#sims 2 trait mods
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heathensimmer · 3 months ago
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Whew...
I finally found an updated file for @Noodlebelli's tracker for 3t2 trait mods.
I must have just let the new link escape me all this time!!
This is a VERY handy tool. It's how I managed to have a fully functioning traits system with stuff for every trait!
It is sorted by Creator, or by Trait
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heathensimmer · 5 months ago
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This is a good list but I don’t see any Sims 3t2 traits mention, which is weird that a bigger Youtuber wouldn’t even mention a pretty popular set of mods in a mods “masterlist” not to mention that trait mods don’t just encompass Hexagonal Bipyramid’s original trait objects and mods - Many other Simmers have made trait mods since then, Noodlebelli’s tracker of them is huge. There’s a lot of them.
Yet this list includes mods such as mods that completely remove fun game features, when many trait mods actually take these game features (such as Sims kicking your trash can) and make them more logical and better.
It makes sense that your neighbor is kicking your trash can because she’s Mean-Spirited. It makes sense that your Sim always fights with others because she’s Evil. It makes sense why this one dude steals your Sim’s newspaper because he is a kleptomaniac.
I don’t get the lack of appeal here. Is it a misconception that Sims 2 already has a good enough personality system? I mean, it doesn’t for a life simulator, but regardless, even if that were true, traits do nothing but flesh out characters in ways that the personality points do not and cannot express. But the personality points still have an important function.
For example, I can make a Sim outgoing on their personality scale. I can make them a Romance Sim. Great. But that tells me nothing except that they want to experience Romance and relationships. Like a basic storyline level. That’s it. That doesn’t really influence storytelling in any substantial way.
But we add in “Inappropriate” and “Commitment Issues” and now we can have a proper narrative begin to take place that makes sense within the world of the Sims, not a storyline that I have to imagine in my head. No. Sims actually having the exact storyline that you are concocting. As in, a Sim wanting to have 20 Simultaneous Lovers and literally doing just that, and nobody gets jealous because your ACR settings are influenced by the traits which influence personality which influences other stuff yadda yadda … I could write a thesis on this unironically.
ACottonSock's Sims 2 Mods Masterlist (Part 1)
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The long awaited SIMS 2 MOD MASTERLIST!
NOTE: This list is so long that I had to split this into two parts (Tumblr doesn't allow posts with more than 100 hyperlinks 😩). ALSO NOTE: I use Ultimate Collection. Some mods may not work if you use Legacy Edition. They will be noted. Last Updated: 2/7/25 - EA released a patch that did a bunch of stuff, but by proxy created backwards compatibility with some HUGE mods, such as ACR and CJH Community Time. These mods will now work on Legacy. Also, added 3D Eyelashes in 'CAS & Defaults' category.
PART 1 | PART 2
Social Interaction/Romance/Relationship Mods
ACR (Autonomous Casual Romance): Add more spice and drama concerning romance, while letting your Sims make more of their own choices.
Auto-Engagement & Auto-Breakup: An add-on module for ACR by LazyDuchess that makes it possible for auto-engagements and auto-breakups to be possible. REQUIRES ACR.
Adults Go Steady ('dreadpirate_adultsgosteady_lastnamedialog'): This mod does three things. One: makes it so adults can now go steady like teens. Two: lets you choose the last name for two Sims that have just been married and will present a dialogue asking which last name you'd like the Sim to take. Three: adds a friendly breakup.
Work & Bring Home Friend Dialog: Prompts you with a dialogue before a Sim tries to bring home a coworker. HERE IS THE SAME MOD BUT FOR SCHOOL.
More Realistic Relationship Decay: Changes how the EAxis default relationship decay works.
Macrotastics: Automates tedious and repetitive gameplay, such as motive-maintenance, businesses, socializing, and skillbuilding.
Ask "Just Be Friends" Social: Allows two Sims to just be friends to cut off any romantic feelings.
No Auto Talk Through: Prevents sims from autonomously using "talk through" with stuffed animals.
New Turn Ons: This mod adds four new turn ons/offs to the game. In addition, it fixes quite a few problems with the attraction/chemistry system. I use 'YoungAdultEducationAliensInfluentialTravelGreatDancerGreatFighter(ReplacesOutfitTurnOns)-UPDATE9'.
Adoption/Baby/Childcare Mods
Adopt in Poverty: Removes restriction where Sims have $3,000 to adopt children.
Auto Do Homework: Everyday at 7pm, children and teens will auto do their homework where it is on the lot.
No Baby Harassing: Are you tired of your sims poking, prodding, badgering, and otherwise harassing your babies and toddlers 57 times an hour? This hack shuts off autonomous baby pestering.
No Social Worker: Stops social worker taking neglected kids. Adoption is not affected by this patch. Children already born may still be taken away if they are hungry or lonely.
Teen & Gender Preference Adoption: This mod adds the option to adopt teens from the adoption service, it also allows you to choose your gender preference for toddlers, children, & teens.
Pregnancy Relationship Change: Causes sims to react negatively to a significant other's first pregnancy bump if it indicates cheating and they pass a logic check (3+ logic to tell that it was cheating, 7+ logic to identify the person they cheated with and get mad at them also).
Same Day Adoption: This mod allows you to receive your adopted child the same day you call to adopt via the social worker.
Monique's Child Support: Sims not living on the lot with their children must pay child support.
Quiet Pregnancy: No longer will the baby chimes play when your Sim gets pregnant.
Baby Hair: Adds cute genetic baby hair to your Sims' infants so you can see their hair color! You need to visit the comment section and get the bu_hair files.
Baby Last Name Chooser: You’ll get an additional dialog per baby asking whose last name they should take. Must load AFTER Triplets and Quads mod.
Alternate Pregnancy Controller Lite: Adds the chance of miscarriage to each pregnancy.
Young Enough For Pregnancy Fix: Adjusts how far Sims can get pregnant until they age up.
Crib Animation Teeth Fix: Toddlers teeth won't drop through their face anymore when in the crib, crying.
Pets Mods
Kitty/Puppy Pattern Enabler: Enables patterns to show on kittens and puppies.
Pets at University: Allows university students to adopt pets.
Rabbits as Pets: Adds rabbits to the game!
Pets and Toddlers on Vacation: Pretty self explanatory, lets you take toddlers and pets on vacation.
Allow puppy kitten toddler riders: Permits a puppy or kitten to ride in a vehicle, to walk with you to a community lot, and to travel back home with you. Also has the same effects for toddlers.
No Pet Obsession: Lowers the fun advertising of interactions between Sims toward Pets (not the other way around). Sims will now get wants related to pets only if they are in their family or if they are friends with the critter, and wants are also dependent on a sims interest in animals.
Baby Pet Creator: Allows you to 'Create Puppy/Kitten' via a statue in Misc./Misc.
Sickness Mods
Disease Mod: Finetunes and makes sickness more realistic. Adds more factors for a Sims' disease recovery.
Grandma's Comfort Soup: Makes Grandma's Comfort Soup more realistic in the sense that it doesn't immediately cure a Sim of sickness, rather, it's gradual.
Better Disease Notifications: Whenever a disease's severity is updated - this happens once every six in-game hours - there are now additional checks that look at the disease's updated severity level, as well as how well the Sim cared for themselves before the token was updated.
Antibodies after a Sickness: Make sure to get version that is compatible with the 'Disease Mod' from Simler90 (above), 'BetterDiseaseNotifications-DiseaseMod'.
PATCH Antibodies After a Sickness: Patch only required if you decide to download BOTH Better DIsease Notifications AND Antibodies after a Sickness mods (above).
Environment, Building/Buy Mods & Defaults
Burglar Alarm, Fire Alarm, and Phone Defaults: Replaces the yellow-cream color of the default burglar alarm, fire alarm, and phone to a white color.
Car Spawn Fire Hydrant: Makes cars drive past the light to make it more lively. HERE IS AN INVISIBLE RECOLOR.
Default Book Covers and Novel Icons: Replaces the default book covers with updated ones taken from Sims 4.
Default Mop: Default replaces the mop from base game to a cuter one.
Maxis Match Lighting Mod: Aims to improve on vanilla Maxis lighting, while at the same time retain its very essence.
The "CEP" - Color Enable Package: This mod enables colour options for many objects that EAxis shipped in only one colour (e.g. the potty chair, the exercise machines, the photobooth); the CEP also enables colour options for a second part of the object, when Maxis offered only one recolorable part.
Ceiling Default Replacement: No more popcorn ceilings! Replaced with a flat white ceiling.
Center Slots for Maxis 2 Tile Tables: Adds a center slot to all of the Maxis two tile tables.
Roof Trim Defaults: Set of roof trim default replacements with a white Maxis Match trim and grey under eaves.
Ceiling Light Fix: Alters the mesh of the base game Lunatech ceiling light so that it now sits at a height which ensures it fits into the game ceilings if you own Apartment Life.
Centerpiece Enabler for Maxis Small Objects: This mod makes nearly all Maxis small objects up to Mansion & Garden Stuff Pack to function as valid centerpieces.
Rugs - zMOG!! Off Grid: Makes each rug from all EPs and SPs be able to be placed off grid using snapobjectstogrid false. Pay attention to install instructions.
Freetime Crib Fixes: Sims will no longer stick their arm through the crib.
Stay Things Shrub UPDATED: Let's you put down this shrub that causes furniture to stay for the next homeowner upon the home being sold.
GunMod's Camera Mod: Allows you to zoom closer and farther away on your Sim. !! This does NOT go in your Mods folder! Install location on post !!
CAS & Defaults
3D Eyelashes: Gives your Sims, 3D eyelashes, that work with both sliders and facial expressions.
Baby Bottle Replacement: Changes the green milk to white milk.
Male Body Hair (Inky-Fish's Male Body hair): A crate that will allow you to put body hair. Has to be bought in Miscellaneous first, but can be deleted after.
Clean UI: Changes all the game interfaces to a white, 'clean' look. HERE is a tutorial on how to install.
Default Eyes: Beautiful eyes that replace the EAxis ones.
Default Skin: The iconic default skin that adds a nice base.
Default Eyebrows: Natural looking eyebrow replacements.
Default Face Templates: Replaces the EA face templates so the templates in CAS will be more unique. Make sure you download the fix (linked in the post) to fix templates 21 & 25.
Default Makeup: Replaces all the base game makeup (as well as OFB).
Evie's Equal Genetics: Adjusts genetic rules for eyes and hair, giving more control over in-game births. Recessive traits like green/grey eyes or blonde/ginger hair can appear, even with a parent having dark blue/brown eyes.
Better Bubbles: Replaces the default blurry low-resolution Chat, Thought and Yell Headline Bubbles.
Better Computer Screens: Replaces every computer screen with new higher resolution custom graphics.
Brighter Computer Screens: Brightens up the computer screens.
No Smiling in CAS: Sims no longer have that constant little smirk while you're editing the face/hair/makeup in CAS.
Townie Body Diversity: Whenever the game makes a new townie, it will roll a die to decide whether the townie should be fat, fit or thin. Existing townies won't be affected - only new townies.
Wide Buy Plan Outfits: (Post #31) Makes the 'Plan outfits' interface wider.
Gussy Up UPDATED: This mod allows you to buy, change, and plan outfits from a pie menu in-game. Allows you to change townie clothing and change appearance of any Sim directly by clicking on them.
No Pause Frame: Removes the border around the screen when paused.
OFB Bouquets Default Replacement: A replacement for OFB craftable bouquets with models from Sims 4.
Park in the Car Park: This mod updates the driveway objects to allow the placing of them on community lots where they can then be used to park on by Sims driving to that lot.
Base Game Appliances to White: Makes the various base game appliances to a nice white color instead of that dirty looking creme.
24 Sliders: This is a set of 24 new face sliders available to use in Bodyshop, CaS, and the plastic surgery machine.
Gameplay Mods
CJH Community Time: Sims will no longer come back to the home lot the moment they left. HERE is a patch to fix some issues with this mod.
Growing Up Wants Panel: This mod changes the rules for receiving want slots, fear slots, and locks. Sims with Gold (or platinum, if you so choose) receive want slots upon age up.
Desk Locator: Children and teens will place their homework down on their correct desk. This object can be found in Surfaces>Desks.
Auto Yak-Yak: Automates phone calls and adds a 'Call Family' button.
Bigger Families: Allows an unlimited number of sims on the lot.
Loan Jar: An object that allows your sims to borrow money as needed.
Wedding Mat: Allows Sims to wed on a mat (that can be recolored) instead of under an arch.
Jump Rope Fitness: Jumping rope now builds fitness. The rate is the same as a radio workout.
Deadly Satellites: Increases the chance of satellite death.
The Astronomy Mod: Makes Astronomy more fun and dynamic.
Simply Leftovers: Allows you to put away a group meal as the correct number of single plate portions instead.
Throw Massive Parties: Let's you throw larger parties. You can invite as many as you want.
Interests Overhaul: Changes a bunch of Interest related tunings.
Enthusiasm Overhaul: Stops interests from changing so easily in relation to hobby activities. They can still change in response to the Predestined/True Hobby.
Monique's Hacked Computer: Allows online shopping, Sims to have bank accounts, and much more.
More Dangerous Fire: Fire spreads faster and destroys quicker. Two flavors to choose from. I use more dangerous.
Smart Beds: Forces the bed ownership system already in the game to actually work. Sims will autonomously only use the bed they have the most ownership of.
Smart Beds - Elder Plugin: Makes elders sleep in until 6am so they don't wake up randomly at 1am.
Social Welfare: Allows poor, unemployed Sims to apply for welfare.
Move-in Assets Fixed and Improved: This mod fixes two issues with wrong funds when sims move in by invitation or marriage. It also allows to choose how much money to transfer from split household.
Community Lot Parties: Allows you to throw parties on community lots.
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atomtanned · 5 months ago
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💚 Traits, Refreshed & Randomized
I'm currently in the testing process for V2 of my Trait-Based Chemistry mod, but I wanted to go ahead and share this first, since I intend these to be used with that mod.
The original 3t2 traits were released 6 years ago, and I thought it was time for a fresh look. And while Flippity Flop traits by @anachronisims/@cityof2morrow filled in some gaps, I still felt like there were some aspects of real life personalities that were missing. And like most things, I started working on this and couldn't stop. Here's what you'll find in the download folders:
New icons for 3t2 & Flippity Flop traits, using 4t2 icons
Increased texture size for all traits, so they look a bit nicer in Sims' inventories - these went from 128x64 to 256x128 (preview below the cut)
9 new traits to complement the above sets
New icons for some "bonus" traits like @tammyhybrid21's Alien trait and @midgethetree's Fairy trait, plus 8 new completer bonus traits
Mesh swap of Simlogical's Prisoner Tag to fit the same format as the traits
Optional renamed traits (included in a separate folder with credits where applicable)
Trait randomizer program using Hook's RandomStuff
All traits use their original GUIDs and file names so you can just replace them in your downloads folder if you have the originals. You may need to manually refresh thumbnails in-game to see the new icons.
‼️The collection file is required - these objects will not show up in the catalog. If you are new to using traits, you also MUST have the trait_MAIN file from the original traits project post.
It's been ages since I shared anything and I started this project months ago, so it's highly possible I made a mistake somewhere. Let me know if you run into any issues!
✨DOWNLOAD: SFS / MF
Updated 2/16/25: Fixed an error where some of the renamed traits were showing in the catalog instead of collection only. Archives have been updated.
Updated 2/20/25: The Minimalist trait texture was showing up as a recolor for Black Thumb, and I accidentally packaged a version of the Prisoner trait without the custom thumbnail. Archives have been updated but you can get the individual files here.
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💌 CREDITS
@hexagonal-bipyramid for their Traits project
@anachronisims & @cityof2morrow for their Flippity Flop traits
@tammyhybrid21, @midgethetree & @fireflowersims for some of the bonus traits
Simlogical for the Prisoner Tag
Hook at MATY for RandomStuff program
📝 DOCUMENTATION:
List of traits & GUIDs included
Trait Randomizer instructions
💾 EXTRAS:
If you're looking for true 4t2 trait conversions, @cityof2morrow made an extensive set available here!
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Preview of 3t2 traits, bonus trait with new background color, and prisoner tag mesh change:
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episims · 11 months ago
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Color Trait Accessories
In collab with awesome @pforestsims ✨
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Watering Cans by Color Traits
Makes the watering cans that sims use for flowers and garden crops appear in their favorite color. If the sim has multiple favorite colors, the first one in the inventory rules the color. The watering can is green if the sim doesn't have a favorite color.
Two versions to choose from: the classic version replaces the can mesh, while the maxis match version uses the original one.
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The classic version has an additive map so it looks the best with the Standard Material Edit by @crispsandkerosene but works fine without it too, the texture will only seem slightly flatter.
Download Watering Cans (SFS) (alternate)
⚠️ Trait Globals by @picknmixsims are required.
Both versions use 256x256 textures. These mods aren't compatible with other watering can replacements. Please check the standard material edit's post for up-to-date information about its shader conflicts.
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Kicky Bags by Color Traits
Makes kicky bags appear in that sim's favorite color who initiates the game. If the sim has more than one favorite color, it's randomized between the first three in the inventory. The kicky bag is red if the sim doesn't have a favorite color.
Also replaces the kicky bag mesh so that it actually looks like a bag instead of a ball.
Download Kicky Bags (SFS) (alternate)
⚠️ Trait Globals are required.
The new mesh is 568 polys and the textures are 256x128. This mod isn't compatible with other kicky bag replacements.
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Jumping Ropes by Color Traits
Makes jumping ropes appear in the sim's favorite color. If the sim has more than one favorite color, it's randomized between the first three in the inventory. The jumping rope is brown if the sim doesn't have a favorite color.
Download Jumping Ropes (SFS) (alternate)
⚠️ Trait Globals are required.
This mod conflicts with Cyjon's Jump Rope Fitness but includes the same fix, so you can delete Cyjon's mod. This mod is compatible with simler90's Slower Fitness Gain but only if mine loads after it.
Tiny 32x128 textures. This mod isn't compatible with other jumping rope replacements.
Happy 20th Birthday to The Sims 2 🎉
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matti2k2 · 5 months ago
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Midge's Cops/Pros Fight Burglars with Traits
A small (but necessary for me) edit that allows certain Sims to fight back burglars. Now with a Trait Check!
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Crappy preview once again.
With this mod, Sims who
are or used to be in the Law Enforcement career (Cops & Pros), or
are or used to be in the Military career (Pros only), or
are or used to be in the Intelligence career (Pros only), or
are or used to be in the Criminal career (Pros only), or
have the Brave trait (Cops, Pros & Traits), or
have the Can Apprehend Burglar trait (Cops, Pros & Traits)
will now be able to fight burglars like the Werewolf does. Like in the original mod, if the burglar managed to steal something before being attacked, an edited dialogue will appear.
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Keep in mind the interaction is not autonomous, so if your Brave Sims see the burglar and you don't redirect them they'll just run in circles screaming.
I did think of more traits to add such as Hot-headed or Daredevil but I believe people would rather have it as close as possible to The Sims 3 mechanic, whereas those traits are the only ones that can fight back burglars. I can make a second version with the traits suggested or even make one with just the traits if there's enough interest.
REQUIREMENTS - Easy Inventory Check - 3t2 Traits Project (Brave trait and trait_main file) - 3t2 Hidden Traits Add-on (Can Apprehend Burglars trait) - Pets EP or later
DOWNLOAD There's 3 versions, choose only one.
SFS | MF
CREDITS - @midgethetree for the original mod - @belladovah for teaching me about trait mods - @heathensimmer for figuring out what I was doing wrong while editing this mod :P - @hexagonal-bipyramid for the 3t2 Traits Project - @lilbabydilljr for the 3t2 Hidden Traits Add-on
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pforestsims · 1 year ago
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I'm a fan of traits & trait mods and I really liked Atomtanned's mod /based on Dill's Turn-Ons & Turn-Offs/. This is quite an extensive edit - I just wanted to adjust it a little for my game and once I started I couldn't stop xD
Atomtanned's Trait-Based Chemistry EDIT
& (optional mod) ONLY TO Chemistry
⚡ Download: SFS ⚡BOX
11.11.2024 third UPDATE of Chemistry Mod. Fixed: Loner not triggering Introvert TO, Alien genetics trigger Alien TO correctly, Facial hair TO triggers correctly, Hats do not trigger Intellect TO, Cologne doesn't trigger Occult TO. Thanks for the fixes go to @episims . Correct file has "Update3" in the name
*Archive contains PDF file with detailed list of changes (added / removed stuff) and a few notes.
🟢 Trait-based Chemistry mod edit is available in 7 Languages: English, German, Finnish, Polish, Swedish, Russian, French
❕ New stuff: added Facial Hair TO (replaces Daydreamer), Business Shark TO (was: Serious), Expressive TO (was: Unique). Increased hobby and interest requirements from 5 to 8 pts, Formal wear added to Stylish TO - and more...
I also included an optional mod that switches off Zodiac / Aspiration chemistry and balances out the chemistry bolts gain - so it makes chemistry betwen Sims much less complicated. Obviously it will only be useful for those who like to control every aspect of their Sims romantic lives. Details under the cut.
You'll need Traits /and stuff required for these to work/.
Credits: @atomtanned , @lilbabydilljr , Epi for their TO replacements, @lazyduchess for Lua script
@peanuttysims for No Zodiac & Aspiration attraction (MTS2 link)
I used TS4 icons, icon mashups/ edits, and my own.
Thanks: @tvickiesims , @vegan-kaktus , @lilakartoffelbrei . Special thanks to @episims for all the support 💎🤗
*This is for The Sims 2
More under the cut:
NOTE: My mod edit has been in testing for a while and it seems I've managed to fix (with the help of Epi and Ramblin) all of the issues. However If you'd like to have a go at making your own TO chemistry edit, I recommend you base it on a mod by Fran/CuriousB rather than this one.
Trait-based Chemistry mod
It will replace original TS2 turn-ons and turn-offs with entirely new ones (only hair colors and fitness/fatness are unchanged!).
It conflicts with NickM406's No More Loading the * Family mod , and Tunaisafish’s Attraction Fix, make sure you don't have tunaisafish_fix_attractiontraits package in your Downloads.
🟢 It's compatible with mods that change /or switch off Zodiac chemistry, Aspiration chemistry, or both.
❕ TO-RELATED ATTRACTION DOES NOT UPDATE IN REAL TIME If you place new Trait in your Sim's inventory, it doesn't work right off the bat. You can try to force the bolt update by making Sim change appearance, loose/gain weight.
In original version of this mod, cologne (perfume) triggers occult TO - Epi created a fix for it, BUT it might have a temporary side effect - occult Sims may get cologne flowers effect (once). You can remove fx with Batbox or force Sim to reset, either with cheats of with any posebox that has 'snap reset' or 'reset' option, like the posebox by Decorgal ❕
⚡TURN-ONS / TURN-OFFS:
Note: I've added and removed some stuff, for example Plantsims and Bigfoot from 'Occult' TO, and Zombies from 'Undead' TO!
(This is an edit of the list posted by Atomtanned: )
Adventurous: 3 vacations, Adventurous, Daredevil, Sailor, Brave
Alien: Trait, skin, eyes
Animal Lover: 2 pet friends, Animal Lover, Cat Person, Dog Person, Equestrian
Artistic: Artistic, Avant Garde, Photographer's Eye, Savvy Sculptor, Flower Arranging/Pottery/Sewing silver badge, Arts & Crafts hobby, Creative skill
Athletic: Athletic, Equestrian, Loves to Swim, Sports/Fitness hobby, Body skill
Business shark: Born-salesperson, Ambitious, Mean Spirited, Snob, Workaholic
Charismatic (charisma): Charismatic, Irresistible, Schmoozer, Star Quality, Charisma skill
Cultured (bookish): Avant Garde, Bookworm, Film & Literature Hobby
Expressive: Excitable, Childish, Party Animal, Dramatic, Over-Emotional, Diva
Facial hair
Fitness / Fatness - original
Foodie: Natural Cook, Cuisine hobby, Cooking skill
Hair colors - original
Indoorsy: Bookworm, Computer Whiz, Couch Potato, Hates the Outdoors, Film & Literature Hobby, Games Hobby
Infamous (bad reputation): Bad Reputation*, Evil, Mean-Spirited
Intellect (high IQ): Genius, Logic Skill
Introvert (reserved): Brooding, Loner, Unflirty, Shy, No sense of humor, Grumpy, Socially Awkward, < 2 Outgoing personality points
Laid Back (slacker): Couch Potato, Mooch, Slob, < 2 Active personality points
Musical: Natural Born Performer, Star Quality, Virtuoso, Music & Dance hobby
Occult (mystical): Werewolf, Witch, Fairy, Mermaid, Supernatural Fan
Outdoorsy: Angler, Green Thumb, Loves the Outdoors, Sailor, Gardening badge, Fishing badge, Nature hobby
Outgoing (social): Irresistible, Flirty, Natural Born Performer, Party Animal, Social Butterfly, > 8 Outgoing personality points
Plant Lover: Eco-Friendly, Gatherer, Green Thumb, Vegetarian, Flower/Gardening badge, Plantsim, Fairy
Rebellious: Daredevil, Inappropriate, Hot-headed, Rebellious.
Stylish (elegance): Snob, Diva, Irresistible, Cosmetology badge, Fashion interest, Formal wear
Technology: Servo, Bot Fan, Computer Whiz, Handy, Vehicle Enthusiast, Robotics silver Badge, Mechanical skill
Tidy: Neat, Cleaning skill, > 8 Neat personality points
Undead: Ghost*, Vampire
Well-Liked: Good reputation*, Friendly, Good, Proper, Nurturing.
*"Ghosts" = sims turned into playable ghosts, with Ghost trait (and Mermaids are sims with mermaid trait, but ofc you don't need these to be able to use this mod).
*Known issue: Servo (as such) doesn't trigger this TO. That has been fixed.
🔸 Hobby requirements in Dill's / Atomtanned's versions (as well as interest) were set to 5 points, which is kinda an average in my game. I don't want TOs to trigger too easily so I've increased these to 8 points, just like Skill point requirements.
Update: I've removed One True Hobby checks, so now only actual hobby enthusiasm points matter for triggering TOs.
I also increased good reputation requirement from 30 to 60.
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Above is the comparison of original vs new TOs, in the exact order.
FYI I've fixed the little mistake I've found in the mod - in my version stylish TO works as it should.
If you have any questions about how the game calculates attraction, read this.
And here's free version (SFS) of my buyable ReNuYu potion default, will be useful if you'd like to correct TOs for all your Sims.
"ONLY TO Chemistry" mod
Conflicts with No Zodiac Chemistry by Belladovah , chemistry mods by Peanutty (it incorporates their "No zodiac and no Aspiration"mod) and any other that contain Attraction Constants BCON and Attraction Tuning BCON.
In unmodded TS2 game, interests and skills do not play part in attraction. Trait-based chemistry changes that only to some extent because Zodiac and Aspiration are more important. To make TOs the crucial attraction factor in my game, I disabled Zodiac / Aspiration Chemistry, and tweaked bolt requirements.
This mod makes chemistry between Sims straightforward and TO-based however various bonuses to attraction also apply (!), like Beauty Wish, Vacation bonuses, bonus for very good rep or penalty for extremely bad reputation (even if your Sim likes bad guys, they will be put off by Dirty Dirtbag status, and enticed by extremely good rep). Anyways, if you use this mod and your Sims have no other attraction bonuses, then:
if one Sim has a turn-on towards the other, and the other has none, it results in no bolts
if one Sim has two turn-ons towards the other, and the other has none, Sims have one bolt chemistry
if one Sim has a turn-on towards the other, and the other has a turn-off, it results in negative chemistry
if a couple has single turn-ons towards each other, it gives them one-bolt chemistry
couple has three turn-ons, that gives them two bolts
couple has three turn-ons, one turn-off, that gives them one bolt
couple has double turn-ons, they have three-bolt chemistry
Special bonuses granted by mods for certain Traits like the "irresistible" still matter of course.
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belladovah · 1 year ago
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50+ Brand New Mods for The Sims 2!
I've compiled every single mod I found for The Sims 2 released in the first quarter of 2024 (Jan-March) and showcased them all in a video and written a list on my brand new website!
Check out the video:
youtube
Check out my website post
Thank you to all the creators that shared their mods so far this year and made this video possible💚 @episims, @anachronisims, @cityof2morrow, @sunmoon-starfactory, @gummilutt, @morepopcorn, @picknmixsims, @jacky93sims, @limeyyoshi, @pforestsims, @simnopke, @lordcrumps, @jacobaoconnor, @noodlebelli, @simcaistk, @socialbunny, @redsimmer-blog, @tvickiesims
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abiamalapizza · 5 months ago
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Trait replacements from Jellymeduza's Avatar mod
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Designed for non-Avatar themed neighborhoods.
Just remove the old traits and put in my own. They have the same GUIDS, so there shouldn't be any compatibility issues with Jelly's released mods.
Features a Spanish translation.
Please notify us of any errors.
- Thanks @jellymeduza, for the original traits and mods. 🔥♒🍧🌼
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lilbabydilljr · 2 years ago
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Other Things I Never Made a Post For
Sometimes I upload stuff and change my mind. Here it is anyway.
Homework Sometimes
Children/Teens won't bring home homework every day. I think I gave a 50/50 chance but then certain traits modify it. Absent-Minded sims are more likely to have homework, Geniuses less etc.
Download (SFS)
Bubble Blower Sanity and Bubble Blower Builds Nature (Outside)
2 separate mods, one to limit sims from autonomously using the bubble blower based on traits, the other to allow it to build Nature enthusiasm (slowly.) Two versions for the second mod, one to allow Nature enthusiasm when the blower is used outside. Choose one.
Download (SFS)
No Digging
Blocks sims from digging unless they have the Gatherer trait. Just something small cause I hate the pie menu clutter.
Download (SFS)
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fracturedmoonlight · 2 years ago
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Color Trait Enabled Writing Quills
THIS IS A DEFAULT REPLACEMENT
Blatantly inspired by @episims who just made a pen one. We don't use pens in Medieval Fantasy Kitchen Sink Land, so I made one for colored feather quills instead! Sims with a color trait in their inventory will pick the corresponding quill. Works for doing homework, university assignments, writing a diary, filling crosswords, drafting, and restocking. With no traits in inventory sims will use the White Quill.
Based off on the DR done by Sunni which I recolored at one time, I've expanded the color selection and enabled them to work with @episims Color Traits. So you'll need those for this to work. You'll also need the usual trait mods such as Easy Inventory Check and trait_MAIN, which I assume you already have.
Since this file is based on episims' own, that means that you no longer need the Menaceman44's diary pen fix and it also works with their updated simlogical school files. See their post for more details on that.
Download
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bunsim · 3 months ago
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… hello sims 2 community does anyone remember me…it’s been………….. so………. Long…………
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heathensimmer · 5 months ago
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COOKING IS FUN! 3T2 TRAITS MOD - PLUS OPTIONS FOR NON TRAITS USERS
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Hello Sims 2 - aholics!
This is a 3t2 traits mod. Place it in your downloads folder and remove Fway_FoodPrepSkillGainForTraits because I incorporated this mod
If you don't use traits, then select the other option to add to your downloads: ys2g_cookingisfun_cuisinehobby
I saw @sims2idea-lientebollemeis2i post on MTS from a while back about a mod that makes cooking fun and it went unanswered. Here ya go!
For non trait users, this should raise a Sim's fun while prepping AND cooking food if their "Predestined Hobby" is cuisine, hence the mod's name.
For trait users, Sims will gain fun from prepping AND cooking food if they have the Natural Cook trait. You will also have the effect of Natural Cooks having higher skill gain rate from Fway's original traits mod for cooking and prepping food!
Requirements:
-Surprisingly, you don't need Easy Inventory Check ... but still get it if you want to play with traits!
You need the trait Natural Cook for trait version and Freetime for non trait version
I made this mod with Ultimate Collection.
Conflicts
-I incorporated Fway's traits mod "Food Prep Skill for Traits" at this link: https://fwaysims.tumblr.com/post/710985440433487872/food-prep-skill-modifiers-for-traits
So delete that mod if you are a trait user and replace it with mine! You will get Fway's and my effects.
Happy Simming!
Link: https://simfileshare.net/folder/242466/
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spell-bloom · 2 years ago
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Good -> Generous & Evil -> Cruel
I found an amazing text replacement for the Traits Project by @equinoxts2. This replaces the Good trait to be Generous, and Evil to be Devious. I like vir's change to the original traits as good and evil are pretty weighty words and I barely put them on my sims. However, my friendgroup has made the word devious into a funny and silly word, so I renamed it 'Cruel'.
"Generous Sims go out of their way to help friends and family in need, are charitable with their money and frequently comfort those around them."
"Cruel Sims take great delight in planning the misfortune of others and prefer to lead a life of scheming and manipulation."
This mod is the exact same as vir's mod that I linked above, I just changed the Evil trait to say Cruel instead of Devious. Take out the trait_evil.package and trait_good.package files before putting mine in.
Download (SFS) & Download (MF)
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episims · 11 months ago
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Toddler Bowls by Color Traits
One color trait mod more for the special day 🎁
This mod makes the high chair toddler bowls appear in the toddler's favorite color. If the toddler has multiple favorite colors, it's randomized between the first three in the inventory. If the toddler doesn't have a favorite color, the bowl appears in a random color.
I also replaced the bowl mesh with a new, smoother version.
Known feature: when a sim fetches a bowl from a fridge, the bowl will only update to the correct color when the sim closes the fridge.
Download (SFS) (alternate)
⚠️ Trait Globals by @picknmixsims are required.
Is compatible (and recommended to use) with the accessible toddler high chairs mod by @lamare-sims, but my mod must load after it. This mod also works with these custom toddler foods by @vegan-kaktus and @jellymeduza, just either delete the related 'deliver' mod or make sure that my mod loads last.
🚨 This mod is likely not compatible with existing toddler food default replacements as they usually include bowl-related resources. Because of that, I've included compatible edits of vegan-kaktus' default food and bienchen83's fruit salad default. Make sure that the default of your choice loads after this mod, and only use one of the defaults at a time.
Update (18.9.2024): Changed it so that if the toddler doesn't have a favorite color, the bowl color will be random (instead of yellow). The color trait bowls are now used too when the bowl is given to a toddler as part of a group meal serving.
The new bowl mesh is 456 polys and the textures are 256x128. I used graphic resources from Freepik, nothing AI-generated.
Happy 20th The Sims 2 Birthday to Us! 🎉
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noodlebelli · 2 years ago
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3 to 2 traits project: Hobby Channel likeness by trait.
Merry Christmas everyone, here is a gift for you. The final part of my tv-based trait mods. This is an edit of the original 7 hobby channels by Sim of Manu with added trait checks. I have edited the like value logic of this mod to check for traits. The rest of the mod is there too untouched. I will just be providing the mod though, the folder structure and broadcast file you'll have to get from the Mod the Sims page. The mod is pretty great on its own, without traits I mainly started this because I wanted my technophobes to stop watching TV.
Step 1: on the original post download the mod with or without movie files (your preference)
Step 2: install broadcast.ini and the folders according to instructions
Step 3: Put my Hobby Channel Traits .package files into a section of your downloads folder instead of the original 7 channels .package files to have traits affect how much the sims love the channel.
Remember this only affects how long a sim will stay and watch before leaving the room or turning off the tv/change the channel. It doesn't necessarily dictate what they watch.
Download Here (SFS) Requires Freetime because it adds hobby enthusiasm.
Also Required: 7 tv channels (broadcast.ini and folders) by Sim of Manu on MTS Traits and Easy Inventory Check
Read after the cut for what each trait likes/dislikes or just check out the last section on the documentation: Green/Red Yellow/Blue
Adventurous - Loves Nature Life
Ambitious - Loves Politics channel
Angler - Loves Nature Life
Animal Lover - Loves Nature Life
Artistic - Loves the Arts channel
Athletic - Likes Healthy Life channel
Avant Garde - Loves the Arts Channel
Bot Fan - Loves F-I-Y and Likes Discovery Channel
Can't Stand Art - Hates the Arts Channel
Charismatic - Loves the Politics Channel
Childish - Hates Discovery channel
Computer Whiz - Likes Games and Bets and Discovery channel Loves F-I-Y
Couch Potato - Likes all channels EXCEPT for Healthy Life, which they HATE
Disciplined - Likes Nature life, Dislikes the arts ?Not sure why, but its what I wrote down...?
Easily Impressed - Loves Games and Bets
Eccentric - Loves F.I.Y and Discovery Channel
Eco-Friendly - Loves Nature LIfe
Frugal - Likes F.I.Y
Gatherer - Likes Nature Life
Genius - Likes F.I.Y, Loves Discovery
Handy - Loves F.I.Y
Hates the Outdoors - Hates Nature Life
Hydrophobic - Hates Nature Life
Loner - Likes Games and Bets
Loser - Dislikes Games and Betsj
Loves the Outdoors - Loves Nature Life
Loves to Swim - Loves Nature Life
Lucky - Loves Games and bets
Neat - Loves healthy life
Perceptive - Loves Politics
Perfectionist - Likes F.I.Y
Photographer's Eye - Loves the Arts
Rebellious - likes F.I.Y
Sailor - Loves Nature LIfe
Savvy Sculptor - Loves the Arts
Slob - Dislikes Healthy Life
Supernatural fan - Loves Discovery
Supernatural Skeptic - Hates Discovery
Technophobe - Hates everything
Vegetarian - Likes Healthy Life
Vehicle Enthusiast - Loves F.I.Y
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passerineblues · 1 month ago
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