#my quest to catalogue old notable posts :]
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Just checked the date and we've been up for a full week! Congradulations to me! Woo.
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gem-quest · 5 years ago
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[ O P H E L I A ... ]
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“There is no life I know to compare with pure imagination. Living there, you’ll be free, if you truly wish to be.” 
- Pure Imagination
Real Name: Catriona “Cat” Walsh Age: 20 FC: Saoirse Ronan Species & Class: Specter Bard Guild: Moonstone 
 Description of In-Game Powers: Specters are Gem Quest’s non-corporeal undead player race.  They’re notable for only having 9 stats instead of 10, with Strength being omitted from their stat lineup because they literally have no physical bodies.  Instead, their Willpower stat serves as their Strength equivalent.  This means they have a rechargeable meter of how much they can possibly interact with physical objects before taking a rest or recharging with a spell or potion.  Beyond that, Specters are distinguished by their inability to be damaged by non-magical weapons, increased susceptibility to light magic, and inability to be healed via healing potions or traditional physical healing spells (only a period of rest or spells/potions aimed at restoring mental wellness can heal them).  The non-magical weapon immunity is amazing lower levels, but it’s not long before everything thrown at you seems to be enchanted or blessed or cursed or whatever.  Weirdly enough, as far as the whole “incorporeal being” conceit is taken in other aspects, Specters can indeed take potions, as well as eat and drink.  They get decreased buffs from some potions and foods, though.  To balance this out, spells that provide small buffs and aren’t explicitly light-aligned are extra effective on them.
There’s a lot of frustration with the class because of its “fake” weapon resistance, since any old dagger with any mild enchantment or magical effect at all on it can hit them.  They can’t viably hit physical things in combat without specifically taking Knight, Rogue, Rider, or Mage-Knight as their class.  And even then, they’re arguably the weakest race choice in the game for non-magical melee combat.  Meanwhile, a lot of physical things and all magic can still hit them very hard very easily. 
All of this said, there ARE skills to really like here, too - namely, superb mobility.  Specters can pass through physical materials five feet thick or thinner as long as those materials aren’t specifically enchanted to prevent phasing.  They float slightly by default and have a rechargeable flight ability that allows them to lift much further off the ground in short bursts.  They also have a rechargeable ability (with more uses per charge than flight) that allows them to teleport from where they stand to any spot they can see within 20 feet without a spell as long as they haven’t been hit with an attack in the past 5 seconds.  This gives them excellent mobility even in the heat of battle and allows them to have a lot of control over their position and angle.  It also means that it’s often smarter for them to worry less about defense than about being hard to hit in the first place.
Place of Birth: Dublin, Ireland
Appearance: Ophelia has a Specter’s signature slightly translucent skin, under-saturated color palette, and skirt hem/legs that trail off into mist.  Her eyes are a stormy gray, and her wardrobe is almost exclusively black and white.  When it comes to fashion, she prefers some of the more dark Victorian-inspired looks in the game as opposed to the high fantasy, renaissance, or medieval looks that a lot of other characters favor.  That said, she’s got a pretty extensive and well-curated wardrobe behind her.  She considers it highly important that she have at least one appropriate black and white ensemble to wear in each and every level in order to fit in with the theme.  That said, she also has her own signature look that she uses as her “default” (the outfit she’s wearing in her pic at the top of her audition - full-body edit to be shared later!).  Oh, and she loves gloves and capes.  LOVES THEM.  And kind of hoards them, tbh.
Places Most Likely to be Found In-Game: Ophelia’s favorite haunt at the moment is the City of Magic in Level 11.  It’s the logical home base for a character who’s both a crafting/magical class AND a ghost. There’s a high enough concentration of both useful items and ingredients AND sufficiently gothic-flavored areas and NPCs to suit all her needs, both practical and aesthetic. She’s set up her own little shop in one of the many background spooky haunted house locations within the shadier-looking part of the city, and her Aesthetic demands she sometimes hangs out at the city’s main graveyard.  
Beyond that, she can sometimes be found in various libraries and shops across the levels she can access, looking for interesting bits of crafting knowledge, hints of new items she could try cobbling together, and items that she could modify or combine with something to make can even more useful item.  She’s also been known to turn up in random wilderness or roadway portions of levels in the first half of the game, foraging for crafting components that grow or randomly generate within those environments.
Current Inventory:
Screaming Lute (x1): Ophelia is very, exceedingly proud of her combat lute.  She crafted it herself out of her bardic starter instrument.  Specter Bards begin the game with an instrument they are capable of interacting with consistently.  Cat has decided that, within Ophelia’s story, this was Ophelia’s lute in life, and it was destroyed shortly before her death as a way of intimidating her.  Anyhow, Ophelia has heavily modified her starting weapon to the point that she thinks of it as an entirely new item.  It’s covered in strange etched carvings and shifts between glowing with an eerie red light from the inside and constantly trailing wisps of white smoke.  She uses it as her primary weapon in the game, as strumming specific notes and chords on the lute lights up some of the etchings and fires off various spells and magical effects and spells Ophelia has been able to learn.  The lute downright shrieks whenever she uses it to cast a spell.  How does it work, you might ask?  That is a very long story, and one I’m saving for another post XD  Most of the spells Ophelia has at her disposal are cast through her rune-covered lute and will be catalogued in her lute info.
Whispering Flute (x1): Ophelia likes rhymes and the aesthetics of symmetry.  A secondary combat and utility weapon of hers, this is a flute enchanted to fire off up to three charges of Ventium per day, and one charge of Murmurationium per day.  A good insurance weapon to sneak into a dangerous social situation, as it’s a perfectly normal and usable flute until she uses it to unleash the fury of the cold cruel winds of death upon you XD
Empty Unbreakable Bottle (x5): Ophelia favors magical items strongly because Specters can interact with non-martial ones automatically, without having to expend any extra effort or have at least X amount of Willpower to do so.  Unbreakable Bottles are the cheapest magical container commonly for sale in game that’s capable of reliably holding liquids, so Ophelia likes to store all liquids important to her in them.  And she likes to have at least a couple of empty ones on her at all times in case she wants to take a sample of something or otherwise just needs one.
Unbreakable Bottle of Rune Ink (x5): Rune Ink is an item that can be used as permanent and unfading ink that’s nigh impossible to remove or cover up.  More importantly, though, it allows a PC with knowledge of the game’s runes, basically a language of magic that appears in a level or two and on some items, to write runic symbols that absorb nearby magical energy and store it within the object with runes written on it.
Enchanted Carving Tools (x1): Basic carving tools, enchanted to be able to create magical items and inscriptions.  Ophelia uses them for crafting both magical and non-magical items, since any given item needs to be enchanted for her to be able to actively use it for long stretches of time anyway.
Enchanted Mending Kit (x1): Enchanted mending/tinker’s tools able to repair magical items without damaging their magical properties.  Ophelia uses these to repair any repairable item sent her way, for the same reason she also uses enchanted carving tools for everything.
Paxanimi Potion (x3): A potion that mitigates psychic damage or corruption and provides a temporary boost to a player’s Psyche stat.  For Ophelia, as a Specter, this is the closest thing she gets to a reliably available health potion.
Psychometry Scroll (x1): Allows caster to make one inquiry about the past of an object or place, then projects a scene or quote from the object’s or place’s history that provides a relevant answer to that question into the caster’s mind.  Without crafting very specific questions, the results can often be vague and unhelpful, as the game will take the path of least resistance in providing a vision that meets the requirements of the inquiry.
Ictuium Scroll (x1)
Second Sight Scroll (x1) (Learning)
Assorted Random Crafting Bits and Scraps
She actually has more inventory kept hidden away within her home base rather than coming with her everywhere.  Most of it is just more tools and materials and many, many changes of clothes.
“How much does it weigh?  Can I touch, smell, and taste it?  Can I put it in my inventory?  Is it magical?  Is it combustible?  How many knowledge checks can I roll on it?  Does it match my outfit?  Can I keep it?” - Catriona, literally every time she sees any new item in D&D
Strongest character trait: Imagination
Strengths: Ophelia is an immensely imaginative and resourceful person who comes to Gem Quest from a background of extensive fiction reading and making famously effective TTRPG characters.  It helps that she researched Gem Quest *extensively* before starting and continued to be active in forums and the GQ Wiki right up through getting stuck, along with getting early advice and support from a beta tester acquaintance.  Her ideas are typically wildly innovative and a bit risky, but to her credit, they pay off more often than not.  She’s slow to trust others with much critical personal information, but pretty open to giving others a chance and to judging people based on her own experience rather than on gossip.  Thinking on her feet is second nature to her, and she’s rarely at a loss for ideas.  Her devotion to her character and planned story arc have helped her to maintain a degree of focus and stability that’s thus far proven to be her most valuable coping mechanism. 
She’s generally friendly and pleasant despite her spooky aesthetic, story, and demeanor, and she will genuinely try to help anyone who asks her for it.  In business and in social encounters, Ophelia is considerate, well-mannered, and often downright chatty, though she usually knows to take a hint when people make it clear that they don’t want to talk.  She makes and offers a selection of odd but useful items at very fair prices because she’s not here to make a profit - she just needs enough resources to keep going.  She’s earned a bit of good will based on that.  Her skill in puzzle and strategy-based quests and willingness to dispense hints on the above, along with her crafting, has garnered her a good reputation as a support player and PC shopkeeper within her guild.
Weaknesses: Even knowing that the game is now a matter of life and death, Ophelia still seems to care more about her in-game narrative and goals than practicality, survivability, or winning.  A vibrant creative type who wishes no irl harm to anybody, she has a hard time conceiving that even the most blatantly destructive PCs would truly do harm to anyone outside the narrative.  She catches most of the references you make and then obnoxiously, steadfastly denies that she has caught them if you inquire, because Star Wars doesn’t exist in the world of Gem Quest and of Ophelia, dammit!  While her coping methods might be working for her internally for now, her devotion to staying in-character makes her a bit of an acquired taste.  She is very, very particular about sticking to character, even when it’d be more practical and less annoying for her to drop it. She’s been known to make important decisions that risk her safety (and sometimes, indirectly, that of others) in the name of “authenticity” to her character and story plans. 
Far, far too curious and adventurous for someone with a Defense stat of 2.  She has lots and lots of interesting ideas, all of which she gives equal chance to, plenty of which aren’t good.  Just because her creative ideas pay off more often than not doesn’t mean that there aren’t times when they don’t pay off.  And when they don’t pay off, they tend to not pay off SPECTACULARLY.  Reasonably likely to get herself killed enacting some inventive and exceedingly high-risk scheme to take out a dangerous boss before it can do damage. 
For some folks, the mix of creepy aesthetics and backstory and acting choices with effusive goodwill and pleasantness is more off-putting than inviting.  Arguably talks too much, especially when she’s nervous or upset.  Has a weakness for getting emotionally involved with NPCs, particularly minor NPCs with chains of side quests or that can serve as temporary companions, despite theoretically knowing that they’re just chunks of code.  Seems physically incapable of just sitting back and relaxing for a few without having to start some new project or come up with some new big subplot or plan. 
Plenty of folks are happy to buy her crafted items, but she has a bad reputation as an active combatant due to a few infamous Incidents.  At this point, only the truly uninformed, the truly desperate, the truly experimental, or the truly crazy in Moonstone would willingly party up with her XD
“Death has made me less than kind.  And very, very creative with a broken lute, who knew?” - Ophelia
Player Stats: Ophelia’s defensive strategy in combat is just to not be hit at all.  Her Defense stat is dangerously low, with any points that could buff it up as she’s gained levels and experience instead going to Agility and Luck.  She prefers to draw her “defense” from stats that she can get more versatile use out of.  She’s unusually low in Charisma for a Bard and has only enough Willpower to allow her to craft with physical items.  She can’t wield non-magical weapons at all.  However, she opted to invest a bit more in Psyche than a lot of other players did since a lot of a Specter’s durability lies in their emotional stability.  She also has uncommonly high Intelligence, which combines with her Psyche and Luck to equip her well for puzzle-based and strategy-based challenges.
STRENGTH: X
DEFENSE: 2
CHARISMA: 6
PSYCHE: 7
WILLPOWER: 7
CAUTIOUSNESS: 4
AGILITY: 8
ENDURANCE: 5
INTELLIGENCE: 9
LUCK: 8

Personality: (A lot of this is already in her strengths and weaknesses, so I’m putting a bit of a summary and some extra detail in here.)
She eats fictional media for breakfast, means well, talks a lot and talks often, has an overall spooky quirky nice one vibe (you know the type), fancies herself an actress regardless of the feedback she might receive, will (un)live and die in-character out of a fruity cocktail of artistic integrity and spite, is the Bard equivalent of a TV mad scientist who tends to cause the problem at the start of the episode with an experiment and then solve it in the last 2 minutes with a crazy genius plan that’s then shown to have not *totally* worked in a post-episode stinger, and is too smart for anyone’s good.  
Building a clear narrative here helps her bring some degree of organization and order to the wild creative whirlpool that is her brain.  She’d never considered herself much of an escapist until she discovered GQ, where she hasn’t escaped from responsibilities and work and struggle so much as she’s found an intoxicating degree of control over what her responsibilities and work and struggle are.  She can write a meaningful story here, be its central driving force, have the impact she increasingly feels like she’ll just never be able to have in real life, and stick her epic quest out to a glorious conclusion.  Ironically, she’s a weird mix of always needing an outline and a sense of narrative while ALSO constantly bursting with new ideas and clever but risky plans that she takes quite seriously.  Cat harbors perpetual mild guilt for feeling so restless and unhappy - after all, she’s lived comfortable life and has a family who loves, and it’s not like people have to like anything she makes or does or says in order for her to have a high quality of life.
“Think you're escaping and run into yourself. Longest way round is the shortest way home.” - James Joyce
Biography: Catriona Walsh was born in Dublin, Ireland to an Irish mother and an American father of Irish descent.  The family moved to New York City for her father’s job when she was just 5, but she and her mom remain close with her mom’s side of the family back in Ireland.  After 3 years in New York, the family moved to Columbus, Ohio, where Cat spent the rest of her young life, except for summers.  Most summers since she was 13, she’s stayed a couple months with an aunt and uncle who own a small tour company in Dublin.  From 16 on, she’s been helping with business while there.  Now she’s at college in Dublin and working at the company on the weekends, in exchange for staying with her relatives. She’s studying business for her parents and literature for herself.  
Cat has always had a great fondness for the tour company, though mostly for the actual tour guide end of it.  She’s a natural storyteller and explorer who delights in going off the beaten trail and sharing all she knows about xyz subject with anyone who seems interested.  Unfortunately, her improvisational bent has landed her in trouble with her aunt and uncle more than once.  There are schedules to keep and itineraries people pay to be taken through, after all.  This landed her behind the front desk of the office answering phone calls and administering group ticket sales, which she very nearly hates.
School is hard, especially with her true interest pushed to the side by necessity.  Feeling like none of her ideas ever get taken seriously is hard.  Making friends that last beyond one semester sharing a class is hard, and as she gets further into her college career, her future looks increasingly stifled and bleak to her.  Attempts to get some poetry and original music off the ground haven’t gone anywhere, ending in some spikes of faceless nastiness that prompted her to delete her one YouTube account and take a step back from social media about a year and a half ago.  Sure, she knows she’s supposed to have a thicker skin than that if she wants to go anywhere, and she *does* want to go somewhere.  But she can’t seem to make her skin much thicker.  She wants to argue with her uncle and aunt a bit more, as she increasingly disagrees with them on quite a few things, but they’re both extremely conflict averse, and she can be extremely lacking in tact about things she’s suitably worked up over.  
Through it all, she knows full well that so so many people have it worse, and that she has no reason to feel restless and dissatisfied and unhappy.  It’s just that she has a hard time connecting with people and feeling heard. She’s not alone, so why is she lonely?  Cat takes refuge in being the zany, intensely individualistic artist who’s sometimes worth inviting to a party for the interest value and who surely has friends somewhere - you just haven’t ever met them.  
For the past year or so, all the time Cat has for herself and an increasing amount of time that used to go into schoolwork has been split between her long-time refuge in tabletop roleplaying and her new favorite place: Gem Quest.  She’s part of two Dungeons & Dragons games currently being run on Roll20 (well, was a part of them, anyway), both of which she plays as a multiclassed build with some degree of casting put together for a mix of strong utility and intricate storytelling.  Gem Quest continues a years-long trend of being in love with exactly one fantasy video game at a time and playing it as much as possible, though it’s her first MMORPG.  
Catriona researched Gem Quest *extensively* before ever getting it or creating her character.  She heard about it from a fellow member of one of her online D&D groups, an avid gamer happened to be a beta tester.  Cat was drawn in by the idea of being able to entirely occupy the space of a created hero within a sprawling fantasy setting and be a version of herself designed as a protagonist in a world designed to be impacted by her.  She had a cousin who had a VR headset but decided it just wasn’t really his thing, so it wasn’t hard to convince him to let her use it for this.  After waiting to see more setting and story info during the early general release and researching everything there was to know about GQ thus far, including via discussion with her beta tester acquaintance, she entered into the game a short while after launch. She’s had time to level up, mostly in being an item crafter and utility character with a surprising capacity to serve as a highly mobile glass canon blaster (and inexhaustible source of very creative and very insane plans) in combat.
She also has a whole, novella-length backstory for her character - a summary of which I will post later! - that she treats as her character bible and guide for all in-game interactions.  It’s based on a single image of a skeleton in a black and white dress in some official art of one of the higher levels where there are a lot of scenic skeletons lying around.  This is the sort of brain Cat has XD


Ophelia, as a character, is the ghost of a minor noblewoman and court musician who was betrayed when she starting poking around into the disappearance of her older brother at court.  Her desires to find her brother and for vengeance brought her back as a Specter, but she came back a world away from the place she died and has to go on a quest to make it back and finish her story.  Cat built the character to be tied to a mid-to-late game puzzle-heavy level so she could have a big climatic Moment there.  Then, she’d continue to the end in search of her fictional brother.  Ophelia wields a spectral lute as a spellcasting focus and spends a lot of time pursuing leads about both her brother and her murderer (aka quests Cat finds thematically/aesthetically good for Ophelia).
Cat is VERY set on seeing this plot through and being the hero of her story, from start to finish, despite what’s happening with the game now.  She does her part to provide puzzle guides and crafting support for those working to beat the game, but she’s not going to rush through her story and suddenly snap back to being poor little ungrateful and inexplicably depressed Cat who has no place in anything and can’t do anyone much good with what she’s got.  While she’s in the game, she’s going to be Ophelia.  At least Ophelia has a *reason* to be unhappy and restless, a wildly creative and wildly striving brain tied to the world with a few wisps of smoke.  And at least Ophelia is good at what she does.
Never mind how much she adored aggressive exploration and creative combat at first.  She’s learned well enough that she’s just a liability there, she’s bad at being in a group, and, not so different from real life, she’s at her best when she’s just at the shop counter being support.  She’s already been booted from a couple of parties over her crazy plans, play style, and general personality. And there have been more than enough incidents with her pulling something crazy because it was in-character and genuinely seemed like a good solution with the resources given, usually with at least decent results but always with high risk, that no one in the know is willing to party up with her anymore. 
She’s kind of stuck either in her shop or going solo.  At least she makes good things, though, right?  And she’s just taking her plot slow because of she’s savoring and developing her story, not because people don’t really like conquering life beside her out here either, right?
Right?
Relationships: I’m very much open to some plotting and planning with anyone who’d like to try working something out!
In regards to side characters or such of my own, I have some ideas already for this.  I’ll fill these in as I finalize my ideas a bit more!
Char 1 -
Char 2 -
Char 3 -
Playlist: TBF Pinterest: TBF Extra: TBF
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diversegaminglists · 8 years ago
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The Age of Decadence
Hello my loves, today I’m going to talk to you about my latest RPG obsession.
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The Age of Decadence is an isometric RPG by Iron Tower Studio (who also made Dungeon Rats) set in a post-apocalyptic world based on the Roman Empire.
What makes the game notable is that is has an entirely different series of main quest lines based on the class you pick during character creation (and yes, you can play a woman, and, even though almost all characters you encounter will be men, there is no sexism directed towards a female player character).
Classes (taken from the game’s official website):
Assassin - When hostilities threaten after even the most erudite diplomats have failed, assassination is often the only recourse. Long respected for their ability to resolve disputes, either by blade in the night or inexplicable misadventure, an assassin's skills are in high demand amongst all strata of society. Blood is blood, whether it's drawn from a petty dispute or a matter of state.
Mercenary - In a world rife with conflict, those with martial skills are never idle for long. Occasionally embroiled in the greater machinations of the Noble Houses, most Mercenaries take on personal contracts with individual clients. Their allegiances are open, determined by gold.
Praetor - Always looking for promising individuals to serve the House's interests, Praetors have a varied and diverse set of skills. Although most possess some Martial training, patiently waiting for the spoils and glory of bloodshed, others favor the gentler arts of diplomacy, taking a discrete, yet active role in the courts of nobles. As a representative of the House, Praetor's conduct and loyalty is under constant scrutiny.
Loremaster - Preserving and understanding pre-war knowledge and technology is a booming business. An increasing number of people see their salvation in the ashes of the past and the market is becoming saturated with icons and objects from the old empire, most without any real value. Loremasters are at the front line of this trade, cataloguing and appraising items, always on the lookout for something of real worth.
Thief - Regardless of the social fabric, there will always be those that prefer to live outside the law, by their own code of conduct. To a thief, a world in ruins is a world of opportunity. While those that covet power are consumed in deceit and subterfuge, the Thieves are turning a tidy profit on their neglected wealth.
Merchant - Respected and feared, behind every Noble's power, behind every struggle for territory, is a merchant's gold. More than mere traders, Merchants manipulate entire markets and those that depend upon them. People, information and favour all have a price, but only the merchants know their true worth.
Grifter - While most thieves prefer to form gangs and act under the cover of darkness, grifters see no reason to trade the laws of society for the laws of a guild. Preying upon the gullible with a combination of personal magnetism and persuasion, the grifter's art is rarely noticed.
It’s a game designed to be played multiple times as the sheer variety and number of different skill trees make it impossible to build a character who can do everything, but the lore and mystery of the world make it interesting enough that you will want to reroll new characters anyway.
Steam
GOG
GamersGate
Purchase Direct from the Developer
Official Website
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justanothercinemaniac · 8 years ago
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Epic Movie (Re)Watch #109 - Atlantis: The Lost Empire
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Spoilers Below
Have I seen it before: Yes
Did I like it then: Yes.
Do I remember it: Yes.
Did I see it in theaters: Yes.
Was it a movie I saw since August 22nd, 2009: Yes. No.
Format: DVD
1) The early 2000s have a lot of truly underrated gems, especially from Disney. Along with The Emperor’s New Groove and Treasure Planet, Atlantis: The Lost Empire is probably one of the most underrated and overlooked films in their catalogue. Which is a true shame because it is such a great film.
2) This film opens with the city of Atlantis being washed away by a great flood, but if there was originally an alternate opening featuring vikings with the Shepard’s Journal in search of the fabled city. I prefer the opening we have, but you can watch the viking prologue if you want.
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3) Michael J. Fox as Milo Thatch.
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I saw this movie when it first came out in June of 2001. I fell in love with Back to the Future in February of 2009. So when I realized Marty McFly and Milo Thatch were one in the same my love for this film only grew. Fox brings a sincere enthusiasm to Milo, and like with the best voice acting you forget that you’re listening to Michael J. Fox. He BECOMES Milo, the guy who has to deal with everyone doubting him while still clinging true to his beliefs. It is a great character supported by an incredible actor.
4) There is a nice juxtaposition between how Helga sets up Mr. Whitmore (“Don’t worry, he doesn’t bite. Much.”) and the quirky little nut Mr. Whitmore actually is.
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An enigmatic man who I would’ve liked to know more of, Whitmore is a little eccentric but comes off as a good hearted man. His relationship with Milo’s grandfather seems to be the defining thing in his life, so much so that he’s funding a multi-million (1914 million) dollar expedition to find a myth. John Mahoney (best known for the role of Frasier’s father on Frasier) gives a strong performance in his little bit of time, but this film is filled with strong voice over performances so it is no wonder his stacks up.
5) This line was improvised by Michael J. Fox:
Milo [after he throws up from being seasick]: “Carrots. Why is it always carrots? I didn’t even have carrots!”
6) Animated films tend to be short and with the added benefit of exaggeration need to establish personalities of supporting characters IMMEDIATELY. This is very true of the expedition’s crew. This starts with Jim Varney as Cookie, a hillbilly type who fits Varney’s comedic styling very nicely. Varney passed away before filming was complete, leaving some lines to have a stand in, but his life is in Cookie all the way.
Helga: “The men need their four basic food groups.”
Cookie [holding up three fingers]: “I’ve got your four basic food groups! Beans, bacon, whiskey, & lard!”
7) Oh my god Vinny.
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Every line out of Vinny’s mouth is glorious! Voiced by Don Novello, Novello makes Vinny his own in the same way that James Woods made Hades his own in Hercules. I saw a behind the scenes featurette for this film way back when that said Novello improv-d a lot of lines and most of them are included in the film. Vinny is hysterical, with his penchant for blowing things up and dead pan delivery. The crew is made up of a bunch of great individuals & Vinny is no exception.
8) Rourke...
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Rourke is the captain of the expedition and - after the film’s twist - turns out to be the main villain. Voiced by James Garner, Rourke is honestly at his most interesting towards the end when he can be a ruthless bad guy. Up until that point he’s a pretty good commander and seems like an honest man. But looks can be deceiving.
9) There are so many jokes you don’t get in these movies when you were a kid (just wait until I do Shrek). For example:
Mole [about his dirt from different countries]: “England must never merge with France!”
10) Although Vinny is awesome, there’s a good chance that Sweets is my favorite crew member in the film.
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He’s fast talking, genuinely kind, a good doctor, and when the crew needs to start acting like bad guys he’s the first to abandon Rourke and his selfish quest (although much more quietly than the other characters). Phil Morris - like the other actors - breathes such life and personality into Sweets that you don’t even question that he’s real.
11) I love the wit in this film.
Sweets [presenting Milo with the vials presented above]: “Here, I’m going to need you to fill these up.”
Milo: “WITH WHAT!?”
12) And to round out the crew, Audrey.
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Like most of the crew, we learn more about Audrey in a pivotal scene later. But when we first meet her she’s already impressive. Just a teenager, Audrey is the head engineer on the expedition and tough as nails. She knows her shit and is tough as hell, but that’s not why she’s awesome. Well, that’s not the ONLY reason she’s awesome. But more on that later.
13) The Leviathan.
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Mike Mignola, the creator and artist behind the character Hellboy, is credited as a production designer on this film. Nowhere is his influence more clearly scene than the leviathan, the mechanical sea beast meant to defend the entrance to Atlantis. It is an impressive feat of imagination and animation, a creature which is truly menacing in both size and design. The leviathan and its attack on the submarine crew could quite well be the best part of this film.
13.5) Why does a science expedition have battle stations? I mean, now we know because they’re mercenaries. But did this not raise any red flags?
14) God bless Packard. I’m not even sure what her role on the ship is besides announcer, but god bless her.
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15) The pivotal scene for so many of these characters in this film is when Milo eats with them for the first time and we get their backstory.
Sweets’ of mixed descent, part black part Native American (I believe he said he’s Navajo). He studied to be a doctor when he got enlisted in the army.
Audrey’s father wanted sons, one to run his auto shop and another to become world boxing champion. Her sister has a shot at the title.
Vinny’s family owned a flower shop and when the business next door blew up, “It was like a sign from god! I found myself in that ‘boom.’”
And then of course we get this line.
Milo: “What’s Mole’s story?”
Sweets: “Trust me on this one. You don't wanna know. Audrey, don't tell him. You shouldn't have told me, but you did. And now I'm tellin' you, you don’t wanna know.”
You see THIS is what fleshes out these characters. Its this one scene which makes them more than jokes or stereotypes or archetypes, but real people. We get their conflict, their history. We learn of Audrey’s family, of Vinny’s boredom with flowers, or Sweets’ history in the army. THIS is what makes the film standout in the way it does.
16) Kida.
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It’s too bad Atlantis didn’t do too well at the box-office, otherwise Kida might take her place among the official Disney Princess line. Along the same lines as Mulan, Kida is a warrior princess. A woman who can kick ass but also loves her father and her people very dearly. Cree Summer is an accomplished actress in the voice over world, with Kida possibly being one of her finest roles. Kida is tough but never mean, curious but never overbearing, capable but able to form a meaningful relationship with Milo (while also not being too over the top lovey dovey), and just an all around great character.
17) Hey look, its Spock!
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Leonard Nimoy has had a number of voice over roles, particularly in the 21st century. Its nice hearing him in this, even if we don’t get to spend too much time with the king.
18) So you know the trope of a 100+ year old vampire forming a slightly weird relationship with a much younger woman?
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Well...
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19) The betrayal of the crew wouldn’t have hurt nearly as much as it does if it weren’t for the scene where we get all their backstories.
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Notably we don’t get the backstories of the two most evil characters in the film: Rourke & Helga. This is when Rourke becomes REALLY interesting and when James Garner has a lot of fun as the bad guy. He’s a brute! A bully! He’s ruthless, pretty much kills the king, beats on Milo when he’s down, all while cracking a jock and flexing his impressive muscles for a 60+ year old man. Rourke doesn’t get enough credit as a Disney bad guy in my opinion.
20) I love this.
Milo [after Rourke asks him to translate better]: “I know, why don’t you translate AND I’LL WAVE THE GUN AROUND!”
I live for heroes telling bad guys who are “in control” to f*** off.
21) The entire crystal chamber scene is just absolutely gorgeous. The early 2000s were noteworthy for frequent mingling of hand drawn and computer animation, with Atlantis being one of the finest examples of it.
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Also this shot is gorgeous:
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22) I never got this line.
Rourke (after his crew decide to stick with Milo & the Atlanteans): “PT Barnum was right.”
Only now do I know one of Barnum's famous quotes is, "There's a sucker born every minute." And I had to google it.
22.5) Fun fact: Joss Whedon worked on the story for this film! For you Whedonites out there, doesn’t “PT Barnum was right.” sound like a very Whedon-y line?
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(GIF originally posted by @marshmallow-the-vampire-slayer)
23) Okay, as a child and even now I was OBSESSED with crystalized Rourke.
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Like that image is just very memorable to me, especially after Rourke was supposedly killed by being encased in crystal. It’s too bad we only got a minute or so of it before the airship crashed, but damn that’s just the coolest thing to me. If there are any Kingdom Hearts fans reading this, imagine this: A Rourke boss fight, where after you beat him the first time you have to fight his crystal form and its an even tougher fight.
24) And of course Milo stays in Atlantis at the end, because it is what he and his grandfather sent their entire lives searching for. What would be the point of returning to the surface where either A) no one will believe him, or B) people will believe him and try to take advantage of this culture they found? It’s a great ending which makes a lot of sense.
I love Atlantis. It’s one of my favorite Disney films, but it maybe wouldn’t be if it weren’t so underrated. If you’re a fan of action, adventure, Disney, animation, or heck, even Stargate, I think you’ll enjoy this film.
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airadam · 8 years ago
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Episode 94 : The Illest
"...yo' ass lie like the president!"
- Ice Cube
This month marks twenty years since the death of Biggie Smalls - and yet it somehow doesn't feel like that long ago. The B.I.G man's influence still looms large over the culture and this show is no exception. Several Biggie tracks and others inspired by him dot the episode, alongside choices from the discographies of the late Phife and Nate Dogg. Besides those, a few classics and some fairly modern gems you may have missed!
Catch me DJing at Eastern Bloc Records on April 22nd for Record Store Day and then stay out for their big party in the evening! Just over a week later, check DJ Andy Smith at Whiskey Jar for a Sunday night session :)
Twitter : @airadam13
Playlist/Notes
Ice Cube ft. Chris Rock : You Ain't Gotta Lie (Ta Kick It)
The way things are right now, I should do a whole mixtape strictly on the subject of lying! Chris Rock was an inspired choice to guest on this track from "War & Peace Vol.2 (The Peace Disc)" for the adlibs, while Cube just goes in with venom on an assortment of unnamed dishonest people. Production comes from Chucky Thompson of The Hitmen, and it does have a little of that Bad Boy flavour - you could imagine someone like The Lox on this beat back in the day.
Da Beatminerz : Bentleys & Bitches (Instrumental)
Tough beat right here from instrumental version the "Brace 4 Impak" LP (can't believe it's 16 years old this year!) - definitely an album to have in the collection if the ruggedness is what you seek. 
ODB : Hippa To Da Hoppa
Two short verses of battle rhymes in Dirty's own truly inimitable style :) I don't play much ODB here somehow, but he was an MC unlike any other. This isn't one of the most often heard tracks from "Return To The 36 Chambers : The Dirty Version", but it popped into my head as one to bring out this month. The beat was one that RZA had in his archives and that Dirty had mentally bookmarked for himself when the time was right. 
Lords Of The Underground : Chief Rocka
I was well pleased to be able to cut this in and have it rhyme with the hook of the preceding track! A classic Hip-Hop single out of Newark, New Jersey, with K-Def on production. This is the video version, taken from the 12" single, with the original of course being available on the "Here Come The Lords" LP. This tune is quality all the way through, but we don't quite make it to the end of the third verse, because it made sense to loop up a notable Mr.Funkee line and then come in with...
The Notorious B.I.G. : Machine Gun Funk
...a track which happens to use it as a hook! The 1-2-3 combo on "Ready To Die" of "Things Done Changed", "Gimme The Loot", and "Machine Gun Funk" is phenomenal, but this is still an underrated cut in my opinion. Easy Mo Bee contributed an absolutely cracking beat, and Biggie's rhymes are enough for his son to rate this as maybe his favourite from the catalogue. Pure fire.
Mary J. Blige ft. The Notorious B.I.G. : Real Love (Remix)
If you weren't around at the time, it's hard to communicate how revolutionary this was. Hip-Hop and R&B were very separate things back then, and it was people like the Harlem DJ Ron G with his innovative and influential blend tapes who showed the possibilities of combining the two. When Puff Daddy (now P.Diddy) went to Uptown Records, he masterminded producing that kind of combination to the studio, and the "What's The 411? (Remix)" album is one of the most well-known examples. Ron G is actually on the intro to this track (just before the part I start playing from), but Puffy and Daddy-O (of Stetsasonic) are credited with the Hip-Hop-heavy production, blending several classic samples together to give Mary a fitting backing - which also works brilliantly for Biggie, when he comes in.
[Buckwild] Sadat X : The Lump Lump (Instrumental)
Classic boom-bap from 1996, Buckwild's bumping instrumental for the Sadat X track discussing... adventures about town. This was a quality single from the "Wild Cowboys" LP - remember when a tune like this could be a club banger?
Curren$y ft. Nate Dogg & Nijay Sincere : Let's Get It Crackin'
This has one of those hooks that just sticks in your head - Nate Dogg can do that to you. Just know that you cannot sing like him :) Anyway, this is kind of an interesting one; you may be familiar with Curren$y's recent career, the "lifestyle rap" and the sonic flavours that come with it, but this 2010 single sounds more like a move for the clubs and the radio - not necessarily a bad thing at all. He's firmly midtempo here over the DJ Taylormade beat with Nate supplying a hook that may not be catchy, but one that works for sure.
A Tribe Called Quest : The Donald
RIP Phife Dawg...aka Don Juice, apparently! Dancehall-accented tune with some nice turntable work (courtesy of DJ Scratch) for the sureshot combination of Tribe and Busta Rhymes on this closer from "We got it from Here...Thank You 4 Your Service", the final ATCQ LP. One of the only things I've heard in months that involves the name "Donald" and doesn't make me want to be sick!
Lexxus : Stress
I'm kind of mad I had to buy the "Mr.Lex" album a second time (on CD) because so many tracks aren't on the vinyl. Still, big tune here with Bobby Konders on the digital production! Lexxus only has two albums, but his singles discography is deep if you like what you hear.
Large Pro : Off Yo Azz On Yo Feet
The live guy with glasses just keeps on going. His latest LP, 2015's "Re:Living" was a concise eleven tracks, with this being one that just stuck in my head. Self-produced, of course, with the snare smacking away relentlessly in the mix. Lyrically - I guess it's motivational music, after a fashion? The hook certainly leaves no doubt about the message :)
The Alchemist : The Thirst
Thinking about it recently, I realised that in this post-anthem world with an explosion of music availability, Alchemist has quietly worked his way into the pantheon of greatest all-time producers. A nice dark beat from the first "Rapper's Best Friend" beat compilation. 
Mega Ran : 10 Gamer Commandments
Random aka Mega Ran is best known for his skill at blending of video game culture and Hip-Hop, and he gives just a piece of it on this cut from his "Notorious R.A.N - Ready To Live" tribute album. Twenty years after the passing of Biggie, Mega Ran reworks some of his tracks in tribute, and this bonus track is of course his flip of "Ten Crack Commandments"; a step-by-step booklet on how to conduct yourself in the gaming world ;)
Kaytranada ft. Craig David : Got It Good
A year ago we heard a Ras Kass track based on this instrumental, but I thought it was worth giving you the original! Coming strong for the crown of best producer to come out of Haiti, the Canadian-raised Kaytranada made some serious noise among those who know last year with the "99.9%" album, and this was a standout cut for me. The highly underrated Craig David supplies a smooth vocal performance at the high end while the beat bumps along at the bottom - great blend.
Omniscence : Golden
North Carolina coming through! The likes of Bandcamp is a godsend for allowing independent releases to be easily obtainable by the fans, and after putting out stuff like the previously-unreleased "The Raw Factor" digitally, Omniscence then moved on to bringing new material onto the platform. This piece from "The God Hour" has some bump but the gentle keyboard work is a fitting backing to Omni's two contemplative verses.
Geto Boys : Leanin' On You
A group often missed when we discuss Hip-Hop legends, Houston's Geto Boys went through lineup changes early in their life, then settled for a while before changing again, and finally coming back together with what most consider the canonical MC lineup - Scarface, Willie D, and Bushwick Bill. Here, we take a reflective track from their seventh LP, "The Foundation", with each MC taking a turn to describe a missed person or a struggle in their own lives. The production comes from someone you may not associate with this style, and also may not have thought about in a while - Mr.Mixx of 2 Live Crew, a pioneer of the Miami Bass sound. This certainly has some heft in the mix but rather than the accelerated beats that he made his name with, this sample re-work is slow and somewhat solemn, perfectly matching the lyrics. 
Oddisee : Brixton
A bit of an old one (2010) from Oddisee's "Traveling Man" instrumental album; I don't know if he made this beat in Brixton or just took inspiration from there, but it's quality as usual. I'll likely play you something from his new album "The Iceberg" in the coming months.
Willie Evans Jr. : Nerd English
Finally, we come all the way back to the theme from the episode opener! A very amusing but sincere track about keeping it all the way real, staying in your lane...however you want to put it :) It reminds us that trying to be something we're not is stressful, hard work, potentially trouble, and just generally undignified. A solid tune from the "Introducin'" LP that always makes me smile.
Please remember to support the artists you like! The purpose of putting the podcast out and providing the full tracklist is to try and give some light, so do use the songs on each episode as a starting point to search out more material. If you have Spotify in your country it's a great way to explore, but otherwise there's always Youtube and the like. Seeing your favourite artists live is the best way to put money in their pockets, and buy the vinyl/CDs/downloads of the stuff you like the most!
Check out this episode!
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