#omnibeast
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eviltmbg · 9 months ago
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my birthday loot gifted to me by my wifey :D these are so so awesome . from omnibeast on etsy!
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caw4brandon · 1 year ago
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- Queen of The Hoodlites -
The Hoodlites are going through a hierarchy change and we're starting out with a new character that will change the landscape of the Hoodlites.
"They worship HER" so they said. The Hoodlite who did the Impossible. Fuzed with the blessing of the Core onto a willing Havenite soul. Yazamanyhands; The Queen Mother of The Core.
It's said that in the darkest depths of the underground. The elusive species; The Hoodlites worship and tell stories of a beloved queen. They gave her many titles: the many-handed one, the Queen Mother, and The Omnibeast Hybrid but she is most popularly known as; Yazamanyhands or Yazmin.
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- Meet Yazmin (with a Z) -
The origins of Yazmin are murky since everything we know about the Hoodlites is hazy. It's passed down from Hoodlite to Hoodlite; that Yazmin was once a human. More specifically, a Grimmjaw Havenite. When her village was facing a deadly force of invaders at their door. The Havenite made a deal with a powerful Hoodlite for help.
In return, the Hoodlite bargained for the desperate Havenite to fuze her body with its Core. Since then, Yazmin has become the first-ever Hybrid. Followed by other examples; Anis Rusli and Timothy Brian Anderson.
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As a Hybrid between a Havenite and a once powerful Hoodlite with Omnibeast Compound. Yazmanyhands or Yazmin shares several unique abilities.
Just by her appearance, Yazmin has four arms. She is coated with grey durable skin that can withstand physical harm. Both of these are an after-effect of the fuze that changed her physical appearance. She can also use all of the STAB.
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As a side effect, her eyes are replaced by a pair of lavender sclera with no irises. She has silver-white hair which was caused by the physical stress of the fuze. Yazmin has Amnesia. As a person, she has little to no recollection of her former life before the fuze.
In her new life, Yazmin is revered as a queen who protects her Hoodlites from harm. She is also closely connected to the Professor for they are supposedly adopted siblings of the Burning Core.
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cad-cam-center · 1 year ago
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Cerec Omnicam Scanner - CAD/CAM Center
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reversioning · 9 months ago
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omnibeast
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sunbeargames · 11 months ago
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Shapechanger Class Update
Version 1.2 is here! Changelog below the cut.
You can find the Shapechanger on our store, and our $5 Patrons get complimentary access to not only the Shapechanger, but also the Oracle and to Uviour's Assemblage of Arcane might. That's almost $30 worth of new 5e character options.
Changelog
Base class:
Metamorphosis health scaling adjusted (no longer has an "extra" 2 HP at level 1)
Metamorphosis feature renamed to Transform. Wording updated
Leaving one's Metamorphosis now requires the Transform action instead of requiring no action
Added sidebar to Transform feature suggesting that players can discuss changing the pairings of mental/physical ability scores with their DM
Natural Armor benefit of Rapid Adaptation now grants a +1 to AC while in Metamorphosis
Natural Weapons benefit of Rapid Adaptation no longer grants 1d8 damage die when wielding no other weapons or a shield. Now grants a +1 bonus to attack rolls while in Metamorphosis
Terrestrial Enhancements benefit of Rapid Adaptation now doubles jump distance
Mercurial Resilience wording updated. Now only regained on a long rest
Sudden Shift wording updated
Amorphous:
Corrosive Form wording updated. Return damage is now once per turn per creature instead of once per turn (multiple creatures can now take the damage in a single turn, but each only once)
Grasping Tendrils pulling a creature with your psuedopod no longer requires a saving throw
Form of the Amorphous AC changed from 10 + Dexterity to 8 + Dexterity + Constitution
Form of the Amorphous Hit Dice changed from d8s to d10s
Draconic Juggernaut:
Draconic Variety no longer determines the area of the Breath Weapon. Area (line or cone) is now chosen each time the feature is used
Jaws of the Scale Tyrant grapple now depends on beating the target's AC by 5 or more with the attack roll, no longer uses a separate grapple attempt
Wrath of the Iron Wyrm wording updated
Evergreen Steward:
Rhizosphere wording updated
Rhizosphere now grants 1/2 level + Constitution temporary hit points at the start of each turn
Overgrowth Bolstering Exudate no longer grants a bonus to attack rolls and saving throws. Now transfers all the shapechanger's temporary hit points to the target, which disappear if the target starts a turn outside of the Rhizosphere area
Overgrowth Nature's Grasp now imposes disadvantage on the target's attack rolls against creatures other than the shapechanger. Targets now have disadvantage on the save while prone
Overgrowth Writhing Roots no longer deals extra damage to grappled creatures. Now always deals 1d8 + Strength damage on a failed save, and grappled creatures have disadvantage on the save
Adventitious Rooting no longer allows targeting multiple creatures with Overgrowth. Now increases the range of Rhizosphere to 20 feet, and to 30 feet at 14th level
Deep Roots no longer expands the range of Rhizosphere. Now allows expending a Hit Die to choose multiple targets with Overgrowth
Old Growth no longer grants temporary hit points. AC bonus now equal to Constitution modifier. Now reduces all incoming damage by your Constitution modifier.
Form of the Evergreen Steward Hit Dice changed from d10s to d8s
Form of the Evergreen Steward wording improvements
Omnibeast:
Primal Assault secondary effects no longer require a saving throw. Now trigger if the attack is a critical hit or exceeds the target's AC by 5 or more. Fangs of the viper extra damage no longer scales with level. Tail of the Ankylosaurus damage reduced from a d12 to a d10
Primal Defense Spines of the Porcupine damage changed from 1d6 to 1d4 + proficiency bonus. Creatures can now take the damage only once per turn
Honed Senses wording improvements
Supreme Alpha renamed to Pack Hunter
Tyrant's Roar replaced with Call of the Wild. Target's a creature within 60 feet using the Transform action. Target must either succeed on an Intelligence saving throw or be compelled to move towards the shapechanger, or succeed on a Wisdom saving throw or become frightened for a round. Attacks against the frightened target have advantage.
Primal Swiftness Hooves of the Gazelle speed bonus increased from 15 feet to 20 feet. Paws of the Jaguar now triples jump distance and makes movement no longer trigger opportunity attacks
Primordial Titan:
Surging Forces wording improvements
Surging Forces Air forced movement distance increased from 15 feet to 20 feet
Surging Forces Fire now deals damage when moving within 5 feet of a creature. Creatures can now only take the damage once per turn
Volatile Sundering wording improvements. Water now allows you to bring a nearby creature with you when teleporting
Form of the Air Titan slam now allows you to move the target 5 feet in any direction
Form of the Earth Titan no longer vulnerable to thunder damage, now takes an extra 1d6 thunder damage. Now grants Rock Solid, which provides advantage on saving throws to avoid being knocked prone or moved, and allows the shapechanger to provide up to total cover against effects
Form of the Fire Titan damage for moving through water increased from 1 to 1d6. Now reduced to 0 hit points if starting turn fully submerged
Form of the Water Titan now grants Undertow, which adds Constitution to ability checks relating to grappling, shoving, and throwing. Grappled creatures can't breathe and take bludgeoning damage
Symbiotic Ward:
Fused Anatomy now grants Polycephaly, which clarifies the targeting of single-target and AOE effects
Enveloping Protector wording improvements
Transitive Link movement distances are now fixed as 30/15 feet instead of based on movement speed
Interwoven Essence wording improvements
Form of the Symbiotic Ward speed now equals host's speed, and the host now gains any special speeds the shapechanger has
Twisted Horror:
Survival of the Fiercest now a 1st-level feature. Wording improvements
Hideous Twist now a 3rd-level feature. No longer improves at 10th level. Now allows two effects while in Metamorphosis.
Rip and Tear new 6th level feature. Improves serrations and maw, provides secondary effects when the attack roll beats the target's AC by 5 or more
Rip and Tear serrations now crit on a 19. Secondary effect provides extra damage die.
Rip and Tear maw attacks have advantage if you or the target are missing 1/2 or more hit points. Secondary effect gain temporary hit points equal to 1d8 + shapechanger level and grapple the target
Abhorrent Contortions no longer improves Hideous Twist. Now allows spending Hit Dice to take an extra bonus action
Ruthless Reaper new 14th-level feature. Allows trading advantage on a serrations attack for an additional serrations attack
Form of the Twisted Horror now grants maw attack, d10 damage die. Made of Blades now allows up to 10 feet of movement before making the bonus serrations attack
Corporeal Variations:
Acid Spray damage increased to d8s based on proficiency bonus, deals half damage on a successful save. Area no longer increases at 14th level. Now can be used once per short or long rest
Rip and Tear replaced with Carrion Feeder. Allows consuming of corpses to gain benefits from the dead creature
Entangled Momentum replaced with Conjoined Brains. Allows telepathic communication with host beyond language barriers, and provides a new Enveloping Protector benefit to aid in mental saving throws
Rampage replaced with Flowing Form. Movement when taking the Transform action increased from 5 feet to 10 feet
Forceful Transformation range and push distance increased to 15 feet. Enemies that fail the save are now knocked prone
Hyperconductive Nerves, Hyperdense Skeleton, and Hyperefficient Muscles removed
Infinite Expressions wording improved
Living Equipment wording improved, now allows forming weapons and shields for host
Manifest Vocals removed, now part of Tongue of the Parrot
Photosynthesis now grants resistance to necrotic damage after standing in sunlight
Tongue of the Parrot no longer has prerequisites. Now allows speaking regardless of form and mimicing sounds, speaking with Beasts also allowed for Omnibeast subclass and Beast Form variation
Chromatophors no longer grants expertise in Stealth. Now grants choice of proficiency in Animal Handling, Performance, or Stealth
Internal Storage wording improvements
Snaking Segments replaced with Unguis Blossom
Active Camoflage now allows becoming invisible for 1 hour or until concentration ends. Can't be used again until finishing a short or long rest, except by expending a use of Metamorphosis
Concentrated Acid wording improvements
Noxious Exudate now allows two effects to be created with Overgrowth. Wording improvements
Nutrient Extraction now allows forgoing gaining temporary hit points to impose disadvantage on the target's next attack roll
Dominance of the Gorilla replaced with Selection Pressure. Allows using the Transform action to change the current benefits from Primal Assault, Primal Defense, or Primal Swiftness
Vestigial Garb wording improvements
Bountiful Boughs replaced with Barrier of Boughs. Allows redirecting of spells that target creatures within Rhizosphere
Ruthless Reaper replaced with Fanged Flesh. Grants advantage against grappled targets. New Hideous Twist effect, attacking creatures must succeed on a Dexterity save or take 1d10 piercing damage and become grappled
Toxic Secretions simplified, wording improvements
Tusks of the Elephant replaced with Roar of the Lion. Use the Transfrom action to create an AOE 1-minute fear effect
Fanged Flesh replaced with Adapt to Thrive. At the end of each short or long rest, gain resistance to either bludgeoning, piercing, or slashing damage
Combined Leverage replaced with Forceful Union. As an action, make a tendrils attack against any number of targets within 20 feet and pull them 15 feet towards you on a hit
Seismic Collision now creates an effect when you hit a creature with your slam while in the Form of the Earth Titan and beat the target's AC by 5 or more. Either deal extra damage, move the target and knock it prone, or give advantage on attack rolls against the target
Thornbark no longer reduces damage. Piercing damage now equal to Constitution modifier. Using Seismonasty grants a +3 bonus to AC and increases the piercing damage by 1d8
Ruinous Fear replaced with Unstoppable. New Hideous Twist effect, reduce the next instance of damage taken to 0
Monstrous Blows now requires 15th level
Wrath of the Lion renamed to Wrath of the Elephant
Endless Adaptation, Eternal Resolve, and Everlasting Metamorphosis can't be gained if you have any of the others.
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blue-mood-blue · 6 years ago
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Okay wait stop the presses hold the phone
Is this confirmation that the light beings are different than the abominations?
Because honestly, I only remember one monster that the Pineguard fought and didn’t result in a light-being afterward - the omnibeast, the very first one
Have the Pineguard not actually been fighting abominations for most of this campaign?
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dentistryzone1 · 6 years ago
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foulserpent · 8 years ago
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the omnibeast. you know how it is
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caw4brandon · 10 months ago
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- The Champion Yazamanyhands 2.0 -
Yazamanyhands/ Yazmin makes a triumphant return in this new model. I was thinking about buff, large and tall dominant female figures like; Rhea Ripley and Lady Alcina Dimitrescu.
Figured it's a good change since she already has the arsenal of the STAB. She should look the part as well with her body. Had to admit, I'm proud of this one. She embodied the dom mom look with this plain gym outfit. Really highlights those arms~
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This post uses; [When something smells]
- Little Retcon -
Yazmin plays the role of Champion. A warrior made with a willing participant, infused with Omnibeast compound that gave her these unique arms, eyes and skin.
She spends most of her time with the Wilfies. Working together to guard the Haven from secret outlanders. Her giant statue is a sight to behold as the peak form of an Olympian.
Despite her looks, Yazmin is generally gentle and only resorts to violence when her grounds are invaded. Yazmin is also good friends with Professor Anderson. Technically, they are half-siblings due to their connection with the Burning Core.
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caw4brandon · 9 months ago
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- The Creature Dilemma -
Hello, it's been a while since we last spoke. If you were aware. I deleted my previous post regarding a certain Owen because I'm unsatisfied. I really want to stop making characters and refocus on creatures.
There is, however, a dilemma and a complication. It's been a long time since I drew the main creature, The Hoodlites. I may have, stopped production on them. Every alteration I make seems to take on a more monstrous approach which leads to division.
You may have heard the names, Salkites and Broncopod a lot. While I have addressed that I wish to discontinue due to lack of interest and wanting to condense the cast. But by some miracle;
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A metaphorical "Palpatine" if you will.
But here is another issue. There is an interest in reviving the Twiggmun with the Wilfies. A symbiotic relationship between the most fearsome and untamable hunters. Working together with the most intelligent beings. A bit like Timon and Pumba.
Then there is the Omnibeast problem. There is quite a chatter on the abusive use of something called, the Omnibeast Compound. I have a good narrative for that and it has to do with Yazmin. No issues there but it looks like separating variations is not the answer.
I do have a proposal though. I'm thinking of going ham. Letting the Hoodlites be whatever they look like but is still defined as a Hoodlite. For example, when we say Reptiles. We have lizards, snakes, Iguanas, crocodiles, tortoises etc~
I get to hit two birds with one stone. Fix the creature dilemma and make all sorts of unique looks for every Hoodlite since that has always been its approach. Wouldn't you agree?
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caw4brandon · 1 year ago
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- Happy New Year 2024! -
2023 is coming to an end and with that, another new year has begun! Its been a fun one this year. I've gained some friends, lost some as well but I am ready to refocus and restart.
A part of me wished that I did more to show my progress but I am proud of my progress nonetheless. There will be more of the trio (Sadie, Jamie, Hector) more of Anis, more of Vox and more whacky creatures to the roster in 2024.
On a personal note, Thank you to all for sticking around and seeing this progress through. Your support has been a blessing no matter the size. From the bottom of my heart, Thank you. To the newbies, welcome to the Caw! I hope you enjoy your stay.
Things will be changing a little here but some things will stay the same with a fresher pair of eyes. Please enjoy this image of a new Salkite and see you at 2024!
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caw4brandon · 1 year ago
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- Owen The Twiggmun -
Its said that [the Omnibeasts] are the masters of the STAB. Their Cores are described as non-Newtonian. Never as a certain state of matter and always changing. That is how this abomination is discovered.
Owen is a twisted experiment of the Havenites who took on the shards of an Omnibeast with aims to make it a new element for its weapons. However, due to the instability of the element itself. The experiment supercharged the Omnibeast Compound to life.
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Since its conception, The creature was forced to stay in enclosures to be studied and learned. It was uncovered that Owen requires a shell to ensure its survival. Like The Omnibeasts, Owen's body shares that non-Newtonian state. Always changing forms that is similar to the STAB itself.
It is also uncovered that Owen does not need food. He instead, feeds on energy. Mainly electricity to sustain himself. Owen was kept from the world for about 15 years until that one faithful night when Sadie mac Lir managed to break in a steal this being into The Lightstone Club.
Since then, Owen has become a house pet to Sadie and Hector. Later with Jamie. As the versatile being that he is. Owen can adapt into any of the STAB. Often acting as the eye in the sky for the trio. Although he does not speak, Owen is the most trusted companion to the team. Team JSH (Jamie, Sadie and Hector) has finally found its O!
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caw4brandon · 1 year ago
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- Omnibeasts 2.0 -
The Omnibeasts make a return to form with some revisions. [The Omnibeasts: REVIVED] It's just one colour for now just to be safe. I didn't really like the yellow version.
A little update to their lore is their pseudo-scarf-like arms of varying patterns being used to differentiate between them. Omnibeasts also have the sensitive nose of a bear, Hooved front legs and spider back legs and finally, the ears of cats.
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They travel mainly in herds and squads to hunt for food or scout ahead. Omnibeasts eat almost anything and everything they can get their hands on. They are as the name suggests, Omnivores. They eat grass, meat, fish, insects and even human food.
The lore is the same as previously mentioned. They are the oldest native beings in Kingshaven, they hold shards of Purple Burning Cores. These Cores allow them to use all of the STAB. Aside from that, yeah. That's it.
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caw4brandon · 3 months ago
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MTCR is Expanding in more ways than one. While it is unfortunate that we lost some characters along the way but we have somehow honored them through these five.
To loosely simplify. Here is the breakdown how how they relate to each other. Sadie mac Lir is your good ole friend who started all this. She's partnered with Hector James Dagger. A former troublemaker who joined Sadie to get into fights for a good cause. Jamie Ann Robyn is an out of town girl who joined the duo as their newbie.
Over on the other side of the Haven, Yazmin Vane just started her new life as a student in the city and of all the apartments that have been taken over. Yaz finds a steal on a mildly older place with the caveat that she needs to share with her rather abnormal roommate; Anis Rusli. A girl with snake bodies for her lower half and arms.
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The upcoming task is to tackle the Kingshaven Bestiary. It's quite a list but I'm going to try my best to narrow it down. This also opens up the possibility to have an MC of its own.
Some of the candidates. You already know of. Vox of the Red is currently, the best contender for being its own creature with no one else like it. But we shall see.
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Yazmin x Anis: Yes, they are roommates!
The Serpent Witch and The Double Mutant share the same living space as two best friends. Anis takes up the bigger room, and Yaz has her own room.
Anis works two different jobs. By day, she is a healer while at night, she is a vigilante. Hunting down anyone who disturbs the peace with their evil acts. Meanwhile, her partner in crime. Yazmin is a student who also has quite the skill and interest to be a private investigator.
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Color set; The sun and the moon reunite [with a kiss]
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blue-mood-blue · 7 years ago
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Can I just reiterate one more time how much I am not a fan of this omnibeast OR the alien-ish creature that is responsible for its existence, especially after this scary space movie was playing last night because nope definitely not a fan of that thing’s existence
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caw4brandon · 1 year ago
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- Some Plans in Motion -
Alright, I figured I should journal this for myself. So, I can't go back on my word. The roaster now is mainly, Team JOSH. (Jamie, Owen, Sadie and Hector)
Assisting adults will be Professor Timothy Brian Anderson and Madam' Anis Rusli. In total, I have six characters.
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Creature wise, I really wanted to push their designs with unique features. However, it's gotten out of hand so. I hearby declare;
The Salkites and Brawnkles will be discontinued.
This however, doesn't mean that I will stop completely. It just means that, they are no longer suitable for the narrative and will henceforth, be removed from the main series. For now.
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Your favorite critters, The Hoodlites will be reshuffled, get upgrades and a hierarchy soon. The Omnibeasts and The Wilfies will return.
The Omnibeasts were done reluctantly because my dumb ass made them official on the page by impulse. Nevertheless, I'm not backing down from that rule.
If it's up, it stays up.
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On that topic though, it does bring up the subject of the Power Gauntlets and what role they will play to the hierarchy of the Hoodlites. Perhaps I might go back on my initial plan to make a gauntlet user akin to a Toa (Bionicle) /a champion of sorts.
All in all, the plan now is to work internally. At the same time, cleaning up externally. Removing any excessive bits that no longer interests me.
Again, no one should take my word for it because it's not set in stone yet. Until it's up on the other page. But that's the plan.
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- Owen got a little Weird -
I'm a little hesitant to share about Owen's development because the actual post didn't do so well. [READ ME]
On top of that, the post on Zutomayo also didn't do as well. [READ ME] Nevertheless, I wanted to share some development going on behind the scenes.
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Owen is fitting in well. He is loved equally by everyone. The unusual thing is, it got me thinking about Owen's potential as a combat assistant.
Enter this muscle giant suit. I named it, the Delta Suit for now. Its a suit meant for horde attacks. When Owen wears the suit, he can take heavy hits and hit back when needed. Similar to Iron man's Hulkbuster or Baymax when in his combat suit.
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It also got me thinking about adding more suit types for Owen under specific tasks. There is also a suit based on the Hoodlites to help him blend in with the Hoodlites and for stealth missions.
I called it, the Hood suit. Not a creative name but it's a placeholder for now. And more concepts to come.
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It's helpful that Owen can fit in specific suits to assist the team with their lack and it adds with their dynamic. Sadie is the adoptee. Hector is the mechanic and Jamie might be the chemist to help increase the suit's power. So, yeah.
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