#that causes... causal fabric... the dominoes to fall into place - that which defines where physical things move
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Lottery spell notes:
Machine spells.
Astral side:
1: Pick a date a draw is occurring.
Get the energy signature of the date and the time itll be occuring, plus and minus about ten minutes either side. Isolate it and centre it, this is the key to the gateways formed as well as the justification for the time web branches
2: Pick around 5 people you intend to give money to
Rearrange the fates in relation to the win, fortune after it and because of it. Recraft their partial fates and loop them to the justification and event of the central key
3: Reorient your own fate around it
Create a new version of self that happens after the win, a new fate, link them to the central key
4: Rewrite the Records
Rescribe the Records surrounding the event, specifically by obscuring or blurring the individual records so that they can settle into fact after the win. Doing it this way prevents them snapping back to mirroring externally-recorded truth
The altered Records should include fates, power changing hands, the mechanism of how things came to be, etc.
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Here, we should have a series of branches surrounding the central key of the date and time of occurrence. Any other things can be added such as community effects and so on, but the more fates tied to it the more their own wills will affect the workings
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5: Tighten the threads
The threads between central key and rewoven fates should be high strung literally, the magnetic channels woven so tight in that the key and its peripheries will do what they must to snap together when the spell is introduced into reality
Keep the Records blurred
6: Gather energy that will legitimise the spell
In this case worship, the energy of hymns and prayers. In exchange for a life of peace here, I return to my own throne with the ability to focus on work returned to me. Legitimising energy can include the future energies of those whose fates are altered, especially praise and thanks for the dissemination of power post-win
7: Employ any guardians of the gates to maintain and work with the spell
as stated.
Physical side:
8: Locate the place its unfolding
The literal room it unfolds in should be located, as well as the energetic storerooms that occur around things like this. All significant rooms in the building must be accounted for, all major spirits involved must be traced back, and any external rooms must also be accounted for
9: Dissect, diffuse, destroy
Rooms/people/etc should be peeled away from being influential for this specific date as much as possible. Diffusion of energy and fates as well as energy buildups solely surrounding the date and time chosen should make attaching easier. Destruction is the last thing to fall back on, pruning past wins, past fates, and even consuming attached spirits if necessary
10: Claim territory
Set up temporary territory in the location. Servants or assistants or whatever one may have should set up base, cleansing the area surrounding the time-place of the win. Chronomancy should assert the time-place as belonging to oneself, servants/etc should patrol and keep influences out and from reasserting their own claiming of the win.
11: Assert influence flow in the time-place
This should effectively turn into a shrine/temple for you for this time. Its your rise to power, and additionally one should know how to move masses of people into power assertion
Back to the astral, because I feel like listing it this way:
12: Mass influence
The individual fates of many dont have to be altered through Record rewrites or detailed fateweaving, but should be, where possible, microedited. The people who funded this should have their fates subtly rewoven into specifically supporting you, that they paid for their money to go to you. Not altering their minds, their opinions, their reasons, but instead turning a million tributaries into a river flowing for and to you.
Justifications such as worship may be used, if your name is known to them you can petition their unconsciousness to donate
13: Calling to the Everything
General stirring of the waters to flow to and for you
Void side:
14: Calling to the Void
Optional work with the Void to set up a specific magnetic signature for the central key
The unoptional or less optional work should surround the movement of the physical plane, the balls or whatever else is drawn will need to either be possessed or literally moved through Void magic. If a person is drawing the numbers they may be subtly possessed, but if theyre free-falling other manipulation may be used
Astral side, again:
15: Refinement of the spell
All factors should either be linked or unlinked, depending on the weights on each thread and the influence specific parts will have on each other. For instance, two or more spells done simultaneously may be more effective when it comes to altering fates and then doing the physical boundary setting, if the spell gets too messy with it all. Things may coincide at one point, and using co-incidence should be considered
16: Sinking the spell
The spell should now be ready. Energy mixed with it like fertiliser, it should be lowered into the waters of existence but maintained and observed at least by attendants. Fate waters and so on will alter and jostle around the individual fate directions and such
Physical, again:
17: Proper camp made in the location
This includes now weaving the reality-broaching tendrils into the building where they need to be, setting up the means of physical substance manipulation, and so on
#~abyssal murmurs#~lottery magic#~astral magic#theres still an entire section im missing#which is the in-between. specifically theres an entire fabric between physical and astral that needs to be worked with#that causes... causal fabric... the dominoes to fall into place - that which defines where physical things move#in order to actually align the balls right one needs to work with and alter this fabric and its.... properties#its data.
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