#steamworkshop
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indicryptid · 7 months ago
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Modding Skyrim
Hello travelers What are your favorite Skyrim mods?
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gamingamigos · 1 year ago
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Castle Crashers fans rejoice! The beloved indie classic is getting a new DLC called "Painter Boss Paradise" after 16 years! 🎮🖌️
PC exclusive, it brings Steam Workshop integration, new characters, and fresh artwork! 🌟
Read more 👇
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makers-muse · 10 months ago
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How can principals measure the success of their STEM labs and ensure long-term sustainability? 
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STEM labs are an essential part of modern education, providing students with hands-on experiences in science, technology, engineering, and mathematics. But how can school principals measure the effectiveness of their STEM labs and ensure that these valuable resources remain sustainable for years to come? Evaluating a STEM program’s success is crucial not only for assessing student outcomes but also for securing long-term funding and support. This blog will explore key strategies for measuring the success of STEM labs and ensuring their sustainability in the long run. 
Define Clear Learning Objectives 
The first step in measuring the success of a STEM lab is to establish clear and measurable learning objectives. These should align with both the school’s curriculum standards and broader educational goals. For example, objectives might include improving students’ problem-solving skills, increasing interest in STEM careers, or fostering collaboration among students. Once these objectives are clearly defined, principals can track progress through various assessments, such as project-based evaluations, student reflections, and even feedback from teachers. Enroll now 
By focusing on student outcomes and skills development, principals can gauge whether the STEM lab is meeting its intended educational goals. This also makes it easier to make adjustments as needed to ensure continued growth and improvement. 
Use Data-Driven Assessments 
Data plays a vital role in measuring the success of any educational program, including STEM labs. Principals should collect and analyze both quantitative and qualitative data to gain insights into the program’s impact. This could include tracking student performance in STEM-related subjects, monitoring participation rates, and evaluating students’ interest in STEM careers over time. 
Additionally, tools like surveys and feedback forms from both students and teachers can provide valuable insights into how the STEM lab is being received and what improvements can be made. For example, do students feel more confident in their ability to tackle STEM problems after using the lab? Are teachers finding the lab helpful in supplementing their lessons? 
Foster Teacher Collaboration and Professional Development 
The success of a STEM lab often depends on how well teachers can utilize it as part of their instruction. Principals should encourage collaboration among teachers to share best practices, troubleshoot challenges, and come up with new ways to use the lab. Hosting regular meetings or workshops where teachers can exchange ideas will help improve the overall effectiveness of the lab. 
Furthermore, investing in professional development ensures that teachers stay up-to-date with the latest STEM trends and technologies. This not only boosts teacher confidence but also ensures that the lab remains a cutting-edge learning environment for students. 
Track Student Engagement and Career Interest 
One of the key indicators of a successful STEM lab is student engagement. Are students excited about their lab projects? Do they enjoy participating in hands-on experiments and problem-solving activities? Principals can measure student engagement by observing participation rates in STEM-related clubs, activities, or after-school programs. High levels of participation often indicate that the STEM lab is fostering curiosity and interest in these subjects. 
Additionally, tracking students’ interest in STEM careers is another important measure of success. Schools can conduct surveys or career interest assessments to see if the STEM lab experience is influencing students’ career aspirations. If students are increasingly expressing interest in pursuing STEM fields, it is a strong indicator that the lab is having a lasting impact. Learn more 
Secure Funding and Resources for Sustainability 
Long-term sustainability often hinges on securing adequate funding and resources. Principals can ensure the sustainability of their STEM labs by exploring diverse funding sources such as government grants, private donations, and partnerships with local businesses or universities. Creating a strong case for support, backed by data on student outcomes and community impact, can make it easier to secure financial backing for the lab. 
Additionally, maintaining the STEM lab’s equipment, technology, and materials is critical. Developing a maintenance plan and regularly updating the lab with new tools ensures that the learning environment remains relevant and effective for years to come. 
Engage the Community and Build Partnerships 
Sustainability is often bolstered by strong community involvement. Principals can engage local businesses, industries, and higher education institutions to provide additional support for the STEM lab. These partnerships can offer students real-world experience, mentorship opportunities, and even internships that help connect classroom learning with professional practice. 
Community engagement can also lead to sponsorships or donations that help maintain and expand the lab. Involving parents and other community members through events like STEM fairs or open houses can showcase the lab’s impact and build long-term support. 
Regularly Review and Adapt 
STEM education is constantly evolving, and so should the way schools measure and maintain their STEM labs. Principals should commit to regularly reviewing the lab’s performance, student outcomes, and community feedback. By doing so, schools can adapt their programs to meet the changing needs of students and the broader STEM landscape. Regular reviews ensure that the lab remains relevant and continues to provide high-quality education over the long term. 
Are you ready to ensure the long-term success of your STEM lab ! 
The success of a school’s STEM lab depends on clear objectives, data-driven assessments, and a commitment to sustainability. By fostering teacher collaboration, tracking student engagement, securing funding, and building community partnerships, principals can ensure that their STEM labs thrive and provide lasting value to students. STEM labs offer the potential to inspire future innovators, and with the right strategies in place, they can continue to do so for years to come. 
Is your school’s STEM lab set up for long-term success? Start by measuring its impact today and take the steps needed to ensure its sustainability for the future. 
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dztechs · 2 years ago
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كيفية تعديل ألعاب Steam باستخدام Steam Workshop
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تُعد التعديلات وتخصيص القصة هي الطريقة المثالية لإطالة عمر اللعبة التي لعبتها بالفعل على نطاق واسع. إذن، إليك كيفية تعديل ألعاب Steam الخاصة بك باستخدام Steam Workshop. تُمثل Steam Workshop بوابة إلى عالم من التخصيص والإبداع حيث يُمكن للاعبين تعديل وتحسين تجربتهم في الألعاب. يُعتبر تعديل الألعاب باستخدام Steam Workshop واحدًا من أهم الجوانب التي تجعل تجربة اللعب فريدة وأكثر إثارة. سنأخذك في جولة لاستكشاف كيفية تعديل ألعاب Steam باستخدام Steam Workshop. سنستعرض الخطوات الأساسية التي تُمكِّن اللاعبين من إضافة المحتوى الخاص، سواء كانت تعديلات رسومية أو إضافة عناصر جديدة لتحسين مُحتويات اللعبة. تحقق من أفضل الطرق التي تُحسِّن بها إضافة Augmented Steam تجربة Steam Store. Read the full article
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theomegacrazytails · 1 year ago
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How to still get gmod mods off steamworkshop with steamworkshot download...
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patchoulii-2hu-144p · 4 years ago
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MY QUAKE MAP IS FINISHED!
After 2 months of development, it is now public on the steam workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2685634807
Finally can work on other things now lol
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quwgame · 7 years ago
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I did a thing.
I made a template pack for Stonehearth which is currently up on the steam workshop.
The Vasedro - Basic Template pack was designed with Rayya’s Children in mind and is built mostly from stone with clay and wood adornments.  I always found that I had way more of the former than the latter two so it made more sense for me to build this way for my desert saves.
The new builder works so good!
Not guaranteed to withstand the tentacle smash of an eldritch god but will definitely give you a jump start on your desert city.
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mgbazz-blog · 7 years ago
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New BLACK SAND skins for CS:GO now available on Steam Workshop!
Check the full collection here: https://steamcommunity.com/workshop/filedetails/?id=875789649
More coming soon! :)
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makers-muse · 10 months ago
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Which resource should be available to implement STEAM Programs in classroom? 
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Implementing STEM (Science, Technology, Engineering, and Mathematics) and STEAM (Science, Technology, Engineering, Arts, and Mathematics) programs in your school can be a transformative experience. However, it requires careful planning, adequate resources, and ongoing support for teachers. Makers’ Muse , a leading provider of STEM education solutions, offers a comprehensive range of resources and support systems to help schools successfully implement STEM and STEAM programs. 
Essential resources for STEAM implementation 
 * STEM Labs: A well-equipped STEM lab is essential for providing students with hands-on learning experiences. Makers’ Muse can help you design and build a state-of-the-art STEM lab that meets your school’s specific needs. 
 * STEM Curriculum: A high-quality STEM curriculum is crucial for guiding student learning. Makers’ Muse offers a wide range of curriculum and resources that are aligned with national and state standards. 
 * STEM Kits and Materials: STEM kits and materials provide students with the tools they need to explore and experiment. Makers’ Muse offers a variety of kits and materials for different age groups and interests. 
 * Technology Integration: Technology can be a powerful tool for enhancing STEM and STEAM learning. Makers’ Muse can help you integrate technology into your classroom, such as coding platforms, robotics kits, and virtual reality tools. 
 * Professional Development: Ongoing professional development is essential for teachers to effectively implement STEM and STEAM programs. Makers’ Muse offers a variety of professional development opportunities, including workshops, training sessions, and online resources. 
Support systems for STEM and STEAM teachers 
 * Mentorship Programs: Connecting teachers with experienced STEM and STEAM educators can provide valuable guidance and support. 
 * Collaborative Communities: Online communities and forums can connect teachers with like-minded educators and provide opportunities for sharing best practices and resources. 
 * Technical Support: Makers’ Muse offers technical support to help teachers troubleshoot issues and get the most out of their STEM and STEAM resources. 
 * Assessment Tools: Makers’ Muse can provide assessment tools to help teachers measure student progress and identify areas for improvement. 
Ready to transform your school’s STEM and STEAM programs? 
Implementing STEM and STEAM programs requires careful planning and ongoing support. By partnering with Makers’ Muse, you can ensure that your school has the resources and support it needs to successfully integrate STEM and STEAM into your curriculum. 
Contact Makers’ Muse today for a free consultation and learn how we can help you achieve your goals. 
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barber100dr · 4 years ago
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For here am I sitting in my tin can Far above the world Planet Earth is blue And there's nothing I can do #videogamephotography #skyrim #portal2 #steamworkshop #wheatley #pcgaming #spaceoddity (at College Of Winterhold) https://www.instagram.com/p/CMrrbSqAwHq/?igshid=1e4lro6vz7713
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chanoxdr · 4 years ago
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Cringe 🥴
Lo iba a poner en oculto, pero tiene buenos subs. 
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tempus87 · 5 years ago
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A custom level I made some time ago for a little game called Rise of the Triad. Release date: 18 Oct 2014. #unrealengine3 #unrealengine #game #videogame #fps #firstpersonshooter #mp #multiplayer #deathmatch #rott #riseofthetried #space #mars #stars #structure #customlevel #custommap #customcontent #steamworkshop #madebyme #oldwork #trowback https://www.instagram.com/p/B_KH1D9BvRR/?igshid=1hq5iwt5uahhz
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offgridthegame · 8 years ago
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Off Grid Development blog 8.11.2017 - Changing Times!
The times-they-are-a-changin.’  New horizons, a shake up, big things happening - this has been a heck of a sprint!
Blocktober
Completely unaware of our social media surroundings, Rich managed to spend a good portion of this sprint during October whiteboxing and completely miss the whiteboxing trend on Twitter that was #Blocktober! Nothing nearly as fancy as the timelapsed art passes from the Naughtly Dog team on how they constructed key hero sequences in the latest Uncharted, but we do have a new building for the intro scene in the player’s apartment. If you haven’t seen this yet at a demo I won’t give away any spoilers, but this level is where your hacking journey begins!
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Indies Unplayed
We were extremely fortunate to be asked along to Indies Unplayed at Secret Weapon Loading Bar in Stratford. It’s always great to show the game and get player feedback. Many thanks to Lauren Francis for having us along, it was a very cool little event and we had some really inspiring titles along side us. Below you can see a player learning the setup to our hero’s story in the intro cutscene we are currently making playable.
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We got to play some fun new indie games and catch up with some old friends too, including old chum Tim Constant, who we last saw at Nottingham Gamecity in 2013!!!
Tim is working on a very cool dystopian job sim.  It’s a #PapersPlease-like game, where you play an immigrant bouncer in a post-Brexit apocalypse:
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‘Settings’ it up
It’s been quite short and quick sprint, so there are no new amazing game features to talk about from Pontus. But as promised, our settings system has now evolved from a bunch of background systems and code into an actual menu. With some actual settings you can adjust!
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The graphics will definitely need more work, but the plan is to fill in more options and then do a second pass on the artwork and layout to make sure everything works well with the content. For now, everything is functional at least.
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Web work
Apart from that, things were polished up in the web side, with some imrpovements and additions to our wiki and to automate our newsletter. That’s going to make our life easier, and hopefully also help any players/modders to find the right Lua API and instructions for how to set things up in LevelKit in the future. I would say “go and check it out” but there’s not really much interesting things in the wiki yet, at least unless you are one of the lucky ones who have access to our builds and the LevelKit already. In which case, you of course should go and check it out to get you started testing how to create your own content for the game!
No funny bugs fixed by Pontus this sprint, and no interesting game design work either. But there definitely will be next time, he’s already spent the past few days with XMind open for plotting some pretty big changes for the game…
Mod testing
This sprint Josh, our modding and level design intern, challenged himself to build a level using the modding tools. The aim was to learn how to build a typical level with a focus on the Lua scripting side of things rather than art, and then take those learnings and see where he could fill in the gaps on the wiki that he found wanting.
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We’ll let him tell you a bit more himself though:
“So I started out by blocking out the map that I wanted to create. Once I had the basic level that I was happy with I got stuck in with the Lua scripting with which I managed to learn a great deal upon completion of the level.
One of my favourite parts of creating the mod was the conversations, as it was super simple to create but also great fun generating branching dialogue between characters.            Following this, I began work on a guide to building a level mod which has been added to the wiki.This is something that I felt would be important for potential modders to have to help make the modding experience more accessible.
This also resulted in a few new pages being created to explain some sections not covered on the wiki yet, such as the ability to add characters to your level. This is a very exciting and interesting feature which will allow you to create many gameplay elements, from conversations to patrolling guards.
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I also had the pleasure of testing the new ability to upload mods to the steam workshop using the Level-kit tools.
Shortly after that it was decided that we should create a mod level that people can download that would demonstrate some of the pre-made devices that any modder can essentially drag and drop into their own mod. It will also be playable which I will turn into an interactive tutorial of how these devices were made to help new modders create their own from scratch.”
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Farewell Harry
Harry had his last sprint with us this month as he is moving to join the development team at Unity, but we made sure he had time to part with a gift for any of our followers who are devs interested in making their games moddable too.
In his time on the team, Harry's done great work pushing modding in Unity 3d, and so we’ve open sourced his work on the Lua framework that makes Off Grid moddable, enjoy!
https://github.com/Semaeopus/Unity-Lua
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Out with the New in with the Old ;)
And with our youngest team member Harry heading to Unity we have gained the wonderful Steve Allen in his place. Steve comes with a bundle of  AAA and Indie experience, so much so that he qualifies for ‘industry veteran’ status, and we are pumped to have him aboard the good ship Semaeopus. I’ll stop rambling and let him introduce himself though:
Hello! I’m new here. I’ve joined the Off Grid team as a programmer, though will no doubt stick my nose in elsewhere. I’ve been programming games for, well, rather a long time, and am really excited to be part of the project. There’s lots of interesting stuff that still needs to be done and it’s already been a welcome change from the larger, corporate games I’ve been working on over the last few years. And who knows, next time I write one of these updates I might have done some work! - Steve
You’ll hear a lot more from Steve in the coming sprints, he’s already made good strides into impletmenting and extending new features in the Lua API for modders to play with, so watch this space!
Fixes and additions
Harry’s last couple of weeks were also a great opportunity for us to dig into some of the bugs in our backlog that haven’t been top priority, but would be welcome fixes with a little effort. We had a fantastic flurry of small fixes from the team, with Harry leading the charge.
Main game:
Messaging with CryptoChat
We setup a small notification to say that a character is typeing while you are waiting for them to respond to you in a conversation. It’s essentially a ‘Smedley is typing’ animation much like you’d see when using a messaging app like whatsapp or imessage.
We also and fixed the pause time between messages, which just needed a little finessing to feel more real.
And most importantly, we set up ‘B’ to skip single messages instead of all of the incoming messages from another character.
Include Mods in use, in save games
We now have save games recording what mods you have subsribed to so you can progress with your mods intact!
Saving NFC
NFC data is now being saved correctly.
Trailer video
We fixed a strange long wait at the end of our trailer that had been bugging us.
Player Phone
We fixed a bug to do with interactions when the player phone didn't appear when doing swipe interaction or scanning things.
Stuck Running
We had a somewhat funny but awkward bug in our animation state machine where the player can get stuck if you were crawling and spammed the run button while getting up - the player would get stuck runnning in circles!  That is now fixed ;)
Look around you
The player character’s look-at IK needed more restriction on target height so that you didnt look at interesting objects on the floors above or below you.
Invisible walls and soft bathroom sinks
Lots of missing colliders were fixed.
LevelKit:
UV Warning
We updated asset importer post processing script to warn about missing normals and UVs on new models. This means as you are modding and making new geometry, the LevelKit tool will tell you if it is missing anything that could cause a later error.
Mod Content structure
We re-structured level directories so that the content a modder makes is in a neater structure.
Non Steam works / DRM free mod exports
Added Export as Zip option to build tab so that you can upload your mod anywhere for anyone (with a copy of the game) to try it out.
That’s all folks
Lots of big things happening so we’ll look forward to catching you next time.
Pontus, Rich, Sarah, Steve & Josh
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flunky-robots · 9 years ago
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GUYS!!! I HAVE CREATED THE MOST SNEAKY, HANDSOME DON’T STARVE TOGETHER MOD OF ALL TIME GO SUB TO IT AND MEME AROUND THE WORLD OF DON’T STARVE.
@axyzel IS HELPING WITH CUSTOM SPEECH 
AAAAAAAAAAAAA
http://steamcommunity.com/sharedfiles/filedetails/?id=863903082&searchtext=Robbie+Rotten
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ngeruma · 6 years ago
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Perpetual Testing #89 “TRAPPED” By bartolono
Well, well, well…, what can I say about this particular chamber, so many questions, so much confusion. It would also probably help a great deal if i payed more attention to descriptions instead of scan reading everything, but hey, scan reading got me through school! There is a lot going on in this chamber, some of it i think may be somewhat wonky? For example it appears you can’t rely on a frankencube to fall out of a delivery tube properly 100% of the time. After everything though theres just one, pretty important question left that’s really puzzling me.. WHY WAS THAT WALL LEAKING!?
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Click here for the full video!
More Test Chambers
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talesfromthetrailsgaming · 3 years ago
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Sharing support and love within Planet Zoo.
Made today the supportive sign for the Ukraine.
Free to download via Steam workshop for Planet Zoo.
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
#planetzoo #steamworkshop @PlanetZooGame
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