#still a work in progress though
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rakkuntoast · 1 year ago
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no thoughts only colorzas on mind
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hockeyboistrash · 8 months ago
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It's the little things but I love entering the scores onto my hockey spreadsheets 🥰
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sadagios · 3 months ago
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my right hand man.
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+ some really really rough sketches of duos for the au. if you cant figure whats going on with the sketches, dont worry, i cant either.
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bri-does-art · 30 days ago
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I know it's like the penultimate day of mermay but--
Guess whose wrist is beginning to get better :))
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reasonsforhope · 8 months ago
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100% have been perusing your climate change masterpost, and understand you're probably swamped so feel free to delete of course. But if you can find the time, is there any kind of hope to give in fighting climate change now? Can we save ourselves against the oncoming steamroll?
You hang in there too. Thanks for finding the hope among everything else. It feels so bad rn but I have to believe it can change. I hope it can.
Yeah actually I do think there is hope.
Things are going to get rough. Things are going to get worse before they get better, both for the climate and for people living in the US (and for people living in lots and lots of other countries that will be affected by the US election results/the ways the climate will worsen as aa result).
I haven't posted about this yet because I didn't want it to come to this, but now that it has, here's something that people have been quietly saying/research has been showing for months:
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-via Reuters, November 6, 2024
Renewables, especially solar, are just too powerful to be stopped. They just too much cheaper and too much better, and that's only going to become more true, not less.
Also, I think (and hope) it's actually inevitable that at some point, we'll get to net negative carbon emissions. I think it's like solar: the technology, cost, and planet all make it feel like an inevitable technological trajectory, the same way solar tech is on an exponential trajectory. (IF WE WORK FOR IT, OBVIOUSLY, but also so, so many people ARE working for it, have dedicated their lives to working for it)
I sure fucking hope that's the case, anyway.
(You can find my masterpost on going net negative on what that actually means here)
It is gonna happen more slowly and shittily than I hoped, but I do think it's going to happen.
And if we can get to net negative emissions in time to save ourselves (which I think we will, the rates of advancement in many of these areas are very impressive), then we'll be able to slowly start to undo and heal lot of the damage.
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jakemoogle · 27 days ago
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Gooooood morning. Happy Monday and Happy Pride month. 😊🏳️‍🌈 It’s my first work from home day today. Had my shower and again not totally hating my body when I looked in the mirror.
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ch1zzie · 2 months ago
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I got sick recently.....so unfair!
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alackofghosts · 25 days ago
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squeaky clean jocks vol 70
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celestialrealms · 1 year ago
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Fun fact: In Barbatos's intimacy storyline in Nightbringer he ends up living with Solomon and MC at Cocytus Hall temporarily. Here's a highlight from his 40 intimacy call:
The way he makes Solomon sit in the corner. 😭 You cannot convince me he didn't raise this man.
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aelisinsims · 9 months ago
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Torneskär play testing
September 18th 2024
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Hello everyone!
The past couple of days I've been exporting lots, putting together a save file, and trying to hunt down the package files needed for Torneskär (let me know if I missed anything) and the day is here for me to share my custom world with you all.
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Torneskär is definitely still a work in progress, but I invite you to try it out with the disclaimer that only the small one of the two main islands can be considered even close to done. This is my first every custom world and some of my first custom content (very simple overrides and conversions, mostly), but I have play tested this world quite a lot myself and haven't come across any issues yet (except wonky routing that I am still working on). I ask that if you run into any issues, to please let me know, so I can trouble shoot and find a solution before I eventually release this world for everyone to download.
More play testing will be necessary later on, but this is just to catch errors at an as early stage as possible.
Let me know if you want any sims3pack files converted to package files, or if anything seems to be missing. Errors, glitches, lots that seem too small to properly navigate, or floating objects. The list goes on. Anything and everything, please send me a message about it.
I'd love to receive constructive criticism, or if you have any ideas or wishes or just stories you felt inspired to tell with your sims, please share. I'm eager to see what you all create with Torneskär. Please tag it #torneskär so i can find it, or tag me directly ^^
Read more about the world, how to install and what to expect at aelisin.neocities.org and join my discord server for downloads of all upcoming updates to Torneskär
» DISCORD « Updated link october 4th 2024
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equusmaniac · 13 days ago
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Making a mini comic to cheer up a friend of mine! Goodness, this is harder than I anticipated... Haha
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hylianane · 1 year ago
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And when OPLA calls back to Zeff telling the crew to read stories to Zoro so he can hear their voices and recover faster, by having Sanji sit by his bedside on Thriller Bark and read him a book about the All Blue. What will you do then?
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peridots-pixiwolf · 1 year ago
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[Start ID. A redraw of the official icons of the ten named slugcats from Rain World, arranged in two rows: Survivor, Monk, Hunter, Nightcat, and Gourmand in the first, Artificer, Rivulet, Spearmaster, Saint and Enot/Inv in the second. Each is drawn in roughly the same pose as in the original art and fitted with speculative interpretations of their biology, and the second image is a “dead” version of this. For example, all ten have slug-like rhinophores in place of ears, cuttlefish-like colorful eyes with strangely-shaped pupils, cephalopod-like beak "teeth", expressive barbels or oral tentacles at the corners of mouths, spiny radulas, and the frilly mantle fringes of sea slugs, though otherwise their faces are squishy, simple and mammalian-shaped.
Cream-colored Survivor and yellow Monk both share triangular, bicolored spots matching their eyes (which are tan and brown, and two shades of blue, respectively), small, bumpy fringes, and relatively neutral looks on their faces. Defensive-looking Hunter is mostly a dull orange-pink, though their blobby fringe is a more violent red and their back is purple and marred with lumps. Nightcat is navy blue and flecked with dots of yellow and teal, their rolled rhinophores are a lighter blue, and their shading fractures into stars in some places. Gourmand is almost uniformly tan, their wide, very ruffly white mantle fringe bordered by a spray of white spots, and their beak sticks out from either corner of their smile. Primarily red Artificer, snarling, has yellow markings of multiple sorts, a prominent yellow dewlap and their characteristic dark scar taking out a chunk of its face. Rivulet is a darker blue than usual, with long barbels, red gills and rings, countershading, and a cheerful expression, sticking out their radula. Spearmaster is purple with orange accents, eyes and spots, a large fringe and spines down their back. Saint’s green caryophyllidia are marked by small, yellow diamonds, and their long, thin radula extends far below them. Enot is decorated with mottled red stripes, blue patches, yellow stars, and an uneven and almost cartoonish imitation of blush, though generally the same deep blue as Nightcat, a passive or almost slightly smug look on their face and their rolled rhinophores out to either side.
In the second image, nine of the slugcats’ eyes are crossed out, indicating that these are death icons. They look fairly the same, with mostly expression differences. Survivor is caught in the beginning of a threat display, a karma flower sprouts from Monk’s side, Hunter is burdened with overgrowing, purple and blue rot, Nightcat’s rhinophores are pinned back, and Gourmand looks mildly disheartened. For the final row, Artificer bites its radula between small plumes of smoke, Rivulet drops their expression, Spearmaster looks very startled, Saint looks almost entirely the same besides half-open eyes and their markings greater in number, and Enot grins confusedly. End ID]
If you'll excuse the unusually lengthy ID: the arena meme introduced by @pansear-doodles at long last after a nearly year-long wip status (or, rather, finished a month ago today to honor my own first time playing it!)
Design notes and shout-outs under cut! :]
The following people are some of those who’ve inspired my designs most since I started this eight months ago (or just inspired me to get a little weirder with slugcat biology), among many others for sure, and I thank them for it–but this is simply to bring attention to artists I find cool, and in no way an obligation to interact or anything :]
> @saturncoyote , @carpsoup , @charseraph , @gallusgalluss , @bitsbug , @dopscratch , and @0hmanit (and a special mention to dddeerbo and hunterlonglegs, who’ve since deactivated)!
Survivor: Surprisingly the hardest to pin down the colors for, since nothing with its sibling's palette seemed to match up right (I did have to add in a little blue somewhere for Monk, the beginning of making it clear how much I’m simply going based off of vibes for the colors of scug innards). I consider them, Monk and Gourmand to be part of the same gene pool of slugcats, and even possibly the same colony even if the latter isn't really related, so took a bit of Gourmand's coloring and fit them in with their inspiration: Goniobranchus verrieri. They serve as a bit of an introduction to my ideas of scug traits (i find it really fun how many people have thought to add so many silly sluglike fixtures of biology completely independent of me, buuut here I’m mostly talking about species variation), and like in-game they’re pretty average! They, Monk and Hunter have a couple scars sourced from a piece of Joar's concept art that I'm failing to find, those across the bridge of the nose, under the eyes, and across the rhinophores, respectively, and my Survivor interpretation features many on the back of the neck, as a result of survived lizard bites.
Monk: Their coloring is primarily based off the fact that I associate them with blue fruits, honestly, a bit because I was compelled to establish a familiarity with Rivulet, and lastly inspired by the spots of Goniobranchus kuniei (and geminus, less important to me as one of my characters is a kuniei instead, but more fitting). Between the yellow + blue and the circular marking in the center of their face, they’re meant to bear a little resemblance to an iterator that shares similarities with the characterization I’ve given them, and similar coding of her sibling can be seen on Survivor’s markings around the eyes. As both a “default” slugcat and one whose campaign I haven’t played, though, I can’t say I have much more to point out about em.
Hunter: The whole rot thing made for a really fun time drawing them, and while the color change on their back is a result of this, it’s also an excuse to relate them to Babakina festiva, arguably my favorite sea slug (mostly for sentimental purposes). And to Spearmaster, a fellow messenger slugcat, and it serves as a gradient between Hunter’s pink and the “traditional” color of Rot seen in the DLLs. Aside from their affliction, they’d actually be the plainest in terms of design, as they don’t have any patterns or quirks of body type, just the red + purple and strange lumps + possible malnutrition. I can’t remember if NSH had created them in particular or just...caught + released or something, but it probably wouldn’t be strange for a lab-grown slugcat to be simple like that.
Gourmand: Like the two above, they’re rather plain in terms of coloring and adaptation, and like the two above, I find that fun. I decided it would be nice to avert the “all slugcats being of the same body type, and Gourmand’s out of place as the exception” thing by just...adding more fat to all of them, really. I did want to emphasize their sheer bulk even so, both fat and muscular (not like I couldn’t have still gone further with it, of course, but slugcat anatomy can be a little obfuscating sometimes, and they were intended to look rather plush considering personal size headcanons and therefore the lack of proper gravity), and the thick and flounced mantle looked like a good addition, as per their sea slug Glossodoris hikuerensis. Unlike Survivor and Monk, I didn’t attempt to hold their resemblance to any particular other character (which means a little less to balance out the “default gene pool” thing), so those are all the design notes I have for em.
Artificer: The second slugcat I’ve ever played, or finished the campaign of, my favorite for at least a long time, and the first thing I did was give them yellow accents, the shape of which have troubled me slightly (not quite like the spots or stripes of the others). They’re both a little more appealing and more explosive-looking to me, and considering how early on I played Arti, actually present in some of my older art. It does give them a little resemblance to Saint (completely intentional, two slugcats with strange relations to karma), as well as the fact that its radula is green for familiarity with one of its children (at some point it was going to have all-green markings, even!). I’m generous with their scars, partly because it was fun to overemphasize the one on their face and partly because it does seem like a reckless slugcat, on top of the dangers of its explosive abilities–I’ll probably just keep adding more forever. Mostly-red sea slugs aren’t too common, but Hexabranchus sanguineus works for sure. The ridged, yellow dewlap can expand for combustion purposes, or something along those lines. Arti’s where I began experimenting with a lot of the mildly-offkilter features seen in my interpretation of slugcats, as they’ve once again been a favorite from the start.
Rivulet: I've obviously given other slugcats spots, deeply enjoy the bubbly-soda markings of other peoples' slugcats, and thought seal riv would be cute. Despite not too closely resembling it, they've been government-assigned Hypselodoris bennetti, for color reasons and for a couple sentimental ones. Originally, the colors of every scug were meant to match up with the custom colors I gave them at the beginning of their campaigns, (though Arti, Gourm and Spearmy are the only three who actually apply here, since I've only played through half the slugcats: I gave arti the yellow as mentioned above, gourm brown eyes and spearmy light pink spears, furthered by the outskirts pearl accompanying me and that palette all the way to moon. Tolerance training for eternity in hell cause I already knew about the maroon pearl quest). I initially gave them the colors of the bi flag for fun... but with the limited palette of this image, I was left without pink for a while and decided to see how they'd look in red. I then realized how they now wonderfully matched Moon, and besides, red's a sort of camouflage in deep water! As a side-note, the difference between their eyes and those of others always bothered me a little for anatomical purposes, and the cephalopod eyes were probably influenced by this!
Spearmaster: Inspired as much as possible by @notyourfunnyman ’s wonderful spearmy: designed in a way that helps it fit in with scavengers, at least between the long sensory tentacles, big ruff, back spines and slightly thin/distended anatomy, a form of defensive mimicry. I always had annulate rhinophores in mind, for a little diversity sure, but mostly because the shape reminds me of radio antennae and communication towers (seems fitting for the comms array and being a messenger slugcat)! I started searching for a real-life slug to give them just by looking up their rhinophore shape...and was met immediately and coincidentally with annulate-topped nudibranchs that fit them more perfectly than I could've imagined: Flabellina and surrounding clades, I think Paraflabellina ischitana works very nicely. The orange was completely unplanned, but there wasn’t a place for light pink among the other slugcats’ palettes, and importantly it likens them to both Hunter and Seven Red Suns a little more.
Saint: I am very much a non-furred slugcat enjoyer, with respect to those who aren’t, so figuring out the only visibly furred slugcat was an interesting challenge. I’ve decided that they likely have other, milder adaptations for help in the cold, mainly just more efficient fat storage, and what looks vaguely like fur is instead a bunch of tubercles (called caryophillia, for the second reminder out of three). Their inspiration doesn’t have these, however, Miamira sinuata’s numerous yellow and blue spots (not to mention...whatever’s going on with that shape) and general effect of being the only really green nudibranch I could find were probably perfect for a strange green echo. Not pictured, but their beak-teeth are tiny and flat to make a surface for grinding soft food against with the lack of a functioning radula, which is tipped with a specialized spiny “grapple-hook” for better traction/grip (not to mention the numerous little teeth running down the whole thing).
(Best part of hiding this under a readmore means edits will be seen by all reblogs, I'm mostly sure, because I completely forgot to mention! The spots on their forehead are simple eyes. Their camera eyes appear closed in-game, I like to believe their complex eyesight is rather poor anyways or otherwise reason that they aren't seeing out of those, and while this was far from her REASON for attunement with the world, it does help compensate for mainly viewing it through a canvas of simple light and dark. This, and the fact that their swapped-out "fur" is not only to commit to a lack of hairs but contributes to sensory input!)
Nightcat/Enot: I guess you could say I found the “these two are technically the same person” compelling. (E.g. similar colors, both very strange and enigmatic, and Enot/Inv/Sofanthiel’s remark during the dating sim about getting removed from Arena Mode.) I doubt they’re the only two slugcats in their body, considering humans with DID tend to have more than a few (and I find it very funny that a slugcat bearing resemblance to Nightcat appears in Gourmand’s ending. They’re allowed in the colony and Enot isn’t </3), and I have to credit @faelingdraws ’s art for being what convinced me on it! Their design inspirations come down to trying to balance a few different ideas: making the patterns and palettes of both look oddly similar (special mention to the stars, since those are fun to draw), basing them off of Felimare sechurana and juliae respectively, using blocks of color with the same placement as in Enot’s official art, and specifically making Enot look...biologically reasonable and imperfect, whilst also clearly trying to imitate human displays of emotion (what with...the eyes and blush on that one piece of official art).
Lastly, here’s just a lineup with notes on body shape and size. Most of the nicknames (existing to give a little more space, that’s all) are obvious, and while I can’t remember why I shortened Nightcat to Nox, it is in honor of my friend by the same nickname :]
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#survivor rain world#monk rain world#hunter rain world#nightcat rain world#gourmand rain world#artificer rain world#rivulet rain world#spearmaster rain world#saint rain world#enot rain world#slugcat rain world#rain world#peridots-art#< feels like too long since that last tag's been used. i can say with certainty that the majority of the reason i haven't been just as#active here (not to mention not drawing as often since that's relevant) is just due to my life getting busier with a new school year but i#do miss putting my stuff here! and would like to reblog more on top of that.... so forgive not remembering exactly how to tag everything#(and how to write everything up there but to be fair it's not like long textposts were a staple of mine. i mostly just rambled and it was#fun hehehe.....some of those notes (parts of riv/spears mostly) were written around the beginning of the drawing itself)#OH i messed something up with the drafting and really did not mean to post it while tags were in progress! but regardless. i would've liked#to post it tomorrow to mirror how i was going to post it on JAN 29 a month ago......but it's not like i'm unhappy with this outcome :]#to sum it up really though it's been strange working on this for so long.....unfortunate to not get a chance to let it be seen and keep#experimenting with odd biology much earlier but i'm just glad it's out now cause i am proud of these!! it's been a lot of fun and slugcats#are still my go-to doodles :] if i had to end this off promptly though what's up with that secret pipeyard shelter as gourm that's not on#the maps. connected to vs_a04. doesn't appear on the miraheze or interactive maps for anyone strangely but i've only been there as gourmand#anyway! i'm sure there's a lot i could've said in the rush but goodbye dear reader anyway :]#i forgot spearmy initially. i'm so sorry#peridots-described#< NOOOO THAT DOESNT SHOW UP THERE'RE TOO MANY TAGSS.......
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iwoulddieforienzo · 11 months ago
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Something really great about the persona 2 cast is that they all individually fucking SUCK to talk to casually. Every single one of them. They are all infuriating. We have:
Tatsuya, who will stare at you blankly if you try to initiate conversation (IS) and will dip without saying a word afterward (EP)
Batsuya, who will scoff and brush you off/otherwise act dismissive
Eikichi, who might honestly be the best to talk to in the IS crew and that is not saying much, who WILL talk extremely loudly over you (probably not on purpose?) and will not be paying particularly close attention to the conversation beyond whatever he wants to say (gets points for talking about his gf. gets points taken away for constantly talking about his gf)
Lisa, who will automatically assume bad faith and will be rude to you the entire conversation unless you manage to defuse her temper (good luck)
Jun, who is uncommunicative at BEST and requires an encyclopedic knowledge of flowers, metaphor and body language just to get a HINT on what he’s thinking, and who will be extremely polite but completely unhelpful. If you tried asking him what he wants for dinner I guarantee it will be the longest 30 minutes of your life as he goes “oh I have no opinion :) whatever you want. :))” EXCEPT HE DOES HAVE OPINIONS. He has SO MANY OPINIONS. He is Expecting you to be able to pick up on his “obvious” clues. He will be passive aggressive if you don’t. (Jun babygirl you suck so bad I love u)
Maya, who is a delight but will very quickly become grating if you try to talk to her about anything serious as she hits you with the white suburban mom's "how to live a happy, healthy life" lifecoach slogans. You can’t even mention, like, stepping in a puddle or something without her hitting you with the positivity beam.
Yukino is great actually. 10/10. She’s fabulous we love her. Incredible conversationalist, chill and fun and easy to get along with. But she’s from Persona One, she doesn’t Count.
Ulala, who WILL bring up her relationship problems in every conversation within 10 minutes at least once. Any longer and she will start talking about Maya.
Do I even need to explain Baofu. Have you seen him.
And finally, Katsuya, who is a cop and a kiss ass and Very Obvious about these things. Also he can't talk to women. He can barely talk to men. Help Him.
And yet they all work wonderfully as a group. They are so annoying I love them
#long post#Nanjo and Elly don't count btw#hi I fucking adore them#I missed them <3 Suou Brothers crawling back into my brain#Persona 3-5 have a very charming casts that are easy to like immediately. Persona 1 & 2 are filled with the most annoying bitches alive#exaggeration obviously. not by that much tho#persona 2s cast in particular is very charming. when they're TOGETHER. Individually? Wellllll...#hmm something about p2s cast in particular feels less. gimmicky? I guess? than the newer persona games#which isn't to say that those casts are worse or that the p2 cast ISN'T gimmicky because they are#but idk. you kind of always know how Ryuji or Ken or Yukiko will react to a situation. but the p2 cast may surprise you#again: doesn't make any of the later casts bad! I absolutely adore them. That you can predict them is evidence of strong character writing!#The p2 cast just feels a little more fleshed out is all. probably because the lack of social links means they're able to progress#throughout the story and change without worrying about conflicting with a link yanno?#I love social links though I think they're a great edition!#They need their kinks ironed out a bit but Yosuke has already proved that they are absolutely capable of working hand in hand with the#development of characters in the story as well#and theyre still fun even when they don't impact the story. I like getting to know side#characters too! (Naoki and Ei and Ai and Daisuke and Kou and the old lady and Akinari and-)#tag ramble#persona 2#tatsuya suou#eikichi mishina#lisa silverman#jun kurosu#maya amano#yukino mayuzumi#ulala serizawa#baofu#katsuya suou#Also um. hi. Its been a while lol
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tagarilaghost · 2 months ago
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I'm sure everyone’s interested in an utterly specific pmd eos comic with about 15 panels where after Postgame Darkrai is still evil/regains his memories and wants to drown the world in darkness once again only to be stopped A SECOND (or technically third) TIME and then locked up in the depths of a dungeon, right :)?
Soon.
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cassielsunstone · 1 month ago
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Been slowly chipping away at a new character since my surgery :)
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