#jecht
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joshua-beeking · 6 months ago
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Another Art request completed, with the fullview on my Patreon! Young Auron and Jecht from FFX, that sure took me down memory lane! A Steamy moment in the Macalania woods perhaps?
https://patreon.com/c/JoshuaBeeking
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bubblepopspit · 14 days ago
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yep.
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ethernalium · 8 months ago
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akimojo · 1 year ago
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been one of those weeks, pass the old man yaoi
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auronstory · 4 months ago
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"Something… a powerful emotion… could have bound him to this world. Such things happen." —Lulu
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ffxmtg · 1 month ago
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Jecht, Reluctant Guardian Illustrator: Michael MacRae
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acquired-stardust · 5 months ago
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Dissidia 012 Final Fantasy Playstation Portable 2011
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skanavyarts · 2 months ago
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Jecht for gunzaimyx (X)
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ship-garbage-pile · 8 months ago
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PAY THAT CHILD SUPPORT JECHT
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tiquiajomari · 3 months ago
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"Auron - Honoring the Fallen FANART"
A fanart of Auron from Final Fantasy X, mourning the loss of his friends Jecht and Braska.
Final Fantasy X was developed by Square Enix(formerly Squaresoft)
Fanart by Jose Maria Tiquia
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djgamek1ng · 2 months ago
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Magic The Gathering x Final Fantasy - Spoiler Season Part 21 (14/05/2025 - Jecht and Vincent)
This post is literally just talking about Jecht and Vincent. Yup. Let's get to Jecht, Reluctant Guardian and Braska's Final Aeon
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Mono Black makes a good amount of sense for Jecht. Cocky, arrogant and all-around not a great guy. I know he means well, but he is ultimately also abusive towards Tidus... so you know.
4 mana for a 4/3 is slightly below rate, but it isn't too bad. He also has menace, so he will get in somewhat regularly. His ability is whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control. Neat, so this guy doesn't really have an ability in his normal form. 4/3 with menace.
Let's talk about that transformation then, Braska's Final Aeon. 7/7 and menace for stats, so hits harder, is tankier and just as evasive. Its abilities are:
Lore counters 1 & 2: Each opponent discards a card and you draw a card. So the first turn this becomes a cantrip effect, as it replaces itself as a card in your hand. The second turn this becomes card positive. However, unless you are playing against 3 graveyard shenanigans decks, this will absolutely be target for removal, since no one likes having to discard a card, unless they were already well over the amount of maximum cards in their hand.
Lore counter 3: Each opponent sacrifices two creatures of their choice. So even more of a target on this thing. If it does go off, good amount of removal by being able to remove 6 potential threats. Good stuff.
This is a difficult card to rate. I'll immediately say: don't bother in 60 card formats. The front side doesn't do anything but be a good enough evasive creature and the backside is so telegraphed, it will be murdered. For commander... definitely not as your commander. He doesn't do anything and unless you plan on winning the game before he pops, automatically sacrificing him yourself is so rough and needing to recast him will feel awful. In the 99 of a deck I think he will be a lot better. What type of deck? Honestly, go wild. It is a small card draw engine and removal piece, you can use that in almost any deck.
Now for the art. Credit to Michael MacRae. Link to their ArtStation. I love the contrast between the super bright Jecht art and the significantly darker art for Braska's Final Aeon. Also love that you can see the party that is ready to fight Braska's Final Aeon on that art, though they are tiny. Great arts!
As for the alternative art:
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Credit to Tomohito. Link to their Twitter. That sure is Jecht and Braska's Final Aeon in a different art style, a bit more classically Japanese inspired. However, that contrast is still there of the brighter Jecht art and the darker Braska's Final Aeon art. Also love that you can see Sin in the background of Jecht's art. Very nice!
Let's move on to Vincent Valentine and Galian Beast!
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Black for Vincent makes perfect sense. Brooding, edgy and distant. Also, a literal assassin, since he worked with the Turks. Fair enough, though I think there is argument for him to be White and/or Red in addition to Black, so White/Black, Black/Red, or Red/White/Black.
Anyway, 4 mana for a 2 is definitely behind rate, however he can grow... very quickly even. His abilities are:
Whenever a creature an opponent controls dies, put a number +1/+1 counters on Vincent equal to that creature's power. You're opponent playing a huge Green creature they got to 20/20 and it dies? Vincent is suddenly a 22/22. Yeah, this is pretty awesome. Even better if you are able to board wipe while keeping Vincent alive with indestructible, he will be massive.
Whenever Vincent attacks, you may transform him. Very easy way to get to transforming him and keep in mind, since this doesn't exile, those counters you got from the first ability stay equipped.
Now let's talk about Galian Beast, his transformation. Trample and lifelink, so evasive and gets you life back equal to the damage it deals, very nice. Also, it's a 3/2, just a bit more power. It has a very simple ability: when Galian Beast dies, return it to the battlefield tapped. Keep in mind that this does trigger any death effects, any "if a card leaves your graveyard" effects and any enters the battlefield effects, since the card comes back as a new instance of Vincent Valentine. Neato!
I will say, I don't think 60 card formats care for this guy. Comes in and does nothing except maybe grow if your opponent's creatures die. Maybe might be a side board piece against sacrifice happy decks. For commander, I think this kind of rules, simply because there are going to be more creatures on the board and if they die, Vincent grows. I actually think he works well both as a commander and in the 99 of a deck. What type of decks? Vincent is pretty open ended, so pretty much whatever, but in the 99 of a deck, I'd place him in a +1/+1 counters deck.
Now for the art. Credit to Norikatsu Miyoshi. Link to what I think is their Twitter? It is linked on their pixiv. Those sure as Vincent and the Galiant Beast. The effects make it almost seem misty or dream like, which is cool. Aside from that, not much to say, just a pretty cool art!
As for the alternative art:
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Credit to Murakami Hisashi. Link to their Tumblr. These are significantly less interesting versions Vincent and the Galiant Beast. They look pretty cool, but nothing really screams out as something that wants to tell a story... these are just portraits. Pretty good looking portraits, but portraits nonetheless.
And that's it. Yup, literally just Jecht and Vincent. Anyway, thanks for reading and have a nice rest of your day o/
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carnage-scissors · 2 years ago
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Partner saw this article, we both knew who this was about immediately
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bubblepopspit · 3 months ago
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today i give you all this stupid meme. tomorrow? who knows...
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wndfsh · 7 months ago
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a (brief) analysis of toxic masculinity and fatherhood in final fantasy x
something i have always loved about braska is that, although he doesn't have much of a canon personality, in what little we see of him, he is so clearly an extremely supportive and genuine person. in life, he was a loving husband, a good friend, and even from beyond the grave, a supportive father to yuna.
it's interesting to me, then, how much of his personality is in direct contrast to jecht, who, at the start of braska's pilgrimage, is none of those things. but it isn't that he and braska are opposites—when you think about it, they're actually pretty similar—it’s their respective ability/inability to express vulnerability that sets them apart. lemme explain:
in all that we see of braska, he never really seems to not be thinking of his family. jecht, from the very beginning, is shown to be the same way, but it takes him a long time to be able to express it—let alone admit it—without lashing out. braska, on the other hand, has no reservations about displaying his affection for his family, doing so pretty often.
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both braska and jecht are famous, braska being a known basphemer and a summoner on pilgrimage, and jecht being a blitzball champion. fittingly, braska doesn't expect special treatment for his status. he’s appreciative and humble, and when the party arrives in besaid, he admires it. jecht, however, insults it for its quaintness, and impatiently demands food. similarly, when they first depart on braska's pilgrimage, he expects fanfare, and the celebrity treatment he received in zanarkand.
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unlike braska, who outwardly treasures and humanizes the women in his life, in the nightmare tidus has in besaid, it seems like jecht (although it's obvious from watching cutscenes with his wife in them that they loved one another dearly) outwardly regards them as… almost conquests, mocking tidus for being unable to “get a woman.” he also only really mentions his wife in passing, whereas braska mentions his, and his daughter, quite often.
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braska lovingly encourages yuna to choose her own path, and promises to support her wherever she decides to go.
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jecht, however... i mean, there's a whole minigame about that, so… y’know.
everything i just described, however, as most figure out when they finish playing through the game, is not the “real” jecht. i said he and braska are similar for a reason; underneath his ego, he, too, possesses the capability to be every bit as genuine and supportive as braska, and there are moments where he almost lets his true feelings surface.
...but, in the end, he doesn't. while he and braska are indeed similar below the surface, he’s practically incapable of allowing himself to be emotionally vulnerable, and that, i believe, is what sets he and braska apart.
he tells auron to turn the sphere recorder off when he gets teary-eyed in luca. in macalania woods, he turns the sphere recorder off after trying to talk to tidus, because he's "no good at these things." tidus's entire life, jecht has ridiculed him for always crying—for showing his emotions. auron tells tidus that jecht loved him—"he just didn't know how to express it, he said."
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even in jecht's final moments, he mocks tidus for crying (and even though it isn't genuine, it's still worth noting).
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but… why? why is jecht almost allergic to vulnerability? and why isn’t braska? that may be where they differ, sure, but what is it that causes it in the first place?
i think final fantasy x, whether intentional or not, has a lot to say about masculinity. many have noticed this and discussed it at length, and i'd like to contribute my own (admittedly weird and kind of bullshit) two cents on the matter by examining each of them through the lens of jungian psychology (hence why i said it’s kind of bullshit—i’m not believer in jung's theories, i just find psychological archetypes interesting). more specifically, i believe jecht and braska each represent different stages of a jungian archetype known as the anima.
the anima is an archetype that is already present throughout the game’s narrative, anima being the name of seymour’s aeon—a fitting reference, given that anima is seymour’s mother. as it applies here, however, the anima not only represents a man’s perception of women, but it also represents a man's more "feminine" qualities (and while i don't agree with ascribing personality traits to gender, jung and all those other kooky old psychiatrists did, so we'll just have to roll with it for this analysis, unfortunately). more specifically, i think braska embodies a fully integrated anima, whereas jecht embodies a rejected anima.
what does that mean?
integrating one's anima, according to jung, means accepting and embracing the more traditionally feminine aspects of oneself (for instance, the ability to be nurturing, sensitive, emotional, etc.), as well as ridding oneself of the guilt associated with doing so. braska, being as shamelessly emotionally available, nurturing, and mature as he is, seems to have achieved just that. even his design borders on androgynous, his large, petaled robes concealing nearly all of his body.
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jecht, however, very clearly has not. he rejects anything even remotely traditionally feminine within himself, even at the cost of his relationship with his son. as such, he is egotistical, lacks emotional maturity, and for a large part of braska’s pilgrimage, is incapable of taking responsibility—and, just as braska’s design reflects his relationship with femininity, jecht’s design reflects his own as well, putting his body (and his ego) on full display, emphasizing his muscles and scars.
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(obviously, while not every aspect of the anima archetype and its stages of integration apply to jecht and braska, i do think they at least represent the aspects of the theory that affect one's self acceptance and emotional expression.)
as i said before, i think final fantasy x has a lot to say about masculinity—more specifically, toxic masculinity, and how it affects relationships.
the reason i brought up the anima archetype is because it’s relevant to the concept of toxic masculinity; men who aren’t ashamed of expressing traditionally feminine behaviors and characteristics are far less likely to idealize and aspire to toxic, performative masculinity, whereas men who do are more likely to do just that—braska being the former, and jecht being the latter.
jecht’s inability to express vulnerability as a result of how deeply rooted toxic masculinity is in his psyche is a large part of why he and tidus have such a negative relationship. for tidus’s entire life, jecht has ridiculed him for showing emotion (crying) and desiring closeness with him (wanting to learn how to play blitzball)—both of which are things that are often seen in men struggling with toxic masculinity. even ten years after jecht disappeared from zanarkand, tidus is never without that nagging voice in his head, telling him to “stop crying,” or, “you can’t do it, kid.”
similarly, braska’s masculinity also influences his relationship with yuna—unlike jecht, however, braska’s affects their reationship positively. this is because braska, in what little we see of him, is loving, supportive, and unafraid of expressing his emotions. he encourages yuna to live the way she wants to, and reminds her that he will always love her, even from beyond the grave. even ten years after his passing, she still holds him in very high regard, and his undying support is part of what motivates her to forge her own path in life—which is what leads to her and her party defeating yu yevon once and for all.
i don’t really have a conclusion, but i think this interaction between yuna and tidus illustrates just how each of them affected their children:
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yuna, for a brief moment, can’t even fathom hating one’s father so, scolding tidus for doing so before she realizes it isn’t that simple. what a tell. braska’s positive impact on yuna helped her to go on to defeat the very source of spira’s suffering. jecht, however, left such a negative impact on tidus that, until he sees jecht change for the better in the sphere recordings he finds around spira, is plagued by his memory until the day he fades away.
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auronstory · 2 years ago
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videogamerzero1 · 5 months ago
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I might be early but so far, The Emperor from Final Fantasy II might be my favorite villian in the series I've played as much as I like Jecht & Seymour, the Emperor is pure evil & it's great, I aim to stan him as much as Sephiroth & Kefka fans stan them
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