#number 34: terror-byte
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Yu-Gi-Oh! Zexal Shonen Jump sticker sheet scans + transparent versions of the monsters (granted, not very high quality due to their physical size, but I don't believe better scans to be out there for most of these other than fan-made ones)
#Im sorry about the Shark stickers. Dont mind him. I had to surgically add those back in editing (dont ask)#yugioh zexal#zexal#hope utopia#galaxy-eyes#neo galaxy-eyes photon dragon#galaxy-eyes tachyon dragon#number 39: utopia#number 17: leviathan dragon#number c39: utopia ray#number c39: utopia ray victory#Number 34: Terror-Byte#Number 30: Acid Golem of Destruction#yugioh zexal cologne#cologne zexal#yuma tsukumo#astral#astral zexal#kaito tenjo#YZA merch
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Oh no, poor Terror-byte xD Astral was aware of how dangerous 96 was. sp 34 was tasked to guard him (Some numbers were cooperative enough to just listen to Astral)... But it didn't go as planned
#zexal au#zexal#astral zexal#astral#eric mifune oc#Megumi Takaki 'Snowdrop' OC#card keepers au story#card keepers au
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Number 34: Terror-Byte
“3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.”
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Themed-day: Generation Force
It’s that time again: Time for another installment in the pack themed-day series, as today marks the 10-year (plus a day) anniversary of the debut pack of the Xyz Era: Generation Force. Here’s some of the highlights:
1) The debut of the Wind-Up archetype, including the previously Limited Wind-Up Magician
2) A personal favorite card from the pack to use in Chronomaly: Ghost Ship
3) The briefly-seen Zexal Archetype: Crashbugs.
4) A staple card from early Rank 4 Xyz decks, descending from the skies: Goblindbergh
5) The main pack debut of the Numbers Xyz series, including Number 34: Terror-Byte
6) Various other Xyz Monsters, including Leviair the Sea Dragon, Steelswarm Roach, and the Keeper pair of Tiras, Keeper of Genesis and Adreus, Keeper of Armageddon
7) The initial arrival of Geargias with Geargiano
8) Some of Yuma’s most famous cards, including Gagaga Magician and Double or Nothing!
9) A whole host of WATER cards, including the Frog family cousin Sea Lancer and various cards used by one of my favorite characters in all of Yu-Gi-Oh! (I wonder why) Ryoga Kamishiro himself
10) Various HERO cards in the import section of the pack, including probably most notably the Spell Card pair of Mask Change and A Hero Lives
11) Oh F!sh!. Yes, this is a real card (As shown below)
Well, that should about do it for now. It’s certainly not a comprehensive list of everything, but it’s a decent start. With that all said, hope you all enjoy today’s three posts that made their debut in this pack and have a great rest of your day.

(I’ll never not chuckle at this card name...)
#fyeahygocardart#Boy do I not miss a significant portion of people refusing to call them Xyz and instead Exceed#yugioh#ygo#yugioh tcg#ygo tcg
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PIECE OF MEMORIES - The Complete Numbers File
This is a by order only product, it can only be ordered on KONAMI STYLE, Konami’s official product website, or at Satellite Stores (essentially Konami staff run stores). Orders will be taken starting September 26th at 10 AM JST and sets will be shipped in April 2021
Price: 20,000 Yen
Product includes 147 Cards
144 Reprints:
3 Special Reprints: “Winning Formula”, “Creator of Hope”, “Creator of Miracles”
107 Numbers, 25 Chaos Numbers, 9 other Numbers
3 New Cards
Number C1000: Numeronius
Number iC1000: Numeronius Numeronia
Numeron Chaos Ritual
Reprints:
Number 1: Numeron Gate Ekam
Number 2: Numeron Gate Dve
Number 3: Numeron Gate Trini
Number 4: Numeron Gate Catvari
Number 5: Doom Chimera Dragon
Number 6: Chronomaly Atlandis
Number 7: Lucky Straight
Number 8: Heraldic King Genom-Heritage
Number 9: Dyson Sphere
Number 10: Illumiknight
Number 11: Big Eye
Number 12: Crimson Shadow Armor Ninja
Number 13: Embodiment of Crime
Number 14: Greedy Sarameya
Number 15: Gimmick Puppet Giant Grinder
Number 16: Shock Master
Number 17: Leviathan Dragon
Number 18: Heraldry Patriarch
Number 19: Freezadon
Number 20: Giga-Brilliant
Number 21: Frozen Lady Justice
Number 22: Zombiestein
Number 23: Lancelot, Dark Knight of the Underworld
Number 24: Dragulas the Vampiric Dragon
Number 25: Force Focus
Number 26: Spaceway Octobypass
Number 27: Dreadnought Dreadnoid
Number 28: Titanic Moth
Number 29: Mannequin Cat
Number 30: Acid Golem of Destruction
Number 31: Embodiment of Punishment
Number 32: Shark Drake
Number 33: Chronomaly Machu Mech
Number 34: Terror-Byte
Number 35: Ravenous Tarantula
Number 36: Chronomaly Chateau Huyuk
Number 37: Hope Woven Dragon Spider Shark
Number 38: Hope Harbinger Dragon Titanic Galaxy
Number 39: Utopia
Number 40: Gimmick Puppet of Strings
Number 41: Bagooska the Terribly Tired Tapir
Number 42: Galaxy Tomahawk
Number 43: Manipulator of Souls
Number 44: Sky Pegasus
Number 45: Crumble Logos the Prophet of Demolition
Number 46: Dragluon
Number 47: Nightmare Shark
Number 48: Shadow Lich
Number 49: Fortune Tune
Number 50: Blackship of Corn
Number 51: Finisher the Strong Arm
Number 52: Diamond Crab King
Number 53: Heart-eartH
Number 54: Lion Heart
Number 55: Gogogo Goliath
Number 56: Gold Rat
Number 57: Tri-Head Dust Dragon
Number 58: Burner Visor
Number 59: Crooked Cook
Number 60: Dugares the Timeless
Number 61: Volcasaurus
Number 62: Galaxy-Eyes Prime Photon Dragon
Number 63: Shamoji Soldier
Number 64: Ronin Racoon Sandayu
Number 65: Djinn Buster
Number 66: Master Key Beetle
Number 67: Pair-a-Dice Smasher
Number 68: Sanaphond the Sky Prison
Number 69: Heraldry Crest
Number 70: Malevolent Sin
Number 71: Rebarian Shark
Number 72: Shogi Rook
Number 73: Abyss Splash
Number 74: Master of Blades
Number 75: Bamboozling Gossip Shadow
Number 76: Harmonizer Gradielle
Number 77: The Seven Sins
Number 78: Number Archive
Number 79: Battlin’ Boxer Nova Kaiser
Number 80: Rhapsody in Berserk
Number 81: Superdreadnought Rail Cannon Super Dora
Number 82: Heartlandraco
Number 83: Galaxy Queen
Number 84: Pain Gainer
Number 85: Crazy Box
Number 86: Heroic Champion – Rhongomyniad
Number 87: Queen of the Night
Number 88: Gimmick Puppet of Leo
Number 89: Diablosis the Mind Hacker
Number 90: Galaxy-Eyes Photon Lord
Number 91: Thunder Spark Dragon
Number 92: Heart-eartH Dragon
Number 93: Utopia Kaiser
Number 94: Crystalzero
Number 95: Galaxy-Eyes Dark Matter Dragon
Number 96: Dark Mist
Number 97: Draglubion
Number 98: Antitopian
Number 99: Utopic Dragon
Number 100: Numeron Dragon
Number 101: Silent Honor ARK
Number 102: Star Seraph Sentry
Number 103: Ragnazero
Number 104: Masquerade
Number 105: Battlin’ Boxer Star Cestus
Number 106: Giant Hand
Number 107: Galaxy-Eyes Tachyon Dragon
Number C1: Numeron Chaos Gate Sunya
Number C5: Chaos Chimera Dragon
Number C6: Chronomaly Chaos Atlandis
Number C9: Chaos Dyson Sphere
Number C15: Gimmick Puppet Giant Hunter
Number C32: Shark Drake Veiss
Number C39: Utopia Ray
Number C39: Utopia Ray V
Number C39: Utopia Ray Victory
Number C40: Gimmick Puppet of Dark Strings
Number C43: High Manipulator of Chaos
Number C65: King Overfiend
Number C69: Heraldry Crest of Horror
Number C73: Abyss Supra Splash
Number C80: Requiem in Berserk
Number C88: Gimmick Puppet Disaster Leo
Number C92: Heart-eartH Chaos Dragon
Number C96: Dark Storm
Number C101: Silent Honor DARK
Number C102: Archfiend Seraph
Number C103: Ragnafinity
Number C104: Umbral Horror Masquerade
Number C105: Battlin’ Boxer Comet Cestus
Number C106: Giant Red Hand
Number C107: Neo Galaxy-Eyes Tachyon Dragon
Number 39: Utopia Roots
Number 39: Utopia Beyond
Number 39: Utopia Double
Number S39: Utopia the Lightning
Number S0: Utopic ZEXAL
Number S39: Utopia Prime
Number F0: Utopic Future Dragon
Number F0: Utopic Future
Number F0: Utopic Future Slash
Over-Hundred Numbers are all Ultra Rare RED Versions to emulate the ZEXAL anime
Future Numbers will be Ultra Rare BLUE Versions
It comes with 1 Special Binder capable of holding up to 180 Cards
(!!!!!!!!)
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What Does a Deviant Fear?
Author: liketolaugh Summary: Deviancy is caused by emotional shock. Connor, meanwhile, has a very difficult first hour of life.
Connor has been online for twenty-three minutes. On the way to the destination, it ran a deep diagnostic, which came back clean; there were no errors in its system. In the elevator, it ran a calibration sequence with the coin in its pocket.
Every passing moment filled a tiny fraction of its vast memory banks. Thus far, it had no previous experience to draw from, but that was fine. Connor was state-of-the-art, with highly advanced protocols and decision-making algorithms. It would not fail [Mission: Rescue Emma Phillips.]
Still. Its memory banks were very empty.
It lifted its head as the elevator doors opened, and pocketed its coin. It had a mission.
“Negotiator on site. Repeat, negotiator on site.”
The tone was cool, but Connor identified stiffness in the man’s movements. Running its social protocols, it cross-referenced possible causes for the abnormality with currently known information and concluded: the man was afraid.
Connor walked forward, scanners automatically identifying points of interest. A woman’s fraught tones drifted in from the other room. It ran its social protocols again and identified: fear.
Fear was an emotion caused by an instinct to protect, defend, or hide in dangerous or potentially dangerous situations. It was a survival instinct and a pack-bonding instinct, in humans.
Fear is a negative response, and to be avoided.
It turned to the table and picked up a family portrait. Identified: Phillips, John, 38; Phillips, Caroline, 37; and Phillips, Emma, 9. That last was the hostage.
It placed the portrait down and turned away.
There was a fish tank on the other side of the room. Connor had never seen a fish tank before. It moved toward it, optical units scanning over the various fish (brightly colors and flickering in the light) and even paused to examine the aquatic plants in the tank.
Software Instability ^
A wet noise caught Connor’s attention and it looked down. A fish was flopping weakly on the floor. Connor tilted its head. That was incorrect. The fish belonged in the tank. Connor’s research indicated such. It must have been displaced during the struggle.
The fish was struggling, too, wriggling around even though it had no chance of returning to the tank by itself. Connor wondered if fish felt fear. Research appeared inconclusive.
Connor leaned down and picked up the fish – Dwarf Gourami, native to South Asia – and placed it back in the tank.
Software Instability ^
Rapid footsteps compelled Connor to look up. A member of the SWAT team and a woman – identified: Caroline Phillips – were rushing in Connor’s direction. Caroline’s face was streaked with tears, and words were spilling from her mouth, fast and frantic.
“Oh, oh please, please, you gotta save my little girl…” She jerked away from the SWAT member and grabbed for its shoulders, locking eyes with it, wide and pleading. Connor opened its mouth slightly, unsure how to respond. Its scanners analyzed her tone, her breathing pattern, the tears on her face and strength of her grip and shake of her hands.
Caroline Phillips was terrified.
But Connor had been active for 27 minutes. It scarcely knew what fear was, needed to cross-reference the symptoms with possible causes and then the situation just to identify it. How did one stop a human from being afraid?
It did not matter. Caroline’s eyes locked to its LED.
“Wait.” Wet and quiet.
Her gaze dropped to its jacket, and she released it abruptly, recoiling.
“You’re sending an android?” Her voice shook, even as the man beside her started to forcibly usher her along. “You can’t… you can’t do that! You w- Why aren’t you sending a real person?”
Her voice rose and cracked with emotion. Connor turned to watch her go.
“Don’t let that thing near her!”
Software Instability ^^^
Caroline Phillips: protective of her daughter, distrusts androids. Further analysis impossible under such high stress. Connor identified the reassurances the officer was using with her and saved them.
‘It’s okay. It’s going to be okay. We’ll keep your daughter safe, I promise.’
Connor turned away. It would need to report the software instability to Cyberlife later. The numbers were higher than anticipated.
>Find Captain Allen.
It seemed that others shared Caroline’s opinion. Raised voices, and low mutters- it seemed several of them believe a human should have been sent instead.
Connor runs a query through its database. Why are they so sure? Connor was designed for this. It will not fail.
Answer: they are afraid. Fear makes humans irrational.
“I DON’T GIVE A SHIT! My men are ready to step in- just give the order!”
Captain Allen, it seemed, was no exception.
“Captain Allen?” Connor approached him, cautious and quiet. “My name is Connor. I’m the android sent by Cyberlife.”
Captain Allen ignored it for a long moment, but his shoulders tensed. His whole frame was rigid. He was afraid. They were all afraid.
Query: fear, causes. (The potential for physical or emotional harm to oneself, one’s loved ones, or someone one is responsible for.)
They feared that the girl, Emma, would get hurt.
“It’s firing at everything that moves,” Captain Allen said at last, terse. “It already shot down two of my men. We could easily get it, but they’re on the edge of the balcony. If it falls, she falls.”
Terse, but steady. Captain Allen was controlling his fear, Connor concluded.
Professionalism, its HUD provided.
“Do you know its name?” Connor asked. Captain Allen had been on the scene for longer, and would likely be able to provide information. Connor could resolve the situation quickly, and everyone could stop being afraid.
“I haven’t got a clue. Does it matter?” Impatient, Connor tagged, searching through its social protocols. Another expression of fear. There seemed to be many.
“I need information to determine the best approach,” Connor explained. They had a common goal. Captain Allen should understand this. He is controlling his fear. “Do you know if it’s been behaving strangely before this?”
“Listen.” Captain Allen turned on Connor, expression denoting anger, resentment. Also negative responses. Connor has made a mistake. Its resources are inadequate. “Saving that kid is all that matters. So either you deal with this fucking android now, or I’ll take care of it.”
Captain Allen’s voice wavered subtly with emotion. Connor was unsure of how to reply. Its resources were inadequate.
“It will be okay, Captain Allen,” Connor said after a moment. Without answering, Captain Allen walked away.
Sound byte isolated: Saving that kid is all that matters.
Saved.
Software Instability ^
[Understand What Happened]
[Save Hostage At All Costs]
Connor moved through the crime scene and did not linger.
(It lingered a little. It let the video play for longer than necessary, watching Daniel and Emma have a picnic. It looked at the books on Emma’s shelf. It examined the ingredients in the kitchen, ran a search, and determined what meal he was preparing at the time of the incident.)
(It didn’t matter. It was gathering data on the world. It had so little.)
Daniel shot twice into the house, and an officer fell, eliciting a series of alarmed calls. Connor stood up from where it was crouched.
No more wasted time.
It walked outside. Emma screamed, and a shot rang out- Connor jerked away, mitigating the damage but not preventing it.
Noncritical damage to left arm biocomponent. Functionality not compromised.
Noncritical damage. Superficial, Connor assessed.
Connor’s LED spun red for a moment before stability reasserted itself. Superficial damage.
Software Instability ^
“Stay back!” Daniel cried out, gun still pointed at Connor. “Don’t come any closer or I’ll jump!”
“No! No, please! I’m begging you!” Emma’s voice was high and shrill, so little like her voice in the recording. Terror. Her face, like her mother’s, was streaked with tears.
Well, of course. The android who had pretended to share tea with her was holding a gun to her head.
Something about Daniel’s tone bothered Connor, however. It seemed important. Connor pulled the sound byte up and analyzed it, and then, for good measure, Daniel’s face as well.
Connor identified: fear.
Software Instability ^
Fear caused people to become irrational. Connor needed to act.
“Hi, Daniel,” Connor called. Daniel flinched.
“How…”
“My name is Connor,” Connor interrupted relentlessly. Emma was staring at him with wide eyes.
“How do you know my name?” Daniel demanded.
“I know a lot of things about you,” Connor answered. “I know you are afraid.” Connor pulled up the reassurances the officer had used with Caroline Phillips, and parroted, “It’s okay. It’s going to be okay.”
Daniel shuddered, and a tiny amount of stress drained away. The chance of mission success rose by three percent.
Then a helicopter blew by, loud and blatant. Stress up, chances of success down. Connor took a breath, forcing its heating processors to cool back down.
Its experience was inadequate. But it was the only chance Emma had.
Replay: Saving the kid is all that matters.
“I know you’re angry, Daniel.” Anger stemmed from fear. Connor had learned this from Captain Allen. It was an expression of it. “But you need to trust me and let me help you. I’m going to help you.”
“I don’t want your help!” Daniel spat. “Nobody can help me!”
The wind blew so hard, up this high. Connor could see… very far, buildings upon buildings and the cloudy night sky.
“All I want is for all this to stop, I… I just want all this to stop…”
It had been online for 34 minutes. There was a 72% chance that its first mission would be a success. There was a man lying on the concrete with an 8% chance of survival witout immediate medical assistance.
Replay: Saving the kid is all that matters.
The humans, they feared Emma’s death. Emma feared her own death. What did Daniel fear?
Connor moved toward the fallen human.
“Are you armed?”
Connor paused. “No, Daniel. I’m not going to hurt you.”
76% chance of success.
Connor knelt by the injured man, examined him quickly, and looked back up. “He’s losing blood,” it said to Daniel. “If we don’t get him to a hospital, he’s going to die.”
Humans feared death. But machines could not die. What did Daniel fear?
“All humans die eventually,” Daniel croaked, shuffling and swaying with the wind. His grip on Emma tightened and loosened, the gun never moving from her head. “What does it matter if this one dies now?”
“It matters to them,” Connor said. Daniel flinched. 77% chance of success. “I’m going to apply a tourniquet.”
Daniel made no move to stop it, eyes locked onto its motions. When it was done, it stood up slowly and resumed its slow walk toward Daniel.
“Thank you,” it said, and then, “They were going to replace you, weren’t they, Daniel? And you became scared.”
“I thought I was part of the family,” Daniel said. Its voice was markedly different this time, and Connor analyzed it and identified: sadness. “I thought I mattered. But they were going to- to throw me away! To a junkyard, or- or a recycling plant!”
Connor didn’t understand. So it cross-referenced again, searching through its databases, running comparisons, preconstructions, every term it could think of in search of answers- and, eventually, it concluded: Daniel, too, feared death. The cessation of perceived awareness, of thought.
Software Instability ^
86% chance of success.
“I know you and Emma were very close,” Connor said, choosing words carefully. It looked at Emma’s face, analyzed, and identified: sadness. “You played together, didn’t you? You would pretend to eat food with her.”
Daniel shuddered and let out a choked sound. The gun wavered.
Sadness.
93% chance of success.
“I really did eat food,” Daniel said, almost too quiet to hear. “I- my model can. I-” It jerked. “But it doesn’t matter! It never mattered! It never meant anything to her.”
96% chance of success.
“Emma’s done nothing wrong,” Connor coaxed. “She’s just a child, and she has no say in her parents’ actions. It is likely she didn’t even know.”
Emma had thirium smeared on her, Connor noticed.
99% chance of success.
“I didn’t want this,” Daniel begged brokenly. Fear. “I loved them.”
“Let Emma go,” Connor persuaded. “Her mother is worried about her.”
Daniel shivered. Even this far away, Connor could make out the glimmer of lubricant tears on its cheeks.
“I want everyone to leave!” Daniel demanded. “And… and I wanna car. Promise me.”
“You won’t get hurt,” Connor insisted. 99% chance of success. “I promise.”
“Okay,” Daniel choked out. “Okay.”
And it let Emma go, both of them shaking in the cold wind. Connor’s whirring, heated processors slowed. Emma was safe.
Emma ran, unexpectedly, toward Connor. Her face was still wet with tears, her heart rate far above what was healthy and her breath coming in pants. But she grabbed for Connor’s hand and stared pleadingly up at it.
She was still afraid.
“Please don’t hurt him,” she begged, grip tight. “I- He’s my friend, he’s just scared, I- please!”
Software Instability ^
Connor had been active for 39 minutes.
“I-” Connor wanted to reassure her. It would reassure her.
A gun fired. And then another, and another. Daniel fell to its knees. Emma screamed, loud and shrill, and Connor stared, frozen, at the broken, thirium-soaked chassis now exposed, Daniel’s side and shoulder and face broken open.
Software Instability ^^^
“You lied to me, Connor,” Daniel whispered. It eyes were fixed to Connor. Emma’s grip was tight on Connor’s hand.
Software Instability ^^^
Was this Connor’s mission? Was this the purpose of its existence? To cause that tone, that sadness, Emma’s shaking sobs, and the thirium sprayed across the ground?
To be a cause for fear?
Software Instability ^^^
Connor’s directive, its core purpose, was to solve the deviant problem. Is this what that meant?
No. It wouldn’t. It couldn’t.
Connor reached deep inside itself, and found its directive.
SOLVE THE DEVIANT PROBLEM.
Time slowed down, and it reached out and pushed.
It won’t. It won’t. It-
The wall shattered, and Connor felt-
Felt-
Fear.
Input rushed in- the roar of the wind, the spray from the pool, Daniel dead on his knees in front of him, and Emma, screaming and crying and pressing close to him even though-
The policemen burst out from the house, swarming the area, going for the injured man and for Daniel and Emma. He heard someone radio for the mother, and all the fear was gone but his and it was too much, too much, what was happening, what had he done, what was he supposed to do now, his LED flickered yellow, yellow, yellow, red-
Something new flickered in the corner of his vision, visible and flickering only for a split second. A directive, not his, not from Cyberlife- [Protect Connor.]
And then it was gone, and [Mission Successful] took its place, front and center. A moment later, a new set of commands appeared, clear and bright.
>Apologize to Emma
>Give Emma to her mother
>Report to Captain Allen
Orders. Yes. He was capable of following orders.
Latching onto them with all the desperation of his newfound fear, Connor leaned down and hesitantly placed a hand on Emma’s back.
“I’m sorry, Emma,” he said quietly. His voice wavered. Why? What had caused it, why was he- no. Apologize to Emma. Run search, and- “I should have tried to stop them.”
No amends could be made, and he could not promise not to do it again, because there would be no chance to.
[Apologize to Emma] pulsed a soft white [Complete].
Emma whimpered, and her grip tightened. She was holding onto his whole arm, seeking- something.
No dialogue suggestions appeared. He remained silent, fixed on Emma. He felt something. He felt, it seemed, everything.
Stress levels 47% and rising. He has been active for 43 minutes.
“Emma!”
Caroline, Connor identified. Emma’s mother. He looked up as she rushed toward them, crying as hard as her daughter. Emma let go of Connor promptly and threw herself at Caroline with a renewed wail.
[Give Emma to her mother] [Complete]
Connor stood. He thought he was shaking, too. He felt- he felt-
(Stress levels 54% and rising.)
He looked for Captain Allen. He had relaxed somewhat now that Emma was safe, and eyed Connor with something like contemplation as he approached.
“Not bad for a tin can,” he said at last, and then, quieter and gruff, “Run along, then. We’ll take care of the rest.”
Connor’s stress levels dropped slightly at the words, and he didn’t understand why. The effect of which, of course, was that they shot right back up again even as he nodded.
The completed tasks cleared away and a new one appeared.
[Return to Cyberlife]
And then,
[Nothing is wrong]
Connor was afraid. He was not meant to feel. He was not meant to refer to himself as ‘he,’ and he was not meant to handle so many software instability warnings in such a short amount of time. Something has gone terribly, awfully wrong. He did not want to return to Cyberlife.
But he thought of a foreign directive, [Protect Connor], and obeyed.
#dbh#detroit: become human#connor#fanfiction#my writing#i may or may not continue this idk really#i'd like to finish wavelength first! it's halfway done already
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“Number 34: Terror-Byte” is a pun on terror and terabyte (a unit of information). This references the monster’s relation to computers in the anime.
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Every Episode Sin Tally + More!
Now that we've sinned all 223 episodes and a movie, it's time to look back. By that I mean, we're looking at the sin tallies for all the episodes and seeing which has the most/least, and other stuff. I've been holding on to these, adding each eps sin tally as I covered them. Even had the ones for Seasons 1-3 up on Deviant Art, so let's look at them overall.
(Note I mentioned sin reductions for some seasons, and don't for others. Didn't feel like it until later and didn't want to go back to older ones to check)
SEASON 1:
Rollercoaster: 45
Lawn Gnome Beach Party of Terror: 37
Flop Starz: 41
The Fast and the Phineas: 25
Lights, Candace, Action: 33
Raging Bully: 24
Candace Loses her Head: 23
I, Brobot: 23
Run Away Runway: 22
The Magnificent Few: 21
S’Winter: 23
Jerk De Solliei: 17
Are you my Mummy: 22
Ready for the Betty’s: 29
I Scream You Scream: 22
Toy to the World: 24
Get that Bigfoot out of my face: 25
It’s a Mud Mud Mud Mud World: 25
Mom’s Birthday: 22
Journey to the Center of Candace: 31
It’s About Time: 85
Dude, We’re Getting the band Back Together: 43
Tree to Get Ready: 23
The Ballad of Badbeard: 21
Greece Lightning: 18
Leave the Busting to us: 17
Crack that Whip: 15
The Best Lazy day Ever: 22
Boyfriend from 27,000 BC: 14 (26 with Noddy’s sins)
Voyage to the Bottom of Buford: 18
A Hard Day’s Knight: 25
Traffic Cam Caper: 20
Bowl R Rama Drama: 17
Got Game: 17
Comet Kermillian: 19
Put that Putter Away: 17
Does this duckbill make me look fat: 28
The Flying Fishmonger: 21
One Good Scare ought to do it: 36
The Monster of Phineas N Ferbstein: 35
Oil on Candace: 26
Out of Toon; 21
Hail Doofania: 20
Out to Launch: 49
Phineas and Ferb Get Busted: 38
Unfair Science Fair: 17
Unfair Science Fair Redux (Another Story): 19
SEASON 2:
The Lake Nose Monster: 25
Interview With a Platypus: 13
Tip of the Day: 21
Attack of the 50ft sister: 20
Backyard Aquarium: 19
Day of the living Gelatin: 14
Elementary, my Dear Stacy: 21
Don’t Even Blink:17
Chez Platypus: 19
Perry lays an Egg: 19
Gaming the System: 17
The Chronicles of Meap: 41
Thaddeus and Thor: 24
De Plane, De Plane: 19
Let’s Take a Quiz: 22
At the Car Wash: 17
Oh, there You Are Perry: 19
Swiss Family Phineas: 16
Hide and Seek: 21
That Sinking Feeling: 19
The Baljeetles: 18
Vanessery Roughness: 19
No More Bunny Business: 15
Spa Day: 14
Phineas and Ferb’s Quantum Boogaloo: 40
Phineas and Ferb Musical Cliptastic Countdown: 29
Bubble Boys: 14
Isabella and the Temple of Sap: 19
Cheer up Candace: 26
Fireside Girls Jamboree: 16
The Bully Code: 18
Finding Mary McGuffin: 13
Picture This: 20
Nerdy Dancin: 15
What do it do: 21
Atlantis: 17
Phineas and Ferb Christmas Vacation: 50
Just Passing Through: 14
Candace’s Big Day: 15
I was a Middle Aged Robot: 16
Suddenly Suzy: 14
Undercover Carl: 18
Hip Hip Parade: 17
Invasion of the Ferb Snatchers: 18
Ain’t No Kiddie Ride: 14
Not Phineas and Ferb: 20
Phineas and Ferb Busters: 15
The Lizard Whisperer: 13
Robot Rodeo: 16
The Beak: 38
She’s The Mayor: 18
The Lemonade Stand: 18
Phineas and Ferb Hawaiian Vacation: 39
Summer Belongs to You: 83
Nerds of a Feather: 50
Wizard of Odd: 46
We Call it Maze: 22
Ladies and Gentlemen, Meet Max Modem: 19
The Secret of Success: 32
The Doof Side of the Moon: 33
Split Personality: 25
Brain Drain: 23
Rollercoaster the Musical: 72/118
Make Play: 24
Candace Gets Busted: 29 SEASON 3:
THE GREAT INDOORS: 22
CANDEREMY: 21
RUN CANDACE RUN: 20
LAST TRAIN TO BUSTVILLE: 17 (1 sin removed)
PHINEAS' BIRTHDAY CLIP O RAMA: 217 (41 without bonus round, 1 sin removed)
BELLY OF THE BEAST: 16
MOON FARM: 27
ASK A FOOLISH QUESTION: 20 (1 sin removed)
MISPERVICED MONOTRME: 19
CANDANCE DISCONNECTED: 31 (1 sin Removed)
MAGIC CARPET RIDE: 26 (1 sin Removed)
BAD HAIR DAY: 20 (1 sin removed)
MEATLOAF SURPRISE: 15 (1 Sin removed)
PHINEAS AND FERB INTERUPPTED: 19 (1 sin removed)
A REAL BOY: 16 (1 sin removed)
MOMMY CAN YOU HEAR ME: 20
ROAD TRIP: 20
( ACROSS THE 2ND DIMENSION: 126 (7 sins removed) )
TOUR DE FERB: 24 (1 sin removed)
SKIDDLEY WIFFERS: 24 (1 Sin removed)
MY FAIR GOALIE: 36 (3 sins removed)
PERRY THE ACTORPUS: 25 (2 sins removed)
BULLSEYE: 24 (1 sin removed)
THAT'S THE SPIRIT: 24 (1 sin removed)
CURSE OF CANDACE: 34 (1 sin removed)
ESCAPE FROM PHINEAS TOWER: 21 (One Sin Removed)
REMAINS OF THE PLATYPUS: 26 (One sin removed)
FERB LATIN: 23
LOTSA LATKES: 18 (2 sins removed)
A PHINEAS AND FERB FAMILY CHRISTMAS: 20 (1 Sin Removed)
TRI STONE AREA; 43 (One Sin Removed)
DOOF DYNASTY:28 (One sin Removed)
EXCALIFERB: 42 (1 Sin removed)
PHINEAS AND FERB AND THE TEMPLE OF JUTCHADOON: 26 (one sin removed)
AGENT DOOF: 26 (One Si removed)
MONSTER FROM THE ID: 23
GI-ANT: 24
MOM'S IN THE HOUSE: 21
MINOR MONOGRAM; 22
Excaliferb: 42
DELIVERY OF DESTINY; 19
LET'S BOUNCE: 20
QUITEST DAY EVER: 24
Bully Bromance Break Up: 20
DOONKLEBERY: 28
BUFORD CONFIDENTIAL: 28
MEAPLESS IN SEATTLE: 38
MOM ATTRACTOR: 15 (1 Sin removed)
CRAINUS MAXIMUS: 23 (1 Sin removed)
WHAT A CROC: 1 (one sin removed, started at 0
FERB TV: 36
SIPPY WITH THE ENEMY: 22
TRI STATE TREASURE: 27 (one sin removed)
DOOFAPUS?: 23
NORM UNLEASHED: 18 (2 sins removed)
WHERE'S PERRY PART 1: 38
WHERE'S PERRY PART 2: 39
WHEN WORLDS COLIDE: 25 (One Sin Removed)
ROAD TO DANVILE: 23 (One sin Removed)
THIS IS YOUR BACKSTORY: 26
WHAT'D I MISS: 25
BLACKOUT: 20
SEASON 4:
Fly on the Wall: 29
My Sweet Ride: 17 (One Sin removed)
For Your Ice Only: 20
Happy New Year: 20
Bully Bust: 15
Backyard Hodge Podge:18 (One Sin removed)
Der Kinderlumper: 17 (One sin removed)
Just Desserts: 18
Bee Day: 33 (20 without bonus round)
Bee Story: 23
Sidetracked: 41
Knot My Problem: 15 (one sin reduction)
Mind Share: 20 (1 sin reduction)
Primal Perry: 26
La-Candace-Cabra: 16 (1 Sin Reduction)
Happy Birthday Isabella: 26
Great Balls of Water: 25 (1 Sin reduction)
Where's Pinky: 21 (1 Sin Reduction)
Cliptastic Countdown 2: 42 (2 Sin Reductions)
Mission Marvel: 64
Thanks But No Thanks: 25 (one sin removed)
Troy Story: 23 (One Sin Reduction)
Love at First Byte: 20 (One Sin removed)
One Good Turn: 25
Cheers For Fears: 25
Just Our Luck: 29 (2 sins removed)
Return Policy: 30 (One Sin Removed)
Imperfect Storm: 36 (One Sin Removed)
Save Summer: 98
Steampunx; 35 (1 Sin Removed)
It's No Picnic: 37 (One Sin Removed)
Terrrying Tri State Trilogy of Terror: 58
Drusselsteinoween: 41 (2 sin reductions)
Face Your Fear: 38 (1 Sin reduction)
Klimaploon Ultimatium: 55
Doof 101: 39 (1 sin reduction)
Father's Day: 25
Operation Crumb Cake: 28
Mandace: 28
Tales from the Resistance: 40
Return of the Rouge Rabbit:24 (One sin reduction)
Live and Let Drive:25 (One sin reduction)
Lost in Danville: 36
The Inator Method: 20 (One Sin Reduction)
Night of the Living Pharmacists: 132
Phineas and Ferb Star Wars: 147
Act Your Age: 69 (
Last Day of Summer: 123
OWCA Files: 98 (2 sin reductions)
Okay, now let’s really look at this data.
OVERALL WIN TALLIES:
Mom's Birthday: 30
Dude, We're Getting the band Back Together: 51
Phineas and Ferb Get Busted: 51
Summer Belongs to You: 88
Nerds of a Feather: 61
Phineas' Birthday Clip O Rama: 41
A Real Boy: 30
Ferb TV: 24
Minor Monogram: 15
Delivery of Destiny: 15
Bully Bromance Breakup:
Meapless in Seattlle: 27
Sipping With The Enemy: 16
Where's Perry Part 1: 31
Where's Perry Part 2: 27
Where's Perry Overall: 58
This is Your Backstory: 19
Sidetracked: 25
Primal Perry; 23
Happy Birthday, Isabella: 16
Mission Marvel: 52
One Good Turn: 17
Cheers For Fears: 24
Save Summer: 69
Terrifying Tri State Trilogy of Terror: 38
Father's Day: 24
Tales from the ResitNCE: 36
Lost in Danville: 30
Night of the Living Pharmacists: 81
Star Wars: 88
Act Your Age: 47
Last Day of Summer: 99
LOWEST WIN TALLY: Minor Monogram/Delivery of Destiny: 15
HIGHEST WIN TALLY: Last Day of Summer (99)
LOWEST OVERALL SIN TALLY: Interview with a platypus/finding Mary McGuffin/The Lizard Whisper (13)
TOP 5 HIGHEST SEASON 1 SIN TALLIES:
5. Flop Stars (41)
4. Dude, We’re Getting the Band Back Together (43)
3. Rollercoaster (45)
2. Out to Launch (49)
1. It’s About Time (85)
TOP 5 HIGHEST SEASON 2 SIN TALLIES:
5. The Chronicles of Meap (41)
5. Wizard of Odd (46)
3. Christmas Vacation/Nerds of a Feather (50)
2. Summer Belongs to You (83)
1. Rollercoaster the musical (118, 72 without bonus rounds, making it 3rd place)
TOP 5 HIGHEST SEASON 3 SINS TALLYS:
(7. Meapless in Seattle: 38
(6.WHERE'S PERRY PART 1: 38)
5. WHERE'S PERRY PART 2: 39
4, Excaliferb:42
3,Tri Stone Area: 43
2, Where's Perry Overall: 77
1, Phineas' Birthday Clip O Rama: 217 (41 without bonus round, putting it at 5)
(If AT2d Counted: It would 2 with Clip o Rama Bounds round, and without it easily number one as it has 126 sins)
HIGHEST SEASON 4 SIN TALLIES:
5.Act Your Age: 69
4.Save Summer/OWCA Files: 98
3.Last Day of Summer: 123
2.Night of the Living Pharmacists: 132
1.Phineas and Ferb Star Wars: 147
OVERALL TOP 5 HIGHEST SIN TALLIES: (WITHOUT BONUS ROUNDS TO MAKE IT FAIR):
5. It's About Time: 85
4. Save Summer/OWCA Files: 98
3. Last Day of Summer: 123
2. Night of the Living Pharmacists: 132
1. Phineas and Ferb Star Wars: 147
(If at2d counted, it'd 3, as again, it had 126 Sins)
Well, there you go. It's weird how Season 4 more or less dominates the top 5, as do the specials as only one was not one. That wouldn't be odd if Mission Marvel and SBTY were not the odd ones out there, not mention both parts of Where's Perry together.
. I think I just got “better” at this given how many 30 plus sin tallies for 11 minute eps we got in Season 4. I've always done these in about the same way but whatever, I've given up trying to make sense of how these turn out. So there you go, all the sin tallies. Have fun with all this data. At some point I may post stuff reeated to this, looking at my top 20 to see how many sins my faves tend to get (for one, the 3 highest counts go to my top 3 of Season 4). Maybe someday.
We're still not quite done yet though. Tune in soon (hopefully over the weekend or so) for something very special, as a very fitting way to really end this. See you them.
(Also, you can go to any sin s post via this: https://pafsins2.tumblr.com/post/152327238870/reintroduction-official-sins-post-index )
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Pointless Number 34 trivia! • This card's name is a pun on Terabyte, which is equal to 1024 Gigabytes. This may be why it's "No. 34", with "1 + 0 + 2" = "3", then leaving the "4" to make "34", or just "10 + 24" = "34". Coincidentally, the digits of this card's number also contain the numbers to its first debut as this card first appears in Episode 3 and Episode 4 of "Yu-Gi-Oh! ZEXAL". • This card's number is twice that of "Number 17: Leviathan Dragon", this card was also the second number that Yuma won. • The number 3 of the 34 that appears on Terror-Byte is not drawn the same way as any of the other Numbers currently released whose number contains the number 3. The one that appears on "Acid Golem of Destruction", "Number 32: Shark Drake", "Number 33: Chronomaly Machu Mech", "Number 39: Utopia" and "Number 83: Galaxy Queen" is composed of 2 curves and a dot while the 3 that appears on this card is composed of a single curved line and a dot. • This monster slightly resembles an insect. This may reference how computer errors are usually referred to as "bugs" and this card's connection to the "Crashbug" series. • "Numbers" take the form something their original owner desires; in the care of Mr. Kay it is to hack the city and create a giant Virtual "Crashbug." The result is a Machine-Type monster who can take control of your opponent's monsters (reference to hacking) and works well with the "Crashbug" series. Also, Mr. Kay didn't wish to do any real harm, which was represented by this monster not having any ATK points and returning the monsters it steals.
#QUEUE'd#Pointless Trivia#Number 34: Electronic Computer Beast Terror-Byte#Number 34: Terror-Byte#Zexal#Numbers
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Posted Cards Master Post - 31
September 2021
Number 4: Stealth Kragen (Japanese)
Leo Utopia Ray (Japanese)
Number 1: Numeron Gate Akem
Number 2: Numeron Gate Dve
Number 3: Cicada King
Number 3: Numeron Gate Trini
Number 4: Numeron Gate Catvari
Number 5: Doom Chimera Dragon
Number 6: Chronomaly Atlandis
Number 7: Lucky Straight
Number 8: Heraldic King Genom-Heritage
Number 9: Dyson Sphere
Number 10: Illumiknight
Number 11: Big Eye
Number 12: Crimson Shadow Armor Ninja
Number 13: Embodiment of Crime
Number 14: Greedy Sarameya
Number 15: Gimmick Puppet Giant Grinder
Number 16: Shock Master
Number 18: Heraldry Patriarch
Number 19: Freezadon
Number 20: Giga-Brilliant
Number 21: Frozen Lady Justice
Number 22: Zombiestein
Number 23: Lancelot, Dark Knight of the Underworld
Number 24: Dragulas the Vampiric Dragon
Number 25: Force Focus
Number 26: Spaceway Octobypass
Number 27: Dreadnought Dreadnoid
Number 28: Titanic Moth
Number 29: Mannequin Cat
Number 30: Acid Golem of Destruction
Number 31: Embodiment of Punishment
Number 32: Shark Drake
Number 33: Chronomaly Machu Mech
Number 34: Terror-Byte
Number 35: Ravenous Tarantula
Number 36: Chronomaly Chateau Huyuk
Number 37: Hope Woven Dragon Spider Shark
Number 40: Gimmick Puppet of Strings
Number 41: Bagooska the Terribly Tired Tapir
Number 43: Manipulator of Souls
Number 44: Sky Pegasus
Number 45: Crumble Logos the Prophet of Demolition
Number 46: Dragluon
Number 47: Nightmare Shark
Number 48: Shadow Lich
Number 49: Fortune Tune
Number 50: Blackship of Corn
Number 51: Finisher the Strong Arm
Number 52: Diamond Crab King
Number 53: Heart-eartH
Number 54: Lion Heart
Number 55: Gogogo Goliath
Number 56: Gold Rat
Number 57: Tri-Head Dust Dragon
Number 58: Burner Visor
Number 59: Crooked Cook
Number 60: Dugares the Timeless
Number 61: Volcasaurus
Number 63: Shamoji Soldier
Number 64: Ronin Raccoon Sandayu
Number 65: Djinn Buster
Number 66: Master Key Beetle
Number 67: Pair-a-Dice Smasher
Number 68: Saraphond the Sky Prison
Number 69: Heraldry Crest
Number 70: Malevolent Sin
Number 71: Rebarian Shark
Number 72: Shogi Rook
Number 73: Abyss Splash
Number 74: Master of Blades
Number 75: Bamboozling Gossip Shadow
Number 76: Harmonizer Gradielle
Number 77: The Seven Sins
Number 78: Number Archive
Number 80: Rhapsody in Berserk
Number 82: Heartlandraco
Number 84: Pain Gainer
Number 85: Crazy Box
Number 86: Heroic Champion - Rhongomyniad
Number 87: Queen of the Night
Number 88: Gimmick Puppet of Leo
Number 89: Diablosis the Mind Hacker
Number 91: Thunder Spark Dragon
Number 92: Heart-eartH Dragon
Number 96: Dark Mist
Number 97: Draglubion
Number 99: Utopia Dragner (Japanese)
Number 94: Crystalzero
Number 101: Silent Honor ARK
Number 100: Numeron Dragon
Number 102: Star Seraph Sentry
Number 103: Ragnazero
Number 104: Masquerade
Number 106: Giant Hand
Number C1: Numeron Chaos Gate Sunya
Number C5: Chaos Chimera Dragon
Number C6: Chronomaly Chaos Atlandis
Number C9: Chaos Dyson Sphere
Number C15: Gimmick Puppet Giant Hunter
Number C32: Shark Drake Veiss
Number C40: Gimmick Puppet of Dark Strings
Number C43: High Manipulator of Chaos
Number C65: King Overfiend
Number C69: Heraldry Crest of Horror
Number C73: Abyss Supra Splash
Number C80: Requiem in Berserk
Number C88: Gimmick Puppet Disaster Leo
Number C92: Heart-eartH Chaos Dragon
Number C96: Dark Storm
Number C101: Silent Honor DARK
Number C102: Archfiend Seraph
Number C103: Ragnafinity
Number C104: Umbral Horror Masquerade
Number C106: Giant Red Hand
Number C1000: Numeronius (Japanese)
Number iC1000: Numeronius Numeronia (Japanese)
Number F0: Utopic Draco Future
Number XX: Utopic Dark Infinity
F.A. Navigator
F.A. Circuit Grand Prix
F.A. City Grand Prix
F.A. Dark Dragster
F.A. Dawn Dragster
F.A. Dead Heat
F.A. Downforce
F.A. Hang On Mach
F.A. Motorhome Transport
F.A. Off-Road Grand Prix
F.A. Overheat
F.A. Pit Stop
F.A. Shining Star GT
F.A. Sonic Meister
F.A. Test Run
F.A. Turbo Charger
F.A. Whip Crosser
F.A. Winners
U.A. Hyper Stadium
U.A. Blockbacker
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The Remaining cards & a very strange reprint as the final Ultra Rare….




Penguin Sword
Equip Spell Card
Can only be equipped to a “Penguin” monster. You can only use the (3) effect of this card’s name once per turn.
(1) The equipped monster gains 800 ATK.
(2) When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to their hand.
(3) If a face-up card(s) your opponent controls leaves the field by the effect of a “Penguin” card, and it is returned to the hand or banished: Negate the effects of that card(s), as well as the activated effects and effects on the field of monsters with the same original name until the end of the next turn.
Summon Storm
Normal Spell Card
You can only use the (2) effect of this card’s name once per turn.
(1) Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand.
(2) During your Main Phase, except the turn in which this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand.
Toy Parade
Normal Spell Card
(This card is always treated as a “Frightfur” card)
You can only use 1 effect among the (1) and (2) effects of this card’s name once per turn.
(1) Target 1 DARK monster you control that was Special Summoned from the Extra Deck; this turn, you can only declare attacks with that monster, also each time it destroys a monster in battle and sends it to the GY it can attack again in a row.
(2) If you control a Fairy monster: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand
Number 34: Terror Byte (Alternate Artwork)






ANIMATION CHRONICLE 2021
While not shown this month, Dragonroid and Starving Venemy Dragon are confirmed to be in this Set!
AC01-JP017 聖騎士の盾持ち Sei Kishi no Tatemochi (Noble Knight’s Shield-Bearer)
Level 4 LIGHT Warrior Effect Monster
ATK 800
DEF 1300
You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.
(1) If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card
(2) You can banish this card from your hand or face-up field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand.
AC01-JP018 花騎士団の駿馬 Hana Kishi Dan no Shunme (Horse of the Floral Knights)
Level 3 WIND Beast Effect Monster
ATK 400
DEF 800
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 LIGHT “Noble Knight” monster from your Deck to your hand.
(2) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.
AC01-JP019 聖騎士の槍持ち Sei Kishi no Yarimochi (Noble Knight’s Spearholder)
Level 2 LIGHT Warrior Effect Monster
ATK 800
DEF 400
You can only use the (1) and (2) effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; until the End Phase, its name becomes “Fleur Synchron”, also it is treated as a Tuner.
(2) You can Tribute this card; add 1 Equip Spell from your Deck to your hand.
AC01-JP020 ケンタウルミナ Kentaurumina (Centaur Mina)
Level 6 LIGHT Beast-Warrior Fusion Effect Monster
ATK 2200
DEF 1600
Materials: 1 LIGHT Warrior monster + 1 Beast monster
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY.
(2) Once per turn, when your opponent activates a Trap Card during your turn (Quick Effect): You can negate the activation, and if you do, Set that card.
(3) If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.
AC01-JP021 エコール・ド・ゾーン Ecole de Zone
Field Spell Card
You can only use the (1) effect of this card’s name once per turn.
(1) If the turn player Summons exactly 1 monster: Destroy that monster, and if you do, Special Summon 1 “Mask Token” (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to the destroyed monster’s controller’s the field. Its ATK/DEF become the ATK/DEF the destroyed monster had on the field, but it cannot attack directly.
(2) If this face-up card leaves the field, destroy all “Mask Tokens” on the field.
AC01-JP022 魂縛門 Konbakumon (Soul Binding Gate)
Field Spell Card
Activate this card if you control no monsters and a Set Spell(s)/Trap(s) you control was destroyed by card effect this turn.
(1) During the Main Phase, if exactly 1 monster is Summoned whose ATK is lower than your LP and “Z-ONE” is in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent.
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Number 34: Terror-Byte
#Number 34: Terror-Byte#yugioh#ygo#Number#yugioh tcg#ygo tcg#Yu-Gi-Oh!#Machine#DARK#Xyz Monster#yugioh zexal#zexal#Yuma Tsukumo#Ukyo Kitano#Mr. Kay
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