#the arcana challenge
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fallin4fiction · 2 months ago
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Arcana Legacy Challenge Gen 9: Grandma Lark Finds one Love
Lark nearly got taken out by the dryer and once again, Chastity was at the scene of the crime. Thankfully, her granddaughter put her out.
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After this terrifying event, Lark decided the needed a life change and decided to start dating again. She met Charles from Cupids Corner and this cowboy seemed just as adventurous as she.
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Elderly woohoo. You never know when it’s gonna be your last.
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The relationship developed quickly from there. Becoming romantic partners and soon engaged.
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The family(sans Mabel) met up with the two of them for an impromptu wedding in Chestnut Ridge after work.
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Luckily, a quick reception was held in the nearby nightclub. Lark decided to live with her new husband in Chestnut Ridge.
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Back home, Clementine met one of her sister’s online friends, named Ghost. Since she’s evil and he’s mean, the two hit it off immeaditly.
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vanillaflowerstuff · 5 months ago
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characters drawing challenge i got from @blue-glasses-dork 😎
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danicloth · 9 months ago
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Day 8 Fictional Crush 💚
Baby u r my ANGEL!!!
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daethvalley-sims · 7 months ago
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ARCANA LEGACY CHALLENGE
Hello!! I started putting this challenge together back in March when I played Persona 3 Reload and made that my entire personality for a while. I'm a master procrastinator so I didn't get much down at first other than a vague outline but I'm SOOOO glad I waited because the Lovestruck and Life & Death packs have added SO MUCH to this challenge. Really it was the release of Life & Death and the tarot theme of the pack that inspired me to come back to this and it ends the challenge so nicely. I'm obsessed.
This is a 14 generation legacy challenge with each gen representing one of the first 14 of the 22 major arcana cards, beginning with The Fool and ending your journey with Death.
Anyway... below's the rules. If you play this I'd really love to see so please tag me here or on bluesky (daethvalley.bsky.social) !!
Updates:
8/12/2024: The Fool can now get jobs to be able to complete the Renaissance Sim aspiration.
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Generation 0: The Fool
Young and vulnerable, you have not yet experienced any of life’s challenges, and thus embrace all that lies ahead without fear or worry.
Your founder will begin as a Young Adult with §0 and nothing to their name besides the clothes they’re wearing and the companion at their side. Representing the start of your journey, the Fool generation will lay the foundations of hopefully a long standing and successful legacy. 
Generation Rules: 
Create a new Sim. The only limitations are that they must have the Kleptomaniac, Goofball and Cat/Dog Lover traits and the Chief of Mischief aspiration. Their gender, appearance, likes/dislikes and turn ons/offs are all up to you. If you choose to download a Sim from the gallery, they must be a blank slate with no skills, milestones, or achievements. 
Your sim must start the game with or adopt a fluffy companion - Cat or Dog is up to you (a Dog is suggested) and the corresponding Cat/Dog Lover trait. 
Move into an empty lot. The location is up to you (you’ll only spend one generation here) and once moved in, cheat your money down to §0.
There are no rules about how you make or spend money other than you must never reach higher than level 3 in a career. 
Complete the Chief of Mischief aspiration. 
Complete the Renaissance Sim aspiration. 
Purchase the Brave trait from the Rewards Store (8,000 satisfaction points)
Have at least one child (this is a legacy after all!) and have the best relationship with them. 
Marriage is optional but only after completing your aspirations. 
Swipe an object every time you leave your home lot.
Master at least one instrument.
The Fool embraces anything and everything that life throws at them. Accept all self discovery moments. 
Traits: Kleptomaniac, Goofball, Cat/Dog Lover
Aspiration: Chief of Mischief AND Renaissance Sim 
Max skills: Mischief, one instrument. 
Career: Various
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Generation 1: The Magician
Raised by the Fool, you see the potential of the world laid ahead of you. You feel a spiritual calling to the Magic Realm and determination to do whatever it takes to master its sacred power. 
Generation Rules:
Leave home as a teen and move to Glimmerbrook and become a Spellcaster via completing the Rite of Ascension ritual at the magic realm. 
Drop out of high school to focus on your magical studies.
Complete the Spellcaster skill tree and become a magical Virtuoso.
Have at least one child with one of the Sages (don’t move in with them as they will lose Sage status). 
Never marry.
Embrace the power of crystals and master Gemology to manipulate your abilities and moods.
Complete both your chosen Spellcaster aspiration and Crystal Crafter.
Traits:  Childish, Creative, Self-Assured
Character values: Irresponsible
Aspiration: Spellcraft & Sorcery OR Purveyor of Potions, Crystal Crafter
Max skills: Gemology
Career: Freelance: sell your crystal creations! 
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Generation 2: The High Priestess
Your parent, the Magician, achieved the greatest heights of the Magic Realm. Inheriting the intuition and knowledge of a Sage you seek enlightenment: serenity, acceptance, and a peaceful life. 
Generation Rules: 
Leave Glimmerbrook and move somewhere peaceful. 
Don’t contact your parents after you leave - they’re in another realm! 
Start afresh: Complete the Inner Peace aspiration and gain a clear perspective. 
Get married and have at least one child with any sim. 
At least one child must be born a Spellcaster, that is your heir. 
Coach and guide others to achieve enlightenment as you have by completing the Zen Guru aspiration. 
Remain a Spellcaster but never use your abilities. 
Never use any Mean or Mischief interactions.
Traits: Proper, Neat, Squeamish
Character values: Emotional Control
Aspiration: Inner Peace AND Zen Guru
Max skills: Wellness
Career: Any 
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Generation 3: The Empress
You are a 3rd generation Spellcaster, not that you’ve ever had a connection to the Magic Realm. Still, your strong magical bloodline connects you to the elements and the natural world. You bring life - a large, happy family and a flourishing garden. 
Generation Rules:
Complete your childhood aspiration (you choose which!) 
Never use your Spellcaster abilities.
Move to Henford-On-Bagley and embrace the simple way of living. Your home must have the Simple Living lot trait applied.
Grow your own food, and keep farm animals for milk, eggs, and wool. 
Get married to any sim. 
Complete the Freelance Botanist aspiration.
Progress through the Big Happy Family aspiration up to Loving Guardian. 
Have at least 3 children. 
Any child not born as a Spellcaster is eligible to be heir.
Traits: Family Oriented, Generous, Loves Outdoors
Character values: Compassionate
Aspiration: Freelance Botanist AND Big Happy Family (up to Loving Guardian level)
Optional university degree: Biology
Max skills: Gardening, Parenting
Career: PhD of Pollen (Gardener - Botanist branch) 
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Generation 4: The Emperor
The magical abilities that ran through your family lineage have been lost. You are left with a natural born ability to lead and easily gain the respect of those around you. With strong family values instilled upon you from an early age, you respect authority, and command the same in return. A figure of strength to many, it’s up to you to solve the mystery surrounding the small desert town you moved to after joining the military. 
Generation Rules: 
Complete the Playtime Captain childhood aspiration. 
Complete the Leader of the Pack aspiration while in high school.
Early graduation is allowed if Leader of the Pack aspiration completed. 
Do not attend university. 
Move to Strangerville immediately after high school graduation and join the Military career. 
Fall in love with a local and get married before fighting the final boss - you never know what could happen. 
Solve the Strangerville Mystery and become a local hero! 
Have at least 2 children. 
Be a diligent parent - all children must gain the Top-Notch Infant/ Toddler traits, have a strict family dynamic, and they all must gain at least 2 positive character value traits. Any child with the Responsible trait is eligible to be heir. 
Purchase the Mentor trait from the rewards store and mentor your heir in Charisma. 
Traits: Hot Headed, Glutton, Insider
Character values: Mediator
Aspiration: Leader of the Pack AND Strangerville Mystery
Max skills: Fitness, Charisma
Career: Grand Marshal (Military - Officer branch) 
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Generation 5: The Hierophant
Your parent taught you absolutely everything you’d need to know, and as a result you’ve grown into an equally diligent sim. Drawn to knowledge over strength, you studied hard and under the mentorship of your parent, became a master orator. Beloved by all, it was inevitable you’d be voted in as the National Leader. However, romance wasn’t something that interested you, and your work responsibilities left you little time for the one child you did have. 
Generation Rules: 
Complete the Admired Icon aspiration while in high school. 
Attend university and complete a Distinguished Degree in History. 
Join the Debate Guild at UBrite and reach Level 3.
Max Research & Debate skill before graduating university. 
Move to San Myshuno and join the Politician career. 
Work from home and complete the active work tasks at least twice per week. 
Never have woohoo or a romantic relationship.
Have one child only, either through adoption, science baby, or alien abduction. 
Have a full staff - nanny, maid, chef, gardener (if applicable). They will raise your child. 
Live in a Penthouse by the end of the generation. 
Achieve the Wise trait if played until Elder. 
Be acquaintances only with your child. 
Traits: Ambitious, Outgoing, Unflirty
Character values: Responsible
Aspiration: Admired Icon AND Friend of the World
Max skills: Charisma, Research & Debate
Career: National Leader (Politician - Politician branch) 
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Generation 6: The Lovers
You lacked attention as a child, and as an adult crave affection more than anything. Where better to find it than the City of Love itself? Your rich, sheltered upbringing has left you naive and sadly you had to kiss a few frogs before you found your prince.
Generation Rules: 
Perform averagely in school.
Do not attend university.
Move to Ciudad Enamorada as a Young Adult.
Join the Barista career.
Have a toxic relationship with a bad/ awful compatibility sim. Get engaged but NOT married.
Leave your toxic ex and explore your options by completing the Paragon Partner aspiration.
Quit your job as a Barista and join the Romance Consultant career.
Meet The One and complete the Soulmate aspiration.
Have at least one child. 
Be a loving but ineffective parent - never use discipline.
Any child with the Irresponsible trait is eligible to be heir.
Traits: Lovebug, High Maintenance, Jealous
Character values: Uncontrolled Emotions
Aspiration: Paragon Partner AND Soulmate
Max skills: Romance
Career: Certified Dating Specialist (Romance Consultant - Matchmaker branch) 
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Generation 7: The Chariot
Your parents loved you, but you were still left to find your own way. You were a daredevil child and carried your bravery and willpower into adulthood, determined to achieve a feat no sim had managed before. 
Generation Rules: 
Complete the Mind and Body aspiration as a child. 
Complete the Live Fast aspiration as a teen. 
Move to Mt Komorebi and take up Rock Climbing AND either Snowboarding or Skiing. 
Complete the Extreme Sports Enthusiast aspiration.
Lead a mountain excursion (solo or with another sim) and reach the peak of Mt Komorebi. 
Staying in Mt Komorebi after completing the excursion is optional!
Only join a career after completing the Mt Komorebi excursion. Part time jobs are ok before that. 
Marriage is optional.
Have at least one child - your heir must grow up with the Responsible and Mediator traits. 
Traits: Self Assured, Adventurous, Practice Makes Perfect
Character values: Irresponsible
Aspiration: Extreme Sports Enthusiast
Max skills: Fitness, Rock Climbing
Career: Any (after generational goals achieved) 
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Generation 8: Justice
Your parent was reckless, but you admired their tenacity and strength of mind. You grew up brilliant in the more conventional way, committed to earning the highest grades and learning everything you could. More importantly, your strong sense of right and wrong led you down the path of seeking justice. 
Generation Rules: 
Complete the Whiz Kid childhood aspiration.
Complete the Goal Oriented teen aspiration. 
Join the Chess Team after school activity and become Captain. 
Maintain the highest grades and study hard to ace your exams so you graduate as Valedictorian - this means NO early graduation. 
Learn skills through reading books and studying where possible. 
Attend university and complete a Distinguished Degree in History.
Complete the Academic aspiration while at university.
Tutor other students twice per week.
Write and publish research papers. 
Join the Law career - Judge branch after graduation.
Get married to your first relationship. 
Have two children with a negative relationship - one Genius (they will be heir) and one with the Outgoing trait. 
Have high expectations for your children - discipline them often and have a strict family dynamic, but always help them with homework, school projects etc. 
Adopt a dog. 
Traits: Bookworm, Overachiever, Loyal
Character values: Responsible and Mediator
Aspiration: Academic
Max skills: Logic, Research & Debate 
Career: Chief of Justice (Law - Judge Branch)
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Generation 9: The Hermit
Your parents had high expectations for you and your sibling, who couldn’t be more different from you. You were a born Genius while they excelled socially, and you often felt as if you were in competition with eachother. As a teen you retreated further inside yourself and preferred the company of your family dog to spending time with other sims. You spent your time learning everything you could about computers and gaming, and eventually made a living from your bedroom. 
Generation Rules: 
Complete the Whiz Kid aspiration as a Child. 
Have a negative relationship with your sibling. 
Attend high school but only to study. 
Only befriend other Loner sims. 
Spend most of your time in your bedroom - you’ll need a computer in there! 
Reach level 5 of the Tech Guru career before becoming a Freelance Programmer.
Complete the Computer Whiz aspiration. 
Earn money through video gaming tournaments, hacking, and making apps & video games. 
Your relationship must be online only - never meet them in person (if you choose to have one).
Never move out of your parents house. 
Have at least one child. Be creative with how you get one, it’s still a legacy after all! 
Your parents will raise your child. 
Traits: Genius, Loner, Geek
Character values: Argumentative
Aspiration: Computer Whiz
Max skills: Video Gaming, Programming
Career: Project Manager (Tech Guru)
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Generation 10: Wheel of Fortune
You were raised by loving grandparents, but you felt a bit abandoned by your parent that hardly saw you. You wanted to rebel against the life your grandparents laid out for you and in the spirit of the founder of your family, the Fool, you embraced everything that came your way. With a belief in destiny and sheer good luck, you moved forward without a plan and trusted that everything would work out in your favour. 
Generation Rules: 
Anything could happen!
Have your grandparents help you get the Top Notch Infant and Top Notch Toddler traits.
As a Child, choose and complete the aspiration that best fits your randomised trait. 
As a Teen, we’ll use the https://simsrandom.com/ random legacy generator to set the rules for this generation. 
Stick to what the randomiser gives you unless you don’t have the packs, in which case you can re-roll. 
Traits must be randomised when your sim ages up, and can’t be changed. 
Age up to Young Adult with a character value that suits your path.
Select an aspiration that suits your randomised career/ hobbies. 
Reach the top of your Primary Career.
Complete the Generational Goal. If it’s something you’ve already done in this legacy (i.e. the Strangerville Mystery) you can re-roll. 
Miscellaneous Fun must be followed. 
Max 1-2 skills that align with your sim’s goals. 
Traits: Random!
Character values: Random!!
Aspiration: Random!!!
Max skills: Random!!!!
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Generation 11: Strength
The legend of your great-great-great grandparent being the first sim to reach the peak of Mt Komorebi inspires you. You come from a line of masters in their field and you aspire to live up to the greatness of your ancestors in the only way you know how - you are determined to push your body to its limits and perfect your physique, and nothing else is important to you. 
Generation Rules: 
Complete the Rambunctious Scamp aspiration as a Child.  
Join the Football Team as a Teen and become captain. 
University is optional.
Befriend other Bros and lead a club practising physical activity.
Drink protein shakes every day! 
Complete the Bodybuilder aspiration. 
Join the Athletic career and reach level 10 in the Bodybuilder branch. 
You can have relationships but never marry. 
Have a one night stand resulting in a child and raise them as a single parent. 
Have a permissive relationship dynamic with your child. 
Traits: Active, Bro, Self-Absorbed
Character values: Insensitive
Aspiration: Bodybuilder
Max skills: Fitness
Career: Mr./ Ms. Solar System (Athletic - Bodybuilder branch)
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Generation 12: The Hanged Man
The idea that your family is born from magic feels like a distant dream. Your parent was so self-absorbed that they never saw the truth. Spellcasters don’t exist, not for generations anyway. Any magical connection to the earth has been long lost.  Instead of striving for greatness, can’t you just be normal? A normal life, a normal job. Of course you have aspirations - they’re just not realistic right now. 
Generation Rules: 
Maintain a B grade through Grade school and High school. 
Don’t complete your Child or Teen aspirations. 
University is optional but you can’t do a Distinguished Degree. 
Keep a Private Journal as a Teen. 
Have the Beach Life aspiration but never start it. 
Never travel outside of the world you live in. 
Join the Salaryperson career and become Head of Department (Supervisor branch).
Gain the Workaholic lifestyle. 
Write many books on your family history but never publish any. Put them in a keepsake box.
Marry a sim with Bad or Awful compatibility. 
Have at least one child. 
Fight Father Winter and ask him for proof of his powers. 
Traits: Gloomy, Noncommittal, Skeptical
Character values: Responsible
Aspiration: Beach Life (never complete this) 
Max skills: Writing, Logic 
Career: Head of Department (Salaryperson - Supervisor branch)
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Generation 13: Death
There has to be more out there than your parent had you believe. You’d read their unpublished novels on your family’s legend and knew it was up to you to seek the answers and return to the magic your ancestors were born from. You left everything behind and travelled alone to the town under a permanent autumn. It was here you found your answers, and your end. 
Generation Rules: 
Complete the Artistic Prodigy aspiration as a Child. 
Don’t go to university- you’ve got better things to do. 
Move to Ravenwood as a Young Adult. 
Get involved in the community and complete all the favours for the Order of Lenore. 
Complete the Ravenwood tarot deck. 
Write a bucket list and work towards it but don’t complete it. 
Complete the Ghost Historian aspiration and befriend many ghosts. 
Never marry or have children.
Be the only sim in your household when you die (you can have pets). 
Meet an untimely end - die before you become an Elder.
Traits: Macabre, Music Lover, Chased by Death
Character values: Good Manners
Aspiration: Ghost Historian
Max skills: Writing, Thanatology
Career: Publish your history books! 
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Mini Generation: Temperance
That can’t be… it? You were so young, and you were so busy searching for your answers you never did everything you wanted to do. Fourteen generations and it ends here. However, death had taken a special interest in you, and offers you the chance to address your unfinished business before you move on. 
Generation Rules: 
Attend your own funeral.
Achieve your unfinished business and complete your Soul’s Journey to earn the Burning Soul trait. 
Head to Mourningvale on the day of the Thinned Festiveil and be reborn in the Baleful Bog. 
With the knowledge of 14 generations behind you, you are reborn as The Fool, and the cycle is completed.
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szynkaaa · 4 months ago
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✦ The Fool ✦
featuring the Destined One
I'm finally doing it!! Gonna try to illustrate a Major Arcana deck featuring Black Myth Wukong Characters. The Major Arcana has 22 cards which should be more doable for me than doing 70+ cards for the entire deck. I think after I've finished the Major Arcana, I will tackle some cards inthe Minor Arcana depending on which character I feel like drawing and which one I think will fit the card.
Also working with limited color palettes for each card
Major Arcana ✦ 00. The Fool ✦ 01. The Magician ✦ 02. The High Priestess ✦ 03. The Empress ✦ 04. The Emperor ✦ 08. Strength ✦ 11. Justice ✦ 12. The Hanged Man ✦ 13. Death ✦ 15. The Devil ✦ 17. The Star ✦ 20. Judgement ✦ 21. The World
process GIF below here:
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asteriuspotatoart · 8 months ago
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last minute submission for the Artfright challenge! Using the number 7 prompt Tarot, featuring my character Valentine Vagabond (which you can find under the cut)
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sketchblognko · 2 years ago
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made a color wheel challenge while i'm waiting for the bg3 release
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fantasy-drawings-ra · 3 months ago
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So I was thinking I might do another six characters fanart drawings challenge again. Since the last time I did it was about 4 years ago.
If you could please send in some requests or even write it on this post. I’ll see which of them I can do or at least try to.
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Thank you and I hope you have the loveliest of lovely days! 💕
I’ll try to get around to it as soon as I can.
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fallin4fiction · 6 days ago
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Arcana Legacy Challenge: A Head-start on Gen 12
The next day, Jackie shared the news with Arjun and he was ecstatic.
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Since they had a little momentum the way, Jackie also asked him to move in and they started dating.
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New makeover, new man.
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Meanwhile, Mateo was being petty and wasted Rafael if he could date his baby mama? Um, no sir.
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Arjun got a job in the criminal career to support his little one and he also asked Rafael for his blessing to marry Jackie, which he granted.
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kitseledka · 1 year ago
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There's the Julian!
I FINALLY done first slot (it's almost 12am in my country). There's the red character is, Julian Devorak. Is someone surprised? I don't think so))
Looking forward for your requests about orange character!
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(If you liked the art, please like it and make reblog; that's how I'll understand that I'll need to move on! You can even look into my account and subscribe to my updates. I would be very pleased, thank you in advance.♡)
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dontwear-itout · 8 months ago
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cringetober day 24 - niche interest
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soullessseraphim · 1 year ago
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I just had an idea. let's all just turn ourselves into courtiers and see how funky shit gets
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Lore dump about him
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dee-daa · 6 months ago
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i've tried so many otome games but i barely finish them qwq
like i usually uninstall them because i just become inactive
last one i playe that wasn't whb was ikepri and the concept was fun but i just couldn't get into it because i was doing the recommended order of routes and maybe that's what didn't work for me?
idk i hope i can find another otome that i'll actually finish ><"
if you have any recommendations, feel free to write them down
i like things with lots of love interests and the whole "otome isekai" genre is rlly neat imo (also explicit scenes are a rlly big bonus btw)
here's a list of otome games i liked, despite not finishing them:
Wizardess Heart (only played Sigurd's route)
Arcana Twilight (probably my favourite lore out of these and the boys are all rlly fun to watch interact)
Ozmafia (jumping between the save files was so confusing but the lore was rlly cool)
Ikemen Prince (might try it again but in the order I want, which might be hard since I wanna do Silvio's route but he's season 2...)
Lovebrush Chronicles (only finished the first chapter and then kinda forgot about it but it was rlly pretty from what I remember)
and a list of otome games i didn't enjoy as much, but did play:
Obey Me
Mystic Messenger
Love And Deepspace
Wannabe Challenge
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daethvalley-sims · 6 months ago
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With all the money she's earned (begged from Supriya and other sims she happened to encounter), April's made her first investment: a simple wooden lute.
At skill level 1 she's a terrible musician, but Onyx doesn't seem to mind.
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vafr0 · 2 years ago
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This is the first time I put so many tags :"^D
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gypsypendragon · 2 years ago
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Man was this good practice but also omfg. Lucio's loose hair is now my #1 least favorite thing to draw rn dear god. I do think it came out pretty good, for a first attempt at least...
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Jeezus. I am low key surprised at myself I actually finished l six of them tbh. Kept me drawing even through the art block I'm still a bit with so that's a big bonus at least. This also hella pushed my limits of new poses holy.. a few of them could use some, tweaks, but I'm going to not look at them that long or I'll be there forever...
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