#lot to think about game design-wise :>
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juney-blues · 8 months ago
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i think gamers dismissed the notion of keeping score in non-arcadey titles too easily i think. some games are a lot funner if you try to play them with score in mind
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loopyarts · 3 months ago
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Shouma Ginzaki, I have so many thoughts on this little guy. That I wish to ramble about him for a bit. Mostly about things that I find interesting such as his character design but also my thoughts on him so far.
For context I am going off from just the demo alone, so I don’t have the full picture of what he will be like in the full game.
First off, the red marking on the characters foreheads seem to have some inspiration in both a red dot called a bindi and traditional Japanese kabuki theatre make up. A bindi has ties to Buddhism and is linked to the Ajna Chakra which is also known as the "third eye" or "inner wisdom". And if you’re an anime fan you might have seen at very least one character with a red dot in their character design. So there might be some pop culture aspects to the inspiration as well. Which is why some of the characters have such dot markings in their battle ready designs.
Another thing worth noting is that the colour red in Japanese culture is a pretty prominent and versatile colour with multiple layers of symbolism. Such as being associated with protection, joy, and strength, but also with passion, power, and even danger etc.
Finally, with Shouma and Mako they both have two dots markings above their forehead. It kinda look similar to geisha dot eyebrows or Hikimayu (引眉). It’s probably just a coincidence but I thought it was worth noting.
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Shouma number is nine but interestingly enough it is written in upper capital Chinese Hanzi instead of Japanese Kanji. which is probably on purpose because in Japan the number nine is considered an unlucky number because the pronunciation (苦) (ku) is similar to (苦) (suffering). The association with hardship, pain and ties to bad luck/misfortune overall contributes to the negative reputation behind this number. Similar to how the number 4 similarly avoided in Japanese culture.
While in Chinese the number nine has the opposite reputation with it being associated with good luck/good fortune and can also mean long lasting and represents the maximum level of martial happiness and longevity. I just think that is a nice subtle detail in his uniform and weapon design overall with his number being nine and all. 
This probably means nothing but nine or more correctly eight phases of the moon can spiritually is often associated with cycles of growth, release, and renewal. Also the number Nine is symbolically represented by change and having a very empathic and compassionate soul. In numerology the number nine is usually linked to things such as completion, idealism, and a strong desire to help others. Which mostly fits Shouma personality in terms of his ideals and morals.
Also his star/zodiac sign Pisces is often associated with compassion, empathy, creativity, imagination and strong intuition but also a deep connection to the sub conscious. But also the weaknesses of the sign is being indecisive, sensitive, prone to escapism and their own inner turmoil. And melancholy behaviours feelings of sorrow and poignance; where they would rather go through and meditate on deep emotions such as despair/sadness rather than have no feelings at all.
Overall, the zodiac sign Pisces is very emotional driven sign and I don’t think it is a coincidence that Shouma as a character is written to be very driven by his strong emotional feelings and thoughts.
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Anyway, this line of dialogue stuck out to me while playing the game demo. There seems to be a bit of a moon theme going on here? Or at the very least I think that the moon might be an important plot beat for this game story.
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Which also lead to me noticing Shouma’s mecha also has some moon imagery on its design via the shoulders pads. Another interesting thing is that the chest of the mecha is designed with a Shiba Inu face notable a black one.
Shouma’s dog is probably not a literal black shiba ha ha. Although, his weapon having the chest be of the head of a black dog reminded me a bit of the Chinese mythology of the black dog called Tiangou/the heavenly dog. Which in the myth Tiangou either eats the moon or sun causing an eclipse but the moon is more notable one. Which could have inspired some design aspects to Shouma weapon perhaps.
Real quick, I will say that I haven’t looked too deeply or check to see if other characters have a subtle moon theme to their designs. Also, if you look closely on images of the other characters weapons they also have an although I will say a more subtle animal theme going on in their weapon designs as well.
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Now onto his character design. First off, his backpack resembles a Kame/turtle shell get it because he’s hiding in his shell and need to slowly come out of it. Man, you gotta love the creativity Rui Komatsuzaki puts into his character designs overall.
Shouma’s boots also have a bit of a turtle-like pattern and with them being green, it looks like he has little turtle feet. His boots also partly resemble wellies, which are commonly associated with children at least in fiction giving him a childlike feel to his design. Plus they’re also outdoor boots and are usually quite popular with dog walkers as well.
Finally, his cap in terms of shape resembles either a frog, bear or hamster which adds even more to the animal theme to his overall character design.
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I’m honestly curious with how Shouma’s dog, which is most likely a Shiba Inu and Sirei are connected somehow and it’s also interesting how he’s the only one that didn’t technically fight. Like there has to be a reason for it right? I also think Shouma is more important than he gives himself credit for, although I may wrong who knows. 
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I don’t know if others have noticed this but Shouma to me seems to be a very peacemaker type of character. He doesn’t like conflict and always puts others comfort and needs first before himself a far good amount of the time. Plus, the way he talks about his dog in optional dialogue. Makes him appear to have a selfless and kind hearted soul underneath all the self esteem/self deprecation issues of course. 
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I also think Shouma appears to be pretty good at reading the room and how others might be feeling. On the rare occasion he chimes in, he has some pretty possible ideas and theories on what might be happening in the current situation. But given how many times he’s gets shot down or told he’s stupid for thinking or saying anything at all.
Which probably breaks his confidence to where he feels he shouldn’t have said anything at all. Which is why he’s just accepts it and doesn’t push against it. Because he truly believes he can never be right on something but also insists on being a peacemaker making him unable to truly take on conflict.
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Overall, from what I’ve seen so far, Shouma seems to be a very gentle soul. Who is way too harsh on himself but I do have faith that he will develop as a person as the story progresses. It probably won’t be perfect and I don’t expect his self esteem problems to just magically go away, that takes time. Honestly, Shouma so far is very relatable to me as someone who has gone through similar hardships as a teen.
Shouma has so much potential to be such a lovely and compelling written character overall and I look forward to see what the writers have in store for him in the full game. (He’s so autistic coded to me but that could just be me projecting a little onto him ha ha…)
Lastly, gameplay wise Shouma has the potential to be pretty op as a unit depending on how his abilities and moveset functions in the gameplay mechanics. 
He is a counter defender and his ability shut-in gives 1+ attack with every emery that hits him. Which could have potential to be stacked if his ability can get even stronger. Reflecting back attacks is his key, so Shouma ideally will probably excel being throw at enemies head first and focus on crowd control. 
Shouma will probably work best with the more frail units. Leading the enemies onto him while doing chip damage and letting heavy hitting units dish out the big hits. He’s also will probably have good synergy with the healer/support units as well but overall. I think he will probably be one of the better units in the game due to his ability to do crowd control in a game, where crowd control is key. Also depending upon on how his ability works he could also be quite a decent boss slayer as well. 
Anyway, that concludes my little slightly mentally ill ramble on him. OvO’)
#the hundred line#last defense academy#thllda#shouma ginzaki#The hundred lines last defence academy#My art at least the two original fanart pieces in this post are ha ha.#Character rambles#first impression and thoughts on a character.#I had written a bunch of notes on him all way back in early April and just now have decided to shower all of my rambles in a post. OvO’)#Anyway Shouma design is pretty neat. :3c Most of the ideas and thoughts not might be fully correct but hey that’s the fun of speculation.#Rui doesn’t get enough credit as the main artist because he is so creative and put a lot of thought and effort into his character designs.#Also I am the only one who thinks Eito doesn’t feel genuine in his niceness overall. I don’t know something just feels off about it to me.#I’m also not surprised by the fact Shouma is not well liked in general but I do believe he will be a sleeper hit character overall I feel.#I’m still patiently waiting for my copy of the game to arrive. Avoiding spoilers for the game is such agony at times.#God I can’t believe Kodaka and Uchikoshi has dragged me back. This game ahh the brainrot is real for it help.#Then again I was reading all the interviews and blogs from Japanese side quietly for this game since March so I was already in the pits.#I will probably get slightly flamed for this but come on people this boy clearly got some Teruteru dna character design wise anyway. OvO’)#Also is it just me or does Shouma feel like an Uchikoshi character at times rather a Kodaka character in terms of his vibes.#Note I am not Japanese so if I might gotten some things wrong and you’re Japanese feel free to correct me if I had made some mistakes. >v<’
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thedrotter · 17 days ago
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(top image is of 6th of July 2025 [today hehe], bottom is of December 28th 2023)
Redo of a lineup i did of the rekinder characters back when I just got into it!!! (*>∇<)ノ (You might even call it the. Re:lineup/j)
I dont recall ever posting the original, but here it is updated. That was the first time i drew all the characters, and decided how to draw and color them (And those colors i reused ever since... until now!) Early commemoration for the game's 15th anniversary hehe
Wanted to redo it to bring more life into how i see the characters now, bring fresh air to how I draw it with the view of affection i have for them hehe so a tiny style shift may be percieved( =^ω^), so this is the difference between 16 year old me who was like "omg this game is so cool" and current day 18 year old me who's like "omg this game is so cool"
In general i just wanted to evolve from referencing stuff I did at 16 so my drawings of the sillies aligned more with the me and the perception i have of my own art as of today. Cuz why not(^.^)!
OH YEAH, TO WHOEVER IS READING THIS EXTRA, HEHEHE... this drawing is also the convenient first one OF MY NEW COMPUTER SO I CAN FINALLY DO PROPER SPEEDPAINTS🩷 you know what that means (ФωФ) you get a speedpaint of this!! (at least from the point I realized i finally could do speedpaints PAUAJJQJQ)
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#re:kinder#rekinder#parun#fanart#my art#yuuichi mizuoka#shunsuke takano#ryou shimoya#sayaka akatsuki#takumi katsuragi#aya hibino#rei suzumura#hiroto yamakawa#technically the og wasnt my first drawing of yuu#but it was the third made like. basically the next day BUT POINT IS ITS THE EARLIEST POINT OF ME FIGURING OUT HOW TO DRAW HIM WWW#anyway for the rest it was the first time i drew them... and ONE CAN TELL!!! so yes they look a little goofy the sillies they look so funny#but i care about it much its just funny to see in retrospective from now where ive drawn them a bunch#i have no idea how many hours i spent on this redo compared to the og where. i literally just drew them straight on no sketch just casually#i just hav a lot of affection for them soni wanted to put care into their colors and shapes#i like to reference my own drawings and shapes on how i draw characters so it carries the same spirit even if my art style grows used to em#like obviously my last drawing before this new lineup does not look very close to the original lineup BUT IT WAS VERY MUCH THE REFERENCE#yes tiny adjustments here and there occured where i deliberately shifted the design but aside from that it was same spirit#so we can call the new lineup my current interpretation of the characters from scratch as i used the og portraits from the game as referenc#it feels very nice to see how they have changed... im happy because i think its more notable how much affection ive gathered for the sillie#so yea thats em🔥🔥 RRREEEBORN🔥🔥🔥#(btw im aware sayaka's sleeves turned out more white than light blue i was just fighting so hard to make it work value wise)#(IDK I RLLY LIKED THE ORANGE I PICKED i didnt feel like changing it so the contrast between it and the sleeve value was notable💔💔#so sleeves closer to white it is🥲 this happened a lot thru the characters just a bit more subtle#im just really particular about color www it happened alot thru the drawing so thats that— happy how they turned out tho!!! :3)#Youtube
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ashilean · 1 year ago
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VUHIA, toa Mangai of the green (10/11)
Tending to the gardens that surround the great temple, Vuhia finds her position joyful and effortless. After fighting alongside her newfound siblings, she marked their victory by planting a vuata maca tree from her homeland on the mountain--a tree which grew so potent and full of life through her nurturing that the garden has long overgrown its original bounds.
Vuhia's quiet focus fits in well with the rest of her team, but she does what she can to make up for their distance and standoffishness. Any matoran eager enough to track her down in the vast temple garden is welcomed warmly, and the most dedicated few have become skilled foresters in their own right, helping Vuhia tend to the trees.
She wears the great Ouha, mask of healing, and wields a pair of Old Growth Trowels which see most of their use digging through the tough mountain soil. One day Vuhia and Tokat took a walk through the gardens, and what was thought to be them taking their time has turned into a mystery even their toa siblings haven't solved.
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darabeatha · 3 months ago
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#;ooc#ooc#venchu staring off the distance-#i dont have high graphics but even then u can get the vibes-#god i love p.enacony so much; it gives me such aura- the vibes are SO good; impecable#the music too; its so relaxing;; luxurious-#i think s.tar r.ail peaked so much with it; like the next part must be really REALLY good in order to top it for me#i love when 'arcs'/areas in game have these very distinctive aesthetics/vibes in the sense of;;#where u could follow the design principles and come up with something coherent that perfectly fits the place#which is what i feel like n.atlan in g.enshin kind of missed#and why a lot of the characters look completely separated from n.atlan#like you can get a feeling when u see charas like l.yney; l.ynette; f.urina; n.euvi that they come from the same time and area#they follow such a clean cohesion that even when their designs are distinguishable and different from each other ; you can get the vibe sti#which btw im always up for things that fall out of the box; bc things arent always so rigid and 'fitting'#but i dunno;; n.atlan was such an all over the place area still; that the differences didnt feel enriching and engaging#and this isnt about the usual yadayada about m.avuika's motorcycle like im done with seeing that argument#i mean the -general- lineup; including looks/personalities/kits; all#anyways whatever what do i even know#bc even if n.atlan wasnt my cup of tea; maybe to someone else its their fav region u see#like how sometimes i dont vibe with n.asu's stuff; but other people do; thats just how tastes are#;delete later#dl#i dont tend to vibe with those strict unwavering labels that sometimes people impose; sometimes they can be very restrictive creative wise#but in my experience; having a -base- root/concept can help the inmersion and meaning behind things a lot#and it becomes an overall more memorable thing#like from knowing that base; you can expand and branch out and still make it feel engaging and new and different
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sysig · 1 year ago
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A hero is only as good as his weapons, so make ‘em count (Patreon)
#Doodles#Original#Another idea smol and I are working on together :D Been a bit!#She came up with the concept on this one and I fell in love with it <3 She's very cool hehe#If you're familiar with the game Minit it has Something of a similar premise - not the same strict time pressure but yes on the time loop#Y'ever notice how in some games it seems like the wandering trader or traveling shop seems to come upon you rather than the other way around#:3c Hm ♪ Wonder how they'd know where you were gonna be :3c#The crux is that you play as the weapons shop owner and you're responsible for supplying the hero and his team with weapons!#Except the BBEG has gotten wise to how the hero keeps defeating him and it sick of it - so the shop owner is cursed to be in a time loop!#I love the concept <3 It sounds so fun to play in and there's still plenty of room to think about the mechanics and how it would be played#As well as the art design! :D#We threw around some character concepts - she's really into Baldur's Gate 3 at the moment so of course they had some influence in hers hehe#Only got the starting party for the moment but there are plans for a full team of 4 plus the shopkeep >:3c And various other NPCs lol#A lot of the gameplay would basically boil down to being a bartering simulator hehe ♪#Very RPG trade-this-for-that style quests - under a time limit! Hehe#Since it's the type of game that pretty much requires replaying sections time-loop-style it's all about how quickly you can trial and error#And then hightail it to where you need to be lol#I think we were also tossing around a nap mechanic to skip right to the time loop reset in case you mess up a run haha#I gotta get back to Majora's Mask at some point I swear#We still have a good bit of concept work to do on the art side of things - she's also been really into pixel art lately and I love pixel art#I also managed to pick up a full release of one of the RPGMakers :D So that's an exciting possibility!#I haven't learned most of its ins and outs yet but I do know About importing custom assets at the very least >:3c#Same with Novelty and I haven't done that yet either lol - all in due time! I hope!!
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andragoras-in-vanity · 6 months ago
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i finished veilguard, my life has no meaning, also what yhe FUCK was that post credit scene, im afraid. and i cant wait for the next one tbh. i hope my rook gets to be a lil well remembered hero who stays ready as the veilguard but has decided to protect thedas from demons and twisted spirits using their expertise as a mourn watcher and my likely connection to the fade, ya boy would spend time learning ancient elvhen funeral practices from bellara and how they effect the fade too.
i just want my boy to have some peace with his husband, go on ...safer adventures...cause his heart nearly gave out a few times and itll take a while to put it back together again. hes always going to be looking for harding and honouring her too, i want to think she was the one he went to when he had panic attacks. i think hed be searching spirits and the fade, and hed go visit hardings mom (would probably cry more than she does too especially if she looks like lace). hed have tea with mahanon and visit the griffins, and the caretaker a lot, but when its all over and everything is mosty recovered and he visits vorgoth and myrna he gets a lecture from myrna and a begrudgingly relieved hug, and vorgoth doesnt really say much but takes him aside and pats his head like when he was child and would hide from his lessons because they made him feel dumb.
i love dragon age, i never want the series to end, i need to revisit inquisition again
#ive seen people speculate about what vorgoth is and those things kinda looked like them??#BUT UH.#PLS DONT INTRODUCE MORE GODS OR GODLIKE BEINGS#the next game is going to be so interesting if they take into account the choices made in this game with the archive#and how solas's story ended#and also the fucking CALLING.#im sorry but plot wise thats ones of the few complaints i have#they said it changed but that didnt seem to impact anything#and it wouldnt! but if it changed bevause of the gods....but might recede with solas paying penance?#what does that mean for thedas and the way the blight ebolved#and the calling#was that a ghilan'nain thing or was it soemthing else....since clearly we know now its not necessarily a death sentence#did the gods design the concept of the calling to fuel more darkspawn creation or was it soemthing that just...happened?#i did love this game a lot but i think it would have been better if it had been a tiny but more like inquisition#for the hideout at least and getting to talk to companions and learn more about them a bit#some of the game felt a little incomplete and not quite as..filled out as it could have been maybe#i think the final act should have been a bit different with the gods or at least elgar'nan#but idk it felt.....so much more depressing than da usually is in a lot of ways and id have prefered to have to make other choices#and not like...choosing what my companions lived turn out to me???#i love emmerich but i shouldnt have had to choose between lich and manfred that wasnt fair#i prefer the politics of dai and the justice of da2#i still think origins was ass but it was fine for setting up such a good series#i just wish veilgaurd hadnt been so depressing at times and maybe it hits me harder because im an elf in every game but#if it had been less depressing i think my nick picky feelings about it would be easier to tolerate#2 was still the best but dai was my favourite too#i did really love how much being trans could be talked about for my rook tho!!! and taashs story was amazing!!!!!#and i want to see more of that!!!#but i wish the background non plot stuff had been as rounded out as dai#but this was the perfect amount of sidequests imo#dai had too many and the story was too short
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sci-bax · 8 months ago
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Does anyone else find that music gives them inspiration for stories? Im working on my first game's story rn and quite a few songs have helped me figure out what i want some of the places/characters to be like
Spider Girl and 1000 Doors helped so much with thinking up a certain part of the game😭
In terms of dialogue, Ive got some dialogue options for a shopkeeper but nothing past that💔
#I swapped a characters role with another character who i think would be much more significant and actually make more sense#still need to find a game engine i already have gamemaker studio 2 but apparently it costs quite a lot of money to release a game on there#ocs#the character i swapped out is still somewhat important lore wise but ill decide whether to include them in the game as a random npc#or just leave them in my sketchbook till i actually start writing the thing theyre supposed to play a pretty big role in#btw this is a different game than the one i posted about a few months ago i deleted the post tho#im still cringing at something i wrote in it#the game hasnt been abandoned btw its just a bit too complex to make rn so im just gonna work on the plot for a few years#before actually making it#Also#THE SHOPKEEPER ISNT BASED ON SEBASTIAN SOLACE I JUST WANT TO CLEAR THAT UP CAUSE I KNOW SOMEONE IS GONNA SAY THAT WHEN THEY SEE HIM#HES EXISTED FOR 2 YEARS BEFORE PRESSURE EVEN CAME OUT AND I WAS JUST A BIT INSPIRED BY SEBASTIAN TO MAKE THE CHARACTER A SHOPKEEPER#THEY DONT HAVE ANYTHING IN COMMON APART FROM BEING SHOPKEEPERS WHO WEAR COATS AND HAVE SIMILAR NAMES🤬🤬🤬#The only reason i even started making ts is because i read Horrortale and thought it was sick asf and got inspired to make a game similar#feels like every indie game somehow is inspired in some way by Earthbound#i have like 60 unused joke death screen dialogues which nobody will ever see cause theyre all cringe and being replaced by actual dialogue#oc#most of the characters and places have existed for ages before this but are just being used now#the mc was gonna be in a totally different thing but idk if ill even make that now#i really like one of the character designs i came up with for it so ill find some use for them ig#gardar
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arolesbianism · 3 months ago
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The King yuri truthing and new game+ are both necessary evils to prevent me from talking abt the eternal gales au more. I could be constantly rambling abt how each character fits into eternal gales worldbuilding and the different timelines and the Kings (plural) dynamics with Chou and Loop but I don't <3
#rat rambles#stars posting#eternal gales#look I do think its a fun au regardless of it being based off of an original story but I am very bad at not using it as a stalien#worldbuilding exercise because half of my eternal gales thoughts these days are just like hmmm but how would this culture count#I have kind of considered making humanized designs for the stalien designs for this au to make it easier to post stuff abt it but then Id#have to make some tough decisions on how to go about that#mainly in regards to colors since this au is in fact in full color#really the main issue is with eyes since Id ideally wanna keep them with similar eyes are their stalien design but well.#looks at mirabelle and isabeau.#like I Could give them the sort of eyes they would theoretically have if they had them but that doesn't feel in the spirit of things#but Im not set on an alternative#also Id have to design them all pants and thats annoying#well ok I probably could just use their in game outfits but still I have to think of colors for them too#also even if staliens rarely have pants as a thing I still wanna keep the look and vibe similar to normal clothes from their regions#most stalien clothing towards the poles is very dull and simple since there just isnt a lot of materials to work with there#while siffrin's clothes would have been produced more towards the equator where theres a lot more stuff around#you see this is what I mean I cant talk abt this au at all without just making it abt worldbuilding I swear theres an actual plot#and said plot isn't even That eternal gales related its in fact Super different from the actual story#as in its a massive simplification and is much closer to is@ proper than eternal gales in plot#mainly because there are absolutely not enough characters to make a more true to the original plot work#eternal gales has 19 main characters and thats not even counting the main antagonists#there arent enough characters with sprites to even be enough to match the stalien cast alone#even counting the new game+ squad that's still only like 12 characters that's barely beating the human kids numbers#point is this au plot wise only ever so slightly resembles eternal gales plot its mostly just a reshuffled is@#as in the king isnt around rip
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spicymancer · 3 months ago
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so do you think you'll run out of colours or sports first?
Proooobably colors? A lot of colors are kind of indistinct from each other or sound awkward as names. I wrote a whole thing about my thought process in naming an Asian character "Yellow" and that's because I am myself Asian. I'm somewhat hesitant to just name a character Black.
Sport-wise even when I'm limited to just sports with a non-ball implement, I've still got a ton of options that I'd be excited to add. Though Power Rangers already did Billiards.
The actual answer to this is neither colors nor sports! It's *ELEMENTS*. The original ActiRanger team not only has colors and sports (and numbers!) but also elemental designations.
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Baseball: Game of Fire Lacrosse: Game of Earth Hockey: Game of Ice Table Tennis: Game of Lightning Golf: Game of the Wind
We're already into the secondary classical elements like Ice and Lightning. Water would probably need to be reserved for Water Polo or something. Wood probably suits Caber Toss, but what about Cricket? or Hurling? What kind of Element goes with Jai Alai? or croquet? Captain Planet got away with using "Heart" as an element so I'll probably go that direction and start to dip into non-elemental forces like "Speed" "Courage" etc.
That answer got a little rambly, sorry about that. Thank you for reading!
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ifishouldvanish · 4 months ago
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Fashion and Power; Hair and Identity: An Analysis of Olrox in Castlevania Nocturne
So. I've been thinking a lot lately about Olrox's design and how he dresses.
Like we have Drolta who is serving cunt in a totally different, usually wildly anachronistic, outfit every other scene... And we have Alucard still wearing the same tattered, moth-eaten overcoat he was sporting 300 years ago...
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And then we have Olrox, whose outfit is very much in keeping with the style we see worn by our model french nobleman, the Marquis:
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You can see the similarities between their looks: the stockings and shoes, the cravat, the tall collar, the pleats, the contrasting trims and accents, the highlights that suggest the fabric has a silken/satin sheen.
...But for his first appearance in Boston, he's wearing something similar—but not so flashy. Which makes sense, because a lot of the above details would be too ostentatious for colonial sensibilities and just not as accessible there. His Boston look is very clearly in the same style as Julia's outfit:
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The boots with the dramatic cuffs, the wide lapels, the longer coat, the way the trims and accents are much more subtle, and the lack of that satin sheen we see in the French outfits.
I point this stuff out because it tells us that not only does Olrox dress well, but he dresses according to what is in fashion around him. He's not like Drolta, expressing himself by wearing whatever the fuck he wants—nor is he like Alucard, still dressing the way a past version of himself once did, existing sort of outside of time. That Olrox has two subtly different outfits in the span of ten years seems to indicate that this is a man who speaks the language of fashion, who understands the role it plays in society, and how it is used to assert power for oneself in the right contexts.
I've seen the take a few times of like, "Olrox is probably itching to take off those stuffy white people clothes" or whatever and... I can't say that I agree. I get the sense that he enjoys not just wearing fine clothes, but dressing in a way that signals to the people around him: "Do not presume that you are better than me". It serves as a form of armor, a safety blanket, a way to protect himself and assert the power he fears he will be denied otherwise.
I've said this before but like... his dialogue in his scenes with Drolta and Erzsebet is positively laden with these sort of subtle, calculated assertions or denials of power. From the moment he first arrives in Machecoul, he refuses Vaublanc's escort, thus refusing to engage on the terms they are trying to set for his visit: you are not my host, I am not dependent on you, I am here acting on my own interests and not to answer to your beck and call. He speaks carefully, politely, and hides his true feelings behind a façade of respectability. Saying all the things they want to hear, but wearing none of it on his face, in his eyes, in his tone of voice. He's playing a part, playing the game, and playing it well—all the while hiding his true intentions and dodging questions he doesn't want to answer.
That Olrox is such a careful, eloquent speaker can be read as a quintessentially 'Aztec' thing: the Nahuatl language is very full of metaphor, the nobility spoke a different dialect that distinguished them from the rest of society, and the ability to speak beautifully and wisely is something that was regarded very highly. Furthermore, the words we have on record that Motēuczōmah Xocoyotzin said to Cortés and that the Spanish would later use to claim the Mexica thought Cortés was a god, were probably more like... sarcasm. You've heard of malicious compliance; the Mexica were apparently fond of malicious politeness: over the top flattery meant to mock rather than praise. Which is exactly the vibe Olrox gives off in his exchanges with Erzsebet. ("Yes, charmed to meet you", "Flattered, for a god to have heard of me," "As you well know, I both admire and worship you, goddess," etc.)
I think his manner of dress functions as an extension of this.
While Olrox's clothing bears like, zero resemblance whatsoever to how men styled themselves in the Mexica empire (Fantastic references by Daniel Parada on ArtStation), the Mexica did have strict sumptuary laws about which classes of people could wear which types of clothes/colors/fabrics/jewelry/hairstyles. Maybe he was a commoner who had to wear clothes out of rough maguey fiber and never wants to go back to that. Maybe he was nobility and this is a mentality that he has clung to. Either way, fashion as a language of status, power, and control is something Olrox would understand intimately.
Consider Drolta for a moment: in retrospect, the fact that she has so many outfits and wears whatever she wants to the point of outshining Erzsebet in every scene she's in, was a strong indicator that she was the one with the real power, the one pulling the strings all along.
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And here creates a stark contrast: Drolta who asserts her power by dressing in a way that expresses herself in her own visual language, vs Olrox, who is asserting his power in the visual language of his oppressors. Even in Drolta's more conservative outfits, there are a lot of details that are undeniably her own spin on the style; she's playing with these conventions rather than conforming to them. She does not have to play the game and follow the rules in the same way that Olrox does.
So now let's address the elephant in the room:
Olrox's hairstyle is... not at all accurate to how men were wearing their hair in pre-colonial mesoamerica, which was either a sort of shoulder-length bowl cut, shorn on the sides, or long but matted and tied back. (More fantastic references by the same artist on ArtStation) But unlike his clothing, it's also not a style that would be considered fashionable to the European upper class.
I've seen plenty of people theorize that it's meant to resemble a style that would have been appropriate for Mahican men at the time—a way to pay homage to the man he loved. But I don't really think this is the case. For most tribes in the northeast, men either traditionally wear two braids, or in times of war, a 'roach' or 'mohawk' hairstyle: with most of the head shaved except for a single lock, which might be adorned with feathers, beads, and so on. At most, Olrox's single braid could maybe be a nod to this, but not the hairstyle as a whole.
Honestly, I struggle to find any tribes whose men traditionally wear their hair loose, and I'm sure half of this design choice was just the animation team trying to give him some likeness to his voice actor. Zahn McClarnon, who is Hunkpapa-Lakota, often wears his long hair loose—though this hairstyle isn't necessarily characteristic to the Lakota either, who also traditionally wear their hair in 2-3 braids (and which to be fair McClarnon also wears often). The other half of this design choice I'm sure lies in the fact that loose hair lends more flexibility for animators to use it expressively in-frame.
Regardless, any piece of media is in conversation with a contemporary audience. Nowadays, it's pretty common for indigenous men from various cultural traditions to sport long, loose hair. And there's a reason for this: regardless of the specific beliefs and practices around hair from one tribe to another, hair has become a strong marker of cultural identity for the larger, pan- indigenous community, as the forced assimilation of indigenous people often manifested as the cutting off of indigenous men's hair in boarding schools. In this context, to grow out one's hair can be a way of reclaiming a part of their identity which has long been forcibly taken from them.
So... the cultural/historical inaccuracy of Olrox's particular hairstyle aside, we can still look at the significance of hair itself in a broader sense: Hair is important to his character.
I look all the shots we get of Olrox's hair, the way it is used in the frame, used so expressively, and it feels like... yeah. His hair is the piece of himself he refuses to let go of. The clothes can change, he can bow down to Bàthory, get branded, etc. But his hair is an inextricable part of him. In this context, his hair becomes his identity, this stand-in for his true self when all the rest of him (clothes, speech, etc) are functioning instead as a sort of social camouflage.
We normally see Olrox's hair neatly swept behind his shoulders, often with a few strands framing the side of his face. But we get a couple of scenes where this isn't the case:
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The first time we get a shot of Olrox's hair kinda spread out and disheveled outside of motion scenes is the cut to him and Mizrak lying in bed after having had sex. Paired with the askew angle of his body contrasted against Mizrak's rigid body, Olrox's hair suggests that he is in a vulnerable state, that he has let his guard down if not physically, then emotionally. He has "let his hair down" and already caught some kind of feelings for Mizrak—while Mizrak spends this scene putting up a giant brick wall.
The majority of Olrox's hair here is also to his left—away from Mizrak. While Olrox has given up some measure of power here, he doesn't need Mizrak to know that yet. He turns his head to see what Mizrak is doing, and receives a clear message: Mizrak is not ready to give up any power or control. Not ready to be vulnerable with him. And so Olrox takes this cue to sit up and let his hair return to its usual, neatly gathered position—thus putting back up a kind of wall of his own as he tries to coax some honesty out of Mizrak through more deliberate means.
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In the S1 finale, we see Olrox's hair cover his face just as Machecoul falls to Erzsebet and becomes enshrouded in shadows. One Nahuatl expression, "Axcan mixtlapachmana yn tonatíuh" translates to, "Today the sun has covered its face." This is an expression of grief over the death of a leader or elder, the fall of a city, or the loss of a tradition. Despite the stoicism on his face in this moment, Olrox's hair tells us how he really feels. Something has been lost, and despite the fact that he probably expected it—despite the fact that he has been here before—he is still grieving that loss.
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During the S2 branding scene, we see Olrox get on one knee and bow to Erzsebet—thus arriving at the inevitable conclusion of the game he's been playing all season. In his effort to survive by playing along, conceding his pride, his ego, his integrity, his self—he still finds himself trapped. As he accepts his fate, his hair fails over his face in a pattern that resembles the bars of a cage or prison cell. (Interestingly, his dialogue before this is "What did he do?", which makes this whole scene echo his "what crime did you commit?" scene with an imprisoned Edouard in the catacombs back in S1)
In S1, we also got a scene where Olrox bows to Erzsebet, but it's very different from this one. He never gets on his knee, and his hair remains neatly draped over his shoulders. He's conceding a little bit of power, but it's a strategic thing he ultimately does with some degree of willingness. In the S2 bow however, it is because he recognizes he is cornered and no longer has any moves left to make.
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In S2E6, we see Olrox waiting at the harbor, preparing to leave to return to the New World. In the previous episode, he asks Mizrak to come with him—who refuses on the grounds that they would spend their lives hiding from Erzsebet. I'm sure @mysteryanimator could write an essay about the framing in this scene and how it makes it so that Olrox is boxed in and can't leave—but his hair is flowing freely. He doesn't have to leave. He has always had a choice: the choice to stay and to fight, and to win true freedom—not just a life on the run, or the sort of double life of having to carefully navigate the social world of others and keep his true self hidden in order to survive.
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Now, in the S2 finale, Olrox turns a dying Mizrak into a vampire—but they have an interesting conversation leading up to that moment, and for just about the entirety of this conversation, Olrox's hair is obscuring his face. There is something he is hiding from Mizrak in this scene, something keeping them apart and keeping this conversation from being an open and totally honest one. I've written about what I think this scene foretells, and @mysteryanimator has also done a really thorough shot-for-shot analysis about the visual storytelling happening here, which also touches on the role Olrox's hair plays in this scene.
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After Olrox turns Mizrak, we see him lying in bed with his shirt open, exposing his chest and bisecting his heart. The Nahuatl "Omeyolloa" translates to "two hearts", or "the heart is split in two", and refers to an internal conflict. But Olrox's hair is splayed out around him, adding to the sense of vulnerability and being laid bare. While Olrox's hands are folded in his lap with apprehension or restraint, his hair seems to reach in Mizrak's direction in their stead. The hair gives voice to the half of his heart that cares about Mizrak and wants to reach out to him, while the rest is immobilized by the guilt or remorse over what he had to do to keep him.
I've also written a bit of analysis about how this shot mirrors the shot of Julia bleeding out in S1E1: how Olrox's hair is pooled around him the same way her blood was, and how these compositions suggest a sacrificial offering. In this scene, Olrox is offering his hair—his self—up to Mizrak in a gesture of love and penance.
Anyway I could probably go on but I have reached the 10 image limit and this is long enough already. I guess if there's a point to be made with all of this, it's that I don't think the cultural/historical inaccuracy of Olrox's design detracts from his character, but actually does a lot to tell a story about how he has been affected by the forces of colonization, and in what ways his identity as a Mexica man influences the way he now navigates the world around him.
But mostly??? I just love Olrox Castlevania Nocturne and like thinking about him a totally normal amount 🫠🫠🫠
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aha-chuu · 1 year ago
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I love the absolute disparity in star rail's approach to aventio's canonical power levels
This comes up because I was thinking about Ratio, who despite being a good DPS is not actually intended to be a strong fighter in the lore at all. Like, he has no weapons training to speak of, no inherent powers as far as I can tell. He's physically stronger than an average person in our universe, but he should lose most fights we throw him into in game on account of trying to hit mechs with chalk or, at best, a book.
His ultimate move - the one with the Latin voice line where he drops a tower on the enemy - the translation of that is about perception changing reality. Basically, when he tips his hand from far away, it looks like he could crush the enemy under his finger. He's not actually summoning a tower here.
And then you have Aventurine, who (despite not being as buff) is a good fighter in every sense. He has actually got more legitimate hand to hand combat experience for one, but with the cornerstone he does have actual magical abilities that let him stand against the trailblazer squad before Acheron stepped in.
In the meta, Aventurine is the support and Ratio is the main fighter. But in the lore - both ability wise and in story content - Ratio is absolutely the support. He's moving around in the background to help with Aventurine's plan, he's not directly getting involved in the fighting, and he's the one trying to protect Aventurine with that final Doctor's note about the dormancy.
And like. You're not supposed to take either of their combat abilities too seriously. Like Ratio throws the chalk for a follow up because it's funny, unlike when svarog shoots missiles to protect Clara, or Blade slashes the whole field. Even Topaz throwing Numby is a more realistic reflection of what she'd actually do in a fight. Meanwhile, Aventurine's abilities are not funny, really, but they're all so thematic that it's hard to imagine he has the genuine capacity to summon a giant roulette wheel to stick the opponent inside.
And a lot of the characters have abilities that do make more sense for their in game capabilities. Like, Seele and Jing Yuan and Acheron are canonically fighters, so of course they can beat up the enemies as main DPS. Bailu and Natasha are doctors so they heal.
(Ratio is also literally a medical doctor and does not heal.)
And anyway I find this objectively very funny. My guy was involved in Aventurine's insanely dangerous plan in close quarters with Sunday, the main problem, and realistically his only means of self defense was jumping behind aventurine or trying to concuss Sunday with an encyclopedia. Even though we know Ratio is great at designing weapons, there is not one lick of evidence that he a) uses them himself, or b) would be any good at putting them into practice.
I get Aventurine had other things to worry about that whole time, but Ratio is not a good liar (he breaks character like three times in the quest 😭) and really realistically could have gotten them both murdered. I guess we were relying on the aventurine magic luck for that one.
Also if we're being lore accurate, every aventio bodyguard au is doomed if Ratio is the bodyguard.
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ha-youwish · 3 months ago
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Rating the FFXV official minecraft skins
Of course ffxv has a fucking minecraft crossover, but since theres not really that many popular major characters they have made some.... interesting picks for this. let's take a look
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the chocobros. the guys. yup. thats them. its hard to see gladio's nose so it kinda looks like his eyes are hella far from his mouth.
either way they all look gay as usual 10/10
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ardyn's look here is a little less detailed than i'd want it to be. it doesnt capture the look of all the layers he wears (maybe it needs more contrast?). his mouth is so wide for what. also i want his hat. where is it.
give me the hat. 7.5/10
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lots to talk about here. regis is looking pretty damn accurate. luna is a little bland, even with her normal clothes being white i feel like there could've been more detail. the rest of these capture the general vibe tho the level of detail is unequal smh. i like how cute iris's outfit is.
overall, luna 6/10, the rest 8/10.
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i was lamenting the lack of tits on cindy but the wise @orangenuggets let me know its bc of the top surgery. 10/10
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aranea, wedge, and biggs. i pretty much only remember aranea, and honestly there should be another version of her skin with the helmet that shit went hard. i like the hat on biggs, even though i had to double check which one he was oops. the helmet for wedge looks a little awkward it doesnt feel like he's a character here
10/10, for aranea and biggs, 7/10 for wedge
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this is what i call the "why are you here" section. we have evil science guy, that one blond bitch who like immediately explodes and dies, the fucking nifflheim emperor, gilgamesh??? daemon ravus??? whoever the fuck this is???? why are you here. who wants to play as any of these guys except for like. ffxv minecraft roleplayers.
the skins are accurate i guess. 5/10
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they decided to put some of the enemies from the game in here. as someone who hardly remembers any of them its similarly as "okay. why" to me as the last group. the tonberry is cute and kinda dinky looking. i really like the mindflayer design surprisingly... that def brings it up a point
overall 8/10 for these guys
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MASCOTS YAY, these are all pretty cute and bulky, really gives off the costume feeling. the chocobo bigass beak is adorable i like it a lot 11/10
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gentiana's design here actually goes way harder than i thought it would. she slays 20/10
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now for the astrals! shiva is so blue. i need like 10 more of her thank you. 10/10
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the god of being sososo mad at everyone. i think if there were more raised textures on the body it'd be cool ykwim? 9/10
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its ramugh. if only you could remove the leg walking animation so he floats ominously. i suppose there's mods... 9/10
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titan. his design was pretty simple already but somehow this doesnt look like him to me? am i crazy? 7/10
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bahamut that stupid god that i hate. i hate how sick this looks. i hate him. 10/10
and last but not least.... the design that sucks the most......
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LEVIATHAN. WHAT THAT THING. 10000000000000/10
i think the lesson to be learned here is that you can tell how good the original design is when you're forced to simplify it. and also dont make minecraft skins of an angry water snake thing.
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slasherflicks999 · 4 months ago
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he hath been redesigned..,,..
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this took me far far too long (10 hours tracked on this canvas with half of that being shit i didn’t even end up using HELP)
i feel like lowkey improved a lot since his old design and that was only like 3 months ago hello??
i really grinded to get this done bc i have like 10000 things i wanna do with him but i wanted to get his design redone first LMAO
some more yapping after the break if yall would like to readdd :33
okay FIRST OF ALL i changed his mask a whole bunch bc a. i put no thought into the first one LOL and b. i think this one works better functionally and symbolism wise anyway plus i just like the look of it more hehe :3 i had this idea of like… cuz he’s not really typically a killer but more so a stalker and he just sort of follows people around and watches them from a distance it would be sick if his mask looked like. not TOO unusual from a distance? like if you’re not looking too hard and he’s far away or in the shadows it kinda just looks like a person but with something kind of off… but like you don’t wanna stare at some random dude so you’re probably not gonna think too hard about why his face looks a little funny. and then you see him up close and you’re like “ohhhhh. thats not your face.” PLUS LIKE uncanny valley symbolism cuz slasher looks human but somehow isnt and stuff… idk i thought it was neat 😈😈😈😈 and like freaky androgyny we love to see it. he got his three little eyelashes even when he’s being a freak 🫶🏻
dont ask me how he breathes in that thing (i thought about that when i was thinking of making his mask irl) he just does trust
i wanted to add more red to his design too since that’s like “his color” in my mind and also bc red is my favorite color HAHA and like more symbolism jazz… cuz red and blood and flesh and whatevers there’s a lot of symbolism to this guy i could go on and on and on i love symbolism it’s so much fun
BUT i dont feel like writing all that for now bc i lowkey gotta get some more of his backstory sorted first hehehe BUT I’LL YAP EVENTUALLY trust… :3
i WILL however feed yall with some miscellaneous fun facts while i’m here because why not :D i might as well spill some more info on him now that he’s dripped out
FUN FACTS YAYYYYY
bro does NOT permanently scar. like at all. even his most gruesome deaths have never left a scar that hasn’t eventually gone away, he WILL scar for a while but they never end up being permanent. as with most things about himself he has no idea how this happens
i think i mentioned this in the post with his old ref… but his ginormous pupils reflect light when you take pictures like a cat or raccoon’s would, meaning he has a tapetum lucidum and can see well in the dark! :D this also means he’s constantly confused why the people around him can’t see what he does in the middle of the night like “hey look at that deer. what do you mean you can’t see it? it’s not ‘too dark’??”
he split his tongue by himself because he was bored and thought it would be cool
he has really, really, REALLY intense issues with derealization and depersonalization especially. dissociation too, but since he lost most of his memories and became a proxy he hasn’t really felt “real” or fully connected to the world like… ever. a little part of him is convinced he must just be in a coma or (fully) dead or something, but he tries not to think about that too much.
he’s really good at staring. like. just unblinking, unmoving staring. it lowkey freaks the others out how long he can go without blinking and he does it sometimes just to spook them hehe
he likes to paint! he doesn’t usually let anyone see his stuff because he’s shy about it but he definitely does it whenever he gets the chance
he lowkey forgot what video games were until BEN reintroduced them to him and ever since then he constantly asked him to borrow his handhelds and stuff until BEN got fed up and just got him his own homebrewed ds LMAO
he definitely prefers not to but like.. he absolutely has eaten human flesh before. particularly when he was momentarily crashing with ej (more on them eventually >:3) but he’s also had his fair share of um……. slip ups. when he hadn’t eaten meat for a while
he’s pretty damn soft spoken. like he doesn’t talk much around people he doesn’t know in the first place and will straight up go nonverbal if he’s too overwhelmed or upset, but even with his friends he’s not usually very loud. he’s yelled maybe a small handful of times in his time as a proxy and even most of those were at video games
he LOOOVES the cold. meanwhile the heat literally makes him want to lay on train tracks
he steals literally every cd he sees when he’s out and about. like even if he’s never heard of the artist he doesn’t give a fuck he’s bringing that shit home
speaking of, in the house he shares with toby and kate he lives in the attic :3 bc of course he does. and you’d better BELIEVE he called dibs on it immediately upon discovering it was there
AND speaking of music, alice in chains is one of his favorite bands. largely bc i just associate their songs with him a lot hehe
other than any sort of meat his favorite food is instant noodles :3
i would yap more but 1. i still need to actually write more about him and 2. im hungry so I HOPE YALL ENJOY ANYWAY he’s so goober
im actually really proud of his redesign hehehe i wanna draw him so much more…… more art of him most definitely coming soon and answering asks and writing stuff yippee yippee!!!
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zyk1ng · 2 years ago
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I was gonna make this post way way earlier but I forgot lol but Uhm
I have played through the splatoon 2 story fully and am replaying it (for a future post bc a lot of the dialogue is rlly funny) and honestly while I absolutely loved it it makes me even sadder that splat 2’s story mode was kinda tossed aside (for valid reasons ofc) because it’s so Cool.
Excluding the gameplay, I think they did marie so well, because she sells the desperation of someone who’s got nobody she knows by her side. While she of course keeps the sassy attitude of sneak dissing her best friends (agent 3) and also telekinetically telling you to fuck off if you talk to her too much it’s very clear she genuinely cares so much about agent 4 and is so grateful they’re doing what they do.
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these are only two screenshots of 8(?) of Marie randomly being really sentimental to 4 because this stranger chose to help her in her time of need rather than just ignore this GROWN WOMAN hanging out on a sewer drain
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It’s like heavily emphasized multiple times that Marie could not be more grateful for 4’s help in retrieving not just the zapfish but also her cousin.
But then revealing that 4 knew about Callie the WHOLE TIME (I have a lot to say about this part but it’s mostly hc so) which is so KIND OF THEM???? this random woman recruits them into a secret military agency and hides the fact she rlly misses her cousin but they help anyway bc they WANT TO. (They didn’t even know either of them were famous btw) Marie shows a lot of gratitude toward 4 ESPECIALLY after the big reveal.
(You could make arguments for 3 being similar bc an old kook made them do it but this isn’t about them..)
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And it’s not just being grateful for the one time, she genuinely enjoys 4’s company and wants to be better friends with them and chat after the zapfish and Callie are saved 😭😭😭
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It’s so cute too, because 100%ing the game and even just being a little nosy is something that Marie picks up on, and remembers way later in the game. (More abt this later)
god I love this socially inept squid woman and her adopted child soldier that likes finding pieces of paper
Speaking of said soldier! I think the way they characterized 4 via the actual gameplay rather than art/statements/whatever is so cool
4 doesn’t have many illustrations besides the chaos splatfest and that one group photo where they’re being funky in the corner (and the apartment) but I feel like the reason for that is the fact that a lot of Marie’s dialogue as well as how splatoon 2’s hero mode is structured/designed speaks a lot about how they wanted to represent 4.
From a realistic standpoint, of course splatoon 2’s story mode has to be more creative both prompt wise and secret wise. But it feels like the reason its that way is because both 4 and Marie are separate types of people from Craig and 3.
The bosses help a lot with this too, being more gimmicky and weird (subtracting stamp.) Octo shower and samurai being bosses where you have to either react well or change your positioning to effectively beat them. (Octo shower is my fave btw I loved fighting it the first time)
The level design also shines in this aspect because if I’m honest I remember none of the splat 1 levels significantly besides the few octoling ones. Splatoon 2’s levels are very detailed (and also insanely pretty) and have some rlly fun puzzles in a handful of them and even the more fast ones are a blast to play through
And then all the little extras (sardiniums and scrolls alike) are hidden so well and you usually have to go out of your way to find them and even the secrets that aren’t either of those things have substance
Small note, a lot of extras are also made so that it flows well with the levels design (like the first dualie request mission) which is also extremely fucking cool.
the way marie touches on those little discoveries is so smart too because it (as I said before) characterizes 4 as someone who loves to look for things even if it’s on a whim especially since the sunken scrolls in the game are so much harder to find than in splat1.
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And the fact that unlike splat 1, you can (technically) 800% the game by playing EVERY SINGLE LEVEL WITH EVER SINGLE WEAPON TYPE. to me it feels like it deepens the fact that 4 likes to be really thorough. marie goes “you have a problem.” When you break like two hidden egg crates in this one level and it’s so great.
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I love what they’ve done with 4, whether it was intentional or I’m over-analytical.
Nothing gets past them, looking in every nook and cranny whether or not there’s secrets to be found. They’re too nosy and thorough and they like to be around marie after completing missions, they don’t know who the squid sisters are, hate balloons, may or may not be ok, have impulsive secret finding, partake in many extracurriculars, can be needy at times, go with the flow and they apparently smell better than agent 3.
Agent four, of the New Squidbeak Splatoon.
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szynkaaa · 8 months ago
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The Shape of Monkey
EDIT 22/01/2025 @blackknight-kai has made some additional interesting observation about the shape of monkey and their fur placement with things that I previously missed, please check out her post for the details
xxx
Some of my friends were talking about the monkey design in Black Myth Wukong, in terms of how much of monkey features the DO/SWK has, and how we wished they devs added a bit more "monkey" ness to the DO, which then made me realize, the devs did do that, but just not for the "normal" game model that we use to play.
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The anatomy here is pretty much very normal, the only few traits pointing at him being a monkey are his feet, tail, his face and his fur.
My friend (who doesn't even play BMW or knows about JTTW but is a certified monster fucker) said she doesn't count him as a monster because his shape is too human LOL
This is how he looks in Chapter 5 ending animation:
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very human shaped.
which brings me back to the monkey that looks more like a monkey in the game
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The Stone Monkey is a two phase we fight in the final boss battle, after we defeat him he breaks and out comes the Broken Shell of the Great Sage
After you finish the first playthrough, you get the Stone Monkey as a transformation, called the Azure Dome.
If you do the True Ending, you transform into the Azure Dome for the first time towering over monkeys and beat the shit out of the four heavenly kings and Erlang. Great fight 10/10
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proprotionally speaking, his arms seems a bit longer, or least looks like it due to his big hands. His tails is also longer (don't have a screenshot of that unfortunately), and his ears are pointed. I also think that his mouth structure is a lot more monkey like with it being more pointed forward than his normal model.
Canonly, SWK can change his size into very big or very small, but I don't think in JTTW it was ever described that he had a Stone Monkey form. He is a stone monkey, or monkey born from stone.
I really love that the devs took it literal and created a form and transformation that looks like a monkey and you can see from his tecture that he is supposed to be made from stone
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He punches people and also when he dodges he walks on all four. So I guess that is the closest to a monkey we will get from DO/SWK
Chapter 6 ending animation also goes with a more "monkey" like anatomy for Wukong's design
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point ears, longer limbs, shorter legs. I love that they added the red face blush here too. His tail is never shown in the animation, but looking at his pilgrim outfit set and the pulge in his pants (no not that one), he probably hides his tail inside his pants. it's kind of a cute detail
The Old Monkey we see also has more human like proportions:
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all the other monkeys in the background (beside DO) are more monkey.
Here are the models I pulled from the game
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I also love that each monkey has a different fur "pattern", gives them more variety
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This one we only see when you reach the normal ending, when the DO did not break the cycle and the headband is put back onto his head, we see this monkey in the fetal position and then it zooms out to the stone egg and sad credit song plays. You can watch the clip here.
I think it's clear that the devs are trying to show an unbron monkey still in the womb, the stone egg/birth stone being the womb in this case, waiting for the next DO to come and finish SWK's revival.
I guess the stages of growth could be like this:
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Why did Game Science went for a more human-like approach for the Monkey in terms of design?
We don't know the answer, it was never mentioned anything in the game about it and I have not come across any interviews about it yet.
I do think that the choice to make the Stone Monkey more monkey like and the "normal" monkey more human like was a deliberate choice by the devs.
For the animation, I believe the Game science gave the studio some references on "hey this is how our monkey looks like" and then let the studio do its own thing style-wise, hence why in Ch. 5 animation monkey has a more human like anatomy but ch. 6 comes with more monkey like anatomy
My personal HC is that SWK has a more human-like anatomy to show that he has a high level of cultivation maybe? We have seen in the game there are few yaoguais that are able to take on human appearances, such as the Pingping and the 5th spider sister. And yes, I also hc that SWK does have a monkey-form too that he can transform into.
I'm really begging for Game Science to release an artbook with concept art and background info on why they did this and that
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