#jeff helldive
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yuqsdug · 4 months ago
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Random doodles from a minecraft server I joined
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Y'all ain't ready for Pizzadive.
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jessfromonline · 1 year ago
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have you been enjoying absurd Helldivers 2 nonsense?
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multiple players have independently called my compared my satirical scifi skirmish storytelling TTPRG 🎲 PLANET FIST to Helldivers—so much as to call it "exactly the tone of Helldivers." the new Faithless Edition of PLANET FIST will be releasing this year, and if you buy it now, you get the new edition for free!
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in PLANET FIST, SHOOTOUTS ARE STORIES, and they're goofy and over the top. you're an undying, unsleeping soldier who can get blasted to bits and thrown right back onto the battlefield next round. if you're looking to see how it hits that Helldivers tone, just check out some of the FACTION TRAITS below!
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what's PLANET FIST about? what does it play like? read the PRINCIPLES OF PLAY here!
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what are people saying about PLANET FIST, besides that it's like Helldivers 2?
"PLANET FIST is a quick-to-learn and quick-to-play system for characters thrown into FPS-style deathmatches on a world that knows nothing but war. It's a game of high-emotion, low-consequence combat, for when you're wondering what the infinite Master Chiefs are thinking during Halo multiplayer. PLANET FIST is 'war never changes' said with the same inflection as 'it's all made up and the points don't matter.'"
- Caleb Zane Huett, designer of Triangle Agency
"An absolute blast—and then another, and then another, and then another, each leaving remains splattered on a wall. Gleeful, and tactical, and winkingly tongue-in-cheek; a masterful game from top to bottom."
- Jeff Stormer, host of the Party of One actual play podcast
or check out some table stories:
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leam1983 · 6 months ago
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2024 in Gaming
Helldivers 2: it's become a running joke with the polycule, and approval with Progressive opinions or talking points now gets at least one of the three of us to jokingly pull out their smartphone to "call their Democracy Officer to report a case of treasonous activity"...
Walt isn't any better, but he's unlocked a few rocket-propelled weapons and now feels better sitting behind myself and Sarah while pelting the enemies ahead with weaponized Freedom.
Balatro: Walt and I's new favourite casual game, wherein appearance of it being a cutesy little variant on Poker suites turns into virtual crack. I've woken up in the wee hours to Walt's face bathed in his phone's OLED screen. When I ask him what's wrong, he typically replies something to the tune of "I need four thousand Chips, babe."
Marvel Rivals: it does what Overwatch 2 don't. As in, it's fun. Me, Walt, Sarah and a few of the boys on an all-Rocket Raccon match? You betcha! Also, there's Jeff the Land Shark, and Jeff the Land Shark deserves the world. Nay, the universe.
Astro Bot: didn't finish it, but I loved what Team Asobi cooked up. It's the most genuine, heartfelt, cutesy and engaging piece of corporate PR and Engineering porn to ever exist. Every button pressed during an Astro Bot session twiddles Mark Cerny's fun bits remotely.
Elden Ring - Shadow of the Erdtree: bought it because I approve of the design ethos behind this DLC's existence, never played it because I suuck at FromSoft games. I made sure to watch some related content so I could point and laugh awkwardly if friends of mine greet me with a random cry of "BAYYYYLE!"
Worshippers of Chtulhu: Anno with a Lovecraftian twist. It's very broken, still very much in Early Access, but the promise is definitely there.
Park Beyond: Meh. Got it for cheap, I guess we're still not getting a decent heirloom to Roller Coaster Tycoon, after the Micromanagement nightmare that Planet Coaster turned out to be for me.
1000xResist: basically a Yoko Taro game not written or directed by Yoko Taro, and it's one of the deeper game-based experiences I've had in a long while. Strongly recommended.
The Cabin Factory: Spot the Difference for easily-frightened streamers who haven't played Exit 8 yet. It has an interesting narrative format and is one of the more surprising implementations of Unity Engine I've seen to date. I could've sworn this was a UE5 project! Beyond that, it's nothing special, but it's priced accordingly.
Clickolding: if Cookie Clicker had an uncanny sense of atmosphere and managed to creep you out with nothing except a sparsely-animated antagonist and a rising click counter, you'd have a sense of what this feels like. It does a very effective job at making you want to be as compliant and possible.
Daemonologie: The Salem Witch Trials in game form, or Ace Attorney if Phoenix wore a Quaker hat and had a fixation on nakey women doing odd shit in the forest. Very tense and minimalist, and very, very worthwhile.
Cryptmaster: it's basically a spruced-up oldschool MUD, with 3D black-and-white graphics and four zombified D&D character archetypes you control simultaneously, by either using your Arrow keys to move the entire party at once, or typing in the words that correspond to abilities or attacks. Very, very, very British humour is on offer, along with a script-writer that managed to predict most stupidly filthy prompts you're likely to try at any given point. It's hilarious and kludgey in just the right way, especially if you remember the nineties' MindMaze on Encarta '95.
Liar's Bar: Russian Roulette for Furries with a decent voIP chat integration. It's shallow and stupid fun, and the subject matter makes people behave in increasingly crude ways as the session goes on. If you're like me, you'll swear you played a round or two against a guy who was actually stone-dead-drunk and who actually had nothing to lose...
Silent Hill 2 Remake: finally, Silent Hill's fog doesn't feel like a performance-saving measure and actually creeps me the fuck out. It makes me feel terrible and has me contemplate not playing it, but it does make sense. Kudos to Bloober Team for finally manage to ground this one heck of a weirdo title.
Indiana Jones and the Great Circle: take Kingdom of the Crystal Skull and Dial of Destiny, burn all copies, consign the masters to Disney's oubliette, thank Harrison Ford for his decades of diligent service and pass the fedora and bullwhip to Troy Baker, 'cause Machine Games and Bethesda have managed to find themselves yet another prime title to fuck Fascists up using fisticuffs or blunt weaponry. It's a great callback to Machine Games' own contribution to Deus Ex: Mankind Divided, seeing as every single level in the game has the granular detail of their version of Prague. Slap some John Williams on, add the authentic audio samples for whip cracks and punches, lifted straight out of the movies. I haven't had as much fun raiding tombs or poking through lovingly-reconstructed real places since Nolan North last lent his voice pipes to Nathan Drake.
Imagine my surprise, when the Sistine Chapel turned out to be about the size of our condo building's parking lot! That's tiny! The more you know, I guess!
Star Wars Outlaws: this is what happens when a studio really, really, really wants to give the IP due diligence, but its decades of re-iterated design docs ruin the experience. Kay Vess isn't a galactic scoundrel; she's basically every Far Cry protagonist ever, except in third-person!
The Forever Winter: all crunch, no fun. An incredibly engaging premise, but the mistaken notion that the average gamer has several three-to-four-blocks to devote to this each and every single day. Worth at least a YouTube ride-along, to see the incredible work the Art Design team's pulled together.
Disney's Epic Mickey - Rebrushed: Warren Spector's poorly-received baby and love letter to classic animation gets its just desserts on PC. It's not super complex with only two basic mechanics based off of two buttons on a controller, but it managed to use an extremely limited toolset to great effect, even throwing in what feels like a younger relative's first potential exposure to the Immersive Sim concept of looking for unmarked routes through a level. The in-between side-scrolling levels are oozing charm, and essentially feel like some part of Spector wanted to play in the same ballpark as American McGee's Alice.
If anything, it cements the idea that non-verbal instances of Mickey Mouse should never be left in the same room as a magical implement or toolset. Ever. Verbal Mickeys can push past their childlike glee and reason accordingly, but the oldschool button-eyed and non-verbal originator is not to be trusted.
STALKER 2: Heart of Chernobyl: Have fun losing half your health because the ARMA-esque mechanics decide that grazing damage means holy shit, you almost died! Especially, have fun getting knocked flat out on your ass by mutants - over and over and over...
To be played in subtitled Ukranian out of implicit support, and to have fun with the Slavic definition of an acting range. It's like watching the second season of Squid Game, except you get the sense that their scale goes from Nonchalant to Pants-Pissingly Terrified with very little grading in-between.
And now, for Games I didn't really get into until 2024...
Valfaris and Valfaris II: Mecha Therion: side-scrollers that do their damndest to look like they stepped straight out of the pages of Heavy Metal as of the mid-eighties. Gorgeously grotesque pixel art meets with a banging soundtrack made up of certified shredders. The lead headbangs and throws the horns when he finishes a stage!
Brütal Legend: an oldie but a goodie, previously constrained to the PS3 but now quite cozy on my Steam Deck. It's got a semi-cohesive grab-bag of mechanics, sure, but it's got even more heart, along with a pre-stroke Tim Curry voicing the villain with the gooiest of all countenances. Imagine Shere Khan, but Metal as fuck.
Katamari Damacy: Re-Roll: I barely touched the original when it came out. Having managed to grab the PC port for cheap and knowing how well it plays with a Steam Deck, the Prince of All Cosmos' ball-rolling sojourn across the surface of our planet has turned into a nightly staple for me.
Baldur's Gate 3: Yes, I know, I'm late, you've all banged Astarion sixteen times by now, but I've got time for a long-form WRPG right now. I might not have this much free time once January 10th rolls around.
The Night Cage: not a vidya, but a really nerve-wracking tabletop game that's made for quite a few fun Friday nights at La Casa de Gremlin.
On My Backlog, You'll Find...
Metaphor: Re-Fantazio: I know it's beloved by all, but it feels so "so far, so ATLUS" to me, and I still haven't gotten over P4, P3 and P5's excellent PC ports. I also have Shin Megami Tensei: Nocturne to go through, so I really don't know if I have it in me to tackle something in that same vein quite so soon.
Arizona Sunshine 1 & 2: I just can't be bothered to set up my Oculus Rift 2's Link Cable. I have the games, I just don't know if and when I'll play them.
Dead Rising Deluxe Remaster: I'm waiting until my old cheese strats fade into the back of my mind before I tackle this one. Plus, I'm torn about Frank West not being voiced by TJ Rotolo. He doesn't just... feels like he's covered wars, y'know?
Frostpunk 2: bought it to support the devs, am just not jazzed about having to sort of network my way across several simultaneous points of origin until the depressing version of a Dieselpunk sprawl covers the map.
The Yakuza series on Amazon Prime: SEGA's trying to become the Disney of gaming, but something about Kazuma Kiryu's story (or stories) have always felt distinctly and uniquely Japanese to me. As in, it requires a specific mindset and might not be for everyone. I'm waiting for a sign, basically - maybe one to pop my collar and rent a karaoke machine so I can belt out maudlin soliloquies to lost childhood innocence while smoking half a pack of cigs between every third or fourth stanza...
The Sonic Movies: yeah, sure, I'm in my forties, but Jim Carrey's going through a career renaissance by acting out Albert Einstein on crack. Yeah, sure, it's not either of my Robotniks (the Jim Cummings or Long John Baldry versions - for the memes) - but it seems like it might still be a trilogy of adaptations worth pursuing.
Plus, hey, I gotta start catching up on that Stobotnik shit, huh?
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monkeyssalad-blog · 5 months ago
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Shutting Down for the Day
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Shutting Down for the Day by Jeff Hooten Via Flickr: The Commemorative Air Force's Curtiss SB2C Helldiver shuts down it's engine after a busy morning of historical flight experiences. _DSC3676 1
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big0oof · 1 year ago
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⭕️About me⭕️
Hi everyone, my name is Angela but everyone calls me Ooof or Oofie.
I’m a 26 year old Tex/Mex gym-rat, college student trying their best at life with their beloved husband, 2 dogs and 2 cats.
Besides drawing big beefy men from Overwatch, I am also a huge gamer/small streamer and I main Roadhog, Mauga and Ana/Zen on OW🫡.
I do enjoy many other fandoms/video games like Dragon Age Inquisition, Elden Ring, God of War, WarHammer/Space Marines 2, Skyrim, Marvel Rivals (Jeff/Johnny/Thing/Venom Enjoyer), Helldivers 2, Dead Space, Cup Head, Poppy’s Playtime, ACNH and many others.
I’m currently not taking any commissions at the moment.
I’m open for art trades (depends tbh🤷‍♀️) If I’m in an art block, I MIGHT take requests here and there.
I mostly draw Overwatch characters or whatever I’m currently obsessed with. (I do draw NSFW🔞, I will sometimes post it but it will be heavily censored.)
Any questions feel free to message me.
🔥🐷🏝️
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maximuswolf · 7 months ago
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I had high hopes that The Game Awards would be respectful of the industry.
I had high hopes that The Game Awards would be respectful of the industry. When Jeff first announced the award show, I thought to myself, "finally. This sounds like its going to bring the gaming industry in line with film and television" In regards to award season. This show would shower developers with praise, show off who makes these games and give a new found respect to the many hours they dedicate to their craft. What we got, is a slap in the face instead. So many awards are given off camera and speeches are cut short in order to show game trailers. 95% of this award show are ads. Is it fun? Sure but they should be sprinkled in, or none at all. Imagine going to the Oscars and they just show movie trailers the entire show? It may pay the bills to make the show possible but it feels like it really cheapens the experience and kills the moment for the games and people nominated.Then the whole reason I made this post was the nominees. We now are putting DLC into the GOTY category. It's a joke... While the DLC is incredible, it completely discredits the entire award. There's no point behind it. If anything, shouldn't we just have a DLC award category of its own? So many games were snubbed in GOTY... I have no idea how Helldivers 2 wasn't on the list. It became a cultural phenomenon. Speaking of categories... How the heck do we have things like content creator of the year E-sports player of the year, but boil performance down to a single category. We should have Lead actor, supporting actor. Best VO. Expand what people care about. Sure, Keep the ones you have. Just make awards matter to the people who pour years of themselves into it. I know this post wont change anything, It was just me venting as I want to tune in and see the focus on the games and the people behind them. Maybe that doesn't sell. Maybe that isn't sexy. I just want to see the industry that is the most profitable form of entertainment in the world, get serious recognition and the respect it deserves. Submitted November 18, 2024 at 11:16AM by 8bitjer https://ift.tt/NSiO8QF via /r/gaming
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monkeyssalad-blog · 12 days ago
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The Gathering Storm
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The Gathering Storm by Jeff Hooten Via Flickr: The CAF Gulf Coast Wing's Curtiss SB2C Helldiver sits on the ramp, wings folded and braced, awaiting the oncoming storm. _DSC2661
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