#psp eclipse
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quirkyfries · 1 month ago
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If you saw his old designs… nuh uh
Messy ref below
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videogamepolls · 3 months ago
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Requested by anon
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miloscat · 10 months ago
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[Review] Sonic Rivals 2 (PSP)
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Does Rivals 2 really rival Rivals 1?
Almost exactly a year after Rivals, Backbone produced a sequel. Given the quick turnaround you can't expect too much has changed—we still have a 2.5D race-based platformer—but they've done a good job stuffing new features and content into the package this time around. Is the new stuff a worthy addition though?
First I'll address the general refinements. Characters' signature moves are no longer at the whim of the rotating pickups, but given their own button and a dedicated meter that fills by collecting rings. This is a great change that adds dynamism to play, and makes character choices more meaningful. The action feels faster paced, with shortened windows to execute vaulting moves, for example. Presentation is a little more slick and the card collecting more transparently tied to your accomplishments (although they don't factor into the plot anymore). Weapon use has a little more depth as it's possible to avoid hits, and stage gimmicks get more involved at times. All these tweaks make for a stronger game experience, but I did feel like the bot players were harder, and story levels took me more retries on average... especially when playing as the characters with weaker abilities.
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So the headline feature is the new playable characters. Added to the prior game's roster of Sonic, Shadow, Silver, Knuckles, and Metal are Tails, Rouge, and for some reason Espio. They bring new abilities of varied usefulness; Tails's flight is rarely helpful and Espio's merely makes you disappear from the level progress bar, but Rouge's homing bat missile is great. Apart from these powers, everyone plays identically. Story mode is still split into four perspectives as the roster of eight pair up... you can pick either character within a pair but I think this only changes which order you play out events within a zone, while each character still has a separate campaign progress. It's an odd choice.
The story follows its predecessor's example of constant misunderstandings and miscommunications as an excuse for the characters to get into petty conflicts. It also reuses the "Nega disguising himself as Eggman" plot device, although this time Eggman has an actual role in the plot. Not content to rip off its own prequel, Rivals 2 steals shamelessly from Sonic 06, as it culminates in a city of the future devastated by a raging beast of elemental fire whose name is taken from Islamic folklore, Iblis Ifrit! At least this game doesn't completely erase itself from history. Anyway, more characters means more interactions and this time the cutscenes—while still just text boxes and portraits visually—are all nicely fully voiced.
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A new world map screen helps to contextualise things well and the new environments are just as nice and colourful as they were in Rivals 1. Among the race levels and boss fights (whose quality is on par with the prior entry's) are new level types. Some just have you run through a level solo against the clock or trying to collect rings or Chao; not very satisfying. Others are head-to-head battles in small arenas, and despite pushing them hard in the story mode I feel like these are a dud. Even with the standard multiplayer-type variants of deathmatch, capture the Chao, bomb tag, etc. these always seemed a drag when they came up in the campaigns. It's a shame that all these attempts at adding new things to do end up not as fun as the core gameplay.
At least the soundtrack is a step up, catchier and more exciting. The exception is the addition of a key vocal track, which only plays on the title screen and oddly in level one. It stands out, and not in the good way that His World stood out in 06. This sums up Rivals 2 in a nutshell: the core is enhanced and refined, but its new additions and ideas are a real mixed bag. This leaves Rivals 1 as a purer if rougher experience, which I prefer. Unfortunately Backbone didn't get another chance with Sonic as a couple of years later after a flurry of acquisitions and mergers this particular studio was closed down. There wouldn't be another Western-made platformer in the series until Boom seven years later... well, unless you count Unleashed for mobile phones, Jump, Jump 2, Jump Pro, Jump Fever, Dash, the Sonic CD remake, Sonic for Didj... you know what, never mind.
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theallianceofcelestials · 5 months ago
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I have this au called spitifre AU where I just threw every sleepy what if thought I ever had and wow is it a mess. We've got:
- An apathetic Lunar that left his dimension for a year and came back with a mini Lunar
- An Earth that studied DSP and kind-of Eclipse (will be explained later)
- Instead of killing Eclipse Lunar just tortured him for s good few minutes before the astrals interfiere because y'know you're not supposed to use star power for that.
- Seconds before Eclipse got in there Lunar had shot Solar Flare thinking he was Eclipse
- BloodMoon kidnapped Monty to save Solar Flare
- BM and SF see each other as siblings, BM sees KC as their dad, SF sees Eclipse as it's dad, do not think too hard about the family tree
- Eclipse can't properly use his arms. He gets ghost spasms(Even if he is "cured"). Good news though: The mimics dsp and the psp touched and that's how Eclipse didn't get Mimicked.
- Also there's a tiny german version of Lunar
(I'll come off anon in about 3 weeks)
Mini Lunar that's german(or is the tiny german Lunar a different version?) beside an apathetic Lunar, what can go wrong?
I have to say, so far this AU is very: Lunar, what the hell? Like he tortures a guy, shoots another guy, and disappeared for a year only to show back up with a different version of himself? Lunar why?
Poor Solar Flare! Didn't deserve that treatment!
What was Monty doing? Or are they a bargaining chip?
Well the canon TSAMS family tree is also a circle if you explain it long enough, because technically Eclipse is the child of Sun, Moon and KC, and Eclipse creates Lunar so he's technically his parent, but Lunar views Sun and Moon as brothers so he's his own grand uncle. So I don't think you have to worry about the family tree. You can also always say Eclipse doesn't see KC as a father but as a brother, and then it's brothers raising kids together.
Eclipse being saved from being mimicked? Sign me up! (though poor guy)
Sunray and I have to say, this is an interesting, if a little confusing AU, and we're interested in hearing more! It sounds funky!
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catiuapavel · 5 months ago
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With my playthrough of Eternal Poison finally coming to an end (hopefully by the time this poll ends), I'm looking at my very long SRPGs backlog for the one I'll try out next. I selected a few and rotated them in my mind for a bit, but in the end I decided making them fight it out through a poll would be more fun.
The candidates are all not-so-well-known or not-so-well-appreciated games from a genre that's in general not-all-that-popular. There is no "I don't know any" option, sorry, but you may cast an educated vote based purely on vibes thanks to the basic information provided below. It doesn't have to be a vote for the game you think sounds the best, it can be a vote for the game you think I'll hate playing through the most (if you're that kind of person).
Stella Deus: The Gate of Eternity
Stella Deus is a PS2 SRPG, developed and published by Atlus.
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Does it look ever so slightly familiar? The character design and art is done by Shigenori Soejima who also worked on a few SMT titles, the Persona series, and more recently, Metaphor: ReFantazio.
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Just looking it up now for these pictures, I saw two people call it the worst SPRG they've played. Thankfully, I don't trust any opinion but my own when it comes to tactical games. Beside if you're going to call something the worst of some genre, it's obviously going to stir my curiosity. Now I must find out for myself what crimes it's committed to be awarded this title.
Eternal Eyes
Having just played Eternal Poison, I feel like expanding my vocabulary of all things which may be eternal.
My interest in Eternal Eyes started long ago with a single mention of its existence which I was completely unaware of. So I looked it up, saw its game cover, and decided it was all the knowledge I needed.
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To this day, I don't know how I feel about this game cover. I can't stop looking at it. I think it sucks. I think it's a masterpiece. I refuse to look up the graphics, and I do not care to hear anything about the gameplay. I am weirdly drawn to this PS1 game cover and it appears to me suddenly at times, and I want to be surprised when I discover what's hiding behind it.
Onimusha Tactics
(Ignore the typo in the poll)
Many games are labeled Tactics Ogre clones, sometimes underservingly so. Personally I'm not too fond off calling a game a clone of something only because it's somewhat inspired by its format and I'd much rather celebrate its unique qualities.
That being said...
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(Granted that it's on the gba and it looks even more like a certain "supposed" "prequel" to "tactics ogre" on the gba whose name I shan't say, out of spite)
Side note: I have absolutely 0 interest in Onimusha, only in this specific title.
Aedis Eclipse: Generation of Chaos
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AEGC is a PSP SRPG developed by Idea Factory, and admittedly I've never played any of their games, but I have watched anime adaptations of a few of their otome games, if that counts for anything.
Apparently there is a whole series of these, over multiple consoles, and everything I've read about the gameplay makes it sound like it's made for sickos. It involves grand army real-time battles as well as town defense, resource management and... Negociation??
More importantly look at these women:
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elenacoreaesthetics · 2 years ago
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katharinanorris-blog · 6 years ago
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Instruction On How To Convert LosslessWma ToFlac
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willianhockaday-blog · 6 years ago
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Convert FLAC To MP3 Online, FreeFlac Audio ToMp3 Changing
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quirkyfries · 24 days ago
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OH GOD IS SUNNY THE ONE WHO USES THE BIIGGGHAMMMMERR NOW!??!?!? I thought it would still be Clipsie who uses it. They both look so ardorable with it. It was originally Eclipse who had the hammer, right? I'm not thaaaat insane... right?
Eclipse was the one that was going to start out with it and then he would give it to Sun after learning it belonged to Sun’s mom/Eclipse’s aunt, but that bit has been scrapped since they are no longer related and their family isn’t a plot point for them. But Sun was always going to be the one to end up with it! In my very first art for PSP with the pixel Sun and Moon, he has his hammer there :D
(This would only make any kind of sense to you since you’ve read the original first chapter before the rewrite)
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gameswithscythes · 6 years ago
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Games with Scythes directory
We’ll start with a hapdash list: (I’ll edit with details as we go along)
Format: Game (Console/platform) Scythes when
-Ps4
Final Fantasy Type Zero (Ps4) Early character
Warriors Orochi 3 (Ps4) Couple of characters
Accel World vs. SAO (Ps4) Some axes look like scythes
Fairy Fencer F (Ps4) Early-ish character/Some people can wield them optionally
Bloodborne (Ps4) Very late weapon
RWBY: Grimm Eclipse (Ps4) Main character wields one
Dark Souls series (Ps4) Various, including magical and huge
Salt and Sanctuary (Ps4) Early weapon, evolveable
-Ps3
Disgaea 3 (Ps3) Mid-game class
Disgaea 4 (Ps3) Mid-game class
Dante’s Inferno (Xbox 360) Main character wields one
-Xbox 360
Agarest War (Xbox 360?) Early character
Ninja Gaiden II (Xbox 360) Unsure, look up Eclipse Scythe
-Ps2
Castlevania: Curse of Darkness (Ps2) Late-game weapon
Phantasy Star Universe (Ps2) Rare weapon
.Hack//G.U. series (Ps2) Second game you can wield them
Soul Calibur 3 (Ps2) Fighting game, Zasalamel wields one
Soul Eater: Soul Resonance (PS2) Fighting game, character wields one
-Other
Soul Worker (Action MMO) One of the starters wields one
Phantasy Star Online (Gamecube) Rare weapon
Kingdom Hearts: 358/2 days (DS) Marluxia wields one
Twin Blade (PSP/Vita) Main character wields one and a pistol
Quest Town (Google playstore) The mage class wields them
Rusty Hearts (Dead MMO) A job branch can wield them
Grand Chase (Dead MMO) One character wields them, another summons them
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miloscat · 10 months ago
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[Review] Sonic Rivals (PSP)
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An effective twist on Sonic platforming.
While Dimps was reinventing 2D Sonic and Sonic Team was doing... whatever it was doing on Sonic 06, Digital Eclipse/Backbone Vancouver (the one in Washington, not the one in British Columbia) was working on a 2.5D Sonic platformer. With input from Takashi Iizuka, the concept evolved into a game centred around 1v1 racing, essentially making a whole game out of the Metal Sonic race sequence in Sonic CD.
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Naturally, there's more to it than that. The sidescrolling race courses/platforming stages are full of setpieces and gimmicks, twisting around in 2.5D. Typically of Sonic levels, managing to stay on a high track often gives a more streamlined path. Littered throughout are item bubbles that let you attack your opponent, functioning differently whether you're in 1st or 2nd place, but you can also barge or homing attack your rival if you're close to them. Enemy bots and hazards also proliferate to slow you down, but every setback is temporary; a hit costs a mere ten rings, and even if you run out you will still respawn quickly to continue the contest.
The wide PSP screen format is ideal for the fast-paced gameplay, which remains smooth due to choices made to render the world in charming low-poly. I played on a Vita, whose vibrant screen gives a good showing to the colourful and distinct environments. It's a great looking and performing game, which was a breath of fresh air after 06, let me tell you.
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Between the racing stages are boss fights, which usually take place in circular arenas similar to half of Rush's bosses. Most of these continue the rivalry as you compete with your latest opponent to score more hits on whatever animal-themed Eggman mech has been deployed. These aren't bad, although the final boss on Eggman's rocket is a pain in the bum as you struggle to get past unrelenting turrets against a time limit.
The game takes place over four character stories. They do the same levels in the same order each time which is kind of a bummer, but it ties into learning the courses and improving your flow, which presumably feeds into the multiplayer. The character choices reflect the recently released Sonic 06 (in North America the games were first released just a week apart, making this a companion game of sorts): Sonic, Shadow, and Silver... uh, and Knuckles is here too. Metal Sonic also is unlocked after completing all four campaigns, but he doesn't get his own story.
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The plot isn't too in-depth, but having the four different perspectives was kind of cool. The main thrust is Eggman's magic camera turning things into cards (giving a lore reason for the game's collectible card gallery). But wait, that's not Eggman! It's actually Rush's Eggman Nega in disguise. It's good to see my beloved Rush having an impact on other games in the series, but... sadly much like 06, Rivals retcons Rush's story again, setting Nega as Eggman's descendant from the future to better tie him to Silver's story. Also, it appears in this game that Silver has never met Sonic et al, but then again Sonic 06 timelooped itself out of existence or something, so... whatever. You know, for a story that plays out with just a few lines of unvoiced text between levels, it raises a lot of questions. Taken on its own though it works as well as it needs to.
I had a good time with Rivals. The music is upbeat and inoffensive, it plays well, and there was a decent amount of work put in to stuffing the levels full of interesting little moments, on top of having colourful and fun themes. Always striving to catch up with your rival or distance yourself from them gives a good sense of urgency to being fast and efficient, and that's backed up by the level design. I'm keen to see what Backbone do to expand on this in the sequel!
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hardcore-gaming-101 · 7 years ago
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SNK 40th Anniversary Collection
SNK 40th Anniversary Collection is a compilation of games from SNK’s early history, before they were known for the Neo Geo and their wide assortment of fighting games. This isn’t the first time these types of games were compiled – SNK Arcade Classics Vol. 0 was released for the PSP in 2011, and while it didn’t make it out of Japan, the games collected there were broken up and sold cheaply on the PSN internationally as PSP Minis, allowing playing on the PS3, PSP, and Vita. The content on these collections are slightly different, as well as from different developers – SNK Arcade Classics Vol. 0 was from G2M2 (who did many of the PS2 Neo Geo compilations) while SNK 40th Anniversary Collection comes courtesy of Digital Eclipse, who also did Mega Man Legacy Collection and Street Fighter 30th Anniversary Collection. SNK 40th Anniversary Collection is also much more fully featured, offering both arcade and NES ports (where available) as well as regional variations of both. There are other home ports, but are missing because they weren’t developed by SNK themselves (for example, the Game Boy Color port of Crystalis, the Genesis version of Street Smart, or the many computer ports of several of these titles). 
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mediumohio599 · 3 years ago
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guhmt-blog · 7 years ago
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História dos gta
GTA é uma das séries que mais fazem apologia ao crime nos games 
Desde o lançamento da série, muita história e polêmica foi gerada juntamente com o sucesso que crescia exponencialmente entre os fãs. Nessa matéria iremos fazer uma viagem ao tempo e conhecer um pouco de cada um dos jogos da franquia já lançados, e algumas curiosidades.
Para começar, o nome Grand Theft Auto se refere a um tipo de infração da lei norte-americana, que identifica furtos de veículos automotivos cujo valor de mercado seja superior a US$ 400. Nesse caso, todo tipo de roubo de veículos de pequeno, médio e grande porte, são classificados como Grand Theft Auto pelo código penal dos Estados Unidos. Já na série de jogos da Rockstar, a premissa é a mesma, pois você precisa roubar muitos veículos para atingir seus objetivos, embora você tenha a liberdade de lidar com tráfico de drogas, assassinatos e outros tipos de crimes não necessariamente ligados a isso.
Outra característica de toda a série GTA é a forma como os crimes afetam a sua notoriedade para com a polícia, que obviamente está presente em todos os jogos da série. Existe uma escala de níveis de procurado que conforme aumenta, maior força policial estará em seu encalço. Esse nível varia entre uma a seis estrelas, e até mesmo exército e a SWAT podem entrar na perseguição na tentativa de capturar o jogador.
A polícia é o maior empecilho de GTA (Foto: Divulgação)
GTA 1 – Como tudo começou
No ano de 1997, os estúdios DMA Design e Tarantula Studios criaram o primeiro Grand Theft Autopara PC, PlayStation e Game Boy Color, que utilizava uma visão de cima do personagem e gráficos pseudo-3D, também conhecidos por 2.5D, não dando a sensação de ser um gráfico tridimensional de verdade. Era possível escolher alguns personagens para jogar, mas que não faziam nenhuma diferença no jogo, tanto visualmente quanto na história. Seu personagem era sempre um boneco de roupa amarela, não importando o avatar que o jogador escolhesse, masculino ou feminino.
A sensação de liberdade presente nesse jogo era algo novo na época, e é uma das principais características até hoje, onde o jogador pode roubar qualquer veículo ao seu redor e usar alguns tipos de armas. A história do jogo se passa em três cidades, que são paródias de cidades da vida real, como Liberty City (Nova Iorque), San Andreas (San Francisco) e Vice City (Miami). O ano é 1990 e você é um bandido de baixa categoria, que tem a chance de crescer no mundo do crime organizado através de missões para os maiores bandidos da cidade.
"Grand Theft Auto" de 1997 (Foto: Divulgação)
Simples assim, o jogador precisa adquirir uma determinada quantia em dinheiro para bater sua meta e assim avançar para a próxima fase. Como ganhar esse dinheiro? Fazendo missões, roubando veículos e revendendo, matando pessoas, policiais e coletando itens de bônus pelo mapa. Várias opções com riscos diferentes.
O primeiro GTA também teve duas expansões lançadas, a primeira foi Grand Theft Auto: London 1969 para PC e PlayStation, onde era adicionada a cidade de Londres, no ano de 1969 com veículos da época, e a segunda expansão foi Grand Theft Auto: London 1961 para PC, com a mesma cidade de Londres e a nova cidade de Manchester.
GTA London !961:
A continuação da série
Depois do sucesso do primeiro Grand Theft Auto, a DMA Design e Tarantula Studios partiram para o próximo jogo da franquia, Grand Theft Auto 2. O jogo era uma versão melhorada do primeiro, graficamente falando, apesar de manter a visão de cima do personagem.
As missões se tornaram menos cansativas de serem realizadas, e o protagonista era Claude Speed, um bandido que vivia na cidade de Anywhere City (Cidade Qualquer) no ano de 2013. O jogo foi lançado para PC, PlayStation, Dreamcast e Game Boy Color e ao contrário de seu antecessor, o jogo não teve expansões.
"Grand Theft Auto 2" de 1999 (Foto: Divulgação)
GTA 3 – O início de uma nova era
A série GTA já sofria perseguição de grupos moralistas, devido ao seu conteúdo violento, e já era um sucesso na indústria. Mas o jogo que trouxe mais mudanças para a franquia com certeza foi GTA 3, o primeiro jogo da série crido pela Rockstar North, com gráficos inteiramente em 3D, com animações em vídeo que davam mais imersão à trama do jogo. A partir desse jogo, o estúdio também cuidaria dos títulos futuros da série.
O protagonista de Grand Theft Auto 3 era Claude, supostamente o mesmo personagem de GTA 2, apesar de não haver confirmações disso na história. O jogo também mostra uma nova versão de Liberty City, inspirada em Nova Iorque no ano 2001.
Com o fim da visão de cima (ainda existente, mas de forma opcional), a navegação pela cidade ficou muito mais fácil, apesar de não haver um mapa para auxiliar o jogador, coisa que podia ser encontrada apenas na internet, em trabalhos criados por fãs.
"Grand Theft Auto 3" de 2001 (Foto: Divulgação)
Os veículos de GTA 3 foram além das quatro rodas, incluindo também barcos e um avião chamado “Dodo” que tinha um certo problema para voar (precisava de muita prática).
No ano seguinte, mais um título da franquia seria lançado, nos mesmos moldes e com melhorias.
GTA: Vice City – Bem vindo ao paraíso
Cronologicamente acontecendo antes de GTA 3, a história de Vice City (inspirada em Miami) acontece no ano de 1986, onde o protagonista Tommy Vercetti precisa pagar uma dívida ao seu antigo chefe, o mafioso Sonny Forelli, que perdeu todo o dinheiro e drogas em uma emboscada na qual Tommy foi vítima.
A história é cheia de altos e baixos, e você precisa da ajuda de outros aliados (bandidos, claro) para conseguir o domínio do crime na paradisíaca cidade, que possui uma bela praia e festas noturnas.
"Grand Theft Auto: Vice City" de 2002 (Foto: Divulgação)
Em GTA: Vice City foram inclusos novos tipos de veículos, como helicópteros e motos, além de mais armas para a coleção. O jogo foi desenvolvido pela Rockstar North para PC, PlayStation 2 e Xbox. Um terceiro jogo com o mesmo padrão seria lançado, dois anos depois.
GTA: San Andreas e a galera do bairro
Considerado o maior mapa de GTA já feito até hoje pela Rockstar North, o personagem principal da trama é Carl Johnson (também chamado de CJ), que vive na cidade de Los Santos (inspirada em Los Angeles), que pertence ao estado de San Andreas, também composta pelas cidades de San Fierro (inspirada em San Francisco) e Las Venturas (inspirada em Las Vegas).  
"Grand Theft Auto: San Andreas" de 2004 (Foto: Divulgação)
No ano de 1992, CJ termina de cumprir pena na prisão e recebe o comunicado de que sua mãe havia morrido. Ele retorna para a sua vizinhança em Los Santos e recebe apoio dos antigos amigos e do irmão mais velho, Sweet, que buscam descobrir a razão pela morte da mãe, revelando várias surpresas ao longo da trama.
O único novo veículo incluso em GTA: San Andreas foi a bicicleta, mas o jogo dava mais opções de personalização dos veículos, o “tunning”, que estava na moda na época. Uma das características principais de San Andreas é a ajuda dos seus amigos de Los Santos para formar gangues e assim disputar território em outras regiões da cidade contra gangues rivais. Tudo isso pelo fato de CJ ser uma pessoa querida pelos seus vizinhos (nem todos, mas evitaremos spoilers), e simpatizarem com seu carisma.
Outra curiosidade sobre GTA: San Andreas foi a grande quantidade de mods disponíveis na internet. Os fãs do jogo adoraram sua jogabilidade, e o mapa gigantesco e assim criaram variações ao longo dos anos, como um componente multiplayer e skins para carros e personagens. Entre tantos mods, destaque para o curioso Grand Theft Auto: Rio de Janeiro.
Mod: GTA Rio de Janeiro:
GTA nos portáteis
No ano 2004, o estúdio Digital Eclipse criou uma versão da franquia para Game Boy Advance, o Grand Theft Auto Advance, onde o protagonista se chamava Mike e a história acontecia em Liberty City no ano 2000. Nesse jogo, os gráficos voltam a ser em 2D, mas ficaram muito bonitos. Não é um jogo ruim, vale a pena conhecer se você é fã da série.
As histórias paralelas
Foram lançados dois jogos pela Rockstar, no intuito de preencher lacunas deixadas em títulos anteriores, como GTA 3 e Vice City. O primeiro deles é Grand Theft Auto: Liberty City Stories, lançado em 2006 para PlayStation 2 e PSP e que conta a história de Toni Cipriani.
As intenções da Rockstar, entretanto, foram por água abaixo, pois esse foi considerado o pior jogo da franquia GTA, por alguns fatores: Os produtores queriam refazer a Liberty City de GTA 3, e por isso foram retirados os aviões e helicópteros do jogo, além do personagem não saber nadar. Isso foi um absurdo para os fãs, pois o jogo foi lançado dois anos depois de GTA: San Andreas, onde CJ era um exímio nadador.
"Grand Theft Auto: Liberty City Stories" (Foto: Divulgação)
A tentativa de voltar ao tempo, inclusive na jogabilidade, fez com que os fãs detestassem esse título. Afinal de contas, uma história pode ser contada sem precisar cortar elementos inovadores, que estavam presentes em jogos anteriores, como voar e nadar.
A segunda tentativa de “tapar buracos” no enredo foi feita com Grand Theft Auto: Vice City Stories, lançado no mesmo ano de Liberty City Stories, onde a história se passa em Vice City no ano de 1984 e o personagem principal é Victor Vance, irmão de Lance Vance, um dos amigos de Tommy Vercetti em GTA: Vice City.
Mais uma vez a tentativa de agradar não adiantou muito, pois esse jogo também tinha problemas de jogabilidade, apesar dos helicópteros e aviões terem retornado. O personagem conseguia nadar por poucos segundos antes de morrer, o que não ajudou muito também.
GTA Vice City Stories:
Grand Theft Auto IV
O último jogo da série a ter grande repercussão foi Grand Theft Auto IV, lançado em 2008 pela Rockstar North e que deu uma nova cara para a série, com gráficos bem mais realistas e um sistema de física até então nunca antes visto em um jogo da franquia.
A história acontece no ano de 2008 e se passa em Liberty City, mas em uma versão diferente das outras “Liberties” já apresentadas nos jogos anteriores. A nova Liberty City foi uma cópia fiel de Nova Iorque, cheia de paródias com alguns edifícios famosos da cidade, como a Schottler Tower (baseada no Edifício Chrysler), a Rotterdam Tower (inspirada no Empire State) e também a Estátua da Felicidade (inspirada na Estátua da Liberdade).
"Grand Theft Auto IV" de 2008 (Foto: Divulgação)
O personagem principal é Niko Bellic, um homem de origem sérvia e que já participou de crimes como assassinatos e tráfico humano. Ele recebe comunicados de seu primo Roman para ir morar com ele em Liberty City e assim viver o famoso “sonho americano”, pois Roman alega estar cheio de lindas mulheres, morar em uma mansão e ter carros caros em sua garagem. Mas na verdade, foi tudo uma grande mentira do primo, que precisava da ajuda de Niko para quitar suas dívidas, pois sua vida estava em risco.
Outras duas expansões de GTA IV foram lançadas em 2009, sendo chamas de “The Lost and Damned“, protagonizado por Johnny Klebitz, membro da gangue de motociclistas Angels, e “The Ballad of Gay Tony“, protagonizado por Luis Lopez. Nas expansões do jogo, foram inclusos novos veículos, como o tanque de guerra, os pára-quedas e o maior foco na vida noturna, com muitas baladas para visitar e missões a serem realizadas.
As histórias das expansões acontecem paralelamente à história principal de GTA IV, onde todos os personagens se cruzam em alguns momentos nos três jogos. É até mesmo possível matar Niko Bellic em uma missão secreta, depois que o jogo é terminado, em Ballad of Gay Tony. Mas seguindo a ordem cronológica dos fatos, isso não acontece.
GTA IV: The Lost and Damned:
O último e não menos importante: GTA: Chinatown Wars
O jogo mais recente da série Grand Theft Auto é Chinatown Wars, que foi lançado no ano de 2009 para PSP, Nintendo DS e iOS, e que traz de volta a boa e velha Liberty City como palco da trama. O protagonista é Huang Lee, sobrinho de Wu Lee, chefe da Família Lee, da máfia chinesa. Huang também é citado em GTA IV, mas aparece como personagem principal nesse jogo. Com gráficos 3D e a câmera de cima (mas não totalmente) a história é interessante e vale a pena ser conhecida.
"Grand Theft Auto: Chinatown Wars" de 2009 (Foto: Divulgação)
Polêmicas geradas pela série
Como a série Grand Theft Auto é caracretizada pela falta de escrúpulos e apologias ao crime e prostituição, desde 1997 o jogo foi alvo de muitas críticas e processos contra a Rockstar. Existem até hoje pessoas que lutam contra a distribuição do jogo no mercado, entre eles os mais famosos são Jack Thompson, ativista político norte-americano, e Hillary Clinton.
Outro problema que deu muito o que falar foram os conflitos de etnias existentes na franquia. Em GTA: Vice City, por exemplo, existiam as gangues cubanas que atacavam gangues haitianas, o que fez com que vários grupos dos dois países lutassem contra a distribuição do jogo, por se tratar de um grande desrespeito às respectivas culturas.
No fim, a Rockstar Games fez algumas mudanças em certas falas do jogo, que eram mais ofensivas e direcionadas a esses grupos.
Jack Thompson, um dos maiores ativistas contra a venda de GTA (Foto: Divulgação)
Isso sem falar nas acusações de apologia a crimes, que motivam pessoas a cometerem assassinatos, como aconteceu no estado do Alabama, EUA.Mas ainda não acabou. Quem se lembra do polêmico caso Hot Coffee, um mod de GTA: San Andreas que foi descoberto por hackers, onde o jogador precisava transar com a sua namorada e conseguir fazê-la ter um orgasmo? Segundo a Rockstar, essa foi uma idéia que foi inclusa, mas que não fazia parte do jogo original. Também negou a autoria do mod, dizendo que foi criado por fãs da série. A verdade nunca foi revelada, mas esse caso fez com que a classificação do jogo na ESRB passasse de M (acima de 17 anos) para AO (maiores de 18 anos).
O Mod "Hot Coffee" permitia que CJ fosse além de dar flores para a namorada (Foto: IGN)
Se existe um jogo que é facilmente ligado a atentados terroristas, com certeza é Grand Theft Auto. Mas isso não tira o fato de que o jogo sempre foi recheado de diversão e momentos engraçados, sendo um dos jogos de mundo aberto mais apreciados pelos gamers ao redor do mundo.
<b>Grand Theft Auto V – O batedor de recordes</b>
Grand Theft Auto V chegou para bater recordes na franquia mais popular da Rockstar. O quinto título não apenas somou mais um número a série, mas sua fórmula polêmica e história de sucesso o transformou no maior lançamento da história do entretenimento e o produto que mais vendeu em menos tempo.
Lançado no dia 17 de setembro de 2013, o título não deu apenas uma cara nova para a série, mas introduziu diversos outros elementos - como o modo multiplayer - além de gráficos e inovações mecânicas bem mais realistas nunca vistas antes em um jogo da franquia.
GTA V marca o retorno a ensolarada cidade de Los Santos, inspirada na Los Angeles da vida real, em um mapa maior que os territórios de Red Dead Redemption, GTA San Andreas e GTA IV juntos. Pela primeira vez na série, o game coloca os jogadores na pele de três protagonistas diferentes que precisam unir suas habilidades para executar grandes assaltos, além de cuidar dos seus conflitos particulares.
GTA 5
(Foto: Divulgação)
Michael De Santa é um criminoso aposentado que acaba retornando à vida de crimes com ajuda de seu antigo companheiro de personalidade descontrolada, Trevor Phillips. Os dois recebem a ajuda do jovem Franklin Clinton, uma espécie de faz-tudo e iniciante no crime. Renovando o estilo de jogo da franquia, GTA V cria uma trama centrada em assaltos a banco, mas deixa o jogador livre para explorar totalmente Los Santos. Não é apenas nesse ponto que o game inova; ele permite que cada personagem siga com sua vida enquanto o jogador está no comando de um de seus companheiros.
A Rockstar também introduziu, pela primeira vez na série, um modo totalmente focado no multiplayer. GTA Online permite que os jogadores criem seus próprios personagens criminosos e explorem uma Los Santos totalmente online. Comprando casas, carros ou roubando, os jogadores podem participar de mais de 500 missões com jogadores do mundo todo.
Muitas curiosidades cercam a produção de GTA V. Uma delas é a quantidade de recordes mundiais que o game acumulou em poucos dias de lançamento. Entre as conquistas, está a de produto de entretenimento que mais vendeu em 24 horas após o lançamento. O game atingiu a impressionante marca de US$ 1 bilhão em vendas, superando os recordes do jogo Call of Duty.
GTA tem muito conteúdo extra (Foto: Divulgação/Rockstar)
Sua super produção também lhe rendeu outro recorde, sendo considerado o game mais caro já produzido, tendo consumido US$ 265 milhões para ser feito. Além de colecionar recordes, o game também ganhou diversos prêmios como "Jogo do Ano" e de melhor trilha sonora na premiação do Spike Video Game Awards - e em outros sites e eventos.
Assim como os outros jogos da série, GTA V gerou muita polêmica e controvérsia devido aos seus temas violentos, principalmente por conter uma cena que envolve o uso de tortura pelo protagonista Trevor. Outra curiosidade interessante é a dublagem do game. Buscando mais credibilidade na produção de GTA V, a Rockstar gerou mais polêmica e contratou membros de gangues reais e criminosos para fazer a dublagem de vários personagens.
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quirkyfries · 26 days ago
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Is that Pacesetter Posse I'm smeling? Very pretty art and very cool new ref-sheet for Eclipse. I totally don't remember exactly how Eclipse used to look, down to the smallest detail. Also, it's fine, in my opinion, if half the stuff you show will or won't be Canon. As long as I know you're working on something that makes you happy, I'm happy. Also, love bucket-hat moon
yessss I am a bucket hat moon truther
Everything out for PSP as of rn is canon!! I deleted the doodles with Eclipse’s old design and the old concepts awhile ago. Thankyou for your support, I really appreciate it :D
Hmmm small tidbit for you, I think my cast size is currently 8-9? Those of which I’ve shown before are Sun, Moon, Eclipse, Totality, Roe, and Calypso (although the latter two’s designs are a tiny bit outdated.) I have like three more that I don’t have refs for yet—this does not include minor/side characters.
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miloscat · 6 years ago
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[Review] Spyro: Season of Ice (GBA)
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The Spyrocalypse continues with the first of the GBA “trilogy” by Digital Eclipse. It’s a good attempt at a faithful Spyro game but understandably limited by the platform.
As with other post-PSX Spyro games, Season of Ice picks up after Year of the Dragon, with Hunter and Bianca (plus the Professor) as the returning cast. Also returning from YotD are tedious Sparx shooter sections, and Rhynocs as the pervasive villain species; this gives the baddies less variety but they try to make up for it with appropriate costumes in each level. The big bad is Grendor, king of the Rhynocs. It’s good to see at least some new stuff in games like this, to expand the world of the series.
SoI closely follows the formula of Insomniac’s games. There are several homeworlds with portals to levels. In the levels some NPCs give you a couple of tasks, which usually boil down to kill the Rhynocs or find some thingamajigs. You then traverse what’s usually a series of islands in various deadly substrates, picking up mucho gems and rescuing MacGuffin collectibles, in this case fairies who’ve been frozen.
The game looks nice enough, with plenty of cartoony, colourful environments, and many sounds are taken directly from the PSX games. But they were always going to struggle making an authentic Spyro experience with 2D graphics on a GBA, from an isometric perspective. The camera feels quite zoomed in, so it’s more dangerous to charge around, and jumps must be scouted first. This, along with punishing insta-deaths everywhere, slows down the experience. On top of this is the depth perception problem; it can be hard to distinguish discrete altitude layers. The visual and level design do a decent job of alleviating this, but they don’t do enough to stop you getting lost. Market Mesa is the only level that I found actually navigable, so I hope to see more like that in the next two games. In the meantime, the maps on the fansite darkSpyro were invaluable.
Spyro has all his abilities that make him Spyro: flame breath, gliding, charging. They’re just not as well served in this format. “Speedway” levels exist too but in this game they’re more Space Harrier-style scrolling shoot-em-up levels. They’re demanding and repeating them several times is necessary. It wouldn’t be so much of a problem but SoI pulls the nasty Rayman 1 trick: every single fairy must be rescued in order to see the final boss. You can miss plenty of gems but getting every fairy is a tall order, especially with each level having an objective of “flame 10 objects around the level”, which reset when you die. At this point in time, savestates are much recommended.
I sound pretty down on the game, but I had fun with it. Engaging the game on its own terms is, as always, an important step, but also flagrantly bypassing its intent with emulation features helps. I used the TempGBA port to PSP to play it, the first time I’ve used this method to play a full game, and it worked well. I mapped the controls to be more like the original games, as the GBA only had two face buttons. As an accompaniment to the console games, it does a good job but it was never going to be a full, proper Spyro game. And that’s OK.
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