#the gold chain and tooth combo >>>
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BENICIO DEL TORO: License to Kill (1989)
#benicio del toro#licence to kill#beniciodeltoroedit#vintageedit#filmedit#filmgifs#moviegifs#usermichi#bdeltoroedit#edit**#&*#the gold chain and tooth combo >>>
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Thinking about Cozy gamer Nikto has sent me down a rabbit hole of imagining the little things that would make this man just a little more happy (aside from dear reader, of course.)
Like collecting. What if he's a bit of a hoarder for little knickknacks but not the usual holiday ornament or porcelain doll. What if he collects the bullets that manage to graze or lodge themself in him. Or teeth? A gold or silver tooth here and there from an enemy if it's safe enough to take them.
I couldn't tell you why but I've always imagined him to be one of those guys that pull the black shirt + tacky gold chain combo. So what if he collects costume jewelry. Not because he likes them or is even the fashionable type but because his mother was. She'd have chests upon chests of jewelry, more than she could ever reasonably wear so now he does the same. It wasn't even a sentimental things at first just one of those 'kids imitating parents' scenarios that he never grew out of. Imagine he gifts you one of his baby chains to wear on your wrist or ankle (❁´◡`❁)
I could see him liking cleaning videos. I love the idea of a mess of a man somehow being a clean freak. The type who'd claim the 5 month rule before eating food off the floor but best believe the clothes in his drawers are all folded and organized by color. Sure none of his shirts are their original colors because he doesn't seperate his clothes in the wash but hey.... At least the silks are with the silks and the cottons are with the cottons, right?
I need more of these, give me more.
#kyumiwrites#cod nikto#call of duty nikto#mwii nikto#nikto x reader#nikto x you#actually giving my comfort character comfort#i should probably do angst to balance it out
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Vampire Master-Guide
First of all I want to start off by saying I've gathered inspiration from MANY vampire medias. Fictions, games. The biggest influences are Vampire the masquerade (primarily bloodlines) and Vampire Knight (manga). As well as honorable mentions to Vampyr (game), Queen of the Damned (movie) and Van Helsing (movie, anime). So if anything sounds familiar, chances are it is. I highly encourage you to explore them as they are a few of my favorites.
Second of all this is going to be massive, so I'll be putting it under a cut. But it will be a comprehensive guide to my personal vampire lore that I've crafted and worked with through the years. If you like it, feel free to use it! I'd absolutely love to be tagged (so I can shower the creations with praise) but it's not required. I'm just out here making one more version of vampires that hopefully inspires you. There will be a couple different categories that I will touch base on.
History (this part is super short)
Physicality - Medical Information
Physicality - Appearance/Body
Mental Effects
Society
Anything from my vampire lore will be tagged #vlor
Now follow me under the cut, lovelies. But please be Warned: We'll be discussing blood, violence, physical and mental illness. As well as regular vampire related things. If any of this could trigger you, please kindly skip this post because you're far more important to me!
'History'
The original vampire to walk the earth, cursed by the heavens was Caine. After committing the first murder, a blood-soaked punishment was to forever be banished to walk the darkness with a constant reminder of his crimes. Thirst. Craving for the same blood he shed against his own kin. The sin was carried through the years and he came upon another outcast kindred by the name of Lilith, cursed by God in a different way and hexed with powerful disciplines.
They bonded as kine and Lilith taught her chaos to Caine in hopes they'd rule together. In the end his nature stayed true and his now empowered wrath befalls Lilith, committing murder yet again and taking her life.
To feed upon and be fed, was a now animalistic instinct that spoke louder than supposed human nature ever could. And thus the curse spread. To anyone that drinks from the tainted or is bitten by a rabid, is surely to bear it at the final heartbeat. The path to redemption is sealed but survival is nearly infinite. So long as the beast is obeyed and satisfied, there is no constraint on lifespan. They will be damned to an eternity enslaved to thirst.
(Primarily from VTMB but I really like the idea of it being some sort of ancient curse from the gods so I thought I'd include this tiny historical bit. Onto the good stuff.)
Physicality - Medical Information
Vampires are anemic, let's just establish that all vampires are what modern day medicine would consider anemia. But they also have super aggressive red blood cells that function x100 that of human white blood cells. All in one combo of super cells. No illness spreads. No disease can contract, nothing can live in their system. They don't fall ill with colds or flu. STD's aren't feasible. Their systems are far too strong and combative to infections, bacteria.
Their integumentary systems regenerate about x200 - x300 times faster. Within seconds (if there is or has been fresh blood in the system recently) their skin regenerates and goes even beyond that. Mere hours and limbs grow back, bones realign.
Vampires don't have functioning organs. (If they are turned from humans they are there but they don't work and will eventually wither.) Hearts don't beat, lungs have no need for air.
Vampires can't drown. They don't breathe and even if water fills their lungs, they would be weighted down but not die. They also don't float like humans do naturally.
Vampires can go out in the sun but they have hard times with sun poisoning. Think of a sunburn but more like a rash. They can't process the vitamin D very well and almost all of them have trouble with getting severely burnt very rapidly or having a rash from the sun. Prolonged exposure can make them feverish, nauseated and give them body cramps and fatigue. Even longer can make them violently ill and can essentially melt their skin. It can be healed but takes longer.
Staking their hearts immobilizes them but does NOT kill them. They can be detained this way and it is excruciatingly painful. But it doesn't kill you.
Vampires can't eat food. Only few can consume liquids aside from blood. They have no ability to digest it and no longer make acid. They'll usually heave it up along with whatever blood content is left in their gut.
They have perfect eyesight, hearing, hyper senses of taste and smell. Touch is extremely sensitive as well. Their skin isn't fragile, in fact it's a bit thicker than average skin from how fast it regenerates and is constantly maintaining itself.
They are very resistant but not impossible to scar. Scars from human life are erased with first turning.
Vampire blood tastes like flat soda or icky, room temperature tap water. Unpleasant to other vampires but in a desperate pinch, it will sustain but nowhere near as good as foreign blood does. Even animal blood takes better care of a vampires system than another body of recycled blood. (Think of it as they've already taken the good stuff out of it for their own bodies so all that's left is the taste and a few stray nutrients.)
Vampires fangs grow back indefinite. At about x10 the rate of humans losing and replacing their first set. No matter what comes of them, their fangs will always grow back. No other teeth mutate like this.
Fangs lengthen and retract when around blood or not. It's not something that can be helped or even trained out. When blood is present, fangs will lengthen even if there is no intention to feed. Automatic reaction and a painful one at that. They get used to it but it's a sharp pain like having a human tooth extracted but it doesn't have prolonged swelling or discomfort. Only when getting longer or retracting back in.
Whenever they're in bloodlust or a state of starvation, they gain a sense of x-ray vision but instead it's vein mapping. They can see through skin to arteries and if it's severe blood lust, they can even see the smaller, tinier veins in fingers and faces. This is a sight that ever vampire possesses in order to obtain blood easier or figure out a good place to bite. Anything that is living will be seen in a structure of veins. Animals, humans, other vampires.
Severing the brain stem from the body is one of the few sure-fire way to kill a vampire. Alternatively burning them to pure ash and scattering them or holding them in separate vessels. (If ALL ashes are contained somehow and mixed with fresh blood, there is a reanimation process so beheading them is more permanent.) Silver weapons or exposure to silver prior to wound can result in death as well.
Alcohol is SUPER effective when they drink it. Think of one shot making them drunk because it hits their bloodstream almost immediately. A double would have them seeing double and acting like a hot mess. 3+ for even the beefiest of men would have them blacked out and vomiting on the sidewalks.
Drugs effect them but only in extremely high doses and for nothing really over 2 hours or so. Short, short longevity but they have the same crash that humans do. If it's hard detoxing symptoms for humans, it's the same but faster. They can do a hard drug, feel the high for maybe 1 - 2 hours and immediately go into hallucinating and shaking from the aftermath. The same goes for Pharmacia. There's really no medicine that works.
Garlic is a myth. So is wolfsbane.
Silver on the other hand is a very real, very deadly weapon that still rings true. A single pinprick of a silver sewing needle and it can render a vampire powerless. Slow them down to the speed of a human, take away their rapid healing and remove all of their heightened senses. Silver directly into the bloodstream essentially renders them as they were before they turned in physical response and structure. It's the only metal that burns vampires skin and will char it if it sits in one spot for too long. Silver is the only kind of metal that can forge chain that vampires cannot break and can successfully be restrained in. Any wounds inflicted in silver take longer to heal.
They can't reproduce after being turned. Purebloods + Purebloods are the only exception and it's still extremely rare. (Only 9 children born in over 2,500+ years.)
Physicality - Appearance/Body
Whatever color their eyes are, blood-lust accentuates the brightest color. I.e: Brown eyes turn Yellow/Gold, Blue eyes turn White/Purple exct. (Different powers can change this depending on the vampire and their history, sire.) Just think neon, glowing eyes in the dark if they're thirsty or hunting.
They stay frozen in whatever physical appearance they're turned in. Their metabolism is whack so they don't really lose or gain weight, it's down to cosmetic changes or cosmetic surgery. Which at least it heals flawlessly and doesn't ever change. But there aren't many options for personally invested physical change.
Their hair and nails grow super fast.
Vampires usually have the hair color they have when they are turned but around 15% experience graying or whitening of their hair within a few days of turning. Due to a semi-common genetic string in humans.
Vampires don't tan. They burn. No matter what their skin color is. Most are the palest/pasty tone of their natural skin color merely due to anemia and lack of blood circulation.
They don't blush or show physical signs of fever.
Vampires don't sweat or flush when exerting or exercising. They don't have to regulate their body temperatures.
They get dry skin pretty often and it's important to combat it with baths and soaks and lotions/oils whenever possible.
They are usually a lukewarm body temperature. As low as 15°C|59°F to as much as 21°C|69.8°F.
Every vampire has a certain amount of charming allure to them. In whatever form or fashion suits them the best, it's a natural attractant to their human counterparts. A glint to their eyes, a certain smile, the pitch or timbre of their voice. Endearing, seductive, mysterious, whichever shines through in their personality. They are magnetic, attractive to the human eye, no matter what they tend to look like.
They can see themselves in aluminum coated mirrors. Just not silver.
Mental Effects
There is a staggering 95% probability that 'created' vampires will have amnesia unless turned by a pureblood/noble/king/queen/high ranking blood vampire. They remember nothing of their human lives and this is extremely common. It's actually very rare to remember anything prior to your awakening. (That's why there are usually strict laws about siring without consent and proof of consent.)
It is very easy for vampires to be blinded by fits of rage when starving for blood. They can fly into blind anger and attack people they normally wouldn't or even foes they have no chance of winning against. Depending on their remaining strength when this tipping point of starvation happens; it can be extremely dangerous to be around.
Most turned vampires suffer a psychotic break in their early turning years. (Between 6mo and up to 25 years of awakening age. I.e: from the date of being bitten.) The brain is the last thing to be altered in the physical process and because of this, it's believed that their mental state has to crumble to be built better. It's unknown as to exactly why this happens but it's almost guaranteed. It's the vampire equivalent of 'adolescence'.
Over 75% of vampires experience periodic depression and random bouts of sadness. Another 39% live with bouts of mild to moderate psychosis. (This has been suspected to happen because of the physical stasis and improper circulation of chemicals/hormones/exct. Many believe it's because of the guilt of their King, Caine.)
Mental illnesses that aren't born from physical imbalances are in cases of amnesia, cured. Those that are chemically related are usually worsened by the stagnant physical changes of vampirism. It's rare that those with amnesia remember their traumas or emotional upsets after turning.
The "amnesia" of turning is the death of a human psyche. With the staggering rate of permanent amnesia, it is hard to figure out exactly how it happens but it's widely known.
Society
Humans are not fully aware of vampires. This still rings true with the fear of world war and or wiping out the human race given their species.
There is a high society "government" type of monarchy. Each clan or type of vampires has a leader "elder". This is usually the oldest vampire to date of that specific type. Sometimes it's a group or a family of elders. In most modern day they have adapted to a more "presidential" route and have to establish themselves as leader types to be considered for any kind of law making or enforcement. (I.e: Noble bloodline, diligent efforts of servitude such as public service, military or other.)
There is a strict law against turning humans. Vampires are required to have clearly given consent and the process is to be looked over by an elder or enforcer. They must show strenuous documentation of that persons preservation in the name of probable amnesia. They must have a comprehensive processing of that persons interests, personality traits, societal standing, proof of occupational termination, familial status and situational agreement. (Basically they don't want humans forgetting their lives entirely and they want to make sure that they are able to move somewhere or hide from their families until they're well trained enough to be around them again. It's a very long to legally accomplish it.
Every city handles turning differently. Some require the sire to pay the death penalty and others are strictly against killing the one person responsible of their turned kindred.
Vampires are in every day jobs, doing anything and everything that humans do. From trash collecting, to law and doctors. Fame, fortune, poor, criminal; they all live as many walks of life as humans do.
Anti-vampire establishments are alive and well. Most are run by other vampires. Some humans share their beliefs but most typically it's a resounding amount of vampire extremists. This is legal due to the fact that they try to adhere and coexist for their sanctions ordinance. Helping enforce justice for their regions and implore an opposing force for rampaging vampires or other law breaking kindred.
Most human killings are covered up, tampered with or has someone on the inside working on doing both. It's a constant job but a needed one to keep their existence safe from being proven.
There is a massive shortage on vampire doctors serving other vampires or studying from what little information there is on vampirism. The ratio looking like 1 to 300. 1 doctor for every 300 vampires.
The most vampire dominated and lucrative occupations are generally law, publishing and sex working. There are 3 vampires with these jobs to every human worker.
Here is an additional post about how vampire blood would effect humans.
So that was everything I could think of for the time being. I may continue to edit and update this as I have time or I think of something that I haven't touched base on yet. But this is just the general lore I work with when I do write about vampires or when I think about them in general. Feel free to skip certain parts or like.. adapt it however you'd like. I made this to more so inspire people not to show a list of HOW things should go. Take of it what you like and ignore what you don't! Add more if you think of something!
Some of it gets a bit random but it's still things that I've either incorporated in some unpublished fics or talked about with some friends or just fantasized about in general. There's bits and pieces in all media for vampires that I really enjoy and I think every new style spins something different and makes for wonderful content!
#whump prompt#vampires#vampire prompt#whump list#character development#character reference#character sheet#vampire reference#character guide#vampire#vampire list#tw blood#tw violence#tw vampires#vlor
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Babble Bubbles
I am surprised at the recent influx of followers and realize I need to cross post some of my older creations that have been exclusively hosted at The Plumb Bob Keep. I only have a few large mods, but I am particularly proud of them even if it took forever and a day to finish and share them.
I’ll start with my Default Replacement Speech Icons... I play a Historical Fantasy styled game, so hopefully some of you will find these to your taste.
Many moons ago, I stumbled onto the Icons page of the UESP- Elder Scrolls Online, and I knew our Sims were longing for new topics of interest and conversation. I give you... Babble Bubbles - These are a mix of mostly ESO and other Elder Scrolls Game Icons, with some Sims Medieval, Sims 3, & a Handful of Random Clip Art thrown in to complete the topic chains.
Base Game Interests:
Animals - Horse, Bird, Fish, Rat, Bug
Crime - Stocks, Shackled Wrist, Lockpicks, Lock, Red Hand. Thieves may be "Caught Red Handed" or perhaps it's Blood.
Culture - These are straight out of TES and might not jive with everyone, but we have: Falkreath, Bruma, Morthal, Stormcloaks, Riften [edited]. But they could be: Pagans, Romans, Celts, Vikings, Britons.
Entertainment - Masquerade Mask, Maypole, Lute, Fanfare Trumpet, Stein.
Environment - Firefly/Lightning Bug, Leaf, Log, Pig, Flower.
Fashion - Cloak, Vest, Sash, Parasol, Fashion Comb.
Food - Wine, Cabbage/Lettuce, Pot Pie, Fish, Bread. Because there are so many different food related topics (FT & AL), I wanted this topic to reflect everyday/common foods.
Health - Tooth, Toe/Thumb, Herbs, Guts, Skull.
Money - Jewel, Coins, Hands Giving/Receiving Coin, Coin Sack, Gold Bars.
Politics - The Royal Scepter, Silver Crown, Chalice/Grail, Broken Crown, Golden Crown. My idea behind the Broken Crown was to signify a Corrupt or Dead Monarch, great for Stories, yes?
Paranormal - Crystal Ball, Ghostly Face, Mystical Star, Magic Stone, Lighting Orb.
School - This topic comes in two flavors: Education or Religion, files are labeled for easy deletion of one or the other.
Scroll, Paper, Brain Silhouette, Abacus, Open Book.
Incense Scensor, Mausoleum, Shaman's Tool, Sacred Tablet, Praying Statue.
Sci-Fi - Werewolf, Fae Woman, Elf Woman, Banshee, Orc/Ogre.
Sports - Blue Flag, Gold Star, Broken Shield, Winner's Tokens, Green Flag. Because there are so many different sports related topics (FT & AL), I wanted this topic to reflect tournaments or competitions. The 2 flags, one for either "team", the Gold Star signifying a winner, the Broken Shield depicting the looser, and the Tokens representing bets placed.
Toys - Noisemaker Drum, Wooden Horse, Blocks, Teddy Bear, Doll.
Travel - Sextant, Compass, Map, Spyglass, Lantern.
Weather - Sunny, Partly Cloudy, Wind, Rain, Snow.
Work - Inn/Tavern Keeper, Fisherman, Craftsman, Hunter/Skinner/Tanner, Farmer.
Misc. -
Pet Interests:
Basic - Leaf, Dog, Cat, Pig, Collar.
Food - Raw Meat, Cooked Fish, Sausages, Cooked Rabbit Leg, Raw Fish.
Hunger - Fish Tail [Cat], Bones [Dog].
Outside - Flower, Partly Cloudy, Tree, Log, Rock.
Playtime - Feather, Lizard, Rat, Balls, Stick.
Scary Things - Claw, Cage, Thunder, Fire, Parasite.
Sleep - Blanket, Rug, Bed, Bed 2, Pillow.
Free Time Interests:
Arts & Crafts - Paint Palate, Woven Fabric, Clay Vase, Thread Spool, Embroidery Thread & Needle.
Cuisine - Empty Pot, Soup Bowl, Spoon Of Spice, Crock, Pan For the second food related topic, I used icons leaning more toward the cooking aspect.
Film & Literature - Wax Seal, Envelope, Letter, Inkwell, Book. Since my game is pre-electricity aspects of film haven’t been included.
Fitness - Fresh Air, Citrus [Vitamin C], Soap, Radish [Veggies], Moon & Star Icon [Spirituality] I went with the idea of Health and Well Being for this topic.
Games - Fox & Geese, Dice, Chess, Horseshoe, Tafl.
Music & Dance - Lute, Dancing Lady, Instruments, Dancing Lady 2, Skyrim Lute. I’ve never been completely satisfied with this one, I might revisit in the near future.
Nature - Beat, Carrot, Grapes, Leak, Berries. This Hobby led me to think more in the direction of Farming or Gathering.
Science - Jar Of Powder, Alchemist's Stone, Potion, Ambelic, Vial.
Sports - Sword & Shield, Mace, Yellow Flag, Bow, Dagger. This is the second Sports Topic for our Sims; I went with a combat training idea here.
Tinkering - Blacksmith Tools, Carpentry Tools, Architect Tools, Farming Tools, Sculpting Tools. I went with a combo of different craft skills with this hobby.
Apartment Life Stories:
Art Story - Bohemians; Black Salt, Vine, Rune Stone, Teeth Talisman, Magic Potion
Computer Story - Techie/Wizards/Witches; Varla Stone, Golden Magic Rune, Mystical Spell Paper, Dwemer Puzzle Piece, Storm Stone.
Fame Story - Socialites/Nobles; Fine Furnishing, Luxury Items, Medal Of Honor, Rise In Status, Money Chest.
Mechanic Story - Gearheads/Smithys. I couldn’t get away from Dwemer tech on this on; Dwemer Gears.
Sports Story - Jock/Knights. What else is Sporting in Ye Olde Times and likely to spark a story? Hunting! Tack, Bow & Quiver, Mounted Deer Head, Horse, Hunting Horn.
Freetime Book Plots:
Children’s Book: Fae Ear, Magic Lamp, Knight Statue, Bantam Guar [Dragon-ish Creature - ESO].
Cook Book: Pan, Chopped Meat, Salt Bowl, Cut Onion.
Drama Book: Pretty Mask, Hero's Helm, Bloody Dagger, Scary Mask.
Mystery Book: Candlestick, Dagger, Bloody Hand, Potion Bottle.
Romance Book: Fancy Mask, Lock Of Hair, Hourglass, Wedding Rings.
Sci-Fi Book: Magic Orb, Monster Hand, Wizard, Storm Atronach [Rock Golem].
Custom Novel Icons:
AND NOW, the moment you've all been waiting for!! As with ALL Default Replacements, there can ONLY BE ONE; if you have Rugz' Gift of Gab, please remove it before installing my Babble Bubbles Inside the Folder you will find Sub-Folders for SCHOOL & RELIGION, choose ONE, delete the other. You will also find Sub-Folders for FT BOOKS & FT BOOKS/NOVELS, choose ONE, delete the other; Drop Final Choice into your DL's Folder.
DOWNLOAD
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≡ STATISTICS.
full name: margaery minerva tyrell moniker / nickname: mar, grand maester, little rose gender && pronouns: cis female, she/her dob && age: 28, september 29th, 1991 zodiac sign: libra ethnicity: white & african american sexual orientation: pansexual romantic orientation: panromantic mafia affiliation: the citadel && the tyrells. occupational history: judicial clerkship & clinic work during her degree, assistant district attorney. financial status: comes from wealth, both legally and illegally earned. earns a decent salary from her job but her apartment is paid for through family money.
≡ PHYSICAL APPEARANCE.
face claim: laura harrier height: 5′6 physical build: slim and toned from all the exercise she does eye colour and shape: wide and a deep brown hair colour and style: dark brown, usually worn with at least part of it pulled back when she likes to have it off her face so that she’s ready to go. she sometimes wears braids but for the most part she keeps it loose. usual expression: soft and inviting smile that is quick to brighten if she makes eye contact with someone. accent and speech style: she speaks softly but clearly with a gentle warmth in her voice. she’s usually unhurried in her speech when clarity and communication are important to her so she strays away from over-complicated or little used words while still being eloquent. she knows how to get her point across but doesn’t monopolise the conversation, leaving natural breaks in between most of her statements so that someone could add to it if they wanted to. distinguishing marks / characteristics: her doe eyes and sweet smile are something of a trademark for her. she has her ear lobes pierced, she has a small rose tattoo on her hip. there’s a variety of small scars scattered over her body from her adventurous younger years. cuts and scrapes that left their mark. she remembers what each of them are and will happily tell people the story behind them if asked when they’re a source of nostalgia. clothing style: the simplest way to describe her style would be unapologetically feminine. she owns countless dresses and skirts that she wears for work with low heels. there’s a lot of bright colours in her wardrobe when she sees no reason in allowing herself to fade into the background. she’s not fond of lace but she does like a floral print. she tries to buy from local businesses and always picks sustainable brands. her style is quite timeless although she does like to dip into whatever is in fashion at the moment from time to time. jewellery and accessories: she tends to go for quite simple things when it comes to accessories. diamond studs for her earrings, a small silver charm bracelet and a delicate silver chain. she does have a larger collection though for grander events but day to day she mostly goes for a less is more approach and she prefers silver or white gold to yellow gold.
≡ FAMILY:
father: mace tyrell mother: alerie hightower siblings, if any: willas, garlan & loras extended relations: olenna tyrell (grandmother), desmera redwyne (cousin) partner(s) / spouse(s): n/a children: n/a household pets: she has a spaniel called achilles and a newfoundland called ajax.
≡ FAVOURITES.
colour: for decorating she prefers pastels and neutral tones but when it comes to personal preference she always gravitates towards pinks or reds. weather: fresh spring day, sunny but not too warm food item: she has an undeniable sweet tooth so any kind of cake but she’s a big fan of ice cream too, the more chocolatey the better. beverage: she drinks a lot of tea - green or herbal. if alcoholic she tends to go towards champagne or wine. time of day: early morning, the world is quiet and she’s free to spend her time however she wishes to television genre: she doesn’t watch all that much television but when she does it fluctuates between documentaries and light, fluffy romcoms
≡ PERSONALITY.
hobbies: running, boxing, badminton, horse riding, volunteering with her foundation, fundraising, pro bono work, taking mini roadtrips, will try anything once pet peeves: people who cut in line, people who talk over others, unnecessary rudeness. phobias: she’s mildly claustrophobic after her initiation but it’s something she’s been getting therapy over allergies: shellfish (not enough that she needs to go to the hospital but enough that she gets a nasty rash and feels ill) mbti type: ESFJ-T, the consul enneagram type: 98% the achiever, 86% the giver, 84% the perfectionist positive traits: loyal, sensitive, warm, empathetic, intelligent, observant negative traits: needy, avoids conflict, inflexible, idealist morning routine: she wakes up early every day and always before her alarm, she just sets it just in case. after a quick wash of her face and a cup of tea she takes her dogs for a walk, usually for a good hour. once back she has a quick shower before getting dressed comfortably. breakfast is spent with a little pot of tea - usually peppermint but it can vary depending on her mood - and she goes over any active cases. once she’s eaten ( again it varies but generally a fruit and yogurt combo ) she freshens up again and does her make up before getting changed into work clothes. if she’s up earlier than usual she’d take her dogs out once more in between breakfast and getting ready for work. beauty routine: her everyday make up routine is pretty basic when she knows she can get away with minimal make up. it’s just a case of some concealer if she needs it, filling in her eyebrows, a touch of mascara and sometimes a little bit of eyeliner. she always wears lip balm. her skin routine is much more detailed ( the products for it take up much more space in her bathroom cupboard than anything else ) and she exfoliates and moisturises most days. sleeping habits: she doesn’t really sleep that much at night because she just tends to not need it. she’d much rather have short naps throughout the day than one solid night’s sleep. but she always makes sure she gets plenty of rest before a day in court. living space && home: the most important part of any space for margaery is how much light is in it and she picked her apartment due to the huge windows that it had as well as its balcony. the decor is reasonably simple with her preferring clean lines and a lack of clutter. but it’s still personal, family photos up on the wall and on cupboards. there’s plants in every room with the green and their flowers adding a splash of colour to the space. she’s thought about selecting some artwork to go on the walls but for now the biggest focal piece is a large bookcase that runs the length of the living room filled with a wide variety of novels and nonfiction.
#vixere:task#this took far longer than it should have but finally#sacred geometry of a glorious heart & beautiful mind || about
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The 15 Greatest Wrestling Attires Of All Time

One of the best things about playing a wrestling game is creating your own wrestler and designing their attire. Not only does a wrestler’s outfit choice individualize their own swag to the audience, but it becomes more iconic when you see attire changes at special events like “WrestleMania”. Whether your from Parts Unknown like Undertaker or
Growing up huge wrestling fans, we’ve seen some of the worst outfit choices in pro wrestling history so today we highlight the 15 greatest wrestling attires in WWE history.
15. Rey Mysterio Jr
The WCW Cruiserweight division had tons of different looks throughout there run but one of the most popular stars to come from that division was Rey Mysterio Jr. Him being an explosive high flyer was already cool to see but him changing his attire weekly with the pants & mask combo was a dope addition,

14. Rob Van Dam
Mr. Monday Night RVD was the Bret Hart of ECW in terms of popularity but moveset not even close. What they did have in common was the customized Singlets they would rock. RVD had many memorable versions. One of our favorites for the Bones/Ying Yang he had during his Hardcore Champion run.

13. Kurt Angle
The Olympic Hero Kurt Angle played off the American Flag color scheme and it worked his entire career. Various formats of Red, White & Blue, Kurt made this his signature look and his 1996 Gold medals completed the image.
12. Kane
From the moment Kane arrived on the scene back in 97, His Black & Red attire known as “Demon Kane” was memorable for how he carried himself. Similar to his brother The Undertaker, Kane really gave zero fucks to the point he would even set people on fire

11. Owen Hart
Like his brother Bret, Owen Hart utilized the Black & Pink color scheme. His attire was dope and usually stood out for the “King Of Harts” & “Slammy Winner” designs on the singlets.

10. Harlem Heat
Booker T and Stevie Ray better known as Harlem Heat were an exciting tag team to watch in WCW.
In the era where tag team wrestling was prevalent, Harlem Heat had the moves, the music, and the attire to be a top in WCW. Whether it be their all Black or All Red attire, it would always be a surprise to see what they color they be wearing.

9. Jimmy Hart
Jimmy Hart had Drip before it even had a name. Known for his Megaphone and colorful airbrushed Jackets, he made the manager role more popular with how involved he was.

8. Ric Flair
Styling and Profiling, Ric Flair has few robes that pop up over and over again in his career, and the black-and-white robe that Flair wore for the bulk of his then-WWF run from 1991 to 1993 certainly ranks among the most recognizable.
Most of Ric Flair's iconic robes had recognizable, repeated patterns, but he also wore a few outliers that go beyond even the standard level of Flair bombast
7. Sting
Sting was already standing out with his bright colored face paint and his blonde hair. But it was when he established his “Crow” Gimmick that It seemingly gave his character and career new life.

6. Bret Hart
The Best There is, The Best There Was, and The Best There Ever Will Be, Bret Hart had everything you need to be the perfect wrestling. Hist attire stood out rocking the signature Hart Foundation Pink & Black Colorway but he took it to a new level. My Favorite was his 1994 Royal Rumble with the paint splashed.


5. New World Order
In July 1996, The New World Order took over the WCW like a gang showing up in all black.Not only id they take no Shit from anyone, but it worked so well because the world was so use to seeing Hogan in red and yellow.
That color change in retrospect a transitional work, all the ingredients for the superstar version of Jay are there — the transcendent arrogance, the pop instincts, the unimpressed-to-the-point-of-boredom street-talk
4. Shawn Michaels
The Heartbreak Kid Shawn Michaels is known for having an iconic Wardrobe. Whether it be a regular WWF Raw match or a WrestleMania main event, HBK had legendary attire for days.
His Texas styled hearts for Royal Rumble 97, or his Black/Green DX tights for IYH always kept you wondering what color way he’d choose next.


3. Razor Ramon
Slick back hair, tooth pick, and gold chains with instructions to take good care of them during the match, Razor Ramon sold his Tony Montana gimmick was fun to watch because his ever changing gimmick. Seeing him night after night on Monday Night RAW in different attires made you question what color they would choose in certain video games.


2. The Ultimate Warrior
Ultimate Warrior was known for his outrageous outfits. The man from Parts Unknown, His color choices made him look like a neon blur as he raced toward the ring. But the WWF Universe had never seen the Warrior make such a big deal out of one of his contests that he based his attire around it.
1. Macho Man Randy Savage
I don’t think I need to go into detail on this one. Savage’s gear really spoke for him when he didn’t have a mic in his hand. It was loud, colourful and somehow managed to make sense for him, though if anybody else wore it they’d look like an idiot


#dope#aux god#Bret Hart#Kane#Shawn Michaels#heartbreak kid#macho man randy savage#randy savage#WWF#WWE#WCW#world wrestling federation#90's#Kurt Angle#rob van dam#RVD#new world order#nwosu#Sting#Owen Hart#Ultimate Warrior#Razor Ramon#Scott Hall#Harlem Heat#Booker T#April#2020#List#Top 15#wwe raw
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Slipper Baths - Choosing and Fitting
Slipper Baths
A Slipper bathroom is a traditional bath with feet, with a plug in and overflow at the same end which makes it what is known as a single ended bath. Slipper bathrooms have one conclusion, the head end (where your head would ordinarily be), which is greater than another, foot conclusion, of this tub. Slipper bathrooms are often roll top baths, so that usually means that the border of the tub includes a profile which approximates into a segment from the circumference of a circle, in other words it rolls, and should you attempt to balance your coffee on it, then you will either wind up getting coffee on the ground or coffee on your tub.
Fitting Taps for your Slipper Bath
Many Slipper bath, particularly those manufactured lately, possess a faucet platform. A faucet stage onto a slipper bathtub is a place at the base end of the tub edge that flattens out so that faucet holes could be drilled into the tub and taps mounted onto the edge of the tub. Some classic baths which don't have a faucet platform have holes drilled (or throw in the event of cast iron baths) from the perpendicular bath wall at the base of the tub. For bathrooms like these you require expert taps called world taps, world taps continue to be manufactured but your selection is quite limited since they're almost exclusively utilized only with classic baths and many producers don't create them, it's also rather tough to find decorative water packs and piping acceptable for use with world taps.
The best information Is to steer clear of such bathrooms. Where there isn't any faucet platform and no openings for world taps then your taps need to be wall mounted or ground mounted. If they're floor mounted they need to stand on rack pipes, stand plumbing protect the pipes carrying water to the faucets with gold or chrome tube and therefore can also be sturdy enough to support the weight of their taps. Stand pipes stand compared to pipe shrouds (also known as confusingly and inaccurately'bath legs'), since pipe shrouds are utilized when taps are mounted onto the edge of the tub and as they are just meant to supply an attractive chrome or golden cap into the water packs to not support the burden of their taps. Pipe shrouds are often telescopic so they will fit any elevation of tub (within reasonable limits).
Choosing and Fitting a Waste Kit to Your Slipper Bath
Most Slipper bathrooms are fitted with a traditional plug and chain waste kit, but the problems your need to be conscious of are broadly the same whatever kind of waste kit you're fitting. Firstly be aware that unless the foot of this tub is tucked snugly within an alcove the waste pipes will probably be observable, this means you'll require an exposed waste kit, which is, one which is chromed plastic. The garbage kit consists of all of the components you see within the tub, the plug, string and simmer to the flow and overflow hole in addition to the overflow pipe on the exterior of the tub that takes water out of down the overflow and beneath the tub to join the waste water out of the plug hole.
The Different Parts of this Waste kit would be the trap, and this is effectively a U-bend that prevents foul smells coming back up the waste pipe out of the drains, and also the waste pipe that attaches into the trap and generally has a ideal angle in it that it may take waste water to drains beneath the ground or behind the walls. There are two chief issues to think about when fitting a garbage kit into a slipper bath. Primarily you'll discover that the clearance below the bathroom is too small to fit a traditional trap and you'll require an additional shallow trap. Even the shallowest traps commonly accessible are approximately 55mm deep but you'll want to become such traps from an expert in freestanding baths. If the clearance below your bathroom is less than about 120mm then you'll likely need one of those shallow traps. Second when a very shallow trap is fitted you'll discover that the waste pipe cannot be led out precisely the exact same way in which the escape pipe comes from because they will attempt to occupy the identical distance, the usually suggests the waste pipe has to proceed towards the head end of the tub.
You will find specific Concerns if your bathroom is a classic, particularly the plug hole or overflow hole might be bigger than in a modern bath ans this might signify that the fittings that fit in the interior of the toilet will probably be too small so they fall straight through the gap. Aside from salvaging classic waste kits (that aren't guaranteed to match anyhow ) or having components remanufactured there might not be a simple answer. I general the very best advice is to steer clear of bathrooms which have oversize plug or escape holes.

What is Your Bath Made Of
The Vast bulk of slipper bathrooms are manufactured from one of 3 substances acrylic, stonecast resin or cast iron. Acrylic is a synthetic polymer of methyl methacrylate, in other words its a sort of plastic, not dissimilar from fibreglass. The principal benefits of acrylic are it is light, economical and simple to produce with and being powerful, non-porous and readily mended if scraped. Its principal disadvantage are that a few people today believe it too plasticy. Most conventional baths are made from acrylic. Acrylic slipper bathrooms are normally made of just two skins of oil which are fortified at the bottom or during with some type of resin. Stone cast resin is a combo of a powdered mineral, generally limestone and resin, generally a few reactant can be used to combine those during the production procedure. The principal benefits of very good excellent stone cast resin would be it is powerful and rigid, easily repaired if scraped and has a marginally ceramic touch and texture, at least compared to acrylic.
Its primary disadvantaged when In comparison to acrylic is that it stains more readily because it's more porous and sometimes it might not be the proper white color, in which case it'll be painted and this implies that when it gets scratched it will need to be sanded. Wrought iron is a really heavy substance it doesn't retain heat in addition to stone or acrylic cast resin. Cast iron needs to be enamelled inside. Among two methods is usually utilized - vitreous enamelling is that the conventional sort of tooth, its main drawback is it is relatively brittle and may therefore damage readily, once damaged it isn't easy to fix. The next technique is chilly enamelling, this is essentially a glue applied to the interior of the tub that illuminates, unless it's achieved to a very high standard chilly enamelled surface may have problems with pitting, that's extremely little pin prick sized holes at the top layer of the tooth that repeatedly may fill with dirt and be hard to wash causing black stains to look on the surface of the toilet.
Finally - Getting It in Your Bathroom
Slipper Bathrooms are normally quite substantial bathrooms, particularly at the head end of this Bath and they are typically quite broad. This implies it is Important that you don't resolve the toes into the tub till you've got it in Your toilet since you'll normally have to flip the tub on its side Minus the toes in order to match it throughout your toilet door.For more detail click acrílico para cancel de baño
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Huayhuash
Cast of characters:
Marcelo and Rafael, uncle and nephew from Brasil
Amin: from Qatar, wants to go back to Namibia
Yuri: Mexican woman whose eye swelled up like crazy
Benito: Spaniard with the most Spanish accent ever
Rebecca: Aussie who knows Haley from antartica
Linda: doctor from Canada
Ohn: Israeli military guy with mohawk and drone (I want to visit him, he's cool as hell)
Michael and Amelie: French couple who live in Geneva. They were so laid back and chill that I'm making a rule: no more talking shit about the French
Estrella: badass guide. Always addressed us with "ok, chicos" and had a fun sense of humor
Kelly: other guide, much quieter but still nice
Enoc: chef. Skinny with a big-toothed smile, seems to own every business in Huayllalpa
Elmer and Russell: donkey drivers. Friendly, salt of the earth guys with badass wide brim hats and the ability to run seemingly forever in the high altitude
Day 1:
Met at the office in Huaraz. Long drive up to our start point, through a couple villages where we had to pay an entrance fee and get let through some gates. Spent most of the drive talking to Amin about Namibia. When we got closer to the start, saw HUGE grey granite slabs poking out of the hillsides with steep and slanted but sheer/flat faces. Our campsite was in this green gold valley with one sharp snowcap rising up above the hill next to us (before dinner we climbed up there to see the view on the other side of the full mountain)
-leaving dinner we got staggering views of the milky way in a totally clear sky. Not sure if it was the clear air of the altitude or what but the twinkling of the stars was the strongest I've ever seen it.
Day 2:
-Immediate climb up and to the right out of the valley (about 600 meters climbing to Qaqanan). Could see the whole green valley stretching out away from us as we climbed.
-view from top (4800m): brownish red river cutting into green/gold valley. Descended and then took break, watched the donkeys gallop by with the handlers running after. RUNNING.
-walked along the valley for a while- river wandering along next to and below us with patches of grass next to it glistening in the sunshine.
-came to a turn where there was a road cutting left and our trail cut right to a check point. (Waited for Amin because he dropped his cell). View of huge snowcaps!
-after the gate, the other group who had gone through the checkpoint turned off right and went into the valley to Mitucocha Camp in a big open field below the mountain, while we continued to the left, over a little river bridge and up a steep climb to meet Enoc and the horse and have lunch on a beautiful hillside looking back over the camp and the valley.
-after lunch, continued up the valley, sloping gently up to the second pass of the day- Punta Carhuac, where we got the first view of the three mountains together that dominated the landscape for the rest of our walk.
-down into a brilliantly green valley to the left of a hillside. As we walked the three mountains got bigger and bigger: Yerupajá, the 2nd tallest mtn in Peru in the center with vertical chimneys in the ice of it's sheer center face at the top, to it's right a really triangular one with lots of colors including deep maroon and cream (Rasac), and to the left a more rounded peak with brown and white layered horizontal stripes (Siula). I was laughing with delight like a crazy person and playing aesgir songs to accompany the descent. Ended up in a more tan/green valley that was right below the three mtns with this really mystical feel.
-continued descending along the left side of a hill (I ran for a while because it felt really good) and was first one to come up a small ridge and get a view of our first lake, Laguna Carhuacocha. It's a long strip of brilliantly royal blue that ends in a golden field cut by dark snakes of riverbed and then the 3 mountains (from a slightly different angle) TOWERING up over it. I watched two white birds soar from above us, down to the lake with their shadows on the surface and then land on the bank.
-We hung out on the ridge taking photos and drone videos and then went to our campsite, at the far end of the lake.
-Went to sit at this stone house at the end of the lake and look at the mountains. Same as in the campsite and on the ridge beforehand, the mountains are SO insanely huge it's difficult to comprehend them. People on the ridge above me looked laughable in comparison. And they're so steep- they soar straight up from the meadow, gold and slate grey down below, white above, and dappled in sunlight and cloud. Just insane.
Day 3:
-super sunny morning on the bank of the lake, but quickly turned to cloud
-walked around the far end of the lake then back towards the mountains, then cut left through a scrubby valley to a dark lake.
-hiked up the first mirador to see two of the three famous lakes. The middle (name?)is darker blueish green but the one on the right (name?) is a brilliant, stunning turquoise (a more concentrated version of the bright blue of a swimming pool in direct sunlight) with a ring of ice on the left side, below a sheer face of ice fields/galciers with falling mixed ice and water coming down in rivulets into the lake
-climbed up to the left of the lakes until we got to the famous Siula mirador: you can see a chain of 3 lakes: farthest are the two i just described and then closest to the mirador is another of the same amazing bright color, but reflecting the mountain and the sky so it had a sharp white glare on it like sunglasses. Behind the lakes closer are slate grey icecaps and in the distance (off to the right) are sharp mountains whose knife-like ridges divide a brown side from a mossy-green gold side
-i was a little disappointed to not have a totally clear day to see the lake colors, but the sun did peek through for a few minutes and make the turquoise lakes glow like jewels. And no matter what the weather, it's crazy to be among mountains this dramatically huge, lakes these insane colors, and tramping through high meadows like we're in the sound of music- they're sights that few people have the privilege to enjoy
-put the lakes to our back and went up another two hours to Siula pass (4850 m). View from there down to a big brown hill kind of triangular shaped like rainbow mountain and a small dark colored lake.
-descended to a flatland and then again down a series of sort of bog mounds (terraced green mossy mounds with mud between). On the right side were icy mountains with glaciers and on the left was a set of 3 or 4 slate grey peaks that were all connected and had sheer, flat faces.
-ended the day with a descent into a valley with those grey mtns to the left side, Huayhuash mountain to the right, and some brown craggy peaks in the center, the 3 mountain sets sheltering a wide field of greenish tan filled with sheep circles, stone walls, and dotted by the bright colors of our tents.
-played soccer with the donkey guys- so hard at altitude
Day 4:
-Climbed to Trapesio pass, kind of unremarkable climb because mostly clouded/fogged in. Actually got snowed and hailed on at the top. But 5010m elevation so new highest
-we crossed and the fog started to lift to show lakes on the other side! A string of like 5 small ones (including two that were like bright metallic glacial blue) and then a larger, dark blue one with a giant butte behind it, covered partly by a dramatic ceiling of fog
-stopped for lunch on the way down- donkey had fallen and gotten injured and was left to die. Made me really sad that it's whole life was to serve people and then when it got hurt they didn't do it even the service of putting it down. I wanted to help but had no
-descended to the lakes: super incredible up close because the dark blue lake is surrounded by rows of buttes of columnar brownish orange rock that look like they're made of carved wood, some of them with curved deformities that look exactly like termites have been eating away at them. The contrast of the orange/brown with the color of the water was amazing.
-at the end of the lake is an especially huge one of these that's so tall and cylindrical it looks like a cathedral or a keep (kind if the twin of the one in Torres del Paine), so I nicknamed it The Citadel.
-beyond that was a row if more normal shaped mountains colored in brown, tan, and this odd sort of shiny steel that looked like silver in the sunlight. The whole color palette has changed: before it was greens and gold's and now it's oranges and browns.
-i descended through fields of orange and grey rock, having a ton of fun with my imagination: making up a story in my head involving the citadel and a sort of scout/lookout on another planet
-came to final viewpoint over our camp: this huge green and gold valley that looked surreal in the misty partial rain and fog, with at the far end these protruding rock formations that look like an elephant and a serpent. Looked exactly like a scene out of Lord of the rings, I half expected horses to come galloping out of the gap between the figures. It felt extra cinematic because I was looking out at it from under my hood and through my bangs which was sort of framing the whole scene in a cool first person perspective.
-It started raining harder as I went down and I took my hood off to feel it in my hair. Got to camp as it turned to hail, which fell strongly for like 10 minutes, filling the camp with hail bits, and then abruptly stopped, leaving the camp bathed in sunshine
Day 5:
Perfectly sunny warm day, FINALLY! Left the campsite with the elephant and serpent and climbed sharply out of the valley over ground covered in snow/hail combo. Leapfrogged with a group from Colorado for a while. Passed on the left next to a brown mountain and then approached Santa Rosa Pass on the right side of another snowcap. Steep snowy climb up to the top of the pass, revealed amazing view: huge snowcapped mountains towering over a dark blue lake and with a smaller one above and to the left. Pass is at 5238m, the highest I've climbed as far as I know. Stood at the top shouting to hear the echo and feeling so accomplished, drinking in the view. Descended (listening to "Tierra del Olvidos" and chatting with estrella and a cook from the Colorado group named Cristian) to a ridge next to the lake and we could see another one to the right, more mint colored. Took a really cool widening frame video of Ohn (Israeli guy I really liked).
-Went to the left down the valley- first carpeted with green and big stones like a high meadow in the Alps, then a sort of high walled arid canyon like Arizona- I walked ahead and enjoyed some solitude for a while. Waited for the rest of the group at a gate- path now runs next to a river. Passed through and suddenly the valley narrowed like we were going to get ambushed from above and we came to a large waterfall and a section where the river was running in weird rivulets directly through the grass. The valley got more and more lush, with large skinny trees standing out above it and the river running quickly through it: started to look like the shire or rivendell, this insanely lush green paradise. Further down the valley the town of Huayllalpa was huddled in this tiny ledge in the shadow of the towering mountain. Tiny boy blaring music passed us sprinting down the hill and we descended into the village: ate dinner literally in the bodega where we'd just bought snacks (and ate them right there and some people bought eggs and then asked the bodega owner to boil them- she probably thought we were totally crazy).
Day 6:
Climbed back up the steep stairs that lead into Huayllalpa and then turned up the valley. Hot climb in the sun up the valley, watching Amin struggle to get his horse to keep walking. Crossed over the river and came into a high mountain meadow and then up to Tapush Pass (kind of stoney last ascent)- Amin and his horse and I arrived first: view on the other side was our first look at the black mountains, serving as a backdrop to a lake in a green meadow, divided into two sections by a much shallower pinched section in the middle. Camped down below the lake in a big compound surrounded by stone walls called Quashpapampa. Washed my socks and then lazed in the sun. I got up to pee in the middle of the night after moonset- refreshingly cold on my bare torso and amazing stars in the clear dark sky.
Day 7: Our last real climb: Michael, Ohn and I warmed our feet in the sun and then left the circle of rocks. Up through a valley and then steep climb up a set of switchbacks through big rocks and then grey gravel (sometimes iced over like a frozen river) to Yaucha Pass. At the top (Ohn and I got there first), sat on a big rock and looked at the mountains across from the pass- they seemed really blue because the sun hadn't gotten high enough to shine on their faces yet. And the foothills off to the side somehow seemed to be backlit even though the sun was almost overhead- dark blue with a sort of lighter halo that made them seem like the fake mountains that run along the edges of a planetarium sky. When the rest of the group got there, we cut laterally to 2 miradors. First one showed us the the full view of the mountains: turns out this was the backside of the 3 big mountains I described on day 2 (there were actually 4- get names again from map). Incredible views of these mountains- they just tower over everything with these impossibly steep upper summits of ice and foothills of red and tan dirt in some places and in others then amazing gold-green that's all over in Huayhuash. And all around we could see brown mountains and lush valleys and other cordilleras in the distance. Second mirador was further along and revealed a pair of lakes nestled in the valley below the leftmost mountain: one darker blue with a green sheen close to the edges (turned out to be some sort of huge green pond plant like kelp) and another higher up that was that impossible glacial blue like a piece of polished jade. CRAZY steep descent- stopped on this huge rock that just drops off like a cliff where we were literally looking down on gliding birds, and then sort of half-walked half-skiied down the valley next to it in a series of switchbacks. The little jewels of our tents in the camp were TINY and seemed to not get any bigger for a really long time during the dusty descent of switchbacks. Eventually got down to the valley- seemed like paradise: this green lush slice through brown hills with a lazy river running through it, which comes from a waterfall that spills down the hillside and under a little suspension bridge over rapids and a deep pool. And at the top of the valley is the totally imposing, serene presence of the mountain. Ohn, Michael, and I arrived first and were commenting on how the camp seemed like somewhere fake that got created just for a brochure, but it's real! Russel greeted us by sharing his beer ("para tu sed") and then we took a (very brief) jump into the little pool below the bridge. I read in the sun lying in the pile of sleeping bags and luggage, and then pulled a blanket over me to protect myself from sunburn and sort of half-napped like a cat in a sunbeam, enjoying the view and sound of the waterfall and the sense of absolutely 0 responsibility. Might be the most idyllic campsite I've ever been to!
When sunset came, the mountains turned really orange and then this amazing pale white backed by a sky that was this incredible lavender color I've never seen in a sunset and was an amazing contrast/backdrop for the snowy mountains. To the opposite side of camp the dark hills were backed by the purply halo glow of the setting sun. We watched the stars slowly come out one by one, then played cards and had dinner. After dinner the sky was dark but we could still see the white silhouette of the mountains in the light of the half moon.
Day 8: went down the valley following the river on a sort of twisty path on the scrubby hillside. Nothing special in terms of the walk but because we weren't huffing and puffing from a hard climb, had more of a chance to talk- chatted a lot with Rebecca, Linda, and Ohn about the future of medicine (the girls are both in the field), relationships and physical types, etc. It was a nice discussion, really interesting. Dropped down another steep set of switchbacks to reach our final destination, the village of Llamac (small, clean, and cute but at first really deserted in a way that felt really twilight zone-esque. Especially the old woman with cloudy blind eyes who just didn't respond to anything i said to her..). Bought a beer and some chips and then hung out waiting for the minibus back to Huaraz. All in all a super successful trip- there were times when I would have preferred not to be with a group, if they were complaining or I wasn't feeling social, but sometimes it was nice to have company and it was amazing to not have to carry a full bag, deal with cooking and pitching a tent, etc. And the views were INSANE- Easily comparable to Patagonia, just one after another place that was so beautiful as to not seem possible to be real. Main differences from Patagonia: less glaciers but also way less trees, you're above the treeline so literally nothing obstructs any view. Glacial lakes in Patagonia were more of a slate blue like Gatorade, these are more turquoise like a swimming pool or tropical shallows.
The whole place also kind of reminds me of Ireland on steroids because of the greenish gold lowlands around the mountains, the old stone sheep pens and huts, and the mysterious kind of misty quality to the air on cloudy days but brilliant green glow in the sun.
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Devil May Cry 5 All Enemies Guide
The post Devil May Cry 5 All Enemies Guide appeared first on Fextralife.
All Enemies Guide for Devil May Cry 5, featuring the in-game model images and descriptions by Nico, as well as where to find the enemies and some tips on how to take them on. If you want to learn more about DMC5, see our Bosses and Weapons guides as well!
All Enemies in DMC 5
There are a total of 19 unique enemy types in the Devil May Cry 5, and each enemy has its own moveset, strengths, and weaknesses. Some enemies can block and deflect attacks, some enemies have special rage modes, and others can only attack on melee or range. Learning their attack types and weaknesses is key to success, so read on for a full list of all creatures found in game and the best way to deal with them.
Baphomet Behemoth Chaos Death Scissors Empusa Empusa Queen Fury Green Empusa Hell Antenora Hell Caina
Hell Judecca Hellbat Lusachia Nobody Proto Angelo Pyrobat Red Empusa Riot Scudo Angelo
Empusa
Found in all non-boss missions.
They aren’t a real threat my any means, and are grappable at all times.
Melee Attacks Only
“Seems you’ll be running into a lot of these ugly suckers— and I mean “suckers” literally!
The good folks of Red Grave have had their blood sucked dry by these lil’ worker ants. Once the creatures have a butt full of the red stuff, they carry it off to the Qliphoth.
Well, on the plus side, they are pretty dumb—they might even ignore you and keep working until you turn on the heat. Be careful, though. Worker ants don’t seem so weak when you’re being swarmed by ’em.”
Green Empusa
Found in the Prologue and subsequent missions (frequent in harder difficulties)
Does not attack the player
Should be a priority for defeat, can be grappled at all times.
“If you thought those other bugs were bad, you’re really gonna hate these guys.
The green stuff in their butt ain’t any kind of blood—it’s a healing nectar that’ll fix up other demons’ wounds in no time at all.
My recommendation: Kill these first, before they make themselves a nuisance.
Oh, and it looks like they spit some kinda poison juice too. So, uh, maybe bring an umbrella.”
Red Empusa
Drops large amounts of orbs
Found in most missions, special Red Empusa groups reward players with blue / purple / gold orbs. See Walkthrough for details.
Higher difficulty Red Empusa attack the player
Interrupt their escape with a high-impact combo
Grappable at all times
“Ooh mama, this is a rare ‘un.
Just goes to show the power o’ blood—this one’s sucked up so much of the red vino that it’s crystallized its body. You could probably knock some of the crystals off with a few hits, or take this guy down and get the whole lot.
Trouble is, from what I’ve seen, these shy lil’ monsters are mighty skittish. First sign o’ danger and they’re outta there. Better work quickly if you want the big payoff.”
Empusa Queen
First found in Mission 05 (V). Appears from Prologue in harder difficulties
Can enrage (become red), dealing more damage and doing chained combos
Cannot be grappled
Can summon Red Empusa
Attack from the back to minimize the chances you take damage, if it grabs you use Devil Trigger or Arms to break free
“I knew it! Where there’s worker ants, there’s gotta be a queen too.
This big gal’s got the armor to take a beating and the tools to dish one out. And when she’s angry, she ain’t picky about her targets—she’ll scythe through her own demon buddies to get to you.
If that ain’t enough, she’ll get fired up if she sucks enough blood. Watch out if her body turns red—that’s your sign that it’s go time.”
Hell Caina
Melee Attacks with Scythe only
Easily Grappable
Their “charge” attack makes them immune to staggers
Easy to dispatch
“These shambling meatsticks are residents o’ the underworld, foot soldiers straight from the legions of Hell.
Time was, these things only appeared on the mortal plane by possessing a wooden doll, lump of clay, or something similar.
Now? Those creeps walkin’ around Red Grave are the genuine article. It’s a sign that the barriers between the demon world and the human world are breaking down.”
Hell Antenora
Appears first on Mission 02, consistently shows up afterwards
These guys can be grappled once, but after any combo they will enrage (glow purple) and charge at you. Their charge is ungrappable and prevents them from staggering from your damage.
They only have melee attacks, so charged ranged attacks can work well. Easy to separate them from others
Their charge will hit you from off-screen if it started on-screen
“Take a Hell Caina, torture it till it goes mad, throw weapons in its hands, and this is what you get.
Their hatchets are real nasty, and they’re nimbler than they look. Expect quick attacks when they go into a frenzy.
Judging by the samples we got, these things are extremely susceptible to pain—so you better believe they won’t take any punishment lying down.
Knock ’em down, but keep your guard up. Next thing you know it’ll be back swinging like a madman on fire.”
Hell Judecca
Appears first on Dante’s mission
Annoying escape-prone enemy, use trickster / stinger / grapple to get to it.
It can inflict ranged and melee damage, but its attacks are slow.
It is best to lure other enemies away from this one to thing out crowds on higher difficulties.
Using your devil trigger to deal with them is advised only in close quarters as they will otherwise teleport away.
Does not attack from off-screen, but be mindful of getting caught up in an “almost” off-screen attack
“A high priest in the choirs o’ Hell. Ain’t that somethin’?
These fellas tend to leave close-quarters fighting to the grunts, which they can summon in to take the heat off themselves. Meanwhile, they attack from long range by extending those snakey tentacle arms.
They’ll try to keep their distance and dodge gunfire when they can. You’ll just have to show these slitherin’ scumbags you got the smarts to get past their defenses and send ’em screaming back to the pit.”
Pyrobat
Staple enemy, ranged attacks only
Can be grappled at any time
Can be knocked off the air with Griffon’s dive ability
Best to deal with them first in a fight, or use them to trickster / grapple away from battle
If let unattended, they will eventually break your combo with one attack or other
“Ever heard the phrase “like a bat outta Hell”? Well, this is it.
These leathery lir pests have got some kinda combustion chamber built into their biology. Meaning? Well, they breathe fire.
On their own, these critters ain’t gonna burn your ass up too bad. Just watch your back when a whole swarm tries to crash the party.”
Hellbat
Regular on several missions
Incredibly annoying ranged attacks
Deal with this enemies as soon as possible by knocking them off the air and unleashing.
Trickster or Jump away when they die, as they trigger a large explosion on defeat
Can be grappled at any time
“Y’know, we see a lotta weird things coming up out of the hot place, but this one’s really somethin’ special.
See how the combustion chamber is mounted on its spine, so when it spits flame it sets itself on fire? That’s the kinda design I can get behind.
Not that I’ll object if you smash these little assholes to kingdom come. Try aiming for the combustion chamber on its back—should take the fire out the critter and make for easy pickings.”
Death Scissors
First seen in Mission 4, regular in several missions and common in high difficulties
The scissors provide blocking for this enemy, making it difficult to deal with
You can break their block with the right combo or powerful charged blasts, but it is risky to wait out the charge time
Pro Tip: Wait for it to attack then attack at the same time, this will “parry” the attack – now shoot them in the face for a 1HKO (the one you need for Secret Mission 7)
You should practice breaking their defense in The Void to learn what combo works best for you
Cannot be grappled
Attacks from off-screen as it teleports to you and attacks from underneath or a side
“Now a master engineer like me’s gotta have a profound respect for the laws o’ physics. So when these creepy specters come drifting through walls with their shears a-choppin’, it kinda gets on my nerves.
But they’ve gotta be solid sometime—otherwise they couldn’t block your attacks with them shears.
Near as I can tell, that noggin controls the whole shebang. Look for some cue from the head, and aim your attacks there. Might go down easier’n you think.”
Riot
Common Enemy
Its attacks can be stopped by heavy blows, particularly susceptible to Dante’s motorcycle attacks
Can be grappled
Melee attacks only
Easily separated from groups
Has a long downtime when knocked which can be used to deal further damage
“The pits of Hell spew up all kinds o’ reptilian nasties, and this is one of them.
I studied their cell samples and let me tell ya, their muscle tissue is something else. Each limb has power like a hydraulic cylinder. That’s how they jump so dang far.
And I ain’t exaggeratin’ when I say their retractable claws are razor sharp. I tried one on some sheet metal—zzzzip! cut right through. Weak to impacts though. Think you can break ’em off?”
Chaos
Appears in later missions
Very annoying spin attacks can come at you from off-camera
Can be stunned with heavy artillery, but the charge time has to be properly planned for
Can be grappled when not spinning
Best to launch them into the air to toy with them without the danger of being on the ground
“Another big lizard that’s crawled outta some deep dark hole in the underworld.
Each one of those spikes on its back is like a giant saw tooth, and it’s not afraid to get ’em spinning!
They’re sharp but brittle, so try snapping ’em off in between dodging its attack runs.
Oh, and it’s got these nasty little neurotoxin sacs inside its chest. Step aside when it starts hackin’ something up —that stuff is lethal!”
Fury
Extremely fast and deadly enemy
First appears in late missions, but is recurrent on higher difficulties
It teleports a lot, so using trickster is a must to stay ahead of it
It is very difficult to grapple it or land consistant combos
Stinger and such are good moves to get some damage in fast
“I got this theory that demons mutate based on their deepest, darkest desires.
So take this big lizard. It wants to hunt, right? It wants to go faster. Wants to kill faster. Day in, day out, all it can think of is speed.
A few generations of that twisted killer instinct, and you get a freak so fast it ain’t even moving under its own power no more. This sucker uses raw demonic power to do little space-time jumps. It’ll warp right next to you and bite your face off before you can blink! Hope you got quick reflexes.”
Scudo Angelo
Appears first as a mini-boss of a coop mission
Only deals melee damage, but can charge at you
The shield can be destroyed with sufficient damage
Jump behind them to get easy hits
Can be grappled if not shielded
Can be launched into the air for combos and grab.
Deal with them before taking on Proto Angelo
“In his journals, my daddy sometimes mentions the Black Angel—some kind of powerful demon that used to inhabit the underworld.
Daddy had a theory that it was created by transubstantiating an unwilling human victim into demonic flesh.
If that theory was right, then these dead-eyed creeps are like a mass-produced version of the Black Angel.
Their shields? Hella tough. If you wanna get around ’em, you’re gonna have to use your head. Good luck with that.”
Proto Angelo
Appears first as a mini boss on a coop mission
Deals large AOE attacks and has powerful charges
Can poise through combos
Cannot be grappled unless staggered
It is best to attack from behind
“Check out the armor and weapon on this demon. I’m seein’ clear similarities to the Black Angel.
My guess is these are some kinda prototype, or maybe modified version of the Black Angel.
We’ve seen these weirdos speaking to the mass-produced types, giving them orders like they’re in command. Seems they’re smarter than your average hell-beast.
And hey, I know you think you’re invincible, but that sword’ll give you more than a close shave. But, if you can parry it, I reckon you’ll have a pretty big opening to do your stuff.”
Baphomet
Appears in later missions
Summons ranged ice daggers that follow you
Summons ice spikes under you
Best to get up and close via trickster / grapple as soon as possible and knock them to the ground
Can be grappled
Deal with them first when multiple enemies are there
Does not attack from off screen
“Your average demon don’t have the smarts to actually wield their power as magic.
This fella breaks the mold, though—he may only have ice tricks up his sleeve, but that’s still enough to kill you if you don’t watch your ass.
Just look at those freaky, stick-thin limbs. Physically speaking it’s weak, and it knows it, too. It’ll try to keep its distance and throw up a magic shield to block your shots. You’ll have to get in its face, or wait for your chance to shoot past the shield.
Hey, nobody said this business was easy.”
Lusachia
Appears in later missions
A very powerful ranged mage
Puts an aura around you that deals large damage, stay on the move!
Trickster or grapple to it and melee it into the ground as soon as possible
Deal with them first in a multiple enemy scenario
“Sure was interesting dissectin’ this demon.
This thing bears out my theory on demon evolution. Can’t do magic incantations without a
mouth, right? So after a few generations of demons obsessed with arcane chants, you get something that’s all mouths, with its muscles so atrophied it can hardly move its limbs.
And more mouths means more power. My guess is this thing could kill you dead with a single spell if you let it get the chant out. If you see it startin’ something real ominous-looking, you better shot it down real quick.”
Behemoth
The enemy has a caged state where it does little damage, you can ignore it while in this form
When you break its bonds, it will hit for a lot of HP if it connects, so stay on the move
Can be grappled in devil trigger
Moves very fast, dodge its charges and avoid being near its head
“Every now and again you get a demon so absorbed with gluttony and power that it starts cannibalizin’ its own demon kin.
See how other demons have chained up this thing’s mouth? It’s good to know that even the demons are afraid of becoming chow.
With the restraints in place, this big boy’ll just stumble around lookin’ sorry for hisself. Not too dangerous.
Bust the chains off, though, and it’ll go hog wild, eatin’ everything in sight. If it chomps a few bad guys, all the better. Just don’t come cryin’ to me when it nips your buns.”
Nobody
Appears in later missions
Damage sponges, separate them and isolate them to focus fire
Deals melee damage but can fire eye balls at you that explode for AOE damage
They can be grappled if stunned
It is best to leave them for last in a group as they have high HP
“At first glance, these uglies seem half-formed, like they broke outta the egg too early. I gotta admit, there’s still a lot I can’t figure out about lem.
Half-baked or not, theylll tear you a new one if you don’t watch out. They got more strength in those spindly arms than your three average demons combined.
And what else is on the menu? Magic powers. When you see ’em kinda dancing around, they’re absorbing demonic power right outta the atmosphere.
What really bugs me is those masks they wear. The masks are important to ‘em somehow…Just wish I could figure out how.”
If you’re enjoying DMC5, make sure to check out our Devil May Cry 5 Review, the DMC5 Walkthrough, and our other DMC5 Guides: 10 Things you Should know, Skills List, All DMC5 Weapons Guide, All Secret Mission Guide, All Blue Orb Locations, All Gold Orb Locations, All Purple Orb Locations and All DMC5 Enemies, All DMC5 Bosses.
The post Devil May Cry 5 All Enemies Guide appeared first on Fextralife.
Devil May Cry 5 All Enemies Guide published first on https://juanaframi.tumblr.com/
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rayman origins ps3
http://allcheatscodes.com/rayman-origins-ps3/
rayman origins ps3
Rayman Origins cheats & more for PlayStation 3 (PS3)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Trophies
Get the updated and latest Rayman Origins cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, trophies, guides, FAQs, walkthroughs, and more for PlayStation 3 (PS3). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the PlayStation 3 cheats we have available for Rayman Origins.
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Genre: Action, 3D Platform Developer: UBlart Montpellier Publisher: Ubi Soft ESRB Rating: Everyone-10 Release Date: November 15, 2011
Hints
Currently we have no tips for Rayman Origins yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Cheats
Currently we have no cheats or codes for Rayman Origins yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Unlockables
Currently we have no unlockables for Rayman Origins yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
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Glitches
Currently we have no glitches for Rayman Origins yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently no guide available.
Trophies
Trophy List
B Side! (Bronze)Played an Unlocked Character in any map. Back At You! (Bronze)You Bubblized a Hunter with his own live missile! Beautiful Beats! (Bronze)Holly Luya, the Music Nymph is Free! Betilla’s Back! (Bronze)Head Nymph Betilla is Free! Blue Baron! (Silver)Beat the Giant Eel within 60 Seconds in ‘Aim for the Eel.’ Boing! Boing! Boing! (Bronze)Bounce-Bubblized 11 Enemies without landing in ‘Polar Pursuit!’ Crush Combo! (Bronze)Simultaneously crushed 4 enemies. Crusher! (Bronze)Crushed 50 Enemies. Dr. Lividstone, I presume? (Gold)You found ALL hidden cages. Electoon Friend (Bronze)Completed 10 Medallions. Electoon Hero (Silver)Completed 25 Medallions. Electoon Legend (Gold)Completed ALL Medallions. Explorer (Silver)You found 25 hidden cages. Feed the Fairy! (Bronze)Edith Up, the Gourmet Fairy is Free! Fisher King! (Silver)Swam a Marathon! Full Mouth (Silver)Earned 5 Skull Teeth. Hover Happy! (Silver)One hour of flight time! Hyperspeed! (Silver)Sprinted for an Entire Level! I’m Back! (Bronze)Replayed any completed map. Kung Fu Combo! (Bronze)Perform a swipe-to-air Kick Combo! Merm-Aid! (Bronze)Annetta Fish, the Ocean Nymph is Free! Milk Tooth (Bronze)Earned 1 Skull Tooth. Nitro! (Gold)Earned ALL speed trophies! No Panic! (Bronze)Saved ALL Darktooned Wizards in ‘Port ‘O Panic’. Nothing Lasts Forever. (Gold)Ding, Dong, the Livid Boss is Dead! Nymphs Rock! (Bronze)Helena Handbasket, the Mountain Nymph is Free! Painless! (Bronze)Completed a level without taking a hit! Pop! Pop! BOOM! (Bronze)Popped 50 Enemy Bubbles. Scout (Bronze)You found 10 hidden cages. Speedy! (Bronze)Earned 5 speed trophies! Sprinter! (Silver)Sprinted a Marathon! Survivor! (Bronze)Survived a Piranha Pond without a scratch! Sweet Dreams! (Platinum)Won ALL trophies in the game! SICK! The Bubblizer! (Bronze)Chain-Bubblized 4 Enemies. The Jaw! (Gold)Earned ALL Skull Teeth. Turbo! (Silver)Earned 15 speed trophies! Vacuum Snack! (Bronze)Inhaled 50 things on Moskito-back.
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