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mobilesjin-blog · 6 years ago
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We are one of the best tech news sites, sharing latest mobile phones’ specifications, info, reviews, mobile phones comparison, technology news articles etc
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one1clickdownload · 2 years ago
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trendswire · 3 years ago
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पहली बार इतने सस्ते में मिल रहे सैमसंग ईयरबड्स, 17990 बड को सिर्फ 7191 रुपये में खरीदें!
AirPods Amazon पर डील करता है: अगर आप 10k के अंदर वायरलेस ईयरबड्स खरीदना चाहते हैं तो Amazon पर Samsung Galaxy Buds Pro पर बंपर ऑफर है। फीचर्स और लुक्स में बेहतरीन, ये ईयरबड्स 99% एक्टिव नॉइज़ कैंसिलेशन टेक्नोलॉजी से लैस हैं। सेल में इन ईयरबड्स की खरीद पर 1,500 रुपये तक का अतिरिक्त इंस्टेंट कैशबैक है। साथ ही, सैमसंग के एक अन्य ईयरबड्स पर 73 फीसदी की छूट मिल रही है। अमेज़न सभी सौदे और ऑफ़र 1-सैमसंग गैलेक्सी बड्स प्रो | 99% शोर रद्द, वायरलेस चार्जिंग, (18) घंटे का प्लेटाइम - सैमसंग के ईयरबड्स पर अमेज़न सेल की शानदार डील है। आप 17,999 रुपये की कीमत वाले ईयरबड्स को 53% छूट के बाद 8,490 रुपये में खरीद सकते हैं। सेल में आईसीआईसीआई, एक्सिस और सिटी बैंक कार्ड पर 1,500 रुपये तक का तत्काल कैशबैक है, जिसके बाद कीमत 7,000 रुपये से कम हो जाती है। - इन ईयरबड्स में 99% नॉइज़ कैंसलेशन टेक्नोलॉजी है जिससे विंडशील्ड टेक्नोलॉजी के साथ ईयरबड्स में बाहर की आवाज नहीं सुनाई देती है जो हवा के शोर को रोकता है। - 360 ऑडियो डॉल्बी हेड ट्रैकिंग तकनीक दी गई है। यानी इन्हें इंस्टॉल क���ने के बाद अगर आप सैमसंग फोन या टैबलेट पर वीडियो देखते समय अपना सिर घुमाते हैं तो वीडियो अपने आप बंद हो जाएगा। - इन ईयरबड्स में तीन माइक्रोफोन और एक वॉयस पिक-अप यूनिट होगा, जो वॉयस और वीडियो कॉल में शानदार साउंड देता है। - ये बड्स अपने आप सैमसंग डिवाइस से कनेक्ट हो जाते हैं। , ईयरबड्स में काले, सफेद और बैंगनी रंग के विकल्प हैं। इनकी बैटरी 28 घंटे तक चलती है और इसमें वायरलेस चार्जिंग का विकल्प भी है। सैमसंग गैलेक्सी बड्स प्रो पर अमेज़न डील | 99% नॉइज़ कैंसिलेशन, वायरलेस चार्जिंग, (18) घंटे खेलने का समय | 2-सैमसंग गैलेक्सी बड्स लाइव ब्लूटूथ ट्रूली वायरलेस इन ईयर ईयरबड्स माइक के साथ, 21 घंटे का प्लेटाइम, मिस्टिक ब्रॉन्ज़ - दूसरी सबसे अच्छी सैमसंग ईयरबड्स डील सैमसंग गैलेक्सी बड्स लाइव पर है जिसकी कीमत 15,990 रुपये है लेकिन यह डील पूरे 73% छूट के बाद सिर्फ 4,390 रुपये में उपलब्ध है। आईसीआईसीआई, एक्सिस और सिटी बैंक कार्ड से खरीदारी करने पर इन ईयरबड्स पर 1,500 रुपये का इंस्टेंट कैशबैक भी है। - इसमें इंटेलिजेंट एक्टिव नॉइज़ कैंसलेशन तकनीक है जो ध्वनि को बहुत स्पष्ट करती है। इन ईयरबड्स में क्रिस्टल क्लियर साउंड के लिए 3 माइक और 1 वॉयस पिकअप यूनिट है। साथ ही डीप साउंड के लिए इनमें 12mm के स्पीकर्स दिए गए हैं। - यह वायरलेस चार्जिंग को सपोर्ट करता है और एक बार चार्ज करने पर 21 घंटे तक चल सकता है। इनका डिजाइन भी काफी स्मार्ट होता है। इन्हें आप ग्लॉसी फिनिश के साथ ब्लैक, व्हाइट, रेड और ब्रॉन्ज कलर में खरीद सकते हैं। सैमसंग गैलेक्सी बड्स लाइव ब्लूटूथ ट्रूली वायरलेस इन ईयर ईयरबड्स विद माइक, 21 घंटे का प्लेटाइम, मिस्टिक ब्रॉन्ज अमेज़न डील पर अस्वीकरण: यह सारी जानकारी अमेज़न की वेबसाइट से ही ली गई है। सामान के संबंध में किसी भी शिकायत के लिए आपको Amazon से संपर्क करना होगा। एबीपी न्यूज यहां उल्लिखित उत्पादों की गुणवत्ता, कीमत और ऑफ़र का समर्थन नहीं करता है। Source link Read the full article
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bangdisocute-blog · 7 years ago
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SuperData: Digital video games grew 12% to $113.four billion in 2018; Fortnite earned $2.four billion
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Digital video games grew 12 % to $113.four billion worldwide in 2018, pushed by Epic Video games’ big free-to-play battle royale recreation Fortnite, which itself generated $2.four billion within the 12 months, based on market researcher SuperData, a division of Nielsen. Worldwide digital video games are anticipated to hit $118.2 billion in 2019. The corporate’s annual report stated that the viewers for viewing online game content material on-line reached 850 million distinctive viewers in 2018, and one streamer, Tyler “Ninja” Blevins, generated 218 million hours watched because the No. 1 streamer on Twitch, SuperData stated. Cell video games led the best way in 2018 with $61.three billion in revenues, in contrast with $35.7 billion on the PC and $12.7 billion on recreation consoles. Inside PC video games, $16.7 billion of the income was free-to-play, $7.5 billion was social, whereas $7.6 billion was premium and $four.2 billion was pay-to-play. Inside console video games, $10.9 billion was free-to-play and $2.2 billion was premium. In the meantime, SuperData stated that share of immersive expertise income coming from augmented and blended actuality (AR/MR) grew from 27 % to 35 % in 2018. AR and VR are anticipated to develop to $11.9 billion in 2019, up from $6.6 billion in 2018. Fortnite generated essentially the most annual income of any recreation in historical past and popularized online game viewing amongst mainstream audiences. However Asia was robust, with seven of the highest 10 video games in 2018 and 54 % of general free-to-play income. Above: Digital gaming grew 12 % in 2018.Picture Credit score: SuperData Free-to-play titles amassed 80 % of digital video games income in 2018, however premium video games nonetheless carried out nicely in Western markets. Asian cell video games, led by Honour of Kings from Tencent, helped the area earn 62 % of worldwide free-to-play income, whereas North America and Europe generated 80 % of premium video games income. Purple Useless Redemption 2 earned $732 million in the course of the 12 months, an enormous accomplishment since went on sale on October 26. General, premium video games grew 14 % to $17.6 billion in 2018. The title is predicted to proceed including to the market in 2019 by additional monetization of its multiplayer mode, Purple Useless On-line. Above: High premium PC and console video games in 2018.Picture Credit score: SuperData In the meantime, interactive media generated $5.2 billion in recreation viewing content material, as viewership crossed 850 million viewers. Twitch had a smaller viewers than YouTube (183 million versus 594 million), however it generated extra income since Twitch attracts extra devoted viewers who spend on to assist their favourite creators. Donations and channel subscriptions accounted for 32 % of video income on Twitch in comparison with solely 9 % on YouTube. Above: High free-to-play video games in 2018.Picture Credit score: SuperData Esports generated $1.2 billion in income. Augmented actuality, blended actuality, and digital actuality income rose from $four.four billion for and software program in 2017 to $6.6 billion in 2018. Oculus Go and different standalone gadgets appealed to on a regular basis shoppers at the same time as shipments of PCs and cell headsets like Samsung Gear VR contracted. SuperData predicts that extra video games are set to go multiplatform in 2019 whereas shoppers will count on to have entry to the identical video games throughout PC, cell and console. That being stated, competitors amongst storefronts means publishers and builders will obtain a larger share of the $38.three billion spent on PC video games. Lastly, enhancements in web infrastructure will clear cloud gaming for takeoff and a continued rollout of 5G networks can even increase the place and when customers can play video games within the cloud. Read the full article
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cool-huzaifa · 5 years ago
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Trending Tech news
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Technology is the word that derives from two Greek words Tech means art, skill, craft, or means by which a thing is gained. Logos means word, the utterance by which inward thinking is express, a saying, or an expression. Technology is evolving. New Technology arises with time. Trending Tech news is now the headline of every newspaper. With the advancement in the field of science and technology, you can see things are changing and new technology will come. The new technology has some new advancements and changes in its size. Technology is enhancing over time like you can see there is a huge advancement in the field of telecommunication and that is 5G technology. In the field of Artificial Intelligence, a greater advancement has been watched out.
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Advancement in Technology:
You have also seen those big companies like Apple has made a system that has some functionality that makes things easier. Its new generated system i.e. Mac Book Pro has a cost of almost $52000. Also, you will see that Amazon the biggest ever company that changes the world is giving a storage service and you will find it on Aws.Amazon.com. These are all very big achievements in the field of technology that wonders the men that what they can do. Also, it has some other features that are about security, identity, networking, and many others. Changes in Hardware: With the change in softwares, you can also see a great variation in hardware as well. Like you can see the hardware chips are getting more smaller than the previous one. Intel a big company changes hardware requirements for making it more easier. While Intel has issued patches to lessen the damage of exploits and make them harder. Security firm Positive Technologies said the mitigations may not be enough to fully protect systems, ArsTechnica reported on Friday. Also, you can see a great modification in mobile phones or smartphones also. Smartphones have evolved all around the world. Like you can see Samsung, iPhone, and Huawei mobiles change the world.
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Google analytics Network analytics             Read the full article
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techivibes · 4 years ago
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Default or Personal, Customer Requirements, Quick Service
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After one year of avoiding the convenience stores due to the epidemic, consumers have had an interesting time with the likes and dislikes of digital stores. But if retailers were hoping to keep customers visiting their online stores, they shouldn’t have been able to better direct a new wave of consumer attitudes about online customer practices.
Customer service platform Happily in March released its fifth annual Customer Awareness Report, revealing what today's consumers are looking for in products, especially when shopping online. The report explains how consumers' expectations regarding e-commerce / sales have changed over the past year amid a global epidemic and an increase in online shopping.
Another detail is where the products are successful and fail in earning revenue and consumer loyalty. According to data collected from 1,507 foreign respondents, 83 percent of customers will spend more on products that bring greater online customer service. About a third of customers (28 percent) say that the expectations of their customers are not met, however.
High customer reasons for this dissatisfaction include explaining their case over and over again (73 percent) and knowing their ticket number (21 percent). The other thing about products is that about half of consumers surveyed (45 percent) will never buy a product again after two years of service experience.
"Last year has drastically changed the way consumers shop, with e-commerce exceeding a century earlier than it was twelve months ago due to the closure of plague-driven stores and the first online holiday season," said Joseph Ansanelli, Gladly's chief executive officer.
Last year, 45 percent of consumers contacted the company's customer service department at least twice. Another 35 percent reached three to five times, according to Ansanelli.
"This is where brand loyalty is created - or undermined. Internet retailers should do a personalized, not exclusive," he told CRM Buyer.
Fast money, Reps Drive Revenue The report found that there must be three key to today's shopping guidelines. In many cases, these three items are very much lost in the consumer online shopping experience.
First, the customer service attorney must be an expert with knowledge of the product in question, noting 78 percent of respondents. Next, the attorney should recommend other products that they know the customer will like, according to 34 percent of consumers purchased. Finally, the service provider needs to spend more time consulting with other options, insisting on 21% of responding customers.
Of those surveyed, about half (46 percent) expect customer representation to respond within the first minute of a live chat. In addition, 62 percent of consumers who want to complete their purchase during a live chat with a customer representative compared to continuing to go through the shopping cart process.
The report also revealed that the first impression of consumers on negotiation seems to be coming to an end. Online shoppers are now more likely to favor human employees than digital assistants.
Combined Emotions Grow vs. Chatbots This year discuss email as the second most popular channel of communication. Chatbots, which has so far been a pillar of online customer service, is divided by kindness. Consumers have mixed feelings about technology, finding them both useful and frustrating depending on their status.
A little over half (53 percent) of customers find chat chats very useful when they don't want to talk - or wait - a real person. A slightly lower percentage is divided by just over half of respondents (51 percent) of the preferred help from interviews when they want a simple question answered very quickly.
But negotiations are of great concern to customers when they present a barrier to communication with a personal representative (43 percent). More consensus against negotiations occurs when they make consumers feel like a number instead of a generated customer (52 percent).
"Consumers want fast, non-affiliate services with real-time channels such as chat and use for quick access. In fact, 60 percent of consumers report that they prefer to resolve issues if possible," Ansanelli noted.
Customer Service Channels, Changing Roles Phone and email, traditionally the most common means of communication with customer service, are seeing less and less consumer consumption as digital channels rise in popularity. The phone as a customer service station decreased by 11 percent per year over the year (48 percent compared to 37 percent).
Email also dropped from 17 percent at the beginning of 2020 to 15 percent at the end of the year. The live chat of the website and the text have seen a significant increase, rising by 5 percent and 3 percent per year, respectively.
Businesses need to be aware of this clear message about online shopping. The report confirms that job information is important for customer retention, noted Ansanelli; I refer back to 45 percent who will never buy a product again after two years of poor customer service experience.
While Covid ran all online transactions, business models needed to figure out how to replicate or predict the physical purchase experience on digital channels. They also had to learn how to keep consumers engaged and shopping without the good experience they could have in physical stores.
"Suddenly, they had no sales reps to greet customers when they came to the store and sold them with more products based on what they still had in their carts. Instead, the service team played the role," said I'm Happy CEO.
Service heroes are now product ambassadors. They help customers with product queries, make recommendations, and close sales, he explains.
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one1clickdownload · 2 years ago
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one1clickdownload · 2 years ago
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one1clickdownload · 2 years ago
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one1clickdownload · 2 years ago
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one1clickdownload · 2 years ago
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Space X Starship Rocket Launch
Space X's Starship rocket launch test, which is expected to be its first orbital flight test from Boca Chica, Texas, could take place as early as next week, according to a planning notice posted by the Federal Aviation Administration (FAA) on Tuesday. The launch's primary expected date is April 10, with backup dates listed as April 11 and 12.
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However, the FAA has not yet granted Space X a launch license for the test, and the agency's notice should not be interpreted as an indicator that a determination to issue a license has been made or is forthcoming, according to the FAA.
Despite this, a person familiar with the licensing process suggested that SpaceX's launch license for the Starship test could be granted by the…Read more…?
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one1clickdownload · 2 years ago
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INDIRA GANDHI NATIONAL OPEN UNIVERSITY RECRUITMENT
IGNOU has invited applications for the post of Junior Assistant-cum-Typist (JAT) with a salary range of Rs. 19,900-63,200. The minimum qualification required for this post is 10+2 with a typing speed of 40 w.p.m. in English and 35 w.p.m. in Hindi on a computer. The age limit for eligible candidates is between 18 to 27 years, and age relaxation categories can be found in the official notification.
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Interested candidates should apply online through the website https://ignourecruitment.nta.nic.in/ before 20.04.2023. The selection process involves a computer-based test and a skill/typing test. The application fee is Rs. 1000 for all other candidates.. Read More…?
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one1clickdownload · 2 years ago
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one1clickdownload · 2 years ago
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GOOGLE'S AI SUPERCOMPUTER OUTPERFORMS NVIDIA WITH CUSTOM TENSOR CHIPS
Artificial intelligence (AI) is a rapidly growing field, with more and more companies investing in developing AI systems. However, building AI systems requires massive computational power and energy, and traditional computer processors are not always up to the task. As a result, tech giants like Google are turning to custom-designed chips, like the Tensor Processing Unit (TPU), to power their AI systems.
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On Tuesday, Google released new details about its supercomputers that use TPUs to train its AI models. According to the company, its supercomputers are faster and more power-efficient than comparable systems from Nvidia,.. Read more….?
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one1clickdownload · 2 years ago
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ISRO SUCCESSFUL TEST LANDING MISSION
India's space agency, the Indian Space Research Organization (ISRO), has once again made history by successfully conducting the Reusable Launch Vehicle Autonomous Landing Mission (RLV LEX) at the Aeronautical Test Range (ATR) in Karnataka's Chitradurga. The successful landing of the RLV is a significant milestone for India's space program as it marks the first time in the world that a rocket-like RLV was left in the sky and returned to the ground autonomously with the help of a helicopter.
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The RLV-LEX test mission was conducted on April 2, 2023, and involved lifting the RLV to a height of 4.5km above the ground with the help of a Chinook helicopter belonging to the Indian Air Force. Based on the command of the mission management computer in the RLV, the RLV successfully returned to Earth at 7:40 am and landed in the designated area. The autonomous landing was carried out under the exact conditions of… Read More…?
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trendswire · 3 years ago
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