#it's just tinkering with the fascinating concepts
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February Fiction Fight
The easiest writing challenge, on the shortest month! The only goal is to write "a bit of something" each day.
Something. Anything. A cool scene that doesn't have a full story to fit into yet. A plot twist that would be great several books into a series. A description of the visuals in that one cool movie. A conversation between your favorite characters about an unlikely food combination.
A page, a paragraph, a sentence. What's that cool story you're going to write someday? Jot down what you know so far. Maybe you'll know more tomorrow. Or maybe you'll be off and running with some other fascinating concept.
No limits, no minimum wordcount! Just write a bit of something.
You play February Fiction Fight by writing each day (or as many days as you can; no shame in being busy).
You win by having more fun than everybody else.
I plan to have an absolute blast!
#Who's with me??#*crowd cheers*#Go! Write! Win!#February Fiction Fight#aka February Fracas#writeblr#writblr#writing community#some irl writer friends of mine made it up years ago#it's been a stealth event for years#this time I want to see how many other writerly types I can get onboard#because I assure you#it is great#fun to do and satisfying to look back on#several of my November Novels started as silly little ideas I was playing with back in February#it never feels like work#it's just tinkering with the fascinating concepts#with utter freedom to pursue any passing fancy#and what do you know; some of them stick around#I love going back and reading even the ones that didn't amount to more#because they're such intriguing glimpses of possibility#writer life#there are so many stories to tell#this is a great way to microdose having time to do it all#onwaaaard!
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Day 5 - Love and Babysitters (˶˃ ᵕ ˂˶)
Summary: What if the Love and deepspace characters turned into toddlers ⸜(。˃ ᵕ ˂ )⸝♡
a/n: i was inspired by the anime gakuen babysitters :3
Zayne – The Moody Nap Refuser
Zayne was the grumpiest little prince you had ever babysat. His two moods were dramatic sulking and pretending he wasn’t tired.
Hated nap time with a passion. The moment you mentioned it, he’d frown, cross his arms, and glare at you like you just betrayed him. “I don’t need naps. I’m big.”
If he got even a little sleepy, he’d start yawning, then immediately deny it. “I’m NOT tired. I’m just… thinking.” Thinking while rubbing his eyes and swaying on his feet.
You tried to read him a bedtime story to lull him to sleep, but he just kept dramatically groaning, “Ugh, this is boring,” while fighting to keep his eyes open.
He had a habit of curling up in random places when he finally gave in—on the couch, under the table, or even inside a laundry basket. But the moment you tucked him into bed? Instant protest. “I wasn’t sleeping! I was just—just resting my eyes!”
If you tried to leave after he finally dozed off, he’d grumble in his sleep, “Stay.” You were now trapped.
Zayne was a little ball of stubbornness who had one sworn enemy: nap time. The moment you mentioned the word, he crossed his arms, furrowed his brows, and glared at you as if you had just betrayed him. “I don’t need naps,” he huffed, yawning almost immediately after. When you pointed it out, he scowled. “That wasn’t a real yawn.” For the next hour, he dramatically threw himself on the couch, claiming he was just resting, while his eyelids drooped lower and lower. You tried reading him a bedtime story, but every few pages, he groaned, “This is so boring.” The irony? He was asleep before you even reached the end. You sighed in relief—only for him to grumble in his sleep, “Don’t go…” Congratulations. You were now trapped beneath a grumpy, napping Zayne.
Caleb – The Overly Curious Chaos Machine
Caleb was a walking question mark. If he wasn’t asking why, he was pressing buttons, poking things, or running at full speed toward potential disaster.
Everything was a mystery to be solved. “Why is the sky blue?” “Why do I have to eat vegetables?” “Why do you look so tired?” (Because of you, Caleb.)
He was obsessed with gadgets. If there was a button, he would press it. At one point, he almost turned off the Wi-Fi, which was arguably a worse disaster than spilling juice all over the couch.
His favorite pastime? Taking things apart. If you lost sight of him for five minutes, he was either dismantling a remote or trying to “fix” the toaster (which wasn’t broken in the first place).
The scariest moment was catching him trying to poke an electrical socket with a spoon. When you yanked him away in a panic, he just tilted his head and asked, “But what happens if I put it back?”
The only way to keep him still was handing him a puzzle or something mechanical to tinker with—but that only worked for ten minutes before he was off causing trouble again.
Caleb was a whirlwind of curiosity and boundless energy, a tiny scientist with no regard for safety or limits. The questions never stopped—“What’s that?” “Why?” “How does it work?”—and for every answer you gave, he immediately had three more. His fascination with technology meant that if he saw a button, he had to press it. You once caught him with the TV remote, clicking every button at once. “What happens if I press all of them?” he asked, eyes shining with anticipation. (No, Caleb. Please don’t.) Danger? He had no concept of it. If there was something to climb, he was already halfway up before you could stop him. “I’m testing gravity!” he declared moments before nearly toppling off a chair. He had a habit of getting into things he absolutely shouldn’t—like the time you found him unscrewing the batteries from a clock. When you asked what he was doing, he simply blinked at you and said, “I was fixing it.” The clock, of course, wasn’t even broken. Despite his chaotic nature, he had a love for building things—Legos, block towers, even pillow forts—but five minutes later, he’d knock them down just to see how they collapsed. And his love for words was just as intense. The moment he learned a new one, he had to use it. He overheard someone say “catastrophe” once and, for the rest of the day, everything became one. “Oh no, my juice spilled! This is a catastrophe!” he gasped dramatically. You sighed, rubbing your temples, wondering how you were going to survive babysitting him for the rest of the day.
Xavier – The Shy Clingy One
Tiny Xavier was the definition of a koala. He refused to let go of you, always staying within a two-foot radius.
Super shy. The first time you showed up to babysit, he hid behind the couch and peeked out every few minutes, deciding whether or not he trusted you.
Once he warmed up to you, he latched onto your leg and refused to let go. If you moved, he shuffled along with you like a tiny shadow.
Didn’t like loud noises—if someone dropped something, he’d flinch and look up at you with big, watery eyes like the world was ending.
If he was nervous, he’d grip onto the hem of your shirt and hide his face in it. When you asked what was wrong, he’d just mumble, “Too scary…”
But once he felt safe? Total sweetheart. He’d bring you random objects like little toys or stickers and say, “For you.” (Even if it was just a rock he found outside.)
If he fell asleep on your lap, congratulations. You were now permanently stuck because any slight movement would make him whimper in protest.
If Caleb was a walking hurricane, Xavier was your little shadow, never straying more than two feet away from you at any given time. The moment you arrived, he peered at you from behind the couch like a shy kitten, big eyes watching you with quiet caution. You knelt and waved, offering a soft greeting, but he only stared. After a full minute of silence, he finally mumbled, “…Hi,” his voice barely above a whisper. Once he warmed up to you, though, there was no escape. He clung to you like a second skin, gripping the hem of your shirt whenever you moved. If you sat down, he immediately climbed onto your lap, tucking himself against your chest as if that was where he belonged. Loud noises startled him, and if someone knocked too hard on the door, he buried his face in your sleeve, his small voice trembling. “Too scary…” he whispered, his little fingers curling into your shirt for comfort. At some point, the warmth and safety of being near you lulled him to sleep, his tiny body curled up against you mid-cuddle. It was absolutely adorable—but also an unexpected problem. The moment you even thought about shifting, he let out the softest, most pitiful whimper, making your heart clench. You sighed in defeat, leaning back into the couch, resigned to being his pillow for the foreseeable future.
Sylus – The Mini Rebel
Sylus was trouble with a capital T. If he was quiet, it meant he was up to something.
Had a mischievous streak a mile long. The second you turned your back, he was either climbing on something, hiding in a cabinet, or sneaking a snack he wasn’t supposed to have.
If you caught him doing something bad and asked, “Did you do this?” he’d just blink up at you with wide, innocent eyes and go, “…Nope.” (Even though his hands were covered in marker ink.)
He LIVED for hide-and-seek, but only when he was the one hiding. One time, you couldn’t find him for a solid twenty minutes—turns out, he had curled up inside a laundry basket and fallen asleep.
If you tried to scold him, he’d give you a cheeky grin and say, “But you love me, right?” How were you supposed to argue with that?!
The only way to bribe him into behaving was snacks. The kid had a bottomless stomach, and as soon as you offered food, he’d (temporarily) behave like a tiny angel.
Sylus was trouble—the kind with a mischievous grin and the speed of a ninja. If he was quiet, it was never a good sign. The first time you turned your back, you caught him halfway up the counter, smirking like he had just pulled off the greatest heist. “Sylus,” you warned, narrowing your eyes. He flashed you an innocent smile. “I’m not doing anything.” Then, before you could stop him, he leapt off like a tiny daredevil, landing with a victorious laugh. To him, everything was a game. If you told him not to touch something, it instantly became his life’s mission to do exactly that. When you caught him stuffing cookies into his mouth, he gave you the most innocent wide-eyed look, even as crumbs rained from his lips. “What cookies?” he mumbled, feigning confusion. Bath time was another battle entirely. He fought tooth and nail to avoid getting in, but the second he was in the water? He refused to get out. “Five more minutes,” he insisted, splashing playfully. Five minutes turned into twenty, and by the time you finally dragged him out, he was already planning his next great escape. The worst, though, was when he disappeared for a full twenty minutes, making you panic. You searched every room, every corner, dreading what kind of trouble he had gotten into—only to find him curled up in the closet, giggling to himself. “I wanted to see how long it’d take for you to find me,” he admitted proudly, as if this was some grand experiment. If he wasn’t so ridiculously cute, you might have throttled him.
Rafayel – The Mini Prince
Even as a toddler, Rafayel acted like he was born royalty. If something wasn’t to his liking, he’d sigh dramatically like he was carrying the weight of the world.
Picky about everything. He refused to eat anything green. If his juice wasn’t in the right cup, he’d just stare at it and say, “This is… unacceptable.”
If you gave him a snack that wasn’t his favorite, he’d politely push it back to you and say, “You can have it.” (Sir, just eat the crackers.)
Didn’t like getting dirty. If he got even a little bit of mud on his hands, he’d hold them out like he was personally offended. “Fix this.”
The drama. If he tripped and scraped his knee? “I fear this is the end for me.” If you brushed his hair wrong? “You’re ruining me.” (Raf, it’s just hair.)
Despite all his complaints, if you gave him a hug or ruffled his hair, he’d get all pouty and pretend he didn’t like it—but his ears would turn red, giving him away.
And then, there was Rafayel. Even as a toddler, he carried himself like a prince—dramatic sighs, picky eating, and a general air of someone who believed he was destined for greater things. While the others ran around causing chaos, he sat elegantly on the couch, watching it all unfold with a quiet, unimpressed expression, as if he were above such childish antics. When you handed him a cup of juice, he barely spared it a glance before sniffing, “This is… unacceptable.” You blinked at him. Sir, it’s literally apple juice. His standards extended to food as well; anything remotely “green” was immediately pushed aside with a solemn shake of his head. “I don’t like green things,” he declared, as though it were a deep-rooted personal tragedy. Getting him to play was its own battle. He didn’t do “messy” things, and the second his hands got even slightly dirty, he held them out to you with a look of pure distress. “Fix this,” he demanded, eyes pleading yet expectant, as if you were his personal attendant. But despite all his prim and proper habits, he wasn’t entirely immune to affection. When you ruffled his soft hair, he let out a quiet huff, scowling at you—but his ears turned the slightest shade of red, betraying the fact that, maybe, just maybe, he didn’t mind it as much as he pretended to.
You deserved an award for surviving a day with these five chaotic toddlers. Between Zayne’s nap-time stubbornness, Caleb’s endless curiosity, Xavier’s clinginess, Sylus’s mischief, and Rafayel’s royal demands, you were EXHAUSTED.
…But when they all eventually fell asleep, curled up in little blankets, you had to admit—maybe they weren’t that bad. (Even if you weren’t signing up for babysitting duty again anytime soon.)
#love and deepspace sylus#sylus qin#lads sylus#sylus x reader#love and deepspace#sylus x you#l&ds sylus#lnds sylus#sylus#lads caleb#lnds caleb#caleb#caleb x mc#lnds#caleb love and deepspace#loveanddeepspace#rafayael x reader#rafayel x mc#rafayel x you#lads rafayel#rafayel love and deepspace#xavier x reader#xavier x you#love and deepspace x reader#lads x reader#lads xavier x reader#xavier fluff#l&ds zayne#lads zayne#zayne love and deepspace
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PIDW au (a very similar concept has been talked about but I don't have the link off hand)
Time passes and magic mostly goes metaphorically underground as industrialization sweeps across the world.
LBH is down to a bare handful of wives (losing them through death or ascension as he clearly stopped giving any fucks). His kids are the same, adopting lives in the mortal world to explore, tinker and experiment with technology since there was never any chance of them surpassing their father.
Let's go early industrial period.
Despite the gradual and seemingly inevitable weakening of spiritual energy in the world, LBH is suddenly feeling a resurgence of strength. By this point he knows very well to inspect this gift horse's mouth and eventually finds out he's being worshipped as a god.
The cult's official writings very specifically never call him a god, the closest being 'the son of heaven' (at first he thinks some Christian missionaries went very wrong somewhere) but deeper in the writings he finds an eerily accurate accounting of his early reign - including many details lost to time and forgotten by everyone but him.
He digs deeper and finds the cult leader is an archeologist who, against scholarly convention, believes in magic and demons. He's been cast out and ostracized for insisting they were and are real which combined with his zealous dedication to heavenly emperor luo binghe spawned a cult in his wake
LBH infiltrates the cult easily rushing through the ranks by knowing intimate details of his own life until he's introduced to SY, the cult leader, himself.
LBH is fascinated by him in a morbidly curious way and basks in the praise of his person he hasn't enjoyed since... Well, with that level of zeal and sincerity, ever.
SY is happy to finally have an assistant that isn't a mindless sycophant or power hungry cretin trying to cash in on cult life
Look, SY knows cults are bad, but the body he transmigrated into wasn't exactly flush with cash and he might be on several government extermination lists for his open heresy and sedition.
At least he's not predicting the end of the world or making people cut ties with their families - honestly the members that flock to him are mostly ALREADY disenfranchised and need the community support his followers provide.
And! And! He encourages them to study modern readings and competing findings to his own, is just that... Well aside from his new assistant, no one really does that.
Also holy fuck where did this guy learn to cook? Is he one of LBH's descendents? It would explain his objective beauty.
LBH sneakily trains SY as a cultivator (to better understand his research subject) so he can have him forever
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tmnt 2012 donnie x gn!reader who's an aspiring fashion designer headcanons pretty please? :DD
Hello, hello! Uuuugh, i love TMNT 2012 Donnie. That gap between his teeth is just adorable! Anyways, hope you like it ~ ♡♡♡♡

Fashion Designer, Baby! *.✧
Donnie absolutely admires your creativity
The moment you told him you were into fashion design, his mind started spinning with ideas on how your talents could align with his love for invention
He’s so fascinated by your process.
If you’re sketching a design, he’ll sit nearby, quietly observing as your pencil flows across the page
Sometimes, he’ll even offer suggestions. “What if you made it glow? I could rig some LEDs into the fabric!”
If you ever work with fabric or patterns in the lair, Donnie insists on giving you a proper workspace
He repurposes a corner of his lab, setting up a table with extra lighting and storage for your supplies
He’s genuinely impressed by how detail-oriented you are, and he can relate to that because of how meticulous he is with his own projects
It makes him feel closer to you
Donnie will happily share his tech to make your work easier
Need a precise measurement? He’s got a gadget for that. Want to try designing something digitally? He’ll program a fashion design software for you
He loves watching you sew or work on your designs
Sometimes, he’ll ask questions like, “How do you know what fabric works best?” or “What inspired this color combo?”
If you ever make something for him—like a scarf to fit his unique frame—he’s stunned
He’ll wear it proudly around the lair, showing it off to his brothers. “Y/N made this for me. Cool, right?”
Donnie is surprisingly good at giving feedback
He’ll offer constructive criticism in the gentlest way possible, always making sure you feel encouraged
When you hit creative blocks, he’s there to help brainstorm
He’ll pull out his sketchpad and start doodling ideas with you
Some of his concepts are hilariously impractical, but it makes you laugh
If you’re ever working late into the night, Donnie will stay up with you
He’ll bring snacks, tinker with his gadgets nearby, and remind you to take breaks when you start to get too focused
He secretly loves how passionate you are about fashion
It inspires him to put even more heart into his own projects
Sometimes, he’ll surprise you with a “challenge,” like, “Can you design something inspired by the stars?” or “What about a stealth outfit for April?”
He’s always eager to see how you’ll tackle it
The first time you invite him to a showcase or event where your designs are featured, Donnie is nervous but incredibly proud
He’ll stay in the shadows to avoid drawing attention but makes sure to support you however he can
Donnie thinks your creativity and talent are beautiful. To him, you’re not just designing clothes—you’re creating art, and he’s completely in awe of you.
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Okay, well, I shouldn't have made myself think about Fig and Fabian's little sister, because now I have a whole fucking concept for her and her adventuring party in her Aguefort years, complete with Sandra Lynn and Jawbone fankids.
So... say hello to the Hellraisers, named for the fact that they had to perform an exorcism on their first day:
Faroe Lomenelda Faeth (she/her): The party wildcard and ultimate pastel goth, Faroe looked up to both of her older siblings from the get-go, even if her big brother insisted that they were archrivals sworn to destroy each other (it became more and more of an inside joke as she grew older). Taking a page out of both of their books, she became a bard---specifically, a College of Spirits bard, because she always loved the spooky stories about ghost ships and drowned sailors---but she also took a page out of Cathilda's book and became a Swashbuckler rogue, which really just meant that she could spar with Fabian and Fig whenever she wanted. Even though she never met Bill Seacaster, growing up in a converted pirate ship definitely gave her a love for the pirate aesthetic... though, she has absolutely inherited her dad's love of yogurt. Just mango-strawberry with fruit chunks instead of lemon. Hey, it just means that she can sleep in and eat a yogurt cup for breakfast on the way to school.
Parker O'Shaughnessy (he/they): One half of the Hellraiser's werewolf twins, Parker definitely inherited his dad and big sister's wild, grunge-meets-crust-punk energy. So much so, in fact, that he wound up becoming a Path of the Beast barbarian, fully embracing his wolf side and becoming almost as much of a wildcard as Faroe is. In fact, they're actually Faroe's best friend, and while they only sort of consider each other semi-siblings due to both being Fig's younger siblings, Parker and Faroe are definitely the revival of the Kristen-and-Fig chaos of the old days. Also, Parker is the drummer in Faroe's band, the Go-Ghosts. She's the lead singer and guitarist.
Luna O'Shaughnessy (she/they): The other half of the werewolf twins, Luna was much closer to her adopted sister and her cousin growing up, and she developed a deep fascination with the wonders and mysteries of magic. So much so, in fact, that she ended up not only dedicated herself to a god of magic, becoming an Arcana Domain cleric, but she also learned the secrets of wizardry, becoming a School of Conjuration wizard. And yes, this multiclass means that they're the backbone of the Hellraisers, in both healing abilities and crazy spell shenanigans. Everyone's a tiny bit scared of them, which they don't understand---from their perspective, they're just an awkward nerd who's passionate about their interests. Luna also plays the keyboard in the Go-Ghosts, inspired by years of tinkering around on the piano in Mordred Manor.
Marsh Runecarver (he/him): Marsh is from a Goliath family, but having an Archfey warlock for a dad has resulted in him being a Hexblood. He started school about a year later than normal due to his fey nature manifesting at an early age, so he's a bit older than the rest of the party---and definitely wiser. Marsh is a Circle of the City druid, and he's got a kind of laid-back, solarpunk vibe to him, which definitely lends well to him kind of being the unofficial older brother of the Hellraisers. Funnily enough, Marsh is also popular, in the sense that he's really nice to everyone, remembers everyone's name, and gets along with people really easily. He's also a fantastic bass player.
Arko Spitz (they/them): The party’s resident “little guy,” Arko is a goblin and a Battlesmith artificer, who uses their skills with tech and robotics for... well, a number of things. For one, they're a theater techie who started out manning a spotlight and quickly graduated to running and programming the lighting board, and they've also designed some special effects. For two, Arko's inventions have proven invaluable, either in combat or when there needs to be spying done. And for three... they have a well-earned reputation as the greatest prankster that Aguefort Adventuring Academy has ever seen. They don't even have the wild "class clown" energy, they just like to make robots and do crazy things with them to see if they can. The academy waits in anticipation and dread whenever the word "hypothesis" comes out of Arko's mouth.
Roshini Gupta (she/her): Captain of the cheer squad and high-femme lesbian icon, Roshini is a fire genasi and the Hellraiser's third multiclass---well, she's mostly a Sun Soul monk, but she's also got a few levels of Genie warlock in there (and yes, her patron is her parent). She's well aware that she's the only prep in a party full of alternative oddballs, but she doesn't mind at all, and she's always very supportive of everything her party members get up to. Like, Roshini will attend every Go-Ghost gig, pick out supplies for every hare-brained scheme that Parker and Arko are planning, help organize every Green Team event with Marsh, and so. Much. More. Roshini believes in bringing the cheerleader spirit to everything she does, so much so that the Hellraisers have joked that she should take a level of paladin.
Aaaaaand... that's it!
(Picrews here in case anybody wants to draw these goobers)
#i'm a sucker for some good old-fashioned next gen concepts#are these fankids for the bad kids? no#but are they a different generation of adventurers? ABSOLUTELY YES#the only thing that could've made this better is if i'd been able to include an applebees sibling but i think even cork's a bit too old#oh also faroe is obviously a high/wood elf and the twins are half-elf werewolves#it didn't need to be said but i still said it#dimension 20#fantasy high#fantasy high oc
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Tinkerbell
๑ Concept ๑
❥
Fandom: Tinkerbell ( Film Series), Disney Fairies.
Warning: insinuation of stalking, obsessive behavior, possessiveness, insinuation of addiction, unhealthy dependency, toxic dynamic, Yandere Themes, Etc.
Freshly aboding into pixie hollow, she didn't get to dwell with the other guilds or other fairies, aside from clank and bobble.
So when you came forth and introduced her more soundly to the environment of Neverland, she was overjoyed. You weren't overwhelming, you were the steady hand that she needed to maneuver this challenging place.
In the beginning, she was like a mere curious child who was always ecstatic to learn more.
So she asked if she could observe you working with the animals, to which you complied. It was like going out in the evening to enjoy some tea. She was, in simple words, fascinated with your character.
Each day she can visit you without Fairy Mary being on her high-tail; she would always be on the sidelines tinkering with lost things while you tended to the baby animals. You talked endlessly and she seemed to never have her fill in learning from you.
Every time she needed to know something or was curious, she'd always come forth and ask you; as if you were her mentor.
So when she figured out she couldn't go to the mainland, she was distraught that she couldn't go with you and that set a screw off in her head.
You were like her "best friend," why in the second star can't tinker fairies go to the mainland?
So she engrossed herself in many ways, every possibility she could have just to go with you.
That's when she started to spiral on switching her talent but, she needed to know if it could be done before coming to you. She didn't want to make a fool of herself in front of you, so she went to her friends.
With each talent she tried she just couldn't reach into it. Becoming desperate just to not leave your side.
In her distress, she headed towards a particular hot-headed fast-flying fairy.
...
" why don't you make her stay?"
...
Yeah. Why doesn't she make you stay?
" you know, there's so many animal fairies that can go to the mainland, what's the fuss of just having one missing?"
...
What is the fuss?
" it's no harm done."
No harm done.
" just take her."
Just take you.
" don't you want her for yourself? To call her yours?"
To call you mine.
And boy did she take that to heart, but she isn't stupid. Oh no, no, why do you think she was put in the tinkering guild?
Although spring was around the corner, she started steadily. Giving you thoughts to stay, to make you feel guilty for leaving her behind.
All while the fast-flying fairy was watching with a smudged look.
Word count: 445
-Hasn't been checked for grammar, nor has it been proofread.
-English isn't my first language so I apologize if there are any errors in my writing.
PS: I'll possibly be doing more concepts of other fairies in the near future; if you're interested.
#disney fairies#pixie hollow#tinkerbell#yandere tinkerbell#yandere#headcanon#yandere x reader#tinker fairy#sapphic
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Silly au concept
I dunnos how to explain it but I guessed you'd enjoy the concept art
So Lunar's the oldest yes
And he didn't actually mind being alone that much but one day he got bored and took control of Moon just to tinker with Sun's code
Clipsy was born and lemme just

And the lore goes pretty much as normal until Moon and Monty try to tell Lunar Eclipse wasn't erm.. the greatest mentally
Lunar did not appreciate the casual roasting of his little brother so he stuck Moon back in his head and dialed up the pain 100 times higher
Monty manages to convince Lunar that Eclipse shouldn't get the star by telling him Eclipse will start dying because Monty already used the star
Eclipse had been working on bodies for him and Lunar and when Lunar sits him down like "bud you can't have the star :(" Eclipse just feels so immensely betrayed like he'd started believing that maybe, just maybe, Lunar didn't make him to torture him, and Lunar pulls *this*?
So he just uploads himself into the new body and disappears.
Also every time I look at the heights (Eclipse and Lunar) something in me just screams "No no no Eclipse is too tall! Lunar is too short! What are you doing!"
They look adorable!
Also it's such a fascinating concept! I love this AU idea! It's so fun! :D
Itty-bitty baby brother Eclipse and his big brother Lunar who made him and accidentaly screwed stuff up. The delicious angst!
I love the flip on the colours! Lunar looks so good in those bronze colours meanwhile Eclipse looks like he's made from silver! Kinda reminds me of all them folktales in my mother tongue, haha
I want to hear more of this, and more of OSAM (I believe that's what it's called, do correct me if I'm wrong and I'm so sorry if I messed it up, it's still registered as Spitfire!)! Feed me with the AUs, please!
Also noo! Don't leave! Come back lil brother Eclipse! :(
(also is the voice in your head telling you to make Lunar taller than Eclipse, or is he just supposed to be a lil bit taller?)
#OurEssays#Moongleam answers#someone else's AU#the sun and moon show#sun and moon show#tsams#sams#tsams sun#sams sun#tsams moon#sams moon#tsams eclipse#sams eclipse#tsams lunar#sams lunar#Lunar the big brother AU#I'll change that if you want me to to something official
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Snippets of fun facts from my Genshin Impact/Ninjago AU :3
Spinjitzu is interpreted as an ancient art made to mimic or channel a dragon's breath. If the case were an elemental user, they are able to infuse their powers with the technique, and making it stronger than it was. (Still an early sketch of the concept. It was either to honor "Rex Lapis" or as an interpretation of the Dragon Sovereigns) It's not called Spinjitzu in this au though.Lol
Most of the Ninja are all reincarnations of the previous Elemental "masters" or those who were part of the Elemental alliance.
Lloyd is also part of Alice's family (he was taken in by Alice, she is his godmother (and aunt??)), one of the witches from the Hexenzirkel. He is Albedo and Klee's older brother. However, unlike the two who are live in Mondstadt and are part of the Knights of Favonius, Lloyd lives his own life in Liyue (often residing in Qiaoying Village). This doesn't change the fact that he cares for his siblings, and he makes visits for Mondstadt to see them.
Zane's overall character is inspired/based on a greek mythology of a robot called Talos: "a giant automaton made of bronze to protect Europa in Crete from pirates and invaders. He circled the island's shores three times daily." (cited from Wikipedia), he was also called Talos by his inventor, though was also named as "Anthelme". In the Genshin au, his character is centered around the fact that he long yearns to understand humanity, and his sense to protect them is due to his fascination and fondness for them - knowing that though he was built to stand alongside them both through appearance and mind, he will always remain as a machine.
Zane is a friend of Jay, who is an automaton researcher (dubbed by himself of course), who's incredibly curious about how machinery works, he was especially curious on pre-Teyvat civilizations, and how far they advanced. He collects all sorts of ruin machine scraps, and he has a Commision event dedicated to him. Many of his friends joke that he could be qualified to become an Akademiyan student, but Jay would rather work under his own choices than be under someone elses. I really love the idea that Jay loves machinery and tinkering, so I developed this concept more in the au.
Benthomaar is a very well known actor around Fontaine, his noblelike and benevolent nature has made the nation dub him as their Prince, of course, in theatre. He excels in melodrama, and his performances have been very appreciated by many. Though under his guise, his penchant for theatre does not just go on stage, but beyond and behind. Aside from being an actor, he works as part of the Marechausee Phantom: from gathering intel, to even capturing the target, it is the opposite of his stage acts as he works under the spotlight.
Similarly, Harumi works the same way, though she is talented at her ways of deceipt, she shares masks of many, that which have fooled more than dozens. However, she works under the Fatui, as she was raised as part of the House of Hearth, and looks up to Arlecchino's ways greatly. She silently despises Lyney, though she is friends with Lynette.
Cole and Kai, though their stories are still vague at the moment, are actually friends. Cole is a Sumerian from the forest, while Kai is a Sumerian from the desert.
#ninjago#lloyd garmadon#benthomaar#ninjago benthomaar#ninjago lloyd#ninjago au#ninjago jay#ninjago cole#ninjago zane#jay walker#ninjago kai#ninjago harumi#genshin impact#genshin impact au
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I am very interested in these ocs
*cracks knuckles*
OKAY!
(you have opened Pandora's box >:D )
So a quick background on this fandom so I'm not just spouting incomprehensible gibberish. Nier Automata is a game where humanity has been driven off the planet and into lunar colonies by invading aliens, who used machine lifeforms as their weapons. Humans responded by creating androids to fight against the machines. The androids and machines have been in a stalemate for centuries.
I have 2 OCs, Izzy and Vira. They're both androids. Izzy is a nickname for 11S, a scanner type model. Scanners specialize in recon and data gathering. She is overly curious, which is a known quirk of all scanners. For her, it comes up as she keeps picking up viruses from when she's hacking/scanning machines.
Vira, I don't have a model number for. But she's stationed on the Bunker, the orbiting space station that's this android group's base of operations. She works in hacking, debugging, and repairs. Basically she's an android doctor. She got the nickname because she's very good at dealing with viruses. Which she got because she works a lot with Izzy, who keeps picking up the damn logic viruses from the enemy, Izzy, you gotta be more careful!
If I go too far into the storyline it'll give spoilers for the actual game, but I'll give the setup for where I basically intend to start their story. Izzy picks up a virus and doesn't contain it well enough. She gets detained and wiped. Factory reset. This is sad, but it happens (pretty frequently, actually. The game is very philosophical about what it means to be who we are and how our memories affect our concept of 'self', which is a fascinating concept to play around with when you've got androids who literally upload and download their memory data).
Except Izzy has gone and done this enough times that the higher-ups decided to tinker with her settings on this reset. So the next time Vira sees model 11S, she's viscerally off-put because that's not Izzy. That's not her friend. This isn't right.
So Vira gets hit hard by the denial stage of grief. By which I mean she finds the data that wasn't uploaded to the server from Izzy's memory (because it's virus infested) and basically.... downloads it into herself. In a quarantined section, of course! She's not self-terminating! And then, because she's now on borrowed time until she gets found out and she gets wiped, she runs. She manages to get herself and Izzy's data down to Earth and starts hiding out among the other androids on the surface that aren't directly affiliated with the group she's from. Now she just has to do enough debugging to get Izzy's data decontaminated, and she can bring her friend back.
#that's where it starts intersecting with actual game canon events#and i dont wanna spoil that without proper discussion#because the game is SO GOOD and you should def play it if you're into that kind of thing#i cried SO HARD at parts#this hit me harder than any piece of media i have consumed in a looooong time#nier automata#nier oc#nier ocs#vira and izzy#and yes theyre very gay for each other if that wasnt incredibly obvious#they say friend like they mean beloved#but the androids are heavily discouraged from being emotional#so.... yeah >:D
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Heya! Mizzy just got one thing to question how did you came up with the idea of Mizzery any concepts That Made you Do him? I was designing a nightmaren based of my self!
So glad you asked because Mizzy as you know her wasn’t even supposed to exist.
Not in the serious sense, at least. The original Mizzy is a character from a story I’m working on called Beyond Beyond—I just drew her as a Nightmaren for fun and brought over the concept of Mizzyland for her character. However, I ended up loving ‘Nightmaren Mizzy’ so much I ended up developing her into my Nightmaren OC!
This took a lot of design iterations, which I’m excited to share:

This little robot is the original Mizzy character. She exists separately from ‘Nightmaren Mizzy’ now.

Her first Nightmaren design was much more true to how ‘BB Mizzy’ looks. While I thought it was cute, I felt the design was getting stuck on trying to translate her different body colors. The idea for Mizzy’s dark eyes came from translating her face screen, which did stick.

When I then redesigned her my goal was to make her look more like a 1st level Nightmaren and to differentiate her from ‘BB Mizzy’. Still I thought the design didn’t flow right.

Almost there! This is the design that stuck with a few minor changes. I thought it was funny that you couldn’t tell if Reala is wearing a white bodysuit with white face paint or if that’s just his body, so I made Mizzy more ambiguous in that nature as well. Wanting to also push the bunny monster aspect of her design, I kept the ‘ear’ pattern on her horns and gave Mizzy paw hands with beans (Yes, bunnies don’t have beans, but those and her fangs come from headcanons about Nightmaren biology… and my previous lack of knowledge about bunnies not having beans). Fun fact, it wasn’t until her current design that I picked her full name, Mizzery. And if I’m being honest, the idea came from listening to Maroon 5’s ‘Misery’ and thinking how funny it would be if… Yeah, I know. It does hold significance, though! ‘Mizzery’ contrasts her cheerful personality but is spot on hinting at that joy being a mask to hide how sad and hurt she truly is inside.

Aha! Mizzy as you know her. The carousel bunny theme park clown. While the concept of her running a lil’ theme park came from the original Mizzy, her fascination with rides comes from my own special interest in roller coasters. And, yes, I do know how to operate them!
Overall I’m very happy with her design. Who knows, I may tinker further with it here and there, but I absolutely love my lil’ nightmare bnuuy🥰
#nights journey of dreams#nights into dreams#fanmaren#nightmaren oc#nightmaren#mizzy the nightmaren#sega#sonic the hedgehog#character design#design process#character development
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PF2e Character Concept: Female Goblin Kolchak the Night Stalker
So. PF2e has the printer background from Guns & Gears, because Alkenstar at least has invented printing presses. Which is fantastic, and there are several characters I know want to make with this background. Because I’m a noir girl, and the newshawk archetype is strong with me. I’ve noodled around a dwarven gutterpress journalist before. But.
A lot of my imagery for newshawks and newspapers comes, not from the 40s noirs, but from the 70s. The likes of the Chris Reeves Superman movies, Kolchak the Night Stalker, Jack McGee from the 70s Incredible Hulk TV series. That kind of lowlife, seedy, run-down, but oddly honourable sort of venture, in the latter two cases. And I kinda like that imagery? A seedy newspaper, with the obligatory cigar-chomping editor (Perry White, J. Jonah Jameson), and the crusading reporter, and the weird ass stories (owing to things like superheroes and terrifying alter egos and the panoply of occult weirdness Kolchak used to run into).
So I’m going to smush those two characters together. The crusading reporter out for the scoop, and the belligerent, cigar-chomping editor. And since we’re a lowlife sort of newspaper, or rather a newspaper that doesn’t balk at listening to lowlives and getting their stories …
It’s a goblin newspaper. Run and staffed by goblins. Because goblins love tinkering, and collecting fascinating odds-and-ends, and telling stories, and poking their noses where they’re not supposed to. (They’re not that hot on little things like ‘sticking to the facts’, mind you, but there’s a few noble minded goblins out there who can manage it, and for the rest … Call them human interest stories? Or species-neutral fantasy version of same?). It’s a recent thing, a work in progress, basically a small gang of goblins either rented time on a press or, more likely, one enterprising tinkerer of a goblin copied, in (perhaps not-so-)crude goblin fashion, the workings of a press, and now there’s a group of about six or so goblins who are the proud owners and producers of a newspaper. Telling goblin stories! And lowlife stories! And any other stories that interest them! (It’s a bit piecemeal so far, you never know what you’ll get from issue to issue).
And this character, she’s their star reporter. And often editor as well, because someone’s got to stay focused around here!
And I’m not talking Lois Lane here. We’re not talking the clean-cut star reporter. We are, very much, going for the much more rumpled, rolled-out-of-a-trash-can sort of pulp reporter that in the 70s shows was almost exclusively male. A tiny, belligerent, grumpy asshole of a woman, with a greasy pencil and notebook, and a long coat stained with unmentionable things, and a chewed cigar perpetually hanging out of the corner of her mouth, and a beaming smile. Because she’s a razortooth goblin, owing to the whole cigar-chomping thing, and also because she is (or will be, at least, come level 5) a damn ankle biter and proud of it! This reporter ain’t gonna get mugged in no alley! Or, if she is, they’re gonna regret it.
She’s a rogue. Because naturally she is. And I think … I think I want her racket to be Mastermind. Because, see, right now the paper’s just whatever takes anyone’s fancy on a given day. It’s an amusing rag that sometimes non-goblins buy for a giggle in the afternoon. But our girl’s got ambitions. She’s gonna get real stories. It’s gonna be a proper paper. And to do that, she’s gotta start getting ahead of the game somehow. She’s gotta be a thinky sort of person who knows things, and knows people, and knows when stories are gonna happen before they happen, so she gets the scoop. (She’s gonna level Dex-Int-Wis-Con, and she’ll have Society, Stealth, Intimidation, and as many knowledge kills as I can grab for her).
And since we are setting this in Alkenstar, although possibly other cities have acquired printing press technology by now, they can absolutely be weird stories. We’ve got the whole of the Mana Wastes ready to rock up on our doorstep, without getting into any home-grown Alkenstar clockwork weirdness. She fully can be Kolchak over here, hunting down vampires and robots and cursed mummies, except unlike Kolchak she can write those things and be believed (at least in terms of people believing those things exist, if perhaps not in terms of people believing a goblin newspaper when it levels those kind of accusations).
(We could actually name her Kolchak, it’s got the right sorts of sounds for a goblin name, and I am severely tempted. More boring alternate: Karla, for Carl Kolchak. But I kinda do want her to be Kolchak).
That is one thing I do love about reporter characters. They have the perfect excuse (well, reason) to get involved in whatever weird and wonderful plot happens to be going. If you’re in a city-based campaign or one-shot, they’re excellent. She’s going to poke her nose everywhere. And if anyone questions her about it, she’s going to bite their noses off. Heh.
So there we go. A goblin gutterpress reporter for a proud goblin newspaper. An Alkenstari Kolchak the Night Stalker!
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The Amazing Spider-Man #2 (1963)

Published: May 1963
Containing: "Duel to The Death with The Vulture!", "The Uncanny Threat of The Terrible Tinkerer!"
Introducing: The Vulture (unnamed), Professor Cobbwell, The Terrible Tinkerer (unnamed)
Synopsis: Peter solves his and his aunt's financial issues by realizing he can take photos of crime sprees committed by The Vulture, but gets too close to the action and is forced into battle as Spider-Man. Peter suspects something is strange about an anonymous tech repair man and investigates only to stumble upon an alien conspiracy.
Read alongside us here:
@frankendykes-monster : Hoo boy, between now and up to #15 or so, it's going to be a nonstop parade of introductions of major Spider-Man villains. Ditko's design sensibilities were already assured with Spider-Man's costume alone, but we're now seeing about eight victory laps. The Vulture in some ways feels like a throwback to 1940's super villains with very simple motivations (gotta rob banks you know) and powers (flight!). But the green feathers and simple design of it literally just being a bird suit with only his head and hands exposed is glorious.

Peter takes a breather this issue as we now develop the ever-so-popular "Peter sells pictures of Spider-Man", or, just pictures of The Vulture in this issue. Jameson is such an unscrupulous hack that he's ready to buy photos after a single conversation with Peter, and at non-contract rate of "don't ask me how I take these photos and don't credit me." It's been long enough since our last post that I'm actually blanking if the Daily Bugle was brought up in #1, but Jameson is the publisher of NOW Magazine. Won't last long. Only three issues of Spider-Man in and we're developing some running tropes: Peter is a science student, Peter is mocked by Flash Thompson, Peter tells Aunt May don't worry about money, Peter is still learning the ropes on how to be Spider-Man, etc.

I'm delighted that Peter has his own little lair for his Spider-Man stuff in his bed room. One thing that's never addressed with the character is that he has a utility belt *underneath* his form fitting costume, and his wrist gauntlets have the web-shooting nozzle that peeks out from right behind his gloves. Ditko gives us some nice diagrams of how it all works so the audience is never out of the loop. What's fascinating about Peter's ongoing character arc is that we still aren't at a superhero "proper" stage. None of Spider-Man's actions are motivated by altruism, he's still just in the red enough to be concerned about the rent more than anything.

Slowly but surely the world gets accustomed to superheroes. Stuff like crowd shots of people reacting to one of The Vulture's robberies makes a comic like Marvels feel inevitable. Both The Vulture and Spider-Man have to account for how the other would react before they even meet each other. This is still an era of comics where "world-building" meant "introduce more characters" so the plausibility of people's actions makes it all the better.

Ditko is really flexing his artistic skills by this point. The splash page for "Duel" is jaw dropping in terms of its weight and perspective and The Vulture is so fully realized in close-up. This is our first issue with a Marvel Comics logo proper in the upper left corner on the cover, here just a profile of Spider-Man, a concept designed by Ditko to give more brand unity to the comics line. Spider-Man is still red-and-blue on covers but these early issues' internal coloring has settled on faint purple? As his secondary color? It won't last long, but it's a bit blah.

Another solid issue overall and...wait...oh yeah the second story. Hm, this one is strange. While #1 gave us two stories that threaded closely together, this is definitely the b-story, the backup. Spider-Man having to stop an alien invasion feels like something that Ditko would shoot down after it was proposed by Lee but this made it all the way to print in the way it did. The Terrible Tinkerer feels like the hardest villain introduced in this run to get a read on, mostly because the "less is more" approach concerning his motivations, origins, appearance, etc. are all left out. He won't be returning for well over 100 issues a decade from now, so this would be a good opportunity to say "well they can't all be winners" if the character hadn't made it into Spider-Man: Homecoming (2017) in a minor role.

@duel1971 : More pieces of the mythos fall into place here – we’ve got the introduction of an iconic villain and Peter adopting his gimmick of taking photos as Spider-Man and selling them to J. Jonah Jameson. This story is mostly fun action without too much that I wanna dig into, but I do love that we get Jameson yelling “Get me pictures of the Vulture!” as the first version of his catchphrase.

Feels worth noting that Peter continues to shine as a scientist and inventor in this early story, creating a device that disables the Vulture’s wings.

“The Uncanny Threat of the Terrible Tinkerer”: God, I love this one. Instead of a new costumed supervillain we’re treated to a short alien invasion story featuring a mysterious old man called the Tinkerer. It’s such an atypical Spider-Man story in the grand scheme of things, but at the time of its writing, there was no such thing as a typical Spider-Man story. Putting aside the fact that Peter has and will continue to mostly fight gaudy criminals, this story meshes well with his character. The focus on Peter’s scientific ability opens up the door for a tale of weird science and aliens. The actual science fiction element of it isn’t given much development given its brevity, but it’s a great little story and glimpse of what could have been.

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What Are the General Activities of a Mechanical Engineer?
When you hear the term mechanical engineer, what’s the first thing that comes to mind? Maybe someone tinkering with machines, drafting blueprints, or working on an automotive engine. And you wouldn’t be wrong—but that’s just scratching the surface.
Mechanical engineering is a broad and fascinating field, and mechanical engineers are problem-solvers at heart. They’re behind the design, development, testing, and maintenance of just about every machine or mechanical system you can imagine. Whether it's improving manufacturing efficiency, creating energy-saving HVAC systems, or designing precision components for aerospace and medical devices—these engineers are always building a better, smarter future.
The Balancing Act: Tradeoffs Mechanical Engineers Face
One of the biggest challenges in Mechanical Engineering Services is striking a balance between performance, cost, and manufacturability. For example, a design might work brilliantly on paper but be too expensive or complex to manufacture at scale. So, what do engineers do?
They make tradeoffs.
Material Selection: Do you go with high-performance titanium or more affordable aluminum?
Efficiency vs. Cost: Should you invest in energy-efficient components that save money in the long run but cost more upfront?
Innovation vs. Reliability: Is it better to push boundaries with a new design or stick with a proven, tested method?
These aren’t just technical questions—they’re strategic decisions that affect the entire business. Mechanical engineers have to wear multiple hats: part designer, part economist, part strategist.
Challenges in the Mechanical Engineering World
The road isn’t always smooth, though. Mechanical engineers face some tricky hurdles:
Tight Deadlines: Getting a product from idea to launch fast while maintaining quality? That’s no small feat.
Cross-Functional Collaboration: Engineers often work with electrical engineers, software teams, and manufacturers. Clear communication is key—and sometimes a challenge.
Compliance & Standards: Meeting industry-specific safety and regulatory standards can slow things down but are non-negotiable.
Sustainability Pressures: There’s increasing demand for eco-friendly solutions. Engineers must consider the environmental impact of every decision.
Why the Big Picture Matters
Here’s the thing—every decision a mechanical engineer makes can have a ripple effect. Choosing a different material might reduce the product’s weight, which improves fuel efficiency (great for the environment), but could also affect durability. Opting for advanced manufacturing might improve quality but increase production costs.
That's why it’s so important to consider the impact—on the environment, on manufacturing teams, on customers, and even on future innovations.
Mechanical engineers don’t just design machines—they shape the way industries evolve.
Tailored Mechanical Engineering Services Matter
If you're looking to take advantage of top-notch Mechanical Engineering Services, working with a skilled, experienced partner is essential. At Katalyst Engineering, the team offers a full spectrum of mechanical engineering solutions—from concept to production. Whether you’re in aerospace, automotive, medical, or industrial sectors, they’ve got the expertise to turn your ideas into impactful, real-world solutions.
Final Thoughts
So, what do mechanical engineers do? A little bit of everything—and then some.
They design. They analyze. They problem-solve. They innovate. And above all, they make sure that the gears of modern life keep turning—literally and figuratively.
By understanding the full scope of their activities and the challenges they navigate, you get a much better appreciation of the value they bring to every project. And if you're ever in need of cutting-edge mechanical engineering solutions, you know where to look.
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House of Apocalypse: Witchy Woman
House of Apocalypse is an upcoming high fantasy novel in a world inspired by 1970s California featuring two lovers, one destined to save the world and the other to destroy it.
The Harry Potter series certainly left its mark on me as a child. Ever since, I've been fascinated with witches and the concept of witchcraft schools--so it was only natural for me to imagine stories of my own, with schools of my own design that always had a little girl instead of a boy leading the adventures.
As I've mentioned elsewhere, House of Apocalypse was a lot of different stories I've conceived over time, melded into one saga. One of the story concepts that became part of House of Apocalypse was an American take on the witch school trope, previously known as The House of Anouir.
In this version of the story, Luna Danaan was the main protagonist, and she made a very unique protagonist for a YA story. Cool-headed, elegant, and introverted, she played on a lot of the intriguing tropes surrounding witches in media.
When I added in the werewolf story concepts of a deconstruction I'd long held close to the chest and a Little Red Riding Hood retelling, I realized that I needed to rewrite this with Luna Danaan as the mother of the main protagonist, a girl then known as Luna Frey.
Now Solene Frey, her characterization as a main protagonist has been the hardest to nail down.
Ultimately, Solene is a witch, introverted and cool-headed like her mother. But she also has her father's heart for healing and is in direct conflict with her mother because she believes that Luna has murdered her father and been allowed to get away with it because she is a powerful witch aiding in the attempt to stop the incoming apocalypse.
Solene has to play a tricky role filled with nuances. She's powerful and independent, but she can be vulnerable and deeply compassionate. She has a strong sense of justice, but is deeply unreliable as a narrator.
I've still been tinkering with getting her characterization just right, but I hope you all will find her a likable and compelling protagonist in House of Apocalypse.
#meta#original characters#character development#solene frey#writeblr#ocs#house of apocalypse#the house of anouir
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Solo Theory 3: DM Scotty Knows the Score

Scotty McFarland, the principal author of EZD6: Fantasy Mayhem, might be right when he claims, in the core rulebook, that “Simplicity is the key to freeing the imagination” in roleplaying games. I am beginning to suspect this could become a soloing axiom, at least for me.
He explains the concept in terms of the classic pen-and-paper multiplayer RPG: “Think about your own games and how much the immersion of the game is broken by constant rules or bookkeeping interruptions. As I began to play-test the game I noticed something I had not with other systems. With no rules ‘brakes’ the game runs faster and players get pumped and excited as the action runs wild.” While I tentatively agree, I also think DM Scotty risks oversimplifying the idea.
Yes, fewer interruptions and minimized bookkeeping can shift the focus from mechanics to immersive story, which feels great. If you’ve ever played a long zero session of Against the Darkmaster, Rolemaster, or even D&D, you know how disheartening and exhausting it can be to break your initial creative enthusiasm against those crunchy rocks. At the same time, just because an immense amount of bookkeeping can be practiced in a game, doesn’t mean it should or must be practiced. You don’t have to become a tedious bookkeeping rules lawyer just because it's possible to get tedious with the rules.
In fact, most of the AD&D games I ran in my misspent youth required that the players pause after getting the basics quickly noted down. No embellishing. No agonizing. No arguing. No rules lawyering. The idea was that the full character concept (and full character sheet) would be developed throughout the first few sessions based on play. Sure, name your horse or your broadsword. But after 30 minutes of “Session Zero,” what you have is what you have.
This applies to my solo sessions as well. Because I’m fascinated by inner worlds, I can spend all my creative energy developing backstory and setting, tinkering with character builds, and rolling solo oracle answers to enhance these things. But that doesn’t impart the same magical immersive feeling of stepping into the fictional setting and seeing through the character’s eyes. So I impose limits on the mechanical aspect of the games I solo, bringing in “optional rules” and “crunch” when organically feasible but not as a matter of course. Essentially, I create a personal “hack” of the system.
As I mentioned in my previous ponder, everyone has his or her own preferences and style of play. That should really go without saying. One cannot engage in “wrong fun.” At the same time, there is such a thing as a game’s ethos—its nature, its personality, the feeling imparted by the art, how the rules are written, the lore and setting, and how time is handled. Often, this all comes together in the attitude of the game designers, which the players definitely sense. And it can very much encourage slow, laborious lawyering when the creators have clearly fetishized their system to the point of worshipping it like a minor deity.
Take Burning Wheel for example. In the forward to Burning Wheel: Fantasy Roleplaying System – Revised Gold Edition, Jake Norwood writes, “Burning Wheel’s core mechanics, advancement system and Artha rules demand more-than-usual attention from the players. . . . The Wheel’s Rim, those ‘crunchy bits’ that players like me thrive on, builds tension when the heat is on by putting more control into the player’s hands. Burning Wheel is a game and, like all good games, it requires skill to play.” I can respect this. However, being skilled at a game, especially when soloing it, and enjoying it are not always the same.
Sometimes, we may allow ourselves to admit that the story’s the thing. Because all stories are essentially games and all games are essentially stories. I have read the criticisms of the World of Darkness-style “story gaming” as “trying to cover up bad writing and sloppy mechanics,” but that doesn’t persuade me (see “wrong fun” above). A roleplaying game is not an IQ test or a determinant of personal worth. I’m not in this to prove anything to anybody. So if I want to solo, say, Vampire: The Masquerade my way, I won’t worry about how “skillful” I am if I’m enjoying it.
I definitely side with Scotty instead of Norwood on this point; though, I’m not trying to denigrate high-crunch systems or the players who enjoy them. I’m saying that I’ll take a demanding, complex system, strip it down to its core mechanics and gatekeep the rest of the rules as needed in the course of play.* In short: when fun starts to feel un-fun, I know I’ve probably violated the qualities and values in myself that inspire enjoyment and it’s time to hack the system.But sometimes, usually because of how the game is presented or written, I can’t bring myself to hack it and I just need to step away.
This is why I’ve recently shifted my soloing from Forbidden Lands (medium complexity) to EZD6 (low complexity). It��s not that I don’t love every Free League game I’ve played. I have and I do. It’s that when a game starts to bog down for me, when I feel obligated by the “personality” (the ethos) of the game to play it only by the book, my creativity and, by extension, my fun start to suffer. Then I know it’s time to take a break from that particular game and setting.
And so I might need to answer my opening question, “Does system simplicity encourage imaginative freedom?” like this: it can. But as with most things, it depends. Ultimately, the game is not what’s in the book. The game is you.
* With this in mind, I strongly suggest that the OSR gamers who despise WotC’s recent iterations of D&D just follow Bruce Lee’s dictum (actually, he got it from Mao’s Problems of Strategy in China’s Revolutionary War) that one should absorb what is useful and discard the rest. If you’d like a good example, the prescient designers of Shadowdark have done this effectively.
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Geekzilla Tio Geek: From Niche Interest to Global Phenomenon
Geekzilla Tio Geek is the best site to learn about technology, with tutorials on anything from basic concepts to advanced gadget design. Are you someone who loves to tinker with new tech and discover what's out there? Welcome to Geekzilla Tio Geek, the world of geek culture as we know it. This is the place to be for everything related to comic books, video games, technology, and more. This blog post will take you on an exciting trip through the many geeky sites, no matter how much you know about them already. Find out what makes Geekzilla Tio Geek so unique by coming along! Geekzilla Tio Geek is a lively group that loves all things geeky. This website has a lot of information about both games and the newest technology. It's more than just a website; it's a place where geek culture fans like you can meet and hang out. Geekzilla Tio Geek has reviews, lessons, and events for the group. Geekzilla Tio Geek is a haven for techies, and you won't have to wait much longer to learn about it in this article. If you want to blend in with geek culture, reading is vital. Introducing Geekzilla Tio Geek Geekzilla Tio Geek is especially for tech fans like you! Geekzilla Tio Geek is known for creating quite remarkable things. Their team is committed to providing reasonably priced, easily accessible technology. Moreover, they offer a lively community venue for techies where people gather to talk about their love of devices and technologies. Geek Culture's Origins in the Past At its inception, geek culture served as a haven for social outcasts. Those who were lonely eventually found a community in their interests. Things like science fiction, video games, and comic books became their way out. There is a rich and intricate history to this civilization. Behind the scenes, unnoticed by the general public, it began. Passion and ingenuity abound, though. Soon, a lot of people were interested in these things. Underground things began to come to the surface. People started to realize how meaningful and valuable geek hobbies are. The Development Throughout Time Years went by, and geeky culture changed. It crept from the margins of society toward its very heart. This was a slow acceptance rather than a change immediately. This development was substantially aided by technology. For nerds all around, the internet evolved to become a meeting ground. It was a place free of boundaries where they could share, grow, and connect. This society began to shape popular culture, including entertainment and media. Books, TV series, and movies started honouring geek topics. Geek culture was embraced rather than a secret realm. What Is Unique About Geekzilla Tio Geek? Geekzilla Tio Geek recognizes everything geeky in a vibrant online community. Geekzilla Tio Geek distinguishes itself for its dedication to providing a welcoming habitat for gamers, techies, and pop culture vultures. From the most recent technological innovations to incisive lectures on geek culture, the website is an absolute gold mine of information. One of its best features is its emphasis on diversity; everyone feels like they belong. Geekzilla Tio Geek presents an innovative mix of entertainment and education. There is something for everyone, regardless of degree of skill with gaming or programming. The site stands out among the geek culture for its vast community, fascinating material, and innovative attitude. If your love is geekery, head to Geekzilla Tio Geek. Current Tech Trends On Geekzilla Ti Geek See Geekzilla Tio Geek for the most current tech trend data. Geekzilla Tio covers everything from ground-breaking robotics and artificial intelligence to modern technology. Explore technology with in-depth reviews, informed analysis, and fun tutorials. The site informs you of upcoming technical advancements and helps you stay updated on the continuously shifting, innovative scene. See how thoroughly tech topics—including wearable technology, cybersecurity, and smart home appliances—are covered on Geekzilla Tio Geek. Geekzilla Tio Geek breaks out challenging concepts into manageable parts, whether your interests are in new technologies or science. Explore the fascinating realm of tech innovation and keep ahead of the curve with Geekzilla Tio Geek's informative stuff. The Worldwide Effect of Geek Culture The influence of geek culture goes beyond local communities. From entertainment to technology, it has influenced sectors, including industry. Blockbuster films, best-selling books, and ground-breaking technological inventions greatly owe geek culture. Furthermore, this culture is crucial for education and creativity. It motivates people to express themselves in original ways and to learn more about the world. Globally, the network of geeks encourages cross-border innovation and teamwork. Geek culture's worldwide influence will get more as it grows. It can unite people, propel technical development, and enhance our cultural scene. Geekzilla Tio Geek is leading this movement and advocating the ideals that make geek culture such an impact. Geekzilla Tio Geek Tips and Tricks About leading the geeky lifestyle, Geekzilla Tio Geek offers wise guidance. Using time management strategies and productivity tips, Geekzilla Tio Geek helps you best maximize your daily calendar. Discover ways to juggle leisure and work and incorporate your geeky passions into your daily life. View the lifestyle pieces on Geekzilla Tio Geek covering geeky hobbies, geeky fashion, and geek-inspired home décor. Geekzilla Tio Geek provides geeky gift ideas and career-launching advice in technology. Embrace your particular passions and live the geekiest life using Geekzilla Tio Geek. Geek Culture's Future Geek culture has a bright and varied future. New frontiers for exploration are being opened by developing technology, including virtual reality. These developments will define how geeks interact with their interests. This future depends much on eminent personalities like Geekzilla Tio Geek. They guarantee the community develops well by keeping inspiring and uniting. Their leadership will direct the following generation of geeks. Moreover, society is progressively absorbing the culture into the mainstream. Geek culture will only become more important as it shapes media and technology. This merging promises a day when being a nerd will be appreciated. Problems Geekzilla Tio Geek Has to Deal With Even so, Geekzilla Tio Geek is still a much-loved and much-needed forum, but it also regularly has to dispel some common misunderstandings. Red redefining people's views and breaking the conventional boundaries around technology proved to be among the most challenging tasks. Apart from handling preconceptions, it must also negotiate the complexity of protecting consumers' sensitive data from attackers. Moreover, Tio Geek must make sure that no other phony forums, like it is, open themselves on the market to uphold authenticity. Conclusion The Geekzilla Tio Geek is unquestionably the perfect place for tech buffs. It inspires people to innovate and create the most advanced technologies and augmented reality devices, strengthening team spirit and creativity. The nice thing is that practically all types of tech enthusiasts and genres find interest in the conversation on this site. FAQs How may Geekzilla Tio Geek assist in advancing geek culture? By giving tech fans a secure environment to have conversations, lectures, and gadget-building seminars, the Geekzilla Tio Geek promotes geek culture. A geek vs a nerd: what distinguishes them? Intelligent and single-minded people driven by nonsocial interests are known as nerds. Conversely, a geek describes a technical specialist who is overly enthusiastic about a field of research. What defines you as a geek? Originally used to characterize non-mainstream persons, geek is a slang term. Today, though, people use it to refer to experts or someone consumed with a passion. Thus, a deep love of anything qualifies you as a geek. Read the full article
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