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#the first few rbs will have the wrong version but whatever. its fine. its fine
airoarts · 11 months
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Leader and deputy
[Image description: a digital painting of Squirrelstar and Ivypool from Warriors. Squirrelstar is a small dark red cat with green eyes, standing in front of the much taller Ivypool, a gray tabby-and-white cat with blue eyes and many battle scars. The background is dark blue. end ID]
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sneakyhomunculous · 5 years
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Last PT Report PT 2
Day 2: After day 1 we went to a nice dinner, 5 of us somehow spent 600$ [it may have had something to do with Rocky ordering 3 Apps a Salad a Soup 2 Entrees 3 Sides multiple glasses of wine and dessert) and we ended up staying pretty late. Continuing my hot run I got to pay for the whole thing! I didn’t get to bed until 12ish and unfortunately woke up around 4:30 to some obscene snoring. By around 5 it calmed down and I was able to sleep until 7:30. I woke up OK, but not fresh like the previous day. I went through the same routine as before and managed to catch the shuttle at the last second with Wily Edel and fellow Embercleavers. Draft 2, Pod 1 Featured Pod I was excited going into this draft because what I percieved as the toughest players Eli Brad and Hauck all drafted non blue decks day 1. In fact in all the drafts I did with Brad over the years he was basically never blue! He’s allergic to non green cards. I sat down to find the seating. Hauck was on my left and Brad and Eli were sort of across the table. Max Mick was feeding me, and I knew very little about him. Hauck and Brad’s drafts were both covered and you can watch them on the VOD. Unfortunately there is no draft viewer. They recorded every pick from every player, but unlike the old days they don’t really post the draft viewers anymore. It’s hard to do these draft caps off memory but I will do my best. The draft starts with a high, as I see many blue backgrounds on the magic cards in my first pack. Charmed Sleep, SecretKeeper, Didn’t Say Plz, Apprentice, and Vantress Gargoyle. I like Gargoyle more than most (I always have at least 4 cards in my hand) so I take it hoping one of the 3 good cards will wheel. There was a RW knightlord and not much else in other colors so a bit worrysome of a signal to send (and in fact Hauck 2nd picked the Charmed Sleep) Pack 2 was one of the worst packs I’ve ever laid eyes on. There was a steelclaw Lance and a B and G Paladin, and luckily a Frogify as the clear best card (Frogify isn’t very good). I take the Frogify Pack 3 is interesting; outmuscle improbable alliance tome raider covetous urge. It’s not that interesting, covetous Urge is completely busted. Alliance is a bit overrated and just fine, I do always have lots of opts and tome raiders so I like them I have it, but I know I will never play less than 11-12 blue sources and Urge is just so good. 4th pick Opt!!! This is the only blue card in the pack that otherwise really stinks. It was the last card I looked at and a huge sigh of relief for me. 5th pick didn’t say please and sage of the falls, a good sign. This is somewhat of a close pick but I value hard counters very highly and sage is just a much worse draw 3 scry 3. Take the counter 6th pick only one blue card tome raider, there is a henge walker as well but otherwise a weak pack. I take the raider as it sends a better signal and I don’t see myself being particularly aggressive after this start. I honestly don’t recall the rest of this pack but I know none of the 3 good cards tabled. I think maybe the overwhelming apprentice did but I don’t find that much of a playable magic card. I got a few playable like wishful merfolk and a forever young etc but nothing exciting. Pack 2 is where we make our living. Now I don’t want to go divulge off into a long theory piece, as this is supposed to be a silly fun report that is already bound to go absurdly long. But I have to say this. (and boy is it going to be fucking long. I just came back up to add this disclaimer. I am about to go on a massive rant about throne of eldraine limited. About how good Blue is. About how good unexplained visions is. About the theory of everything, and how Ben Stark is sometimes even wrong. If you don’t care about it you can skip past it. But you do care. That’s why you clicked this. Read it. You’ll laugh. You’ll learn something too; I think.) Rant on Drafting and Eldraine and Theory- Shoutout to Ben Stark the 🐐, and all the lovers of booster draft out there. Ben is great and much better than me. Shoutout to Marshall and Eduardo. They are both great players and great commentators as well, and they definitely understand limited and booster draft on a deep level. That being said... Ben Stark may tweet PT trophy records and shoutout his piece on “drafting the hard way”. Eduardo and Marshall may mention it multiple times during every draft. [See almost any draft ever, or specifically see Haucks draft on day 2 where he is completely handcuffed on my direct left “staying open” while ending up with a really embarrassing collection of cards after pack 1.] Multiple times throughout his draft Eduardo mentions how he and other good players and great drafters like to “stay open” by taking the “best card” in every pack. Well you see what Eduardo didn’t tell you and what Ben stark didn’t say in his trophy tweets or his piece on drafting the hard way is that... EVERY DRAFT FORMAT IS EXTREMELY UNIQUE [bolded and italicized for effect, but idk how] (Again Ben, Marshall, Eduardo, Riley, and Paul are all great. Commentating is absurdly hard and they do an unreal job. This stuff I’m talking about is way too deep for live on air stuff, and I can tell you that all 5 of them know most all of what I’m about to say already. “Drafting the hard way” is a great lesson for drafters, even experienced good drafters can learn a ton and will do well to remember it.) Throne of eldraine happens to be very dynamic. There are a TON of viable color pairs and options and “decks” but the thing is, some of them fucking suck. Shoutout again to Marshall for letting everyone know that RG was not really a thing when Brad was taking red and Green cards. Now we just need to admit that all the non U color pairs are not things either! The other thing is, a ton of the decks are really reliant on very specific cards. And of course the decks all have varying degrees of malleability. The fact of the matter is, 2 color decks just almost do not work at all. GB food is not a deck. Shoutout to Collin for somehow drafting it every time GW adventures isn’t a deck. RB and RW and BW knights are not decks. GR grumgullies isn’t a thing. UR draw 2 isn’t a deck. They are all complete traps and most people sort of understand this, but they don’t seem to know what to do about it. What you need to do is focus on the good decks, and then develop a draft strategy that gives you the best chance to end up with a “good version” of one of the [playable at all] decks. Now I’m not going to sit here and pretend like it’s easy. A magic the gathering 8 man booster draft with 3 of the same large set packs is one of the purest art forms to ever exist in our universe. Eldraine draft is mostly dead, but I’ll give you the [short; for how much I could write about this format] rundown anyway. It may help you develop a strategy in future formats. I can only hope R&D continues to make formats even close to as good as this one or Khans or Ravnica City of Guilds. Rule number 1: Blue is so much better than every other color. It would honestly make the format super awkward/Interesting if everyone was aware of this, but what I gathered before the PT and certainly during it, was that most people are not aware of this. And that’s despite the arena bots being so bad they force everyone into being blue every draft, and all the spreading of that info and complaining on Twitter still led to no1 really figuring it out. Rule Number 2: The color pairs are traps, fixing is very scarce and also very good, many cards look good but are TRAPS as early picks because the completely pigeonhole you into only 1 or maybe 2 playable decks/archetypes whatever you want to call it. If you watch theHamTV draft you’ll see him say it all the time. He first picks a card, and then by pick 2 or 3 he’s already tilting off because he says “I am never going to play these 2 cards in the same deck” this is not standard for a draft format by any means, but Throne is its own animal. Searing Barrage isn’t good unless you are Mono Red. That isn’t intuitive at first glance. Red white or Red Black are just not playable as color pairs. Same for Red Green or Green Black or Green White. You can obviously always splash, but the mana requirements are too heavy and the incentives to staying mostly one color are so high. This means you cannot afford to first pick Bake 2nd pick Charmed Sleep and then decide to take like Outmuscle over decent artifacts and U or b cards, and then decide to take Lochtwain Paladin over other blue cards and artifacts. The Paladin and to a lesser extent Bake are only good in mono black exactly (Bake is fine in UB). If this is the way the packs break that’s fine, what can you do? But Christian had a few better options I believe, and then soon I think he takes a red card. And then a malevelont Noble, And then another green card and then maybe a white card!? And look, I feel for him. The packs were weak overall and Throne of Eldraine is hard. He was also on my left, with Max on my right. Max and I both drafted Mono U. Christians draft is a perfect example of what many poor players drafts would look like if everyone realizes how good blue is. We probably don’t have time for it all here. But I’ll give you the short rundown. Exhaustive list of playable decks in throne of eldraine limited. Uxxxx Unexplained Visions Bury Their So Tiny Asses Alive I try to force this every single draft, but I do it in a delicate manner making sure to keep myself open to any of the other 10 or so good decks. After all we may not open any Vision, and they may not get passed to me. I sure as hell wont pass one. This deck is a malleable machine. It is so good because you can just take whatever nobody else is taking. If you get late pixies, you go green, if u get late mad ratter or alliance, u play those, if u get late Wicked guardians or a 6th pick lochmere Serpent or u open epic downfall and Bakes, you play those. If you get danse and have artifacts, you go dansing in the wind. If u get secretkeepers and counters you go mill. If you get stuck with Fae vandal and henge walkers and Vantress paladins you can even salvage with some runnaway together and tempo them out with fliers (I don’t recommend this tempo plan, but some drafts 5-6 people are blue and u gotta make it happen anyway. Your deck will still be better than the average deck in other colors) But ultimately all this deck truly needs is 2-4 visions/into the story (visions strongly preferred. Story only great if u have 3+ secretkeepers and or didn’t say please type stuff) You also would like some number of opts and witching wells (not necessary though). I’d play 6 opts at least and usually 2-3 wells. The less visions and into the stories you have the more wells I’d play. But even with 3 visions I’d play 4 Opt and a well or two. Any cheap magic cards that preferably block really well or gain more advantage in themselves like opt witching well clockwork servant wicked guardian etc etc, and then stuff like secretkeeper so tiny Charmed Sleep 1/4s and 3/2s for 2. and finally some good way to end the game (this doesn’t need to be a traditional big flier. It’s nice to have lochmere serpent or something absurd and easy to kill with, but a few secretkeepers and didn’t say pleases and mystic sanctuaries also works just fine, or some weird danse kill, or ratter/alliance army (watchout for revenge of the ravens!)) The real beauty of this deck is getting absurdly mileage out of other players dregs. Lochtwain Gargoyle is just actually a good card in this deck usually. Crashing drawbridge type stuff is not ideal, but totally serviceable. Corridor monitor and wishful merfolk can both be fine to actively good. You can see quickly how easy it is to consistently end up with this deck when you can play 5-8 cards nobody else would ever even take and other people are passing visions and playing non blue decks. Just wait until you hear what BEN STARK thinks about Unexplained Vision Ux Mill This is usually splashing black, sometimes mono. You know the deck. The arena bots give it away. In real life it doesn’t actually happen, a pipe dream. Sometimes my Visions Bury em decks end up winning via mill, bc secret keeper is just a fine to good card if u have drown in the Loch/into the story/ lots of visions and need 1-2 drops/the combo didn’t say pleases and no good finishers. But sure if no1 takes any secretkeepers and u get lucky clover or Folio and lots of didn’t say pleases this can be a great deck that’s hard to beat. Ug This is usually splashing for some very specific cards like maraleaf pixie, trail of crumbs, some rares I’m not thinking of, maybe Edgewall inkeeper/maraleaf rider and some eggs and some weird 3 color thing. I’ve had some wonky decks like this. It doesn’t come together often but I’ve had at least 3 drafts where I get multiple maraleaf pixies for free bc no1 can ever take them, and you can see how having an early trail of crumbs/outmuscle can lead to some weird mono u splash these cards shell Uw This deck has multiple different routes, you never want to shinechaser really, but you certainly always want owl. I think the best versions play a few plains for things like all that glitters and trapped in the tower or Danse of the manse type stuff. It’s silly but realm cloaked giant or that archon are other good reasons to end up this deck. Emry and eggs and witching wells any cheap artifacts you know what I’m saying. Ub This is mostly just an extension of the bury em visions deck. One note almost all of these decks want 11+ blue sources. Mystic sanctuary is busted in all of these decks. Clockwork servant type stuff is busted. Blue is completely busted! Now I know all these decks I just mentioned are sort of the same thing. But they really aren’t. And the big takeaway is that blue has all the best cards, and is also the deepest color by a lot, while also being able to support 3-4 different types of strategies in a single draft. It’s a crazy revelation when you realize it. Blues 8th best common is better than the 2nd best common in all of the other colors. Syr Elenora Urge Loch dragon Owl Snapper Vandal all great, so many more I’m leaving out basically every blue card in the set is a dreamboat. Tier 2 decks Mono Red aggro Searing barrage and embreth Paladin are not good in any other deck, but great here. Same goes for weaselback redcap and oftentimes even fling. The issue is lots of people don’t know that about searing barrage, so u may not get them for free. This deck just wants to curve out but have some serious burst potential with the haste Paladin/fling/barrage and then just fill in with any of the henge walker/joustin dummy type stuff and play redcap raiders/barge in/scorching dragonfires etc. I find it’s hard to get enough early creatures so prioritize them when you can. Mono G aggro This is a spicy deck that lots of people considered the best and so it’s well known and out there how to draft it. Go to Hamtv on twitch to watch Kyle play it all the time. Green has some good cards that no1 else wants like wildwooftracker the halberd gingerbrute maraleaf rider garenbrig Paladin etc. and while people do want outmuscle and Witchstalker, those are really strong. You can splash here, but you would almost always prefer to not have to. Henge walker etc can help you avoid having to. Mono W or Wx aggro. Tactician and cheap plays. White has no shortage of 1-2 drops and good value pump spells like guidemother and the squire. Flutterfox with some things to turn it on happens often, I think Banner and Wheel are just always great but they shine here in the flutterfox versions of this deck. Fliers/evasion is massive to get around my pesky corridor monitors and wishful merfolk and sectretkeepers. You can certainly have a knights theme and even splash black or red for some knights or removal/good cards. But you really want to prioritize actually being able to play your cards and being able to pick up Hybrid WWWWxxxx uncommons and cast henge walkers and ritual and Paladin and stuff with adamant. Same goes for all the mono color aggro decks, you really have to do your best to stay as mono as possible throughout the draft, and ultimately you don’t ever want to end up with a 10-7 or 9-8 manabase. It will obviously happen and with fine to great decks sometimes, but it’s super rare and you should actively be trying to avoid it. Some players have success with Knight strategies. I believe they need lots of uncommons and rares and then to get lucky to end up with a distribution that lets them play 11-6 to have good mana. I’ve 3-0ed with quite a few mostly white knight decks that splash the drain guy, epic downfall, reave soul, maybe some black rare idk. Things like that are fine. But taking the RW Knight uncommon 2/2 or the steelclaw Lance are recipes for disaster. I didn’t see Eli’s Draft, but see our round 10 match for an example of a steelclaw Lance deck. Mono B value/midrange I haven’t drafted this much but it’s mostly self explanatory. Usually it comes about by first picking bake into a pie or getting passed an ayara in a weak pack and just having black be wide open. You play the Lochtwain Paladin and the reave souls and bakes and whatever Hybrid Uncommons u can find and usually some rares and fill in with dummies and henge walkers as needed. Can splash for things like garruk or serpent obviously, and this comes up quite a bit, this is another good reason to try and stay mono going into packs 2 and 3. That is the end of the playable throne of eldraine draft decks list. Every other deck is a pipe dream. They do exist, but rely heavily on exact uncommons/rares like troll king or savy hunter in BG food. And even if u get them you will still lose to an average U deck with 3 unexplained visions. Avoid like the plague. Ok yeah, rule number 3 time I promise this is the last rule. Draft as though you know what the good decks are and you know how the format works. Stop acting like everything is a vacuum and Throne of Eldraine limited is just another Magic the Gathering Set that can be easily mastered by following the guidelines outlined in Ben Starks Timeless Piece “Drafting the Hard Way”. Taking random ass cards in different colors throughout pack 1 bc they are powerful is a recipe for absolute disaster in this format. It is true that Ben is right about draft theory in general terms, and in most formats drafting by taking the “best cards” you see in the first few packs is a sound strategy. Because you wait for a “signal” and then u move into what deck you are “supposed” to be in for your seat. Losing a few early picks is nothing when you end up in the perfect color pair that neither of the 2 players on your right or even the player on are touching at all. Right??? Yes it’s right, but not in throne of eldraine. Throne rewards cutthroat discipline of sticking to the blue cards and artifacts. You want to leave yourself open to being able to draft blue as long as possible, while at the same time not forcing it in case it just isn’t there. It’s very delicate and not easy, but some sample picks could probably illustrate my point better. Maybe review my 2 drafts from the PT and checkout my decks. I’ll try and post the pics again underneath the tweet linking these. Im exaggerating blue (a very small amount, it’s the best by miles), but sticking to cards that are good in multiple decks is huge. Youthful knight and flutterfox and tactician and guidemother and any other fine white card are fine white cards. There is only one deck that wants fine white cards. Mono white aggro. If this deck is not 100% wide open and you are taking these cards you will train wreck. I have drafted mono white 5+ times, but it was always because I started with a blue card, an egg, a banner or spinning wheel, a henge walker or dummy, and then started seeing late trapped in the tower or tacticians and the flutterfoxes or other white commons tabled. So this being said if you are faced with the decision of outmuscle or Tactician or Scorching Dragonfire or Even Reave Soul/Bake VS golden egg or banner/spinning wheel/Fabled Passage/clockwork servant always take the latter card. In their respective mono color decks the top cards are a bit stronger than the bottom cards. The problem is this isn’t a normal format. When you take a tactician in a normal format u can play it in 5-6 different decks. Any white deck. There is only one white deck here but 15 other decks. Don’t take tactician until it’s clear u are the only white drafter. Take opt. Or take run away together. Or if you’re lucky take spinning wheel. If you’re the luckiest person alive take Unexplained Vision The player on my direct right was Mono U in this day 2 draft. I drafted Mono U right behind them and 3-0ed with a great deck. It isn’t because I got lucky. The pack distributions were kind of ugly, and many players were blue or taking blue cards. None of my cards tabled. But it doesn’t matter. I stayed strong and took artifacts and fixing high, and I never let a good blue card go by. It’s a simple strategy really, but certainly hard to execute perfectly Some weeks before the PT, shortly after I had come to the realization that blue in throne of eldraine was approaching mandatory force levels; I saw Ben the 🐐 Stark first pick Emry Lurcher of the Loch and then 2nd pick a BOG NAUGHTY over a DRAW 3 SCRY 3! The best limited player of all time!! I certainly believe Ben is unbelievable and a very strong player and incredible mind. His willingness to search for the truth above all else is what I believe really makes him special. But Bog Naughty is not remotely pickable in any early pack 1 scenario. You have to be mono black and also have some food? It’s just not reasonable. GB food again isn’t a thing, and even if it is it’s likely heavy green. If it’s heavy black sure u can use the naughty to some good fun magic. But even if you do it’s like a slightly better card than what a filler card like henge walker or tempting witch? Don’t take Bog Naughty if you want to win your matches. I wanted to make sure I wasn’t missing anything so I asked him about it. I said “Yo Ben, you passed the literal dreamboat card for a Vantress Paladin that cost 5 mana double black after first picking one of the most busted rares in the set that is guaranteed to make your deck after first picking it, being as it is in the best color and it’s now so easy to prioritize artifacts in the draft.” What gives??? His response: “Not a big fan of vision. Especially when you already have Emry milling 4 giving you a source of end ess card advantage. I’ll play 1-2 copies of vision in my deck if I don’t have other card advantage, but it’s near unplayable vs mill and aggro and I don’t draft it highly.” Now I always look to give someone like Ben the benefit of the doubt. And this is twitter where nuance is obviously lost easily as we are limited to a few sentences. But breaking down what he said; he starts with saying he’s not a fan of visions, later saying it’s near unplayable vs mill and aggro and that he doesn’t draft it highly. This is when I realized I made a mistake asking him about it. The PT is still 3 weeks away and I don’t want him to realize he’s wrong and teach all of his friends. It is true that Visions have diminishing returns. Most decks can not afford to play the 5th, or even 4th copy. A lot of decks may end up not really wanting a 3rd either, but I think that is extremely rare. This is such a minor thing though, and it’s the literal most important card in over half the blue decks. You don’t say “oh I’m not going to take the best card ever because I can’t play more than 3 of them”. Like imagine a 5 mana card that said draw 10 cards. Sure you cant fill your deck with 8 of them. But now you want to fucking pass it because of that? No you fucking slam it to guarantee you have it. And if you get more, you slam those too and you play those too. And yes, once u get your 4th or 5th copy you can chill out, or you can bear down and play those too while figuring out a way to find some cheap shit to stay alive until you cast your first draw 10 and win by default . But the fact that you have this card, combined with the mere fact that it exists and you value it highly (properly) means you can now literally draft whatever u want, so long as you draft a sufficient number of cheap/defensive cards. More about his statement. Just because you have 1 Emry doesn’t mean you can’t take more card advantage??? He says Emry is an endless source. Yes it’s a 1/2 that needs an artifact stream and you also have to draw it and have it live. I would prefer to have 10 Emry type cards in every deck. If you’re tired of reading about this I’m truly sorry, but not really sorry because there’s no fucking way anyone is still here this deep in and not absolutely loving it. “It’s near unplayable vs aggro and Mill”. While the card is usually somewhat weak against mill (it actually ends up being the best card against mill a bunch of the time. I say this because I have a ton of experience with visions against busted mill decks in the arena streets. If you have 2-3 visions and you play against mill; There will obviously be games where visions is awful and you cannot even realistically cast it. But in the other games, the games you actually have good chances to win; you usually do so by burying your opponent in cards and killing them by default before they can mill you. No slow blue deck is going to aggro through a secretkeeper deck. You beat it by hoping they draw too many secretkeepers/defensive weak cards and don’t draw the counterspells. Mill vs U Visions control literally comes down to who resolves the visions! (I will concede that drafting like this means you are absurdly soft to Folio of the fancies/didn’t say please/Mystical Dispute and any really fast milling. But this is why I prioritize the counterspells very highly myself, along with cards like covetous Urge and cards that can kill efficiently thru walls of defense and kill alone like Syr Elenora/ratter/alliance and sB options like Vantress Paladin/steelhaze griffins or forever young, and also sbing in 8 more islands and 6 more blue cards if I need to.) But saying it’s “bad vs aggro and mill” is just silly. On its “bad vs aggro”- “Aggro” is a weird concept in limited. You really want to avoid being pidgeonholed into “aggro” at all costs. Being aggro means you are relying on having a strong opening hand with a good curve while also relying on your opponents to not have sufficient defenses against your onslaught. In theory this sounds like a fine strategy when executed properly. You fill your deck with powerful 2 and 3 drops with high power or menace or flying or haste or first strike, maybe even some one drops. Cheap burn and plays that help removal blockers/push through damage. And then u top it off with whatever powerful finishers you can find. In reality this is an inferior draft strategy to taking cheap/defensive cards, card advantage, and busted magic cards like the RARE MYTHIC RARE and UNCOMMON type cards. The reason is twofold, the draft portion + the games portion. In the draft, ending up with a great aggro deck is hard. You have to be in the exact right color for your seat, get the necessary amount of aggressive 2-3 drops, the right pump/cheap removal/burn/reach and the right mana base to be able to function well. In the games you have to avoid mulliganing, avoid stumbling on lands, and avoid drawing your 2 drops on turn 10 when you need your few finishers. Meanwhile you have to also avoid your opponent having any of the Stonewall Jackson type cards you dread facing. Like say Corridor Monitor into Clockwork Servant into Wicked Guardian. But this is the beauty of drafting. In a perfect world, we’d sit down for an 8 man where most of the players agree that being “aggro” is inherently bad, and we all lean towards being defensive and open to whatever the best ways to gain incremental advantage we can come up with in the draft. In this world the player(s) who recognize what’s going on and moves into the aggro lane will be rewarded and end up with a completely busted deck that has the highest win expectancy at the table. In many formats, this is actually exactly what happens. Aggro is [slightly] worse than just drafting a good defensive curve removal busted cards and card advantage. So if no one is drafting aggro you will end up with a broken deck that should crush everyone. That hidden factor is that you still have to avoid mulliganing and or flooding/stumbling/drawing weak cards in the mid game/overcoming stonewall Jackson so despite maybe having a slightly higher winrate than decent defensive decks, you still have to run well in your games and the medium deck can still stonewall you. You’re often prone to flooding as well. Look, I’m not saying aggro is unplayable. But I am saying you should do everything in your power to not draft it. Now back to the point. I would argue that visions is the BEST possible common you could ever have against aggro. (I wouldn’t actually argue that, I’d prefer wrath of god and moat and shit... but it is a very sound and good strategy of playing defense and then burying them with one broken draw spell. And this card is really really good, even vs aggro) Ben has this notion that in limited magic, card draw is often cheapened because of the low value of extra lands. I challenge this proposition in most scenarios, as finding a use for extra lands is easy when you are drawing tons of cards. And “getting past the lands” to find your specific answers/good cards is often very useful. But that is not super relevant here anyway. Visions isn’t just a draw 3... You then scry 3!! It’s a fucking common!!! Personal wheel of fortune!!!! End Rant Recap I have Hauck now feeding me for pack 2 My picks so far are Vantress Gargoyle Frogify Covetous Urge Opt Didn’t say please Tome raider Forever young Wishful merfolk Some dregs I forget Pack 2 I think I opened Fae of Wishes and 1-2 other decent cards. Fae is Busted so I slammed it. I am passed a pack lacking in good cards. It has a pixie, a queen of ice (not a good card, like the 10th best or worse U common) a Corridor Monitor (a good card, but obviously not happy to take early) and luckily a Fabled Passage that I slam! 3rd pick is full of busted stuff. Charmed Sleep So Tiny Danse of the Manse Trail of Crumbs Pixie (have to consider the other pixie tabling now) Ultimately I settle on charmed Sleep. I like So Tiny more in some decks, but you need multiple visions and preferably some mill stuff before I start taking my first So tiny over my first Charmed Sleep. 4th pick Covetous Urge number 2 over Opt and Mystic Sanctuary Urge is completely busted 5th Charmed Sleep over So tiny and Egg 6th pick So Tiny! Over wishful merfolk (Sorry Max) 7th pick Loch Dragon! Over So Tiny (You’re Welcome Max) 8th Pick Castle Vantress over nothing (Truly Sorry Max) 9th Pick Skullknacker Ogre over nothing (I boarded this in vs Brad who was Gr with no pump spells no removal. He had 2 Syr faren a few merchant of the vales and a bunch of Fierced witchstalkers a henge walker etc. I drew it and played it t4 and won bc of it!) 10th Pick the pixie tables but I’m Worried about my cheap creatures and plays and feel it’s unlikely I play G at this Point. I honestly may be confusing a pick in the draft and may have already had a mad ratter or improbable alliance bc I somewhat confidently took queen of ice over this pixie (2 Urge and Loch dragon mana requirements also weighed on my mind) 11th pick the other Pixie tables too. And I am on massive tilt bc I just pulled up the viewer to check this pack thru Christians eyes. There was a so Tiny in this pack he hate drafted here 😂😩😬 12th Pick he hate drafts Opt 🤦🏻‍♂️ But there is a mystic sanctuary anyway! He hates a Runaway Together with 3 cards in the pack and I don’t get anything Pack 3 I open a weak pack but it has a secretkeeper and an Into the Story. I timebanked this pick to the max and wasn’t confident. I really need early plays but also really need some more ways to draw extras. Bc of my two urges giving me some advantage in long games I decide to take the secretkeeper and pray I’ll see an Unexplained Vision Pick 2 Max does me a favor and passes me Syr Elenora. There is like a slaying fire and Yorvo as notables. But Syr Elenora is preeeeemium. Pick 3 I think I take either Mad Ratter or Improbable Alliance over Animating Fae and Nothing. Pick 4 Mystical Dispute over Moonlit scavengers Pick 5 Tome Raider over Queen of Ice Pick 6 Either Improbable Alliance or Mad Ratter (I ended with 1 of each, forgot which was which pick they are the same card in my brain) over Merchant of the Veil no Blue cards Pick 7 Opt over nothing Pick 8 Run away Together over nothing Pick 9 Into the Story Tables!!!! I end up deciding it’s my best Fae of wish Target and I only have 1 secretkeeper one Didn’t say please to mill, my removal is 2 Charmed Sleep So Tiny, so I figure the Into the Story being in my sideboard makes a lot of sense. I end up wishing for it 3-4 times and it was gas. Final deck is 12 islands 1 Mystic Sanctuary 1 Castle Vantress 1 Fabled Passage 2 Mountain 2 Opt 1 So Tiny 1 Merfolk SecretKeeper 1 Vantress Gargoyle 1 Fae of Wishes 1 Wishful Merfolk 1 Queen of Ice 1 Improbable Alliance 1 Run Away Together 1 Frogify 2 Tome Raider 2 Charmed Sleep 1 Didn’t Say Please 1 Mystical Dispute 2 Covetous Urge 1 Loch Dragon 1 Mad Ratter 1 Syr Elenora 1 Steelhaze Griffin (23rd card and I was torn on this. Card is whatever not good at all, but it can block and it can attack) R9 Dylan Lerch (The only White Drafter) Because we were the feature pod, we exchange pools. We don’t have decklists, but pools of all 42 cards drafted. Quickly I see that Dylan has a completely busted mono white deck, well likely splashing red. Dylan was two on my left. I figured Hauck was probably white, but since he wasn’t it all got to Dylan. Dylan was certainly the only white drafter. I am trying to imagine my gameplan for beating this deck, and I’m failing to come up with scenarios where I win any games. 4 Fairie Guidemother 2 Giant Killer 1 Worthy Knight 2 Youthful Knight 1 Inspiring Veteran 1 Shepard of the Flock 1 Glass Casket 1 Ardenvale Tactician 1 Clockwork Servant 1 Linden the Steadfast Queen 1 Brimstone Trubuchet 1 Slaying Fire 1 Outlaws Merriment 1 Archon of Absolution 1 Resolute Rider 1 Oakhame Ranger 2 Fireborn Knight 13 Plains 4 Mountain I know I clown aggro, but this deck is no joke. My wishful merfolk is downright embarrassing vs this. My queen of ice too. My charmed sleeps aren’t very good vs 1/1 fliers. As a matter of fact without Fae of Wishes I don’t see how I stop this onslaught. Game 1 starts off about the only way I could ever imagine for a game that I’ll win. I play turn 2 Fae of Wishes after Dylan played a turn 1 Fae Guidemother. Soon after he plays out a giant killer, and then some 2 power thing. He starts tapping my Fae and Building a force, but I find some tome raider chain into some real cards I can’t remember exactly, but I know I stabilize and then bounce my Fae with Run away Together and then Granted for Into the Story. I draw 4 then covetous Urge him a little bit behind now and at around 8. He still doesn’t have a mountain, so his Outlaws Merriment is stranded and I kill him with it over a few turns after I stabilize around 5 life. I feel I got very lucky that game with his draws being poor and being able to steal his merriment. G2 he plays 1 drop 2 drop turn 3 2 drop plus giant killer and turn 4 I am left conceding with no outs. Disgusted while shuffling for G3 I wonder where it all went wrong. How is Dylan’s deck so good? Why am I paired vs him now? I know I can beat the other 6 decks! I have a decent hand but slow, luckily he makes no play turn 1. He plays a few creatures over the next few turns and misses his 4th land drop. I have a singleton medium blocker I forget what it was but it’s getting tapped bc It’s facing down vs his now worthy knight giant killer Fae guidemother and I think Youthful Knight plus 1/1 as i cast my Covetous Urge, assuming I am just dead with no outs. Dylan is stuck on 3 plains and reveals his hand of fireborn Knight Outlaws Merriment another 2 drop anddddddddddddddddddddddd Archon of Absolution hahahahahahahahahahahahahahaa I go ahead and take that. He doesn’t draw a land and makes some attacks putting me to 12 and plays another 2 drop. I untap and casually place his protection from white ghostly prison into play hahahhahahahahahah he has 7 creatures and 3 plains and draws land, but it’s plains. So all he can muster is fireborn Knight. He plays it then lines up attacks and there is under 10min in the round and a big crowd is watching. After a bit more of him thinking about who to attack with I just finally say you cannot attack they all cost a mana and he realizes it and shakes his head and passes. I untap and covetous Urge him again and take Merriment! His only out from here is mountain then slaying fire, but he doesn’t find them. I actually cast didn’t say please the next turn after playing Merriment and he mills a mountain and the slaying fire! Turns out Archon of Absolution is good against Mono White aggro 1 drops and tokens!! 8-1 and ecstatic to steal one. Round 10 Vs Eli Kassis on RB ~18 Playables??? Eli and I are featured as the backup match and a few parts of our games ended up on camera. When we exchanged pools we have 1 minute. I scan through and see he’s clearly black. He has rankle malevelont noble and some random assortment of ok black cards. He has Covetous Urge and Memory Theft. He also has like 5 red cards and a Steelclaw Lance. A crashing Drawbridge and maybe one other artifact. But overall if he plays every single black card artifact and red card that I deem playable it wasn’t even 20 cards. I ran out of time confused how he built his deck. It seemed that he was in fact just red black so maybe I miscounted or missed something. The games are somewhat interesting. Game 1 I kind of flood and awkward covetous Urge his hand of covetous Urge and weak cards, and he already has some 4 power attacker and shortly produced another. I had to urge his urge and I eventually get to Urge again to play something OK but I am just a little to much behind and can’t get a foot on the game before I’m forced to chump and then die. I’m still confident as his deck seems weak. Games two and 3 are pretty straightforward. He keeps drawing crashing drawbridge and steelclaw Lance and I’m Able to deal with his actual cards one at a time while producing a board of stupid little fliers. I did get lucky g3 on camera. His t2 crashing drawbridge I t2 Vantress Gargoyle He t3 memory theft and my hand is 6 spells no land. But it’s wishful merfolk Fae of Wishes charmed Sleep Run away Together tome raider and something else cheapish. So I don’t really need lands too badly and I also don’t have anything that broken. I think he takes my Fae or maybe a diff good card, but I immediately peel a land and tome Raider. I draw into another raider. He t4 covetous Urge off quad swamp and takes my Charmed Sleep and uses it on my Gargoyle the next turn. I’ve been milling with Gargoyle and I play tome raider 4th land go. From there I don’t miss lands for a few more turns and end up burying him beneath fliers once i draw Loch dragon and he only has some anemic beats with a solo rimrock Knight. 9-1 2-0 in the draft At this point I know Brad is playing vs Max Mick and I’m really hoping Brad wins. Max was on my right and I know he’s mono U with Folio gadwick. Unfortunately he won. But the good news is Brad Started 8-0 so he’s also 9-1, and we get paired!!! R11 Mike Sigrist on Gr Monsters His deck is a steaming pile of large creatures and bad mana. I kept going over the list looking for a spell and all I could find was a crystal slipper, 3 Fell of the pheasant, a Sundering Stroke and a Thrill of possibility. He’s mostly Green with 2 Syr Faren 2 Fierce Witchstalker 3 Garenbrig Paladin. He has a henge walker and a rosethorn acolyte, and then like multiple merchant of the Veils and Ogre Errants. I don’t even see how he has 23 cards either, he must be playing all these pheasant plummets (he is) We are main feature match. The whole thing was on camera. Brad won the die roll and mulligans to 5. I have 3 lands perfects with like a tome raider charmed Sleep counterspell and some 2 drop. I sort of draw only lands for the first lot of turns but Brad has a mono green deck and starts mountain mountain mountain henge walker. I charmed Sleep it. My plan was to save those for paladins, but with his mull to 5 and triple mountain start I figure I can race easily. He does put up some fight but I just take it slow and have Dispute and didn’t say plz and eventually find like an Urge and or a Loch dragon to close the game in short order. Game 2 is really interesting as I have to let him filter 10 times with merchant over the game but I maneuver my way to a winning position eventually on the back of both my Covetous Urges. 3-0 GG Y0 10-1 I know it’s way too late for subway or anything as the lines will all be unreal. So I pack up and find a message from Collin that he is grabbing convention center pizza. He grabs me a slice and it’s so terrible I can’t take more than a few bites. I’ve been staying really well hydrated and eating a decent breakfast at least, but these no lunches are brutal. Luckily I’m riding the adrenaline today and feel completely fine. R12 Vs Josh Utter Leyton on UG food Josh has 4 Growth Spiral instead of paradise Druid and is playing 2 Kraul harpooner I think. He has 25 lands but is on a pretty normal list otherwise. No Mass Manipulation or anything. Game 1 he’s on the play I think but starts tapped land tapped land goose. He has a turn 3 Oko I think but I have a decent hand with vraska and grasp and I think I end up vraskaing his Oko and Grasping a nissa and winning with my Own eventually. G2 is blurry but I think he mulliganed and or had a bad hand. I do remember having to take a big risk though. I could use my vraska and make a big attack to guarantee his nissa died, and he had no hand, but I would leave myself dead to a topdecked nissa Oko or aether gust. I decided to go for it anyway as I didn’t see any other way to guarantee nissa dying. He drew a kraul harpooner which was not good enough and I got to untap and put the game out of reach with a krasis or something. 11-1 I know that one more win should lock top 8, and I have at least 3 rounds to find it, maybe even 4. No pressure. I honestly didn’t it feel much. I’ve been here before after starting 8-0 in a PT a few years back. That time I went 1-1-1 in the draft and started 2-2 in constructed so I had a win and in the last round, and lost it in rather unfortunate fashion. But I didn’t really feel too nervous that day either. I think it gets to me more when my back is against the wall. When I’m just winning every round, I just keep going! R13 Mack Smith Bant Food He is playing Stock Bant from the European GP. 3 Maindeck Mass Manipulation Growth spirals etc. G1 I get ahead and I think I am fading mass manipulation in the later turns (nothing I can do about it) but he doesn’t have it and I win. G2 I feel ahead but have no answer to manipulation and the turn I thought he would play it he didn’t so I got excited, but he played it the following turn and I died. G3 i play t1 goose he t1 goose. I play Druid t2 and he just untap and says go. I go for t3 Nissa but he has a Negate to counter, down to just goose forest no food though. I think I have to spend a turn doing not much because I may be missing land as well, and he actually discards to hand size and then I wolf his goose. I win that one a couple turns later 12-1 and locked with 1 more match point. I feel like I would have been more excited if it were a few years ago. My first PT Top 8! But honestly it felt all a bit weird. The PT is moving to the Players Tour, and so much history is fading away. This PT top 8 literally means nothing if I don’t win first place. Just 2 years ago a PT top 8 would mean almost all the points you need for gold and over half of the way to platinum. Getting 2nd in a PT would all but assure you could make Platinum if you played some magic. Plus everyone was around and into it, the hall of fame talks etc etc. Now with the MPL and the PT going away everything is a bit cheapened and everyone is sort of automatically Jaded and unsure of the future. I was still feeling good; I just expected to feel more. I also know I still have to find a draw. My instinct says even if I lose r14 I’ll get the draw R15 with another X-2 though. R14 Andrew Cuneo on GW adventures This match was main feature and all on camera. Cuneo is great and we have some banter before the game about die rolling procedures. He also tilts off when I mulligan and say I’m going to keep before putting a card back. That’s not actually how that works he says. What does work is noxious grasp maindeck against GW little kid. I play multiple and Andrew draws plenty of lands and dies. In game 2 I keep a very sketchy hand of Wolf Massacre Girl Krasis 4 lands on the draw. I only have 1 Massacre Girl, He mulliganed, I’m locked for top 8, what the fucking hell could go wrong K3333pp! He puts a card to the bottom and announces keep. OUAT finds inkeeper, forest inkeeper. I draw land 5 and say to myself u are the dumbest fucking shit in the 7 kingdoms for keeping this. Land go; He untaps, aggressively pushes his inkeeper up at me and I right the 1 life, he shuffles his hand briefly and says GO. Wait what? He took inkeeper with OUAT and then didn’t play a 2nd land turn 2. How unlucky can this guy be??? I continue to draw only lands and he does hit a land next turn, but it’s a forest and no play. He eventually does find plains and puts up a fight. Eventually marching for 5 or 6 and convoking loxodon with a card still back. I have tons of Mana at this point, still have Massacre girl and can cast it + wolf to wrath everything. But I drew legions end the turn before and realize there is no reason to kill my own 6/6 krasis, just legions end the tokens and I’m ahead on board anyway. He dies shortly after. 13-1 R15 ID with Louis Deltour! 13-1-1 1 Seed Locked up R16 vs Paulo Vitor Damo Da Rosa Right before the match I had been talking with Tom Ross and I see the pairing and he says you should dream crush no? He won’t make it if you beat him. I honestly hadn’t even looked at the standings and wasn’t considering playing before talking with Tom. But then I started thinking. This last Pro Tour Ever here... it is so Top Heavy. True winner take all scenario. What do I have to lose by playing and trying to knock out the best player in the room? Well for starters I like Paulo. He’s just really likeable, and has always been friendly with me. I know he will be upset, and it will cause some drama as this type of situation is rare and they have probably already considered him in after seeing pairings. But the more I think about it the more it makes so much sense to play. I don’t owe Paulo anything, and this old mentality on the etiquette of IDs/Scoops makes a lot of sense in the old Pro Points/Level System. Or when PT top 8s really meant something. But what the hell does letting Paulo in the Top 8 actually do? Make it that much more unlikely I win the tournament is about all I can think. Greg Kowalski and his non green deck will be in if I beat Paulo. If I draw with him Paulo and his perfect mass manipulation gadwick list will be in. So anyway, I tell Paulo I want to play. He is obviously a bit surprised. And a huge crowd is forming. Shahar is behind Paulo and giving me the absolute stare of death throughout the whole thing. I tell Paulo the truth. I think he is great, and a random player making t8 would be very beneficial for me. I said this tournament is winner take all for me. If I go on to get 2nd not one person will care. In 6 months no1 will remember my name. They won’t know I got 2nd. I’ll get my 42 Mythic points and they will be worth nothing. I’ll be qualified for the next PT only and that is it. 20k and a fuck you have a nice day. But if I manage to win? 50k an invite to worlds (62,500$ in equity). All the clout, the trophy. There is an Arena PT in a month I’m Not qued for. Odds I get invited if I win? Not as high as Ondrej’s odds since he won (100%) but pretty high. You get the point. Winning first matter a lot. I told Paulo this. I said 3 years ago we would high five he’d say yay PT t8 number whatever triple digit number. I’d be happy I’m locked gold tons of pro points everyone cheers everyone happy. But we ESports baby. T8s don’t mean shit. So I ask to see his list and of course, it’s great. I told him this isn’t looking good for you. U got mass manipulations no shitty colorless land only 2 temples this shit is perfect. Let’s play. But I was not in it. I felt a slight bit of pain for Paulo in the moment, and I also was just tired. LSU was beating up on Alabama and I had planned on watching the 4th quarter before Tom mentioned I should play. But at this point I felt I had to at least go through with a game or two. I may just write ID on the slip even if I win, we will see. He beats me in a game 1 where I play ok, but not great. It’s a short game and I go to put my Sb Into my deck. As I’m shuffling through trying to find cards to cut I realize I forgot his SB. And I also can’t even think and don’t care anymore, so I offer him the draw and of course he happily accepts. I tell him I just couldn’t do it to him, sorry I made him sweat! 13-1-2 1 Seed going into Sunday. Paired vs 8 Seed Sebastian Pozzo on stock UG food, Paulo V Cuneo are the other match on my side. I will write about day 3 and the T8 games in another post. This one is a LOT of words and it’s unreal if anyone read this whole thing straight through with no breaks. I’ve been typing this all day, and I don’t feel like proofreading. Thanks for reading; GG Yo
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