#square enix heroes and villains given keyblades
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Keyblade Army - Neku Sakuraba
Sora needs extra help fighting the forces of darkness, so he has recruited friends from Disney and Final Fantasy worlds to aid in the conflict. But these heroes don't come on their own; they have been gifted with their own Keyblades to join the Guardians of Light.
"Watch yourself." "I got this." "Goin' up!" "Any last words?" "That's another one in the books." "Teamwork makes the dream work."
Neku Sakuraba joins the Keyblade Army. Armed with the Skull Noise Keyblade, he partners up with Sora's team to save the worlds and their people from erasure. He's not afraid to let his heart sync up with others to fight for what makes life worth living.
Part of the "Keyblade Army" series, which will pit both heroes and villains in battle carrying Keyblades of their own.
*I initially intended to draw Neku as he appears in NEO: The World Ends With You for this, but then I started drawing him as he appeared in the original game and Kingdom Hearts: Dream Drop Distance before I realized what I was doing. I'll draw him in his later appearance one day, maybe.
#kingdom hearts#the world ends with you#neku sakuraba#twewy#kh fanart#kingdom hearts fanart#keyblade#keyblade wielders#keyblade army#square enix heroes and villains given keyblades#my art
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Your power is mine: thoughts on Kingdom Hearts’ newest, oddest character
Finished Final Fantasy XV over the weekend. Mixed feelings to say the least, but it does give me an excuse to talk about Kingdom Hearts again, specifically this weirdo:

And how it feels like most of the people discussing Yozora and trying to figure out what his deal is are missing half the point. Yes, there’s the apparent connections to Sora and Riku, and there’s his meta association with Noctis and the entire real-life corporate backstory there intertwining with the in-game narrative to an unknown extent. But when he’s discussed as some kind of fusion of Sora and Riku, or a literal reincarnation of Noctis, or that Verum Rex might end up a real game, or something similarly straightforward in terms of “he’s going to be a very important central character going forward”, the ideas or at least the tone of how they’re presented seem to miss an absolutely critical component of how he was introduced to us, in a way that shapes not only him but by extension the entire future of the franchise and its thematic concerns:
We aren’t just supposed to be surprised he’s important because he’s real where we thought he wasn’t. We’re supposed to be surprised because he’s introduced to us as a self-evident gag character.
Not that we’re not supposed to take him seriously where it counts: it’s clear he has an important role going forward and is a force to be reckoned with. But no matter what deep, foreboding connections to the Keyblade and Master of Masters may lie within his backstory that may determine the fate of more universes than one, he will never not have had the hilariously inauspicious beginning of being a toy played by Rex the Dinosaur. He doesn’t even have the dignity of being introduced as a game on one of the plot-heavy original worlds! He’s a throwaway gimmick to spice up one of the filler Disney segments, literally a child’s plaything.

Even before we learn the context he’s being presented in...well, look at him. He’s like Riku, who’s cooler than Sora, and Noctis, a Final Fantasy character and therefore cooler than all this Disney stuff, but also he has a LASER SWORD and a CROSSBOW - that are clearly functioning as cool future tech instead of dopey magical powers - and his eyes are MYSTERIOUS MISMATCHING UNNATURAL COLORS and he fights GIANT ROBOTS with a dude in a fedora in a city straight out of the REAL WORLD to save a helpless lady/prize: truly, let no mistake be made, he is VERY, VERY SERIOUS INDEED, AND ALSO, RAD. TO THE MAX. He’s every attempt at reframing contemporary Final Fantasy as slick and modern and cool dialed up and up and up until the tone breaks, without the barest hint of self-awareness even as it advertises its action figure tie-ins. I don’t think that his little Keyblade pattern on his jacket being near-impossible to spot unless you’re looking for it is just to preserve the surprise, but also because the sight of the big keys with the Mickey Mouse logo on them would be anathema to his entire vibe, so important as it may be it must be squirreled away where it can’t make him look dumb. Heck, when Dylan Spouse announced on Twitter he was playing this major character in a childhood favorite franchise of his, surely knowing more than we do about Yozora, his description of the part was “I have lived out my edgy JRPG character fantasies...I even got to say ‘Sorry, but I don’t lose.’” We’re supposed to receive him off the bat as Square Enix, and more specifically Tetsuya Nomura, poking fun at themselves, going ‘yes, we suppose this is all getting to be a bit much, isn’t it?’
And then he enters the story for real.
Obviously he’s much more than a joke now, but the idea of him as something off, something that doesn’t fit in these games, endures. His episode isn’t just in a modern cityscape but skinned in the graphics of the grittier, more detailed style of the Pirates of the Caribbean world meant to evoke photorealism rather than the look of the rest of the game. He interferes with the gameplay in ways no other enemy does, stealing your items and weapons (we’ll get back to that). When he casts you into a void to be attacked by the mechs, it’s not a pure empty white but a mass of abstract polygonal space, evocative of the visuals of early game development. What details we do get of his backstory frame him as a counterpart to Sora on a parallel journey all his own, but the associations with his other source material in Noctis are considerably more...cutting. Credit to @kitsoa, whose own extensive musings on Kingdom Hearts’ increasingly overt metafictional concerns brought to my attention the obvious parallel: that Yozora being changed ‘beyond recognition’ with his heart replaced by another’s is a reasonable, albeit scathing description of Noctis’s revised character in the shift from the Nomura-helmed Final Fantasy Versus XIII to the largely overhauled Final Fantasy XV (and by the same token, the Nameless Star’s identity being stolen comes across as a shot at Versus XIII’s Stella Nox Fleuret being entirely replaced by Lady Lunafreya. Who, by sheer coincidence, would have been corrupted in planned but cancelled DLC into a monster of darkness).
While the comparisons to his source material are not only intentional but textually overt - his introduction as a real boy is literally scored to the FFXV theme music - so is the distancing from that material, given that if Nomura simply wanted to use Noctis the very premise of Kingdom Hearts as a series could have allowed him to use Noctis, and even change him to fit his original vision however he wished given the design and backstory changes to the other Final Fantasy characters involved. Yozora has a distinct role in which he’s still meant to represent that tone and aesthetic, and all signs point to that being because as that representation, he hardly seems an endorsement. He’s a parody, offered up in a demeaning context and tangled up narratively in real-life creative bitterness before being placed as an antagonist, however well-meaning (though keep in mind every secret boss of his kind before - other than Julius, I suppose - went on to become an endgame boss later on), in the player’s path. He may not be a villain, but all signs seem to indicate he’s a figure to be regarded as a contrast to the heroes.
And it’s in that role as a contrast that I have my own theories about what his deal ultimately is, thematically if not plotwise.

For those who saw this in the Kingdom Hearts tag and aren’t superhero fans, that’s Superdoomsday, introduced in Grant Morrison’s run on Action Comics about 8 years ago. One among many takes on an ‘evil Superman’ from a parallel universe, the twist with his world is that rather than a survivor of Krypton, he is literally the materialized concept of Superman - imagined by his reality’s Clark Kent, Lois Lane, and Jimmy Olsen, who created a machine which could bring ideas to life - that when sold to a corporation was reimagined in service of wide public appeal into an all-powerful, uncompromisingly brutal monstrosity clad in armor somewhere between an iPhone, 90s Rob Liefeld battle gear, and Nazi regalia, who ultimately journeyed into the multiverse to stalk and kill other incarnations of Superman, seeing them as competition to his domination of the ‘market’. “The curse...of Superman...” murmurs the dying Kent of that world, “...he becomes anything you want...him...to be...our world...wanted that...”
Yozora is...probably not exactly a 1:1 to that. But as a counterpart to Sora, it absolutely seems as if the main factor by which he contrasts him is that he’s ostensibly the sleeker, edgier model, new-and-improved. He reworks Sora’s story arc and aesthetic into something theoretically cooler and more palatable, steals his power, ‘saves’ him by sealing him away to presumably fight in his stead and thereby take his place as the lead. He is the protagonist so many feel Kingdom Hearts has needed for years, the somber AMV-ready Secret Movie tone and aesthetic stepping into center stage at last rather than maintaining a sunshiney Disney-esque child hero lead to anchor the assorted conspiracies and horrors of much of the rest of the tale. The manner in which he is presented as to make metatextuality an in-universe concern (to call back to Grant Morrison again, his next work after Action Comics was Multiversity, where a major plot point was that the events of parallel universes were unwittingly documented in each others’ pop culture; in that case comic books, in here video games) for Kingdom Hearts to explore in the next main entry is I believe so as to ask what, in fact, Kingdom Hearts as a series should be; is it a Disney series with some incidental Final Fantasy stuff in it? A Final Fantasy spinoff with some Disney elements cluttering it up that should maybe be discarded as it grows up? Something all its own? Is it time for Kingdom Hearts to get Serious? Even if the Kingdom Hearts as imagined by a marketing executive vision of Verum Rex isn’t what’s next, what is, as things get darker and that vision is now part of the narrative whether for good or ill?
So yeah it looks like Kingdom Hearts IV is Kingdom Hearts vs. its own Gritty Realworld! Urban Fantasy AU fanfiction for the soul of the series, and I am extremely here for it.
#Yozora#Kingdom Hearts#Sora#Final Fantasy XV#Final Fantasy Versus XIII#Final Fantasy#Kingdom Hearts IV#Grant Morrison#Analysis#Opinion
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The Disney Princess Dilemma

Kingdom Hearts 3 has been a game filled with massive highs and devastating emotional lows. And while the game is both a critical and financial success for Square Enix, the opinions of dedicated fans have been rather divided. Overall the game is an amazing piece of entertainment, but there is one aspect of the narrative that most fans seem to agree is the game’s biggest flaw, the rather weak portrayal of it’s female characters, in particular Kairi.
Now before I dive in any deeper I want to make a few things clear. Kairi is one of my favourite characters in the Kingdom Hearts series, and has been since I first got into the series well over 15 years ago. As such this post is intended as a character study and discussion, not an excuses to bash on Kairi’s character or Nomura’s ability as a writer. I adore Kairi and I’ve got far too much respect for Nomura as a creative to so thoughtlessly throw hate around. Secondly, while I will be referring to certain character’s as being “Princes” and “Princesses”, shipping has got nothing to do with this, they are simply Disney character archetypes I want to explore. There is no hidden agenda here, just an honest discussion. Alrighty, this is going to be a long one, let’s jump in!
As it stands we have no idea what the future plot of the Kingdom Hearts series holds, the only person who does know is Nomura. Perhaps everything we’ve seen so far is all part of a bigger master plan that will one day blow all our collective minds away. But until then when it comes to the problem surrounding Kairi’s portrayal in Kingdom Hearts 3, the best way we can find the answers for where things potentially went wrong is to look back.
Since I completed the game and begun to see many of the complaints surrounding Nomura’s writing of Kairi, I begun to wonder how had it all come to this. A lot of people have concluded the main issue is that Nomura just doesn’t like Kairi anymore and he no longer knows what to do with her. Personally I don’t think that’s the case. If Nomura really was tired of her and she wasn’t working into his long term plans then he would have written her out of the plot a long time ago. But he didn’t. Kairi has continued to make significant appearances in a majority of the titles in the series. She has been front and centre in the promotional material for Kingdom Hearts 3, a great deal of the the game’s opening was focused on her, (even more so than Aqua which really surprised me), and the ending of the game seemingly sets Kairi right at the heart of whatever is about to come next in Sora’s journey. So then what went wrong? If Nomura doesn’t hate Kairi and isn’t bored with her then why was she relegated once again to the role of the damsel in distress? Well I believe it all comes back to her original role in the Kingdom Hearts series, Kairi is Square Enix’s Disney Princess.
One thing we have to keep in mind whenever you consider the development of a Kingdom Hearts game is that Disney is always at the heart of development process. Not just in the creation of the Disney worlds, but in how the original characters are designed, how they act, and how the overall story progresses. Kingdom Hearts is this weirdly impossible mix of JRPG and Disney storytelling that somehow works to create an utterly amazing greater whole. As such each character by design, especially in the case of the original Kingdom Hearts, can be seen as fitting into a number of well known Disney archetypes.

Most classic Disney films have three main character types the plot centres around, the Prince/Hero, the Villain, and the Princess. As the first game in the series, the developers wanted to make sure every aspect of the game was filled with that beloved Disney Magic. We see that Sora, Riku and Kairi were all purposefully written to embody these three classic archetypes. Sora is the daring Prince, he’s our hero and the one we know will save the day no matter what. Likewise Riku comes to embody the role of the Villain, as we constantly see him attempt to get in Sora’s way and undermine his journey. Now before any RIku fans jump down my throat, Riku obviously isn’t the true villain of the game as he also embodies that age old JRPG role of the rival to Sora’s hero. So we always knew Riku would be redeemed by the game’s end, but that doesn’t change the fact that for a time Riku was one of the bad guys. That of course means Kairi is the Princess, but not just any princess, she is purposefully written to embody the traits of a classic Disney Princess.
In Kingdom Hearts lore the original seven Princess of Hearts were comprised of Snow White, Aurora, Cinderella, Jasmine, Belle, Alice and Kairi. The Disney Princess are all very recognisable, and considering they are now the 7th highest grossing media franchise of all time (I’m not kidding! They make more money then the entire Harry Potter/Wizarding World franchise), it makes sense to see them grouped together in Kingdom Hearts. In comparison, at the time Kairi was a brand new character that the player knew very little about, and had never been associated with the Princesses before. So in order for her inclusion as a Princess of Heart in the narrative to work, Nomura needed to develop her character in such a way that the player would see and accept her as essentially a new Disney Princess. The best way to accomplish this then, with perhaps the exception of Alice in Wonderland, was to have Kairi’s role in the game unfold in a similar manner to what we often see occur in the other Princesses’ films, the often helpless Princess being captured or tormented by the villain, then eventually saved by the Prince. That’s why every time we see Kairi’s lifeless body throughout the entire game we can’t help thinking of Sleepy Beauty, because that’s exactly what Nomura want’s us to see. The game directly draws on the plot of Sleeping Beauty, Kairi embodies the sleeping Aurora, Sora is Prince Phillip charging forth with enchanted sword in hand, while Riku is being manipulated by the central villain of Sleepy Beauty herself, Malificent. Nomura’s narrative cements the subliminal suggestions in our minds and archives his goal, Kairi becomes a new kind of Disney Princess.


The narrative of having Kairi saved by Sora worked quite well in the original Kingdom Hearts, because the overall intention of that game was to create an experience reminiscent of the classic Disney films everyone grew up on. And while she was relegated to the role of damsel in destress for a large portion of the story, Kairi does get her moment to shine and show us that there’s more to being a princess than simply waiting to be rescued. Kairi represents the inner strength that balances out Sora and Riku’s outward power. Its a theme that has come to be associated with her character throughout all the main entries in the series.
So what was next for Kairi? Well as it turns out more of the same it seems. Kairi unfortunately finds herself being kidnapped by the villains once again in Kingdom Hearts 2, likely due to Nomura again wanting to make it clear that Kairi is the Princess of this story. But first lets take a look at the development of Kairi’s design over the course of the series. While initially being presented as a rather normal teenage girl in the first game, during the development of Kingdom Hearts 2 there was a conscious push to make Kairi even more Princess like than she had been in previous games. Her hair is longer, she wears a pretty pink dress now rather than shorts and tank tops, and her overall appearance is much more elegant and mature. In a cast interview with Kairi’s then english voice actress, Hayden Panettiere, it’s mentioned that she was often asked to raise her voice a few octaves to make Kairi sound more like a Princess. Kairi’s physical Princess evolution is pushed even further in Kingdom Hearts 3 when she is given a new battle dress and a hair cut that is somewhat reminiscent of Snow White. While this new outfit does appear hardier then her previous design, unlike her fellow Guardians Kairi does not wear any form of gloves or gauntlets to protect her hands, instead only wearing a few bracelets. Comparing her Kingdom Hearts 3 outfit to that of Sora and Riku’s does bring into question it’s overall practicality, but she is a Princess and the design makes that very clear visually.

For the sake of character development and future plot progression it makes sense to bring Kairi’s role as a Princess of Heart to the forefront, as it would soon come to play an even greater part in Kingdom Hearts lore. Having been born with a heart of pure light makes Kairi very unlike any other character in the series. But it seems in order to press upon the player that yes indeed Kairi is a Princess, In Kingdom Hearts 2 Nomura fell back on the old Princess needing to be saved by the Prince plot device in order to drive that home. Thankfully though things are changed up a bit this time around. Kairi is sick of waiting around, and whenever she gets the chance to strike out on her own to find her friends, both before and after being kidnapped, she does so without hesitation. She’s even given a Keyblade and is finally able to fight for herself this time! Hurray! Overall it isn’t great that Nomura chose to make Kairi the old school Disney damsel in distress again, but despite this we do see determination and growth in her character. Perhaps not as much as we see in Sora and Riku, but there is development none the less and by the end most fans were excited to see how she would continue to grow as a character in future instalments.

For a good while it did seem that Nomura was hinting at Kairi taking on a much bigger role in the highly anticipated Kingdom Hearts 3. It was revealed in Dream Drop Distance that Yen Sid intended for her to be trained as a Keyblade Wielder, ensuring she would become one of the Guardians of Light and take part in the second Keyblade War. And as I mentioned previously, Kairi was quite often front and centre in most of Kingdom Hearts 3’s marketing material. Her line “This time, I’ll protect you” was constantly used throughout said marketing for the game. It all looked promising for Kairi! But then we all know what happened.
Now before we jump into Kingdom Hearts 3 itself let’s take a step back to the years following the release of Kingdom Hearts 2, and consider what was happening over at Disney Animation at the time. After nearly a decade of creating films that were mostly considered not up to scratch, Disney decided to go back to their most tried and true formula for creating successful animated films, adapting fairytales, specifically Princess movies. While this was the most sensible choice to make, Disney were also keenly aware that their older brand of Disney Princess film would likely no longer appeal to a modern audience. Today young girls want to look up to brave, strong and charismatic heroines who aren’t afraid to carve out their own path in life. Watching a movie about a Princess waiting to be saved just wasn’t going to cut it anymore. So Disney adapted and ever since then we’ve been introduced to an all new kind of Disney Princess, Tiana, Rapunzel, Elsa, Anna and Moana, Princesses who are the hero of their own stories.
This is what audiences have come to expect of the Princesses, to stand proudly on their own two feet, no longer being relegated to position the damsel in distress. So when it was announced that Tangled and Frozen would be brand new worlds in Kingdom Hearts 3 it set an exception in the minds of fans. Here we had two beloved Disney films that feature strong and brave Princesses as the central characters. It only makes sense then that we should expect the same strength to flow through to the wonderful ladies of Kingdom Hearts. But that didn’t happen. Instead nothing really changed for any of them, and instead of pushing Kairi to grow into the modern Princess we all want her to be, Nomura held her back.
Now the question we need to ask here is why? Why did Nomura choose to not follow the new Disney trend when he has stuck so closely to their lead in the past? I suppose the only person who can truly answer that question is the man himself. But lets try and think about this logically, as I can see two likely reasons why this occurred. The first is the fact that overall Square Enix and many other gaming companies still don’t do a great job when it comes to writing realistic and truly relatable female characters. Not to say there are none, but it is still a prevalent problem none the less. Case and point Lunafreya from Final Fantasy XV. The fact that in order to get a true understanding of Lunafreya as a character and her true feelings, we’re going to have to read a novel that acts as an alternate happy ending to the original game says a lot. But I’m getting off topic here! The track record for the development of female characters in games isn’t great, that’s not an excuse and game companies really need to start doing better, but it is a possible explanation for why the plot of Kingdom Hearts 3 unfolded the way it did.
The second and more likely reason to have Kairi play the Princess in distress to Sora’s hero once again was probably due to time constraints. AAA video game production is a massive undertaking with very strict deadlines. As a result developers are often forced to sacrifice interesting story elements and mechanics in order to make sure that a game is able to reach said deadlines in a solid and workable condition. Final Fantasy XV is again an excellent example of this and what can go wrong. In the time since the game’s release it has more or less been confirmed that due to the incredibly strained production of the game a vast majority of story content was cut out, and the game was left in a rather obvious unfinished state narrative wise. We know that the engine swap during the development of Kingdom Hearts 3 from the Luminous to the Unreal engine had a big impact on the game’s development time, and pushed it’s final release date back significantly. So it goes without saying that things would have been cut in order to make up for lost time. The fact Nomura has confirmed that we will be receiving DLC fleshing out Xion’s role in Kingdom Hearts 3 more or less confirms this. At the end of the day Square Enix is a business and sometimes sacrifices need to be made in order to ensure a product can be developed properly and efficiently.
There is every possibility that Nomura had planned a number of different ways for Kairi to develop and grow as a protagonist in Kingdom Hearts 3 before her tragic death occurred, perhaps even fighting back as much as she could before being captured. But the problem lies in just how many loose ends needed to be tied up in the game with the limited development time they had. So much attention need to be paid to as many characters as possible to wrap everything up that you run the risk of the game becoming bloated, or things feeling rushed and unfinished. I’m not saying it was the right choice to cut out Kairi’s potential character growth, but we can see why it was easier for Nomura to fall back on having her be easily kidnapped again to move that part of the plot forward as quickly as possible so the momentum didn’t slow down. She is a Princess after all, right? Well no, that reasoning isn’t an excuse anymore, audiences expect far more from the Princesses and its time for Square Enix to follow Disney’s lead.
So what can be done? If the reason Kairi is being held back is due to her role as a Princess then can it be fixed? The simple answer is yes, it can. Disney have already clearly laid out what they now expect of female heroines and Princesses in their films. With the less than positive critical response to the development of the female protagonists in Kingdom Hearts 3, Square would be crazy not to jump at the chance to give fans what we want to see. Nomura clearly understood what it meant for a character to be a Disney Princess during the development of Kingdom Hearts 1, and I’m sure he’s very aware that audience expectations have changed. What needs to be done now is for Square to take that step forward alongside Disney and allow Kairi move on from her role as a Classic Princess and finally grow into a Modern Disney Princess, not simply fall back on old writing habits out of convenience. By voicing our opinions in an honest and constructive manner on social media platforms such as Twitter, Tumblr, Instagram ect. Square Enix and Nomura will hear us. We need only tell them that not only do we want to see more from Kairi, but that we want her to stand proudly as one of the new Princesses of Heart alongside Elsa, Anna and Rapunzel, a positive embodiment of the new bread of Disney Hero.

#Kingdom Hearts#kairi#kingdom hearts 3#Sora#riku#disney princess#we just want to see her grow!#That's all we ask!#Please Nomura!
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Botching Backwards and Forwards, Or: Today’s KH Ramble, Part I
As I play through KH III, I’ve also been catching up with the series by watching the Let’s Plays of the other games done by Team Four Star. Because they didn’t play through Coded and only watched the cutscenes from 358/2 Days, that means that there’s only one game on their playlist that I haven’t played myself, that game being Dream Drop Distance. From what I can tell, its gameplay operates on a similar mechanic to Birth by Sleep, which I enjoyed quite a bit. I frankly prefer the Command Decks to what we have in the console games. DDD making levels out of some left-field choices in Disney worlds was a pleasant surprise too. For the Fantasia world alone, I’ll have to consider picking DDD up when I’m not facing a month of utter financial ruin.
And yet, between the two of them, BbS and DDD are responsible for nearly everything wrong with the story of Kingdom Hearts up to this point IMO. Coded got the ball rolling by opening back up a story that had already been satisfyingly ended in KH II, but these two titles do the bulk of the damage to a series that, up to that point, had handled its story pretty well.
Starting with BbS, I freely admit that some of my issues with it boil down to a matter of preference. Turning the Keyblade into a (once) fairly common weapon with many wielders, with a history detailing a great Keyblade War and a test for a Mark of Mastery...all of that wasn’t to my taste, but I can’t say that there’s anything in principle wrong with it. It isn’t necessarily out of place for this series, and the one major wrinkle in continuity it causes (Keyblades choosing wielders) could be squared fairly easily. A prequel focusing on hitherto unmentioned characters rather than the series protagonists isn’t an inherently wrong choice either, though I’ll have more to say about that in Part II of this rant. That I don’t find Terra, Ven, or Aqua terribly interesting as characters is mostly a matter of preference as well, though I do think Terra’s descent into the darkness relies too much on sheer idiocy, and I will admit that Aqua is possibly the most fun player character in this series with her plethora of magic spells. But where I more seriously fault BbS (and Coded, for opening this door) is in its changes to Xehanort’s plots and backstory, and in undermining one of the best thematic ideas from the original Kingdom Hearts game.
"Ansem” turning out to be the true villain of KH I after two-thirds of the gameplay pass under the assumption that it’s the confederation of Disney villains was an effective twist that let an original character, more comfortably of the Square Enix half of the crossover, shine. “Ansem” turning out to be Xehanort the renegade apprentice, with his Nobody Xemnas the leader of Organization XIII, was hardly the most organic twist in the world; I don’t think anyone would go back to KH I and say “oh, it was so obvious, how did I not see it before?” But it made for another genuinely surprising twist in KH II. A villain can only have so many twists and secret plans, however, before effective surprises become cheap gimmicks, and any ability to take their current scheme seriously evaporates.
The revelation that Xehanort is in fact a transparently evil old man who, years before any of the events that led to KH I, plotted to synthesize a X-Blade and bring about a second Keyblade War (with less than ten combatants, so it’d be more of a Keyblade Skirmish) in what basically amounts to a mad scientist’s scheme in fantasy genre clothing, was the breaking point for me. This is a common trap of both prequels and conventional sequels; trying to tie too many things into a small group of characters, or in this case, a single character. Making Xehanort into a villain that spans multiple generations, the man who set into motion everything that preceded KH I and is indirectly responsible for Sora, Kairi, and Riku becoming Keyblade Wielders, can seem like an expansion of the universe on paper, but in execution, it’s a contraction. It reduces too many events down to factors in a single character’s actions. The fact that his scheme is no more coherent than those from KH I and II doesn’t help, nor does the fact that the storyline that most directly leads into Xehanort’s role in those games - Terra’s - is so transparently ripped from Revenge of the Sith.
But Xehanort’s abrupt reentry into the story isn’t truly maddening - not in BbS, at least. For me, the worst part of the BbS story is how it retroactively changes Sora’s. I’d go so far as to say that BbS is to Sora what Dragon Ball: Minus is to Bardock and Goku.
Don’t misunderstand me on that point: BbS is nowhere near as bad a game as Dragon Ball: Minus is a comic. What I mean by that is: prior to Dragon Ball: Minus, most people took Bardock: the Father of Goku to be canon. And, in that TV special, the history given to Goku, derived from what was said in the manga at the time, was that he was of no account by the standards of Saiyan society. He was a no-account spawn of a low-class warrior, sent off to a far-flung planet to clear out its worthless inhabitants. That low-class warrior who fathered him was as ruthless and mercenary as any typical Saiyan, and while he was stronger than the average low-class fighter and was given psychic insight into the fate of his people, Bardock was ultimately just another Saiyan doomed to die and be forgotten by time. Nothing in Goku’s origins is special or fated, which makes his accidental amnesia and eventual surpassing of Vegeta, the supposed Saiyan ideal, more remarkable. By transforming Bardock into a more tamed Saiyan with a close familial bond to his mate, who sends his son to Earth for safety in a blatant rip-off of Superman’s origins, Goku and Bardock both become too special, Goku’s turning into a kind-hearted child becomes too telegraphed, and their stories become too beholden to “chosen one” cliches.
And that is what BbS does to Sora, Riku, and to a lesser extent Kairi. That all three of them just happen, in their childhoods, to have had contact with Keyblade Wielders who left a personal mark upon them - and, in Sora’s case, literally took up residence inside him - is just too pat. It makes the three of them ending up with Keyblades too easy, too predestined. This hurts all three of them, but Sora most of all. Ven looking like Roxas and Vanitas looking like Sora, is a massive headache (and yes, I’m aware that there is at least some explanation of that), but the big loss is in the thematic content of the story, and there is where the comparisons to Dragon Ball: Minus really come into play.
Like a pre-Minus Goku, pre-BbS Sora is not special, in any way, at the start of KH I. He’s an ordinary young teen, plucky and affable and just a bit lazy, with a burgeoning quasi-romantic interest in his friend Kairi and an in-all-things rivalry with his best friend Riku. Compared to Riku, Sora comes up short in pretty much every area. Riku, at first glance, is faster, stronger, smarter, more dedicated, more fearless, and more capable. If you were going to choose one of those two to be the fated hero wielding a magic blade to save the worlds from darkness, Riku’s the better candidate by every metric, on paper. And, in fact, the Keyblade does choose Riku. The whole “chosen one” cliche is subverted in KH I in a brilliant way by essentially having destiny make the wrong choice. That Sora only gets the Keyblade by accident, loses it to its intended master, but quickly reclaims it on the strength of his accomplishments and his purity - that he earns it - is one of my favorite things in this entire series, and is a wonderful thematic idea and moral. Giving Sora and Riku both a fated “touched by a master” backstory kills so much of that idea, and it’s enough to make me wish that there was no BbS, as fun as the gameplay can be.
Ironically, DDD tries to have its cake and eat it too by playing up the fact that Sora wasn’t chosen by the Keyblade, but the damage was done by that point. And DDD further undermines that initial concept in the way it writes Sora, and his relationship with Riku. For one thing, Sora in DDD seems so much dumber than he was in previous games. Up to that point, he’d been written as an upbeat young teen, possessed of a certain level of immaturity and naivete, but always determined to help save the day, and more than capable of getting serious when needed. DDD abruptly starts to portray him as more of a doofy shonen hero, without any clear motivation and to no real purpose. It also introduces the idea that the central dynamic in Sora and Riku’s friendship is that Sora lifts Riku’s spirits while Riku takes up the slack from Sora’s sloppiness and carelessness. I have a real problem with that presentation, because it just isn’t true.
If you go back and look at KH I, those early Destiny Islands scenes set Sora up as the underdog to Riku’s Big Man on Campus. Riku jokes that he’s the only one working on the raft, and Kairi remarks that “he’s changed,” but he doesn’t come off as someone needing to perk up. And with one of the first challenges of the game being Sora gathering raft supplies, it doesn’t seem that Riku needs to take up that much slack either. In any event, over the course of KH I, Riku’s the one who drops the slack and falls into darkness, with Sora literally having to stop him from doing horrible things. And it’s Sora who continues on through CoM and KH II, saving the worlds. While Riku does appear here and there to aid Sora, his aid doesn’t come in the form of “taking up slack” or cleaning up after messes Sora leaves; Sora, Donald, and Goofy are still able to save the day by their own skill in each world. This whole notion, and Sora’s more dim-witted persona, seem invented, if not from whole cloth, then from very little that was previously established.
And again, there doesn’t seem to be a clear motive, unless it’s to highlight the differences between Sora and Riku and give more justification to Riku getting the Mark of Mastery when Sora wasn’t. But the writing doesn’t give a coherent through-line to that idea, nor does it sufficiently justify Sora not becoming a Master. Had the game actively told a story of turning the tables, and made a point to stress the idea that Riku’s fully reformed and that Sora was slipping up, then I’d be more forgiving (even if I still wouldn’t like the idea), but the work just isn’t there.
I’ll admit that there’s a certain amount of bias in my assessment; I’ve never liked Riku as a character. As a teen playing KH I for the first time, I found it easy to project my dislike of certain people IRL onto him, and in the years since, I’ve continued to find that the manner of his turn to darkness in KH I makes it very hard to accept him back into the fold with Sora and the others. He’s also a lousy player character in Reverse/Rebirth and in KH III IMO. But I accept that he’s the deuteragonist, and that his story since KH I has been one of redemption. In principle, a game that builds him up as a character and lets him save the day is fine. But the manner in which it was done in DDD was all wrong. And to an extent, the changes made to his and Sora’s friendship, and to Sora’s personality, have all carried over into KH III, which is even more frustrating.
And, speaking of things carried over...DDD is where Xehanort gets completely ridiculous IMO. Having pulled a third twist that he was actually an ancient Keyblade Master seeking to provoke a war, now there’s a fourth twist where his younger self has been traveling through time (by ridiculous means) to ensure that the fifth twist - that all that business about Nobodies having no hearts was a lie, and that the real Organization XIII exists to create thirteen Horcruxes vessels for Xehanort’s heart, so that there can be thirteen darknesses to face the seven lights in the Keyblade War (which still seems short of the numbers you’d need for an actual war, but whatever). The whole business about “recompletion” allowing an original person to revive if their Heartless and Nobody are destroyed is already enough of a contrivance to bring the original Xehanort back, but time travel and heart-splitting is even more absurd. And I still haven’t been able to figure out how “Ansem” and Xemnas can be back in action, even with the time travel aspect.
Recompletion also means that DDD brings back the rest of Organization XIII. I consider nearly all of them to be glorified henchmen, possessed of a gimmick for combat and a single personality trait at best, so their revival - and their cameos in BbS - do nothing for me. A big exception to that is Axel, but if I don’t care much for Riku, I can’t stand Axel. He comes off as what an “edgy” teenage writer would come up with for a “cool” character in a bad first stab at fiction. From his character design to his abused catchphrase, everything about him pisses me off. His one saving grace in KH II was that he sacrifices himself, and nothing undermines a sacrifice like a contrived way around death. That he’s become a Keyblade Wielder, and one of the Seven Guardians of Light, is ridiculous to me, and I’m not sure if I can think of a more blatant example of a writer’s pet character being so inorganically shoved to the forefront of a story that supposedly isn’t about them.
DDD also started to open the door to the possibility of Roxas and Namine being restored. That idea is less annoying to me than any of these others, but it’s still a mistake IMO. That Roxas and Namine both ultimately elect to give up their lives as individuals to return Sora and Kairi to their full selves, accepting their fate so that others can live more fully, is a bittersweet and touching concept, and one that lets “death” have some real consequences and the happy ending of KH II come with a price. I hate seeing that undermined, and I’m frankly frustrated by how much of KH III’s front half involved chatter about Roxas.
And speaking of KH III...that’s where Part II comes in.
ADDENDUM: Another thing about DDD that I feel undermines Sora is that, while writing him dumber, the game also hypes him up more than he ever was in the past. It’s the same problem as Harry Potter; for all that series’ virtues, constantly pointing out how special Harry is can end up taking away from his character by making his unique traits too ubiquitous. Other characters constantly pointing out how kind and loving and easy to bond with Sora is undermines that trait by over-playing it and turning it into an exercise in “tell, don’t show.”
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Hnnngg KH3.
Note: This is my using Tumblr as a place to scream into the void my thoughts. I’m not looking for responses - or for anyone to try and change my mind, so please don’t bother. I’ve been playing these games since I was 8 years old when they first came out.
Since I’m gonna be talking about the entire game, I’m gonna slap this on:
So all morning I’ve been highly annoyed and frustrated but unsure why until I let my thoughts just go on their own and I realized I’m just super huffy and upset about KH3 as I finished the game yesterday.
I’m writing this more entirely to get my thoughts/feelings down and maybe move the fuck on from them and not at all to influence peoples opinions on the game.
But pretty much from the second I entered the Kingdom of Corona I was complaining throughout the entire game. That kingdom in particular pissed me off the most what with it beING THE GODDAMN MOVIE SCENE BUT FUCKING SCENE LINE BY FUCKING LINE and bored me almost to literal tears. I was infinitely more excited [and enjoyed it more!] to play Arendelle than I was Corona, and I can’t stand Frozen but love Tangled as films.
I know Nomura has never been the best at linear, or hell for that matter, simple story lines but I felt that KH 3 was a mockery of what it could have been. It feels like it, and at the same time us, the fans, were shoved into the corner while other projects were worked on instead and only just finished because “well shit it’s been so long we gotta get something out there”.
The story line was the single shortest and most disappointing out of all of the games - and I have played every goddamn one of them [tho not very far into DreamDrop, the fact that you could drop mid-boss battle infuriated me to no end and I gave up on that game entirely after I had a single hit to go on a fourth attempt on Riku’s boss at Notre Dame]. They focused way too hard on the visual aspects of the game - the scenery, the characters [except, apparently, their hair as Rapunzel's hair made me cringe every goddamn time she showed up] the battle affects, the magic... all the most stunningly beautiful things I have ever seen. The vastly open worlds were amazing too - omaigod it was crazy just exploring every nook and cranny.
But the worlds were utterly pointless. There was no princess to save. No keyhole to lock. No Maleficent to stop. No Pete to beat up. No real REASON for the Heartless to even BE at the worlds and even less for Sora to be there! The only one that made any sense for why baddies were there was just Monstropolis cuz Vanita’s was there, thus, so were the Unversed. [Which was fun except it had already been spoiled that he was gonna show up there so good on your advertising team Square Enix /sarcasm.]. It was just Sora running around seemingly forgetting constantly that there is a HUGE ASS WAR coming literally around the corner. But naw, let’s just have him run around being a pirate during the middle of an incredibly jumpy PoC#3 film recreation. You really demanding we know these films forwards and backwards to enjoy the game??? Fuck that. [Also, I see they tried hard, but the faces on literally everyone in PoC scared the crap out of me. They showed too much teeth and despite trying to show enough human emotion still felt robotic and creepy. Sora, Donald and Goofy were freaking adorable tho.]
The only worlds I thoroughly enjoyed were Toy Box [cuz, gasp! It didn’t just follow the fucking movie line by line!! It was actually new and original but felt like it could be a Toy Story...story!!!] and San Fransokyo cuz I’ve never seen Big Hero Six. I purposefully didn’t watch it because I didn’t want to be bored to tears watching the fucking movie but with Sora, Donald and Goofy thrown in cuz why not. [Side note: Replica Riku and the Cubes showing up was awesome.]
On the topic of worlds: WHERE. THE. FUCK. WAS. RADIANT. GARDEN.
Why in the actual hell was it just a “””””””””””background””’”’’’”””” world???????????? Why was the completed version of Hallow Bastion - a world that has been in just about every goddamn game in some form or fashion minus DreamDrop NOT IN THE “FINAL” GAME [yes I know this is not the end of the series I’m talking about the final for this damn saga]. IT;S A FUCKING IMPORTANT WORLD and all we get is backdrops of it while other characters are there??????? THEY EVEN BROUGHT ANSEM THE GODDAMN WISE BACK AND STILL WE DIDN’T GO THERE. OR EVEN MEET THE BASTARD AGAIN.
There was no purpose for almost all of the old Organization characters to even be in this game, other to be puppets for Xehanort and just pointless background characters.
“But Bri! Vexen helped give Roxas and Namine bodies!” SO. WHAT.
Roxas goddamn did it basically on his own. Despite it being A HUGE plot point that no one has any damn idea how to do this, even Vexen being a bit out of it, Roxas just fucking appears out of the blue having basically put himself together at this point cuz - reminder! SORA NEVER FUCKING WENT TO RADIANT GARDEN AND VEXEN NEVER SAW HIM ONCE. So how the SHIT did Roxas’s heart get inside a vessel???? Even if it was the vessel that they just left on the goddamn floor of the labyrinth and not the one at Radiant Garden THAT MAKES NO SENSE.
Nor their overly drawn out death scenes and the weird ass Grim Reaper heartless. Or that weird “Final World” other than a very obvious way to throw Cirithy int here at the last freaking second. Or that we had to watch the same scene twice only for some new bastard to show up [Lingering Will, and I will admit I was cheering that whole fight cuz hell yes go Terra but still why didn’t he show up in the first place?????? Why did Sora resetting the whole fucking world apparently trigger him coming?????]
AKGJAKJFHGADFG Like I said before I’m only writing this out to air my own frustrations on the game - if you love this game, fantastic, I’m very happy for you -it has plenty of good aspects to it too. I am not trying to change anyone’s opinions on the game.
BUT AUGH. I FEEL SO HORRIBLY CHEATED. I won’t even go into my rant about Kairi - there’s enough text posts out there about how horribly they wrote her. How pathetic.
Xion being there made 0 sense too. I’m happy AF she, Roxas, and Axel got their happy ending but annoyed as hell as to WHEN they got it - but frankly just about everything in the actual story happened during the last goddamn second.
I get wanting to set up intruge for later games - but this was a) a main title game and b) supposed to be the end of Xehanort’s Saga/Sora’s. WHY. WASN’T. MORE. ANSWERED??????? In my opinion: aboslutely nothing from Union Cross should have been in this. Not a damn thing. That should all be in the past and NO ONE from the current games should be from the keyblade war *coughfuckingVentusLariumandElrenacough*. I’m excited and want to know about that war and everything from the past but I’m sick of them trying so hard to connect it to the current characters - just place is in the goddamn past! Or STOP AGING CHARACTERS - how the fuck is Xehanort and Eraqus so damn old but Ventus, Larxene, Marluxia and Xigbar are apparently 100+ years old but all look like they’re between 16-30 [minus Xig who looks like 50 cuz of the streaks in his hair]. Also that surprise that Xig is Luxu????? Exciting at first cuz I adore him as a character and am happy to see him continue to be a main player but WHAT?????? THE?????? FUCK???????? 0 sense. Makes 0. Goddamn. Sense.
And how ARE the foretellers still alive???? WHY the hell are they still alive??? And why didn’t they fight each other at the end - we watched them try and murder each other in the damn back video!
Again: yeah, ok this is all being set up for a later game to come out in the future. SO DO THAT IN A WAY THAT DOESN’T MAKE THIS ONE FEEL LIKE A THROW AWAY MIDDLE GAME!!! That’s what KH3 feels like - like Chain of Memories or Coded. It took me 35+ hours to get through all of the worlds [and find all of the treasure/lucky emblems] before it ACTUALLY started getting into the real plot of the story aka the real reason I was playing the goddamn game. In the end I finished the game at 43 hours. So. Less than 10 hours of this entire game was dedicated to the fucking plot and the rest was to reenacting Disney film scene by scene line by goddamn line with absolutely no purpose or meaning to anything.
KH2 is infamous for confusing players cuz no one knew who Roxas was at the beginning but was a fucking masterpiece - it had so much thrown in and yea, a lot of questions left over, but we actually had enough to be satisfied. We had new characters and new villains and enough interactions between them all to get a great feeling about what’s going on. KH3 simply threw together last second answers with next to no explanation other than “that’s just how it is” in order to just move on and that PISSES ME OFF TO NO END.
KH3 also just felt like a movie - there were so many cutscenes!!! AND DURING BATTLES. SERIOUSLY???? DURING THE FINAL FIGHTS BETWEEN ALL 13 DARKNESSES??????????
Also something that I hated and refuse to acknowledge because to me it feels 100% like a Rowling/Snape scenario: Fucking Isa/Saix.
Not once in any game do we get the feeling that Saix is redeemable. Not. fucking. once. [not including BBS in which he was an innocent]. I’m perfectly happy with villains getting them - I love that! BuT WHERE WAS IT???? He was a cruel and sadistic bastard in all the other games he’s in - especially KH2! [and a jerk in 358!] WHERE DID THIS NEW FRIENDSHIP WITH LEA/AXEL COME FROM???????? Give us the goddamn redemption - don’t just have him show up after NEARLY MURDERING THEM AGAIN and be all “and now they are friends. weee” that is bullshit. He deserves NOTHING right now.
Frankly the whole way all of the Organization members who haven’t been given backstories died annoyed me. Larxene’s goddamn secret [why fucking mention it if it’s not gonna be in the damn game???] Luxords weird ass trump card that was useless and we never even saw what it was. Marluxia suddenly “getting memories back” - bitch what memories??? And how almost happily they all went????? What????? Now they’re totally cool with Sora murdering them????
Also Demyx...just Demyx. I love him but he was pointless in this. He did 1 thing. And they didn’t even need him for that. Vexen switching sides also made little sense as again: he had only ever been set up as a villain before. Ok- they SORTA set up a redemption arc for him and Ansem but then promptly dropped it and we never saw either of them again. SAME WITH TWILIGHT TOWN. We went through all that trouble to get the virtual world set up and then???? Never???? Mentioned???? Again???? We didn’t even get to GO to it which is what I was 30000% expecting to happen.
You know what else: where the heck were Leon and the gang. They’ve been a vital part of many KH games - including both main titles. Why weren’t they in this. In fact were ANY Final Fantasy characters even in this??????? Siefer and his change were apparently locked in the sandlot that was completely un-accessible from anywhere in Twilight Town. Cloud didn’t show up and since the Collesium was gone [I was ok with that tho] neither did Sephiroth as a mini boss].
AND
NO
HALLOWEENTOWN
EITHER
Another world that has been in almost every game and is A MASSIVE fan favorite! You were able to come up with a story line for the second game, you could have easily figured one out for this one - hell you didn’t even need Oogie you could have had fucking Vanitas as the baddie here instead of at Monstropolis.
This entire game felt like a cop-out to just get the story over and done with to move on to other stuff and that infuriates me. I’ve put too many hours and too much of my life into this series to get such a shitty ending to this particular part of the story. Yeah I get that no matter what it would end confusing - Nomura is king at that. I get it: this game is a perfect example as to why you need to know what your ending is to a story before you dive head first in. I don’t think [if I remember correctly] anyone thought the game would go past the first one so there was no reason to add more to it which is fine. Then it went crazy in traditional Nomura fashion lol. Which is fine! But at least have SOME kind of understandable plot!!! I’m still confused as to what exactly was going on - especially since so many characters kept changing their reasoning [YEAH IM LOOKING AT YOU XEHANORT. Not sure I liked his ending either. Yay he’s gone - but really? A happy ending with his best friend WHO HE MURDERED?]
Still don’t know what the hell Kingdom Hearts really is. Or why Sora and co didn’t just use it to try and fix the worlds. Also I feel like it must be hella annoyed at everyone like the Dragon from DBZA lololol like “WHY DO YOU PEOPLE KEEP CREATING ME JUST TO HAVE SOME SNOT NOSED 15 YEAR OLD SLAM THE DOOR IN MY FACE AGAIN???” kinda thing hahahahaha
I think I need to start a second post cuz this one’s getting weird.
#DO NOT REBLOG#ALSO DON'T FAVORITE IT????#KH 3#KH3 SPOILERS#KH SPOILERS#SPOILERS#KH3#MY ASK BOX IS OPEN AND YOU CAN PM ME IF YOU SERIOUSLY WANNA TALK ABOUT THIS STUFF BUT I DOUBT ANYONE WILL READ THIS ALL THE WAY#IT'S HELLA FUCKING LONG
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Keyblade Army - Cloud Strife
Sora needs extra help fighting the forces of darkness, so he has recruited friends from Disney and Final Fantasy worlds to aid in the conflict. But these heroes don't come on their own; they have been gifted with their own Keyblades to join the Guardians of Light.
"Yah!" "That the best you can do?" "There's nothing I don't cherish." "Farewell."
Cloud joins the Keyblade Army. Armed with the Fenrir Keyblade (expanded to greatsword size akin to his Buster and Fusion swords), he joins Sora's side to fight the evil that threatens to rain calamity on the worlds. He may not have made SOLDIER, but he will still find the strength to protect those he cares about.
Part of the "Keyblade Army" series, which will pit both heroes and villains in battle carrying Keyblades of their own.
#kingdom hearts#final fantasy#final fantasy vii#cloud strife#final fantasy 7#ff7#ffvii#kh fanart#kingdom hearts fanart#keyblade#keyblade wielders#keyblade army#square enix heroes and villains given keyblades#my art
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Dark Keyblade Army - Sephiroth
The forces of darkness are mounting an offensive, and villains from Disney and Final Fantasy have joined the horde. But that's not all: they have been granted their own Keyblades, making them more dangerous than ever.
"Show me your strength." "I am the chosen one!" "Shall I give you despair?" "Descend, heartless angel!"
Seeking ultimate power and Cloud's misery, Sephiroth has joined the Dark Keyblade Army. He wields the One Winged Angel Keyblade (extended to match the Masamune's usual length).
Part of the "Keyblade Army" series, which will pit both heroes and villains in battle carrying Keyblades of their own.
#kingdom hearts#final fantasy#final fantasy vii#final fantasy 7#ffvii#ff7#sephiroth#sephiroth final fantasy#kh fanart#kingdom hearts fanart#keyblade#keyblade wielders#keyblade army#dark keyblade army#square enix heroes and villains given keyblades#my art#wow i am really glad i use 3pt lines now
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Some Kingdom Hearts future thoughts
Have to get ‘em out! Went into some thoughts with my psuedo-review of III, but I’ve got others and stuff worth expanding on. I’ll put them under the cut since it clearly goes into spoilers, except for my boldest, most controversial guess: along with being announced either this year or next (since Kingdom Hearts has never reached the end of a calendar year after a release with nothing on the horizon) I think Kingdom Hearts IV is going to be a 2022 release. I recognize that sounds like an intensely generous timeframe, but I have several reasons:
1. Above all else by far: once again, Square Enix and Disney are going to be on Nomura’s ass, nose to the grindstone, to get him to start delivering these on a consistent basis again. Do you think they’re looking at Kingdom Hearts III topping sales charts and thinking “well, it sure was worth the wait”, or do you think they’re going “gosh, these are some nice sales, sure would be nice if it came out years ago and we had a bunch more similarly-selling titles by now, let’s try and aim for something closer to that in the future”. Especially-especially since Nomura and the actors aren’t getting any younger and the series is at a point where the core fanbase for the franchise as-is is going to be the primary target rather than new audiences, which means it has to wrap up in a timeframe where that’s still a viable market. So rapid, priority development and few if any more spinoffs. I mean, not as if there’s really a handheld platform for them to be on anymore.
2. My understanding (and this is going somewhat into the technical side of things, so I’m going thirdhand here based on what I’ve heard from others) is that the lifecycle of the current console generation isn’t going to run out for quite a bit yet, so they can reuse a lot of the assets and whatnot from III.
3. A big deal was made about Dream Drop Distance coming out on the 10th anniversary of the franchise, and given 20 is a much wilder number for this series than most equivalents when it’s about a single cast of characters going through a single story, I can’t imagine they won’t want to push that as at least a similarly big deal.
4. Finally, when things don’t go as catastrophically off the rails as III did, these games seem to have a fairly consistent 3-4 year development span (even III, once they announced the beginning of development in 2013, would have come out 2017-early 2018 if not for switching from Luminous to Unreal Engine), and for the reasons I listed above I think this is going to be on the speedier end of that.
* Firstly: the main discussion I’m seeing at this point regarding IV is “it’s gonna be a Kingdom Hearts/The World Ends With You/pseudo-Final Fantasy Versus XIII crossover!”, and I really expect and hope that isn’t the case. Not that I’ll be pissed if it is, I’m sure it would still be rad, but it strikes me as both unlikely and the lesser outcome. I don’t know that I see the powers that be diverting resources in one of their biggest cash cows towards a sequel to one of their minor games - one that’s already been in Kingdom Hearts, meaning its inclusion here wouldn’t reasonably be a huge enough deal to base a lot of the full story on - and a way to reimagine another project. And for that matter it strikes me as conceptually small-scale given the setup. Nomura went with a name in Yozora that doesn’t just have the bent meaning of Sora’s name but actually literally sounds like him, went with a setting that aside from the one cameo sign mainly screams to viewers “Sora’s suddenly in the real world, holy cow”, and unless I entirely misread it Verum Rex was presented as a total self-roast in Toy Box. It doesn’t strike me as spot-the-reference (even though that’s 100% in there) nearly so much as establishing a tonal contrast to Kingdom Hearts.
I joked initially about this being a Flash of Two Worlds! (linking to a description for non-comics readers who are here because I tagged Kingdom Hearts)/’Kingdom Hearts goes to war with its own gritty fanfic’ setup, but...I actually suspect that’s pretty close to what’s going on here? This seems like a send up of Final Fantasy’s relative self-seriousness and over the top Super Cool characters, as a contrast to Sora’s goofy open-hearted sincerity and optimism. It’s the Secret Movie aesthetic that some want not just more prominent but as the actual main tone of the series morphed into an entire universe all its own, and Sora, out of place, has to find his way through and back home even as the real threat mounts, and probably has to save this world and get through to its heroes who aren’t likely prone to grinning through off-the-cuff monologues about the heart. That is not only entirely my kind of ridiculous meta jam, it feels like a logical next step for the series: if the first trilogy was in part about growing up, the next (and I suspect last, as the Master of Masters and his Foretellers have been set up as the primordial antagonists of the entire mythology and this is where they’re coming to the fore; my old theory of Eraqus being the big bad of an intermediary trilogy looks solidly shot to hell) could very well be about reaching adulthood, in which case it makes sense Sora would have to pass through a near literal fire of Adolescent/Adult Cynicism.
* Speaking of where Sora ends up: I kinda doubt he’s literally dead, or that if he is it’ll last past the opening of the game. They’ve already made a big theatrical production of Sora dying twice now, the second time in the most literal way possible and just a few hours prior to this, so while third time’s the charm I think there’ll be more to it than that. The again common thing I’ve been seeing is that he’ll have to play the Reaper game to win his life back (not something I’m much familiar with but I think I’ve got the basics), but again, while it’ll certainly be part of the game I don’t think TWEWY is going to be the big thing here (like they’d really make that a bigger deal than the Final Fantasy elements have been), and he just dealt with the afterlife and had to essentially play a game to win his soul back, and this wouldn’t even be a game he’s unfamiliar with. My impression is he’s incorporated back and whole - if likely powered down from the ordeal to justify him being back at level one - and the mystery is less whether or not he’s truly alive so much as how he ended up here and how to get back.
* On the other end of things - and I realize it’s a risky prospect to suggest after her getting a shockingly small role compared to everyone else in III was the damning weak aspect of its otherwise basically perfect finale - I think this is where Kairi is actually going to start to come to the forefront. She and Riku would be at the head of a search that everyone would be a part of (they were there when it happened, they know death is negotiable in their world, and they’re good people who all owe him), her especially since he’s her boyfriend - they may not declare it outright but there’s clearly no ambiguity between the two of them as to their situation anymore - and the one he sacrificed himself for, and she’s out there fighting now even if she’s inexperienced. And Riku seems like he’s going to end up lost himself on the search, leaving her behind as the sole Destiny Trio representative. So even if she isn’t a playable co-lead I wouldn’t be surprised if she was the one going on a more traditional Kingdom Hearts adventure searching with the rest while Sora and later Riku deal with the genre mindfuck. On the bright side if nothing else, she’s died twice now too and they’ve both been presented as dead in a “maybe this time for real” way for a finale, so while again third time’s the charm, I figure she and Sora are relatively bulletproof from here on out.
* Speaking of Riku, while this seems more like an old-school proof of concept trailer from I and II rather than the more recent actual scenes, meaning his appearance might well change just as Kairi was different in I’s Secret Movie than she really was in II, it’s very notable that he hasn’t aged at all. So likely instead of another tragic I to II scale timeskip of Sora being lost from his friends, it looks like IV will be picking up immediately and the search for him won’t take long to succeed. Also speaking of Riku, I seem to see people thinking he’s with Namine now? Not that that seems impossible, but while the scene as a whole is romanticized in that it’s basically a princess being carried away by chariot to her happily-ever-after, it reads to me less as an actual romance than Riku fulfilling his ‘brother’s promise. Though if Square/Nomura does want to really get into romance with the next trilogy, since Sora/Kairi is locked down maybe they’ll just say fuck it and do a whole Riku/Namine/Xion/Roxas Love Square situation.

* Actual prediction rather than analysis of evidence: I suspect this is the last major time the Destiny Trio is going to be split up, at least in the searching-for-each-other, not-knowing-if-everyone’s-alive sense. I was the search for Kairi, II for Riku, and now IV for Sora - that cycle looks to be completing. Wouldn’t be surprised if V and/or the finale was finally the three of them as the adventuring party as fans have wanted for so long, with III as the grand finale to Sora/Donald/Goofy.
* It seems early to predict the main villain, but at the same time everyone was accurate in assuming a Keyblade-wielding Xehanort would be the final boss of the trilogy circa 2006, so I’m gonna go ahead and say Xigbar/Luxu is gonna be the end-all with IV. The Master of Masters is still the end of the road, and perfect for it because he’s a real-world normal savvy guy who can manipulate this world of straightforward classical adventurers with ease, while Sora at the opposite end of the scale is silly and sweet even by that world’s standard. But Luxu addresses the same ideas in a way that’d be perfect for this game in particular as it seems to be set up, he’d be the villainous connective tissue as this game moves from one trilogy to another, and he has the dangling personal thread of the ‘reward’ he suggested was coming for Sora. Or hell, since now it looks like she’s at least somewhat privy to what’s going on, maybe Maleficent will finally step back up.
EDIT: Ooh, just remembered, speaking of what Xigbar says to Sora, his Olympus conversation also predicts Sora’s fate? The whole “if you leap in to save somebody, you might just end up in the clutch needing to be saved yourself” lecture, i.e. the premise for IV. Maybe his teach isn’t the only one privy to future events?
* Not both, they’ll wanna space it out, but I’m like 70% sure this is where Marvel or Star Wars are gonna happen.
* Finally, while I’ve heard speculation that the Mystery Star is one of the Foretellers or the person who died in that Union X game, I don’t think she’s one of them given it’s a new voice actor and she cites a name Sora knows. More likely she’s ‘Subject X’ (I went ahead and looked up the Secret Reports, haven’t gone back and done all the bonus challenges myself yet and won’t I imagine for some time), who does seem to be from that time but is I think someone new.
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