#mythras
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Anyway i think textually queer RPGs are cool and all but not every RPG needs to be queer. However, even when a game isn't actually a queer game it is cool when the game explicitly has tools that say "Yeah go ahead and create a transgender lesbian cult"


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Have you played MYTHRAS ?
By Pete Nash, Lawrence Whitaker

Adventure in a world of Bronze Age fantasy. Fight monsters, join cults to honor the gods, and hone your skills in battle and magic.
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You will most likely need this book to run Scandalous Liaisons.
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demoing some quick little examples of FX animation and some camera movement for my students
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After picking up the 'Mythras corebook' in a DrivethruRPG sale in January, I've developed a moderate addiction to and burgeoning collection of d100 and BRP games and source books. I've gotten a big chunk of the Mythras material published by The Design Mechanism themselves, as well as 'Perceforest' by Aeon Games and 'Riftbreakers' by Blackoath Entertainment. To expand outwards a bit from Mythras and into other d100 systems I've picked up 'Openquest Companion' and 'Openquest Dungeons' from Openquest 3rd Edition, 'The Grand Grimoire of Cthulhu Mythos Magic' for Call of Cthulhu 7th edition, and just yesterday I broke into Runquest: Roleplaying in Glorantha by picking up 'Sironomandidi: Hero Wars in the East Isles - Vol 4'. I've become highly intrigued by the simplicity of the d100 percentile roll, which feels much more elegant than massive clattering d6 dice pools and still leagues less restrictive than a d20 roll. There's a shocking amount of rules toys that have been created around it as well in the various games of the Basic Role Playing family. I haven't posted any art in awhile because I've been quickly converting much of the math, stats, and behind the scenes calculations of my indie PC game project from being d6 dice pool based over to d100 percentile rolls. :3
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#dnd#tabletop#mythras#pathfinder#I am being so brave. and so polite. but oh my god it is WORK sometimes#because I do like these people. but also. OH MY GOD.#You know?
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as far as mass combat rules go Ships and Shield Walls is pretty good, but it is kinda sad that the abstraction means that equipping your army basically has no meaning
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Dr. Erasmus Craven (The Raven, 1963) as a Mythras character.
To incorporate Erasmus Craven's subtle interest in necromancy as a secondary aspect of his magical pursuits, I’ll adjust his character sheet to reflect these abilities as supplementary to his primary focus on conjuration and evocation. This necromantic inclination will be seen more as a curiosity than a central practice—skills he developed out of intellectual fascination or personal reflection rather than a deep commitment.
Erasmus Craven
Culture: Civilized Background: Scholar Profession: Sorcerer Age: 58 Height: 6’1” Weight: 165 lbs. Appearance: Thin, pale, with somber eyes that often seem lost in reflection, particularly when discussing matters of life and death.
Attributes:
Strength (STR): 9
Constitution (CON): 12
Dexterity (DEX): 13
Size (SIZ): 11
Intelligence (INT): 18
Power (POW): 17
Charisma (CHA): 13
Action Points (AP): 2 Magic Points (MP): 17 Hit Points (HP): 16
Skills:
Erasmus’s necromantic interest is reflected subtly in his academic and magical skills, highlighting his scholarly approach to the darker arts.
Academic Skills:
Lore (Arcane Theory): 100%
Lore (Faerie Realms): 85%
Language (Ancient Tongues): 75%
Language (Elvish): 70%
Language (Draconic): 65%
Lore (Necromancy): 55% - He has an understanding of the mechanics of necromantic magic, though his practice remains secondary.
Practical and Interpersonal Skills:
Insight: 65%
Willpower: 80%
Deceit: 55%
Oratory: 60%
Craft (Alchemy): 70%
Magical Skills:
Invocation (for summoning/conjuration): 85%
Shaping (for controlling spells): 80%
Folk Magic: 55%
Primary Magical Abilities and Spells:
Erasmus remains a master of conjuration and evocation, with necromancy supplementing his expertise, not defining it. He rarely turns to his necromantic knowledge except for scholarly purposes or as a tool to gain understanding of life and death.
Conjuration and Evocation Spells (Primary Focus):
Ward (Cost: 3 MP): A defensive spell creating a magical shield around Erasmus or an ally.
Force Bolt (Cost: 2 MP): Projects a powerful, invisible bolt of force.
Invisibility (Cost: 6 MP): Allows Erasmus to make himself invisible.
Conjure Minor Spirit (Cost: 4 MP): Summons a minor entity to assist or scout.
Scrying (Cost: 5 MP): Projects his vision to a distant location.
Illusion (Cost: 3 MP): Creates a minor visual illusion to obscure himself or distract.
Command (Cost: 4 MP): Erasmus can give a simple mental command to a creature.
Necromantic Spells and Practices (Secondary): These spells represent his cautious exploration of necromancy, often motivated by his personal loss and philosophical curiosity.
Speak with Dead (Cost: 5 MP): Allows Erasmus to briefly commune with the spirits of the departed, either to gain insights or for comfort. This is an ability he rarely uses, given the emotional weight it carries.
Death Sense (Cost: 3 MP): Enables Erasmus to detect undead creatures or feel the lingering presence of death in a location. It’s an extension of his scholarly curiosity, allowing him to study life’s boundaries.
Preserve Corpse (Cost: 4 MP): Cast over remains, this spell prevents a body from decaying. Erasmus sometimes uses this spell to study the effects of magic on different states of life.
Spectral Shield (Cost: 6 MP): Creates a ghostly barrier that can absorb damage but carries a strange, unsettling aura. Erasmus has crafted this spell to protect himself in battle when other defenses fail, though he feels an eerie kinship with the shadows it calls forth.
Wraith’s Touch (Cost: 7 MP): Draws vitality from a nearby target to heal Erasmus slightly, though he only resorts to this when necessary. This spell feels like a reflection of his sorrows, a tool he crafted reluctantly.
Equipment:
Crystal Amulet (Arcane Focus): Used for precision in summoning and Shaping spells.
Amulet of Necromantic Shielding: A rare amulet providing Erasmus with resistance to necrotic energy, protecting him from magical backlash or negative effects during his rare necromantic castings.
Tome of Necromantic Theory: A collection of his notes on necromantic lore, drawn from old manuscripts and his studies, which he references for his secondary pursuits.
Potion of Spiritual Clarity (x2): Allows Erasmus to recover Magic Points when drained, necessary for sustaining his more complex spells.
Personality Traits:
Thoughtful and Curious: His interest in necromancy is purely scholarly, born of a fascination with life and death’s boundaries.
Mournful Yet Resilient: Erasmus’s loss of Lenore affects his motivations, yet his necromantic studies are more of a tool to understand rather than to disturb her rest.
Flaws and Ethical Boundaries:
Erasmus holds back from pushing necromancy too far, fearing the power it may awaken within him. He approaches these spells with great caution, using them rarely and never for personal gain. His reticence to rely on necromancy is partly due to his respect for life, but it’s also out of fear of what dwelling in death might do to his soul.
In this version of Erasmus, necromancy serves as a bittersweet reminder of both his knowledge and his losses. He views the school of magic as a philosophical frontier, a tool to glimpse the secrets of life without disrupting the peace of the dead. While necromancy is not his main calling, it represents the shadowed path he occasionally treads—a path that, despite his caution, calls to him with its unanswered questions.
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Pyra//Mythra
#my art#THEY MATCH#the graphic design of these was greatly inspired by 2000s era Sonic menu UI#xenoblade chronicles 2#xbc2#pyra#mythra#xenoblade#also oh my god#I think my black shading it losing it's like#3D-ness#I need to go back and do some studies and realism stuff to get it back#wish me luck haha
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art dump from twitter. xenoblade be upon ye
#xenoblade#xenoblade 2#xenoblade 3#xenoblade chronicles#xenoblade fanart#jin xenoblade#malos xenoblade#mythra#pyra xenoblade
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plural yuri. girlies first kiss
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Spooky season has started by Deli@Delicious_brain
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Did all that shit for love
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Out now, the first adventure for Fioracitta.
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I picked up 'Sironomandidi: Hero Wars in the East Isles - Vol 4' off of DrivethruRPG yesterday. I'm quite enjoying the East Isles sandbox setting presented so far. Planning on transposing the archipelago from Glorantha to my moderately home-brewed version of the Thennla setting of Mythras, which I've been working on for some solo campaigns. I'll be placing it off the eastern coast of Jandekot in the Inner Ocean, just south of the Doldrums of Hiolanta. I've already placed 'Monster Island' from the Mythras volume of the same name there, with Port Grimsand changed to a Korantine outpost. My merry band of Taskan outcasts PCs are likely to set up in one of the East Isles' Cave Cities as their home base, from which they can harass their rivals who are seeking to plunder the treasures of Monster Island. Plenty of the human trade ships rolled on the Island events tables will be Assabian merchants on their way to and from the Ivory Sea, and should offer us opportunities to hear of events in the Taskan Empire back home. These vessels will also be chances to ship back treasures and artifacts to our Cults and any other sponsors.
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