#singularscissor
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singularscissor · 2 months ago
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i got a new mouse! now i don't have to use a trackpad (but still probably will half the time). super excited about it nonetheless!
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copepods · 8 months ago
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trick or treat!
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i offer you: the therapeutic wallcreeper
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singularscissormc · 8 months ago
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clocktowers 3/3
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built in creative
reference/inspiration:
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singularscissor · 10 months ago
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seven red suns
challenge idea type a character's name into this website and draw fanart of them using the colour pallet you get
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singularscissor · 7 months ago
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idk stylish bros go
@kociokwiki
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copepods · 1 year ago
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for artist ask thing: 📚? i'm curious
answered :)
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singularscissormc · 8 months ago
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clocktowers (1/3)
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built in creative
reference/inspiration:
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singularscissor · 2 years ago
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i'm pretty sure the DLL/rot also has roots in the 'graffiti' style experimented with in old prototypes for rain world:
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i found these on the rather excellent devlog archive (post 1, post 2, post 3)
additionally, in this post Joar, the main dev, talks about his design philosophy for this sort of style (and the game in general, at least back in 2013. obviously, the game has changed since then). its pretty interesting
the devlog gets more patchy towards the end of development especially when it comes to 'endgame' content like karma or ascension, so i don't know much about the design process of any of that... but it's maybe possible that the ascension symbol is actually a reference to the rot rather than the other way around!
i am so normal about the fact that the rots primary motif is blue crosses while the motif of ascension is golden crosses the fact that its called "crossing yourself out" when an iterator tries to ascend.. That rot looks like some twisted version of an echo... black and gold and black and blue... That the rot will kill you like you wanted but not in the way you intended. it is not a solution to the problem, it is a horrible horrible thing. Trying to escape the cycle and only dragging yourself deeper into it with a sickness of your own design, a malevolent horrible thing that seeks only to consume and spread and how the void could be similar in a way. rising endlessly and dissolving everything slowly as the world is built back up again by dust. hold on that last bit gave me an idea ill elaborate on in another post. Anyway The similarities between rot and ascension and echoes is so so fascinating to me... im going insane.
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duplicatescissors · 4 months ago
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honestly i mostly wanted to reserve the url for future use.
this'll probably end up as a reblog/sideblog for @singularscissor in the future but still working on exactly what capacity
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singularscissormc · 2 years ago
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main blog is @singularscissor
i'll probably intermittently post things i do in minecraft here.
posts about things other people do in minecraft (mcyt etc) will still go on main though
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singularscissor · 5 months ago
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i found this thing in my notebook that i drew at the time
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he is Up There now
LIFE COULD BE A DREAM…. thank you for showing him the world ……
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delta-orionis · 8 months ago
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trick or treat!
You get Messier 1, the Crab Nebula!!!
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singularscissor · 22 days ago
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i made another ref of bright crown specifically for artfight (the other one is neat and all but not really designed as an art reference, just a general reference)
oh yeah and now i'm finally gonna post my AF page:
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singularscissor · 4 months ago
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so uh. i don't really like the previous ref post i did for Bright Crown so. i made a new one that gets to the point and also actually looks good. it's still not really an art reference per se (consistency is for losers 😎), more like a general summary about them
much yapping and elaboration follows below
Bright Crown was initially designed by a member of the Assembly in Recognition of Ignorance. The Assembly was a scientific trancendentalist organization that believed the Solution could only be found through a deeper and more complete understanding of the world in general, in particular various natural laws and phenomena.
The Assembly conducted research in a variety of fields, astronomy/upper orbit conditions were only one branch of the organization. For much of the Assembly's existence, the work of Bright Crown's development and construction progressed slowly. Scientists built ground infrastructure (the Endless Sea Facility) and refined the superstructure's design in anticipation of its construction.
When the Great Equalization came, storms and flooding began to threaten the Assembly's complexes, and the leadership fell into agitation. The branch responsible for Bright Crown suddenly became politically powerful because of the infrastructure they had built -- the automated facilities were already designed to supply the superstructure, and it was not difficult to adapt them to also support the Assembly's general population. In particular, the half-constructed communications spire was modified to include a sizeable city, safely above cloud level.
With control of the Council, the Bright Crown branch was able to more fully commit the Assembly's resources to the project, and construction proceeded considerably faster (though, compared to other contemporary iterator projects, progress was slow. Building in space is difficult.)
During this time, all five launch rails were used to deliver components up the the station for assembly. The rails use a combination of gravity manipulators and magnets to accelerate the supply capsules past the cloud layer. The capsules are also equipped with their own thrusters for use once the rails are cleared.
After the structure's completion, the launch rails were used less -- though, as an mostly isolated and definitely not lossless system, Bright Crown requires regular shipments of fuel, replacement water, raw materials etc. All five rails were kept operational for the sake of redundancy, but only half of them were ever used at the same time.
Most communication receivers are designed to catch signals from other ground based sources, rather than from space. Even proper equipment (such as the specially designed ESF spire) can only pick up a signal when Bright Crown is at the proper point in orbit above it. This left Bright Crown socially isolated -- though they are assigned to a local group based off ESF's geographical location, they are more or less ignored by its members due to the infrequency of their transmissions.
Bright Crown also often worries about their long term survival. There are a lot of inherent complications with being in space -- damage that might be ignorable to a normal iterator would be crippling in such a precariously balanced system. A hull breach in the wrong place, or a breakdown in the groundside supply chain could spell disaster.
Relations with the Assembly eventually degraded. Bright Crown hated being dependent on Endless Sea Facility and the Council's goodwill, and also held a grudge against them for continuing with their own construction even after it was clear their longevity would be substandard.
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singularscissor · 2 years ago
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nice post, it would be a shame if somebody added way too many data points
i added every shapshot, pre-release, development version etc. that was publicly released (according to the wiki)
I considered a item to be 'in' minecraft if it can be obtained in the inventory through any official, and, in the case of blocks, properly placed. This includes creative mode, survival mode, multiplayer servers, and commands. This means that before the /give command was added to multiplayer in Alpha v1.0.15, large swathes of items could easily be 'removed'/rendered inaccessible (block drops and creative mode were disabled more than once throughout indev/infdev).
Allowing the /give command also means a number of direct item forms of blocks are available (i.e. powered repeater, flowing water, wheat crops, fire). These are removed during 1.7 and 1.8.
As for what counts as a separate item, I used the wiki pages for blocks and items as reference. So spawn eggs and music discs consist of multiple items, but enchanted books and potions do not.
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here's a chart comparing with only major releases (preclassic, classic, indev, infdev, alpha, beta, 1.1-1.20)
in terms of trend lines, i think you could split the chart into three main sections: 2009-mid 2014, mid 2014-2017, and 2017-present, with the middle category being having a noticeably lower rate. I am surprised that's it has been pretty steady for the entire time since I started playing (1.11.2)
what the fuck
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what do you mean Minecraft has been really consistent with its new content volume over time if you count IRL time and not number of updates that can't be right I refuse
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singularscissor · 3 months ago
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VERY rough thingy of bdubs' vermin
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