#loguo
Explore tagged Tumblr posts
Text
Welcome to the journey!
Hello everyone, and welcome! I'm Jjeinn, and I'm working on a series where I'm building a retro game inspired by games of the N64 and Play Station! It is under a working title of "Journey Through LoGuo" in the vein of Zelda and the like. Our protagonist, default name Locca, is going to make her way through the Empire of LoGuo, ruled by the sun emperor who as of yet does not have a name.
In her adventures through the lands, Locca will win the support of various scholars dedicated to the 6 elements, learning various spells to supplement her ever-increasing array of... gadgets? I feel that implies a higher tech than we're talking here. In the very-shoehorned reference to Journey to the Wes I have in my working title, there is a rather Chinese-inspired theme to LoGuo, which being my attempt at a N64-era "Zelda" esque game, directly created the name of the empire.
Contrary to most games I've seen of this genre, Locca is not your typical sword and shield fighter. Locca's weapon of choice is the guandao, a Chinese polarm sword, leading to a combat system that will be very active!
To me, this is basically a modern port of a hypothetical game made in a world where the video game crash didn't happen, and thus there was a US competitor to Nintendo that was attempting to match pace. So... "out of universe" but still in-universe somewhat, this is just what was the latest of a series in the 90's. To that end, there are certain things that would be known to players in this non-existent world that the game was made for, but we obviously don't have that context in real life. So, I have been going back and forth on whether to talk directly on that or not. If I do, I will mark such posts as #loguo spoilers
Other tags to follow the project are mainly going to be #loguo but I might add more.
This post will also eventually have the elemental symbols surrounding the crest of Loguo (basically mirroring the medallions around the triforce in OoT) but my pen tablet is angry currently. So hopefully soon.
And a link to my previous master post, about J'ard here:
J'ard is not dead, I've been working on the world for 8 years now, but it isn't the correct start. Thank you everyone who's followed along with my dev logs, and here we start some more!
#game development#devblog#indy games#game design#game dev#indie games#indie dev#indie game dev#indie developer#indie game#loguo#loguo spoilers
27 notes
·
View notes
Text
Santeria El ire y el osogbo del Diloggun
IRÉ ( BUEN CAMINO ) OYALE Todo bien. OTONOGUA Suerte y destino dispuestos por el cielo. OTONOGUO Mal que Dios dispone o envía. OMÓ Bien que viene de un hijo. OLORDUMARE Suerte que da Dios. OKUNRÍN LOGUO Suerte por la mano del hombre. OCHA OTÁ Suerte por piedra de santo. OCHAGUN OTÁ Suerte por la piedra del padrino. OBINÍ LOGUO Suerte gracias a una mujer. LOGUO ARUBBÓ Suerte gracias a un…

View On WordPress
#cual es mi santo orisha#dias dela semana de los santos yoruba#la santeria funciona#orishas dioses#orishas yoruba#que es la santeria es buena o mala#que hace un santero#que hacen los santeros cubanos#religion yoruba collares#religion yoruba elegua#religion yoruba en que consiste#religion yoruba pulsera#religion yoruba santos#religion yoruba shango#religion yoruba signos#santeria cuba nombres santos#santeria cubanas en cuba#santeria dioses#Santeria El ire y el osogbo del Diloggun#santeria peligros#santeria rituales#santeria santos nombres#santeria yoruba#yoruba cuba
0 notes
Text
Jack Rua - Ego (with LOGUOS)

This blog has been dead for so long that I’ve missed the arrival of an entire generation of new Irish popstars. Among those setting the pace is Jack Rua, who this week follows up his excellent debut single Scarlet A with another great track. For Ego, he employs the services of Dublin-based producer LOGUOS, whose propulsive house beats provide a perfect foil to Rua’s well-honed pop sensibilities.
0 notes
Text
En Tierra de Ifá.
En Tierra de Ifá.
ELLO BE MELLE 1 1 1 1 1 1 1 1 Siempre que salga esta letra hay que darle comida a la cabeza. No se come guanábana bonitos, ni huevos. REZOS Alalecun omonilecun alla !ola onibacun omo onibide omo oni coche querenche camu loguo horno elomire aun babalao lodifafun landeche impaparoro timban beledi agogo oni chinima chinima icu funibullema chinima chinima ano finibullema chirima chirima ano…
View On WordPress
0 notes
Photo

Listen or download DVRKO - DVRKADE Radio 044 for free now!
Artist: DVRKO Show: DVRKO – DVRKADE Radio 044 Quality: 320 Kbps 48000 Khz Genre: House, Tech House Source: RSS
Discover more DVRKO live sets & radioshows here | Listen or download more DVRKADE Radio episodes HERE
DVRKO – DVRKADE Radio 044 Tracklist
DVRKO drops his brand new record “I Want More” as well his Bootleg of The Weeknd’s “Save Your Tears” on a fresh #DVRKADERADIO! He also plays new music from Dillon Francis, Alesso, Tchami, John Summit, Sonny Fodera and many more!
01. DVRKO – I Want More (feat RUNN) 02. Max Styler, Kevin McKay, BRUX – Crazy 03. John Summit & Parachute Youth – Better Than This 04. Going Deeper & Noah Ayrton – Without You 05. KLP & Space Cadet – People Happy 06. DVRKO – Wasted On You (Forbes Remix) 07. Crossnaders – About It 08. Golf Clap – Lose It 09. Dillon Francis & 220 KID – Unconditional (feat Bryn Cristopher) 10. Steve James & LOGUOS & Niko The Kid – Lose Control 11. Beowulf – Anybody Else 12. Kream – Take Control (Sammy Porter Remix) 13. Tchami feat Gunna – Praise (Malaa Remix) 14. Alesso – Again 15. Dot N Life & RushLow – Man Down 16. Sonny Fodera & Just Kiddin – Closer (feat Lilly Ahlberg) 17. Khrebto – Crystal Clear 18. The Weeknd – Save Your Tears (DVRKO Bootleg) 19. Oliver Heldens – Never Look Back feat Syd Silvair (Leftwing Kody Remix)
The podcast DVRKO – DVRKADE Radio is embedded on this page from an open RSS feed. All files, descriptions, artwork and other metadata from the RSS-feed is the property of the podcast owner and not affiliated with or endorsed by EDMliveset.com.
Follow us on: Facebook, Twitter, Instagram, Reddit & VK
0 notes
Photo

Download Fedde Le Grand - Darklight Sessions 457 for free now!
Artist: Fedde Le Grand Show: Fedde Le Grand – Darklight Sessions 457 Quality: 320 Kbps 48000 Khz Genre: House, Electro Source: RSS
Discover more Fedde Le Grand live sets & radioshows HERE | Listen or download more Darklight Sessions episodes HERE
Fedde Le Grand – Darklight Sessions 457 Tracklist
The critically acclaimed Darklight Sessions has gone from strength to strength ever since its inception some two years ago, first starting out in a monthly format with broadcasting giant Sirius XM to soon become staple weekly listening for all Fedde fanatics as well as dance lovers alike. Now, Fedde Le Grand takes his show to the next level with his weekly podcast featuring new releases, brilliant mashups and worldwide exclusives.
[0:52] M-22 ft. Rhea Melvin – Gravity (Dub Mix) [UMG] [3:53] Cally Rhodes & Alfie Cridland – Comfort Zone [PERFECT HAVOC] [7:08] Emzy & CAVI – Love In Motion [IT’S GREAT!] [10:07] Fedde Le Grand & NOME. ft. Amanda Collis – Sucker For Love [DARKLIGHT] [12:47] Olivia Rodrigo – Deja Vu (ZEXTONE & Juan Dileju Remix) [FREE/GEFFEN] [15:21] Adam Griffin & Ando Loki – Free My Mind [PERFECT HAVOC] [17:49] Steve James & Loguos & Niko The Kid – Lose Control [HELDEEP] [20:50] San Pacho – Tell You [23:07] Lena Glish – Galaxies [DARKLIGHT] Old Time Favorite: [25:36] Pancake – Don’t Turn Your Back [28:07] Jon Suarez – Worry ‘Bout [DARKLIGHT] [30:12] Fedde Le Grand – Take No Shhh (Charles B & Milan Tavares Remix) [FREE/DEFECTED] [33:00] Tim Hox – Amare [REVEALED] [36:10] JustLuke – Eat The Beat [38:45] Main Circus – Speakers Blow [HELDEEP] Darklight Teaser Of The Week: [42:08] ID – ID [44:18] TWOLOUD & Lion ft. Aylin – You Got It Boy (Cosmo & Skoro Remix) [PLAYBOX] [46:40] Topi – Schemer [NEVER SAY DIE] [49:11] Van Heden – Play That Again [GENERATION SMASH] [51:59] Hardwell ft. Amba Shepherd – Apollo (SICK INDIVIDUALS Remix) [REVEALED] [53:45] CALV & Corx – Home [EPIC247] [56:08] Morgan Page ft. Lissie – The Longest Road (Bruno Be & Fancy Inc Remix) [ARMADA]
The podcast Fedde Le Grand – Darklight Sessions is embedded on this page from an open RSS feed. All files, descriptions, artwork and other metadata from the RSS-feed is the property of the podcast owner and not affiliated with or endorsed by EDMliveset.com.
Follow us on: Facebook, Twitter, Instagram, VK
0 notes
Text
Loguos x Jessica Hammond - Nobody Knows [Future House]
Loguos x Jessica Hammond – Nobody Knows [Future House]
Ирландский музыкант, диджей, продюсер Loguos – новичок на клубной сцене, и на сегодняшний день имеет в своем каталоге записей всего два сингла, но судя по новинке “Nobody Knows”, выпущенной на лейбле Paragon Records у этого артиста большое будущее на future house сцене, и, благодаря душевному вокалу Jessica Hammond трек может стать большим хитом среди любителей коммерческого deep house…
youtube
View On WordPress
0 notes
Text
The Unending Cycle
OK, so here's my first post of what amount to spoilers in reality, but are also kind of things that people in the imaginary world I am half-pretending this game was originally released in would know, as it is like... The third or fourth game in the series in that world, being the jump to 3D. As this is intended to be basically the OoT for the series, the narrative does stand on its own, and explains itself. But certain things, like Link being one of the people the Triforce is attuned to, were known to people who played earlier games, kind of. Even though OoT was also the earliest in the series at the time, my game definitely is not the first in the timeline of this nonexistent series of predecessors. This cycle has happened before. I will keep spoiler stuff hidden beneath a keep reading thing though, so anyone who doesn't want to know, like it's your first experience with the series like OoT basically was for me, don't bother I guess and wait until we actually get to like, plot stuff in the dev videos, I guess.
So, in my posts about Locca, the Sun Emperor Zuigao (which I guess I have settled on that name for him) and also the post showing the first concepts of the replacement for the Medallions that OoT had, I have mentioned that Loguo has a heavy Solar/Lunar duality theme, as a sort of mirror to Daoism of real life China. We have the Sun that is Zuigao who created the world, but what of the Moon?
Well, the Moon is absolutely Locca. Where as Zuigao in his creation was only focused on... Like, majesty and greatness and just making everything grand, Locca had other ideas for creation. She brought forth life, culture, art all those good things. With her creation, the world could grow, and be its own thing beyond whatever Zuigao deemed perfect. Zuigao of course saw new ways to make his world great, and created civilization with him at the head, and many great architectural works are created, especially in his name. He makes the greatest palace, and is a great ruler, at least under his own definition.
Every once in a while, Locca sees that he has ruled in his own interest far too heavily to the detriment of the people, she cannot stand for that, and ends up toppling whatever kingdom or empire or whatever he's created at the time. However, if either of them die, their divine essence just recycles into a new them. We are at least four Locca/Zuigao deep at this point, and honestly probably more Locca have existed than Zuigao, I can't imagine she is always successful.
There are certain rules they have to dealing with their new counterpart, their balancing is important so Zuigao can't just go execute every Locca as soon as he finds her. She needs to be given the chance to assess. Hence, at least this time, her rather regal accommodations afforded to her by Emperor Zuigao, for reasons she's entirely in the dark on. You might see how that is a strategy he is running this time. Let's see how it goes for him.
#game development#devblog#indy games#game design#game dev#indy dev#indie games#indie dev#indie game dev#indie developer#indie game#loguo#loguo spoilers
13 notes
·
View notes
Text
Forwards after mostly regaining power!
I got my tablet working again. So, of course, I have started working on the graphic I wanted in my pinned post. In the local culture, the Sun/Moon logo that definitely needs some fine tuning is roughly comparable to their equivalent of the taijitu (the yin-yang symbol) and has a... related philosophy where things are associated with either the solar, or the lunar side of the universe. As the emperor is the sun, solar associations tend to be seen as better culturally. That's not to say that the moon is bad necessarily, although more things with negative connotation fall there.
The 6 symbols here besides the Sun/Moon symbol that I need a name for represent the 6 primary elements, which you will be going around collecting the support of the lead sages of each element. If you know Chinese or Japanese you'll probably see some inspiration from the characters that mean what each of these elements are, but I specifically wanted to not use real language for these, LoGuo is not China. These are the only characters that exist of "LoGuoan" right now. The circle around the sun are the 5 traditional Chinese elements (Wuxing). From the top and clockwise, we have Water, Wood, Fire, Metal and Earth. And then alone on the top we have the element of Time which, like... Part of my idea for this game is it is like it was made by an American company in some alternate timeline where the video game crash didn't happen. The studio in addition to definitely being like... East-Asiaboos, absolutely made this game in response to OoT, and oh we need Locca to be an adult too. Hence quickly appending Time to tradition, or whatever. In the final "medallion" screen, I plan on Time kind of being... The background or something like that. I'm still tinkering with this and this was like, first pass, but I really wanted to actually make a post.
Later in the week, I'm going to be making a post about our heroine Locca, and the Emperor, who I think I have a name for but that goes with explanation and this post is already hella rambly.
#game development#devblog#indy games#game design#game dev#indie games#indie dev#indie game dev#indie developer#indie game#indy dev#indy game#loguo
3 notes
·
View notes
Text
Our Heroine, Locca
So, Journey Through Loguo stars the girl Locca. At the start of the game, she is 10 years old and has grown up in a rather unique (in universe) circumstance. On a mountain there is a small spiritual community, a simple little town "lead" by mystics. "Lead" is a bit of a strong word, as it implies things really happen there, it's out of the way, quiet and peaceful. By order of the Emperor, for reasons Locca is not privy to, she has grown up as a "special guest" of the village.
Locca receives teaching in various subjects, spiritual guidance, even getting to learn a few skills of her interest, and a mandatory self defense instruction, which others of her village do not necessarily get. In one of the few places I've taken inspiration from Japanese culture over Chinese for Loguo, Locca uses a "sword on a long stick" as that's a woman's weapon. Whereas in Japan that would be a naginata, here Locca directly uses a Guandao (as the word most likely to be familiar to English speakers, but in Chinese that's the 偃月刀 - YanYueDao - Reclining Moon Blade) which immediately puts her on different footing from most protagonists of games of this genre that I know of. It also does double-duty with the Solar/Lunar duality that the world follows, where lunar is feminine, thus of course she'd use a weapon associated with the moon.
[Insert initial concept picture of Locca that I still haven't gotten back to after fixing my pen tablet.]
So, with her directly being a single weapon with no shield or whatnot, I am planning on having a more... Active defense than games like this tend to have... I guess more comparable to Okami than Zelda, but that still feels wrong. My goal is to have a way to attack into their own attacks and foil them in the process, but not in a way that is just "swing nonstop no thought." Kind of replacing a block button with a defensive stance to work out of.
Oh, whoops, we got side tracked with game information in this post that was supposed to be about the main character of a game.
Locca, as the Emperor's special guest has travelled through a decent part of the empire, primarily to occasionally be a more direct guest in the palace itself. Try as she might, if anyone in her village does know the reasoning for her special treatment, none tell her, and she also is rather sheltered from current events in the empire. She knows the layout of course, the different peoples that live within it (a different group associated with each of the primary elements in the image I uploaded last Saturday) but recent history and the current situation is a mystery. So much to learn when her adventure actually starts.
In the alternate reality that I am half pretending this game is from, the reason why Locca is a special guest of the Emperor would be pretty obvious to people who have played previous games in the series that would have existed. So, whenever I do a post with that sort of spoiler, this is like top of the list of things to talk about. Until then, we'll build up to the first real dance of Loguo in our reality. Things about our Emperor soon
#game development#devblog#indy games#game design#game dev#indy dev#indie games#indie dev#indie game dev#indie developer#indy game#loguo
2 notes
·
View notes
Text
The Immortal Sun Emperor of Loguo
The so far unnamed Emperor of LoGuo is nearly as important a character as our heroine Locca. The Emperor is the sun, and as such, created the world, in all its splendor. In his world, he saw fit to make his glorious empire, and mainly occupies his time towards bringing magnificent projects into the world.
That actually leads nicely to his name, as I'm pretty sure I've decided. As I have mentioned every LoGuo post, as kind of a meta story of it, the game is from a world where the video game crash didn't happen, and thus there was an American company competing with Nintendo for a while (their console saga probably died around when Sega's did). But in their reality, this is like, at minimum the third game in the series, it's been going on since the 80's. And while a lot of their direction with the series is a love of East Asia, the world back then was less understanding of some things, and I kind of like the idea of the Emperor having a name that just means something about him, that doesn't necessarily work. So, while they absolutely do not speak any dialect of Chinese in LoGuo, I have become fond of the word 最高 (ZuiGao, sorry my keyboard won't let me properly write the tones here) as his name. It's basically just like, "supreme" or "highest." Like, he is the greatest, that's his thing. Now, my Mandarin is quite rusty, but I think that's probably not allowed as a normal name maybe? If so that kind of works better as like, a poor translation that sounded cool to the east asiaboo devs that hypothetically existed in the 80's. It also provides potential inspiration for the name of the series outside of my working title, Zuigao's Legacy. Just imagining having the cartridge in the console, and just the constant reminder that he is greater than you. This is his story. Like, that just feels quite perfect for him.
As I touched on in my post about Locca, he seems to have some sort of plan with her. She's his very special guest that he's ensured has a rather pleasant and "high class" life in a small spiritual village on a mountain well outside the capital. She occasionally is invited to feasts and the like, and he is a gracious host. He makes an effort to introduce her to the "important people" of the various groups and cultures within the empire, so she knows the leaders of each culture (vaguely at least) even though she hasn't been to see each place (yet) as the empire is quite large. I suppose it's fitting that I am having difficulty referring to Zuigao without sidetracking how he relates to Locca, and then just her. She is the protagonist after all, but it's also a bit of that duality that pervades the setting. I'm going to have to do a spoiler post on that a bit soon.
Appearance-wise, while I have ideas for him, he's too early concept to even talk about, even though I completely side-stepped that with Locca as there's the very incomplete initial concept art that I still need to get to of her. Unfortunately, with Zuigao, every time I try to come up with anything to even start concepting towards, it just ends up basically Rengoku Kyoujurou from Kimetsu no Yaiba. Which, I definitely don't want that exactly, I'll figure something out eventually though.
#game development#devblog#indy games#game design#game dev#indy dev#indie games#indie dev#indie game dev#indie developer#indy game#loguo
3 notes
·
View notes
Text
Recovering Life
Hey everyone, it's been a while. Around mid-October I announced my getting started on recording. And to be fair, I did get everything set up that day for it. Everything was ready to go, got my N64 controller hooked up to my computer, as Journey Through Loguo is honestly going to be built to be playable on one, although of course supporting controllers made this century!
However, what really caused this new direction in my game development (which, coincidentally, it turns out I made the first post on it in August when this all started I had no idea I was remapping so quickly) is basically life collapse. Since August, things have not been good, and honestly getting worse as it's gone on. My social life basically fell apart in August, and then as time has gone on, deaths in the family, losing my social circle at work, work *incoherent gesturing*, being bedridden for half of a month over the last two, and losing a roommate so like, how do rent?
Throughout February though, and more so now, I've felt I've finally caught a foothold and can actually start doing things again. This month is currently frantic preparation for a new roommate if we find one, but when that calms down, and I have an evening to myself, I am making my video.
I haven't spoken about it much, because honestly I haven't had time, but I have continued to learn more about Godot, mostly idle tinkering as I get ready for work. Have I mastered it? Of course not, it's been... Ugh, 7-ish months of light tinkering. But I in theory know how to do everything I plan to do with Journey Through Loguo presently.
I wanted to throw the concept art I've been doing of our protagonist, Locca, into this announcement. But in addition to the lack of time, I've only been like, halfway into the art headspace at best here, so she's just rough lineart that only kind of shows a vague idea. I'm not going to put any of that out until like, I have a face at least that is more than "outlines of eyes, nose is here, here's a mouth." I was always planning on having her concept art done after the first video anyways, because she's just going to be a little capsule at the beginning as I build the "move through the world" parts of the code first.
So, video hopefully in April, finally. Sorry for my absence, I really appreciate all the support I've received on here over the years.
#indy dev#game dev#game development#indy games#game design#devblog#indie dev#indie game#indie developer#indie game dev#indie games#indy game#Journey Through Loguo
15 notes
·
View notes
Text
Apocalypse... Averted?
So, I had March 23rd listed in my calendar as "Apocalypse Commences" which seems to be cancelled at this point. So, good news for me actually getting to do the series I've announced. It started with the 22nd kind of having a disaster, which stopped part of the apocalypse, and then over the week the dominoes from that landed in a way that "Oh yes, I'm definitely getting to stay living in my current residence" which was kind of up in the air until, um, Thursday I think?
There's still a bit of settling down that needs to happen, but my cough is finally going down (It's been months) and I am getting nights to myself again. It's looking like soon is an accurate description for the first Journey Through Loguo dev video!
Honestly, I really need to find a better name than the working title. Like, yeah, referencing Journey to the West for a Zelda clone with a more Chinese theming than the European of Zelda is fun for a working title. But like, "The Legend of Zelda" has such a kick to it in its simplicity. And my primary audience is English speaking and probably doesn't exactly have a sure idea on how to pronounce Loguo. But I have a single character name decided so far, and I don't know if I really want to copy the template of LoZ's name anyways. Besides, Legend of Locca is a definite "no" because like, while I enjoy the sound it really doesn't have a shortened form that would be good to use, LoL is kind of already in use. Is that even something to worry about with a little indy project? Kind of, but like, in a "kind of aiming high there, aren't you?" sort of way.
#game development#devblog#indy games#game dev#indy dev#indie games#indie dev#indie game dev#indie developer#game design#Journey Through LoGuo#video soon
16 notes
·
View notes
Text
Godot Tutorials Complete
I have finished the tutorials for Godot, and I am very happy with some of the utility that is already obvious to me here!
Honestly, the only thing I am currently "missing" from Unity is the whole "animation layer" system. It was nice to be able to have multiple animations playing for an entity at once in J'ardscape, so that the arms and legs could be up to different things. Also those blend trees so it seemlessly shifts between running and walking... So far I haven't seen an obvious way for that to happen in Godot, but the 3D tutorial wasn't exactly all that involved with regards to animation.
While that'll mostly be important to figure out with when I inevitably port J'ardscape over to Godot, it is something that I would like for my video devlog project. Like, the idea is that it's a theoretical N64-era game, sure, but... The best part of retro-design is taking the nice things that you remember about those old games, but being able to skirt a bit on the exact limitations. Like, I think animation bones weren't quite a thing yet, but I am sure animating Locca with them...
But like, blending animations wasn't really a thing back then, I think, so like... If I want Locca to put her weapon away while moving, I suppose I can make a unique animation for that as opposed to scripting an extra animation to override her arms or something? But we'll see as I dive in further.
And yes, name drop of our little protagonist for the not-Ocarina of Time, currently being called "Journey to Loguo" I guess. I look forward to making our first dev video where she almost assuredly will just be a little gray capsule.
#indie dev#game dev#devblog#game design#indy dev#indie game dev#indie developer#game development#indy games#godot engine#j'ard#Journey to LoGuo
21 notes
·
View notes
Text
Recording Onwards!
So, I have the apartment to myself, and I have learned Godot enough to start my dev vlog series on the Journey through Loguo, as I guess I'll call it for now still. I work tomorrow, so I am not entirely sure that I can finish recording tonight, but we'll see where I get!
For my first session, beyond talking a bit about the various free engines around for people to pick (only very briefly!), I am planning on basically setting up the basic N64 Zelda controls, primarily focused on getting the context button working. I have ideas for that and it shouldn't be too hard, honestly. So yeah, I think I have a shot at finishing tonight, at least.
#indie dev#game dev#indy dev#indy games#game design#devblog#game development#indie game dev#indie developer#indie game#Journey Through Loguo#godot engine#video soon
12 notes
·
View notes
Text
Moving Forward
Wow, March. Maybe I spoke a bit early on the whole "Apocalypse Averted" thing. Just, things didn't pan out like it looked like. That post was accurate though, I still have a home (...Rent an apartment at least) so that is a better situation than I was anticipating at the start of the year.
So, where are we? I've been sick, and almost recovered enough to be able to record again, for the first time? And things are actually looking pretty good moving forward. I actually was about to have an opportunity to record last Thursday, but I was watching a video on the dumbest patents in gaming, seeing that Nintendo has Z-Targeting patented. Now, lock on is a thing in all sorts of games, but it had me thinking... I'm making a retro take on what those games were for me. My plan for the first episode was twofold:
Get movement for our girl going, have Locca run around, jump and such.
Set up the context button, have a sign to read.
Now, the first part was where my concern was after thinking about patents. I wanted to replicate the old 3D Zelda "Run past a ledge to auto-jump" sort of system. But, in all the games of the... Like, puzzle dungeon adventure thing... I don't know what to actually call that genre... I've never seen anyone else do that type of movement, which has me nervous that Nintendo has successfully patented that. Which, really had me wondering, do I change up my controls entirely? Especially with the whole... Palworld thing... I cannot fight Nintendo. As much of an inspiration they've been to me, defining so much of my idea of what is a video game, I really must be... Intelligent about this.
So, again, where are we? Context button is going to jump in appropriate circumstances. Yes, I'm still planning on Journey Through LoGuo as my project for video. It really is ideal for that. Actually releasing it... That will take more research. At minimum it's exposure, but I can't pay rent with exposure, so there's a lot of unknowns. But I cannot keep being idle. I need to throw something into the wind.
I'll be updating my pinned post in the week here sometime, with some more information on the actual current project, and yeah... Hopefully video soon actually. I don't see anything on the horizon here that could actually prevent it now.
For anyone still around, thank you for being around. I know there was a lot of excitement about J'ard, and it's not buried in the ground but... There are realities of scale that I need to actually respect in game design. Pulsonic Dreams was definitely within the size of game that I've made before, but J'ardscape is kind of far and away above it. It's not dead, but too involved to really spend everything on right now. Journey Through LoGuo is also bigger than anything I've ever made, but in a way that is manageable.
#devblog#indy games#game dev#game design#game development#indie dev#indie game dev#indie games#indie developer#indie game
8 notes
·
View notes