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Skillcards for my slayersona, Veronika :]
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Sanae's 623B/C skillcards (ground&air versions) - Hisoutensoku
乾神招来 突 Sky God Summon: Attack - C version travels a longer distance than B version and has higher damage and speed.
乾神招来 風 Sky-God Summon: Wind - B version summons Kanako at the same height as Sanae, C version summons Kanako above Sanae if you trigger this move on the ground, but under Sanae if you trigger it in the air.
乾神招来 御柱 Sky-God Summon: Onbashira - C version starts slower than the B one.
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Gatedelvers!
A dungeon-crawling, world-hopping roguelike adventure! Grab your friends, stick dynamite to your sword, throw candles at your foes and die in various exciting ways!
PLAY YOUR WAY
Charge in sword in hand? Sneak past in a barrel? Dig a tunnel around the problem? Or maybe fire a magic beam and destroy everything in that approximate direction? If it works, it's not stupid!
BRING FRIENDS
Play online with up to 4 players! Build bridges and share healing potions... or grab your friends and toss them at your enemies as a distraction. I did not suggest that latter one, you came up with it yourself.
GEAR UP
Grab weapons off of your fallen enemies, or jump past traps guarding a treasure chest: There's plenty of weapons, spells, potions and crabs for you to find. Use any nice stuff you don't care for to add bonuses to the stuff you do care for through infusing! ...Or give them to your friends. They might develop opinions if you keep infusing all the good loot into your fancy bow.
LEVEL UP
Find and pull out those glowing Nails to level up and get some skillcards! Gain upgrades for the rest of the run, ranging from simple stat increases to good stuff like extra-potent explosives with Special Powder, excessive arcane power with Cosmic Will and the ability to dunk everyone you can get your hands on with Piledriver!
DIE, PROBABLY
Turns out saving all worlds is somewhat difficult. Don't worry! Thyme believes in you! And Architect is... I mean, more of a realist, but still vaguely optimistic! (George does not believe in you.)
Invest in Early Access or try out the demo now!
#gatedelvers#roguelike#dungeon crawler#co-op games#indiedev#indie games#game development#early access#gaming#pc games#Helo a dev here! Might drop lil pieces of concept art and stuff and news updates here sometimes o3o
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Want To Book Your Skill Card?
1.Find out which skillcard is right for you
2.Pass your mandatory H&S test
3.Complete your online application
#skillcard#construction#london#machinery#constructionlife#constructionsite#constructionworker#ConstructionEquipment#constructionzone#constructionmanagement#constructionmemes#constructions#constructionmaison#constructionworkers#constructionwork#constructionjobs#constructionmachinery#constructionuk#constructionanddesign#constructioncompany#constructionmortgage#Constructionmaterials#constructionpaper#constructionproject#constructioncrane#constructionindustry#ConstructionPhotography#ConstructionBoots#ConstructionFAIL#constructionsites
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❝Can the teammate who knows SAMARECARM stop passing out when the rest of the team is relying on you.❞
#here's some pq commentary#i made it to the clocktower#idk why i ever thought giving so-&-so that skillcard was a good idea 8(#i should have kept it on yu#i'm not saying who has it i'm just judging from afar my poor choices
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My grandmar, seeing Zane's speed duel skillcard: "He's actually quite pretty... not scary at all!" 😭😭
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New patch for July, means new video to help you know what is new and how awesome they are. Check out his YouTube Channel (Link in bio) and his page @tg_whitta #residentevilresistance #newpatch #residentevil #videogames #gaming #gamerlife #gamer #gamergirl #videogamecommentary #jillvalentine #nicholai #survivor #mastermind #skillcards #youtubechannel #youtube #residentevil3 #residentevil3remake (at Kitchener, Ontario) https://www.instagram.com/p/CCev7LGFIvM/?igshid=xhpryf1qomja
#residentevilresistance#newpatch#residentevil#videogames#gaming#gamerlife#gamer#gamergirl#videogamecommentary#jillvalentine#nicholai#survivor#mastermind#skillcards#youtubechannel#youtube#residentevil3#residentevil3remake
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Izanagi Challenge run part 1
Well here we are at the start, I’m starting a clean save and thinking over how I think this is going go.
My best guess is the start is going to be realitivally easy, not exsactly sure how far I’m gonna manage to get, my hopes is to at least beat Chie’s Shadow if not get about half way through the dungeon. She shouldn’t be too hard, but hopefully when I start getting Shuffletimes I get either a Dia card or if I’m lucky a Bufu to help with Yukiko’s Shadow in the future. Thinking about it I don’t see the early game being too hard especally Kanji’s Shadow but who knows what RNGesus has for me.
Middle game largely depends on the skillcards I can get but I can see it being a challege. and oh dear god I am not looking forward to the Amino-Sagiri fight that fight has been the bane of my existance in every other run and I expect no different now. Oddly enough I think I’ll be able to handle the last two bosses pretty ok long as I’m not stupid
I love the fact when you pick Very Hard difficulty the game warns you that you can’t change the difficulty, then immediately says ‘Relax and enjoy the game!’ No, No I’m here to suffer.
For the name I went with Yu Narukami for canon’s sake, I don’t normally use the canon name But might as well for this run.
I’m also not going to go over the story unless it’s somehow related to a dungeon, I find something intresting to comment on, or some way to make a joke. So your pretty much just gonna hear how the dungeon crawling’s doing and how much a boss is pissing me off. And I’ve also recently finished my NG+ Run of the game so Ya I’m gonna be fastforwarding and skipping a lot.
....I’m not the only one who wished in NG+ It was at least an option to ask Yosuke if he was ok when you see him crash right? As it is your a complete jerk to him by ignoring him when he’s in pain and distress twice before helping him out of the trashcan. AND BEST BOI DOESN’T DESERVE THAT SHIT!
Tutorial fight and huh, those shadows definately got a damage boost, ended up using a medicine before the boss...This can only mean good things.
At least Yosuke’s Shadow is an easy boss, weak to Zio meaning Izanagi can just zap him into submission, though he does use Winds of Oblivion which, is a wind skill which we’re weak to.
...I’mma just rant here for a second YOSUKE DESERVED HIS OWN DUNGEON!
Like I get why they did it on several levels, give you a party member before the first dungeon, teach you how boss fights are gonna work. I even get why they thematically did it with his Shadow appearing in Saki’s space.
The thing is though, it doesn’t work properly which sucks because they did it perfectly with Chie who also doesn’t get her own dungeon. Chie’s Shadow takes up residence in Yukiko’s Castle and it fits her issues *perfectly*.
Chie’s problem is her fagile ego, she thinks of Yukiko as being better then her so needs to keep Yukiko co-dependant on her to prop herself up. Which makes it thematically appropriate for Chie’s Shadow to be in Yukiko’s dungon. She views herself soo poorly and as being soo weak she can’t even form a dungeon and can only leech off of Yukiko’s, her ‘betters’ dungeon.
Yosuke....Ok...He...Tries to date Saki to deal with his boredom but...She isn’t the *core* of his boredom or resentment, that’s the town at large, if he saw Saki as a symbol for the town he’d hate her not want to date her. She was a means to an end and while Yosuke’s charicter arch does involve him working through his complicated feelings for her *their not why he formed a dunegon*
Just...I know we just got the Steam port but if Atlus ever does a remake of P4 In the updated P5 Engine, Yosuke deserves to have his own dungeon.
And my estimation of myself took a nose dive when not only did the Shadows of the tutorial fight deal way more damage then I thought, but Yosuke’s Shadow actually killed me...So much for him being an easy boss....
Second attempt I actually remember the tutorial Shadows are weak to Zio (I thought they where weak to phys hence why they got off enough attacks on me I ended up needing one of those medicines I needed for Yosuke’s fight) and Yosuke’s Shadow goes down since it has a pretty damn easy pattern along with it’s Zio weakness, just guard when it uses power charger and when it guards and you’ll be ok.
Anyway first team mate get and thanks to his boyfriend Privileges he will never leave the party.
...
For real though Yosuke is the only team mate who has wind skills other then Naoto who only has the single target spell (And you only get in October), has the best speed of all your team mates and is the most vercitle learning skills from pretty much every branch avaible to him, want him to be a healer he can heal, want him to be a magic power house he’s got you, wanna do physical he can do physical. His adaptiblity is really second only to the Protags with the Wildcard (Which we don’t have in this run) and I happily keep him at my side through the entire game.
Yosuke Social link go, Chie causing drama, basically filling time till you see Yukiko on the Midnight Channel then hijinks, getting supplys and heading to the castle.
I only got armour for myself and Yosuke and spent the rest on medicines since I...You know...Wanna live through the dungeon.
And I was right to do so as the first Shadow, a pises took out HALF MY HEALTH IN ONE HIT.
Also god damn it P4 Why do I have to manually switch Yosuke and the others to my control it’s soo goddamn annoying to have to do that the first time I use anyone.
First floor cleared and first skill card earned! It’s Tarukaja which...Not what I wanted and I just personally favor the automatic boost skills you can get. And the ones that offer a plus for using it like Yosuke’s Youthful Wind not only being a Sukaja but healing you for some of your health. Course he’s not going to get that skill till january. *Sigh*
About to face Chie’s Shadow and I deside to restore some of Yosk’s SP since he has Garu which she’s weak to and hope for the best, I really hope I’m not gonna have to grind the first floor for this...
First turn and she kills Yosuke. This is only going to go sooooo well.
It went ok...Till I got her into her low health animation and she killed me with a lucky Mabufu. Alright let’s try this again before I go back and....Attempt to grind.
And I got booted all the way back to the town....*Sigh* Least this means I get a reroll on that skill card...IF I get another one.
Which I don’t. *Sighs* and like a fucking IDIOT I forgot to restore Yosuke’s SP before the fight. At least since I resist Zio I could do a little the first turn and settle in for her attack loop.
This time I don’t even make it to her low health animation before she get’s a lucky crit and kills me with Bottomless envy. *Grumbles* Ok I’m starting to get frustrated so, Chie’s Shadow can be smug over her victory while I cool my head for today.
#Persona 4#izanagi#Izanagi challenge#shadow yosuke#yosuke hanamura#Shadow Chie#chie satonaka#I fear I made a mistake
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Hey Joycity wanna give us the full artwork of Kaito on that skillcard?
I uh, am asking for a friend....
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Do you think that the multiple spell card system of the old fighting games was generally more creative, informative, and interesting compared to the current systems?
I assume you mean the SWR card deck system, and not the IaMP spellcard-choice system which is identical to the HM-AoCF system.
I didn’t like it because I don’t like building a deck just for a fighting game. It makes it a lot harder to just pick up and and play, or to introduce your friends to. I don’t want to have to calculate the ideal ratio between skillcards and spellcards and utility options like bombs every time I want to try a new character. I’m willing to grant that’s it’s certainly creative and interesting, but I’m not sure it really has a place in a fighting game.
I am honestly not sure what you mean by “informative” though.
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Pros of strikers: great writing, love everyone, more development, really good new characters & like the jail setups, music is beautiful, awesome ways of fleshing out characters without distracting & keeping the pacing of the story natural.
Cons of strikers: fulfilling lavenza's fusion requests.
#▼ OOC △#it's asking a lot 8(#i don't even want her skillcards but I need the reward increases#but I barely even go into the velvet room to begin with in this game
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Weekend Roundup 4 (Heroic Artifacts)
So, I promised you Marvel Artifacts, and here they are. In parts 2 and 3 of this week’s Roundup, I offered some alternative imagery for the uncommon and rare slots. Alas, I don’t have alternatives for the Identification cycle, but I might see if I can come up with some. Besides, these are being seen for the first time.
What with the MCU’s apparent dislike for secret identities, and since he hasn’t had one in so long in the comics, it has become archaic knowledge to remember that Thor was once a doctor.
Amusingly, I found multiple instances of a clipboard and stethoscope -- cheap, common items anyone can acquire without any kind of restricted access -- used as visual “identification” shorthand for doctors in my search for suitable imagery, so who was I to argue?
Scientist badges and doctor’s badges often have similar looks to them, except one has the caduceus (the twined serpents symbol) or a cross and the other has a flask or an atom in similar positions. I considered finding a pair that looked alike, but realized looking alike is not what I want. Also, the images we use as shorthand to reference science and medicine are not the imagery they might use on a different plane of existence. So, no crosses or caducei or atoms, but I figured flasks were okay.
You know, i’m glad I committed to offering alternative images here. The idea was originally to give some of the really cool pictures I found a place to belong, but some of these images needed an update/refresh/overhaul.
Anthony, our engineer, would have been appalled at the plain white badge with no writing on it I had in store for this card. So I went searching again. I couldn’t find anything that had a hard hat or reflector vest like I wanted (although it was hardly an exhaustive search). I ended up with the clean blank above, but alternately, that engineering services skillcard that certifies the holder’s qualifications is exactly what I was looking for. Too bad it has a face on it.
When I originally chose images for these,I searched for blanks. I wanted empty space for the player to fill in with their imaginations. That’s often a cop-out, so my stand on that front is now malleable.
The original candidate actually has words on it, and I like that kind of easter egg.
The new hotness is actually the patch Chris Evans wears in the film. I had another that was a blue star on a white field surrounded by a stylized red trim, and another other one that had the word “CAPTAIN” written above some laurel leaves, but those are actual patches and that felt a little too real-world .
Student IDs are so boring. I think it’s because a youngster’s look can change so rapidly that they have to issue one every year and thus don’t spend much time and effort on design. Outside of what I assume is the prometheus flame, there also isn’t much in the way of universal symbolism to use, so if it’s gotta be plain, these two are about as plain as it’s going to get.
Boy! These roundups are supposed to be quick affairs with no new content, but I can’t help myself this weekend. That said, I put a lot of effort into these and I still have two more entries to go to complete this supercycle!
Next: Uncommons.
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CTO Digital job at Skillcard Inc. Singapore
World’s Talent Ecosystem
We are looking for an amazing CTO to lead our mobile application development and technology efforts.
This role is one of the key roles in the company. We want you to be a leader and grow and expand with us as we grow.
This role is/will be a combination of hands on application development; hiring / mentoring / training; and team leadership / project management.
RESPONSIBILITIES
Build innovative, exceptional and well-engineered mobile applications with intuitive, well-designed user interfaces that satisfy both internal and external customer requirements.
Lead and manage internal and external development resources for assigned projects.
Responsible for the overall development of mobile applications.
Train and mentor the team.
You will likely help to hire, build and coach an internal team of mobile developers.
Participate in the organization and planning of development resources and schedules.
Organize and facilitate daily stand-up meetings, reviews, retrospectives, sprint and release planning, demos, and other related meetings with stakeholders.
Adapt plans, schedules, and resource assignments as required to respond to emerging requirements and risks.
Participate proactively in developing and maintaining team standards, documentation, tools, and best practices.
Appetite for learning new things and improving existing ones, and cultivating that same appetite in the development team.
REQUIREMENTS
Must be from an Ivy League school, preferably in the United States
Have some experience raising funds or working in startup environment
Preferred to have some exposure to Silicon Valley and Bay Area working
Minimum 6 years experience in Software Development and 3-4 years of native/hybrid mobile application development.
Experience leading or managing a team of developers (involved both technically and in project management / resource management)
Proven expertise in iOS and Android application programming (Objective-C, Cocoa Touch, xCode, interface builder, Java, Android SDK). Our current app is built using Ionic, with Digital Ocean back-end.
Published examples of mobile applications on the App store and the Android market.
You must have a deep understanding of traditional relational database and how to architect a structure that can scale. Knowledge of non-relational database is also a plus.
Proven expertise in developing rich web applications using Javascript and other web technologies, including HTML5 and CSS3.
Experience with Server side technologies (Ruby, PHP, ASP, etc) is essential, as well as integration with 3rd party Apps/platforms/Services etc
Expertise in mobile video delivery and playback.
Experience with Agile development projects.
Proven results oriented person with good communication skills and a delivery and quality focus.
Expertise working with Amazon Web Services.
Experience managing projects using Jira and Github.
Experience in developments with high traffic and high data usage is a plus.
Experience with Stripe integration is a plus.
StartUp Jobs Asia - Startup Jobs in Singapore , Malaysia , HongKong ,Thailand from http://www.startupjobs.asia/job/40879-cto-digital-architect-job-at-skillcard-inc-singapore Startup Jobs Asia https://startupjobsasia.tumblr.com/post/178968974364
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CTO Digital job at Skillcard Inc. Singapore
World's Talent Ecosystem
We are looking for an amazing CTO to lead our mobile application development and technology efforts.
This role is one of the key roles in the company. We want you to be a leader and grow and expand with us as we grow.
This role is/will be a combination of hands on application development; hiring / mentoring / training; and team leadership / project management.
RESPONSIBILITIES
Build innovative, exceptional and well-engineered mobile applications with intuitive, well-designed user interfaces that satisfy both internal and external customer requirements.
Lead and manage internal and external development resources for assigned projects.
Responsible for the overall development of mobile applications.
Train and mentor the team.
You will likely help to hire, build and coach an internal team of mobile developers.
Participate in the organization and planning of development resources and schedules.
Organize and facilitate daily stand-up meetings, reviews, retrospectives, sprint and release planning, demos, and other related meetings with stakeholders.
Adapt plans, schedules, and resource assignments as required to respond to emerging requirements and risks.
Participate proactively in developing and maintaining team standards, documentation, tools, and best practices.
Appetite for learning new things and improving existing ones, and cultivating that same appetite in the development team.
REQUIREMENTS
Must be from an Ivy League school, preferably in the United States
Have some experience raising funds or working in startup environment
Preferred to have some exposure to Silicon Valley and Bay Area working
Minimum 6 years experience in Software Development and 3-4 years of native/hybrid mobile application development.
Experience leading or managing a team of developers (involved both technically and in project management / resource management)
Proven expertise in iOS and Android application programming (Objective-C, Cocoa Touch, xCode, interface builder, Java, Android SDK). Our current app is built using Ionic, with Digital Ocean back-end.
Published examples of mobile applications on the App store and the Android market.
You must have a deep understanding of traditional relational database and how to architect a structure that can scale. Knowledge of non-relational database is also a plus.
Proven expertise in developing rich web applications using Javascript and other web technologies, including HTML5 and CSS3.
Experience with Server side technologies (Ruby, PHP, ASP, etc) is essential, as well as integration with 3rd party Apps/platforms/Services etc
Expertise in mobile video delivery and playback.
Experience with Agile development projects.
Proven results oriented person with good communication skills and a delivery and quality focus.
Expertise working with Amazon Web Services.
Experience managing projects using Jira and Github.
Experience in developments with high traffic and high data usage is a plus.
Experience with Stripe integration is a plus.
StartUp Jobs Asia - Startup Jobs in Singapore , Malaysia , HongKong ,Thailand from http://www.startupjobs.asia/job/40879-cto-digital-architect-job-at-skillcard-inc-singapore
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CTO Digital job at Skillcard Pte Ltd Singapore
The expressive casual jobs marketplace
We are looking for an amazing CTO to lead our mobile application development and technology efforts.
This role is one of the key roles in the company. We want you to be a leader and grow and expand with us as we grow.
This role is/will be a combination of hands on application development; hiring / mentoring / training; and team leadership / project management.
RESPONSIBILITIES
Build innovative, exceptional and well-engineered mobile applications with intuitive, well-designed user interfaces that satisfy both internal and external customer requirements.
Lead and manage internal and external development resources for assigned projects.
Responsible for the overall development of mobile applications.
Train and mentor the team.
You will likely help to hire, build and coach an internal team of mobile developers.
Participate in the organization and planning of development resources and schedules.
Organize and facilitate daily stand-up meetings, reviews, retrospectives, sprint and release planning, demos, and other related meetings with stakeholders.
Adapt plans, schedules, and resource assignments as required to respond to emerging requirements and risks.
Participate proactively in developing and maintaining team standards, documentation, tools, and best practices.
Appetite for learning new things and improving existing ones, and cultivating that same appetite in the development team.
REQUIREMENTS
Minimum 6 years experience in Software Development and 3-4 years of native/hybrid mobile application development.
Experience leading or managing a team of developers (involved both technically and in project management / resource management)
Proven expertise in iOS and Android application programming (Objective-C, Cocoa Touch, xCode, interface builder, Java, Android SDK). Our current app is built using Ionic, with Digital Ocean back-end.
Published examples of mobile applications on the App store and the Android market.
You must have a deep understanding of traditional relational database and how to architect a structure that can scale. Knowledge of non-relational database is also a plus.
Proven expertise in developing rich web applications using Javascript and other web technologies, including HTML5 and CSS3.
Experience with Server side technologies (Ruby, PHP, ASP, etc) is essential, as well as integration with 3rd party Apps/platforms/Services etc
Expertise in mobile video delivery and playback.
Experience with Agile development projects.
Proven results oriented person with good communication skills and a delivery and quality focus.
Expertise working with Amazon Web Services.
Experience managing projects using Jira and Github.
Experience in developments with high traffic and high data usage is a plus.
Experience with Stripe integration is a plus.
From http://www.startupjobs.asia/job/40879-cto-digital-it-job-at-skillcard-pte-ltd-singapore
from https://startupjobsasiablog.wordpress.com/2018/10/12/cto-digital-job-at-skillcard-pte-ltd-singapore/
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