#the game developer know
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Litten & Sprigatito's Date
#litten#sprigatito#pokemon#gif#animated gif#animated#cute#cute cats#animated image#pocket monsters#pokemon cafe remix#pokemon cafe#date#cafe#sweets#tea time#tea#Nyabby#ニャビー#ニャオハ#Nyahoja#waffles#cake#they know#the game developer know#game event#game#cats
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Like actually in general my parents never just. bought me video games unprompted. I listen to Scott the Woz talk about his parents buying him games and Nintendo Power subscriptions just for no reason and I'm like. ?????? Families do that?
#I know mine was better for my development and growingn up to value money and shit I guess#But it meant I had like. Max 5 games. ever#When I first met Ken he asked me if I had played all these nintendo games ajd I just lied and said yes#I got like. Mario Kart for my birthday and stuff. Never got a home console or anything
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this place is so fruity
#ive had this in my drafts for MONTHS#im not really that confident in how the pose looks so I settled on stopping here#I wish I got to see them interact more but it was so exciting to see Franziska being nicer and a little conscientious since the last game#i knw the main idea in the games is to help ppl we barely know and go thru all this trouble than just dismiss it bc we dont think#its worth the effort but theres also the way this shapes how characters interact and develop relationships with each other#even though i know maya and franziska are like strangers to each other given how theyve barely talked to each other in canon#using what the game tells me abt them and thinking abt how they would interact in a believable way than what they already have#is something i really appreciate abt the ace attorney series. in canon these guys only ever have a reason to interact bc of#circumstances that force them to. canon is a suggestion to me and if smth fanon feels believable to me i could not care less#aa#ace attorney#doodles#my art#myart#franmaya#maya fey#franziska von karma
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team fortress 2 finally getting rid of the bots after 5 years
work on the team fortress 2 comic continuing after 7+ years
half life 3 development looking more likely than ever with legitimate code, file, and voicework leaks referencing a new non-VR single-player game from valve featuring a HEV suit wearing protagonist and Xen creatures and concepts
shoutout to the valve fan that found the genie lamp. you a real one
#liz blogs#valve#team fortress 2#tf2#half life#half life 3#what did i say. what did i fucking say.#once again the impossible becomes commonplace#valve exists as a company to walk into the gaming industry. slap their dicks on the table. and yell THIS IS HOW ITS DONE#and the gaming industry has never been in a more sorry state than it is now. maybe second only to the 80s i think. something something ET#in b4 its called Half Life Xen as all the files reference ''hlx''. hl3 fakeout. but its another half life game.#half life 3 has been ''made'' multiple times in various states but its never been up to standards. whatever this project is though sounds l#like its very far in development. maybe they didnt give up this time#ive never been closer in my life to actually saying half life 3 confirmed. its not confirmed but its looking really good for once#crazy year to be a valve fan i'll tell you what#its only the actual objective most anticipated game of all time. no biggie#edit - added a link for the comic news for those who dont know. and the bot bans havent been announced in one place anywhere#but you can literally just look it up on youtube or twitter. valve has been mass-banning bots for the last month. fixtf2 worked
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
#Unity#Unity3D#Video Games#Game Development#Game Developers#fuckshit#I don't know what to tag news like this
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In honour of mha ending, have some old (and i mean OLD) miryumi scribbles i never got around to posting. They were the main characters in my heart
#these are like a year and a half old#ive been in the rarepair game for longer than some kids have been alive#it aint much but its honest work#i genuinely would be unable to explain the chokehold miryumi has on me after all this time#have they ever canonically interacted? no#(that i know of lol i havent caught up on the manga in over a year)#do they have anything directly in common? no#is there any reason i would ever have shipped them if i hadnt seen a habkart valentines post they never came back to? also no#did they proceed to occupy a permanent place in my frontal lobe forever? but of course#they really are THEE ship to me#peak comfort ship#i love that horikoshi developed them just enough for me to have solid base material for their personalities#but also gave them the woman in shonen treatment just enough that i can say anything i want about them and canon doesnt contradict it#anyways!! them again#fuyumi todoroki#rumi usagiyama#mirko#mha#bnha#my hero academia#boku no hero academia#wlw#chiquilines draws
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hello tumblr. does anyone understand my vision.
#do you know how bad it is to quit a game because you developed a gambling addiction#avoid it for 3 years#rarely interacting.#then one stupid.#STUPID look at truthless recluse.#its genuinely so over for me.#i havent been able to talk to my friends#because this STUPID SITUATIONSHIP has genuinely rotted my brain.#I HAVENT USED THIS TUMBLR IN YEARS.#it hasnt been this bad since scaramouche.#shadownilla#truthless recluse#cookie run kingdom#puremilk#doodle#god fuck this emo grandpa#genuinely im so mad i cant believe this its like i was hit by a truck.#shadow milk cookie#shadowvanilla#shadow milk x pure vanilla#mysoggyart
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Do you think a horse game will ever be released?
#for those who don't know: all these games were announced and horse gamers jumped on them#and then they were abandoned - sometimes before development even began#not horse of the day#horse games
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Peeta blowing Effie a kiss and saying they miss her! PEETA BLOWING EFFIE A KISS AND SAYING THEY MISS HER
#leave me alone. i just knew peeta was very fond of effie even more and before katniss got fond of her#knowing effie nurture nature is probably why for peeta having a older woman -figure- that wasnt trying to beat him 24/7#was something that developed peeta and effie's relationship before katniss and effie#actually is really interesting#because katniss feeling betrayed by the woman that was supposed to protect them is a great explanation#explanation why for katniss is harder to conect with effie and allow her to help her out which is seen almost every time during thg book#just another reason why effie should have gonne with them to d12 and not staying behind and alone at the Capitol#the hunger games#peeta mellark#effie trinket#katniss everdeen
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until i started rooting around in the world data with dfhack i didn't realize that dwarf fortress randomly generates dance forms for each civilization and they can spread via trade and contact. you cannot really engage with this system at all in fortress mode, and adventure mode is still in beta, so this is hilarious to me. it's like the procedurally generated musical instruments. the things that tarn adams chooses to simulate in excruciating detail are really random.
and yet each species still has only one language, the name generation system is patently ridiculous, and the topography is pure perlin noise. this is why dwarf fortress will always have a charm its imitators can never match. it's just completely idiosyncratic in terms of its concerns and aesthetic.
#dwarf fortress#i'm sure like 90% of the work adams and kitfox have been doing has just been grappling with the code base#god knows what this game's source code looked like after nearly two decades of development
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No because Dorian becoming Archon of Tevinter should have given us at least SOME inner conflict on his part when it comes to achieving that status since it’s what his father ultimately wanted him to be in the first place when he was younger. Like there’s so many aspects about him reaching that position that should have put into question a lot of things about his personal journey and Veilguard does absolutely NOTHING with it.
I mean, you can choose who’s the ruler of Fereldan in Origins as well as who’s the new Divine in Inquistion and I feel like both of those choices give an appropriate amount of characterization and inner conflict with the people involved. We get a proper look at how whoever is elected truly feels about their position, like an unhardened Alistair feeling very unconfident about being king and is even willing to break up with a non-Cousland Warden for the sake of his country. I guess this is part of a bigger issue with Veilguard in general and how it just seems so uninterested in tackling the bigger picture when it comes to politics within Thedas, and by extension how people truly feel about reaching these positions of power.
Like I’m sorry, but I just needed a lot more from Dorian than just “Oh, I’m going to be Archon? Excellent! I’m a little nervous about it but I’m sure I’ll get the job done!”.
#also those epilogue slides were so half assed in that regard#like could they really not give us a proper look at dorian in his archon robes???#that would have been so sexy#i don’t agree with some people that him becoming archon was solely for fan service#because i genuinely think it makes sense for his character going all the way back to inquisition#but i think the development of the game was just so terrible that the writers just#did not have enough time to properly flesh out the archon choice unfortunately#anyways dorian wearing a similar robe that archon radonis does in the comics would have been hilarious BUT ALSO SEXY WE WERE ROBBED#don’t worry this should be the last time i rant about veilguard for the foreseeable future#ALSO if anyone knows any introspective/angsty fanfics of archon dorian post veilguard please link them to me#dragon age#datv critical#datv#dragon age inquisition#dai#dorian pavus#sorry for the rant
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thank you for a great art fight! here's some of my final attacks. had a blast, already missing it - see you next year!
#my art#art fight#artfight#artfight2024#anthro#monster#furry#genuinely already missing it i always feel a bit empty for the first few days after art fight ends#it takes up SO much of my free time in july nowadays like july is just the art fight month. to me#hoping to fill the void by doing something that's been eating away at me for years at this point#which is to start taking some of my oc projects more seriously.....and start developing them into something...#i know i can (probably) never make money off my ocs but i think i will start eating my hands off if i don't try to tell their stories#all fun and games but also it's like an obsession 2 me i love my characters....i love them...#and unfortunately i most love my least marketable characters#but whatever i'm sure there will be a couple people who care#feel like i'm at a crossroads and i'm picking the least desirable path but also there's some release in that....#i need to follow that advice that's like make art for yourself and five other likeminded freaks#anyway i'm rambling.....again....it's what i do in the tags
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realising what I actually need from Suzanne Collins is just a multi-volume panem history book
#which INCLUDES pre-dark days/origins of panem#because i know she has it written somewhere#i want to know everything about panem#and how it came to be#lotr appendices/silmarillion but make it panem#the hunger games#thg#the ballad of songbirds and snakes#tbosas#that and a character study of haymitch#because whilst katniss's major character development happended during her games#i think haymitch's happened afterwards with what happened to his family/girlfriend and mentoring
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Random Punch-out doodles go !!
You can tell which character isn’t from Punch-out because I used a different type of shading on him XD
#punch out#punch out wii#glass joe#piston hondo#bear hugger#aran ryan#(and my take on his sister)#great tiger#von kaiser#don flamenco#carmen punch out#and a little Freezy Boy#big boy boxing#my art#the reason as of why he's here is because when I draw Punch out stuff I listen to the Big Boy Boxing soundtrack x)#it’s a punch out and cuphead inspired indie game still in development and the soundtrack is very good !#also the credit card line is from a movie ! I don’t know why but it stuck with me-#aran’s sister is a little based on Aran’s old design !#also also I got the idea of 'Don person' at 2am and I was so proud of it back then-#anyway sorry for all this talking in the tags x)#hope you guys enjoy
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hyperfixated on this game so hard i tried to recreate ac syndicate's animus database using html css and js👍
i will make this responsive though, i've only started doing the frontend but i'll also start doing the backend as soon as i finish this
basically this is gonna be a website that will allow you to create a database of your assassin's creed OCs (btw this was inspired by @gwen-the-assassin's idea <33) and help you with worldbuilding and making AUs (i know the ac fanon wiki already exists for that but i wanted to make the experience of keeping a database more immersive u know....)
this might take a while to be completed, but I'll try to post updates on it as much as possible! if there are any programmers/web developers in the ac fandom that want to contribute to this project plsplspls DM me!!
actual pic of the database for comparison:
ik it's not entirely accurate but this is the simplest database in the game that i could recreate lmao
also code snippets just cuz (+ me crashing out)
#u know what#i might just pass this for my database systems class#assassin's creed#assassin's creed syndicate#ac syndicate#animus#video games#gaming#programming#coding#codeblr#web development#ui ux design#html css#javascript
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Well someone has to give it its driver updates, Gabriel
#driver design and development ft. gabriel#why do i keep making gabriel look like a tech nerd?#idk don't ask me#but come on they're robots they don't need just blood right???#ramble time#i don't know what i am doing about that rendering and that's all i'm gonna say about this topic#i don't really play ultrakill anymore#apex + d2 take most of my playing time i simply don't play any other games#their idea list was never empty tho#i like their contrast i guess#they can have a lot of argument#that tends to make coming up dialogues easy#yeah#i don't know why i ramble this much#maybe just because i don't really have the chance per se#but i really seldom do ultrakill stuff now#ultrakill followers best time to unfollow starts now#ultrakill#ultrakill v1#ultrakill gabriel#my art
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