life blind people donât suddenly have heightened hearing or smell like dogs, but we do learn to pay more attention to our ears and other senses than most sighted people do because it helps us as an accessibility aid, but any sighted person can learn to be just as good at it as we are if they work at it just as much. And it takes real work, rather than just being some sort of natural trade-off.
In order to help readers understand that she is not more superhuman than any other character with the same powers, I would suggest putting in sighted characters with the same power who have learned to gain similar information to what she has learned to gain from her powers. It doesnât have to be exactly the same, but it should be close enough that a reader can understand that it is a skill, not a naturally heightened extra sense just for her because sheâs blind.
I would also recommend putting in other blind characters who do not have powers that can give them some extra sensory input as an additional accessibility aid. They donât have to be major characters in the story, but it would be a great way to help readers understand that blind people can still exist in this world without having sensory augmenting powers and can be just as happy and comfortable with their lives as blind people as this character can. Disabled people almost always know other disabled people, so itâs not unrealistic or shoehorning, either. Just as it was revolutionary and deeply important for me as a bisexual person to find other queer people, it was also revolutionary and deeply important for me as a blind person to find other blind people. I always recommend giving your disabled characters other disabled characters with whom they have found community, because it is vitally important and empowering, but I think it would be extra helpful in this case to help readers understand that blind characters can come in all kinds of flavors and donât have to have sensory augmenting powers to be in stories.
I think it would also be super important here to make sure you show the character using other non-visual techniques that use regular old senses that they have learned to pay more attention to, as well. That would help readers understand that a disabled person is going to do that in every aspect of their life, and that powers wonât be the ideal solution for everything. It will also help them understand that she is just Learning to get more information out of her powers the same way she learns to get more information out of her other senses, meaning that the extra information she gets from these water powers isnât much more fancy or augmented than what she can get from her ears or her hands. The powers should be just another tool in her toolbox alongside all the other regular ones.
Overall, I really like the direction you are taking this character in so far, and as long as you donât make these powers so good that they can replace mobility aids or other frequent non-visual techniques, I think it is a cool concept and a great way to show how a disabled character can have powers that they have learned to gain more information out of as accessibility aids without turning them into disability negating super powers. I would be super interested to see what you do with this character!
â Mod Lane
#mod Lane#blindness#writing blind characters#anonymous#disability negating superpowers#assistive technology#magic aids#fantasy setting#disability erasure
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it's funny, but I just realized I was just discussing yesterday with a friend what specifically always unsettled me about the animated Mario head from Super Mario 64- that whole kind of hard to describe tech demo feeling to it (which I believe it originally was??? don't quote me on this) and being motion captured with very basic/rudimentary methods, and when you really think about it, you can sort of feel it
i feel like CHOW! totally hit the nail on the head for that exact feeling for me- I know you cited PSX & Xbox as your goals (i 100% see it in the aesthetic choices especially!!) but I love just how even without the glitching, it captures perfectly that sort of feeling that I think either leaves people feeling endeared or creeped out- but very very genuinely, like, perfectly gets across that concept of a programmer making a cool bit of advanced animation/interactivity tech at a time where it was still new! i adore that so much
OH MY GOD YES!!!!! i probably don't even need to confirm it, but yeah CHOW! was pretty directly inspired by the mario head. (i also cannot thank you enough for adhering to the manual's stylization of CHOW!).
the mario 64 head is an incredible thing to me, both in terms of it being a silly tech demo, and it being endearingly terrifying. the animations alone are a bit awkward looking and technologically stiltedâand like, there's no way to avoid the fact that it is explicitly an entity of endless body horror, because. it IS. it was designed to be stretched and warped and deformed by small hands just learning to use the n64 controller. yet it remains such a fun and fascinating thing... we have the technology to do terrifying things to mario's face, so we will. it's an inevitability that we can, and should, embraceâthat is the message mario 64 sends. or it's not and they just wanted to have a goofy interactive title screen with silly expressive animations. who knows!
i think we need a new term for this kind of endearing creepiness. "ugly-cute" is a widely recognized notion, but 'ugly' â 'uncanny'. i propose uhhhhhhh. "uncandearing". actually that sucks nevermind. BUT IT'S AN EMOTION I TREASURE REGARDLESS OF IF I HAVE THE WORDS FOR IT. it's something particularly present in older technology; the rudimentary tools and strict limitations on what can be created that leads to this uncanny, stilted strangeness. it gives the impression of something trying so hard to be appealing and friendly, but it's just breaking at the seams from how much effort it takes to do so. thus becoming 10000x creepier than it was initially. and 10000x more endearing, too...?
another famous example of this is the IBM computer singing daisy bell. it's just so cute to see time and time again that people will endlessly innovate in order to imbue technology with bits of humanityâby expressing artificial emotions, or silly virtual interactions... of course, it's not quite human enough to feel completely real, and not quite not-human enough to feel, y'know. not creepy. but it's TRYING its BEST.
at least for me, i don't think it's a harsh split between perceiving it as endearing or uncannyâit's a bit of both, and each amplifies the other. i intended for CHOW! to be the most viscerally repulsive thing ever brought to 3d space (and i'd say i succeeded to some extent), but as i was animating, it inexplicably grew on me? to the point where i actually felt a little upset, like, peeling its skin off after it 'glitches out'. though it was a bit uncanny before, at that point the veil is entirely removed, and now it's not really even alive enough to be uncanny in the same way.
i hate CHOW!. i would also die and kill for it. these are two emotions that exist at the same time, and i just have to deal with that.
#i imagine the developers of CHOW! had the same weird protectiveness over their awful entity. hence the terrifying anti-cheat consequences.#like they've put so much money and time into this awful thing. and it sucks. and people want to feed it poison.#but after being around it for so long they just CANNOT be convinced that it's not cute and appealing#but on some level they know. they know people hate this thing. because they kind of hate it too.#this dissonance becomes anger and this anger becomes at least 500 bricked consoles and demolished save data.#and that becomes an entire development team losing their jobs. this is the power of CHOW!'s wrath.#ANYWAY.#another favorite piece of old interactive technology is fin fin. he is so stilted and silly and sings the most haunting melodies for me.
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Developer Interview: Level Designer
Have you ever wondered how Goblin Stone levels were created? If so, then today we are taking a deep dive into the exciting world of level design with our Level Designer/Game Scripter, Daniel. Get ready for some insider tips, behind-the-scenes glimpses, and a whole lot of inspiration! So buckle up and let's get started on this Designer Devblog!
Daniel is responsible for creating content for game levels using Unity 3D and implementing environmental events and level loops to make the world come to life.Â
Letâs hear what he has to say about his work.
How would you describe your experience working in Orc Chop Games as Level Designer/Game Scripter?
It was quite daunting at first, as this is my first time working in a game design related role. The responsibilities were fresh to me, and because I had no previous experience, I had to learn new things from scratch and experiment. To be honest it was quite tough, but it was also fun.
What inspired you to become a level designer?
It was quite daunting at first, as this is my first time working in a game design related role. The responsibilities were fresh to me, and because I had no previous experience, I had to learn new things from scratch and experiment. To be honest it was quite tough, but it was also fun.

What is your thought process when designing a level? Where do you find inspiration?
One thing I usually do is to look at my surroundings. Youâd be surprised that even the things on your desk can make an interesting level with a little imagination and creativity.
Imagine this scenario: Think of a miniature version of your character. Your character is at the bottom of your desk, and the goal is for your character to reach the top of your desk.
How will your character accomplish this goal? What obstacles will your character have to go through along the way? This is the fun part, because you as a level designer have to solve these problems.
Maybe your character can climb up a wire dangling on your desk. Or maybe there are other objects in your room that are low enough for your character to reach, and then those objects can be used to reach other objects. This is the mental exercise that I usually do on a daily basis.

The level beats depict the major events and activities that the player will engage in, as well as how these will be spaced out and timed throughout your level.
How do you work collaboratively with developer, artist, producer and community manager in Orc Chop Games?
Communication is key. In times when I need a software tool that will help me work more efficiently, I ask the developers for it. If I need guidance on how the level should look like and how it can be easy on the eyes, I ask the artists. If the community managers need clarification on some features in the game, I can answer because Iâve conceptualized some of those features as well. And I give updates to the producer so that he can keep track of my progress.
As both time management and organization are important skills within this profession, what techniques do you find useful when working on Goblin Stone?
Learning to seek help. I understand that I donât have the best ideas or the best judgement for my levels. Which is why it is important to perceive how others see your work. Most of my teammates know a lot more about the game than me, so it is important for me to learn not to shy away and ask for guidance.
Scene design for Unique Scenarios
What's the hardest part of designing levels for Goblin Stone?
Itâs one thing to make a good level, itâs another thing to make a good level using recycled resources. Assets take time, and coding takes time. So to reduce work loads on other departments, there will be times where you have to make do with assets you already have. Iâve had cutscenes where I plug in animations from a Human to a character of a totally different race, and somehow made it work. It really pays off to be resourceful.
Before we wrap up this interview, is there anything you'd like to say to our community and aspiring level/game designers?
Thank you so much for supporting our game. It means so much to us that you support our game the way you do, and I am extremely grateful for that.
As for the aspiring game designers/level designers out there, just understand that if you yearn to be in game design, my advice for you is to get out there and interact with other people in the industry. Never underestimate the power of connections, because youâll never know who can help you get an opportunity.
To be really honest with you, I was lucky to even be here. Itâs not an easy industry to get into, but if your passion is strong enough, youâd be surprised at how far that passion gets you. Itâs hard but not impossible.
#goblin stone#indie developer#indiegame#goblins#roguelike#rougelite#concept art#pc game#rpg#goblincore#monsters#fantasy#steam games#Steam#pc games#level design#game design#devblog#gamemaker#indiedev#gamedev
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Offer Genuinely ~ That is ART #5D ART
#5D entertainment
#5DMavericks
Bringing art, bringing your own unique genius is pivotal and I inspire all through my posts to watch more interviews of those you admire and the craft they bring and seek into the authenticity of it; seek out higher vibrational role models and look in places you did not think you could find inspiration - it really is everywhere and our tribe, our human collective family is so inspiring -
I bring forth many great geniuses that are star seeds, knowingly or unknowingly, they bring a unique quality that is simply unmatched and could never be copied or falsified - they simply are pure, raw, genuine, and have the confidence, learned and through many hard lessons to not conform and not follow the 'being led by conglomerates' that want what they want and design you into their agenda - some stay and leave, and loose alot for their commitment to their craft; that is longevity - and oftentimes, make comebacks later in their career and to not get so obsessed of the superficial and what the outer thinks, or rates, for you to survive and continue to carry enough self love and sense of self to keep going

5D art is to keep navigating your own authentic view and vibe and stand confidently within it and it you - it is a constant unveiling and unraveling of talent - to speak, offer, and know there is no failure only play and see how certain things feel;
Will Ferrell, made it to his comedy breakthrough by acting like a cat to an empty room of basic film crew; to act like a cat, on the floor, by being the most silly version of his interpretation of a cat, and if you watch him, it is hilarious and none would have had that weird and strange off the cuff unplanned experience and where he is today still stands - never watching his own offering, and knowing, all is good, it is what it is, we are here to have fun!
youtube
Success can be fun, and know never let the disgruntled ones that judge and bring you down to want you to fall to their 'I will break you and your sense of weird self' projections, comments, and hate spells, or work to derail you - because they are simply being triggered by their own feeling of being lost;
That is ok - life is a journey - and you never know when someone will wake up over night after a lightship healing over the sleep time, and be a new person the next day and you perceive more loving people before you - to want to play too - you invite those energies in;
There are some mavericks of art, crafting the beauty of interaction - that is the genius of Jerry Seinfeld; he is a master at the navigation of interaction, to see anything from a detached space, and offer entandra's and euphemisms that simply tare a strip to that funny bone everyone has; the ridiculousness of systems, conformity is a specialty of his that will be seen in all of his work; he very subtlety offers such and paints human, corporative images that are simply as silly as it gets and this is our life?
Too funny - he is a genius and it is his craft; he takes it with great pride and also humbles himself to 'I don't need a trophy for having fun' and will always be that portal through which not only be a fantastic entertainment maverick and guide to a new generation of viewers, and talents, but to also understand human - navigation and how to make it a little more light and connective -
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There is alot to that #5Dentertainment is how and what we will be seeing more of as trending into #5Dreality -
It will not contain 5D big brother house shows - that will not be on new earth - very valid, but the wounding is so evident and our needs, desires, and honouring of spirit will simply not resonate and nor would spend a penny on such, or the billion $ porn industry and underground black web; all will be shifted to another version of 3D earth in which all that choose not to lighten up, heal, and go within, own who you are and respect energy, human connection and engagement - all systems, and all entertainment, all politicians will be asked to level up and get right -
Our consciousness, intelligence, and the unravelling of integrity to get to integrity begins now - and there will be profound shifts in all industries to align - it can be done and done with grace, integrity and honour to the craft the divine genius within - that all possess and yet few have staying power because the healing and self direction and discipline fades to the superficial getting and taking, and showing what you are truly not -
Knowing who you are is pivotal in all levels of our social re-alignment -
Seek out the new creative masters and listen, practice, create, and inspire anew; all is changing and be ahead of vibe -
5D is the genuine genius - how to navigate the uniqueness and hilarious manner in which we grow, expand, learn, humble ourselves and live in this space - can be fun,

Jerry, like most have to navigate all social situations, and his confidence to stand and act silly, dumb, in front of millions had to be trained; it was not his personality - he learned this - that is his talent being honed and is entrained through excitement to see new, create new; go beyond with integrity to the craft -
Intend today for your own authentic creative offering - what is your creative genius and how can you practice confidence to not care what outer think, or care about your offering;
As we awaken; we will become more aligned to integrity and genuine authenticity - that is the path of awakening; offer purely who you are and that is a craft -
#jerryseinfeld is one of those geniuses
Bring Confidence to you with intention, aligning with your unique truth and creative offering -
There is divine art in any situation and how you authentically navigate it truly is genius!
Blessings and remember to laugh today
Joanna
#art #creativity #5Dcreativity
#willferrell #5Dentertainment #5Dnewearth #5Dreality #5Dcomedians #funny #healinghumanity #rewsystems #authenticity #creativeart #5Dascension #ascension #consciousness #alignment
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â€ïž - â My Love,  is actually my Twin Flame â - â€ïž
â â â ââ â â ââ â â ââ â
â My Love,is actually my Twin Flame â
              ---written by: đŠ Zayn Whyaeipi đŠÂ
                                       8/27/2021
A Twin Flame, (Yin & Yang) often known as a "mirroring soul," is an intense embodiment of connection which is believed to be a personâs other half.
Itâs based on the belief that one soul can split into two bodies. A twin flame connection will be both challenging and healing, which has been one of the significant aspects. The love story with twin flames created in the stars (literally). From their previous life experiences to their early physical meeting, and indeed throughout the turbulent stages of their relationship, everything about them was destined on a soul level.
When twin flames meet, either or both of them may be in a relationship with someone else. We refer to this person as a karmic partner. Usually, the Divine Feminine is single, while the Wounded Masculine is in a relationship with another (karmic partner). It can, however, happen in any circumstance. A teacher is the karmic mate of the Wounded Masculine. His/her job is to help the Wounded Masculine prepare for the Divine Feminine.
There will be a significant difference. If you represent the lighter side of the TF (Twin Flame) or the yin and yang dynamic, your light will shine on your twin flameâs lower shadow aspects that are living in that darker, denser energy, as well as the things that your twin flame does not want to face and the things that your twin flame is repressing. The Universe uses the karmic for the highest good of the TF (Twin Flame) Union.

( Image source: https://theworkingsinglemom.com/experiencing-tower-moments/ )
The Wounded Masculine may take a long time to settle this karma and part ways with the karmic partner because of soul/karmic contracts (lessons to learn). This is because karmic energy is heavy, and that he or she is still dealing with it. Itâs a powerful sign that he/she further needs healing. Therefore, it shows that he or she is in his or her wounded masculine.
As a result, thereâs a good chance things will turn messy. Many wounded masculines will have to go through "tower moment after tower moment" (a period when everything seems to crumble apart) before they fully discover what is best for their highest good.
As twin flames, the energies that come from third parties have a direct impact on their connection. For that matter, all relationships are affected to a degree by third-party or outside energies.

( http://www.thelesbianmafia.com/home/wp-content/uploads/feminine2.jpg )
Many times, the DM doesnât value the relationship the way DF does. The divine masculine has repeatedly overstepped divine feminine boundaries. Breadcrumbing could also have endured by the Divine Feminine out of desperation energy to unite with her wounded divine masculine. She may have allowed deception, lies, and deceptive behaviors. Perhaps she put up with his/her back-and-forth with his/her karmic partner, anticipating s/heâd change his/her mind and choose her/him.
However, once the Divine Feminine has fully awakened, her intuition is so precise while sheâs on the verge of healing. She understands she is worthy of becoming the only one in her divine counterpartâs realm.
The Divine Feminine will eventually realize that she is worthy of someone who recognizes both her greatness and her worth.
She desires to be with someone who treats her with love, respect, honesty, truth, and tenderness on an equal level.
She won't put up with anything less.
She isn't accessible for such nonsense.
It's a matter of all or nothing.

( Image source link:Â Â https://www.pinterest.com/pin/855050679224598923/Â )Â
We perceive the spiritual dimension as the need for: life's meaning, purpose, and fulfillment;
We know it in the spiritual realm as the ascent of oneâs consciousness.
How many Spiritual Dimensions are there?
-3rd Dimension: "The Realm of Pleasure"
The 3rd dimension, We see physical things in our reality that take up space in the 3d or third-dimensional mind. Besides 3d and 5d, several physical objects can appear in 4d and 5d. Since we believe what we see, we believe the 3d only exists because of cultural indoctrination. Itâs really restricting and prevents your mind from expansion.
* Ascension of conciousness involves :
(Materialism, Victim mentality, and Control, Status, Ego association, Service to self, Fear-lower emotions, Linear thinking  )
-4th Dimension: "The Realm of Time "
The 4th dimension connects the third and fifth dimensions. We know this dimension as spiritual awakening, and it begins through meditation to open the heart chakra. You can feel present in this realm by placing your hand over your heart. If youâre ever in 4d, youâll notice that youâre quiet and still inside. You will feel happiness, love, and gratitude. As a result, in order to ascend from the 3rd to the 5th dimension, you must first go through or have at least experienced the 4th dimension.
* Ascension of conciousness involves :
(Understanding, Aligning with purpose, Synchronicity, Seeking answers, conscious being, more compassion, more connected, expanding consciousness )

( Image source link:Â Â https://www.pinterest.ph/pin/514465957427019990/Â )
-5th Dimension: " The Realm of Unconditional Love "
The 5th dimension is the dimension of love. You are in the space of unconditional love. To be in the area of love and light, you must remove any mental or emotional blockages such as fear, rage, jealousy, hatred, guilt, suffering, and so on. It is a very pure sort of love in which there are no boundaries to love. Telepathy is known in this dimension. Time overlaps, giving the impression that everything is happening at the same time.
* Ascension of conciousness involves : Â
(Service to others, Purpose based, High Frequency, Abundance, Unconditional Sharing, effortless, Universal knowledge, aligning with the divine, authenticity )
As your soul sought answers, your ascension process began. Your Higher Self is well aware of this, and it is their responsibility to reveal it at the time when you are ready to have your Twin Flame experience and accomplish the ascension process. The Twin Flame experience is something that not everyone has chosen to have in this lifetime.
In this lifetime, not all twin flames are destined to meet. This all depends on your original soul contract and what you both agreed to learn and grow on a soul level.
Our emotional wounds are best provoked by our twin flame. This is because they are a part of us, and we are a part of them. Do not confuse this as being triggered, Twin flame triggers only lead you to a higher understanding of the connection.Â
They experience similar wound patterns, and that they are our mirrors, revealing us what we require to heal. Ultimately, twin flame connections assist each person to heal through any difficulty. Youâll probably have a lot of soul mates. Soul mates are about completing each other. This is in line with the idea that with every expansion, some level of tension is to be expected, but then thereâs only just one twin flame. Â
NOT EVERYONE FINDS THEIR TWIN FLAME, BUT IF YOU DO, IT HAS THE POTENTIAL TO BE A TOTALLY LIFE-CHANGING KIND OF LOVE.Â
(Â If you are reunited, your relationship has the potential to be once-in-a-lifetime. Nothing will ever be the same. )

( Image source link : https://dakotaearthcloud.com/product/marriage-sacred-masculine-divine-feminine/Â )
The Divine Masculine counterpart is usually the one who awakens her (Kundalini activation). This can happen when two people communicate and are physically close to each other.
The Divine Feminine, triggers awakening in the DM, in a slightly different way and usually over a period of time. They intensify the divine masculine to connect to the Earth, nature, and the divine.
When your twin flames connect, they forge a connection that both grounds you to the Earth and to nature, as well as opens you up to higher beings and spiritual worlds.

( Image source: https://shop.cosm.org/products/oversoul-poster )Â
The divine masculine and divine feminine, are both represented in twin flames. Both masculine and feminine energy exist in everyone of us. These energies have a significant impact on how we present ourselves in the world and in our interactions. Work, social expectations, trauma, past relationships, and other factors can lead this energy to be misaligned with our inherent nature, resulting in unnecessary tension, distance, and isolation. In addition, there is still a Divine Feminine and Divine Masculine polarity in same-sex couples.
Masculine qualities: Logic, Reason, Action, Firm, Survival, Loyal, Adventurous, Rational, Strength ( Highlight: analytical, competitive, and logical. )
Feminine qualities: Intuition, Nurturing, Healing, Gentle, Expressive, Wise, ,Patient, Emotional, Flexible ( Highlight: connection, emotions and flow. )
After the honeymoon stage, "you or your partner will be the one discovering unlikable characteristics, which will trigger anxiety, potentially causing the relationship to fall apart. This resemblance to a mirror is partly responsible for many of the dramas youâll possibly experience with your twin lover. "Anything weâve spent our lives ignoring or rejecting is suddenly in front of us," As you get to know each other, you may discover that you share the same traits about your upbringing, including being abandoned, or that you attended many of the same places at the same time.
About two years ago, number synchronicity started appearing for me before I met my twin flame, but I do not know what they are or what they imply. Then, for a week or two, this woman caught my attention because of an interesting event. Our meeting provoked my Dark Night of the Soul, which started the beginning of my (true) awakening journey, although I was in my pre-awakening stage when we met. After meeting her, (my twin flame ) I felt shivers down my spine. Itâs bizarre on a cellular level. Itâs as though Iâve known her throughout my whole life.
I felt a tremendous connection with her. Iâd never really had anybody else before, in ways that I still canât entirely verbalize.
I instantly recognized her as my wife when I met her, because I could hear those voices inside my head insisting that she was my wife in a previous life and will continue to be in the future. To be honest, I felt an immediate sense of peace; it felt as if I was her home. When my twin flame enters my life, I experience an immediate sense of relief, without knowing why.
The best part about having this kind of connection is having a home with somebody who embraces you for who you are on the inside and allows you to be entirely yourself. Everything clicks, whether youâve been wearing make-up or just havenât showered in days, and you couldnât imagine having it with anyone else in your life like you do with your twin flame.
With my twin flame, her strengths are my weaknesses. We both help each other maintain a sense of equilibrium in our lives. Theyâre the sweet to my spice, the black to my white, and the yang to my yin. We are mirrors of the same and reflect each other's light or darkness, and this is why, at times, it becomes so difficult. The connection seems to match into my life, and you know it is genuine. It is the most beautiful and magical experience, and by far the greatest gift I could ever receive.
If youâre like most individuals, youâve spent a significant amount of time praying and hoping for a meaningful relationship to appear in your life. You may not realize immediately that the person is your twin flame, but as soon as you do, youâll stop seeking unrelated friendships and romances.
You know itâs important when your twin flame emerges. Now that theyâre in your life, you feel like the wait is over.
When sheâs with me, she makes my world feel bigger. When my twin flame and I are together, life opens up in various ways.
Whatever it may be, this mutual encouragement inspires you to expand your horizons by challenging what you previously believed to be impossible. We may have doubted our ability to achieve our dreams in the past, but today you know you can achieve what youâve set your mind to. Perhaps because the twin flame energy has pushed us to it.Â
Once you know your twin flame has your back, you can move forward with confidence and theyâll know they have your support with everything. You can strengthen yourself emotionally and spiritually. Theyâll improve as a person in perfect sync with your personal growth. You balance each other. You also help them stay aware of the world. They change as you do. They are, in many ways, your other half.
Your twin flame is the male or female version of yourself.
- End
â€ïž
All the Love - L
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replying to some asks - lots of weird preachy art advice. just trying to cram every sophomore year art school lecture into my blog
ANON, PLEASE SEND ME A PICTURE OF THIS..........................
glad to hear it!!!! I always love to see sketches from other artists but somehow when I post mine I feel like itâs just...cheap? like its not ââReal contentâââ LOL... but if even one person likes to see it thats all I need to hear
very interesting question, thank you for being specific because that makes it a lot easier to answer. This is going to kind of sound like what every other artist tells you but
1) Go to figure drawing classes/sessions! I know weâre in the middle of a pandemic right now but actually that might even make it easier to find because a lot of figure drawing sessions are being held online atm! Anyways, I cannot possibly overemphasize the importance or studying the human form from life. Itâs something that artists spend their whole lives studying and still learn new things about. Nude figure sessions are far preferred over clothed ones especially for beginners but, really, any practice from life helps. Whenever you draw from observation, make sure to step back and really look at your model and then your drawing. What discrepancies do you see, what feels like its missing, where do you think you can improve, etc etc. developing a critical eye is crucial.
I think figure drawing classes are the best method by far but theres plenty of other ways to get the practice in. I do a lot of cafe drawing and drawing on public transport, personally. Drawing from life is vastly preferred over drawing from photo reference because the human body is a living thing and conveying it properly means understanding 3D space and gesture and movement, all things that are easier to perceive irl. A lot of artists draw from dance videos on youtube to at least get the idea of movement even if itâs ultimately from a 2D screen. Recently, Iâve been drawing a lot from rock climbing videos on youtube!
because theyâre climbing you actually get a lot of interesting angles LOL... good study of pose-to-pose relationships too, actually..
2) Practice dynamically. If you can develop the eye to figure out where your drawings are lacking, you can practice with those weaknesses in mind. If you realize you donât really understand the structure of a foot or the back of the head or the back when itâs arched, look up references and practice those things specifically. Sometimes itâs not in the specifics but the general - if you realize you have a hard time proportioning out the figure, draw guides for yourself and set goals to draw proportions before details. Stuff like that.
3) Box Trick. This is just the simplest way to get a set of guidelines down for perspective on the human body the same way you put down guidelines to figure out where the eyes sit on the head LOL.
but hereâs something to keep in mind regardless: perspective is a game. Youâre tricking the eye into thinking something is close or far when actually its just sitting on the same 2D plane as everything else. You can do the math and make all the guides you want but at the end of the day its either going to look convincing or its not. And being convincing is a lot less about being accurate and a lot more about confidently selling your point. So donât sweat the calculations of proportions, make hands or heads or feet as big as you feel is right and trust your eye and your gut over your brain.
Hi, yeah sure go ahead! As long as you link+credit me, I donât mind my work being used for non-profit purposes. Especially fanart like.. I donât even own these characters LOL. Just, if you edit my art, please donât use it to perpetuate like...hate speech or even edgy politics... unless they are edgy politics I have explicitly endorsed LOL. If youâre ever on the fence abt it feel free to ask, of course!
TYSSMMM yeah ideally I guess its just ? group therapy LOL? I feel like actually Ryuji, Akechi, and Haru are characters we see very rarely interact and when they do they seem very alienated by each other?? So I think it would actually be great for them to chat LOL they have a lot in common especially the fondness for direct action.
VERY NICE THINGS TO SAY TYSMMMMMMMMMM
I guess since I was old enough to hold a crayon? Doesnât every kid draw?Â
But if you mean when I started seriously drawing and trying to get better.. I guess I started carrying a sketchbook when I was 12-13 years old and Iâm turning 25 in a couple days so itâs been 12-13 years about. I donât believe that years have any huge bearing on art progress though. You can be drawing for 50 years without ever deepening or widening your skill set, if you stick to the same old patterns day in and day out. Similarly an artist who is proactive with learning new skills and targeting their weaknesses can improve in leaps and bounds in a matter of weeks.
The style I currently use for painting, I only really started using.... about 3 years ago? When I was a senior in college.
but i wouldnât say Iâve âââmasteredâââ it and I doubt I really ever will because I donât think thatâs the point... Iâm constantly changing things depending on how I want a painting to look or the way I want it to feel... or how I feel on any given day LOL
the thing about art style is I donât think itâs actually something you have to work on or âfindâ. An artist should change the way they draw depending on the subjects or techniques they want to explore. If I wanted to convey comedy, Iâd draw characters differently from how I would if I wanted to portray drama. And if I wanted to focus on lighting Iâd paint differently from how I would if I wanted to focus on the details of the human form. When I was drawing a lot of digimon fanart earlier this year I drew differently from how Iâm drawing now while putting out a lot of persona 5 fanart LOL - even when the content is similar the characters have different gestures and different tone that I convey through any number of things, proportion, rendering, edge definition, color range, etc etc.
as you experiment with techniques and approaches undoubtedly thereâll be some youâre naturally better at or more interested in than others. and i think thatâs what a personâs âart styleâ really is, the stuff that you gravitate to and come back to over and over even as you transform and explore.
not sure if that makes sense but.. thatâs my two cents, anyway.
yea hit me uppp dude [email protected] lmk what you want and Iâll give you a quote
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Space
How do we see space? As we move through the world we move through a volumetric space through time. 3D works occupy actual physical space. Architecture encloses actual space. A photograph can only hint to the spectacular feeling of space and volume.
How do we perceive space on a two dimensional surface? Here space is an illusion, for the images rendered on paper, canvas, digitally, etc. are essentially flat on the picture plane. Sometimes this flat picture plane can appear to be a âwindowâ into space.
In thinking about the previous Line assignment, a horizontal or vertical line can create space while a diagonal line is probably the easiest way to create depth on a flat 2D surface.
Ways to explore space:
Overlapping: When one object is positioned in front of another object, blocking its full view; this is called overlapping. The overlapping creates the illusion of space.Â

There is no difference in the size of the figures, but we understand their respective positions establish a sense of depth.
Dana Schutz
Position in the Field: Where things are positioned in the field of view also create space. Generally, objects that are positioned lower on the picture plane will appear closer than objects that are positioned higher on the picture plane.

Tom Wesselmann, Still Life #12
Image above: Nancy Gail Ring, Souls 2010
Size: The range in size of an object also creates space. Objects that are closer to a viewer appear larger than objects that are further off in the distance - this is something that we learn very early on in life.

Edouard Manet
Immediately we see the relative sizes of various elements and understand space is suggested. This flat picture plane becomes a window through which we see a 3D scene.

Narmer Palette
Hieratic Scaling:Â Size historically has been sed to denote some conceptual importance rather than to dictate spacial depth.
Amplified Perspective/Foreshortening: Amplified perspective is used to create a dramatic, dynamic quality. This occurs when an element of the composition is pointed directly at the viewer. The amplified area becomes the most eye-catching area of the composition. Everything else seems to recede immediately.


Andrew WyethÂ
Linear Perspective: Linear perspective is a complex spatial system based on a relatively simple visual phenomenon. As parallel lines recede, they appear to converge and meet on a n imaginary line called the horizon (or eye level). Consider a road or railway tracks that stretch off into the distance. Artist during the Renaissance first introduced the idea of a vanishing point on the horizon to convey this idea on a 2D surface. This is a way artists can reproduce what the eye sees.
There are several different ways to create space using linear perspective. One-Point Perspective, Two-Point Perspective, Three-Point Perspective.
*Again, perspective as an idea and technique is a human invention. It is a technique and tool that can be used to create an incredibly realistic illusion of three-dimensional space on a two-dimensional surface. Renaissance architect Filippo Brunelleschi is credited with inventing one-point linear perspective around 1420, which revolutionized painting and paved the way for naturalistic styles to develop as the Renaissance digressed from the stylized figures of medieval art.
One-Point Perspective: a mathematical system for representing three-dimensional objects and space on a two-dimensional surface by means of intersecting lines that are drawn vertically and horizontally and that radiate toward one point on a horizon line.
Rules of perspective: true shapes, vanishing points and horizon lines In one-point perspective, surfaces that face the viewer appear as their true shape, without any distortion. They are drawn using primarily horizontal and vertical lines.

Surfaces that travel away from the viewer, on the other hand, converge towards a single âvanishing pointâ. This is a point that is located directly in front of the viewerâs eyes, on a âhorizon lineâ (also known as an âeye level lineâ), as illustrated in the photo below (and above):
...and in photography.
Two-Point Perspective: Two-point perspective is the same definition as above except that the intersecting lines that are drawn vertically and horizontally radiate toward two points on a horizon line. This way we can âviewâ from an angle. This might feel more true to life.
Three-Point (Multipoint) Perspective: This type of perspective usually shows three sides of object (generally from above or below). Three-point perspective has three vanishing points (a third from above or below). This type of perspective usually shows three sides of object. This is useful to suggest ideas of height.
Atmospheric Perspective: Space is created through the change of value (light and dark) to show depth. As the value decreases toward the horizon line the illusion of space is created. This also creates a contrast in the composition.
This can occur graphically or photographically
Atmospheric perspective can also give the viewer a sense that they are floating or not help down by gravity.
Similarly, Depth of Field: (DOF), also called focus range or effective focus range, is the distance between the nearest and farthest objects in a scene that appear acceptably sharp in an image. Although a lens can precisely focus at only one distance at a time, the decrease in sharpness is gradual on each side of the focused distance, so that within the DOF, the unsharpness is imperceptible under normal viewing conditions.
The change in focus creates space.
The area in focus can occur in the foreground....
....or in  the background.
Equivocal Space: When two forms overlap and both are seen completely and This type of perspective usually shows three sides of object transparency is assumed. Spatial interest is increased by using transparency in many places so that forms can get interpreted (what is on top or behind) rather than the obstructions found with overlapping.

Dana Schutz

Andy Warhol
SPACE PROJECT
For this lesson your classroom practice will be instrumental in producing your homework project. In class we will do a digital story boarding assignment. Your class work will then be analyzed and translated into a Triptych homework project.
Creating Space Story Boarding Classwork
A storyboard is a graphic organizer in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. For the purposes of this class your story board will be used to create your Triptych homework project.
For todays classwork you are to conceive of a story or narrative. The visual progression of your story will be explored through the story boarding process. You can be an original story OR you can choose to re-tell an existing story. You must adjust your narrative so that you limit the story to SIX spaces.

In order to maximize your story and tailor it to this assignment you will need to potentially edit your story down - perhaps zoom in on one situation from the story. Each particular story board must also specifically apply one of the space creating techniques discussed in class from the above. You are to work out the story board options digitally using Illustrator. You must post each storyboard and describe what type of space you are intending to create.
As the artist you have complete and total control of all aspects of the story; the story line, characters, scenery, location, and events. If you are retelling a story that already exists in graphic, comic, animation or film form you can not copy or replicate any characters invented by another artist. This means that if you are telling part of Disneyâs Frozen you can not have a character that looks like Elsa.
You will have to invent your own character.
Homework: Space Triptych ProjectÂ
For the homework you are to re-imagine your narrative story board so that the main gist of the story is expressed in three still images (panels). Make sure you apply your space techniques into this project (this project is about space!). All three panels must be 50/50 digital to hand-ons and mounted on bristol. You must kill the white of your composition - fill your entire compositions. Finished work will be turned in for class critique and also posted to your blog.Â
No text: How do you convey a story through only image?
In order to understand the homework we first need to take a look at the definition of a triptych.
Max Beckmann, Triptych of the Temptation of St. Anthony,1937, Oil on Canvas
A triptych: is a work of art (usually a panel painting) that is divided into three sections, or three carved panels which are hinged together and can be folded shut or displayed open. It is therefore a type of polytych, the term for all multi-panel works. The middle panel is typically the largest and it is flanked by two smaller related works, although there are triptychs of equal-sized panels.
Robert Campin, and assistant, The Annunciation Triptych (Merode Triptych), Metropolitan Museum of Art, New York, about 1625-30
The triptych form began in early Christian art, and was a popular standard altar painting format from the Middle Ages onward, both in Europe and elsewhere, altarpieces in churches and cathedrals were often in triptych form. Renaissance painters such as Hieronymus Bosch used the triptych form. Â
Heronimus Bosch, The Haywain, Oil on wood 135 x 190 cm Museo del Prado, Madrid, Spain
Although strongly identified as an altarpiece form, triptychs have been also been created by Max Beckmann, and Francis Bacon among others. Modern triptych works have typically been developed as three separate pieces that work together. Modern artists have also altered the triptych by making all panels equal in size.
I would like you all to follow the modern version of the triptych format and make each panel a separate piece (do not connect them). You will need to decide how your triptych will function, will it be three equal size works or will sizes vary depending on your story.

Dustin Yellinâs âThe Triptychâ
For a detailed video montage:Â https://www.youtube.com/watch?v=2mYqky99i_w
Max Beckmann âDepartureâ 1932-33 Oil on canvas Triptych, center panel 84 Ÿ X 45 3/8â; side panels each 84 Ÿ X 39 1/4â The Museum of Modern Art, New York
Francis Bacon, Three studies of the male back triptych 1970, Oil on canvas, each 198x147.5cm Kunsthaus ZĂŒrich, Vereinigung ZĂŒrcher Kunstfreunde
Student Examples



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A Non-Audio Devâs Guide to Putting Your Sounds in the Space of the World
Spatialization is making your audio assets sound like they are actually part of the world, and not just playing concurrently to it. Having a noise play in a way we would expect it to is such a minor detail, but can really change how enveloped the player is by your world. It can even improve gameplay in a lot of ways, such as giving the player auditory clues as to what they should be doing, or letting you know where an enemy might be. In 3D games this might come across more obviously, because after all, we are used to living in 3D. But that doesnât mean that many of the following techniques should be neglected in other mediums. In fact, even a static game, such as a visual novel, can gain a lot from how itâs audio is placed in the world. The only difference is in the implementation. For the purposes of this blog post, I will be keeping it to ideas to consider rather than specifying how to do it. Think of this as a primer rather than a tutorial. If there is any interest in going into any of the topics more in depth, as always let me know.
Panning/Positioning
This is probably the most basic question to start with, what direction is the sound coming from? This is as simple as deciding how far right or left the sound will play as well as if itâs in front of you or behind. Again, this one is pretty straightforward, but if you see an explosion in front of you and to the right, you want it to sound like itâs coming from that direction. In terms of your game audio, this is achieved by the balance and timing between your left and right speakers (or more in multichannel situations). For example, if you only hear a sound in your left speaker, or mostly in your left, it will sound like it is coming from that direction. Similarly, if you hear a sound in your left speaker first, just before the right, it will also make it seem like the audio source is to the left.
Attenuation
Now, what about if that same explosion were far away? What if it were right next to you? Itâs going to sound different, and the way we control that distance is through attenuation. Try to imagine what it would sound like at different distances. Or if you are having trouble, pick any loud noise source and notice what happens are you gradually move away from it.Â
First, and most obviously, you will notice that the sound gets quieter as you move further away. In other words, the distance from the audio source determines itâs volume. However, that isnât the only thing that is changing. Higher and lower frequencies also travel different distances. For example, if you are very far away from the explosion, you might only hear the low frequency rumble from the sound. This means that similarly, you can also set how much of what frequencies you can hear from your current position.
Spread
Try walking slowly away from or towards a loud sound.  As you get further away it will sound smaller and more directional, but as you approach, it will sound fuller and wider. So how does this principle work in games? Letâs step back a second to positioning. We have already established that if the distant explosion goes off on your left, you want to pan the sound to the left. If you want to think of it as a spectrum, the sound would be one small point off to the left. But what happens if that same explosion was much closer? It would still be to your left, and therefore louder in your left ear, but the sound will no longer be just one small point. It will be perceived as wider and surround you, filling both your ears as opposed to just the one.
Occlusion
Up until this point, we have been assuming an unobstructed view of this explosion. But what happens if something is in the way? What if you are indoors? What if there were buildings in between you and the sound source? It will sound muffled. Again, this one is pretty easy to test. Just listen to something outside your house with and without the door closed. Youâd notice that whatever it is doesnât sound as crisp, some of the frequencies are diluted, and just generally comes across as duller. Every object between your player and the thing they are hearing is going to affect it in some way. Whether it is completely stifled, like listening through a wall, or only partly, as would be the case hearing something around a corner, it will have an effect that can add to the realism.
Reverb
Imagine you are in a long, empty corridor. You yell something and the sound bounces around, ringing out down the hallway. Then, you try yelling the same thing in your bedroom and the sound just stops. This is because some objects absorb a lot of the sound waves, while others reflect it back. That reflection you are hearing is what we call reverb. Since it is based on how audio interacts with the environment, every location in your game is going to have a different, unique reverb. It is not a one sizes fits all kind of thing. As youâre going about your day, listen to the way things ring out differently in different locations. It is especially evident in areas that are spacious but closed in.
Doppler
This is another one Iâm sure weâve all experienced. As an ambulance goes racing passed us, we perceive a change in the pitch of the siren. This is known as the Doppler Effect. While sometimes it will be more pronounced than others, whenever something moves past the player quickly, it is something to consider.
Timing
We all know the trick about counting the amount of time between seeing a lightning strike and hearing the clap of thunder.  This simply works because light moves faster than sound. So if your sound source is very far away, you might want to consider that principle.
Audio Source/Worldizing
Lastly, what do we do if the sound is heard from multiple different sources? If we hear someone speaking in person, or on the phone, or on a walkie-talkie, their voice will sound different. The way a sound is emitted is something that needs to be considered in some situations, especially with diegetic music.
That was a brief overview of some of the concepts you might want to consider when placing audio into your game world. One thing that didnât quite fit into a section but is still important is considering where your listener is. Do you want all these sounds to be relative to the player or to the character? If the game isnât in first person this decision can affect quite a lot. Anything you thought was missing from this post? Let me know and Iâll update it.  Anything you think is untrue, or too confusing? Iâd love to make the post reflect that.  I am posting this to help those of you who have asked me this question, as well as to better understand and learn from it myself.  So please, start a discussion!  If there are any other topics youâd like to see me cover, feel free to suggest them as well.
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22 Spiritual Things That Have Become The Norm Since 2012
Human collective is in the process of creating new reality and the New Earth, but first and foremost, embodying the new type of being that we presently perceive as the âNew Humanâ. Things are starting to take tangible shape right here right now. We are already observing the signs of what is becoming the ânew normalâ for many today.
We all know that 2012 was the turning point, the year of the âenergetic big bangâ. That year represents the moment within the infinite now when the ripple effect finally reached enough momentum to tip the mass consciousness scale, and to shift the course of evolution of our Planet from self-destruction to mass awakening. Yes, of course there were awakened people prior to 2012, but we have to agree that over the last six years the number of the awakened ones has grown exponentially.
My job as a Wayshower is to be a bit ahead of the game. To embody, live it and tell. Here are the 22 things that in my observation and personal experience have become a norm since 2012.
1. Meditation
Meditation is no longer âweirdâ. It has become an essential part of life. Daily meditative practice is as much a part of our routine as brushing teeth or eating. It is no longer looked at as a âchoreâ or yet another thing to do thatâs difficult to find time for. We now understand all of the numerous benefits and reasons for meditating. Not only that, we actually enjoy and look forward to it.
2. Good health
Good physical health and high energy are the side-effects that accompany the awakening process. The more awakened we are, the higher our frequency, the better the health. Good physical health and high level of energy in awakened community is no longer a surprise to anyone.
3. Amplified senses
When the pineal gland is decalcified and the third eye opens, all of our senses amplify from 25 to over 50 percent. It feels like the âvolumeâ of lifeâs experience is turned up. This has little to do with the state of the sensory organs themselves. We simply gain access to the mechanism that helps us experience everything around us in the whole new, more pronounced way.
4. Synchronicities
Synchronicities no longer surprise us. Strings of numbers, songs, people, objects, appearance of spirit animals, sequence of words, little personal magical pointers of all sorts that to our great amazement used to come into our awareness only once in a while, have now become a permanent feature of our reality. Synchronicities are simply a part of the tapestry of our everyday lives, similar to the little lines on internal maps we are following. They show up everywhere we look, constantly giving us clues and confirming that we indeed are on the right track.
5. Clear guidance and intuition
We are now accustomed to knowing the voice, or rather the feeling, of our internal guidance. The GPS of our intuition is on at all times. We no longer have to listen hard nor put any effort into receiving that guidance. It is here, it is present, it has become a vital part of us, leading us gently from step to step, from miracle to miracle.
6. Miracles
Miracles are becoming pretty common. We are observing all that used to be rare and âinexplicableâ happening every month, every week, even few times a week sometimes. On one hand we understand the mechanism and are getting used to it, on another, we are still mesmerized as these events often show up âout of nowhereâ and seem âunexplainableâ from any reasonable 3D perspective.
7. 5D manifesting
We are also getting used to instant 5D manifesting. This often ties into the category of occurrences that we still perceive as âmiraclesâ. Itâs when you really want something and it just shows up âall by itselfâ. No more super-human effort is requires, only alignment. Stuff âjust happensâ and in incredibly short time too. A lot of us might still be working on this one, but there is a solid number of people on this planet who actually got it. This is also called âbeing in perfect alignmentâ or living within our flow.
8. Ease of living
âBeing in alignmentâ or within our flow creates the ease of living. Those embodying the flow are living the lives of low drama, low stress and low suffering. They really do always arrive at the right place at the right time. Their co-creation of perfectly aligned reality is near effortless. Given that the whole human experience is about contrast, we still get some of the âdiscomfortâ too, but it is nowhere near what we used to experience in the past. If I had to give an average, I would say that the general ratio of ease to difficulty within the awakened community at this time seems to be about 60 to 40.
9. Freedom from fear
This includes trust in what is and freedom from the Matrix. We are no longer sold on blindly doing what we are told. We no longer live in fear of the system, nor the need to follow its rules out of fear. We have arrived at the state of being where we trust in the flow and the perfect alignment of things. We follow our inner guidance and the true calling of our hearts instead of prescribed ways of the system. Many of the awakened ones have gone mostly or even completely off the grid.
10. Inspired action
Given what we presently know and who we have become, inspired action is the only âto do listâ that makes sense for us to follow. Guided by intuition and the calling of our hearts, we know exactly what feels ârightâ to us and when. We also know that the thread of true joyful inspiration flawlessly leads us on our paths. It also effortlessly creates exactly what we desire for the highest good of our lives and the highest good of all. Inspired action anchors our missions into this reality paving the way of the New Human into the New Earth.
11. Co-creative responsibility and self-awareness
We have awakened. This means we have recognized and accepted ourselves as creators of our own experiences. We have taken responsibility for ourselves, our actions, our choices and lives. Through the process of awakening and intensive self-work, we have grown in every possible way and have become self-aware and conscious.
12. Change in relationships
We are noticing that relationships both with self and people in our lives changed. We have learned much about reasons and ways human beings behave. We have arrived at the state that allows us to receive and understand both others and self from the place of compassion, forgiveness and love. We understand the lessons and the growing process and we no longer operate from reactive space of judgment, blame and victimhood. All of the above makes us more balanced and peaceful in all of our relationships.
13. Authentic and telepathic communication
As we have learned to own our choices, being truly ourselves became easier too. This naturally leads us into open authentic communication. With those on the same wavelength telepathic communication is fast becoming a norm too.
14. Ability to feel, see and work with energy
Our senses and abilities are amplified, our third eyes are on, our DNA is constantly upgrading. We are now able to feel, see, work with, adjust and manipulate energy. We also know we too are just energy condensed. This knowledge has become a fact of life and no one is any longer surprised.
15. Sacred sexuality
Our entire approach and understanding of sexuality has changed based on what we presently know and have become. We are drawn to expand our experiences beyond the obvious and into the space commonly known as âSacred Sexualityâ. The old purely physical ways that did not involve understanding of human energetics are starting to appear more and more out of alignment.
16. Access to the subconscious
Our devoted meditative practice has given us a gift beyond any other: access to the âblack boxâ of our own operating system, the subconscious. We have become able to enter, understand and alter our previously hidden memories, conditioning and patterns.
17. Super-fast emotional processing
Letâs face it: if we are born on Earth and are older than 3, we require emotional processing. Thatâs just the part of the deal in this density. The good news is: with the access to the subconscious, our emotional processing is now easier and faster than ever. What used to take years, now takes days. We are simply cleaning the basements of our minds and freeing up energetic and emotional resources for new abilities, higher frequencies and knowledge.
18. Altered experience of time
Our perception of time has changed. How did the 24-hour day get so short? What happened to having that extra sense that used to know time at all times? How can three hours feel like five minutes? How can this morning feel like it was a week ago? How can a week ago feel like years have gone by? We are shifting within dimensions where time as a construct is either very different or does not exist at all. And we sure can feel it. We have also learned that we can work with and influence time.
19. Meeting people we know from âpast livesâ
We are recognizing people we meet for the first time. Not just one rare individual, but entire soul groups. We might experience the sense of dĂ©jĂ vu or have a full-on remembrance of our shared past or parallel lives with them. They might not look anything like what we remember, they might be in a very different role in our lives too, but âsomehowâ we remember that we know them and the knowing is absolutely certain. This is how our soul family grows.
20. Access to the âCosmic Googleâ
Suddenly we notice that we are able to pull answers to nearly all metaphysical questions directly from the quantum field of information. Sometimes we have to focus or meditate, sometimes we just instantly know. The answers come in telepathically and we have to translate them into brain-compatible format. This doesnât always work yet, and having access to this âCosmic Googleâ might still puzzle us, but the very existence of such access has become undeniable.
21. Multi-D Brain Upgrade
Not only our minds but also brains have changed. Human âhardware upgradesâ have been installed through DNA and third eye activations. Brain capacity is up and we now possess what is called âmultidimensional brainâ. This means having awareness of and processing different realities, densities, timelines and dimensions simultaneously while also being fully-anchored in 3D.
22. Active non-physical life
We have entered the state of being where countless aspects of our non-physical lives can be experienced in a way as real and present as our physical reality. Dreamtime has become lucid and conscious for many. Installation of âmultidimensional brainâ has given us awareness of infinite non-physical life outside of our immediate 3D world.
We have gained access to realms, other dimensions, parallel realities, ancient timelines, multidimensional aspects of our own selves, cosmic worlds. We can experience interactions with âotherworldlyâ, inner-Earth and non-terrestrial beings, elementals, consciousness forms; even with our own parallel incarnations in multiple, countless simultaneous timelines. The list goes on. We are now able to participate, visit, communicate, interact with and have non-physical relationships within the infinite forever way beyond our wildest imagination or best sci-fi.
Many would read this and say: sounds, familiar. Others would say: no thank you. Some might ask how to get there. All options are a conscious choice. We live in cosmic non-interference zone of free individual will, so our choices and intentions determine the course of our paths, how much we upgrade and what exactly we experience. We have the ability to âcustomizeâ our expansion.
If our intention is strong and we are willing to take all necessary steps towards our own ascension, while also maintaining clean lifestyle, high frequency and meditative practice, we will evolve into the New Human and ascend with others onto the New Earth. No one else can do this for us. The choice is really ours.
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June 2023 Energy Reading
Cards: Wisdom of the Hidden Realms
Music: Music of the Angels
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The Lady of the Gift (20) Body / Physical / Earth
Generosity, receiving, withholding
With our breath, thought and energy we can create and do create amazing gifts each day of our lives. And we tend to forget that aspect of our lives, that it is US that creates our lives. Yes, the Universe provides the building blocks, the infrastructure, some of the mechanisms, cast and crew, but you are the Director of your life. You are the one that decides how to use these amazing tools to create through your breath, thoughts and energy what you will do and create.
This also means how do you share your creations, gifts and abundance with those around you, to help maintain the flow, expand the energy and support those that need assistance.
Everyday be generous, giving to others through thought, deed and energy in some manner. It does not have to be outlandish, or over the top. It doesn't have to be expensive or just giving money away without a purpose or cause.
No, what it means is bless someone that needs that blessing. Pay attention to how you treat people. A smile, a mindful greeting, a helpful hand, all of these actions make a difference in lives.
But the most important thing you can share is LOVE. Sending love energy to anyone you come in contact with, being mindful of how you perceive them, think about them, focus on them. Do not look at them as in a judgmental state, but of a caring, compassionate state of mind. We all have our own personal demons to wrestle with that are not obvious to others.
Blow rainbow energy kisses out this month. Be light hearted to all you meet with a smile. Give something away to someone who needs it more. Each day, even if it is just 1 hour, 1 person, 1 space, make a difference in a generous and uplifting way.
The more you give the more you will receive.
The Arrow Master (10) Emotions / Feelings / Water
Hitting the mark, intention, detachment
This month your emotions, feelings, the flow of your experiential energetics will be on pointe, hitting your mark, being accurate and attuned to how you want to feel and experience life with.
You will find you will be more in your peace, joy and happiness. You will be more in the moment, feeling these feelings so deeply, filling you as a Spirit/Soul with such wonderful divine purity.
Each time you feel these deep wonderful feelings, stop, be very mindful and express your gratitude for them. Thank those and what is around you that help provide the energy for the experience. Feel that blessing energy throughout your body, letting the energy heal, help, fill you.
With that note, there are some baggage you need to clear out and let go in regards to emotions/feelings in general.
Remind yourself the following:
There are NO BAD (Negative, lower frequency etc.) feelings.
What you feel is real for you.
Other peoples feelings are real to them
Empathy helps us relate to others and how they feel.
Feelings are NOT behaviors.
Learning how to detach from a feeling does not mean you don't feel the feeling. It means learning how to observe the feeling and understand the feeling so you can respond, not react to the feeling.
We live in the 3d world. It is full of wonderful challenges, obstacles, frustrations, things that still will annoy, bother, sadden, depress, bring anxiety, even feeling lonely, isolated.
Learning to let these feelings just be, without controlling them, shunning them, stuffing them down, but breathing through them, acknowledging them, even if you have to say to yourself - I see I am feeling sad right now, do it.
Validating the feeling helps detach. It helps you start to allow it to exist, and acknowledge it, so then you can through different tools isolate, review and restructure the origin of those feelings.
They all start from an experience that we have a thought about.
The Rainbow Prince (26) Mind / Mental / Fire
Compensation, perseverance
You are surrounded by knowledge; Experiences, Community, Collective, Ancestral, Sol, Luna, Planetary, Solar System, Galaxies, Cosmic, Guides, Angelic, Universal, Divine.
Each of these energies have information, knowledge, guidance, to support for your growth, understanding and application of said knowledge so you can experience life here to the fullest possible level. It's right there at your fingertips, available 24/7.
However a lot of us, almost most of us question our understanding, application, even the knowledge itself. We are taught we don't know enough, don't understand enough, not smart enough, were not taught enough to even our knowledge is wrong, incorrect, or bullsh**.
We even give up - if we think we are always wrong.
When we do this, especially questioning our own knowledge, we give up our power, which also includes the ability to learn and expand.
This month, the energy focus is to practice practice, practice and practice more applying what you know, so that state of feeling a novice, or inferior dissipates away. It is also to stop questioning what comes to you, and just apply, and if it is not the answer to solve the situation, practice more.
REMOVE the JUDGMENTS!
It is like playing any instrument, you're going to make mistakes, but over time those mistakes become less and less if you are actively, and mindfully practicing.
Also make sure to thank the Energies that assist you in providing the information, guidance, and or answers. Gratitude goes a long way in keeping the flow going and open.
The Keeper of the Scales (38) Spirit / Spirituality / Air (Higher Purpose / Noble Cause)
Fairness, Balance
Yes, it is vital, important and incredibly powerful to continue your spiritual path, healing, growing, nurturing, vibrating at higher frequencies and flowing love.
BUT sometimes, a lot of time we end up disconnected in a way that is harmful and traumatizing ourselves again - I want to remind you that you are living here in a 3d world, as a body with a spirit. You are not in the 5d world only. The 3d world exists. It happens, sh** happens.
As I was writing out this section, I ran across a post from another spiritualist / amazing witch that I respect and admire a ton.
Dawn Bartos, owner of the New Moon wrote this, which says so elegantly what I wanted to write.
Our responsibility to our spirituality is a large composite for living. When we talk about our higher self we are aware that we are of greater existence and that even more exists for us to tap into for connection. How far are you willing to go before you are no longer grounded in this humanity we have been given? One cannot merely exist in the higher realms constantly. The results lead to a disconnect from reality in all aspects of our lives. Spirituality and reality can live side by side. So many get lost in the euphoria of being in the higher realms, and higher consciousness that others consider them "out there." They begin to psychologically mask their reality and this causes a spiritual spiral because when reality hits, they cannot cope or react appropriately.
If you find yourself in this state, get back to the basics. Check in with yourself and become aware of the moment you are in. Balancing your spirituality, relying on it to help with your life's actions and decisions is proper, however...
Spirituality is not an escape and should never be abused as such.
Ground yourself and come back to this life!
The other aspect we must be fair to others. Do not judge others where they are in their journey. For the path they have is theirs to walk.
We are all here in the 3d universe to experience, to grow, to learn, to love. It is imperative that you remember you were not as aware as you are now.
Everyone is on their own schedule, their own clock, their own time.
This isn't a race. We all have something to work out. We all have our own healing to do.
Have fun with this month's Energy and the Energy of the Solstice that is also present in this month.
Please feel free to ask any questions, share your thoughts, let me know how I can assist you.
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@}}>`~~~ Experience, observe, be curious and enjoy!
The Last Chance Crone - helping you with your shit when other methods fail.
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Magic System rough draft v1
    According to Lovecraft Country, for a spell, one needs: Time, Place, Will, & a Body. I like that. Also, I saw a thing about radiation poisoning & got inspired.
    Magic should have side effects. Radiation is great for power generation, but has side effects. Low level stuff can be guarded against & probably be fine (like a microwave). The effects of magic poisoning won't be radiation poisoning of course.
    Note: âradiationâ is Latin for âemit raysâ. So maybe Magiation or âOstiumationâ for (emit doorway... I think... I need to look into the grammar). Ima go with that for the purposes of this draft. More about its effects later on.
    Other note: Forgive me, dear reader, if I'm stating what you already know, but for those who don't know, the 4th dimension is time. Think of the difference between 2D & 3D then project it out to 4D. We can't really perceive time as a whole, just the bit that's affecting us at the âmomentâ. It's fun stuff. There's lots of resources to learn about this online, so I won't get into it here, but knowing that bit will make some of the following make way more sense.
    Time/place: I'm going to say that physical location is defined as a position relative to nexus points. (magical focal points in fixed locations around the globe...I get into those elsewhere) That way I don't get bogged down by the rotation of the earth & where we are precisely in the universe as a whole.
    The spell happens somewhere. It permeates realty & creates a burst of ostiumation, like an explosion. Strongest at its center & tapering out the further away you go. This effect counts for both physical location & location in time. More on that bit later.
    Will/body: In reality, humans communicate most effectively on two levels; emotion & message. Emotion without message is like music without lyrics. Messages without emotion are like an operation manual. They each have their place, but we need both to communicate effectively, & we need to acknowledge both to listen. My version of will/body is like that. Intention & emotional investment.
    Emotion: Raw force, bigger investment equals more juice. That's why sacrifices work. âI want X so bad that I'm willing to lose Y forever in order to get it.â Lots of feels. Lots of power. There's a lot of raw emotion involved in burning your house down & killing the perfectly healthy dog you lovingly raised since he was a puppy. Love works too, but is generally harder to generate on that level (citation needed... that could just be my experience). If you can utterly destroy yourself emotionally & focus on a spell at the height of it... that's a lot of power.
Intention: Know what you want to do. Manifest it. Speaking words aloud is a simple & efficient way of doing so. Other methods (writing or having really clear thoughts, for example) work but have a higher risk of going wrong. It would be common to use ancient/obscure languages or even invent new ones where one does not associate the words with anything other than exactly what they intend to happen. A mind that wanders, even a little, can have consequences.
How to mess up:
    Group Magic: It easily makes for more collective power, but everyone needs to be perfectly in sync in order to shape it. Any variation results in weak spots in the structure. This is why successful group magic is usually the result of a cult which spent years training their minds & emotions preparing for one spell. Anyone who doubts, gets distracted, misunderstands, or has a different idea of specifically how things should go will generate consequences.
    Being unclear/having a doubt: Spells require details. The more the better. If a detail is missing, there is a space for consequences.
    Summoning something with a mind: Yeah, you can summon a winged talking cat, but its own intentions & emotions become part of it, making this a group spell if it wasn't already. Becoming a fully formed something when you were nothing is profoundly confusing, that's a lot of weak spots. A lot of consequences. Consequences.    Weakness in the structure of a spell is where the universe shrugs its shoulders, rolls its eyes & fills it in with whatever is around. This is how spells backfire, monkey paws happen, or just chaos. Maybe your flying/talking cat is now the perfect predator determined to hunt down everyone you care about, or maybe it makes everyone that looks at it go bug-nuts insane, or maybe everyone near it forgets all proper names, or maybe it is summoned inside-out & dies instantly, or works well enough, but has a slightly different eye color than you wanted. (note: this means most âsuccessfulâ spells are, in fact, merely âclose enoughâ. Learning to expect âclose enoughâ whether you think it's acceptable or frustrating, will result in more weak spots in future castings)
With all that established, we can now talk about Ostiumation.
Each of the elements would suffer different effects.
    Time/Place: The precise 4D location of the spell becomes a space where âthe veil is thinâ. Weird stuff happens as things close enough to "ground zero" with emotions (IE people & animals who happen to be nearby) have intentions, casting unintentional mini-spells. The chaos on such a small scale has consequences that are so minor, that the âcasterâ doesn't even notice or don't place any significance on.
    To our 3D perspective, it will be as though some spaces feel sacred, building in power for months/years/(centuries?), climaxing with the spell in question, than dying down at roughly the same rate. Ironically, this factor tends to attract the casters to the location in question. (example: a âmiricleâ happened here so we built a church. A few centuries of politics happened & it got abandoned. Now it's a massive abandoned stone structure away from everything. Gothy AF. Let's go there, light candles & summon a winged talking cat) All spells performed in and around it get mixed into the chaos and bleed into each other. More weak spots. Everyone who prayed in that church with emotion & intention affected the flavor of the magic there. The resulting cat will have themes associated with whatever people focused on in that church. Healing? Hellfire? Retribution? Developing a following? There's a lot of plot options here.
    Intention/Emotion: Symptoms of ostiumation poisoning would likewise start before the spell is cast. One may feel as though they were born to do X. That's just the poison affecting your mind. Severity of symptoms vary from person to person and according to the level of exposure. There's no bleed from other casters on this, it's all very personal. Symptoms always include
Positive feelings toward an element or the subject of the spell.
Sympathy for all beliefs and behaviors that relate to the progression of the spell.
Negative feelings toward anything that will or could potentially hinder the spell.
Not all of the following symptoms are always present, but some usually are. Which ones & how many, again, vary from person to person.
Obsession with the subject of the spell
A need for control when elements of the spell are involved
Trouble identifying or communicating thoughts, feelings or needs that aren't associated with an element or the subject of the spell
Chronic anger or strong, emotional reactions associated with an element or the subject of the spell
An extreme need for approval or recognition associated with an element or the subject of the spell
Denial of problems associated with ostiumation poisoning
    Example: You're driving through an area you've never been to before, it's an unpaved back road. You don't know it, but folk tend not to live in this circle you're cutting through. At this precise moment, you've been on the road all day, you're hungry & hoping to find somewhere to stretch your legs & eat. A tuna sandwich sounds really good right now [time/place/intention/emotion] this mixes with a summoning ritual that will be cast at the center of the circle seven years from now, and a prayer someone whispered to themselves hoping for a successful deer hunt on this spot twenty years ago on the exact location you're passing through.
You do find a small town diner before too long, & end up getting a tuna melt. This diner is your favorite eating establishment here on out & you always make sure to stop in whenever you happen to be in the area.
    You didn't summon the restaurant, but the meal is more satisfying than it would have been otherwise. Effects of the spell's ostiumation, include that fondness for tuna sandwiches you've developed for the past few weeks and a very very low-key obsession with the place.
    Most folk who understand how all this works keep it secret so others don't influence their spells. Another reason for secret world stuff. Also too much ostiumation over too much of the earth would result in either an apocalypse, or a utopia.
Now ask questions & poke holes. I'll edit as needed.
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