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wtscrp · 2 months ago
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Classification Preview
WITCHES
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sufferawitchrp · 2 years ago
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⯎ PREMISE PREVIEW ⯎
In the town of Blightford, magic is hand-stitched into the snarling roots of an ancient hemlock tree and baked into the craggy soil of a distant riverbed teeming with shellfish and rainbow trout. It’s buried deep in the hallowed veins of Mother Nature, tucked away beneath foundations of gypsum and shale, underneath floorboards waxed to smooth and gleaming. And then, with eyes cast upward, it can be found high above, swirling on the invisible tide of a western breeze, caught in the ribbed skeleton of a gull’s tattered wing.
In the town of Blightford, magic is everywhere — the supple knot of a cable-knit sweater, a spoon left to idle in an abandoned cup of tea, the flat and impassive face of an analog clock. Here, magic can be found in the soft brown lines that run parallel across upturned palms and through joints made stiff with cold. Here, in the frost-bitten New England woods, magic has been transposed into flesh and bone, and those who have been touched by things that are seldom seen or heard are stewards of something far beyond ordinary comprehension.  In the town of Blightford, magic has been drawn and distributed in quarters, each fragment of the supernatural sustained on discipline, tradition, balance, and secrecy. With the heart and soul of magic divided, it has been kept pristine in the hands of a Matriarch — a witch who has proven herself to be exceptionally skilled in her magical discipline, a witch tasked with the impossible burden of sustaining a surreptitious way of life for generations to come. 
SALT OF THE EARTH is an upcoming premium jcink supernatural roleplay set in the idyllic backyard of New England. Our story takes place in the fictional town of Blightford, Connecticut — a sister city to Salem, Massachusetts that is not without its own unspoken horrors and grim misdeeds.
Follow for updates and track our tag, "#suffer buzz".
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synastry-rp · 2 years ago
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SOCIETY & TECHNOLOGY
Though each location in Synastry has subtle variations in culture and the technology making the environment livable, there are some basic assumptions that are constant across all Houses & Stations. GENDER ROLES, SOCIETAL EXPECTATIONS, & ORIENTATION There are no longer defined expectations for gender roles or societal persecution for an individual's orientation or gender expression. For the purposes of gameplay, this means that dynamics like the patriarchy, toxic masculinity, and homophobia do not exist and have been replaced by the considerations below. A character may still experience doubts while they explore their own orientation, but they will not experience persecution on these axes. Bioengineering has advanced to a degree where family structures can take genetic material from two or more parents of any gender. PREJUDICES Various prejudices that may express themselves are aspects of economic class, origin, planetary history, education, or political alignment between the empire and its rebels. We remind writers of our commitment to respecting the stories of the marginalized, so please review the materials articulated in our boundaries page if you wish to explore this kind of content. LANGUAGE All of the original languages of the Solar System still exist and are spoken in pockets; however, translation technology is increasingly common and available in a cochlear clip. Universal Empire is the official spoken language of all Empire locations, but there is cultural interest in preserving language as a way to honor the origin myths of the first house. FACTIONS Like many of us today, most citizens are loyal to the Empire, even if they harbor some disdain for the political machine. The fact of the matter is that the closer you are to the oligarchy, the more benefits you tend to receive — pilots, magicians, and military folks are usually well-looked after, with the result being that ordinary folks are often left to sort through the scraps. The Retrograde movement is a direct result of these imbalances, and characters who select Retrograde in their allegiance should be actively rebelling against the government in some way. Others have chosen a different path — joining criminal groups who skirt the law but who are more interested in near-term survival than political reform.
TIMEKEEPING Time passes differently in all Synastry locations according to the planet's gravity, orbit, and rotational speed, but the Empire marks time in Universal Empire Time, which represents Earth-GMT.
CURRENCY The universal currency of the realm is the Obolos, a reference to the myth of providing coins for the boatman upon one's death. Hard cash is a thing of the past; exchanges are made in electronic credits.
TRAVEL All House locations have high speed travel connecting terrestrial stations, making getting across the planet a matter of a few minutes or a handful of hours. Travel across the empire is accomplished by using either magically-empowered exo to move from place to place or to accompany a magician through the drift. Travel through subspace is a way to fold the universe in on itself; crossing the solar system can happen in just a few hours. Interplanetary travel would not be possible without the power of fuel derived from a substance called TRANSIT, which seems to be a new magical element introduced since the solar system's restart.
COMMUNICATION & TECH All locations are connected via a communication network working as an interplanetary internet. This infrastructure is fundamentally supported by the Empire, leaving some rebels to work on developing alternate modes of communication — a kind of outer rim pirate radio. Access to the internet can include alternate reality spaces. Most Empire locations also have some level of machine or robotic support.
BIOTECH Animus units represent the peak of bio-engineering at the moment, but other medical interventions have been developed to improve and extend human life. Each house has improved access to family planning, including technology which allows for parents of multiple gender expressions to have children. Bionics can be used to offset physical disabilities, but can be expensive, leading to a separation in the market and the proliferation of some black market devices.
DRUGS Various substances, including ordinary marijuana and alcohol, are still available in Empire locations — along with illegal drugs sold by criminal organizations. However, the most notable drug in the entire sol system is the use of TRANSIT, which can confer higher degrees of mental acuity, including temporary clairvoyant or other psychic benefits, to its users. This magical substance is addictive and can result in psychological decline. Distribution of Transit for these purposes outside of official sanctioned use is illegal in the Empire, since it is difficult to find and necessary to power interplanetary travel in most ships.
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willowvalerp · 2 years ago
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hi all! here is our neighbourhood preview!
our neighbourhoods are also going to be the membergroups that the characters are going to be sorted into!
follow our blog for more previews, challenges and more!
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narrowsgate-rp · 3 months ago
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THE SAINTS
...Viscount Pearson, member of a long-established family of sorcerers in Narrowsgate, built a sprawling manor right at the edge of the Narrows sometime in the 17th century. Since then, the manor and its grounds have been handed down through the ages.
For some time, the manor and its grounds stood empty but guarded, until finally in 2018, it was reclaimed by its most recent heir: one secretive Stell Pearson, who, since her inheritance in 2019, converted the grounds into a place for an artist collective now dubbed "the Saints"...
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reawakeningrp · 1 year ago
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LORE: THE COUNTRY OF NAEVIA
On the southern continent is the country of Naevia. Its capital is a southern coastal city named Edgeharbour. Naevia is full of lush earth and brilliant water. It has lost a great deal of land, including entire cities and towns, to the rot. Three major temples can be found on its land, and the sunken temple of the deity Genos can be found off the north eastern coast. Naevia is ruled by King Arsène Barbet de Linot with many possible heirs, though he has not yet officially named a successor. There are a number of conflicts within the country itself. These issues usually arise from different coastal ports arguing about which city dominates the trade routes and waterways. The crown itself has dedicated some resources to stopping the rot, but not quite as many as Inaniel.
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tillydouspart · 2 months ago
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and there we go! continuation of my hermitcraft but lore accurate au thing! with a reconciliation of sorts?
part 1 | part 2
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bundleofboys · 11 days ago
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The Casio D&D Lore Drop is up on itchio!
✧25 Pages of writing and art ✧Free (but donations are appreciated!)
You can also read the full thing by supporting me on Patreon!
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genericpuff · 4 months ago
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babe wake up, we cracked the code
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girlwiththegreenhat · 2 months ago
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ultrakill previewing the new fraud layer at the PC gaming show four days after the new chapters of deltarune come out.... absolutely CATASTROPHIC autism event incoming
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yarrowleef · 9 days ago
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huge win today for ME and huge L for that person i once got into a youtube comments argument with when i was a kid bc they kept insisting that toms "weren't allowed to have the -flower suffix"
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wtscrp · 2 months ago
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Classification Preview
VAMPIRES
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evelyn-and-art · 8 months ago
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a limitless source
My submission for Week 3 of Tea’s SuoSaku Monsterfucking Month. For the prompts Vampire/Flex, it’s another Xianxia AU but modern and with jiangshi! Suo. While not exactly the traditional western vampire that feeds off of blood, jiāngshī feed off of a person’s qì (or energy) :D👍.
Extras (concept & lore)
First of all, yes, this is a reference to Suo’s costume for the WindBre Event in Kofu Shopping Street Halloween Festival. It was never going to be anything else 😭 but I added spice (read: lore) to the mix with Sakura’s design to make it more interesting. This piece was originally going to be spicier with a different pose, but I didn’t like the anatomy on that one.
concept:
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For this AU, a person’s energy can be visible to the eyes of yaoguai and the appearance of the energy is similar to that of kintsugi (big thanks to @psychicwavementality for the idea). The more potent one’s (yang) energy is, the more it will attract stronger creatures. Sakura is one of the rare people who makes a lot of excess yang energy that Suo could probably live off of for years without draining the former too much.
Also while researching for references, I found that the fulu inscripted on Suo’s talisman from the official art is just “Bofurin ~ Halloween”. Incredibly cheeky of whoever drew the design and approved of it and also very fitting of Suo’s character.
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This is posted alongside Week 2 if you haven’t seen it yet.
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synastry-rp · 2 years ago
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DOMAINS
Space travel is accomplished by accessing a magical subspace known as the Drift. Ships powered in this way are able to access subspace and travel in a four dimensional way that is significantly faster than the speed of light, reducing most commutes from Empire locations to minutes and hours, instead of months and years. Magicians have particular influence over subspace, and their powers are physically manifest into special landscapes within the drift, known as Domains. For example, the incarnate of Hephaestus, god of fire, metal, and crafts, may find themselves inside a realm of lava, or an infinite forge. Incarnates who share similar powers can share domains — two gods of death may find themselves both in haunted landscapes. Domains are freely accessible to any magician who shares an overlapping field of influence, and inaccessible to non-magicians or magicians of other powers unless access is granted by the incarnate influencing the domain. Magicians are more powerful in their domains, authors of how subspace presents itself in their presence, but so, of course, are the creatures of the void.
(A nightmare is just another kind of dream.)
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savingsallow · 4 months ago
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— more preview of val in her squib days 🫣
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narrowsgate-rp · 3 months ago
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VALDEZ INSTITUTE
...The Institute is infamous for its secretive program, which trains human hunters to target the supernatural. To better equip them for this fight, select members are trained frequently within the Narrows Mist, with the goal of developing Mist-Touched abilities to leverage as a weapon, though not every member achieves this...
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