#art advice??? LOL
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lilybug-02 · 2 months ago
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owie
Bug Fact: Hammerhead worms are predatory flatworms and are native to Asia. They possess remarkable regenerative abilities, allowing them to regrow individuals from fragments.
V2 First || Prev // Next
Volume 2 Masterpost ▴♥︎▴
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scribble-dee-vee · 2 months ago
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Seeing a bunch of writing posts lately like “it’s okay if you only wrote a couple hundred words today :))”
As someone with a full time job, diverse hobbies, and a commitment to proper rest/self care, I would amend that. It’s okay if you don’t write anything at all on MOST DAYS OF YOUR LIFE. You’re still a writer if you’re passionate about creating stories and putting words on paper when time allows. Life is busy and full of possibility, and that’s beautiful, actually. Kill the hypercapitalist productivity demon in your head.
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damian-lil-babybat · 1 year ago
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They're judging their sibling's life decisions, and they are not impressed.
(And to think Jason and Dami have pit-madness in their system)
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galehowl · 23 days ago
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some small Wizardmon doodles
He's a character in Aurora that the group meets when they end up in the Digital World. After helping them out initially and offering to stay at his home for a while, once they get ready to leave, he makes an unexpected decision ( for him as well ) to leave and travel with them.
He's somewhat of a nerd when it comes to the history of the Digital World and it various secrets, as well as herbalism and medicine, and has been collecting books and any scraps of information he could get his hands on, but it was meeting the group that was the push needed for him to decide to travel far away from home.
While he doesn't actually know as much as he thinks he might and would like to, and can't answer the questions the kids and their Digimon have, he does provide them with information about the state of the Digital World, as much as he knows, as they travel. They go their separate ways and meet up again a few times.
He's pretty excitable and generally a kind person, willing to help others, even though he is a bit of a coward initially, and doesn't like fighting, nor is he particularly great at it to begin with.
Wizardmon also has a magical bag he carries with him, that can fit way more things than would be possible for its size.
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fraternum-momentum · 5 months ago
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actually all ur recent brushes rock :) what brushes/program have you been using??
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the practices recently kinda gave me an idea as to how my process works now :D
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bugbrush · 10 months ago
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just for a while
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tubbytarchia · 2 years ago
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AND THE UNDERDOG YURI TAKES THE WIN WOOOOO ok but that was fun lol, all the ships are super neat and I really didn't expect GemPearl to win but good job guys!?
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izsheum · 7 months ago
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how does one go about practicing on drawing mechs? like, how did you do it? I have no idea where to start aaah 😭😭 any advice would be so helpful
i have soooome notes but! truly it comes down to looking at a LOT of references! references and REPETITION!!! i swear i have dozens upon dozens of photos of characters pulled up when i start drawing. it gets easier with each time that you sketch ‘em i promise!!
(i also “cheat” a lot and look at my figures when i wanna put them in certain poses—this goes heavilyyyy for megatron LOL)
and i hate to sound like a broken record because i’m sure everyone says this…but truly i break them up into shapes! they really are just layers of geometric shapes layered on top of one another with pretty little details etched on top :)
this is kinda how i see their figures! these kinda forms are how all my drawings start out before i put the armor on top of them!
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also important to remember that the inside structures of organic figures (bones/muscles/etc) are completely visible for mechs! you can see the joints and gears that bend at their knees/elbows/shoulders/hips/feet rather than them being hidden by skin and clothing. i think this is the part that i have the Most trouble with because it’s a lot of small moving parts layered together. forgive the messiness…i’m still learning myself honestly haha and this is all compiled after looking at a LOT of art and models and whatnot. included in this are hands…which have a Lot of the small exposed joints.
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anywayyys that’s all i have in terms of general advice that i can give…if you have any specific questions feel free to ask! i am an open book and will do my best to answer with words or visuals lol
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but really—just have fun with it! experiment and try try try again
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fox-guardian · 3 months ago
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hii i hope this is ok to ask but i love how fucking HUGE you make curly look, do you have any advice on how to draw muscular frames? :o
thankies!! i love drawing him Robust-Looking <3
as far as advice goes, when it comes to anatomy i always recommend the channel proko on youtube, they have all kinds of videos about how to draw anatomy with each area of the body broken down. basically, if you're trying for anatomical accuracy with muscles and stuff, their vids are a great way to grasp how muscles work!
as far as general shapes and vibes though, i have a couple quick tips of my own <3
the biggest part, if you can imagine, is proportions. typically tutorials will tell you the average shoulder width for a person is about 2-3 heads wide, so if you're making someone Bigger and Beefier, you'll wanna go past that a bit. (and making a character's head smaller is gonna make their body look bigger by comparison, so if you wanna go crazy, shrank that thang)
For example, Daisuke (who i draw as lean, but still with some muscle, especially in his arms) is 4 heads wide at his shoulders, while beefcake curly over here is 5 (sometimes more depending on the drawing lol). something as simple as broadening the shoulders already gives a character a beefier-looking silhouette.
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[ID: Simple rough sketches of Daisuke and Curly from Mouthwashing with colored circles showing how many heads wide their shoulder width is. Daisuke is four, Curly is five. end ID]
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"but what if i don't know how to draw the muscles and am not going for realism/don't feel confident enough in that yet? how do i give a muscular vibe without as much detail?" FEAR NOT it's super easy. here we use the power of SHAPES!!
i draw jimmy and curly with the same "skeleton" or base frame, so i think they're a good example of this next bit. despite having the same bones, i broaden the fleshy parts on curly's limbs (focusing on his shoulders cuz he has big ass shoulders) and keep his upper arms wide before tapering down into his hands (muscles tend to be largest at the base of the limb and get smaller up to the hands/feet but there's plenty of design exceptions). i carry that shape language down into his legs (which i emphasize with his fitted calf-height boots). meanwhile jimmy stays fairly squared, especially when fully clothed
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[ID: Simple sketches of Jimmy and Curly from Mouthwashing with notes describing their shapes. Jimmy has a rectangle over his body and is noted as being "relatively rectangular" and the shapes of his limbs are mostly straight. Curly has a trapezoid over his body and has a "top heavy shape" with limb shapes that taper down and in. end ID]
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and honestly, a good hack to make a character read as more muscular or robust is to give them a buddy that contrasts that. once again, jimmy will assist.
even in a simple drawing like this, giving jimmy the opposite tapering to his limbs just emphasizes curly's hugelargeness by comparison. it also shows that you don't need a lot of detail or realism to convey Beefiness
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[ID: Another, more simplified doodle of Jimmy and Curly, pointing out that Jim's limbs taper outwards while Curly's taper in. end ID]
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another final quick tip i have is: the neck makes a difference!
people with more muscle tend to have thicker necks (it's because of the muscles there, if you can believe it) and it's kinda become one of my fav bits of drawing curly lol. idk why <3 necks fun to draw <3 for him, i draw his neck starting at the very edges of his face and widening out at the bottom to match the shape of his head and to flow a bit more into his trap muscles, but you could go Even Further Beyond if you so Choose. i've found this is a surprisingly good way to convey Beefy Person Beefy even if you don't have as much anatomical knowledge.
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[ID: Four bust sketches of Daisuke and Curly comparing their necks. The first two show them both facing forwards. Daisuke's neck is slimmer and straight, while Curly's neck meets the edges of his jaw and has a wider base with higher trap muscles. The second two shows them in profile, with the back of Daisuke's cranium sticking out past his neck, while Curly's is even with his neck, showing how thick is is from the side. end ID]
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in review we got:
widen shoulders relative to the head to convey a Broad silhouette
taper limbs inwards from base to extremities to emphasize the shape/size of the muscles
give em a less muscular buddy for contrast
thick necks help a lot in conveying a muscular build
and of course, i know i only used men in these examples, but these tips will work just fine regardless of a character's gender. please draw more beefy women ily <3
i hope this made sense and helps you and whoever else might see this uwu
if anyone has any questions about it i will. Try. to answer them. making these posts is oddly difficult lol
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help-im-a-gay-fish · 10 months ago
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Yeah, so this is lazy but just something I randomly thought about and wanted to doodle! Remembered this and thought about how they are both aro! Even though Aim is ace, too, I thought it was fun.
Creamer is just the best babysitter. XD
Aim by @zu-is-here
Creamer by me! And yes I missed his bday again
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devicecontact · 4 months ago
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Went through a nightmare process to get these due to shipping issues but. Hurray! My shaker for myself
The Hank charm art separately since I like it
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Returning to my roots, just a quick soft doodle :)
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the-barefoot-hatter · 6 months ago
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16 year old Steve asking his Papa (Bill) for relationship advice proceed to get traumatized and questions his own existence.
Bill: Hey, it worked on your Dada, kiddo.
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Both parents have bad advice (Ford says build your beloved a shrine!) but Bill's is 100% worse...
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The only safe advice is to HAVE THE STRONGEST SMELL!!! As a teenager, Steve will be rubbing all the free cologne/perfume samples in the magazines on himself anyway.
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(bonus sketch: Steve's a Rude Boy now)
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samhainian · 7 months ago
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Turns out you can recreate oldschool advice animal image macros with ocs. who woulda thought.
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ollierachnid · 1 year ago
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[covered in blood] dont worry sam is in her 4 hour bath
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azucar-skull · 8 months ago
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The golden 4 of drawing ASL for comics
*I am not Deaf, CODA, or a licensed interpreter. That being said, I took all level classes and practice regularly. So while I can get a license...idk I just don't feel like it lol. I got a speech disorder so that's why I learned it.
That being said, I'm pretty sure I know what I'm doing--
1) Staging
Most comic artists are aware when you draw 2 people talking, you gotta stage it so that the last thing person A says flows into the first thing person B says. This staging makes the interaction feel more natural and lively.
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Same rule applies to ASL. The last thing person A signs should flow into the first thing person B signs.
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2) Grammar
ASL is its own language, not a word-by-word cipher! It has its own directs, styles, and grammar rules. Here's a chart:
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So in that case, you must understand how an English sentence is written in ASL. And THEN determine what is the REAL last sign of person A and first sign of person B.
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Much better!
3) Emphasis
Given the context, the same sentence can be said very differently. Usually we yell louder when the context is more urgent or exciting.
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Same applies to ASL. Our signs become more expressive depending on the context. Don't forget that facial expressions play a role in grammar!
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4) Style
Everyone 👏 signs 👏 differently! 👏 If you've met one Deaf person, you've met one Deaf person. Each ASL user has/will have their own unique style. Heck, there’s a thing called Black ASL which is derived of stylized signs used in Black Deaf culture.
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Take the time to know your characters. Their personality, their culture, their environment, and how they learned ASL to begin with. These factors will help each of your characters stand out a bit more and make their signing fit their traits.
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In the end, here's the improvement:
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It doesn’t take much to do it right. We are blessed (and cursed) to have the internet where any information you need is at your fingertips, reference multiple sources too. Hope this helps!
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