#sims 4 challenge tracker
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emilybluejaye · 4 months ago
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Finally finished updating Super Sim Google Sheets tracker and Super Extended Not So Berry (new Gens) for #TheSims4LifeAndDeath and #TheSims4BusinessesAndHobbies EP!
Find links on my LinkTree for more info!
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legacychallengetrackers · 8 months ago
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this is a tracker i made for the not so berry 2 legacy challenge by @simmer-emsie. this is the pink version because i didn't wanna go too crazy with colors and graphics but you can request another color if you want to. (the one with the theme colors should be out soon)
here's a little demo:
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here is the link for it. file -> make a copy to edit
i made it so that clicking certain boxes makes other boxes check off, so the reason (for example) that you can't click the checkbox for max out knitting, charisma, and piano, is because you have to click the individual ones under skills as they happen for the one under rules to be checked off.
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myst-sims · 1 year ago
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Boba Tea Tales Legacy Challenge Spreadsheet Tracker!
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Hi! I made a spreadsheet tracker for @malixacc's sims 4 Boba Tea Tales legacy challenge! I saw it and thought it was super cute, so I immediately knew I wanted to make a spreadsheet for it :P
Find it here!
To use it, make a copy and then fill it out however you want!
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rachirdsims · 10 months ago
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Welcome to the “written” rules of The Super Sim Challenge! First things first, I did not create this challenge! There is a similar challenge called “The Perfect Sim Challenge”, see the challenge rules here, but there is also the Super Sim Challenge done by James Turner on YouTube, which can be found here.
This is PART ONE of at least two parts. With the news of the Sims 4 having packs being released indefinitely, I will be writing the challenge in parts, which is especially helpful so the rules don’t change with every pack. Part one is a big undertaking, so get ready! To keep track of what you have done you can use Jame Turner’s Super Sim Tracker (JT) or you can use the spreadsheet I made for mine. It’ll force you to make a copy for yourself and you can find it here: Super Sim Checklist (Book 1)
Since the challenge is SO LONG, I have created a Google Doc with all the information. If you are interested in reading or doing the challenge, click the link below :D 
>> Super Sim Challenge <<
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s4lepacy · 11 months ago
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some useful mods & resources for a ts4 lepacy challenge
based on my own gameplay of course. will update as i play more generations!
basics:
mc command center
ui cheats
sunblind
even better in-game lighting
wonderful whims
relationship & pregnancy overhaul
no disappearing relatives on family tree
urn binding and summoning
know your co-workers and classmates
full control camera + functional photo frames
map replacements
how to import townies with mccc
sims by cowplant-snacks / sims by tarobeans / sims by helloavocadoo / sims by simsontherope / sims by servegrilledcheese / sims by saartje77 / sims by simkhira
generation 1 (base game):
carl's collectibles ready by carl's guides
collections tracker by by fabulousfenrir7
garden planters by nocturne
generation 2 (outdoor retreat):
outdoor tweaks by andirz
camping event by kiarasims
small outdoor retreat mods by bienchen
improved herbalism by simularity
camping lookbook by awkwardwhims
camp dingus collection by mossylane
generation 3 (get to work pt. 1):
small get to work mods by bienchen
better hospital staff by simvasion
polite aliens by kuttoe
graveyard shift and gardening fix by gettp
strange clutter by littlecakes
generation 4 (get to work pt. 2):
retail reloaded by carl's guides
saleabration retail system by ravasheen
kiss of fresh by ravasheen
grannie's cookbook by littlbowbub
bakery objects by oni
cute bakery clutter by 9sims
generation 5 (spa day):
new spa day traits by kuttoe
spa day careers by gauntlet101010
activity lot challenges by chingyu1023
yoga studio lot trait by kiarasims
face masks from mirrors by ilexsims
balance collection by bbygyal123
yoga add-ons by martinessimblr
generation 6 (get together):
more club icons by zerbu
relationship changes from club gatherings by zerbu
get together tweaks by bienchen
mc clubs (mccc module) by deaderpool
custom club activities by rex
custom traits in club filter by chingyu
more cafe foods by littlbowbub
windenburg residents by gunthermunch
club tips by sovereignsimmer
club ideas by p00dle
club guide by sojutrait
generation 7 (dine out):
dine out reloaded by carlsguides
grannie's cookbook & recipes by littlbowbub
oni's recipe pack & recipes by oni
dine out tweaks by bienchen
more restaurant menu options by mizoreyukii
hire certain sims at restaurants by lms
hired employees earn money by lms
generation 8 (city living):
city living tweaks by bienchen
festival notification rework by kuttoe
no bubble blower or talking toilet reactions! by simmytime
less bubble blower coughing by lazarusinashes
social network crossover interactions by adeepindigo
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rottenshotgungames · 1 year ago
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No more waiting, let’s talk about what y’all are here to see
Footfall Devlog 4
This Devlog will be covering the basics of what Footfall is and the challenges of making a game so heavily inspired by immersive sims.
So, without further ado:
What is Footfall?
Footfall is an occult-industrial stealth-action rpg inspired by Dishonored and Mistborn. It aims to emulate the systemic ecosystem and emergent gameplay of immersive sims, particularly the fast, creative, movement-centric gameplay of Dishonored.
If this sounds interesting to you, the free playtest is live! You can find it on itch at https://rotten-shotgun-games.itch.io/footfall-playtest
Genre Convention
If you’re interested in Footfall I assume that you’ve played stealth-action games before: Dishonored, Assassin’s Creed, Gloomwood, Sekiro, Metro, etc. If you have, you know that there are generally two categories of stealth mechanics present in any given game
Player tools & indicators (e.g. Thief’s light gem, Dishonored’s stealth kills)
Enemy AI (e.g. The xenomorph in ALIEN: Isolation changing up their search patterns based upon your actions)
These two categories are mostly separated by longevity. Player tools and indicators focus very much on short term actions and consequences that influence the long term consequences of the enemy AI—I’m including the state of unconsciousness or death as a “long term consequence.” Because the first category tends to (mechanically) impact the second more than vice versa—and because this would be a VERY long essay if I talked about both in detail—we’re gonna be covering the player side of stealth today.
The Indicators
An Indicator in a stealth game informs the player when they’ve been spotted and/or how close they are to being spotted. Some stealth games have a few Indicators that track or reveal different things (e.g. The three lightning bolts in Dishonored tell you how aware a certain enemy is toward your presence and location, and the upgraded Dark Vision lets you see enemy Vision Cones, and guards will yelp and say things when they see a body you left behind. All three of these are Indicators). There are two general categories that Indicators fall into:
Hard Indicators—distinct visual trackers, particularly a UI element (e.g. the motion tracker in ALIEN: Isolation).
Soft Indicators—Narrative elements that convey information in a manner that is less precise than Hard Indicators (e.g. the sound made by your actions in AMNESIA: The Bunker).
While most videogames with a stealth mechanic incorporate both kinds of Indicator to some extent, TTRPGs are a bit different. The more tactical subset of this medium often attempts to provide player characters with a plethora of options for solving problems and overcoming tasks, among these being stealth—but almost every one of these games uses solely Soft Indicators. What do I mean by this? Well, think about D&D 5e’s stealth: D&D has no facing rules, no rising gauge of enemy awareness—hell the only semi-Hard indicator is light level, but that’s pointless because of the non-rarity of Dark Vision. There’s exactly two TTRPGs that I can think of which contain Hard Indicators, that being Blades in The Dark and Black Seven (both of which are really cool) but their indicators are both more long-term and therefore fall into my arbitrarily designated Enemy AI portion of stealth mechanics.
Hard Indicators are crucial to giving the player a sense of control in a stealth game, watching the numbers go up and down in direct response to your actions is the foundation of the experience (and just failing one Stealth check as a transition into full-blown combat discourages wide-spread use of stealth anyway). I decided to include two major Hard Indicators in Footfall:
Facing. This one was a no-brainer, Footfall already has a physics engine that would massively benefit from facing rules, it’s no huge leap to describe how your facing impacts your Line of Sight.
Notice. Notice is a riff on the classic stealth tracker (e.g. Dishonored’s lightning bolts, Gloomwood’s huntsman eye colors) that measures how aware nearby enemies are to your presence and actions, combined with the player-centric elements of THIEF’s light gem. This has led to a more generalized resource, measuring the awareness of all nearby enemies, influenced almost entirely by the individual player’s actions. It ranges from 0 (unnoticed) to 3 (spotted).
A consistent question I’ve gotten asked is, “Why did you make Notice a player resource, rather than something tracked by individual enemies?” Firstly, tracking that kind of resource on an enemy-by-enemy basis is hellish for a GM. Secondly, and possibly even more importantly, making Notice a player resource makes it feel like they have control over their own ability to stay hidden. If it’s a number ticking up and down on their character sheet, then it’s something they’ll pay more attention to and attempt to exercise control over/capitalize upon more readily . . . so long as they have the tools to do so, of course.
Tools
There are, generally speaking, two types of stealth-interactive tools:
Maintaining tools
Capitalizing tools
Maintaining tools help you to maintain or regain your hidden status. Think the lockers in Outcast or crouching in everything. These tools make stealth feel interactive and . . . well, functional. If you don’t have the basic ability to hide, how are you supposed to engage with stealth gameplay? The balancing act with Maintaining tools is in making them strong enough that Stealth feels viable, but not so powerful that the game becomes too easy or other options are immediately discarded. These take quite a few forms in Footfall, the most basic being Line of Sight and environmental interactions (e.g. Cover, Hidden Terrain, Darkness) that prevent you from needing to make a Stealth check or slowly reduce Notice over time. Some Gifted powers are also categorized as maintaining tools, particularly the base powers of Passage, Possession, and Shadows.
Capitalizing tools allow you to take advantage of your hidden status. The most common example is the Stealth kill/knock out. Capitalizing tools make stealth feel worth it, they’re a reward for engaging in this style of gameplay. In Footfall the only explicit Capitalizing Tool is the Coup de Grace, an enhanced Attack that’s far more likely to kill/knock out your opponent in one blow; however there are a million-and-one other reasons to maintain stealth, such as the danger of direct combat, the increased freedom of power usage, the penalties from Enemy Awareness, and the Downtime penalties from killing people (some of this will be covered in the next Devlog).
This brings us around to an underrated topic when discussing Stealth TTRPGs:
Centralization
We can talk all we want about the conventions of the Stealth genre, about the specific implementations of common mechanics and mechanical types, but it’ll only ever be useful insofar that such mechanical theory informs how players interact with the game.
The end-goal here is centralization. Your stealth mechanics, where they do exist, need to impact and influence every part of rules and play. Even if your players aren’t engaged in Stealth, that decision needs to be put in context of and conversation with Stealth gameplay.
If I’m not constantly thinking about the light I’m in and the sound I’m making, I’m not playing Thief.
If I’m not constantly working to get to higher ground and hidden terrain so that I can ambush enemies, I’m not playing Assassin’s Creed.
If I’m not thinking in relation to Stealth, I’m not playing a Stealth game.
Self Promo
Hey y’all, sorry about the long wait on this one. The playtest is finally public, and we’re halfway through talking about stealth! The next devlog is gonna be about Enemies, which are a whole can of worms.
If you wanna check out my other games, and get updated when major changes come to the Footfall playtest, follow me on Itch! If you're just looking for more Footfall status updates, or want to have an impact on the design, you can always join my public Discord. If you want more devlogs, and more rpg design talk, follow me here or on twitter.
Have a great night and a great day.
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gamingwithkayhurricane · 2 days ago
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Just dropped the complete guide and tracker! 📚
✅ Challenge rules ✅ 51 episode goals ✅ Streaming setup
Everything for your Sim's second act. Link in bio!
Who's starting their renaissance?
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unsettlingcreature · 1 year ago
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Sims 4 Legacy Tracker - Obsidian Notes
I woke up and decided I wanted to make the perfect tracker for a TS4 Legacy Challenge (or at least, perfect for me). Everything is set up and theoretically updated for For Rent and Crystal Creations. Please let me know if there's any errors!
Features:
Sim template with space for general information, traits, skills, aspirations, education/career and images.
Easy to use and customise (with a link to Obsidian's help centre for people new to Obsidian or Markdown).
Ability to link notes (such as Sims) together similarly to Notion.
Copy of the rules and a checklist for the Scoring categories.
Easy family trees using Obsidian's Canvas feature.
Examples beneath the cut of how it looks!
Download via Google Drive.
To use the Obsidian vault, extract the "Sims 4, Legacy Tracker" to somewhere easily located. You can rename it freely.
DO NOT remove the subfolders/files from that folder.
Open Obsidian and from the Vault screen, select "Open Folder as vault"
Open the "Sims 4, Legacy Tracker" folder.
Done!
Left: No customisation, exactly how the vault comes. Right: Using the Tokyo Night theme + Task Progress Bars community plugin + new font + tweaks to how the "family tree" canvas looks.
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guentzel · 6 months ago
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i think im gonna do a challenge for the sims 4??? bc i lost all my save files and need excuse/motivation to rebuild. so i think im gonna build a house but restrict which packs i can use. like base game + city living only kind of thing. if a pack isnt capable of building a house (ex: spa day, dine out) ill build something relating to it.
under the cut is a tracker thing im doing. all challenges will also have access to base game content in case the pack doesnt have a certain object (ea why do you release packs without toilets). discover university, for rent, tiny living, and city living will be the only ones with additional/modified challenges.
probably going to update this list by crossing them off as i do them, maybe rb with screenshots ???
Expansion Packs
Base Game
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Get to Work
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Get Together
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
City Living
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Apartment
Penthouse
Cats & Dogs
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Seasons
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Get Famous
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Island Living
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Discover University
Starter Home
2b/1ba
Dormitory (Co-Ed)
Dormitory (Sorority)
Dormitory (Fraternity)
Eco Lifestyle
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Snowy Escape
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Cottage Living
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
High School Years
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Growing Together
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Horse Ranch
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
For Rent
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Rental units
Town Homes
Life and Death
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Game Packs
Outdoor Retreat
Camping Lot
1b/1b vacation home
2b/1b vacation home
3b/2b vacation home
Spa Day
Spa
Dine Out
Restaurant (Low Cost)
Restaurant (Medium Cost)
Restaraunt (5-Star)
Vampires
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Parenthood
2b/1ba
3b/2ba
Mansion
Jungle Adventure
1b/1b vacation home
2b/1b vacation home
3b/2b vacation home
Strangerville
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Realm of Magic
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Dream Home Decorator
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
Werewolves
Starter Home (1b/1ba)
2b/1ba
3b/2ba
Mansion
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racheysims · 2 days ago
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Hi Rachey! I'm having a lot of fun playing a rotational save with your guidelines & systems! The tracker is really helpful and I love it. I'm wondering, how do you handle & organize the population tab once Households being to merge? Mine is looking like a hot mess already 😅
Glad you are having fun with this challenge! I made an example spreadsheet. But If 2 households marry I just add them under one household. And separate each household with a grey line. Hope that helps!
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emilybluejaye · 1 month ago
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Finally finished my Very Veggie Google Sheets Challenge Tracker with 🧠 smart tracking that configures itself to your packs and preferences.
Find links on my LinkTree for more info!
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mofumofutangerine · 16 days ago
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Sims4 All-in-One Gameplay Notion Tracker & Planner
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FEATURES:
- Sims, household, homes and lots database - A dashboard to view everything about your currently played household. - Calendar to plan your game events - A view for gameplay rules and current household/ world storyline. - Checklist for Challenges where you can add new challenges and set it's goals. - Checklist for Collections including paintings. - Checklist for custom aspiration milestone if you have any - A view to see residents, households, available lots in your neighborhood/world. - CC catalog and mods tracker. Best used when you have a lot of mods and need to track which ones you already updated or if you have a lot of bookmark links for your favorite CC creators that is taking over your browser. - Pre-filled with base game data.
You can download my free template here or here. Feel free to leave an ask for questions or suggestions. More previews under the cut.
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I couldn’t find a good Notion template that included Collections and Challenges goal checklists and a way to track the progress of every Sim and household I play, so I could easily keep up with who’s doing what (esp whenever I take a break from the game for a bit). Most templates I found only focused on one thing. So, I decided to create my own All-in-One Sims 4 Gameplay Planner & Tracker, and I hope someone else might find it useful too! I feel a little nervous about sharing this, but honestly, I know this template will never feel done if I keep it to myself. I’ll just keep endlessly tweaking the design. I hope you like it!
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legacychallengetrackers · 8 months ago
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list of legacy challenge trackers i've created (there's something for everyone because you can request so please do):
just desserts legacy
not so berry 2 legacy (pink ver.)
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simsicks · 3 months ago
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Game Stream tonight at 6pm (pacific)!
Come hang out, chat, or lurk while I play the beginning of my Sims 2 legacy! Last time, Adrienne just got engaged to her girlfriend from work.
➤ YouTube: https://www.youtube.com/@artgh0sts ➤ Picarto: https://picarto.tv/artgh0sts ➤ Spectra.Video: https://spectra.video/a/gh0sts
If you are interested in the notion tracker I'm using for this legacy, check out the link [HERE]. It is heavily inspired by Rosanatxt's Sims 4 Pack Legacy Challenge tracker.
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soy100genchallenge · 8 months ago
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Career, Aspiration and Skill Tracker
Career Paths (2/66) :
Architecture (Interior Decorator)
Artist (Master of the Real)
Artist (Patron of the Arts)
Astronaut (Space Ranger)
Astronaut (Interstellar Smuggler)
Athletic (Professional Athlete)
Athletic (Bodybuilder)
Babysitter
Barista
Business (Management)
Business (Investor)
Civil Designer (Civic Planner)
Civil Designer (Green Technician)
Conservationist (Environmental Manager)
Conservationist (Marine Biologist) ✅
Criminal (Boss)
Criminal (Oracle)
Critic (Arts Critic)
Critic (Food Critic)
Culinary (Chef)
Culinary (Mixologist)
Diver ✅
Education (Administrator)
Education (Professor)
Engineer (Computer Engineer)
Engineer (Mechanical Engineer)
Entertainment (Musician)
Entertainment (Comedian)
Fashion (Stylist)
Fashion (Trend Setter)
Fast Food Employee
Film (Actor)
Fisherman
Freelancer
Gardener (Botanist)
Gardener (Floral Designer)
Handyperson
Law (Judge)
Law (Private Attorney)
Law Enforcement (Detective)
Lifeguard
Manual Labourer
Medicine (Doctor)
Military (Covert Operator)
Military (Officer)
Politics (Politician)
Politics (Charity Organiser)
Reaper
Retail Employee
Romance Consultant (Matchmaker)
Romance Consultant (Relationship Counselor)
Salaryperson (Expert)
Salaryperson (Supervisor)
Scientist
Secret Agent (Diamond Agent)
Secret Agent (Villain)
Simfluencer
Social Media (Internet Personality)
Social Media (Public Relations)
Tech Guru (Esport Gamer)
Tech Guru (Start-up Entrepreneur)
Undertaker (Funeral Director)
Undertaker (Mortician)
Video Game Streamer
Writer (Author)
Writer (Journalist)
Skills (19/53) :
Acting
Archaeology ✅
Baking ✅
Bowling
Charisma
Comedy ✅
Cooking ✅
Cross-Stitch ✅
DJ Mixing
Dancing ✅
Entrepreneur
Fabrication
Fishing
Fitness ✅
Flower Arranging ✅
Gardening ✅
Gemology
Gourmet Cooking
Guitar
Handiness ✅
Herbalism
Juice Fizzing
Knitting ✅
Logic ✅
Media Production
Medium
Mischief
Mixology
Nectar Making
Painting
Parenting ✅
Pet Training
Photography
Piano
Pipe Organ
Programming
Research and Debate
Riding
Robotics
Rock Climbing
Rocket Science ✅
Romance
Selvadoradian Culture ✅
Singing ✅
Skiing
Snowboarding
Thanatology
Vampiric Lore
Veterinarian
Video Gaming ✅
Violin ✅
Wellness ✅
Writing
Aspirations (4/75) :
Friend of the Animals
Bodybuilder ✅
Extreme Sports Enthusiast
Championship Rider
The Positivity Challenge
Painter Extraordinaire
Musical Genius
Bestselling Author
Master Actor/Actress
Master Maker
Lord/Lady of the Knits
Public Enemy
Chief of Mischief
Villainous Valentine
Seeker of Secrets
Successful Lineage
Big Happy Family
Vampire Family
Super Parent
Master Chef
Master Mixologist
Expert Nectar Maker
Appliance Wiz
Fabulously Wealthy
Mansion Baron
Market Magnate
Five-star Property Owner
Renaissance Sim ✅
Nerd Brain ✅
Computer Whizz
Master Vampire
Archaeology Scholar ✅
Spellcraft & Sorcery
Academic
Ghost Historian
City Native
Strangerville Mystery
Beach Life
Mt. Komorebi Sightseer
Perfectly Pristine
Fabulously Filthy
Fount of Tomorani Knowledge
Serial Romantic
Soulmate
Romantic Explorer
Paragon Partner
Freelance Botanist
The Curator
Angling Ace
Outdoor Enthusiast
Jungle Explorer
Purveyor of Potions
Eco Innovator
Country Caretaker
Crystal Crafter
Joke Star
Party Animal
Friend of the World
Neighborhood Confidante
Leader of the Pack
Good Vampire
World-famous Celebrity
Discerning Dweller
Hope vs Order
Paragon of Hope
Enforcer of Order
Galactic Privateer
Inner Peace
Self-Care Specialist
Zen Guru
Werewolf Initiate
Lone Wolf
Emissary of the Collective
Wildfang Renegade
Cure Seeker
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kaileidoscopio · 1 year ago
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i finally caved and bought assassin's creed unity because it was on sale and i had some spare money in my steam account from when i bought a gift card ages ago and holy shit???? like i was aware everyone loves this game and i knew that it was the first game to release in 8th gen consoles, that it had a new engine (compared to the last, what? four/five games that all had the same engine and parkour systems). I knew that the parkour was amazing and the setting more so but oh. my. god. there are so many details in this game and now i fully understand why people say that the franchise has gone downhill ever since ive only ever played older games (ive 100%ed 3 and rogue, played through black flag and brotherhood and played a bit of 2 and revelations) and this is So different from what im used to. the parkour system going back to the og roots of the player having more control as opposed to just pressing a button, but making it much more fluid and quick?? at some point when i was running through the streets i felt that arno was slower than connor or shay but that just encouraged me to parkour more and i definetly did not feel slow when parkouring idk if they changed the combat or not but it feels much more challenging than the combat of the games ive played. in those it was literally never a match, the only enemies that presented any kind of difficulty were special challenge ones or "boss" enemies, but when fighting normal soldiers the character just felt godlike. but maybe they didnt change anything there and its because i havent played in a long while and im still getting used to it idk ALSO character customization?????? I always hated going back to playing 3 after playing rogue because the outfit options of 3 are just. so bland. you have like 4 special unlockable outfits but one is a 100% reward (which means you have to complete the impossible side quests of battle of bunker hill) and the other is literal prisoner clothes; other than that you just have recolours of the main outfit and like, the outfit looks cool but theres no variety. with rogue there are a bunch of outfits and part of the fun i had was changing outfits to fit what i was doing. am i sailing and battling other ships as i go? captain outfit. am i infiltrating a fort during the night? dark assassin outfit. am i looking for buried chests in random uninhabited islands? explorer or tracker outfit. you get the idea. almost every outfit looks cool af and i spent almost as much time changing outfits as i spent in tailing missions (/hj) and dear god???? unity???? it lets me individually select outfit pieces??? i can create my own outfit??? and omg how i love the fact that there are NORMAL clothes in this like the whole point of the assassins is that they hide in plain sight, its RIGHT THERE in their initiation ritual/pledge/whatever. and yet they go around in the most royally expensive outfit youve seen with a 3 barrel gun, a battle axe, a sword, a knife, an axe and a fucking bow and quiver. like his ass is NOT going undetected. its always bothered me, like shay i get because he's a templar and templars are all flashy rich asses who can go around dressed like that. but then you have every single person on the street dressed up in dirty clothes with no shoes and you show up with THIS https://static.wikia.nocookie.net/assassinscreed/images/5/52/ACIII-AssassinOutfit.png/revision/latest?cb=20121216073536
and with the character/outfit customization in unity i can finally dress my character in clothes that, yknow, actually blend in also oh my fucking god the amount of colour palettes i can choose from, i am never playing this game i will spend forever in the equipment tab like its the mf sims 4 cas
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