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suzuran777 · 10 months ago
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Analyzing some of the very first BL visual novels
This is a bit of a recap of what I talked about during my Citrus con panel on Augustus 24th, so for those who missed it or who wanted a list of all the visual novels mentioned during the panel, you can find most of the information in this blog post! Japanese BL visual novels have been something I’ve been interested in since 2010-2011, and even these days many people in English speaking fanbases are familiar with games like DRAMAtical Murder and the other Nitro Chiral titles. I've played many older titles which I've previously reviewed on this blog, and in this post I will be looking at some of the very first BL visual novels and how the industry has changed throughout the years.
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Before the very first "official" BL visual novels were released, some visual novels already existed in which a male protagonist had romantic or sexual scenes together with one of the other male characters. Some examples of this are games like Sotsugyou Ryokou (1996) and Ko-Ko-Ro (1998). Most of the other love interests in these games were girls, so they were not promoted as “boys’ love” games.
The oldest visual novel I could find that was promoted as a game which focuses on love between boys, is a game called Sei Valentine Gakuen, released by a company called B.M. in early 1999. This is a game in which you can name the protagonist, and none of the characters are voiced. While checking their old website through Waybackmachine, it seemed like the game had a lot of game-breaking bugs which they attempted to patch out, however the website quickly shut down within what seems like only a year (or maybe a few years) after its release date. Since there's not a lot of information about this game available online, I was surprised that someone bought the game second-hand and made a youtube video about it, so I recommend checking that out! You can watch it here. Despite being promoted as a game that focuses on love between boys it seems like there’s not really romance in the game, so I am curious why they marketed the game in this way.
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Next is a game called BOYxBOY, released a few months after Sei Valentine Gakuen in April 1999. This is one of the games I actually got to play myself, and I was surprised to see this game was released by King Records (the record label) as I didn’t know they used to publish games, let alone BL games. The protagonist has a face and a name this time, but even though all the other characters are voiced, they decided to leave the main character unvoiced for some reason. This game does have romance elements, like confession scenes, but it's still quite minimal. There’s only one character who actually gets a kiss scene for example. This game did get a fandisc a year later, but it seems to be more of a collection of extra materials and minigames rather than something that really adds something to the story of the game.
Another BL visual novel that was released around this time in July 1999 is a game called Graduation (or Sotsugyou) by Joinac, which as the title suggests, focuses on the protagonist spending time with people at his school right before his graduation. This one actually got translated, so it's probably the first BL visual novel to ever get an (official) English translation. Unlike most other games from this time, this one can still be easily accessed too, as a digital version is available for purchase on DLsite.
Entering the 2000s, game developer AliceSoft created their own BL game brand called AliceBlue and released their first BL game called Kakurezuki in 2000. Even though AliceSoft released 18+ rated titles in the past, this first BL title was actually also all-ages. Some reviews mentioned that they don’t really consider the game BL at all, pointing out the lack of romance, and I can definitely see where they’re coming from. Pretty much all the other games I mentioned so far take place in a modern-day school setting, however this game is more of a historical fantasy game (although the plot still only focuses on the protagonist and his daily interactions with those around him).
A lot of the games during this time period still highly resembled the typical dating sim-style game, which was quite popular in the mid/late 1990s. This kind of gameplay means that usually, the player decides what the character is going to do that day, for example, what subjects he takes in school, which club he joins and which locations he visits. In games like Kakurezuki, it’s a bit different you decide what magic skills you want to strengthen that day. This kind of gameplay kind of limits what kind of story the writers can explore, as the plot mostly focuses on the main character’s everyday life and their interactions with other characters, and eventually also became something that’s not commonly used in BL visual novels anymore.
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Later that year, in August 2000, one of the most well-known early BL visual novels was released. This was Sukisho (short for Suki na Mono wa Suki Dakara Shouganai) by Platinum Label. The company promoted this game as the “first 18+ boys love game” though Graduation also seems to be rated 18+ on DLsite. Sukisho gained a big fanbase, as many fans really liked the art (drawn by Tsutae Yuzu) and the characters. Even though the plot still focused on boys going to school, some characters do have a darker backstory. The company even created official forums where fans could discuss the plot of the game and fan theories. Some other boards also encouraged fan meetups at local conventions in Japan. It ended up getting 3 different sequels, a PlayStation 2 port, an anime adaptation, and various drama CDs and novels. These days a lot of BL visual novels get drama CDs, but back then this game really got a lot of extra content compared to other games. Like many others, I personally discovered this game through the anime many years ago, but I played the visual novel later as it has also been fan translated and was quite accessible back then.
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Another visual novel that stood out, and which also got an anime adaptation, is Angel's Feather (2003). Unlike the rather confusing anime plot, which adds a new character that isn’t in the game, I think the plot of the visual novel is actually much better. Initially it does seem like another game about high school boys, but in reality it’s more of an RPG game that focuses on the characters learning more about the world they’re living in, and their own magic abilities. I think just like Sukisho’s artstyle, compared to many other games that were released at the time, the art of this game quite unique. The artist is Yamamoto Kazue, who worked on many visual novels, and is still active nowadays. This game also got a sequel and drama CDs, but sadly the third game they were working on was never released. The studio was also working on a completely new game called White Shadow, however this one also remains unreleased to this day. If you want to read a little bit more information about this game and other unreleased titles, I wrote a blog post about that too here!
The inclusion of RPG elements I briefly mentioned just now in visual novels was not something only Angel’s Feather did. For example, some of these other screenshots are from Ouji-sama Lv1, Teikoku Sensenki, and Apocripha/0. The gameplay varied from a simple battle system to complicated dungeons and hard to beat enemies, depending on the game. One downside of this is that it’s quite a time-consuming process if you want to see all kinds of different endings, as these parts of the game were usually unskippable. Gradually, this is also something that slowly became less common in BL visual novels.
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Generally, a lot of older games were quite difficult to replay as most games only had a limited number of save slots, and sometimes there would be no preview images next to the save files either, so it was quite difficult to remember which save file you were supposed to load. Some of the oldest BL visual novels also don’t have a skip button, which means you have to play through all of the dialogue again if you want to see a different ending. The pictures below are my screenshots from Angel's Feather and Kannagi no Tori, a game that was released in 2001. Luckily both of these games do have a skip button, but there were never enough save slots!
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Other than changes in gameplay and artstyles, something that has also changed quite a lot are the dynamics between characters in adult scenes. In most BL visual novels, the protagonist is either a top or a bottom, and this doesn’t really change throughout the whole game. For example, if the official website mentions that the protag is a bottom, that means he’s a bottom with every single one of the love interests. Something I noticed while playing older games is that this order wasn’t always fixed. In games like Laughter Land and Kannagi no Tori for example, the game would often let the player decide. A game that was released a bit later which also has this option is PIL/SLASH’s game Shingakkou -Noli me tangere. In every route, no matter what character, you make the decision. I think it’s kind of fun when the game gives you choices like this, although I’m not sure if they will ever bring it back.
Terminology and target audience When I talk about these games I use “BL game” and “BL visual novel” as these are easily understood when communicating with an English-speaking audience. However in Japanese these games are usually only called “BL game” or "AVG" which just stands for adventure game. In the early 2000s some official websites would refer to these BL visual novels as ''boys games'' to distinguish them from a genre called “girl’s games” or galge, which are games that would typically be for a male audience. Even though the term “yaoi” was becoming less common, some developers would also call them “yaoi games” on their website, as you can see in some of the screenshots below . It’s not like the term “visual novel” is something completely unknown to them, but it’s also not a term I ever see them using to promote their games.
As for the target audience, similar to a lot of BL manga, the target audience for many of these BL visual novels was also women. A lot of websites stated that these were games “made by girls for girls”. However, it’s better to not generalize the whole genre as something exclusively targeted towards women, as some games like Hotaru (released by Tarutaru in December 2000) and its sequels were specifically advertised as games "made by gay men for gay men". One of the games I mentioned earlier, Graduation, was also made by a doujin group that calls themselves the Gay Artist Support, and like the name suggests, they support gay artists and alleys. Therefore it can be concluded that even during this time period, it wasn't just women creating and reading BL.
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Marketing and sales Some might be wondering; how did people discover these games back then? Around the year 2001, multiple websites were created by fans that kept track of new BL game developers, as well as any updates provided by the companies that were already established back then. A lot of these websites also gave fans the option to chat with each other in their forums. Some examples of these websites are BOY'S STREET and Boyslove Kenkyuujo (which translates to BoysLove research institute). They kept track of both commercial and doujin game releases. Companies and doujin creators would both sell their games at events like Comiket, Super Comic City and J-Garden too, where they would promote their games and chat with fans. Their games would also be sold at stores like Animate and Toranoana, which is not too different than how creators sell their BL games nowadays, as both of these stores still exist. A lot of BL game creators in the early 2000s were quite close to each other and collaborated. For example, some doujin groups like Anubis Label, Ritz, Moon Parrot and more created their own magazine called B-GAME, which featured information about their new doujin games, corporate games, survey results, game reviews and more. The picture below (on the right) is a picture I found on the website of doujin group Moon Parrot, promoting and selling their game Kuro no Tsuki at Super Comic City. Of course official BL game magazines also existed, but I think I will make a separate blog post about that (update: you can read it here!).
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Well-known developers throughout the years Next I made a list of some BL game creators that established their brands in the early or mid 2000s, and who continue to be active nowadays. I will mention some newer games as well. There's way too many BL visual novels to include all of them, so I apologize if I missed some that were quite influential!
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Langmaor/Tennenouji: The first game Langmaor released was a game called Enzai in 2002, illustrated by Yura. This game focuses on a boy whose name is Guys, who gets sent to prison as a result of a false accusation. In one interview, Yura mentioned that she was almost afraid that the plot of the game would be “too dark”, as the main character experiences a lot of abuse, but she concluded that at least the game would be unique. In 2004 Langmaor released Teikoku Sensenki, and a year later they released Zettai Fukujuu Meirei (or more well-known as Absolute Obedience). This game had a kind of unique system which focused on not one, but two protagonists. The final game this brand released was a game called Laughter Land (2006. The illustrations of this game were drawn by Yuzuki Ichi who had previously worked on Kannagi no Tori. Yura was also part of doujin group called Tennenouj, which already released their first BL game in 2000 called Sei Crain Gakuen, a BL game that you could play by opening HTML files in your browser. They released their second BL game in 2006, which was Miracle No-ton, a game about a notebook that could grand the protagonist’s wishes (horny wishes only though!). In 2009, Luckydog1 was released, which ended up becoming one of the most popular and well-known games in Japanese speaking BL visual novel fanbases. The game is about the protagonist Giancarlo, who’s a low-ranking member of the mafia and currently in prison, who receives the task to free 4 important members of the mafia from prison. Some BL gamemagazines like Cool-B have an annual popularity poll, and for years, LuckyDog 1 and its characters ended up in first place. On BL information websites like ChilChil it continues to be the highest rated BL visual novel to this day. Two years ago, Tennenouji also released the game Friendly Lab, of which the mobile version is still being updated, so even nowadays they are still very active.
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Nitro + CHiRAL: Or just called “NITRO CHiRal” these days. They released their first game, Togainu no Chi, in 2005. In the early interviews the director stated that they wanted to create something different, as a lot of visual novels around this time focused on schoolboys and modern-day settings. So instead, they wrote a story that takes place in a futuristic version of Japan, devastated by a Third World War. Only a year later in 2006, they released their second game, Lamento -BEYOND THE VOID- which also takes place in a fictional world. Even though the characters look similar to humans, they call themselves Ribika and have cat-like characteristics. The characters in this game are struggling to survive, as a mysterious force called “The Void” is slowly destroying their world. Because of their unique stories and beautiful illustrations, Nitro Chiral quickly gained a big fanbase in Japan too. In some articles published in Cool-B magazine, they mentioned that they were taking even bigger risks with their next game, as the plot would be anything but happy. This was about their third game, sweet pool. Despite that, I think fans already expected dark and serious stories from the company, so it was still well-received. Before releasing DRAMAtical Murder, they released two more visual novels called Itsuwari no Alkanet and World’s end Nightmare, though these were only available on Chiral Mobile, an app that could only be downloaded on certain Japanese phones. These days these games are considered lost media, but I wrote a blog post about what I could find about them some years ago. Afterwards they released their more well-known games DRAMAtical Murder in 2012 and Slow Damage in 2021.
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Pil/Slash: This is a BL visual novel developer that is well known for writing dark stories, with themes like abuse, noncon, physical and emotional torture. Though of course this is not too uncommon in BL visual novels, as all of the developers I’ve previously mentioned include themes like that in their games too.Their first game, Masquerade ~Jigoku Gakuen SO/DO/MU~, was released in 2006, followed by Koibito Yuugi a year later. In 2011, one of their most well-known titles, Shingakkou –Noli me tangere- was released. This game is about protagonist Michael who’s enrolled in a seminary. However, his school life is anything but peaceful, as his family gets murdered and he also discovers a secret society of devil worshippers in his very own school. At the moment this is the second highest rated BL game on ChilChil, after Luckydog1. After this they released Pigeon Blood in 2014, which was also a horror-themed game, and Paradise a few years later, which was quite popular in Japan too. In 2021 they released their newest game, Dystopia no Ou. This game focuses on protagonist Kiriku who dreams about becoming a rock star. Initially, this seems quite different than PIL/SLASH's previous games, but I promise the story still gets pretty dark. The writer credited for Paradise and Dystopia no Ou is Kyuuyouzawa Lychee, who's also the creator of doujin game group LOVE&DESTROY and games like CAGE OPEN and CAGE CLOSE.
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Spray: This company’s first game was Saikyou Darling, released in 2001, but I think they are probably more well-known for their Gakuen Heaven series. The first Gakuen Heaven game was released in 2002, but since then they have released a few newer versions of the game, console versions and a second game. This is another one of these games that people might know because it has an anime and manga series. Spray has released quite a few different games like Soshite Bokura Wa, Piyotan, STEAL! and more recently Tsumi naru Rasen no Ori, but I think other than Gakuen Heaven their most well-known title is probably Kichiku Megane, released in 2007. This game focuses on protagonist Katsuya, a salesman who seems to be failing at everything in life. Just before he’s fired from his job, he receives a mysterious pair of glasses from someone. Whenever he wears these glasses, his personality completely changes. He suddenly becomes very skilled at everything, but also very sadistic. In recent years fans have started organizing fan events for this game at local conventions again, so it’s interesting to see how popular it still is.
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Holicworks: Also known as LoveDelivery, as that’s the name they used to release some of their very first games, like Tsukigami (2007) and Beniiro Tenjou Ayakashi (2008). Their most well-known title Taisho Mebiusline, released in 2012. This game is a historical fantasy game which takes place during the end of the Taisho period, in 1923. The protagonist, Kyouichirou, moves to Tokyo in order to go to university. However, he runs into trouble soon after his arrival, as the Imperial Military becomes interested in his ability to see spirits. The writer of this game, Nakajo Rosa, is often praised for the historical research she did in order to write this game. The story covers all kinds of political issues, international affairs and military activity, and combines it with religious themes such as Shintoism. This also means that even for Japanese speakers, the game can be a bit difficult to read, as it tends to use difficult words and kanji. However, I think with a bit of research it’s not impossible. They also released games like Tokyo Onmyouji, Tokyo 24ku, and more recently Tokyo Satsujinki Gakkou no Kaidan, though the only game that has an English translation is Tokyo Onmyouji, which takes place in a more modern-day setting, but still focuses on supernatural themes like ghosts and spirits.
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Karin Entertainment: Another developer that has been around for a long time, who released their first BL game series called Bois in 2002. Afterwards in 2004, they released the game Animamundi Owarinaki Yami no Butou~ (Animamundi: Dark Alchemist), which I’m not sure if I should be calling BL game as there are also a few female love interests. The games they released after this aren’t BL games, but instead they created a new branch called Karin Chatnoir Omega, which released the game Omertà ~Chinmoku no Okite~ in 2011. In this game the mafia controls the government, and the protagonist J.J. is a hitman who’s taking all kinds of assassination jobs. In 2016 they also released the game Omega Vampire, which is the first omegaverse BL visual novel.
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Parade: This is a game developer known for creating games in which the protagonist is exclusively a top, or seme, which is also something that was not super common in the past. In a lot of other games almost all of the love interests are younger guys, so I think it was interesting to see at least two of the other main characters in NO THANK YOU!!! were over the age of 35. Even though most Parade games have a lot of 18+ content, like NO THANK YOU!!! and their second game Room No. 9, one should not underestimate the plot, as the writing is really good. My favorite game is probably their latest game, which is Lkyt., a historical fantasy game and my personal favorite.
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CORE: This is the BL branch of a company called Orbit, and their most well-known game is Messiah, which was released in 2006. Though their first game was a game called Ever Loyalty in 2001, followed by Fanatica in 2004. Most of CORE's games only have 1 or 2 characters the protagonist can end up together with, although sometimes other characters in the game also have their own bad endings. In Fanatica, the protagonist only has one true love interest, but a lot of the other main characters are also paired up with each other, so even if they don't have their own route, you do get to see different scenes with them. Even though CORE released their last game in 2008, which is the Messiah fandisc Messiah ~ Paranoia Paradox. It was announced that they are actually working on a new BL project called Tokyo Gentou/Tokyo Phantasmagoria, under the new name Procyon.
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Adelta: Not really 2000s as their first game was released quite some time later, but I think still important because they've gotten quite popular in recent years. This is a doujin game group created by Kurosawa Rinko. The first games this group worked on were Cocoon and Cocoon Black Noise, released in 2014. The game they’re probably most known for is Koshotengai no Hashihime (Hashihime of the old Book Town). This game is quite well known for its references to literature and real writers, and the story also takes place during the Taisho period. Originally it was advertised as a time-loop murder mystery. In 2020 Uuultra C was released, which is a completely different kind of game that takes place during the Showa period and focuses on heroes you’d typically see in a Super Sentai Series, or Tokusatsu movies in which the characters fight kaiju. Adelta is currently working on their newest game, Ooe.
Conclusion Of course there are many more BL visual novels which left a big impact on people, even less serious games like Gakuen Handsome which still get referenced a lot to this day. Another well-known title is Mada Koubou's Hadaka Shitsuji, which was mostly created by artist and writer Togo Mito. It kind of difficult to determine how many BL visual novels currently exist, but BL information website ChilChil currently lists 345 titles in this database. This does however include fandiscs and games that aren't technically BL games, and also doesn't include all doujin games ever released.
The early 2000s was a good time for BL visual novel fans and a lot of developers were making BL games back then, which also meant that there would be many new games to play. These days the number of active developers has significantly decreased, so most of the time you get about 1 or 2 big releases every year. Of course, there are still doujin groups and individual creators who make their own games, but the number of commercial releases is pretty small nowadays.
Some games that were released earlier this year however, are Tokyo Satsujinki Gakkou no Kaidan and Haiiro no Arcadia. I am personally also looking forward to the release of Adelta's new game Ooe, and Procyon's Tokyo Gentou/Tokyo Phantasmagoria, so I recommend checking those out when they're released!
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maboroshiiro · 1 year ago
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Takara 15 minute doodle I did at IKEA :3
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tecchan · 7 months ago
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Starting a collection
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meiyaaaaaa · 6 months ago
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azuma-kun!!
recently i finished paradise. it was so good that in my desperation i decided to play both musubi and kiwame too, and bought the SS collection and the manga. i like all the routes, however i am biased towards mitsuazu like crazy. i really like mitsuazu. their soulmateism makes my brain explode, and the BEs just tore me apart.
(i want to listen to the vcds too, but physical items are really NG (nervously laughs), and if only i can get the script lol)
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(king of moe or something like that.)
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h03ch3ng · 3 months ago
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i love mitsugi
DARE I SAY BEST MITSUGI ENDING????
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i love you mitsugi
they are so cute i am actually gonna cry whahsjdhsadghhsjgjhghjdgajhdgsajhgdsj uguruuggkkrkrlrlrlllll this is the last ending i played and i like it even more than his good end!!!
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butter-sama · 2 months ago
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Part 2 of the Nu: Paradise crossover xD
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frogtossing · 3 months ago
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sobbing i hope Jast releases official english translations for Paradise Kiwame and Musubi because i have no fucking idea how to get my hands on either of them, let alone what to do to translate them
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impureserenity · 7 months ago
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other than shingakkou and lamento I wonder what are the other blvn that have a low chance of getting an official localization bc of how expensive it is to do
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moonlitsmile · 6 months ago
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people/fandoms i write for
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╭┈─ ◌ೄ guns and roses ✧・゚:*
╰┈➤ slash , axl rose, duff mckagan, Steven Adler, Izzy stradlin
╭┈─ ◌ೄ mötley crüe ✧・゚:*
╰┈➤ nikki sixx, mick mars, tommy lee, vince neil. no john 5 sorry!
╭┈─ ◌ೄ harry potter ✧・゚:*
╰┈➤ harry potter, ron weasley, draco malfoy, professor snape, remus lupin, cedric diggory, fred, and george weasley, james potter
╭┈─ ◌ೄ slytherin boys ✧・゚:*
╰┈➤ theodore nott, mattheo riddle, tom riddle, lorenzo berkenshire, draco malfoy, blaise zabini, and regulus black
╭┈─ ◌ೄ the lost boys ✧・゚:*
╰┈➤ dwayne, paul, david, marko, micheal/sam emerson
╭┈─ ◌ೄ squid game ✧・゚:*
╰┈➤ seong gi- hun (456) , cho sangwoo (218), hwang jun ho (police officer) , hwang in-ho (frontman/001), gong yoo (salesman/ recruiter), myung-gi (333), dae-ho (388), gyeong-seok (246), min-su (125), nam-gyu (124), thanos (230) , masked office (unnamed)
╭┈─ ◌ೄ all of us are dead ✧・゚:*
╰┈➤ yoon gwi-nam, lee cheong-san, lee su-hyeok, han gyeong-su, jang wu-jin, jung min-jae, kim cheol-soo, oh joon-yeong.
╭┈─ ◌ೄ strangers from hell ✧・゚:*
╰┈➤ yoon jong-woo, seo moon-jo, yoo gi-hyeok
╭┈─ ◌ೄ bloodhounds✧・゚:*
╰┈➤ Kim geon-woo, Hong woo-jin
╭┈─ ◌ೄ Alice in borderland ✧・゚:*
╰┈➤ shuntaro chishiya, suguru niragi, ginji kyuma, ryohei arisu, daikichi karube, Morizono Aguni
╭┈─ ◌ೄ slashers ✧・゚:*
╰┈➤ thomas hewitt, bubba sawyer, freddy kruger, micheal myers, jason, ghostface, billy loomis, stu macher.
╭┈─ ◌ೄ the last of us ✧・゚:*
╰┈➤ Joel miller, tommy miller, jesse morales,
╭┈─ ◌ೄ cobra kai ✧・゚:*
╰┈➤ Anthony Larusso, Axel Kovačević, Daniel larusso, Eli moskowitz (hawk), Feng xiao (sensei wolf), Kenny Payne, kwon Jae-sung, Johnny Lawrence, kyler park, miguel Díaz, Robby Keene, Shawn Payne, Yoon Do-Jin
╭┈─ ◌ೄ grotesquiere ✧・゚:*
╰┈➤ father charlie mayhew
╭┈─ ◌ೄ XO kitty ✧・゚:*
╰┈➤ Min-ho moon, Dae heon Kim, Jin lee
╭┈─ ◌ೄ My name ✧・゚:*
╰┈➤ Choi mujin, Jeon pil-do, Do gang-jae, Ko gun pyung
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~ rules about my writing here.
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suzuran777 · 2 years ago
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Review: Shingakkou -Noli me tangere- (PIL/SLASH)
This is a game I've been wanting to replay for a long time! It has been 10 years, so I had a fun time revisiting it.
The story focuses on protagonist Michael, who's enrolled into a seminary. Excited to finally reunite with his family, Michael and his twin brother Gabby return home during their Christmas holiday, only to find out that someone has killed their parents and sister. To make things even more strange, they find a mysterious mark on the wall, written in their father's blood. Upon returning to the seminary, Michael discovers that this mark belongs to a secret society that exists in his very own school.
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It turns out that this secret society is a group of devil worshippers called "Akahebi no Tsuichi" (soil of the red snake). After receiving some hints about how to join, Michael joins their group to find out the true identity of its members. During their first meeting, some of the voices sound familiar to characters you meet earlier in the game... I will try to avoid mentioning any big spoilers in this review because it's more fun to experience it yourself!
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The first three routes follow a kind of similar story, you can choose between Leonid, Cecil or Neil. I personally think it doesn't really matter, so I started with Leonid's route. I ended up really liking him. At first he seems like a very serious character who has a lot of responsibilities, but later you learn he also has a different side. Michael often has to help him clean his room because Leonid has a habit of not organizing anything (to put it lightly...). When he does try to organize his belongings, Michael ends up finding shoelaces in tea cans and shirts stuffed in drawers... He's voiced by Midorikawa Hikaru who is in a lot of older BL games, so maybe I'm biased.
I guess it's important to mention that it definitely feels more like a horror game than a mystery game, so after playing the first route you kinda know what to expect from the next routes already, but it's still interesting to see how each character reacts to everything that happens in the game imo! I played Neil's route next, followed by Cecil's route. I thought Neil's personality was really fun, he teases Michael a lot but he also has a serious and caring side. I must admit that Cecil wasn't really my type, but he's Michael's closest friend and I'm sure there's many people out there who do enjoy childhood friend characters.
After playing the first three routes... it was time for August's route. And oh boy this is where things get a lot worse for Michael! I like how you can still choose who tops and bottoms by the way, which you can do for every character in this game. I remember I somehow didn't expect August of all characters to bottom LOL... I actually quite liked the ending because it's so different than the previous three routes. Some very cool symbolism at the end of his route too which is hard not to appreciate! August's route unlocks Gabby's route, which is the final route of the game.
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So, one thing you immediately notice in the first routes is that not many people seem to talk to Gabby, he mostly chats with Michael. When him and Michael get too close to the lake, which is kind of a prohibited area to visit, only Michael gets scolded for being there. One of the only exceptions is when August talks to them, who mentions both of them. I promise everything does make sense eventually and I actually really liked Gabby's route and ending... It was also fun to learn more about the side characters!
I think it was interesting to see how the game handled topics like religion. I remember I wasn't sure if I would like a game with these kind of themes, but it was actually quite good. Even though the seminary has very strict rules, many of the students have different interpretations of what religion should mean to someone. In the end it turns out Leonid is not very religious at all and wants to create a world in which same-sex marriage is accepted, and even Neil, who's revealed to be a pastor in his own route, thinks it's fine that people sometimes question if God really exists. At the end of the game Michael also mentions that maybe the god they believe in isn't the one that is literally described in the bible, but that he still believes that there is something out there.
I thought the horror in this game was pretty well done too, not super scary but it never failed to surprise me. As the route progresses, Michael starts having more and more nightmares and hallucinations. Demons, bugs, ghosts etc. Some scenes have these "jumpscares" but I wouldn't say they're too bad. What caught me off guard is whenever the faces of the other characters became weirdly distorted, which was quite creepy.
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I guess my only "complaint" would be that it's one of these games in which every route doesn't really have a completely different story, therefore it can get a bit tedious when you have to complete Leonid, Cecil and Neil's route before you can play August's route, which unlocks Gabby's route. I always try to play every route though, so for me it was no big problem.
I was actually surprised there's a completed Shingakkou manga which focuses on Neil's route! I think it has also been fan-translated, so if you do want to get a feeling what the game is like before playing it, it might be an option to read that instead. Shingakkou hasn't been translated into English, but it's very easy nowadays to download a tool like Textractor and to play it using machine translation. I definitely recommend checking it out yourself!
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tatanukichi · 1 year ago
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I finished Paradise (for a second time, with understanding this time!!)
So heres a celebratory art!! Thoughts below under the cut! And a bonus art meme :3
I'll try to stay as far away from spoilers as possible.
Pil/slash is known for their disturbing premise and insane characters. And I think paradise does it pretty well. But im kinda dissapointed at how they reveal and resolve things.
The buildups are very good imo. I feel the tension, in the characters attempting to work together and stay cooperative but falling apart. Problem is when it reaches ending of a route and is wrapping things, it starts EXPOSITION(TM) and tell-dont-show-ing
This is especially visible in the final route. That route is supposed to be the golden route that tells everything behind the island, but everything during the reveal feels so casual? Like everyone dgaf about the heavy things happening 😭😭
I think "the best written route" is Mitsugi but only because his route has the least twist? What you see is what you get in that route. Classic enemies to lovers. Mitsugi is the only well adjusted human being in that group of characters.
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However, the bad ends are verrrryyyy good and intense! My fav bad end is the yandere azuma route hehehe, i mean who doesnt love yandere netoru :'3
Despite my complaints, the characters are lovable enough that i would draw this fanart and make memes to myself about them :) <3
So heres the bonus art: netoru's character meeting each other xD!!
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tecchan · 7 months ago
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Oh he's insane ❤️
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gorescreamingshow · 1 year ago
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my pil/slash princes
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museaway · 10 months ago
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Casting this into the vast tumblr sea in case it will reach someone.
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butter-sama · 2 months ago
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I dont know how else to defend this crossover other than I think Azanuma would have a better time in Kleinster than on that island...
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neopronouns · 2 years ago
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flag id: two flags with 5 stripes. the left flag's stripes are very dark blue, bright orange-brown, golden yellow, light sky blue, and sky blue. the right flag's stripes are near-black, pink, bright sky blue, light red-pink, and red-pink. end id.
banner id: a 1600x200 teal banner with the words ‘please read my dni before interacting. those on my / dni may still use my terms, so do not recoin them.’ in large white text in the center. the text takes up two lines, split at the slash. end id.
scottpilboyic | ramonaflowgirlic
scottpilboyic: being a boy in the way that scott pilgrim from 'scott pilgrim' is a boy
ramonaflowgirlic: being a girl in the way that ramona flowers from 'scott pilgrim' is a girl
[pt: scottpilboyic: being a boy in the way that scott pilgrim from 'scott pilgrim' is a boy
ramonaflowgirlic: being a girl in the way that ramona flowers from 'scott pilgrim' is a girl. end pt]
for anon! the top three stripes are taken from the characters (i used their comic designs to make colorpicking easier) and the bottom two represent boyhood and girlhood respectively. the terms are 'scott', 'pil' from 'pilgrim', 'boy', + 'ic' and 'ramona', 'flow' from 'flowers', 'girl', + 'ic'!
tags: @radiomogai | dni link
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