#pc engine super cd
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Bom! 'Pop'n Magic' PC Engine Super CD-ROM²
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Juegos ds Sailor Moon para PC Engine Super CD-Rom.
Sailor Moon games for the PC Engine Super CD-Rom.
#retro#retrogaming#videojuegos#sailor moon#bishoujo senshi sailor moon#pc engine#cd rom game#cd rom#pc engine super cd rom#videogame
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Popful Mail [Sound World]
Based it a bit off the album art for the Super Famicom version

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#do you know this game#lemmings#Amiga#MS-DOS#MacOS#Atari ST#ZX Spectrum#CDTV#Acorn Archimedes#PC-98#FM Towns#X68000#Super Nintendo Entertainment System#PC Engine#Mega Drive#Game Gear#Amstrad CPC#Master System#Nintendo Entertainment System#Commodore 64#3DO Interactive Multiplayer#Atari Lynx#SAM Coupé#Game Boy#CD-i#Amiga CD32#J2ME
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Advanced Variable Geo
Variable Geo certainly wasn’t a good fighting game. Like many adult games, it primarily existed to show off its naked female contestants, with the quality of the fighting action coming in at a distant second, not to mention the inherent ropiness of PC98 action games. Such games have a limited audience to their content, but the publishers must’ve felt the series had mass market appeal. Which is why later on the game underwent a reboot on various console systems as Advanced V.G., with questionable content heavily toned down or removed altogether, depending on the platform, making the V.G. series accessible to more players.
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#advanced variable geo#advanced vg#variable geo#giga/tgl#pc engine cd#super famicom#snes#playstation#sega saturn#fighting games#hardcore gaming 101#review#maciej prekurat#video games#retro games
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Galaxy Fräulein Yuna (Hudson Soft - PC Engine CD-ROM² - 1992)
#Galaxy Fräulein Yuna#Hudson Soft#PCE#PC Engine#PC Engine CD#visual novel#cute games#futuristic games#zplayz#Galaxy Fraulein Yuna#90s anime#90's anime#A.I. super computer#punks
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// CD Denjin: Rockabilly Tengoku / Super Air Zonk: Rockabilly-Paradise | CD電人 ロカビリー天国 // PC Engine CD // Intro/OP/Title
🎵 CD Denjin Song of Rockabilly Tengoku | CD電人 ロカビリー天国の唄 🎤 Masato Shibata | 柴田 真人
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FGC #688 Ninja Gaiden
Just make your art. Do not worry if it might be “close” to something someone else has made. Just do it. Want a practical example? Let’s talk about Ninja Gaiden. The Ninja Gaiden franchise premiered with two games designed by two separate teams. Ninja Gaiden: The Arcade Game was a rote beat ‘em up where our titular ninja barely ever wielded a sword and punched his way through armies of five guys…
#spooky#not that ryu#klonoa#dead or alive#timer challenge#PC Engine CD#team ninja#Nintendo Switch#compare and contrast#challenge#ninja#tecmo#one player#plagiarism#wiiu#wii#castlevania#super nintendo entertainment system#nintendo entertainment system#mr driller#story#history#3ds
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Godzilla VS Biollante - Godzilla: Battle Legends (ゴジラ爆闘烈伝) PC Engine/TurboGrafx Super CD (1993)
#godzilla battle legends#biollante#godzilla#turbografx-16#turbografx cd#turbo duo#video games#ゴジラ#ビオランテ#pcエンジン
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Promotional poster for "Galaxy Fräulein Yuna 2: Eternal Princess" for the PC Engine Super CD-ROM², Hudson Soft, 1995
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The song "Pascal's Theme" from the game 'Shin Megami Tensei', a 1992 role-playing game developed and published by Atlus. Initially released on Super Nintendo, followed by PC Engine CD-ROM (1993), Mega-CD (1994), Playstation (2001), Gameboy Advance (2003), and finally iOS and Android (2012).
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-Submission by @vinegar-on-main
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Take Care Of Your CDs! 'Pop'n Magic' PC Engine Super CD-ROM²
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Super Dimension Fortress Macross: An eternal love song, para PC Engine Super Cd ROM de Japon.
#macross#super dimension fortress macross#pc engine super cd rom#pc engine#japan#japon#retro#retrogame#cd rom#cd rom game#videogame#videojuegos#robotech
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Sega Saturn - Tokimeki Memorial ~forever with you~ Special Pack
Title: Tokimeki Memorial ~forever with you~ Special Pack / ときめきメモリアル ~forever with you~
Developer/Publisher: Konami
Release date: 19 July 1996
Catalogue No.: T-9511G
Genre: Dating Simulation / Virtual Life
The Sega Saturn update to the PC Engine Super CD game Tokimeki Memorial by Konami. You are a young boy who is going to study for three years at the Kirameki High School in Japan. Your goal is to win the affection of one (and possibly more) of the twelve beautiful girls who also study with you, especially Shiori, with whom you were in love some years ago. This is a simulation game with a highly developed statistics system. You have to increase your statistics in different disciplines, depending on the girl you are interested in. You communicate with people via your telephone, and date girls by going with them to various places. You have to keep your promises, otherwise a girl will become angry and even tell bad things about you to other girls, which will spoil your reputation.
Tokimeki Memorial ~forever with you~ comes in a beautiful slip case that you can see above. Below you can see the actual CD case along with a scan of the CD tray inside backing.
As well as having a beautiful slipcase and a very colorful CD case, Tokimeki Memorial comes on a lovely full color printed CD as shown below. Mine is the Special Pack release seen here.
That's not all though because you also get this lovely art booklet showing room sketches, character designs, and all manner of other interesting Tokimeki Memorial trivia.
And finally, we have the glossy cards. I've kindly scanned the front and back sides of the cards for you.
Straight away you can see the size of the packing is massive. The set comes in an A4 binder with a picture of Fujisaki Shiori on it. Behind that is one of 4 interchangeable season background cards. The default one as shown above is summer. Near the bottom of this page, you can see all of the season cards in the set photograph.
On the back of the front cover, you'll find a lovely picture of the Tokimeki Memorial cast, which I've scanned for you below.
Inside the A4 binder you'll find a plastic tray holding the game as well as a green memory cartridge. The cartridge does look a little bare so Konami have included a set of two memory card stickers as shown below.
And here is the whole set in all its glory.
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Magazine advertisements for the many different iterations of Nihon Falcom's Popful Mail (PC-88, Mega CD, Super Famicom, and PC Engine CD).
Sources are: Micom BASIC March 1992, Micom BASIC January 1992, Micom BASIC April 1994, PC Engine Fan August 1994, and Dengeki Super Famicom June 17, 1994.
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whats a sonic game that you have meh feelings towards that everyone else seems to love? Like, it doesn't even have to be negative feelings necessarily. You can still find the game good, but not as great as everyone else thinks it is. What is that game for you?
These are common now so it probably doesn't feel very unique, but:
In the lead up to Christian Whitehead/Stealth's Retro Engine remake of Sonic CD coming out on Xbox Live Arcade, I realized I don't really like Sonic CD. I think exploration is an important element of those 2D Genesis Sonic games, but Sonic CD cranks the dial a little too far for my tastes.
Also, as far as people say that Sonic games were "always about speed," I feel like that's not true and Sonic CD is proof of that. Sonic CD is the only game from that era explicitly about speed, because it specifically throws junk in your way to force you to slow down. It knows you're trying to gain and maintain your run, because that's how time travel works, so levels are designed to deliberately trip you up. That's what it looks like when one of those games actually embraces speed as a gameplay mechanic.
And it sucks. There's so many little bits and bobs you get hung up on, and even some gotcha traps that are designed to drag you into a time zone you don't want to be in -- or put you in a section of level where getting back to where you were is a tedious process. Or worse, there are gotcha traps in Metallic Madness where you have springs that launch you into spikes you can't see. People complain about that in the Sonic Advance games, but Sonic CD did it first.
Retro Engine helps with that somewhat, because the original Sonic CD has kind of funky controls and Retro Engine does a lot to smooth out those rough edges. But it's still a tedious game. Not bad, just methodical in a way I don't like. An entire game of getting stopped every ten feet and having to run it back over and over and over again.
It came to a point where I was going through and replaying/comparing every version of Sonic CD I owned, from the Sega CD original to the PC version to the Gamecube version plus various emulators -- and in every one I'd revisit, all of them were a brand new file where I'd previously stopped playing at Tidal Tempest. Every single one stopped at that level. And that's not even the worst level in the game.
Origins, with the ability to use the drop dash to time travel, helps a lot more. And there was a mod for the PC version decomp that made time travel a lot easier, too. Same deal there.
I also wasn't super impressed with Sonic Colors. That game's way too guided for my tastes. They keep a very tight leash on you in terms of what you're allowed to do and when. It's a boost game, I want to lay on the boost and never stop, but they ration boost energy out so minimally that it frustrated me. Especially because the platforming controls in that game aren't great, so a lot of the stuff between boost sections just isn't very fun for me. Also, the writing continues to kind of age like milk and I never found it that funny to begin with.
Colors Ultimate gives you a little more boost energy to work with but the game is still kind of boring, imo.
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