#side-scrolling platformer
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Baby Jo in "Going Home" for DOS
#youtube#Baby Jo in Going Home#DOS#MS-DOS#MSDOS#Action#Platformer#Platforming#Platform#Side-scrolling Platformer#Side-scrolling Platforming#Loriciel SA#Loriciel
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I do spend too much time online and it does sometimes feel like I exist to be served advertisements.
#i know that this is a side effect of just being too online but also isnt it crazy that ALL the big platforms keep shoving more and more ads#down your throat. like this is happening for real#youtube forcing double unskippable ads and taking away creator's freedom to choose where to place ad breaks#duolingo taking away practicing for hearts and making you watch ads instead#instagram doing 'ad breaks' where you arent allowed to scroll anything#at this point i watch YouTube in browser w adblock and hate most apps
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Konami Unleashes a Double Dose of Nostalgia: Felix & Rocket Knight Return!
Get ready to swing your magic bag and strap on your rocket pack, because two beloved Konami classics are making a glorious comeback! Felix the Cat and Rocket Knight Adventures are gearing up for a modern revival, bringing back charming pixelated platforming for a whole new generation (and rekindling some serious nostalgia for the rest of us). Both collections will land on Nintendo Switch,…

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#classic platformers#Contra: Operation Galuga#Felix the Cat#Game Boy#Konami#Limited Run Games#Mega Drive#Metal Gear Solid 3 remake#NES#nintendo switch#Nostalgia#pixel art#pre-orders#Re-Sparked#retro gaming#Rocket Knight Adventures#side-scrolling#Silent Hill 2 remake#SNES#Suikoden I & II remakes
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#Commodore PET#GAMES#MARIO#Pet#PETSCII#PETSCII Side-Scrolling Platformer#Retro Gaming#Retrogaming#SONIC#Youtube
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#Metal Slug#SNK#Let's Play#Playthru#Playthrough#Video Game#Game#Gamer#Gaming#Side-scrolling#Side-scroller#Action#Adventure#Shooter#Arcade#Run and Gun#Super Vehicle-001#Platform#Slug#Heavy Machine Gun#Marco#Eri#Tarma#Fio#Morden#Metal Slug: Awakening#Mobile Game#Mobile App#App#App Game
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Vigil: The Longest Night

In a grim dark Victorian town beset by blighted and demonic monstrosities, lies corruption and mysteries waiting for a hero to uncover them and save this vistage of humanity. Vigil, as a game, does many things very well; From the gameplay loop, the traversal, the combat, and the world building are all incredible. However, the thing Vigil does best is narrate a story filled with dread and terror. I debated starting this post with a careful comparison to other similar games, but that doesn't do this game justice.
Set in a small Victorian town, the players take on the role of Leila, a freshly ordered vigilant returning to her hometown to see her sister. Upon arriving to the outskirts of town we are met by monstrous creatures and an enigmatic spirit telling us that we now begin the trial of the Vigilant. We must save our town from a blight that is spawning evil creatures and threatening the lives of people we know and love. Once you begin to unravel the mysteries, disappearances, and accusations, we find a seemingly endless journey to resolve the madness and restore humanity to our beloved town.

I don't want to post any real deep story spoilers so I'll just mention a couple of big plot points. People are missing, including our sister, the doctor, a young girl, and a soldier. We find out from townsfolk that certain people were seen certain places, we arrive, find evidence, and find out where they were going when they left. We find journal entries from the missing, info from townsfolk, and the journal of a doctor that was working to fight off the cause of the blight.

Now to get into the game itself. Trappings of sidescrolling rpg, but a heavy focus on skilled combat. You'll have a jump, dodge, parry, melee, and ranged attack. Simple, right? Until some enemies can take you down in less than 5 hits, and not utilizing dodge and parry mechanics will make fights take up to 10 minutes. The platforming sections through a quite tedious area to traverse will be almost as frustrating as fighting enemies at times. For a 2d game to have many sections that are "indoors versus outdoors" having sections hidden behind press up to enter doors. While the gameplay can be downright frustrating, finding that hidden clue, climbing to the top of a canopy forest, and finally taking a boss down; those are the moments where the reward is worth the effort.

The world that is built here is beautifully constructed and rendered through high quality visuals, deep lore, and addictive gameplay. So dark and dismal but so beautifully constructed that you want to save and restore it. The endgame was a bit lackluster for me, and the final boss left a lot to be desired, IMHO. There is promised DLC that will be covered shortly, so I think the issues I had will be tied up there.
Final Thoughts
There was a controversy surrounding the game that caused it to be delisted for for a number of months. The Taiwanese Studio that created the game, Glass Heart Studio, was caught off guard when their Chinese publisher, Neon Doctrine, delisted the game from Steam and the Switch E-Shop. This led to a months-long litigation that ended in favor of Glass Heart receiving full rights to publish the game themselves. The story behind the game and DLC being heavily based in lore derived from Taiwanese revolutionary lore heavily upset the Chinese publisher (as Taiwan won its independence from China in said revolution), to the point that the publisher delisted the game. Still waiting for Xbox and PlayStation ports, as well as the promised DLC, but the game you can buy currently is updated and fully playable.
I compare this game A LOT to a 2D BloodBorne. It's got the same creepy vibe. Souls-like combat and enemies make the challenge feel just as real as a FromSoft game. I also compare it to the obvious suspects for MetroidVania style games, Castlevania Symphony Of the Night, Circle The Moon, Aria of Sorrow, and similar GBA\DS igavanias. I also think it compares to some games that have been released since its initial release in 2020, games like Blasphemous 2, Afterimage, Awaken: Astral Blade, Skelethrone, and The Last Faith.
IMO a MUST PLAY for fans of MetroidVanias, and 2D Dark Souls-esque experiences.
You can purchase the game on Steam
Or Switch
#metroidvania#video games#soulslike#soulslite#soulsborne#grimdark#Vigil The Longest Night#Glass Heart Games#vigil#2d games#side scroller#platformer#hack n slash#rpg#role playing games#action rpg#side scrolling rpg
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Sailor Moon Series - 1995 - Arcade, Handheld and Console
(No Footage Just Front Cover) Another busy year for Sailor Moon with another 7 games releases over the course of the year, starting out with the Arcade exclusive title Pretty Soldier Sailor Moon, with the series reverting back to its 2D side scrolling Beat em 'up/brawler beginnings.
1995 would also so the Sailor Moon series make its only appearance on the 4th generation Sega handheld system the Game Gear, with the release of action platformer Bishōjo Senshi Sailor Moon S.
Up next for the SNES is the falling block/tile matching title Bishōjo Senshi Sailor Moon S Kurukkurin. the game features characters Sailor Moon, Sailor Mars, Sailor Mercury, Sailor Venus, Sailor Jupiter, Chibius, Tuxedo Mask, Sailor Neptune, Sailor Uranus, and Sailor Pluto.
For other Gaming Shorts check out this playlist https://www.youtube.com/playlist?list=PLFJOZYl1h1CF5oVPNNxPlLJPambfM5BIj
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(アーケード専用タイトル『美少女戦士セーラームーン』を皮切りに、『美少女戦士セーラームーン』シリーズは2D横スクロールのBeat em 'up/Brawlerに回帰。
1995年には、セガの第4世代携帯ゲーム機「ゲームギア」でも『美少女戦士セーラームーンS』が発売され、『美少女戦士セーラームーン』シリーズが唯一登場する。
このゲームにはセーラームーン、セーラーマーズ、セーラーマーキュリー、セーラーヴィーナス、セーラージュピター、チビウス、タキシード仮面、セーラーネプチューン、セーラーウラヌス、セーラープルートが登場する。
他のGaming Shortsはこちらのプレイリストをチェック。 https://www.youtube.com/playlist?list=PLFJOZYl1h1CF5oVPNNxPlLJPambfM5BIj
#youtube#pretty soldier sailor moon#Bishōjo Senshi Sailor Moon S Kurukkurin#Bishōjo Senshi Sailor Moon S#platformer#2d side scrolling beat em'up#2d#side scrolling#beat em up#block matching#tile matching#90s games#90s gaming#video games#classic games#retro gaming#セーラームーン
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⋆˙⟡ — get up girl ! how to get out of a rut



ᶻ 𝘇 𐰁 ˆ𐃷ˆ
have you been feeling pretty sluggish lately? life seems to be moving so fast, that you can't even keep up? you want to do things but just seem to not have the energy to do so? do you feel like you are stuck in a loop? the same days play out over and over, wake up, school, come home, crash in bed, scroll for hours, and then feel guilty for being so unproductive while your pile of work keeps increasing. sometimes it feels like life is just not playing out in the way you want anymore. it feels like you have lost control. you're spiralling, falling face first. everything feels so hopeless but then- you, yes you, decide to get your life together. for how long are you going to live like this? and that is how the metamorphosis started. 𖦹ࡇ𖦹 step one : accepting where you are right now yes, you heard that right. pause for a second. take a deep breath. look around you. the state of your bed. your books. your skincare products. your yoga mat. your screentime. your to-do list. tune into your body and just accept your current lifestyle. ⋆ if this makes you feel sad, don't worry you can change! ⋆ if you feel motivated to get better, great! this is how you can save a wasted day : 𝜗𝜚 take a nice long shower, wash your hair, do your skincare and a facemask. put on your fav cute outfit, state one thing you love about yourself and compliment yourself on it. then if you feel like you want to, complete one task from your to-do list. or if you feel like you aren't ready yet, complete atleast 1% of something. choose your outfit for tmrw. or read one page of a book. meditate for 5 minutes. switch off your phone for 15 minutes. just do anything which makes you feel alive. and then rest. the sun will rise again.
(˶ˆᗜˆ˵) step two : coming up with a game plan now that you are aware of your current lifestyle, make a list of all the things that you do/experience which drains your energy and those things which make you feel happy. for eg - energery drainers : doomscrolling, comparing myself to others energy replenishers : going for a walk, dancing to fav music now after you have created that list, choose one habit from each category. it is advisable to start slow as it prevents burnout + making yourself feel overwhelmed. starting with easy habits will help you trust yourself more and thus will make this journey a lot more fun. remember you don't need to get better overnight. this is a journey! now an example of a gameplan for your first week could be like this : habit : doomscrolling (habit to quit) replace with : dancing to fav music wake up 30 mins earlier and go to bed 30 mins earlier (habit to cultivate) slowly you can add more and more habits that you wish to nurture and delete those nasty habits which deplete your energy !!!! okay so now that you have a gameplan, how do you stay motivated? ✩࿐࿔ step three : how to make life feel more vibrant by romanticizing everything romanticizing life is one way to totally switch up the narrative as it helps you feel like the main character. id really suggest to have atleast some sort of platform where you can store your progress. you could take cute pictures and add cute songs and post them on instagram or blog abt it on tumblr. or if you are a shy person, you could create a private acc with 0 followers and track your progress there. every problem has a solution babygirl! so don't give in to your excuses. you could also make a new playlist and listen to songs which make you feel like your highest self. listen to it when you feel down. tap into your creative side. create things and share it with the world. you will feel 10x times better i promise. ‧₊ ᵎᵎ 🍀 ໒꒱ step four : believe in yourself sometimes.. life is just difficult. and you have no energy to do anything. so let yourself be. rest. crash out. cry. but promise me that you will always get back on your feet, no matter what. its okay to pause and step back. you can always start again. life can always change for you. but its up to you. nothing changes if nothing changes. so, what now?
#thatgirl#healing#becoming that girl#pink pilates princess#lana unreleased#lana del rey#girlblogging#self improvement#self love#manifestation#self care#confidence#self concept#love#mental health#glow up
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Camchigi's Great Journey (깜찍이의 대모험, Kkamjigi Daemoheom) (longplay) for PC
#youtube#Camchigi's Great Journey#깜찍이의 대모험#Kkamjigi Daemoheom#PC#Windows#Windows 98#Platformer#Platforming#Platform#Side-scrolling platformer#Side-scrolling platforming#Side-scrolling platform#Side-scrolling#Advergame#Commercial game#Camchigi#깜찍이의#Kkamjigi#I'll Soft
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just realized the new ui is mobile/tablet friendly first and foremost ):
#Dev Talks#idk what you call this#uniforming the appearance to make website look like an app#theres a thought going on here but obv not something im well educated on other than this is v much tumblrs way of trying to maximize profit#btw good to see not only did crab day did NOT stop staff from doing this but they made merch out of it!!! merch!!! they turned us from#a product (not the site but the user and content generated by the user [us] ) to the product AND consumer!!!!! might as well make this site#pay to use if they want our money so so sooo bad#anyways. dm if you want my discord or something#no guarantee i'll keep in contact w/ all of you#not that i will leave#but its a litle draining keeping an online presence#as fun as mindlessly scrolling through this site#its twitter all over again for me where they go in a certain direction where they try to take themselves (the platform) more seriously#and try to drive for profit that brings in new users and more incentives to change what made the site special in the first place#perhaps i have an immature view on this#not wanting to accept the inevitable changes a site will take#its not that i cant accept it#but I'm not liking it either#a sentiment that others share#on the positive side. I cant wait to wear my binder out more often#trying to teeter on how far i can go w/ my appearance#girl mode-ing in the silliest way possible
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Upcoming Games - Blade Chimera on Nintendo Switch
Prepare to be immersed in the neon-soaked streets of a cyberpunk city with Blade Chimera, a newly-announced 2D side-scrolling action game that promises a unique twist to the genre. Developed by Team Ladybug and WSS Playground, the creative minds behind Touhou: Luna Nights and Needy Streamer Overload, and published by Playism, Blade Chimera introduces the Lumina Sword, a weapon that not only fends…

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#2D side-scrolling action#Blade Chimera#cyberpunk city#dynamic combat#Innovative gameplay#Lumina Sword#neon aesthetics#Nintendo Switch game#platforming#Playism#puzzle-solving#Team Ladybug#time manipulation#WSS Playground
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You scroll past these comics to escape stress, but on the other side, creators are drowning in it. Platforms profit from our work, but we see none of it.
Patreon is the difference between creating out of love and creating out of desperation. If you’ve ever laughed, smiled, or felt less alone because of our comics, know this: your support means the world.
Thank you for being part of the story.

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#Let's Play#Playthru#Playthrough#Video Game#Game#Gamer#Gaming#PC#Indie#Indie Game#Steam#Platformer#Platform#Action#Side-Scroller#Side-Scrolling#2D#Fantasy#Slavic#Folklore#Adventure#Scarlet Deer Inn#Attu Games#Youtube
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Back with another playthro of Gunstar Heroes with the character "Red". I perfer the the (fixed shot) attributed to the other guy "Blue" but i had to beat the game with both guys. Like and Subscribe!
#sega genesis#Treasure#Gunstar Heroes#gaming#retro#old school#8Bitdo#SN30 pro+#Samsung#Tablet#emulators#classics#platformer#shooter#side-scrolling#Red
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While Metroid (1986) and Castlevania II: Simon's Quest (1987) are usually cited as the founding texts of the metroidvania genre, not without reason, they were actually part of a much larger wave of 2D side-scrolling platformers featuring nonlinear, inventory-gated open worlds that were all released in the same three or four year span.
Some are fairly well known, like Blaster Master (1988) and Zelda II: The Adventure of Link (1987). Others are more obscure these days, like Faxanadu (1987) or The Maze of Galious (1987). There doesn't seem to be any one game that started it – it was an idea whose time had come, and suddenly it was everywhere at all at once.
Of course, given that the genre was just beginning to take shape, there are also a lot of weird edge cases that might or might not be first-generation metroidvanias, depending on how you define your terms. Ultimately, checklists of tropes are perhaps a less relevant metric than which games participated in the creative dialogue that produced what would eventually be labelled the metroidvania.
Which finally brings me to the question I actually want to throw out:
Is DuckTales (1989) a first-generation metroidvania?
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Yooo it looks like next Tengo Project reimagining is Blue Shadow/Shadow of the Ninja/闇の仕事人 KAGE 👀
#TENGO PROJECT#NatsumeAtari#Natsume#Blue Shadow#Shadow of the Ninja#闇の仕事人 KAGE#video#the 8-bit original is a side-scrolling action platformer for the NES/Famicom with 2P co-op!#I think it's on the Nintendo Switch Online service if you have a subscription to that?#Youtube
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