#projectorpheus
Explore tagged Tumblr posts
Note
hi! hope you're having a good day! no worries if not but i was wondering if you had any rp recs?
hi ! aw, thank you so much ! my biggest rec atm is @projectorpheus ─ the plot is so engaging and fun, the world is insanely well developed so you’re given a great backdrop to ser your character against, the aesthetics are gorgeous, and i know this admin. mai is the BEST, she is wildly talented and so original and she’s outdone herself ! the premise makes this rp insanely promising and while this has never been my genre, i find myself drawn to it. it’s so exciting !
i’ll edit this later and make it all pretty and eloquent bc i just woke up but i’m truly SUCH a fan
6 notes
·
View notes
Text

My tumblr IMs are not loading at the moment, so if you've reblogged the ad but have not heard from me, or have chosen your preview but have not gotten a link, please send @projectorpheus an ask! Again, thank you so much for showing interest in Project Orpheus — we can't wait to show you all we have in store!
0 notes
Text
Prototype 2
Last week I tried to prototype a game experience with a feel that I’d like to have in my game. For this week, it was harder to build on top of it without having a concept idea, so I decided to focus more on brainstorming to find a direction. I’ve come up with a main story and system for the game, but I still have to figure out the gameplay specifics. But for now, this is my pitch;
The protagonist (for now referred to as the Hero) starts out as a standard fantasy chosen one kind of character, destined to save the world from evil and fight monsters. Except that in their first encounter with one, they get killed. The Hero then travels to Limbo, where they meet the Goddess of Passage. The Hero can’t accept that they’re dead, and they desperately try to get another shot. The Goddess sees an opportunity, and she implies that if the Hero were to help other souls who, like the Hero, can’t move on, she might bring them back to life.
Throughout the game, the Hero meets spirits of other deceased people. I’m thinking of having between 3 and 5 of them. By talking to them, presenting items, and (maybe) solving puzzles, the Hero gets to know them and eventually convinces them to move on. Through their stories and the Hero’s own journey, I hope to explore themes such as grieving, denial, loneliness, acceptance, and rebirth. Another concept I’d like to explore is different people and cultures’ views of the afterlife, and I would like to do this by having each character talk about their own beliefs. As for what really happens after “moving on”, I’d like to keep it vague. By the end of the game, the Hero will, too, accept their death.
The following are some concept sketches I made along with descriptions:
1. Scene from the beginning of the game where the Hero dies to a monster. The player will be equipped with some sort of a weapon, but won’t be able to use it. In-story, the Hero is thrown into battle too early and they don’t know what to actually do in the field.
2. The Hero plunges into limbo, represented as sinking underwater. I imagine the limbo as looking a lot like the normal (fantasy) world, but distorted, with washed-out colors, flickering lights, and a general underwater vibe.
3. The hero meets the Goddess of Passage. Like I discussed in the previous week, I might use the pantheon I came up with before as a base to this world’s mythology, although the Goddess of Passage would be a new character.
4. Besides the game’s main story, I’d like to include some sort of playful elements that allow for some more creative input. One of the ways I’m thinking of incorporating this is giving the player character an instrument that they can play at any time, just for the sake of fun. I’m also thinking of giving every main character their instrument of choice, which they could use to accompany the background music in significant moments. This idea is mainly based on the music game I made last semester, projectOrpheus: https://hatimb00.itch.io/orpheus. This game was also rooted in the same lore and explored similar afterlife themes.
5. An idea I have for telling every spirit’s individual story before dying is comic book panels that appear to summarize it, kind of like the way characters are introduced in Spider-Man: Into the Spider-Verse. The character here is a robot, mainly cause I thought it would be fun to have one of the spirits be a robot and the questions it raises. Actually, maybe I’ll make every character a robot. For the Hero’s own life story, I’m thinking of telling it by snippets through their interactions with the spirits and keeping it vague.
6. An example of an interaction between the Hero and a spirit. The player offers the old man an item that has some sort of significance to their old life and eventually helps them move on.
Besides the talking to people, finding objects, and playing instrument, I’d like to incorporate another gameplay element to make the game more fun. I haven’t come up with one yet though.
0 notes
Photo

#projectormotor #projectorhid #projectorsuitd #projectorretrofit #projectormalaysia #projectoramp #projectormini #projectorlens #projectorphans #projectorlamp #projectorigin #projectorheadlights #projectorlife #projectorscreen #projectors #projectorpaintg #projector #projectorart #projectorlights #prilaga #projectoraes #projectormobil #projectorfun #projectormurah #projectorange #projectorpheus #projectorrental #projectorband
#projectorsuitd#projectorart#projectormini#projectormalaysia#projectormobil#prilaga#projectorlights#projector#projectorlamp#projectorheadlights#projectoramp#projectorpaintg#projectorphans#projectorrental#projectorange#projectormurah#projectorlife#projectormotor#projectorfun#projectors#projectorigin#projectorhid#projectorscreen#projectorpheus#projectorband#projectorlens#projectorretrofit#projectoraes
0 notes
Photo

Laatste #draaidag #ProjectOrpheus #Acteur #actor #tv #serie #ziekenhuis
1 note
·
View note