#microphone open source objects
Explore tagged Tumblr posts
Text
Microphone!!!
#240sfdlhumans#anime#gijinka#oso#open source objects#opensourceobjects#oso microphone#open source objects microphone#osomicrophone#opensourceobjectsmicrophone#microphone open source objects#micrphone oso#microphoneopensourceobjects#microphoneoso
1 note
·
View note
Text
Angelic Radio
Chapter 1
Angel! Reader x Alastor
----
Warnings: rated M for Mature,female reader, Angel!Reader so she is a bit naive, feelings of being trapped,
Prologue
Chapter 2
---
Okay. So the portals closed. You had no clue how you were even going to get home. And now you were hiding in a little building that looked like a shack attached to a broadcast tower. You took shallow breaths. Everything would be okay. Would your prayers reach from here? What had even happened? All those angels killing the people here, and then leaving like a plague of locusts, eating your entire crop and leaving like it was nothing.
Was this hell? You had never seen it in person so it was hard to know. But it definitely wasn't heaven. Guess it could be L.A. , you thought for a moment. You calm your breathing down and shake your hands like the nerves might get shaken off with them.
Your halo made things in the room have a silvery glow. A couch, a coat hanger that used antlers in its design, a rough looking desk with things lettering the surface. Lights were out so all that was visible was just shadowy silhouettes of the objects. You turned fully around with your back to the door. Had you stumbled into someone's house? You inch your steps a few feet inside, the creak of the wooden floorboards filled the seemingly empty shac- house - place of residence. There was a small light under a door in the back. The light spilled and flickered like it was candle or an oil lamp.
"And what do we have here?" A voice thick with feedback and like it was speaking through a microphone.
Your wings shot open. " Ahh!" You turn around quickly to meet the source.
A stretched smile, red hair with ears pointed up and little antlers settled between them. His face seemed familiar despite the demonic traits. You still felt a lump in your throat, you backed up a few steps. You find the courage in your voice, or at least a little bit.
" Sorry! I didn't mean to intrude! Uh I'll just be...." You move to go around him but he moved into your step and his head tilted in an unnatural way. " Oh or... Not.."
" You must be quite bold as to come in here by yourself, little bird. " He made a chuckle and a laugh track played behind it. " And with no weapon?"
The lights in the room flickered on as he moved closer towards you. He paused his steps as the light illuminated you and him. A record scratch. He withdrew that hand that had been reaching out to you with unnaturally large fingers. You felt frozen as you looked at him.
His face fully visible now and not just from the glow of your halo and his bright red eyes. It couldn't be. And yet. It was. Alastor.
Alastor began to laugh, it made your feathers ruffle. " It's you ... "
"Me?" You took in a deep breath. " You ... know me?"
" How could I not? My Lwa. " He made another chuckle as his eyes drifted over your features, angelic ones making his gaze linger a tad longer. " An angel, though I hadn't expected. Though in hindsight.... Ah no matter. "
" Your what? I uh .... " You felt nervous, and your heart threatened to bust a rib from how hard it was pumping. He had seen you? How was that possible? That should have been impossible.
" Surely you remember me. " He dusted his knuckles on his overcoat. " Or perhaps I look to different from last you saw me.. You did up and disappear on me. Very rude must I say. "
You blinked. Rude?
" You ... You murdered someone! You got me fired! Okay, reassigned but still!" You puffed out your cheeks and pointed a finger at him.
He looked at you for a moment, tilted his head and a small crack accompanied it. Gross. His hand reached over and pinched your puffed out cheek. " Hahaha, Guardian Angels, such a silly thing you are. "
Your feathers stuck up in places and you swatted the hand away. " Silly? "
He made another laugh. " Yes. How did you end up here here?" He seemed bemused, his smile stretched on his face and eyes gleamed with amusement.
" I uh... Got mixed up trying to deliver smoothies. And then got shoved around till I fell. "
He laughed. Hard, and a laugh track played behind it.
It sounded ridiculous. Your wings sagged. You were stuck in hell. You didn't have the authorization to make portals to heaven! Your supervisor usually did that back when you were in the Guardian unit. Now? Oh you can forget the access from any of the mortal or immortal planes.
He moved swiftly to your side, his fingers placed on your shoulder as his other hand gestured to one of the armchairs. " Yes well you don't look like one of those ," he wiggled his fingers, " those extermination angels."
" I didn't even know about that unit. Or ... Any of this. " You moved slowly in the direction of the armchairs. It began to sink in more. Hell. This was hell. What did you do to have the heavenly father give you this kind of test. It was a test, right? He did things like that to the mortals, so were angels exempt? Maybe not. You took a seat and made sure your wings didn't catch.
Alastor sat across from you, he waved his hand and by the end of the gesture he had a mug in hand. 'Oh Deer!' it was a bit amusing with his new appearance. " Hmm, I suppose you wouldn't. " He took a sip from what smelled like coffee. Black. " Hmm, it's all just quite amusing. "
You made a laugh. " Oh yeah soooo funny. I am in hell, sitting with a killer. But oh! It's someone I used to know. "
" I didn't think angels could use sarcasm. " Alastor's eyebrow raised. He waved his other hand and a tea cup appear in front of you.
You look at it for a moment before you take it, "Thank you. " You look into the cup, dark black and smelled a bit bitter. Black coffee. Your fingers ran across the rim as silence filled the room, a light static hum and a distant sound of jazz played from another room. Alastor hummed under his breath and you could feel his eyes watching you closely. You take a small sip from the warm mug, it tastes nasty without sugar and cream.
What are you even going to do? How are you going to get home? Can you even get home? Would you have to wait till those angels came back again to get home? Or father forbid.... Find the original fallen angel and ask it of him. Nope no. Not going to happen there.
"Metrès," Alastor's voice broke through the descending thoughts. " A lwa shouldn't cry. Especially mine. " He tutted. " Try a smile. "
You felt something on your cheek. Were you crying?
"That's not my name...." You whispered and took a breath, and you look up from your cup at him. " And I never was your lwa.. Whatever that is. "
" Hmm? You weren't? " Alastor chuckled. " Hmm, well you certainly acted like it." He hummed and took a drink. He stood up and his mug disappeared in a small spark of bright green. He slinked towards you in a smooth motion and walked around the back of the armchair. Your felt his fingertips brush against your shoulder. " So what is your name?"
"Y/N.... It's Y\N. " You glance over your shoulder towards him as he got on your left side and leaned over.
" Ah... Well this is quite a predicament you find yourself in, isn't it, Y\N?" It felt a bit odd to hear your name roll across his tongue. " Such a little lost lamb... " He almost cooed the words. The air felt thicker as he spoke.
You sighed and looked back to your cup of coffee. " I don't even know what I'm going to do. " You had no clue how to live here and the hour that you've been here, well you knew that this wasn't your kind of place. Definitely not. " Maybe those girls will be back soon and I can skip back home. " You felt his fingers lightly grip your shoulder and the peak of red out of your peripheral made you glance over and see he had leaned to the point he was hovering over you now. An easy task with his tall and slender figure.
" Those pesky angels come back only once a year, sorry to say. " He didn't seem very sorry.
Your stomach sank more. " Oh.... I... "
A year. A whole year in this... Infernal place.
" Oh sweet Father, " you make an almost sob in your throat. You felt a little pat on top of your head. You puff your cheeks and shot a look up at the smiling face of Alastor.
He tutted. " Now, Now. No need for those. " You felt his thumb brush under your eye, it was softer than you expected.
" And why not? You're used to this, this, malarkey. I just wanted to deliver a smoothie, go home and listen to audiodramas. " You felt like you were about to panic, the tightness in your chest and the feeling of pins and needles in your fingertips. " I'm going to die down here..."
Alastor chuckled, he seemed to enjoy watching the turmoil within your expressions. " I could help with that. "
You blink, a few more tears made their way down your cheek from the small well of them that had built up. " You... Can get me to heaven?"
Alastor made a laugh and stood up straight, he waved his hand in dismisal. " Oh dear, no! Wacky nonsense!" You felt your shoulders sag. " That I can't help with, but as for a bit of safety is what I can provide. "
" Safety...."
" You can remain here and I will promise not a soul down in this infernal place of suffering will harm a hair on your little head, " Alastor cooed the last few words and pinched your cheek again. This time a bit lighter than the last one. He let go before you could swat at his hand again.
" You would do something like that?" You were a bit cautious with your tone.
" Of course! I can't very well let my lwa run about and get her wings clipped," his smile widened and you could hear more static in the room. " Can I? And I only ask for one little thing in exchange. "
"One thing?" He nodded, you paused for a moment before you spoke. " What do you want?"
" A simple thing, quite honestly. " He smiled. " A favor is all, and to be cashed in at anytime I choose. In exchange I will keep you safe while you remain in hell. "
A favor. That wasn't that bad. Maybe that would be okay.
The air was thick and the lights flickered on and off.
" Do we have a deal?"
#hazbin hotel#hazbin x reader#alastor x reader#hazbin alastor#alastor x you#hazbin hotel x reader#angelic radio#angel!reader
124 notes
·
View notes
Text
Flash Was Killed Because It Was Objectively Dangerous
I get it, I get the Flash nostalgia and the fondness for old Flash games. I was big on Neopets before they decided to ruin the art and make all the pets samey paper dolls to play dressup with (completely ruining the point of the far more expensive "redraw" colors like Mutant and Faerie and Desert). I have fond memories of Newgrounds games and I even managed to take a class for a semester in high school where I could learn flash.
But I also remember how terrible it was. And you should too.
Leaving aside all of the issues involving performance and inaccessibility (such as being easily broken by bog-standard browser actions like the back button, and its ability to modify web code AND OS code in real time likely broke a lot of accessibility tech too), Flash was legitimately one of the most dangerous web technologies for the end user. An end-user is you, or more specifically back then, child-you.
According to Wikipedia and its sources, Flash Player has over a thousand vulnerabilities known and listed and over 800 of these lead to arbitrary code execution.
What is arbitrary code execution? That's when someone can just run any commands they want on a machine or program that didn't intend it. A fun way to see this is in this infamous Pokemon tool-assisted speedrun where they manage to get an SNES to show the host's twitch chat in real time. It's not so fun though when it's someone stealing all the files on your computer, grabbing your credentials so they could clean out your Neopets account (yes, really, it was a pretty common concern at the time), and other nefarious works. Also, there was a time where it allowed people to spy on you with your webcam and microphone.
Oh and on top of all of this, Flash had its own "flash cookies", which could not be cleared by ordinary means and thus could be used to track users indefinitely, at least until Adobe slapped a bandaid over it by introducing yet another screen an ordinary person wouldn't know to use. (I assume this is how the infamous neopets "cookie grabbers" worked, so they could get into your account. This is mainly what I remember about using Flash back in the early 2000s lol) So it not only was a "stranger taking over your machine" concern, but a bog-standard privacy concern too, arguably a precursor to our current panopticon internet landscape, where greedy websites would track you because they could and maybe get some money out of it, facilitated by this technology.
When Apple decided to block it, it wasn't out of greed; Steve Jobs cited its abysmal performance and security record, among other issues such as an inherent lack of touchscreen support, and Apple cited specific vulnerability use-cases when blocking specific versions before they nuked it entirely. When Mozilla, who makes Firefox, decided to block it, it's not like they would've gotten money out of doing so, or by offering an alternative; they did so because it is fucking dangerous.
Your ire and nostalgia is misplaced. Flash was not killed by our current shitty web practices that ruin unique spaces and fun games. Flash was killed because both Macromedia (its original developers) and Adobe were incapable of making it safe, if that was even possible, and it was killed after third-parties, in an unprecedented gesture, collectively threw their hands up and said enough.
Well, that and HTML5 being developed and becoming more widespread, being able to do everything Flash can do without being a pox on technology. One could argue that you should bemoan the lack of Flash-to-HTML5 conversion efforts, but that requires asking a lot of effort of people who would have to do that shit for free...and if they have to run Flash to do so, opening themselves up to some of the nastiest exploits on the internet.
Nostalgia is a fucking liar. The games themselves I think are worth having nostalgia over (look, I still find myself pining for that one bullet hell Neopets made and Hannah and the Pirate Caves), but Flash itself deserves none of that, and absolutely deserved to be put in the fucking ground. You're blaming the wrong causes. It was terrible.
(specifics and sources found via its wikipedia page, which has a lot more than is mentioned here. and also my own opinions and experiences back then. lol)
#flash#nostalgia really is a liar#don't trust it#technology#yet another instance of my unfettered autism#adobe flash#macromedia flash#the old web#I was there gandalf three thousand years ago lmao#personal context: I am now a software QA that tests web apps#and when I was a child I was absolutely a neopets addict and am on Subeta TO THIS DAY#I learned HTML and CSS when I was 12#largely to spruce up my Neopets profile#I have been on the internet A While now#(I understand how ironic it is given that my tumblr layout is kind of shit; I will fix it soon)
20 notes
·
View notes
Text
The Sims 4: New Game Patch (March 20th, 2025)
EA has just shared a small game update for The Sims 4 fixing a few bugs. You can find the patch notes below.
If you have auto updates enabled in Origin’s “Application Settings”, the game will auto-update once you open Origin. If you have auto-updates disabled, you will need to manually update by clicking the game in your library.
To ensure your game is up to date, check the game version found in Documents > EA > The Sims 4 > GameVersion.txt. Your game should now read: PC: 1.113.297.1020 / Mac: 1.113.297.1220 / Console: 2.11.
Sul Sul, Simmers!
We’ve pulled together a series of fixes and adjustments based on your feedback to make sure everything is running smoothly.
Thank you for your reports on the EA Forums and we hope you are enjoying Businesses & Hobbies!
–The Sims 4 Team
Bug Fixes
Base Game / Multipack
[EA Forums] Sims will now be paid hourly based on their Skill Level for offering Paid Mentoring, regardless of which packs you own.
[EA Forums] The locked camera position has been removed from the Bracelet category of Accessories in Create a Sim, now you can zoom in and out with ease.
We have advised the Burglar to avoid stealing certain objects which can’t be added back into household inventories. Your toilet stalls (and more) are now safe from being irretrievably stolen.
Cats & Dogs / Horse Ranch
The buttons to change position in Pelt Paint Mode for Cats, Dogs, and Horses are back. Your Pets can again strike a pose while you paint their harder-to-reach spots.
Businesses & Hobbies
[EA Forums] Customer Sims will now water any plants which need watering when the “Tend Garden” or “Tend and Harvest Garden” Business Activities are set, even those which are placed in planters.
[EA Forums] Employees will no longer remove paintings which are displayed on walls when the “Scrap Crafts” Employee Task is set.
[EA Forums] Ghosts will no longer attend Small Businesses unless they are set as Preferred or Required customers under the Occult Target Customer category.
[EA Forums] Fixed an issue where Group Meals were being listed for sale at the same price as Single Meals. The price for selling food on Retail Displays will now reflect the number of servings.
The projections created by the “Skillful Sleep” Skill Mastery Perk have been instructed to get back to work building skills on appropriate objects.
Fixed an issue where Classes set for employees on the Hobby Whiteboard were being reset after traveling, saving, or loading.
Sims will no longer be able to enter a Small Business lot after closing time. They don’t have to go home, but they can’t stay here.
Adjusted the cost to prepare and sell prices of some Candy Recipes to make them more profitable for sale on Retail Displays in Small Businesses.
Tattoos that contain Custom Content now have the ‘Modded’ indicator in the in-game Gallery to prevent confusion.
Pack Settings are now available for players who own only Base Game and Businesses & Hobbies, allowing you to Enable or Disable Small Business Events.
Notifications about Inaccessible Ticket Kiosks will no longer trigger on lots which aren’t assigned to the Small Business.
Creating a Preset Small Business when buying a Small Business Venue will now show the correct Small Business name in all notifications.
Fixed an issue where the Employee section of the Career Panel did not shrink down correctly when minimized.
The source of the unexplained glowing lights around Nordhaven Train Station has been identified and contained.
Fixed an issue with the Mikro’s Ribbon Mic microphone stand disappearing when zooming out.
Resolved an issue with a pair of trousers (ymBottom_EP18Chain) expanding in unexpected areas when the stomach body slider was adjusted.
4 notes
·
View notes
Text
Half Life OC stories
Chapter 1: Point output
Content warning for blood, injuries, and self harm. OC voice accents: Avery = US english, Miranda = dutch, Philip = UK english, Vick = nothing specific Word count: 2201 Chapter under the cut!
The group of four kept a steady pace, trying to get out of City 17 territory, away from the fight. The uprising had come suddenly, and they had gotten lucky, coming across fellow combine dissenters who were all trying to flee the City. They didn’t know if there were others, but they didn’t have time to stop and look. Every moment spent standing around was a moment where rebels could attack and possibly kill them, so they had to keep moving.
They had now reached an area that was unsupervised, where the buildings were empty, and there were more open spaces, getting close to the edge of the City. Almost out, almost safe. Everyone was quiet, straining their ears and keeping an eye out for stray rebels or CPs. All they could hear were their footsteps, boots walking over unkempt plant growth and bricks, and distant gunfire. Miranda, however, who was the only one keeping her helmet on, noticed a small sound being picked up by her microphones, and came to a stop, turning towards where she thought it had come from. Mindlessly, she slowly stepped towards the doorway of a house that no longer had a door, carefully listening for any other noises. The group moved on, not having noticed she was no longer following.
Suddenly, something shuffled from inside the building, making her perk up. Before she got closer and went inside, she realized she probably shouldn’t be doing this. She should get back to the group, before they start looking for her. She certainly shouldn’t burden them more. Making up her mind, she turned around and started walking away. Until- THWACK! Something hit her on the side of her head, throwing her to the ground. Disoriented and in pain, she tried to get up, but was stopped right in her tracks when she got hit again, forcing her onto her back. She could barely make out the sounds of a person huffing and grunting, when she got hit again, the force and weight of the object making her mask crack.
A cry garbled by a CP mask rang out not too far away, and the three came to a sudden halt, heads snapping towards the source of the noise. It only took Avery a second to realize Miranda, who was apparently not with the group anymore, was the one making the noise. “Crap.” She hissed, and ran past the two men who had been following her lead, quickly making her way to their missing member, the others not far behind. Arriving at the scene, they discovered a dishevelled looking person bashing in the face of Miranda with a metal rod.
“Hey, stop that!” Avery said, advancing towards the attacker, who only now noticed the three new people. Before she could get much closer, they dropped the rod and scurried away, being outnumbered and not wanting to deal with that. With the threat gone, Avery hurried over to the hurt woman and dropped to her knees, assessing the damage. “Hey, hey, are you still there?” She said gently, very worried about her state. Miranda laid still, her mask mostly shattered, pieces of the hard material jutting out between gaps, embedded into her face, and blood was visible under all of the mess. It made Avery’s throat tighten. “I- I can’t-” Miranda panted, her voice sounding twice, once through her voice changer, and once through her open mask.
Avery looked behind her at Philip, who had been watching the interaction with his arms crossed and an unreadable expression on his face, surprised to suddenly have eyes on him. “Help me get her up, we have to get her out of here so I can treat her face.” While Avery carefully made Miranda sit up, Philip walked over, and together, one on each side, hoisted her onto her feet. Her head lolled forward, loose helmet shards falling to the floor, along with a few droplets of blood. Testing, Avery took a step, and another, Philip following her lead, Miranda shambling forward. Seeing that she could still walk, Avery made eye contact with Vick, who had been fumbling with his gloves and was waiting in the most unrelaxed manner known to man. “Come on, let’s get out of here.”
Not too long after they resumed their trek, albeit at a slower pace, Miranda started talking in broken sentences to no one in particular. It sounded like nonsense to everyone around her, although it seemed that she sometimes spoke in a language none of the others could recognize or understand, and the nasally quality Miranda’s voice had gained had become apparent as well. After a minute or two of listening to her aimlessly ramble at irregular intervals, Philip scoffed, annoyed. “Can’t you be quiet?” He hissed. “She’s making us very easy to find if she keeps talking like this.” Vick followed up, tensely scanning their surroundings. Avery briefly pressed her lips together. He was right. “I’m pretty sure she’s got a concussion. Just keep an eye out, we’re almost out of the City. Look.”
They had already passed the last gates a while back, abandoned by the Combine. There were not many buildings left to pass, and visible between them was a field, with a forest further back. Philip frowned at the view. They continued in silence, putting Miranda’s occasional talking aside. Reaching and crossing the field felt weird, none of them having been in contact with this much nature for a long, long time. The grass and earth felt soft underfoot, the four of them creating a gentle symphony of rustling as they passed through the previously unstirred blanket of green. Bugs flew and jumped as their temporary resting places got disturbed. Miranda had fallen silent, the change in scenery noticeable even to her. There were scents, long forgotten, hanging in the air, but they could not pause and enjoy any of it, not yet.
As they passed the first few trees, everything changed again, the grass thinning as it made way for a floor of pine needles and dead leaves, ferns and bushes obscuring their path. Once they were deep enough into the forest to have the trees hide them, Avery came to a stop, halting the group. She looked around, and stepped towards a thick tree together with Philip and Miranda. “Let’s have you sit down, and I’ll take a look at you.” Avery said, lowering and sitting the injured woman down at the base of the tree. No longer having to support her, Philip stepped away, staring into the woods, and then looking back at the City with a dark look on his face.
Mentally preparing herself to deal with the unpleasant, Avery kneeled. After briefly casting a glance at Miranda’s face, she carefully removed the lower part of the mask that contained the air filter and radio, and then the part on the back of the head, discarding them on the ground. Time to get down to business. Miranda’s face looked horrible. Genuinely horrible. Plastic and glass shards were embedded into her skin all over, and her eyes were not spared of this fate. Her nose was broken, a thin but solid line of blood trickling down her lips and chin, along with the blood coming out of all the broken parts of skin, slowly dripping down her face. Some areas were swollen and bruised.
Avery reached out, having stared for long enough, and grabbed a shard, pulling it out of Miranda’s skin, making her gasp, which in turn made Avery wince. “Sorry, but I have to get these out.” She apologized, dropping the piece she had in her hand. The commotion got Philip’s attention, and he started watching the scene, crossing his arms. One by one, the pieces of mask got removed, until all that was left were open cuts and gashes. Diverting her gaze, Avery looked at different parts of her uniform. “I need… Hm.” She mumbled to herself, eyes landing on her armband. No, that would not work as bandaging.
What else was she wearing that could cover the wounds and slow the flow of blood? Ah! Right, the standard Civil Protection shirt. Without warning, she started undressing herself, taking off her gloves, pulling her vest over her head, and zipping her uniform open. Both Vick and Philip were confused by this, briefly making eye contact before looking back at the two women. After taking off her shirt as well, she was left with an almost completely bare upper body, having left her sports bra on.
The garment in her hands was a pale grey, with the Combine logo printed on the back. It was what most Civil Protection units wore while out of uniform, and what could be worn under uniform as well. Avery switched her gaze between the shirt and Miranda while she thought, figuring out how to wrap it around Miranda’s injuries and keep it on her head. Once Avery made up her mind, she folded the shirt in half horizontally, with the lower half in the back, and the upper part in the front, and applied it to the wounds.
She then gently tilted Miranda’s head while keeping the shirt in her hands, and tied up the sleeves behind her head. Miranda let out a hum when the fabric made contact with her face, and moaned in pain when it got tightened to keep it in place. “Sorry.” Avery apologized again, sighing afterwards. “I covered your face, which should do, for now.” She waited for Miranda to reply, but the woman stayed silent. She hadn’t heard her, or didn’t have anything to say. Avery didn’t mind either way. “Alright, let’s discuss what to do next.” She said, putting her clothes back on and standing up, turning towards the two men.
Being brought back to the reality of their situation, Philip frowned again. “Well, we can’t go back to the City. Or the Combine, for that matter. While I’m sure they would love to accept units unwilling to die for their cause back into their warm and caring arms, I don’t want to deal with the situation that’s going on.” Vick had his hair tightly grasped in his fists, causing himself pain, and was staring at nothing. “They’re not going to come after us, are they?” He said, breathing shakily. “I don’t think so, the rebels fighting them are a much higher priority to the Combine compared to, you know, the four of us. We’ll be fine in that regard.” Avery replied.
“But what about the rebels? We were part of the Combine, they’re not going to like that-” Vick tightened the grip on his hair and hunched over slightly, his breathing speeding up. Seeing that he wasn’t calming down, Avery got worried. “I’m sure they’ll understand that we won’t bother them, really…” Philip clenched his jaw and sighed in frustration. “Calm down, panicking like that is not helping.” He snapped at the other man, and Avery glanced at Philip, before looking back at Vick, speaking calmly. “Look, none of us are wearing our masks, and we’re outside of City territory. We don’t look like ordinary Civil Protection units, we have no connection with Overwatch, and we won’t attack anyone unprovoked. Rebels should realize we’re no threat, and attacking us would be a waste of their efforts.”
There was silence for a moment, Vick breathing hard, until he went quiet and started hitting himself on his head with his fists in unison, letting out small grunts with each impact. Avery and Philip watched, one uncertain what to do, and the other too surprised and uncaring to want to think of what to do. But when Avery finally decided to at least try to do something, Vick stopped, resting his fists on his head, and then dropping his arms to his sides. He huffed a few times, straightening himself back up, and glancing at the two watching him before averting his gaze, embarrassed. “Are… you okay?” Avery asked.
Vick somewhat turned his head towards her, but kept his eyes on the ground, not doing anything else. “Good enough.” Philip mumbled, and looked at Avery. “So, where are we going to go? We can’t stand around here all day.” He said, speaking at a normal volume again. Avery got a thoughtful look on her face, and gazed around. “I suppose we travel until we find a place to stay. That might take a while though, so we should be prepared to gather food and rest in the open for the time being.” Miranda, who was still sitting at the base of the tree, caught her eye. “And we’ll have to take turns supporting her until she’s good enough to walk on her own.”
Nobody felt enthusiastic about the plan, but they didn’t have any other choice. It was all too sudden, being ripped, freed, from their lives working under the Combine, forced out of the City. A certain Anticitizen One had caused such a large stir that it made way for a rebellion to rise and fight back in a major City. What it meant for their futures, they didn’t know. All they could do was move forward and leave their previous lives behind.
#my writing#my oc#half life#half life oc#oc: avery brooks#oc: miranda van dijk#oc: vick#oc: philip clifton#fiction#oc fiction#oc fic#oc writing#oc story#fanfiction#fanfic
2 notes
·
View notes
Text
time to talk about well written female characters we cant be negative all the time
sorry account stalkers it is Not a leasebound character none of those characters are well written
its her <3
MY FAVORITE EVIL BUTCH LESBIAN
people take notes This is Taco. She is a Taco In season 1 she was the stupid random character. Sorta like Rocky BFDI?? Already this is great allowing your woman character to be gross and random and annoying this is one thing I love about object shows the character archetypes are pretty gender neutral
in the trailer for season 1, she befriends Pickle. They remain friends for much of the season. Pickle defends Taco, seems to understand her random phrases, and bonds deeply with her. There's hints throughout the season that there is something suspicious going on, though. For example, she injures his eye seemingly on purpose in the episode "Aquatic Conflict", after she reveals that she had arms the whole time, which she'd been hiding for most of the season.
Yeah uh turns out later on in the finale we learn that Taco was pretending to be stupid to further herself in the competition, and to be able to steal the million dollar prize. Her true personality is revealed to be a sort of fancy evil rich spy archetype. I love this so much. She also says here that she was never actually friends with Pickle. As we venture into season 2 though, this is shown to be a lie. Taco deeply regrets using Pickle, obsessively sending letters to him in apology. He never forgives her from any of these letters, as is his right. During season 2, Taco takes notice of someone else. Taco is not competing in the season, but she keeps her eye on the competition. She takes particular notice of Microphone, who feels alone compared to other contestants, being very loud and outgoing but never heard, and considered annoying by others. She sees someone she can "befriend"... in her own way, of course. She finds Mic, shows herself, and makes a deal with her to help her in the competition, for a split of the million if Mic wins.
Mic agrees to this, reluctant until she gets good results in the next episode. Taco has upheld her promise to help !ic in the game. Mic believes she has a good friend, though, the difference between Mic and Pickle is that Mic is much more quickly skeptical. At the same time, though, Mic does much worse things for Taco than Pickle has for her in the past. Her feelings on the matter are complex. On one hand, she wants to listen to Taco, because Taco has tangibly helped her and been a source of kindness and support, and, yes, for selfish reasons too. On the other hand, she clearly does not like many of Taco's tactics. While in our world, you could say that’s. Kind of bare minimum?? Like she doesn’t like Taco commiting crimes okay. In the object show world that’s oddly fucking moral 😭😭 since there’s some means of recovery in all object shows there’s at least Some Guys who think it’s ethical and partake in it like an average Friday activity. Anywho
In the episode "Alternate Reality Show", we get hints of Taco wanting to change. When the time machine portal opens and takes Lightbulb and Test Tube, Taco is shown to reach for the portal, looking very disappointed when it closes. Mic obviously wonders what the fuck that was about, but Mic dodges the question. She probably will never get the answer to this, honestly, and that KILLS me
Mic becomes worried soon that Knife is onto her and Taco. Though, Taco has history with Knife in season 1. Back then, he was a simple bully archetype. But, she hasn't watched hard enough, because he has changed. He still does things for himself, is still violent, and still self identifies as a jerk, but he isn't stupid. in the same episode as the time machine, his suspicions are confirmed as he follows Mic to one of her secret conversations with Taco.
The episode after this is one of my favorites; I love seeing both Mic and Taco just acting completely in their own self interest. They're so bad for each other I love it. Episode 13, "Mine Your Own Business", Mic and Taco try to recruit Knife now that he knows about them. Its pretty obvious he wasn't going to agree to this, though. "did my 'huh' make me sound interested??" Mic and Taco, throughout this whole thing, save Knife a couple of times in the danger of the cave they're in for the challenge, even securing his safety for him in the challenge. Rather than ally with them, he simply agrees not to tell anyone that Mic is working with Taco, though, this isn't for Taco at all.
Knife sees what is going on, and he doesn't like it. Another situation with Pickle, who he was close with just like Taco, but more legitimately, obviously. I think about this SO MUCH. In spite of the fact they were both acting out of selfishness, Knife is able to see what is happening and, rather than acting in his own interest and spilling the secret, he keeps it to himself to protect Mic, someone he doesn't interact positively with much before episode 11. I LOVE MY GIRL. MY SILLY SCHOOLYARD BULLY BUTCH LESBIAN. I LOVE YOU KNIFE. Anyway so Taco isn't exactly happy still. Episode 14 is gonna show her being fucking CRAZY. Taco is gonna become desperate to keep Mic on her side, and keep their coup safe.
The challenge derails into saving Fan from abduction by an alien ship, one that MePhone and most of the cast think is driven by the main antagonist, Steve Cobs, rather than the alien species, the Prime Shimmer, who was actually genocided by Cobs in the past, and trying to get one of their youth back from Earth, which Fan was unknowingly in possession of. Taco forms a horribly violent strategy, but repeatedly reassures Mic its going to be for the greater good. However, it results in her knocking out Fan, killing Test Tube, and in Mic bringing Fan down from the ship, pretending to have saved him. The contestants who were once annoyed by her cheer for her, but when Test Tube is recovered, she is rightfully angry, but nobody believes her. Taco’s words to Mic through her gain in this reflect her subconscious selfishness.
“See? This is why you listen to me, Mic. Delectable, isn’t it? Finally, a chance for some recognition, finally, I can finally—“
Microphone interrupts
“is that what you said to Pickle??”
I LOVE TACO’S WORDS HERE SO MUCH YOU HAVE NO IDEA. THERES SO MUCH DOUBLE MEANING HERE?? We don’t know what “I can finally” means in this context… I can finally win?? I can finally be noticed?? I can finally have a friend?? THE LINE DELIVERY TOO. LIKE. FUUUUCK SHE SOUNDS SO DESPERATE??
youtube
Top 10 saddest anime breakups
SMALL ASIDE I love the amount of characters in ii and other object shows who in spite of their gender are voiced by another gender, with minimal editing. I LOVE THE GENDER AMBIGUITY OF OBJECT SHOWS. Y’all I’m so close to going off the deep end and adopting an object kin label.
ANYWAY.
MIC’S SIDE OF THIS SAYS SO MUCH TOO??
“I thought I gained a friend. Turns out, I gained nothing.”
THE FUCKING. SYMBOLISM WITH THE GAIN. HOW ITS BOTH SYMBOLISM AND A SHITTY DUMB ASS PUN YALL THIS IS MY FAVORITE THING EVER.
AND. AND!!! THE FACT THAT THE GAIN JUST FUCKING SHOWED UP IN EPISODE 10. KNOWING WHAT WE KNOW NOW??? OOOOOOUGH HOLY SHITFUCK
THE GAIN IS LIKE. BOTH THE TOOL MIC IS HURT THROUGH AND THE MEANS SHE HAS TO FACILITATE THAT PAIN. PEOPLE SKIM OVER II2 13 TOO MUCH IN THIS FANDOM. TACOMIC BEING MUTUALLY HORRIBLE HURTS SO GOOD.
Anyway I’ve been typing this post in drafts on and off for 5 fucking days ii 15 and ii 16 analysis coming soon
#angelicmelon#leasebound#leaseboundweek2024#using my usual idiot Leasebound tags for some fucking reason#Sunny hopefully: oh wait this is how this person acts with every fucking piece of media they attach themselves to (neutral)#he just hates the one I like in particular#Cool#Youtube
3 notes
·
View notes
Text
ghost events vs ghost hunts in phasmophobia
as i've been playing phasmophobia for 3 months now but i still don't know the the differences between a ghost hunt or an event in phasmophobia, here's a little guide to know when a hunt or event is happening and some tips! (i will be leaving my receipts and sources, don't worry <3)
ghost events
what is a ghost event?
a ghost event is a manifestation of the ghost that you can see and hear without using any equipment (i.e. dots projector, spirit box, parabolic microphone etc.).
the ghost may also interact with the environment during an event or hunt (like moving objects, opening/closing doors, flicking light switches, turning on radios, making phones ring, turning on tvs/computer monitors, fuse box turning on/off, a musical instrument playing, a rocking chair moving, a grandfather clock chiming, a teddy bear giggling or moving, car alarms blaring, a shower or tap being turned on/off, window/mirror knocks, a mannequin moving etc.) source
how do you know a ghost event is happening?
first, an emf reader will generate a reading of 4 at the start of the event and the ghost will perform the event to one random player within the investigate area (e.g. the ghost will walk towards one person but the event will still happrn if other players are there and everyone near to where the event is happening will also be able to see the event happening).
ghost events are random but are more likely to happen with lower sanity. source
what does a ghost event look like?
the ghost can perform many different events.
one of them being a "singing event". for male ghosts they will hum and female ghosts will sing ring a ring o' roses (or apparently it's called ring around the rosie in america???? i didn't know that!!) youtube ghosts won't ever hum or sing the song during a hunt!
ghosts will either stay stationary or walk towards someone (they are the random player who triggered the event!). if they walk towards someone, you will not hear heartbeats (unlike in hunts) and when the ghost gets close enough to you, it will disappear and hiss sharply. the ghost will also walk towards you at a speed of 1.7m/s, regardless of ghost type!
the ghost can turn the light in the room off, or the lights will glow red during the event after turning on or the lights will flicker then shatter at the end of the event.
the ghost will appear either in its full form, as a shadowy figure or as a transparent/clear apparition.
the ghost can shut the doors, including the exit doors but will not lock any of them in the same area as the event (i.e. if you're in a room with one door, it will shut that door or if you're in a hallway/corridor it will shut all the doors around you including the exit doors).
electric equipment will malfunction (i.e. torches will flicker, radios will sound staticy, emf readers will freak out, cameras will glitch out etc.).
light switches cannot be toggled in the room where the ghost event took place if it's a non-singing stationary event.
events can also drain your sanity a lot :( source
there is also an event where the lights shatter (it's scary as shit) source
ghost hunt
what is a ghost hunt?
a hunt is the only time when a ghost can kill players, yikes. there are cursed hunts too that happen when you interact with cursed objects and they're very similar to how regular hunts work (except for the grace period and sanity thresholds - my advice is just don't interact with cursed objects unless you want a hunt to happen lol).
during a hunt, the ghost will appear, lights will flicker (although that hasn't always happened when i've been in hunts...), electronic equipment will malfunction and all exit doors will close and LOCK (i.e. there will be a clicking sound of the door locking and the little white padlock will show when you try to interact with the exit doors). source
how do you know a ghost hunt is happening?
hunts (except for cursed hunts) cannot trigger while the setup phase is happening (0-5 minutes depending on difficulty - you can see the setup phase timer in the van). source
there is a sanity hunt threshold, for most ghosts it's below or at 50% (the 50% is the average team sanity, not an individual person's sanity) but some ghosts have different thresholds and abilities where they can override the threshold (e.g. a demon's threshold is 70%, a deogen's is 40% and a candle blowing out can cause an onryo to hunt regardless of the average sanity). source
there is a also a 25 second cooldown between hunts (but this doesn't apply to cursed hunts) and the ghost won't always start another hunt after it's cooldown is over because hunts are random (although a lower sanity can increase the chances of a hunt happening)! source
during a hunt, the activity will be at 10 on the monitor in the van (although it can also be at 10 if the ghost is very active so a 10 doesn't always mean it's a hunt, e.g. the poltergeist moving a lot of objects in one burst can appear as a 10). source
what does a ghost hunt look like?
there is a grace period to every hunt (including cursed hunts) that ranges from 0-5 seconds depending on difficulty/custom mode in which the ghost will remain invisible and unable to move (or kill anyone)! but at the start of the grace period all the exit doors will lock and shut so no one can leave or enter the investigation area so you have to be ready to run or hide. during the grace period, the ghost can't detect players or equipment so spend that time turning off equipment and getting out of the ghost's line of sight (either by hiding or running away). once the grace period begins, an emf reader will give a reading of 4 where the ghost is standing. source
hunts can last from 15 seconds to 1 minute depending on map size and difficulty for all ghosts (e.g. for the lowest difficulty level: amateur and for small maps like a house the hunt will last 15 seconds). cursed hunts will be 20 seconds longer (so a cursed hunt in a small map on amateur will be 35 seconds). source
the event will always start from where the ghost is currently standing (it doesn't always start from the ghost room) so use your emf reader to find out where it is (or if you know vaguely where it is before the hunt starts by using the emf reader or knowing it interacted with something etc.)! source
ghosts can't teleport during hunts, yippee, but it can phase through doors and furniture, yikes. once the grace period ends, the ghost will either start randomly wandering around or it will chase a player/go to a point where it detected someone or an electronic device. source
when it detects a player (either because the player spoke or used an electronic device) the ghost will chase you until it can't detect you anymore, then it will search the vicinity before wandering around again. if it detects more than one player, it will go for the closest one, oop. the ghost's vision is 360 degrees so even if you are behind or to the right/left of the ghost, it can still see you! source
the ghost has a 50% change of remembering a place where it detected a player before the hunt ended, including the place where it killed a player. so if you hid somewhere and the ghost saw you but didn't catch you, don't hide there again! (and don't stand by your dead teammates...) but the ghost can only remember one and it cannot remember the same place across multiple hunts so it will change every hunt. source
sadly, ghosts can open locker or closest doors if you're hiding in them :( source
some ghosts have different speeds during hunts, for example, a jinn's speed is 2.5m/s if it can see a player, a moroi's speed increases the loer the average team sanity and a raiju moves at 2.5m/s if it can detect an electronic device. source
ghosts can still intereact with objects that are near it during hunts e.g. throwing objects, opening/closing doors (except the exit doors which will stay closed until opened after the hunt) etc. source
you can hear the ghosts footstops during hunts (and they get louder the nearer they are to you, spooky) and it will have one random vocalisation (but remember it won't hum if it's a male ghost or sing ring a ring o' roses if it's a female ghost!) that again will get louder the nearer it is to you. source
the ghost's figure will also flicker in and out during a hunt.
the light switches cannot be toggled during a hunt in any room.
a hunt will end if one player dies (if you have this setting on), if not one else is left alive or if it runs out of time. the exit door can be unlocked and opened again and all lights will turn off. source
and finally, the differences between events and hunts
i mentioned that the ghost will either hum if it's a male ghost or sing ring a ring o' roses if it's a female ghost during an event, and this will only happen during an event! some people call it "safe sounds". so if you hear those two vocalisations, you're safe! take a picture :) source
related to the last one, a ghost will vocalise during a hunt but it will be unique to the hunt and will repeat for all hunts, so if you've survived a hunt (congrats!) and know what the vocalisation was and hear it again, run! here's an example of some ghost hunt vocalisations on youtube (bare in mind this video was posted 2 years ago and the game has had many updates since then! also any of the clips where the ghost is seen without moving to attack the player, it's actually an event not a hunt e.g. the sharp breath and the singing of ring a ring o' roses) source
i mentioned that the light switch cannot be toggled during events in the room that the event is occuring but in hunts all and any light switches will be untoggable. source
as i mentioned, the door can lock during events, however it does not lock. the exit doors will always shut and lock during a hunt! it will even produce a "click" sound and it will be the sound you hear where you first unlock the door. source
ghosts can cause interactions during both events and hunts but interactions will not occur within the hunt grace period so if you hear/see an interaction in less than the grace period then you know it's an event. if no interactions occur within the grace period, you know it's a hunt. source
related to the last one, but if you see the ghost appear within the grace period, its an event because the ghost will be invisible during the hunt grace period. source
related again but if you hear footsteps within the grace period, it's a moving event not a hunt because the ghost cannot move during the hunt grace period. source
as i mentioned previously, the ghost will flicker in and out during a hunt while being solid during an event (whether it's shadowy, transparent/clear or fully formed). source
related to the previous point, ghosts will always appear in their full form in hunts but can either appear in their full form, shadowy or transparent/clear. source
as i mentioned, this one hasn't always happened to me during hunts (maybe it was a glitch ?) but during events the lights will immediately turn off but during hunts the lights will stay on and flicker when the ghost is near (only if the lights were still on before the hunt began that is). source
i mentioned previously that some events will be different to hunts, as in if the lights turn red or if the ghost causes the light bulbs to scatter, then that's an event because the ghost cannot do those things during hunts! source
you can only hear the ghost's footsteps during hunts and never during events (if it's a moving event). i'm not quite sure if this one is 100% because i don't think i've ever heard footsteps during an event but it might just be me not remembering correctly or i haven't paid enough attention to it lol. source
now, here are some tips!
listen out of the two "safe sounds"! this tip only really helps if it's a vocalisation event though :(
if the ghost has hunted before, listen out for it's hunt vocalisations. this tip only helps if the ghost has hunted before :(
try toggling multiple light switches on/off, if there is neither sound nor animation then it's a hunt. also a good way to know if a hunt has ended! this tip is pretty good because almost all rooms will have at least one light switch/lamp in it! the difficultly would be trying to find it though... you can make sure you are always stood near/next to a light switch or at least know where they are!
listen out for the click of the exit doors locking! this tip is only good if you have good headphones and your volume is up loud enough... you can always go to the exit door to check if it's locked or not but be aware that if the ghost detects you and chases you, you will have limited places to run/hide!
if you notice an interaction happen within the grace period, it's an event! this tip is not all that useful because the grace period is often too short for you to notice if something's even happened...
if the ghost is flickering in and out then it's a hunt but if it appears solidly then it's an event but this tip can be deadly because if you can see the ghost... it might already be too late...
again, if you see the ghost in its full form, it might be a hunt but if you see it as a shadowy figure or as a transparent/clear one then it's definitely an event. but this only works if you can actually see the ghost lol.
if the lights stay on, it's a hunt but if they go off then it's an event. this tip is a bit so-so because, as i've said, i've been in hunts where the lights haven't flickered at all, regardless of the ghost being in the same room as me (i mean it killed me immediately after so), the lights just constantly stayed on without flickering and they were turned on before the hunt began. you can make sure that at least one light is always turned on to see if it goes off or flickers (and you can also tell if the fuse box has been turned off too!)
notice the nature of the event/hunt, if the ghost causes a light bulb to shatter or the room turns red then it's definitely an event. this tip only works if the ghost is doing those unique events though...
if you hear footstops at all, it's a hunt. again iffy with this because i can't remember if this is true or not...
all other tips i can think of are not unique to events/hunts (e.g. if your electronic equipment is malfunctioning but this can happen in both events and hunts so... it's not very useful) so i will leave this here!
feel free to add your own tips and information and fact check me if i'm wrong at all! i'm aware i've only been playing for a few months and the game gets loads of updates so if things have changed or i've got it wrong, feel free to correct me!
thank you for reading <3
#i wrote this instead of revising for my exams but#i have my priorities straight#escxelle#phasmophobia#ghost event#ghost hunt#ghost event vs ghost hunt#guide#phasmophobia guide#ghost event phasmophobia#ghost hunt phasmophobia#phasmophobia ghost event#phasmophobia ghost hunt#hunt#hunt phasmophobia#phasmophobia hunt#ghost event vs ghost hunt phasmophobia#phasmophobia ghost event vs ghost hunt#phasmophobia hunt vs event
3 notes
·
View notes
Text
Breaking Down the 3.1% CAGR: The Future of PLD Systems Market Through 2034
The pulsed laser deposition (PLD) systems market is experiencing steady growth driven by technological advancements, strategic collaborations, and expanding applications across diverse industries. Valued at US$ 32.7 million in 2023, the market is forecast to reach US$ 46.1 million by the end of 2034, at a compound annual growth rate (CAGR) of 3.1%. Beloved for its precision and flexibility, PLD technology is integral to fabricating thin films with tailored properties, finding use in semiconductors, renewable energy, advanced materials research, and beyond.
Market Drivers & Trends
Surge in Demand for Thin Film Deposition: Advanced materials with unique surface, structural, and optical properties are essential in electronics, biotechnology, automotive, and power sectors. PLD’s capability to deposit multilayered and complex thin films makes it indispensable for developing superconducting tapes, photonic devices, and high-performance coatings.
Continuous Advancements in Laser Technology: Innovations in laser sources—offering higher power outputs, shorter pulse durations, and tunable wavelengths—have significantly enhanced PLD performance. Improved deposition rates, film uniformity, and material compatibility have expanded PLD’s utility in research and industrial processes.
Strategic Collaborations & Partnerships: Collaborations between academic institutions, industrial players, and technology providers are accelerating the evolution of tailored PLD solutions. Joint R&D efforts are focusing on performance optimization, in situ monitoring, and scalable manufacturing methods, positioning PLD at the forefront of thin film technology.
Latest Market Trends
Combinatorial PLD Systems: The combinatorial PLD segment accounted for 39.8% of market share in 2023 and is expected to grow at 3.3% CAGR. Its high-throughput capabilities support rapid materials discovery and optimization, catering to flexible electronics, photonics, and quantum technology research.
Integration with In-Situ Monitoring and Automation: Modern PLD chambers are increasingly equipped with real-time monitoring systems and automated controls. These enhancements improve process repeatability, film quality, and deposition precision, aligning with Industry 4.0 objectives.
Expansion into Emerging Applications: Beyond traditional fields, PLD systems are penetrating areas such as biomedical devices, sensors, and wear-resistant coatings. Customized thin films for biointerfaces, implantable devices, and advanced wear parts are opening new revenue streams.
Key Players and Industry Leaders
AdNaNoTek Corporation
Blue Wave Semiconductors Inc.
Coherent Corp.
Lj-Uhv Technology Co. Ltd.
NBM Design, Inc.
Neocera LLC
PVD Products, Inc.
Scienta Omicron
SolMateS B.V.
SURFACE systems + technology GmbH & Co. KG
SVT Associates, Inc.
The Kurt J. Lesker Company
Twente Solid State Technology BV
Other Key Players
Recent Developments
Lam Research (March 2024): Launched the Pulsus PLD system, the first production-oriented PLD tool designed for next-generation MEMS-based microphones and RF filters, reinforcing its specialty technology offerings.
University of Houston (June 2023): Researchers at the Texas Center and Advanced Manufacturing Institute for Superconductivity (TCSUH) pioneered a PLD-enabled process to fabricate robust thin films for advanced superconductor tapes, significantly reducing failure rates.
Discover valuable insights and findings from our Report in this sample - https://www.transparencymarketresearch.com/sample/sample.php?flag=S&rep_id=75119
Market Opportunities
Customized PLD Solutions for Niche Applications: Demand is rising for tailor-made PLD systems that cater to specific industry requirements, such as flexible displays, quantum sensors, and high-efficiency photovoltaic cells.
Scale-Up for Production Environments: Transitioning PLD from lab-scale to high-volume manufacturing presents opportunities for equipment manufacturers, especially in semiconductor and MEMS industries.
Integration with Sustainable Technologies: As renewable energy and green manufacturing gain traction, PLD’s role in producing advanced materials for solar cells, fuel cells, and energy storage devices becomes increasingly critical.
Future Outlook
Analyst Viewpoint: The convergence of advanced materials research and precision manufacturing is propelling the PLD systems market forward. Ongoing R&D aimed at enhancing thin film performance, coupled with strategic collaborations, will unlock sophisticated PLD methodologies. Specialized applications—driven by semiconductor miniaturization, renewable energy targets, and quantum technology breakthroughs—are poised to accelerate market expansion through 2034.
Market Segmentation
Segment Type
Categories
Design Type
Combinatorial PLD, Nano PLD, Others
Component
PLD Chambers, Substrate Heaters, Targets, Optical Trains, Others
Application
Solar Cells, Thin Film Preparation, Wear Parts, Optical Systems, Sensors, Biomedical Devices, Flat-panel Displays, Others
End-User
Automotive, Electronics & Semiconductor, Healthcare, Energy & Utility, Others
Regional Insights
North America: Dominant region with 39.6% market share in 2023; projected 2.4% CAGR. Strong R&D ecosystem and industrial adoption are primary drivers.
Europe: Robust materials science research and semiconductor manufacturing hubs, particularly in Germany, France, and the U.K.
Asia Pacific: Fastest-growing region, fueled by electronics manufacturing in China, South Korea, and Japan, and increasing research investments in India and Southeast Asia.
Central & South America, Middle East & Africa: Emerging markets with growing academic research centers and nascent industrial applications.
Why Buy This Report?
Comprehensive Insights: In-depth analysis of global and regional market dynamics, trends, and opportunities.
Competitive Landscape: Detailed profiles of leading players, market share analysis, and strategic initiatives.
Forecast & Growth Drivers: Quantitative forecasts through 2034, supported by qualitative insights on technological and market drivers.
Segmentation Analysis: Cross-segment analysis for design type, component, application, and end-user.
Actionable Recommendations: Strategic guidance for investors, equipment manufacturers, and research institutions to capitalize on emerging opportunities.
About Transparency Market Research Transparency Market Research, a global market research company registered at Wilmington, Delaware, United States, provides custom research and consulting services. Our exclusive blend of quantitative forecasting and trends analysis provides forward-looking insights for thousands of decision makers. Our experienced team of Analysts, Researchers, and Consultants use proprietary data sources and various tools & techniques to gather and analyses information. Our data repository is continuously updated and revised by a team of research experts, so that it always reflects the latest trends and information. With a broad research and analysis capability, Transparency Market Research employs rigorous primary and secondary research techniques in developing distinctive data sets and research material for business reports. Contact: Transparency Market Research Inc. CORPORATE HEADQUARTER DOWNTOWN, 1000 N. West Street, Suite 1200, Wilmington, Delaware 19801 USA Tel: +1-518-618-1030 USA - Canada Toll Free: 866-552-3453 Website: https://www.transparencymarketresearch.com Email: [email protected]
0 notes
Text

In the world of sound testing and noise control, Acoustic Chambers play a crucial role in achieving accurate results. These specialized chambers are designed to absorb sound reflections and prevent external noise interference, making them essential for various industries, including automotive, aerospace, electronics, and telecommunication. Among the most widely used acoustic testing environments are Fully Anechoic Acoustic Chambers, Hemi Anechoic Acoustic Chambers, and Anechoic Test Boxes.
Fully Anechoic Acoustic Chamber
A Fully Anechoic Acoustic Chamber is a soundproof room where all six surfaces (walls, floor, and ceiling) are covered with sound-absorbing materials. This setup eliminates sound reflections, creating a free-field environment where sound can propagate without interference. Such chambers are ideal for precise acoustic measurements and research in:
Speaker and microphone testing
Sound quality assessment of electronic devices
Noise source identification and reduction
Audiology and psychoacoustic studies
Fully anechoic chambers provide an environment that mimics an infinite open space, ensuring high accuracy in sound testing applications.
Hemi Anechoic Acoustic Chamber
A Hemi Anechoic Acoustic Chamber shares many features with fully anechoic chambers but with one key difference: the floor is reflective rather than sound-absorbing. This design simulates real-world conditions where objects are positioned on a solid surface, making hemi anechoic chambers ideal for:
Automotive noise testing
Machinery sound evaluation
Appliance and industrial equipment acoustics
Product development for noise compliance
By providing a controlled yet realistic test environment, hemi anechoic chambers help industries fine-tune their products to meet noise regulation standards.
Anechoic Test Box
An Anechoic Test Box is a compact version of an anechoic chamber, designed for smaller-scale acoustic measurements. These test boxes are particularly useful for:
Mobile phone and hearing aid testing
Small electronic device sound analysis
Portable speaker performance evaluation
Research and development in acoustics
Anechoic test boxes provide a cost-effective solution for precise acoustic measurements without requiring a full-scale anechoic chamber.
Choosing the Right Acoustic Chamber
Selecting the right acoustic chamber depends on the specific testing requirements. Whether you need a Fully Anechoic Acoustic Chamber for free-field conditions, a Hemi Anechoic Acoustic Chamber for real-world simulation, or an Anechoic Test Box for compact testing, each option offers distinct advantages for noise measurement and sound analysis.
At Diamond Microwave Chambers Ltd, we specialize in designing and manufacturing high-performance acoustic chambers tailored to industry needs. Our expertise ensures that your acoustic testing setup meets the highest standards of precision and reliability.
Contact Us:
Website: https://www.dmcrf.com/
Call: +1(613) 915 5533
#acousticanechoicchambers#anechoicchambers#rfanechoicchambers#rf shielded enclosures#antennatestsystems#emcanechoicchambers#antenna test systems#acoustic anechoic chambers#anechoic test box
0 notes
Text
photo (Jessie Marino) © Tobias Nicolai | (Kreis) © Roberta De Min | (Hervé Boghossian)© Arsenio Quichotte | flyer design: Eric Wong
Experimentik #82 / April 16.2025
doors: 20:00 | concert: 20:30 *no entry during sets
------
Solo: Hervé Boghossian - acoustic guitar, voice
Duo: Kreis Francesca Naibo - electric guitar, objects, effects Simone Massaron - electric guitar, objects, effects
Solo: Jessie Marino - violin, electronics
audio live streaming with binaural microphone on oolongradio
FB event
//////////////////////////////////////////////////
Hervé Boghossian
Musician (guitar, voice, electronics...)/composer & improviser active in the field of experimental music in the last 25 years. He makes minimalist music, using primitive folk & traditional music as inspirations, coming from an indie rock & noise music background. His music can be electronic, acoustic & electric or a mix of the 3. His main focus is the sound for itself, its inner properties, its depth, continuous sound & feedback process as source. He released solo & collaborations albums on international labels (Raster-Noton, Cathnor, Confront Rec. Tour de Bras...) with such musicians as David Grubbs, Matthieu Saladin & Stéphane Rives, John Tilbury & Mark Wastell, Tetuzi Akiyama... & also toured in Europe, Japan & USA...He also created recently (2022-23) several duos with the like as Lise Barkas, Seijiro Murayama, Catherine Guesde (Cigvë) as _ eaux-fortes _ duo. He will release the (first) Ensemble In(dé)fini album "Soufflements Cardinaux" with Owen Gardner (Horse Lords), Merve Salgar & Félix Chaillou-Delecourt on Montagne Noire/GMEA on LP & digital in September 2025.

photo © Arsenio Quichotte
//////////////////////////////////////////////////
Kreis is a duo formed by two of the most interesting experimental guitarists active in Italy: Francesca Naibo and Simone Massaron. Both selected by Elliott Sharp for the prestigious collection “I never metaguitar” (publications that collect music by the best creative guitarists around), they play with the possibilities of the instrument by exploiting it in all its sonic extension in the way of Derek Bailey, Helmut Lachenmann or John Cage, but never forgetting the popular and communicative nature of the guitar. Kreis is composition and improvisation, sound and noise, placed on the same plane to draw from a wide and rich expressive spectrum; thus it creates music that is sincere, risky and experimental. Naibo and Massaron play electric guitars, effects, objects and preparations, although they come from different backgrounds. Naibo is a classically trained guitarist with studies in Italy and Switzerland, and her interest is particularly focused on using both the acoustic and electric nature of her instrument. Cellist Hank Roberts says of her, “Francesca sounds like no one else; a dynamic and talented improviser/composer bringing important and original sounds to the world of music.” Massaron started out as an electric guitarist and boasts important collaborations with some of the most interesting guitarists on the American scene - Elliott Sharp, Marc Ribot, Nels Cline. With vocalist Carla Bozulich he released “Dandelions on fire,” an album that was critically acclaimed in the indie/rock scene, and his solo album “The big empty” bears Ribot's liner notes (“an austere, beautiful cd”). Naibo and Massaron met in the common territory of free non-idiomatic improvisation in 2015. When they play, they leave themselves open to creation in the moment in order to capture the freshness and spontaneity of energetic and deep sounds. After 8 years of collaboration, they are in the process of releasing their first duo album.
https://www.instagram.com/francesca.naebow/ https://www.instagram.com/simonemassaron/

photo © Roberta De Min
//////////////////////////////////////////////////
Jessie Marino is a Berlin-based composer, performer, and media artist. Her compositions and solo performances abstract ideas drawn from all stripes of popular culture and political discourse, girded by a definitively humanistic sensibility rife with equal doses of wit and pathos. Marino’s pieces score out sound, video, story, lighting, and staging, treating each of these elements as expandable musical materials. She transcends the conventional materials of composition to help audiences locate music in the most commonplace activities and relations.
https://www.instagram.com/atjessiemarino

photo © Tobias Nicolai
//////////////////////////////////////////////////
Experimentik 2025 is supported by inm - initiative neue musik berlin / field notes
tik - Theater im Kino / Rigaerstr.77, 10247 Berlin
in collaboration w/ oolongradio

1 note
·
View note
Note
can we request a sapling Verosika Mayday and sapling Loona?
Thank you so much for this request!!
we were so happy to get a request from a source we knew /gen /pos
super sorry for the wait though... we're on our way down cuz bipolar / bipolar adjacent problems!
|| New plants incoming ||
Alter #1 - Verosika Mayday:
Name[s] - Verosika, Scarlett, Viviana, Ver, Ramona, Meredith, Jessica
Age - 24-27 // PermaTeen[transage]: 17
Gender[s] - Hypergirl, Female, AdoredVirtual, LoveSickFem, Succubusslut, Succubsgender, LoveSickIdol, LustBodiment, Demnoufix, DemonTailWaggic, RedWineDemonic, DemonEmbodiment, FunBodiment, LoveBodiment, HateBodiment
Sexuality[s]/Orientation - Panrose, Lithoaesthetic, Polyamorous
Role[s] - Fictive, Socializor, Spy, Masker, Trauma Holder
3rd person pronouns - she/her, sh#/h#r, sh🩷/h🩷r, tae/taer, fae/faer, fay/fem, de/demon, succu/succubi, heart/heartself, be/betrayed, slu/slut, sin/sing, so/song, sing/singer, rock/rocker, mic/microphone, lu/lust, par/party, hate/hater, re/revenge, ven/vengeful, hor/horns, dri/drink, con/control, X/Xself
2nd person pronouns - you/yours/yourself, hea/hearts/heartself, fou/fours/fourself, mus/musics/musicself, succ/succubus/succubusself, dem/demons/demonself, #ou/#ours/#ourself, love/lovers/loverself
1st person pronouns - I/me/my/mine/myself, de/dem/demo/daemine/demonself, li/lo/lov/love/loveself, he/hea/hear/heart/heartself, he/hus/hot/hots/hotself, lu/lus/lust/lustine/lustself, <3/<3e/<3y/<3ine/<3yself, X/Xe/Xy/Xine/Xyself, he/hell/hells/helline/hellself
Species - Succubus [demon] // Human Disguise
Source [if applicable] - Helluva Boss [Verosika Mayday]
Likes - Parties, high energy spaces/beings/etc, hot pink, singing/performing, drama, drinking, helping/supporting beings in getting help, romance/romancing
Dislikes - shitty/unfair beings, rehab, horses, politics, rule-following, mood downers, beings who won’t admit to being wrong
Faceclaim[s] -

[1 // 2 // 3]
CisIDs - CisDemon[succubus], CisPinkSkin, CisYellowScleras, CisLongHair, CisWhiteHair, CisBatWings, CisHPD, CisBipolar, CisDramaQueen, CisPartyAnimal, CisSinger, CisAddict
Typing quirk - replaces “a” and ‘o” with “x” [e.g. yxxxxx dx yxu wxnnx cxme tx my pxrty xn sundxy~!”
Fun fact - Keeps a ton of open tabs and files on taer desktop homescreen and hates getting rid of them.
Kin list - DalmationKin, Fancy RatKin, TigerHearted, Bee[therian], Hummingbird[Funlink], Party[concept?]Kin, Hate[emotion/concept]Kin, Red Cloud[object?]Kin, Smoke[object?]Kin
Fave time of day - early morning [4:35am or 04:35 military time]
Alter #2 - Loona:
Name[s] - Loona, Lunar, Roza, Lorna, Reia, Ylva, Yoona
Age - 20-24
Gender[s] - DemiGirlFlux, Femmtint, Traumapupgender, Agressifangic, Agressivedoggender, Protectic, Celafem, WolfFemme, Caninecoric, Werewolgoric, Moonguardian, Comfinoctic
Sexuality[s]/Orientation - Birose, AceSpike, CupioPlatonic
Role[s] - Relationship Protector, Känsla, Assistant host
3rd person pronouns - she/her, sie/saer, sye/hyr, lun/lunar, gro/growl, claw/clawself, ta/tare, to/torn, fight/fightself, wolf/wolfs, paw/paws, dis/disguise, night/nightself, hell/hellhound, smoke/smokes, how/howl, muzz/muzzle, ca/cage, free/freedom, scra/scratch, hell/hellself, slo/slothself, dog/dogself, mutt/muttself
2nd person pronouns - you/yours/yourself, y*u/y*urs/y*urself, bite/biters/biterself, hey/heyr/heyrself, fea//fears/fearself, claw/clawrs/clawrself, hou/hounds/houndself, hunt/hunters/hunterself, mo/moons/moonself, gray/grayrs/grayrself, blood/bloodrs/bloodrself
1st person pronouns - I/me/my/mine/myself, f/fa/fan/fang/fangself, he/hel/hell/hellhound/hellself, for/ce/cy/force/forceself, wo/wol/wolf/wolfine/wolfself, ri/rip/rips/ripines/ripself, cha/chan/change/changine/changeself
Species - Anthropomorphic Hellhound // Human Disguise
Source [if applicable] - Helluva Boss [Loona]
Likes - late nights, dark humor, drinking / smoking, social media, bickering / insulting, napping, being free / able to do what sie wants
Dislikes - baby talk, shots / needles, being a receptionist / annoying customers, entitled beings, wearing a muzzle / being restrained, being referred to as lesser
Faceclaim[s] -

[1 // 2]
CisIDs - CisHellhound, CisPale, CisGrayFur, CisRedEyes, CisSharpTeeth, CisAnxiety, CisOvPD, CisOCD, CisFMSD, CisGoth, CisSociallyAnxious, CisTraumatized, CisAloof, CisSmoker, CisDrinker
Typing quirk - replaces “v” with “\/”, adds an extra punctuation mark [e.g. oh you’’re going to a party tonight?? Hmm I er-- can’’t go i’’\/e got work,, unfortunately….]
Fun fact - tears hir own clothes both on purpose and on accident when fear transforms
Kin list - Canine[cladotherian], Piercing[object]Kin, SwanHearted, RamKin, Caucasus Blunt-Nosed ViperKin, OpossumNatured
Fave time of day - Nighttime [11:55pm or 23:55 for military time]
Remember: headmates almost never form exactly as depicted here. You can also alter anything on here to better fit your system and needs!
|| Plant packaged and sent ||
Plants grown by: Bee + Tree + Citrus Boy
Response by: Bee
#bah#bah blog#baa#baa blog#build a headmate#build an alter#alter packs#headmate packs#alter creation#headmate creation#radq#radqueer#transid#transid safe#radqueer safe#endo#endogenic#endo safe#↳˗ˏˋPlants Packaged and Sentˊˎ˗ ↴
5 notes
·
View notes
Text
The Impact of AV Systems Integration on Conference Room Technology
While calculating projector throw and determining the right placement for screens in conference rooms used to be complex standalone tasks, audiovisual (AV) systems integration has vastly improved workflow and user experience. Bringing various technologies together as a unified whole has helped streamline setup and simplified operation.
What is AV Systems Integration?
AV systems integration refers to the process of combining different audio, video, lighting and control components into a single, cohesive solution. Individual technologies like projectors, screens, speakers, microphones and control interfaces are assessed and specified and then installed, programmed and calibrated as an integrated package. Some key aspects of AV systems integration include:
Hardware and Cables
Ensuring all hardware devices are compatible with each other is the foundation of AV integration. Things like source components, displays, speakers and control interfaces need to use common connection standards. HDBaseT, HDMI and network cables allow seamless transmission of audio, video and control signals.
Control Systems
Programming a centralized controller like a touch panel or software interface to operate all AV technologies ensures a unified user experience. Programming buttons, macros and control profiles streamlines operation for different presenters and activities.
System Configuration
Fine-tuning settings like display resolution and aspect ratio, audio levels, video wall layouts etc. ensures optimal performance of the integrated system. Calibration tools help achieve uniform brightness, color and alignment across multiple displays.
Benefits of AV Integration in Conference Rooms
Through proper integration, conference room technology delivers numerous benefits over disparate standalone devices. Some key advantages include:
Smooth Presentation Workflow
With a single interface to start presentations, switch inputs and control volume, AV integration eliminates fumbling with multiple remotes. Well-programmed systems allow hassle-free content sharing from laptops and mobile devices.
Simplified Operation
Complex setups become easy to use with AV systems combined onto intuitive control panels. Standard button placements and consistent functionality across systems improves usability. Touch panels even allow gesture-based controls.
Flexibility for Multiple Layouts
While standalone technologies may only support a fixed configuration, integrated systems can support versatile room arrangements. Displays can be repositioned and aspect ratios adjusted on the fly through a central controller.
Easy Troubleshooting
Isolated issues can be identified and resolved quickly when the entire AV system is viewed and monitored as a single entity rather than disconnected pieces. Logs and status lights aid technicians.
Scalability and Expandability
Addition of new sources and displays over time is simplified without requiring replacement of the entire infrastructure. Systems are designed to adapt modularly to changing needs.
Impact on Conference Room Design
The advent of AV integration has also influenced conference room design trends itself. Here are a few ways:
Simplified Furnishings
When integration handles complex wiring, discreet in-wall and under-table connections allow leaner furniture designs. This opens space for more participants or additional conferencing tools.
Interactive Surfaces
The push for collaborative and interactive meetings has led to integrated Whiteboards, Digital Signage and Touch Displays into rooms. Gesture-based controls have stimulated new interactive design approaches.
Centralized Equipment
Integration enables equipment to be located remotely in dedicated equipment/control rooms accessed over the network. This declutters the physical meeting space.
Immersive Form Factors
New interactions like multi-display video walls paired with object tracking, spatial audio and gesture recognition are enabling immersive conferencing experiences in architectural renovated rooms.
Impact on Remote Collaboration
AV integration has played a significant role in enhancing remote collaboration technologies in conference rooms as well:
Advanced Audio Systems
Microphones, speakers and acoustic echo cancellation have come together to provide high quality audio conferencing. DSP signal processing integrates audio with video systems.
Plug-and-Play Video Conferencing
Purpose-built systems seamlessly connect audio and visual conferencing capabilities plugged directly into the network controlled by a central interface.
Expanded Communication Options
Integration of chat, wireless sharing, digital whiteboarding, cloud-based recording and virtual room control deliver expanded connectivity options for participants anywhere.
Future of AV Integration in Conference Rooms
As technologies continue to converge at an ever increasing pace, the benefits of AV integration will become even more pronounced. Some emerging trends include:
AI and IoT Integration
Machine learning algorithms and wireless sensors will advance self-configuration, diagnostics, content recognition and environmentally aware control of AV systems.
Expanded Display Technologies
Seamless tiled video-walls, MicroLED, Bendable/Foldable Screens combined with higher resolutions will deliver extremely immersive conferencing experiences.
5G and Edge Computing
Ultra-low latency capabilities of 5G and distributed processing at the edge will minimize infrastructure needs streamlining deployment of advanced systems even in temporary venues.
Pervasive Interactivity
Natural interfaces like gaze control, gesture recognition, voice activation along with Virtual/Augmented Reality integration will elevate meeting interactions to new levels of effortlessness.
Conclusion
AV systems integration has revolutionized conference room technology, standardizing workflow while allowing customized solutions. Its convergence of standalone tools into unified, cohesive environments accessible through centralized control has delivered immense benefits. As new technologies pave the path for more immersive, intelligent and connected experiences, integration will continue to play a pivotal role in realizing next-generation meeting spaces.
0 notes
Text
I W0KE UP 10 MINUTEZ AG0 & SAW THIZ , LETZ FUCKING G0 !!!!!!

Context : they're all antiblack
#he / thing microphone real and canon#inanimate insanity#hfjone scenty#cheesy hfj#moldy hfjone#charlotte hfjone#amelia hfjone#ii bow#ii bowbot#ii paintbrush#ii oj#ii tissues#ii dough#open source objects
123 notes
·
View notes
Text

4 notes
·
View notes
Text
These 2 are adorable why are u guys ignoring their friendship






NO BC THEIR FRIENDSHIP IS SO CUTE WHY ARE U GUYS JUST LOOKING OVER IT🤬🤬💥/lh /nm
46 notes
·
View notes
Note
Oh! Have either of you hosted any parent days before this?
Actually, we have! About two to be exact.
Holly's, Server's, Diamond's, Incense and Vape's, and Pitcher's families came on day one.
Diamond didn't actually bring her parents, more like just friends or/and step siblings? We're glad they didn't really destroy the daycare...
Pitcher brought his guardian along, we kinda taught them how to make Pitcher fall asleep so now they're always carrying blocks around with them now, lol!
Holly had a Christmas Tree as a step dad, and Server was adopted by this lovely couple.
And then on day two, everyone on day one came once again (Except for Pitcher's guardian, BB), and then Penny and Coin's, Tart's, and Microphone's families came along, too.
Penny and Coin have two dads, Tart lives in a rich family (somewhat surprisingly), and Microphone has a single mom, hope she's doing fine!! ’:)
Also, little fun and funny fact, Microphone's name is actually Micro, though, wants everyone to call him Microphone, although that's his mom's name. I also think that his mom participated in a show before? She never told me the name though,,
So yeah, all adorable families!! ^^
Also,, Glowing Heart showed me a picture of her dad... I don't think it was really... Normal..?
( Mod note : Most of the drawings were made by mod 1! :DD )
( Mod note #2 : OH I FORGOT TO TELL Y'ALL- WE CHANGED PJ'S NAME TO DC BECAUSE WE DIDN'T WANT Y'ALL TO THINK HE WAS TJ'S SIBLING 😭😭😭 )
#mod🌙#open source daycare#open source objects#oso#alternate universe#pitcher oso#tart oso#microphone oso#microphone ii#holly oso#penny oso#coin oso#diamond oso#insence holder oso#vape oso#server oso#glowing heart oso#sippy cup oso#oso daycare parent day
34 notes
·
View notes