#theorycrafting and character writing beyond this point
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fatedroses Ā· 7 days ago
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So, how would it be for the Scions to meet Lucius??
I'm going to write young Lucius and break the scions up a bit for this. Lucius is in his late 20's, with knowledge that they are his grandson's friends (and, they all get the bear hug too, Lucius is just more careful because of the size difference). For the sake of context and setting he was chilling in the aetherial sea before being gifted some aether to tackle his grandson and the scions for a little while.
Alphinaud and Alisaie - He adopts them. Without question or argument. He looks at them, and the fact that they fight so boldly at their age, and he thinks fondly of Gaius in that moment. He dotes on them both, and will carry them on his shoulders without hesitation, but will probably get smacked by Alisaie the moment he and Alphinaud start talking about diplomacy and general politics because once those two start they will never shut up.
Y'shtola - She gets a near 9ft tail following her around. Lucius isn't by his own metrics particularly smart, but just like how he used to with Titus, he bombards Y'shtola with questions over her specializations, her magic, and of the 13th. His endless curiosity ends up getting him turned into a frog, not for punishment or enforced rest like it is for Zenos, but purely because he wondered what it would be like.
Urianger - Not too dissimilar to Y'shtola, Lucius tows around behind Urianger, bombarding him with questions about astrology and his magic. He listens dutifully even if he doesn't always understand what he talks about- not because of how Urianger speaks, but rather the depth he goes into. What he does really love from meeting the astrologian is encouraging and joining in his dramatics, as well as watching him train his card throwing skills.
Tataru and Krile - He is so afraid of accidently stepping on them and cannot fathom how Zenos walks so close to either of them without being fazed. He respects them with all his heart but lalafells in the empire were already so rare to see that he has little to no understanding on how to interact with them. This giant is going around crouching all the way down to talk to them, and like the twins will lift them to be eye to eye when they tell him to stop. Krile gets to deal with the weird experience that even given his background Lucius was absurdly optimistic and happy, and there's nothing more terrifying than him playing into Tataru's schemes towards the others and joining her in it. And while he doesn't have too much in common with either of them, they're two he loves helping around with the time he has.
Estinien - Lucius horrifies Estinien. The fact that an over 8ft tall, 500lb man is doing jumps and flinging himself around without a speck of aether. Lucius adores watching Estinien do his thing and asks about his techniques, but Estinien knows that coming in contact with Lucius while either of them is in the air is the equivalent of taking a colossus fist directly- that he is a threat on his own, without his help. There is something terrible in Lucius' eyes when he's in the heat of combat: the primal, monstrous force he sees so often in Zenos. So while most of the others see this sweet, almost dog-like behavior in the former crowned prince, Estinien's trained eyes see the Legatus that once was, and is in part disturbed by the two sides he finds.
Thancred - On a similar boat to Estinien, Thancred would be wary meeting Lucius. Not because of the strength he could clearly see, but because his own ability to notice and recognize how cunning the man actually is, a trait shared by the rest of the Galvus' to various degrees, but no less disconcerting. It's made all the worse when Lucius in turn does the same to him, smiling at him while acknowledging him as the scion's spymaster rather than just a protector. He sees the subtle way Lucius shifts to accommodate those around him, and when he notices him approaching despite his efforts to cloak his presence, he can tell well enough the weapon Lucius once was for the empire, and what he could have been had he survived. That's not to say however that their meeting doesn't involve Lucius trying to win him over regardless, he is certainly kinder than Zenos in regards to offering advice over his combat skills, and in battling without using aether. A lot of Lucius' experience bonding with his old soldiers goes into how he interacts with Thancred.
G'raha - Lucius is... quiet, meeting G'raha. All the boisterous energy is gone, because the way the miqo'te looks at him tells him everything he needed to know about what happened after he died. Rather, he is careful about their interactions, letting him come to him rather than pushing. In return he offers every tidbit of history he has to the man, from the mundane to pieces of history that would shape the world from his own perspective. What they both enjoy the most, however, is him telling G'raha every piece of gossip and embarrassing detail he had of his own father. Because for as sweet as Lucius was, if his final wishes for peace were going to be trampled on, he was at least going to get back in whatever little ways he can.
Meteor - Lucius adores Meteor and wants nothing more than to listen to every tale and experience he is willing to impart. Meteor, on the other hand, is questioning everything as to how he got here because he cannot comprehend how this man is related to any of the other Galvus' he's met. It doesn't help that he can't look at him without thinking of how much he looks like Hades but acts nothing like him. Meteor however gets to enjoy the rare occasion that he sees bits of Lucius in Zenos. Despite having never met before he can see the way they share their laugh and smile. He could only wonder, distantly, how different the way things could have been if the Light of Garlemald hadn't been snuffed out so soon.
#ffxiv#concept#anon ask#long post#lucius yae galvus#adventurer zenos#ffxiv scions#thank you anon!#the mythical scenario of lucius meeting the scions was very fun to write#I get to write more about the giant golden retriever >:D#theorycrafting and character writing beyond this point#the scions get to be whiplashed by the strongest of the princes and the most intimidating looking when he's straight faced#is also the most energetic one- perhaps too energetic for some of the scions#he was very rarely serious when he was comfortable with the people around him#yet not too unlike the rest of his family has the ability to be incredibly petty#as well as masking a lot of how he feels- primarily behind a smile#no amount of him enjoying being briefly alive again and the company would truly rid him#of how devastated he would be with everything that happened after he died#the disappointment would be unfathomable#what was him fighting for the sake of his people and family became something that would be night terror for him#I love writing for Lucius and piecing the tidbits we have together for him#I love the potential there is in character names and the ramifications there is in emet's first son of this judgement cycle#being named ā€œlightā€- and that he genuinely loved him enough that it affected him#the scions- realizing Lucius had the potential to be a warrior of light of his generation#what estinien sees is the same terrifying energy whenever meteor is -really pissed off-#lucius is a siege weapon that is too gentle to act like it most of the time
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a-wonderful-danganronpa Ā· 2 months ago
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Veritas Enjoyer Anon, back at it again with some more general questions! (also Hikari’s outfit is so pretty oh my god like THE INTRICATE PATTERNING HELLO)
- Is the death order completely set in stone? If yes, did you write the characters around their predetermined fates, or did things just fall into place as you established their other aspects? If no, is there anything in particular that makes figuring it out tricky?
- About how long will each chapter be (either in terms of gameplay time, or length in days as the characters experience them, or both)?
- Will there be a soundtrack/music of any sort?
- Lastly, because I have a self-assumed title to defend as the Veritas Enjoyer: how tall is he? And do you have heights set for all the Wonders, or is that still in development?
[NO SPOILERS]
oooh! some really fun questions here!! thank you for giving me A Chance To Blab.
Is the death order completely set in stone?
death order is like 99% set in stone, so we'll go with yes. ha. the 1% is like, if we come up with an insanely good idea that blows our current order out of the water thematically or narratively. i'm always open to that. but we're liking where things are sitting right now, even if it took us a thousand years to hash out trials 2 and 4 in particular. (can't wait for you all to experience them.)
it helps that we plan on attaching a "nice AU" mode/"friendship/dating sim" mode as free DLC later, so if we feel shitty about killing a character early, we know we can write a lot more content about them in a better world. (and, hey, isn't the point of a good DR character to want more of them when they go...? Kodaka even said the same thing...about Rantaro, i think, in particular.)
If yes, did you write the characters around their predetermined fates, or did things just fall into place as you established their other aspects?
ooh, i want to talk about this, but so much of it is big spoilers, so excuse the sort of roundabout way i'll discuss it...
definitely "things fell into place as i determined aspects of the characters" WITH THE EXCEPTION of two characters who were doomed from their conception in my silly brain. i will not say who, but they are our narrative tent poles, and i refer to them as such when my beloved Writing Consultant throws ideas at me. go go theorycrafters!
but, yeah, beyond those two? i built the murders and trials around the characters after said characters more or less came into full fruition. even then, some of them got switched around in the last six months as we solidified the outline. quite a few characters had differing roles in my original plan until my consultant made cases for (or against) them. go go theorycrafters again!
About how long will each chapter be (either in terms of gameplay time, or length in days as the characters experience them, or both)?
too early to tell precisely, but if i were to guess, the gameplay itself, if you skipped every optional bit of content i have planned, would be a little longer than V3. if you sat and did everything, it'd be muuuuch longer.
from the start, i decided that what we may lack in "new" gameplay, we'd really make up for in total word count. if you like to read, if you like to spend time in a different world with its people, this will be your game. there will be lots of (optional, skippable) (but i don't recommend it) content to get to know the characters and this strange timeline. total immersion, even if we can't quite make the debates work the way you all are used to them working!
in-universe, like most DR games, i think the plot takes place over maybe two weeks tops. of course, the backstory stretches back 400 years...
Will there be a soundtrack/music of any sort?
absolutely. in my Grand Master Plan, this is one thing i intend to fund, and i have (probably too many) notes about what i want down the line.
it's still way too early to talk much about it, but what i can say is that...mostly, it'd be remixes of existing Danganronpa tunes, since this game is so intertwined with DR as a whole, and since we know precisely where a lot of Takada's samples come from.
there are two characters in particular that i intend to have original themes, though. speculate!
Lastly, because I have a self-assumed title to defend as the Veritas Enjoyer: how tall is he? And do you have heights set for all the Wonders, or is that still in development?
right now, Veritas is the tallest boy at 5'11" or around 180cm. he's the second tallest character in all, with only Yuwa beating him (6'3" or 190cm). and, just for fun, the person underneath him is Senju (5'10"/178cm).
funny you asked about heights, because we set them just the other day! as we're still in super-duper-alpha design stage, so the usual disclaimer that anything could change suddenly, even things i've shared here on the blog, but we're feeling good about where the heights are now.
and as an aside, other measurements are still in flux, as we're still picking over body types. but! i expect to have those to show you all by the end of summer. fingies crossed
thank you again for all the cool questions!
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sapphire-weapon Ā· 1 year ago
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So, in light of recent events, I've been doing a lot of thinking. People ask me a lot how to get into analysis and where to start if they want to analyze characters and media -- and, historically, my answer has always been "start with the themes."
But there's actually a point 0 place to start. I never mentioned this, because I thought it went without saying -- but that was stupid for me to do, because people are coming to me with nothing and I'm expecting them to have something by default. That's dumb.
The real place that you start?
Is with the writer and the target audience. Who is writing this story, and who are they writing it for?
This is the exact reason why I've also said, in the past, that not all readings of a text are valid. The only way to make all readings of a text valid is by invoking Death of the Author.
So, what is Death of the Author?
Very plainly, Death of the Author is defined as: a literary theory that argues that the meaning of a text is not determined by the author's intention, but rather by the reader's interpretation.
A lot of queer media analysts and scholars, for example, invoke Death of the Author in their work, because they know that an author did not intentionally set out to write a story that was reflective of the queer experience -- but their argument is that there's a way to read the text that is reflective of that experience. They're not saying "this is what the story means." They're saying "this is what the story means to me."
And this is a very valid form of literary analysis, because it provides extra meaning to a work beyond what the author intended and makes it more accessible to a broader audience.
But the thing about Death of the Author is that you need to acknowledge that you're invoking Death of the Author. Because if you don't, then you're making a completely different argument, which is: "the author/work intends for us to take this meaning from it." And you can't say that in good faith for all readings of a story. There is no way to make a claim that there's a positive allegory for the trans experience within Harry Potter, because that is most certainly not what JK Rowling set out to do. However, you could make a Death of the Author argument in favor of that -- which would be great, because it'll piss her the fuck off.
That's what I mean when I say that "not all readings of a text are valid." When I say that, what I actually mean is "that is absolutely not what the writers intended for us to take away from this scene/character/relationship/line of dialogue."
So, if you're someone who's coming to me, personally, and asking "how do I do what you do?" -- I don't make Death of the Author analyses. That's not what I do. So, my step zero to writing meta is to consider who is writing the story and who they're writing it for.
And there's a few reasons why I do this.
First and foremost, I'm in the business of theorycrafting. In order for me to try to accurately predict where a character arc or storyline is going and how it's going to manifest in future titles, I need to try to hone my focus on the writer's actual intentions. Because if I can't see things from their perspective, I'm never going to be able to chart out a course for where they might be going. And I'm not always right -- but sometimes I'm really right. Like, really super right. And I can't stop being right. And that feels really good.
The second reason is because acknowledging the writers' intentions opens them up to criticism. It's hard to criticize a writer for a lack of inclusivity if you take the stance that all readings of a text are valid and therefore any of the characters could be XYZ marginalized group. It's hard to criticize a writer for a sexist narrative or a sexist framing of events if you make the argument "but it's possible this completely alternate interpretation is also valid."
Like, I love DBZ. I love Akira Toriyama. I cried openly when he passed. But DBZ has some sexist bullshit going on in it. And you can't criticize it or him for turning all the female characters into housewives and babymakers while also supporting a reading of the text that says "but this is the happy ending that the characters are fighting for in the first place, so it's actually empowering."
So, in the case of Resident Evil...
Resident Evil is being written and developed by Japanese men in their 30s, 40s, and 50s for a group of Western cishet male gamers between the ages of 18-35. That is their target demographic. They are not talking to my coworker who's a 24 year old afab bi enby who desperately loves the series; the series just happened to reach them despite that.
And while everything in RE released prior to 2005 is pure survival horror meant to make you constantly feel like you're on the back foot, everything from RE4 onwards is a power fantasy. There are still horror elements to the games and movies, but RE more turns into a monster-of-the-week series about cool characters doing sick wrestling moves on cool monsters.
The devs and also the majority of their target audience project onto the male protagonists of the series to a certain extent -- which is why there has only been one title released since 2005 with a focus on a female protagonist, and that's Revelations 2 -- and, even then, Claire had to share the spotlight with Barry. Women have been playable here and there and been considered "main characters" -- but they've never really been the focus of any new titles that have come out. Sheva is considered Chris's partner. The RE6 campaigns are primarily about Leon, Chris, and Jake. Revelations 1 is seen as a Chris and Jill game in equal measure. And even though Death Island was supposed to be about Jill -- it wasn't, really. Because every other character had to be there with her, too.
So, when I get shit for taking a "heteronormative perspective" to my RE analysis -- there's a reason why I'm doing that. It's not because this is how I inherently view the world. It's because that is the intention with which the games are being written. That is who is writing the games and who the games are being written for.
Let's take RE4 Remake as an example, here. Capcom had to mash three different women together in order to create Ashley and turn her into an idealized fantasy woman so that she had the perfect face, the perfect body, and the perfect voice.
And the games are being developed by and for men who project onto Leon and see him as a power fantasy.
That is why it's absurd to me for people to say that Leon and Ashley never flirted with each other in the game. Of course they fucking did. Capcom created the perfect woman with giant tits and a small waist and a huge ass and a supportive personality and put her into close quarters with a male power fantasy protagonist. They put the flirting in so that their target cishet male audience could live that.
What people don't understand is that the eagleone romance wasn't created for the sake of the ship. It was made because of:
dudes who want to fuck Ashley and
Yoshiaki Hirabayashi's love for fairy tales.
(What makes me say that Hirabayashi loves fairy tales? He wrote RE5, which has a shitton of fairy tale elements surrounding Jill and Wesker specifically and even an alternate costume for Sheva that's called "fairy tale." To find that he turned RE4 into a fairy tale wasn't surprising to me at all, considering what the source material was. But the RE5 thing is for a separate post.)
Capcom doesn't care about your ships or our ship wars. They didn't create a Leon and Ashley romance because "we ship these two characters together." They created a Leon and Ashley romance so that guys who want to fuck Ashley can feel like maybe they could.
And because Hirabayashi fucking loves fairy tales.
And I also love fairy tales, which is why I love the ship. But I also do recognize that there's a sexist element behind the construction of Ashley's character and am capable of criticizing the ship for that reason.
So. Yeah. Start there. Start with the writers. Start with the intended audience.
I know that RE isn't being written for me. So I have to look at it from the perspective of the people who it is being written for. And if you want to analyze media, you have to do that, too.
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rapifessor Ā· 2 years ago
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The promised Dehya post
So. We’re finally getting Dehya next update.
Yes, yes, I’m late to the party but I wanted to post about this because I’ve seen some leaked footage of her abilities and she looks sick as hell. I feel like I might actually enjoy playing a new 5-Star character again, so I also decided to look at her page on Project Amber. Here’s a link if you’d like to look at it yourself: https://ambr.top/en/archive/avatar/10000079/dehya?mode=profile
Elemental Skill
Dehya’s got some really interesting abilities. Her Elemental Skill, in addition to dealing damage, creates a field with a few different properties. First, it works similarly to the Raiden Shogun’s skill: enemies who take damage while in the field will suffer an additional attack from Dehya.
The second part is where it gets fun. Characters within this field gain poise (resistance to interruption), and when they take damage, a portion of that damage goes to Dehya instead. She’s essentially the equivalent of an MMO tank, which is really unique and suits her as a bodyguard. We’ve seen similar things from other characters, like Beidou and Xingqiu providing damage reduction with their Elemental Bursts, but nothing that’s worked in quite the same fashion as Dehya.
She doesn’t stop there, though. Dehya’s tanking capabilities are enhanced by her Passive Talents, the first of which reduces the damage she takes from her own damage absorption ability when she uses her skill or burst. Then her second talent will instantly heal 20% of her Max HP when she drops below 30%, and continue to heal 10% of her Max HP every two seconds for ten seconds, basically healing her to full.
These abilities honestly seem crazy strong, so I wouldn’t be surprised if Dehya gets nerfed at some point down the line. But that aside, I still haven’t talked about her Elemental Burst yet.
Elemental Burst
This is what got me hype for Dehya when I first saw it. She temporarily ditches her sword and unleashes an automatic barrage of punches, ending in a kick. This barrage only lasts four seconds, but in that time you can use Normal Attacks in between punches to accelerate the speed of the combo. It just looks fun as hell to use and it’s pretty powerful too: 203.5% ATK per hit at Talent Level 8.
Constellation
Dehya’s first Constellation level is a big one. Her skill and burst gain a damage increase based on her Max HP: 1% for her skill and 2% for the burst, and she additionally gets a 20% HP bonus. It’s kind of like having the passive ability of Primordial Jade Cutter without having to equip the weapon itself, which is, as you might have guessed, insanely fucking strong.
C2 increases the duration of her field by six seconds and buffs the first auxiliary attack it does. Nice quality of life improvement that plays into the design space of Dehya’s abilities.
The fourth level restores 2% of her HP and 1.5 Energy to Dehya for each hit of her Elemental Burst, providing her a nice bit of sustain and alleviating some of her Energy Recharge needs, but overall this isn’t amazing. It just makes her a little comfier to play.
Lastly, C6 increase Dehya’s burst CRIT Rate by 10%, its CRIT DMG by 15%, and its duration by 0.5 seconds every time she crits with it. The highest bonuses she can receive are a two second extension of her barrage and 60% CRIT DMG.
My Thoughts
As I mentioned before, I’m really excited for Dehya now. Her kit is really unique, and though has some notable shortcomings as a damage dealer, they’re not enough to sway me at this time. I might write a theorycrafting post about her, if not I’ll still be keeping tabs on her development in the beta. There’s a good chance she’ll be changed beyond just having her numbers adjusted.
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rwbyconversations Ā· 7 years ago
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Seeing Red, or: The Assassination of Adam Taurus(’s character) by the Coward Blake Belladonna
Adam Taurus. The RWBY fandom’s preferred punching bag, Adam is often dismissed as an emo turbo edgelord thanks to his design, dialogue and somewhat shaky voice acting from Garrett Hunter. But regardless, thanks to his depiction in the Black Trailer and an impressive showing in Volume 3 that led to a... notable moment in the show’s tonal shift-
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Adam managed to earn a fan following, and after a lack of real appearances in Volume 4 outside of the OP and Yang’s nightmare, his fanbase were chomping at the bit to see their favorite abusive bull-headed jerk show up again. Volume 3 and 4 set the stakes for Adam’s comeback, and the inevitable rematch between himself, Blake and Yang. Heck, Yang’s focus song in Volume 4 was essentially all about what Adam’s attack did to her and how she was going to reciprocate the pain she felt on Adam’s skull stupid face.Ā 
Regardless of how you looked at Adam, his rematch was anticipated. People were dreading and looking forward to it in equal measure, you could drown in the amount of fanart imagining the rematch. And then...
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Well...
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Yeah.Ā 
So Adam’s portrayal at the end of Volume 5 was a bit poorly received. I personally take the most umbrage withĀ ā€œBlake teleporting into his sword strikeā€ andĀ ā€œAdam going down and staying down for a good minute before getting back up from a strike that didn’t even get past his Aura.ā€ But it wasn’t just Adam’s fanbase who were let down by the fight. Among Volume 5′s many, many fight letdowns (I will never not be over the blueballing that was Ruby, Blake and Weiss vs Hazel, Mercury and Emerald), this ranked high on the list since it combined so thoroughly with what can be generously described as a character derailment. Adam went from the cool, composed and utterly vicious juggernaut that crippled half of our protagonist team to... well just look up at those GIFs.
So what happened? Well, that’s what I’m going to try and answer. But first, we have to set the stage.
Adam in Volumes 1 through 3 was generally liked by the fandom. Tauradonna (the ship name for him and Blake) was a moderately appreciated ship at the time, and even among people who didn’t ship it, it provided some good old Angst for Blake in whatever ship people actually wanted her to be in. Adam was appreciated for his cool design (I’m a slut for men in suits), the mystery of his mask and his impressive weapon and fighting style. Coming off Metal Gear Rising, seeing Iadio in practice was a treat. And after Volume 3, Adam was in theĀ ā€œLove to hateā€ range. His reputation had been established in the fandom as an abusive monster, but one who was a terrifying nightmare to face on the battlefield and on his own, neutralized half of Team RWBY. Were it not for a lucky save by Blake, he’d have taken her scalp home with him.Ā 
What’s especially important about his scene in Volume 3 is that while it establishes Adam as a deranged psychopath, he’s one that doesn’t lose his cool. The one time he raises his voice to Blake, it’s when he denounces her beliefs.Ā ā€œWhat you thought is impossible!ā€Ā For the rest of the battle, Adam is chillingly calm, even in the face of defeat. When Blake tricks him with her Semblance, does Adam fly into a rage, start screaming and shooting at them as they run?
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No. Adam just frowns and strides away, not even stopping to kill a Grimm that tries to kill him. His composure remains unbroken even as Blake flees away with Yang. He’s so sure in his victory that he turns his back to them and lets them run away, even when he could easily chase them and get the kill.
This is Adam’s last scene in Volume 3. It’s the last we see of him in person until Volume 5. That last shot stuck with the fans, Adam just... walking away, barely affected by what he had done while Yang would fall into the depths of PTSD and Blake would run with her tail between her legs, jumping at her own shadow. Like him or hate him, Adam was nonetheless a terrifying villain, mocked as he was for his edgy voice.
That’s the image that had settled in the eyes of the fandom, and would for nearly eighteen months. An abusive, cold, calculating, vicious, but composed and effective monster. One who wouldn’t even shout as he declaredĀ ā€œI will make it my mission to destroy everything you love.ā€Ā 
So jump cut to late 2017/early 2018. And, uh...
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Adam, sweetie, what happened to you? You went from a person who barely frowned as the object of your twisted affections ran away to someone who screamed into your Facetime chats like a low-budget Kylo Ren. The hiatus has been mostly kind to Adam until Volume 5. Sienna says that he is seen as a symbol by many of the younger members of the Fang, Salem approaches him personally and sends an envoy in Hazel so he can gain more power. Two episodes into Volume 5, and Adam has nearly everything he could want except for Blake’s corpse at his feet.Ā 
And yet despite Adam being one of, if not the only characters to come out of the hiatus smelling like roses, he’s been reduced to a child throwing a tantrum when in private. The cold, calculating figure stages a brazen coup in the heart of the White Fang when Sienna won’t play ball. Ideally, Adam shouldn’t be angry. He should be smug. And wouldn’t that make you, the viewer, hate him more than Adam just yelling about the Belladonna name? The one guy to walk out of Beacon better off than when he walked in being inconsolably smug about the events, that would make anyone loathe him.Ā 
But instead, he’s lost it.Ā 
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So yeah, let’s stop beating around the bush, Adam’s character does a nearly complete 180 in terms of his depiction personality wise (not to mention fighting wise) and it’s a character shift that doesn’t make much sense in the grand scheme of things. That much is obvious, Adam’s downfall was one of the more criticized moments in Volume 5′s... eh, let’s call them contentious... batch of finale episodes. Adam takes a nosedive in intelligence and falls for the same trick Blake played on him at Beacon with her shadowclone (nevermind that Adam and Blake worked together for years so that trick shouldn’t work once let alone twice)
So why did Adam suffer the cruelest fate of all, in character derailment? Why did he specifically go from his A-game to a joke in just one season?
Well, this is just theorycrafting, and I might make a full post about this one day, but I believe it’s becauseĀ The Battle of Haven was rushed to fit in Volume 5 due to Miles and Kerry over-reacting to the backlash from Volume 4.Ā 
Adam’s character derailment is actually part of the theory. I believe in the original draft for Volume 5 (which we know got a heavy rewrite close to the end of the production cycle) that the Battle of Haven was never going to be part of the volume, and that instead Volume 5 would focus on getting the pieces set up for the battle over Haven. We’d get moments like JNR meeting Pyrrha’s parents, Yang dealing with being a pariah since people still thought she maimed Mercury, and most importantly, Blake getting over Adam.
Outside of her scene with Sun where she personifies him as wrath, Blake never mentions Adam in Volume 5 while she’s in Menagerie. She never has a scene where she acknowledges that Adam essentially groomed her to be his lover or that he abused her. Think of how powerful it would be to see her not so much getting over Adam, as learning to swallow her fear so she could face him head-on next time they met (also it would give Kali something to do outside ofĀ  smashing Lanipator’s face in with a tray). Hell, think of what a great scene it would be between Blake and Ilia where Ilia learns just how depraved Adam truly is.Ā Ā 
But instead, Blake never acknowledges Adam. When they meet in Haven, she’s just over him, becauseĀ ā€œI have better things to do.ā€ She’s content to just let Adam run away after lightly smacking him upside the head. Villain exit stage left, audience is too busy applauding Miles and Kerry for letting Blake just noclip through an entire character arc like a speedrunner.Ā 
There’s a great post by @y8ay8a about how Adam’s downfall feels cheap because it feels like Miles and Kerry engaging in self-gratification at the cost of the story at large. Adam as a consequence of this rush to write aĀ ā€œFuck Adam Taurusā€ moment has been weakened. He’s not a scary threat anymore, he’s not someone whose presence inspires dread like the old Adam was. And I feel like Adam can’t really be saved. Letting Blake beat him so thoroughly, and having Adam leave Haven by running with his tail between his legs has neutered him, and now I feel like the Yang and Adam rematch won’t have the impact, that moment of visceral satisfaction that it would have had Adam not even been at Haven. For the sake of a cheapĀ ā€œhell yeah!ā€ moment that Blake never earned beyond ā€œthe plot says so,ā€ Miles and Kerry have made Adam Taurus almost a caricature, a yandere that isn’t even good at being that. And that saddens me, Adam had so much potential as a villain that I don’t really get with the rest of WTCH or even Salem. He had presence, a personal connection with our heroes, and had the strength to back up his claims and be a genuinely scary threat- moreso than Hazel ā€œHow many children must die as I crush a child’s skullā€ Reinart. And now with Volume 5... he has a zipper. Was it worth it, Miles and Kerry? Was it worth ruining Adam’s potential so he could get some zippers like he’s guesting in Kingdom Hearts?Ā 
Could Adam pull himself back from the brink? Maybe, but at this point Volume 5 would remain a black spot on Adam’s track record, one that his fans would never let him live down.
To close this post with an analogy, Blake beating Adam now is like eating candy every day. You get the sugar rush but it becomes predictable after enough time. But if you go a few days without indulging, earn it by hitting the gym and shaving off the pounds, when you finally treat yourself it feels all the better than just having it right there.Ā 
Thank you for reading.Ā 
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caterpillar-and-canvasari Ā· 2 years ago
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Elder Scrolls IV x Pathfinder, Part 1
So... I got burnt out on my Pathfinder game a few months ago, and I started running a game based on TES IV: Oblivion, which was the first Elder Scrolls game I ever played. I'm not gonna put too many details that I haven't revealed to the group yet, because they're avid theorycrafters and they're digging through UESP and the internet in general trying to figure out my cryptic hints, but I will share what's happened so far, because frankly, I'm having a wonderful time.
In this version of Oblivion, the game starts with three prisoners in a cell: Skadi Nagania, an Imperial spellsword with Nord heritage, whose family motto is "I have learned nothing"; Flees-From-Water, an Argonian Blade novice with a crippling fear of slaughterfish and a strong dedication to law and order; and Theaval Oakvale, a Bosmer alchemist and the most True Neutral character you'll ever meet. The three of them are taunted by a certain Dunmer as they languish in their cell.
(Yes I am including my Valen Dreth dialogue, I spent a lot of time writing and rehearsing it!) "Well, well, well, what a sorry little party we have here! A filthy human, a midget, and a lizard. A pity you three won't have long to get to know one another. Do you know what happens to the people they place in that cell? I've heard the guards talking, something about 'extraction.' What are they extracting, I wonder? Your blood? Your life force? Your very souls? Well, it won't be long until you find out. Heeheeheehee!"
At this point, the party hears horrible screaming echoing from further down in the dungeons, and they all remember what they were doing before they were in the prison- there was a deafening crack, louder than any thunder, the sky seemed to split open, and a brilliant white light erupted from the heavens before they were knocked unawares.
Fortunately, they have a way out; after poking around the cell, they realize that a slab of the wall seems to be loose, and after more examination, they realize it can be pulled to the side using a pulley disguised as a shackle. They make their way through decrepit ruins and twisting tunnels, fighting off rats, and then skeletons, and then goblins, gathering supplies as they go (mysteriously, the loot they find is exactly what they had on their character sheets before they were arrested XD). Finally, they reach an area they expect to be full of Mythic Dawn agents (three of my four players have played Oblivion before), but instead they find clockwork spiders, crafted from mirror-polished silvery metal and powered by strange, grey clusters of crystal. The party continues on, and they find scattered bodies, both Blades and Mythic Dawn, with the occasional smashed spider. Finally, they reach a room with several doors, and the party goes to different doors to try and force a way open. It's then that Flees walks into a room and finds the body of Uriel Septim VII.
Now, something to know about Flees' player: when he first joined my group, he was extremely self-conscious. He deliberately chose to play a near-silent masked edgelord to avoid too much interaction. But as Flees fell to his kness, his player broke down into an incredibly dramatic combination of crying, yelling, muttering to himself, and, once the other players tried to comfort him, playing off their responses beautifully. I was so proud of him. Then Skadi's player really got into things, too, pushing Flees to focus on the task at hand with an uncharacteristic, authoritative coldness that was quite imperial and almost... dragonlike. Yeah, uh, everyone knows what the eventual plot twist with Skadi is.
When the three of them step out of the sewers at last, they are greeted by a terrifying sight: the Imperial City is burning, the White-Gold Tower encased in grey crystals that descend from a rift in the now-grey sky, and in the heavens hangs what looks like ornate metal latticework, encasing all of the world beyond that celestial schism.
That's where I left the first session.
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murasaki-murasame Ā· 8 years ago
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Danganronpa V3 Liveblog: Part 1 [Prologue]
So now that my several week-long adventure in trying to secure the necessary equipment to legally play this game has come to an end, I’ve finally gotten a hold of it and have begun playing it, so I’m going to start my liveblog!
For the sake of keeping my followers as spoiler-free as possible, I’m going to try and heavily tag these posts, and put about 99% of each post under a readmore. I’m also going to keep the labeling pretty vague for each post. My basic plan is to play each section of the game in one sitting [if we imagine each chapter being split into three sections of daily life, investigation, and trial] and then make one post for each of them. For now I’m going to label them with what part I played, for convenience, but I can’t help but be a little afraid about the possibility of there being some shift in structure later that might be spoiled via my labeling. We’ll see how it goes. If people want to completely avoid spoilers I guess they can just blacklist the tags and stuff, but I’m still going to try my best to avoid major spoilers, so the majority of these posts will be under read-mores.
This is going to be a pretty interesting experience for me, since even though I’m a huge fan of this series and have been following it for a few years now, I’ve only ever watched LPs of the game, so this is my first time actually playing one for myself.
Anyway I’m just gonna put my thoughts on the prologue under the cut since this is already getting long. [Fake edit: this got super long but mostly because half of it was me posting my initial reactions to characters and stuff, so with that out the way, maybe the rest of these posts will be shorter. We’ll see]
I don’t really wanna waste time talking too much about my history with this franchise and whatnot, so I’ll just get right into things and say that I have no goddamn clue what to expect from this game. I’ve almost completely managed to avoid spoilers on it, beyond what was shown in pre-release material. Well, mostly. There’s a few vague, context-less things I’m aware of, but I won’t say what those things are in case anyone is reading these posts without having played the entire game. [Though as a warning, I’m not gonna hold back on openly talking about every other part of the franchise that came before this]
I’ve heard that this game’s ending is ā€˜divisive and controversial’, but I have no idea how, and honestly that’s kinda been the trend with this series for better or worse, so it’s not really a surprise.
Thankfully I’ve also heard that this is maybe possibly the best game in the series so that’s cool! It’s not like I’m expecting greatness from it.
I’m really glad that I haven’t seen any LPs or anything besides the demo, because wow did things start off in a way that I wasn’t quite expecting. The whole beginning part was . . . bizarre. I got so thrown off by how everyone was wearing normal school uniforms. In general the whole way that things play out but then, like . . . loop back on themselves??? was really weird and unexpected. I feel like the game is already throwing out major hints about late-game twists, to the point where it all feels so ā€˜obvious’ that it’s probably some kind of misdirection. The whole shot we got of Kaede wearing some kind of science experiment helmet thing in particular felt like a ā€˜peeking behind the simulation’ moment, but DR2 already had a simulation twist, so the fact that they seem to be hinting at a similar thing feels like misdirection.
On the one hand I feel like I shouldn’t think too hard about it in case I guess the twist in advance, but on the other hand all of this signalling is so blatant and in your face that I feel like I may as well talk about it.
Even beyond the weird time-looping thing, there’s also a pretty heavy focus on the idea of amnesia and deja-vu [amnesia is pretty common for the series but the deja-vu element is interesting], and there’s some really interesting hints given out about the outside world, with references to stuff like the Ultimate Hunt, I think they called it, and how that apparently ties in with how everyone had forgotten their talents in the ā€˜first loop’, if I should call it that.
I don’t think it’s a spoiler to say that this game is set in the Hope’s Peak Saga universe, since the first opening movie literally spells out that this game is a continuation of it, so it’s hard not to work with what the previous games set up story-wise to try and guess where the hell we’re at in this game.
I’ve always wondered how the whole concept of Ultimates would have been handled post-DR3, and how Hope’s Peak would function. It definitely seems like we’re hinting at the idea that something went pretty wrong down the line. It almost sounds like maybe the concept of being an Ultimate is, like, treated as a crime now, but it also feels like it might be another DR2-esque thing with how that game’s cast were all the Remnants of Despair who were in the simulation for rehab purposes. I don’t think it’ll be exactly the same sort of thing, though at the same time it’s also hard to believe that the whole Despair thing completely died out after DR3 so who knows.
It’s interesting to compare this with DR2, in how that game really started out as a legit rehab program of sorts that tried to hide the truth from everyone, while this game is upfront about the idea that this game’s cast are criminals who are being punished for something. So it’s kinda easy to guess that maybe they really are all criminals who’ve just been made to forget their crimes.
[Fake edit: I was just about to finish this post but I just realized that I forgot to point out how incredibly suspicious it is that the prologue is literally called ā€˜Ultimate Revival’, when we already had the weird time loop thing happen]
I’ll try not to think too much about the overarching plot until it becomes more relevant, but yeah to put it simply I’m already getting huge DR2 vibes from this set-up.
Anyway, enough talking about serious Speculation [tm] and Theorycrafting [tm], let’s talk about the stuff we’re all here for! AKA the characters and the flashy visuals and whatnot.
Just to get it out the way, I’m stuck with shitty dialogue audio quality because I had to import the US Vita version of the game because 1: I don’t own a Windows computer [and for some reason the Steam version is only on Windows even though the first two games are also on Mac], 2: I don’t own a PS4, and 3: I have an NZ PSN account but I literally cannot obtain an NZ Vita copy of the game because no online or retail distributors have it available, and because for some godawful reason the NZ PSN store only has the voice patches for it, and not, y’know, the game itself. So I’m stuck with the US version of the game since it was the only one available, and because the voice patch is treated as DLC, and DLC is region-locked, I can’t get the high-quality dialogue audio even if I wanted it. Which I do. It’s not THAT terrible, but it’s noticeably bad. Especially for certain characters, like Shuichi and Kaito. But I literally cannot do anything about it, so I’m stuck with it.
On the topic of voices, I still do like most of the voices, even if the audio quality isn’t great. A lot of the voices sound a lot more . . . plain, I guess, than I was expecting. I dunno how to explain it. I kinda like it. It makes them sound more like real people, though some of them sound like, well, middle-aged people trying to voice-act teenagers while barely bothering to try and sound like teenagers.
The music is still high-quality and sounds great. I still love this franchise’s music style. Most of the tracks in the prologue sound either similar to or the same as stuff from previous games, which is fine, but the Monokids track is . . . certainly something. Definitely in a similar vein as how weird Monomi’s track was in DR2, but this one’s less cute. Still good, though.
The game’s visuals are still on-point, though the image quality isn’t great at times. The colours are really vibrant, but things often seem really pixel-y when they’re even slightly far away. I think that’s just how the series looks in general though, and it’s just easier to forget since I’ve only ever watched LPs of them. I do really like the more dark and earthy sort of atmosphere and colour palete this game has compared to the other ones, though. The other games look great, but I like that they did something a bit different. I get what they meant by calling this game ā€˜psycho-cool’.
Getting to the characters, I like them already, though I obviously haven’t seen them in action much yet. Visually, I honestly think they’re one of my favourite casts in the entire series. It definitely feels like they had a bit more restraint in designing a lot of these characters, compared to earlier games, while still keeping the same DR character design charm. I don’t know how the hell this series’ character designer is still managing to churn out unique and interesting designs after so many franchise entries, but here we are.
Since there’s so many characters I think I’ll just address them one by one.
Kaede: First of all, it still makes me happy that we got a female protagonist for this game. It’s a nice detail. Secondly, I’m just gonna lay it out and say that I’m expecting some major plot twist relating to her identity. It’s not a difficult thing to assume after how DR2 [and DR0 I guess] had big plot twists relating to their protagonist’s identities, in different ways, but still, the writing’s kinda on the wall for this one. I don’t know if Kaede will end up having anything uniquely shocking about her compared to the rest of the cast, but still. The way the beginning scene played out, with the focus on her not knowing who she was, immediately made me suspect that she might not actually be ā€˜Kaede’, somehow. We’ll see. I honestly would not be surprised if she’s aĀ ā€˜decoy protagonist’ and someone else is the real protagonist. Especially considering the fact that the first characters shown off were Maki, Kaito, and K1-B0, nearly a year before we saw Kaede, which makes me suspicious on many levels. Anyway, I really like her design. It’s been a favourite of mine since we first saw her. The yellow/white/pink-purple colour palette is really nice. And on a related note, the goddamn magical girl transformation she had when she got put into her main uniform was amazing and glorious and exactly the sort of bizarre thing I wanted to see out of this game. There’s not much to say about her personality thus far, but I like her. And I also like that she’s a pianist. It’s refreshing to get a DR protagonist who’s talent is something other than ā€˜hope’ or ā€˜literally nothing’. I guess you could count Ryouko and Chisa as DR protagonists with actual talents, though. But you get what I mean.
Shuichi: It really surprised me that he was immediately presented as being the secondary protagonist. Or, at least, the ā€˜helper’ character. I like how, in contrast to people like Kirigiri and Komaeda, he isn’t really doing this out of his own volition, and was literally just stuck in the same room as Kaede. Which is still kinda suspicious in and of itself, really. He’s really great, though. I was so worried that he’d be a complete copy of Kirigiri, but he’s really not, thus far. He’s honestly really adorable, with how humble and easily-flustered he is. I also really like his design, and how simple it is. I wonder how his role in the game will be, going forward. He’s definitely the helper/assistant/etc right now, but who knows if that’ll change. I hope he has a different role overall compared to Kirigiri, at least, to shake things up a bit. Oh, and before I forget, I’m already guessing in advance that he might actually be a girl, although that’s almost entirely based on him being voiced by Megumi Hayashibara in Japanese [and on that note, boy am I annoyed that on top of not being able to get the high-quality dialogue audio, I also can’t get the JP voice pack for the same reason :/]. He definitely sounds much more like a boy in English, so I’m inclined to think that maybe they weren’t trying to hint at anything by giving him a really feminine voice in Japanese.
Rantarou: I already adore this dude and I plan to immediately do all of his free-time events. OK fine I’ll do other people’s ones as well, but he’s the one I’m most interested in talking to. Partly because I’m really inclined to think that he might die relatively early on so I want to get to know him immediately. He at least comes across like the sort of character who might get killed off early as a big plot twist, to contrast with how mysterious and plot-important he seems right now. I don’t really know what to expect from his role in the story, but it’s hard not to get Komaeda vibes off of him, especially in the parts where he gets vaguely sinister. Thankfully his personality is already pretty notably different. He definitely seems like the character who’s probably most ā€˜plot-important’ other than Kaede and maybe K1-B0. It makes me wonder what his deal is, especially since he doesn’t remember his talent. I hope the inevitable reveal isn’t lame or anything. I also can’t help but wonder if maybe he’ll become some sort of love interest for Kaede, but I guess Shuichi would probably fit the mark better at this point. Who knows. I imagine that Kaede will have a love interest of some kind, since the other DR protagonists did. Anyway, I like his design as well. His outfit honestly seems like the sort of thing I could imagine a normal person wearing without it being weird at all. It’s neat. His hair looks mostly cool, like 90% of it does, but I can’t get over how weird those two upward-poking wavy bits at the top look. They’re so weird. Also, I’m still slightly thrown off by how deep and mellow his voice is, but it more or less fits his personality. I guess that in general his personality is a bit different than what I expected. I expected something a bit more fun and light-hearted.
K1-B0: OK first of all I might eventually just start calling him Keebo because it feels more natural than typing a name that has numbers and stuff in it. I still love his name, though. It never stops being the silliest thing ever to me, that his name is literally just a robot-y version of the Japanese word for hope. It’s great. I’m still kinda surprised that he didn’t end up being the game’s protagonist, given that he was front and center on the game’s first poster. He’s even the only character shown on the limited edition box design for the game. So who knows what’s up with him. Either way it’s hard not to see him as being potentially plot-important, with how immediately different he is to everyone else. We’ll see. His design is still kinda amazing and I love it. There’s a lot of places where V3′s character designs show restraint and realism, but hahaha not with this dude. In terms of his personality, I’m still really surprised that he’s mostly kinda nervous and defensive and high-strung, while also being pretty desperate to appear normal while being really unaware of normal things. Which is a fine way to write a robot character, and I prefer his ā€˜over-emotional’ portrayal over the more typical ā€˜emotionless robot’ characters we usually get. My main concern is that the game seems to be framing him as some sort of joke about ā€œā€œā€œSJWsā€ā€œā€œ, and it’s just bizarre and out of place. I also don’t know how the heck we’re even meant to view it thus far, since his whole ā€˜I’ll take you to court for your robophobic comments!’ attitude seems like it’s meant to be a joke, but at the same time his whole intro scene involves Kokichi literally questioning and denying his identity because he’s a robot, and being really inappropriate and invasive in general, so it’s kinda hard to view his defensiveness towards ā€˜robophobia’ as some sort of a joke we’re meant to laugh at. I guess we’ll see how it gets handled in the long run. Also let me just say that I’m REALLY happy they didn’t attempt to put some sort of obnoxious voice filter on him to make him seem more like a robot.
Maki: As I said above, I’m still suspicious about her prominent placing on that first poster we got. It’s even the reversible cover of the game, which is why I got reminded of it. I’m really curious to see what her deal is. I’m not entirely sure how I feel about her yet, since she’s mostly quiet and cold to people, which isn’t really a personality type I like seeing. I could see her potentially being a prominent part of trials, though, since she seems like she’d probably be calm and logical and whatnot. Also just to be blunt I kinda want her to be Kaede’s love interest, or at least one of them. I’ve kinda low-key shipped them since I first saw them. But do I really trust Kodaka to give me a healthy and mutually-alive same-sex ship after how DR3 ended? Not really, lol. I really like her design, though, even if her personality is a bit meh thus far. The red and black looks really nice, and it contrasts well with the brighter colours of Kaede’s design. Although there’s something weird about how her mouth is drawn. It looks a little wonky.
Kaito: I’m even more confused about what the hell this dude was doing on that promo poster, especially after seeing him in person. He basically seems like the Soda of this game, but thankfully way less weird and creepy. He seems like a really great dude all around, even if he’d be a bit too, uh, intense for me to enjoy being around in real life. I’m also still kinda amazed that he’s an astronaut, of all damn things. I remember that one coming out of nowhere. His whole conversation about how he illegally cheated to become an astronaut and when he got caught they just decided to keep him on board anyway was amazing. It’s a pretty hilarious way to address and basically gloss over the question of how a high-schooler could possibly be an astronaut. Also, his design is kinda hilarious. The simple white/purple theme works really well, but jesus christ his goddamn hair is amazing. I love it. It’s so silly. It’s like someone took a normal hairstyle and then messed with it in Photoshop. I wonder what it’d look like if they ever try and make figures of him. But I unironically love that the inner part of his jacket has a space design on it. That’s a nice detail, even if it’s hard to see normally. I can also tell that some of his expressions are going to be hilarious.
Kokichi: I can already tell that this dude’s gonna be a major player in this game, especially in trials. To the point where I’d be amazed if he doesn’t survive for at least four chapters or so. I feel like he’s going to be such a central part of the trial experience that cutting him out would leave a bit of a void. He’s obviously going to be sorta Komaeda-y in how he messes with people but he never actually kills anyone or anything. I’m just guessing, though. I’m also basing this on the demo I watched someone play, where that’s exactly how it went. [Though on the topic of trials, it’s still interesting to me that Rantarou and K1-B0 were specifically excluded from the demo trial]. I don’t know if I’m a huge fan of his overall personality, though. He just seems a bit annoying for the most part, even if he’ll probably be pretty compelling overall, partly in a ā€˜love to hate them’ sort of way. And obviously I disliked how incredibly shitty he was toward K1-B0. That was unpleasant. His design’s cool, though. I like how he seems to be wearing some sort of a loose straitjacket. His huge checker-print scarf is also pretty neat. Not sure how I feel about his hair-style. It’s a bit odd. I’m also curious to learn more about his talent, since it’s hard to imagine him genuinely being what he says he is. I wouldn’t be too surprised if he’s actually lying about his talent.
Gonta: I love him so much but he’s so obviously going to die because the baras always die. That’s not a spoiler though. I don’t actually know if he’ll die or not. I’m just assuming that he will because every character of his vague ā€˜type’ have died previously. He’s great, though. I love how much of a gentle giant he is. He just wants to be a gentleman and everyone’s just immediately intimidated by him instead. But then again he does get genuinely scary whenever someone insinuates that they dislike bugs. So that’s a thing. The fact that his whole talent is about how much he likes bugs is strangely endearing to me. It feels like such a gentle, delicate, and studious sort of field that it clashes with his design in a fun way. Also he has Harry Potter-y glasses and that’s adorable.
Miu: She’s kinda already turning into a problematic fave of mine. I totally get why she’d be too much for most people, and I’d hate her in real life, but as a character she’s really fun to watch, and adds a lot to the group dynamic. I’m not really expecting much from her in the long run though, since she’s obviously meant to be this game’s fanservice-y and kinda dumb character. I can’t help but wonder if she has some sort of connection to K1-B0 though, or if they might develop one, since her talent as an inventor who knows her way with machines seems sorta fishy in a game with a literal robot character in it. Her design’s also pretty nice, though the weird BDSM-y equipment she has is kinda hilarious and bizarre to look at. I love her aviator goggles, though.
Kirumi: I already like her a lot, though it’s sorta hard to pin down why. I think it’s mostly to do with me really liking her whole aesthetic. The spiderweb/broken glass pattern on her dress in particular is really cool. The only weird part is that it’s kinda weird how her eyelashes are drawn visibly through her hair. It just looks strange. There’s not much to say about her personality, though her whole ā€˜I’ll do what people tell me to do’ attitude is very worrying given, you know, the situation they’re all in. I don’t exactly expect her to survive. Also I’m still a bit confused what the difference in talent is between her being a maid and Chisa from DR3 being a housekeeper.
Tsumugi: She’s unexpectedly funny but I feel like she won’t last long, so that kinda sucks. Her overall design is still by far the plainest in the game, but I like how it’s an intentional choice that’s contrasted by her personality. I appreciate that she’s not, like, super wacky or anything, but she’s still pretty hilarious. Especially her realistically surprised reactions to stuff other characters say. It’s also a really neat detail how when she gets excited about something and clearly starts forgetting things like social boundaries, her sprite gets bigger and bigger like she’s entering your personal space. It’s also an interesting concept to have a cosplayer character who’s just wearing a really plain and boring school uniform, and cares mostly about the actual production of the costumes. I can’t help but wonder if her talent will end up leading to her being able to disguise herself as someone else. That’d be a really interesting thing to use in a murder case. Also I seriously hope there’s a scene in the game where she’s just cosplaying as Junko for no real reason, and you’re tricked into thinking for a moment that Junko’s genuinely back in this game. That’d be amazing.
Korekiyo: I have no idea what to make of this dude thus far. He didn’t really get many lines outside of his intro scene. He definitely seems like the most ā€˜creepy’ character. I kinda like him, though. The way that he talks about the beauty of humanity makes me really curious to see how he reacts to the killings as they happen. It’d be a bit amusing if he lives for the entire game and just keeps being really fucking weird about the whole thing while everyone just averts their eyes. His entire design is incredibly weird to me, and it’s kinda hard to tell what they’re going for beyond ā€˜this dude’s incredibly super chuuni’. It doesn’t seem to fit his actual personality much. You’d think he’d be way more, well, chuuni, I guess. It also kinda surprised me when I looked at his profile and saw that, at least relative to average Japanese heights, he’s actually really tall. It’s kinda difficult to tell people’s relative heights in VN-esque games like this. Also, I actually think it’s really cool that he’s an anthropologist. It’s cool to see an actual academic field like this in the franchise. There’s not too many characters with talents like that. I hope he gives out lots of random trivia about anthropology-related things.
Himiko: She’s not exactly my sort of character, but I like her. I mostly like the little ways in which she’s handled differently than how you’d expect her to be. Like how the only fanciful part of her design is her witch hat, which isn’t very fancy itself, and how she’s really chill and mellow but also a little childish. Even when she’s trying to be bombastic, it’s pretty chill. Also her whole ā€˜magic is real’ thing reminds me so much of Beatrice from Umineko, and that just makes me immediately like her, even if they’re [presumably] very different characters.
Angie: I keep mentally grouping her and Himiko into the ā€˜short, cute girl’ category for some reason, even though they’re very different. She’s definitely very . . . unique, that’s for sure. I’m still thrown off by her accent. I get what they’re going for, but for some reason it just sounds sorta French to me, so it feels like they told her VA ā€˜put on a foreign accent’ without telling her WHICH accent to put on. I don’t know if her accent is necessarily inaccurate for the part of the world she’s from, but ā€˜French’ is my first thought upon hearing it, so it feels odd. I like it, though. It’s a unique voice. Her design as a whole is definitely really cool. I love how bright and cheerful it is, colour-wise. I like her bright and bubbly personality a lot, though she can be a little creepy at times, like in the whole ā€˜blood sacrifice for Atua’ scene.
Ryoma: Thus far he’s immediately my favourite ā€˜cartoon-y and unrealistic-looking’ character, compared to ones like Hifumi and Teruteru. For one thing, he’s not a perverted creep, so that immediately puts him about fifty levels above those two. I also genuinely adore the way that he acts and talks like he came out of some kinda detective noir film, and has a Dark Backstory [tm] involving him murdering mafia members with a goddamn steel tennis ball. It’s so melodramatic and angsty but so incredibly hilarious because he’s like a three-foot tall teenage tennis player dramatically talking about how he used his tennis-playing talent to kill, and that he’s now just an empty shell of who he once was. I love him already. If he gets killed off, that’d be a real shame. But his character type also never survives, sadly. I don’t have much else to say about his design itself, but I think he has a chain around his ankle like a stereotypical ball and chain put on prisoners and that’s just the icing on the cake of how amazingly emo his design is.
Tenko: Not gonna lie, I almost forgot she existed and had to look at the cover of the game to figure out who I was missing. She’s probably my least favourite character thus far simply due to me liking everyone else more, and also due to me just not being a huge fan of her design. It’s mostly just the way that her uniform looks like it’s five sizes too small, but her giant green hair ribbons are also a bit weird, and so is the weird DNA helix-y way her hair is braided. It’s a bit of a bizarre design all around. But I absolutely adore her facial expressions so much. They’re fantastic. I love how unrepentantly weird and gross some of them are. That fucking smile-smirk-grimace-thing she does when she first talks about ā€˜degenerate males’ is one of the funniest things in this game thus far. Although on that note, her whole man-hating thing is already a little grating. It’s not terrible, but still. Although it looks like the game might do some funny things with it, like how in the demo she couldn’t say which guy walked into the cafeteria because she just hates men so goddamn much that she basically blocked him out of her vision and then couldn’t remember who it was later. That sorta thing is amusing.
Monokids: I almost forgot to comment on these guys, but I may as well, since they’re a noteworthy new aspect of the game. They’re definitely very fitting for the franchise, but it’s almost overwhelming having so many variations of Monokuma running around. It was also really weird how it felt like half of the script in the prologue was just them talking, and the actual main characters just responding to them sometimes. I hope they don’t hog the screen-time that much for the rest of the game. I’m pretty interested to see what the hell their deal is, though, since presumably someone is controlling them, but they seem to be operating independently from Monokuma. I guess they might just be actual autonomous robots though. But still.
I don’t think there’s really any point to me saying anything about Monokuma, since he’s not exactly a new character. But I can’t help but wonder who’s controlling him this time, if he’s not also an autonomous robot. Presumably it’d be an all-new character this time around, unless they somehow bring back an old character. But if it’s a new mastermind, will it be one of the main characters of this game? If so, how? If it’s not, then who would it be? I doubt that the mastermind would end up being a completely, entirely new character. I guess we’ll see.
Anyway that got really really long but oh well. I have a lot to say about this game already, lol. I’m really excited to finally be sitting down to play one of these games on my own terms, rather than just seeing someone else play it on Youtube. Even if it’s been a bit of a nightmare trying to get the necessary equipment to legally play it.
I’m very curious to see where my opinion falls in the long run, since this seems to be a very ā€˜love it or hate it’ kinda game. I don’t really have super high expectations though, at least after I disliked DR2′s ending, and I thought UDG was kinda weird, and I thought DR3 was a bit of a trainwreck. I love this franchise a lot, but it can also be kinda terrible at times, so I’m keeping my hopes in check for this one.
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fyx-ation Ā· 8 years ago
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So, uh... that FFXV was a thing, wasn’t it?
It sure was, Bill... it sure as shit was.
So, yeah, I finally played and, just a moment ago, beat Final Fantasy XV.
I’m about to sum up my feelings on the game, many of which are shared with the general gaming community, so I might have nothing new to add at this point... But I feel strongly enough to keep writing, anyhow.
If you’re bothered by that sort of thing, scroll on.
Sometimes, in grade schools across the world, teachers feel the need to give every single child an award. Usually there’s nothing to it. Some might spring for a ribbon, others might give out trophies, and even fewer might elect to have other students create rewards for the recipients. The latter was my personal case in middle school. A boy, whose name escapes me because the entire affair was almost forgettable except for the reward, gave me the Most Potential award. Every other student made small bundles of candy or bought some small token for their reward recipient. I got... A small piece of notebook paper cut into the shape of a ribbon.
Most Potential.
I’m not sure if a more insulting award exists in the entire world.
What does this have to do with anything? I think you’re smart enough to see where I’m going.
Final Fantasy is quite possibly the franchise that made me a gamer. I played the first one the NES when I was a child, and I’m certain it was one of the first RPGs I had ever played. By middle school, when I was playing FF3 (really VI), I was knee deep in love with the genre and carving my path with a shovel made out of Blockbuster rental cases.
What I’m getting at is that my opinion on the franchise carries weight because I’m getting to be an old fart. I’ve seen the good, the bad, the ugly. I started out as Relm, and now I am becoming Cid (pick one).
When the game loads, the screen tells you that XV is for fans and first timers. My gut reaction to this was a big, fat, pessimistic, ā€œYeah, we’ll see.ā€ XIII left me feeling like someone clipped my purse strings and ran off cackling into the night. Must stay on subject.... must... not... rant...
Well, I saw. I came, I saw, I conquered.
I didn’t hate it.
I didn’t love it, either. And here’s where the award comes in.
You, Final Fantasy XV, are the proud recipient of the Most Potential award. I’m even going the extra mile and writing this in a digital format rather than on notebook paper, so you can cherish it forever... as long as you have electricity.
What a hot-ass mess. Here are my beefs in broad strokes:
The combat feels sloppy. I know SE is trying desperately to get into the action RPG thing with FF because they feel like turn-based games are archaic and no one wants to play them. Fine. Whatever. That’s what made you a thing... but whatever. The problem is that they didn’t do a very good job with this. Kingdom Hearts does it amazingly well. Any Tales game puts it to shame.
Can I tell you a secret? You can laugh at me; it’s okay. I didn’t know you could just hold O to fight until I already had 80 hours on the game. Yep. I played that much just mashing O and square and warping. I spent untold minutes grinding my teeth during the Leviathan fight because nothing was happening. I kept missing an invisible quick-time event, apparently. IDK. (I researched it and others had the same problem? No clue.)
As a whole, the combat just felt very clunky and almost as if the AI was too smart. Maybe I should have played all the tutorials at the beginning. Who knows!
And magic sucked. So much suck. Friendly fire? REALLY? REALLY? THAT’S THE ROAD YOU CHOSE?
Hmm. what else.
Oh, you know how in some console RPGs, you can change the tactics in the menu to control the behavior of other characters in your party? Or you can switch who you want to play? None of that here. The other bros forget they have a spell equipped most of the time. But when they remember, you can be sure it’s when you’re in the thick of things so you can take that friendly fire. MMM Mmm. Good stuff.
Speaking of bros... the male gaze stuff was gross. They changed Ignis’ outfit so hit butt wasn’t hanging out, sure. But Cindy... the mechanic... boobs. Does not compute. Girl, get you some damn overalls so you don’t get burned.
I guess this Fantasy includes spark free machines.
So, then there’s the story. I won’t spoil what little story there is for folks that haven’t played it. I might spoil your urge to play it if you haven’t been able to yet. Sorry.
The game has some pretty amazing world-building. That’s not the same as the story, so don’t get excited. You get a general sense of history and a little bit of mythos. But it needed so much more to aid the story. People are so damned thirsty for lore that they’re theorycrafting THE FUCKING STORY for XV. It’s not in the game. They’re pulling shit out of thin air. Check Youtube, and you’ll get lost in a sea of ā€œArdyn’s TRUE name,ā€ ā€œThe meaning of the true ending,ā€ or ā€œEos Explained!ā€ Yeah, okay, reeeeeeach for it.
And let’s not forget Kingsglaive and Brotherhood. Kingsglaive is a CG movie that accompanies the game. I enjoyed it. I watched it before I played the game (months before oops), because I was gifted both as a package deal. Problem is, Kingsglaive has some precious story that the game so desperately needed, it should have been IN THE GAME. And Brotherhood, the anime, should have been in the game as well. Maybe as flashbacks while camping. Yet even with both of these optional purchases, it’s still missing a truckload of substance.
Sadly, I think they tried to make up for it by putting a pace car in the game. That’s not even a cute metaphor; they really physically put in crap to slow you down. There’s a stamina bar for running, there’s a stamina bar on chocobos, and the Regalia has a set speed it cannot exceed (unless you get parts like the turbocharger several hours into the game). You can fast travel to your car, and you can get in your car and sometimes fast travel to quests or destinations (which, after chapter 13 seemed to be much more frequent unless I’m imagining it). However, sometimes you are forced to sit through minutes and minutes of scenic driving. And even that gets interrupted by a certain bro with a camera fetish. It felt very forced, and I fast traveled everywhere when given the opportunity. I somehow still wound up with 100+ hours on the game. Curse you, gambling and fishing.
The DLC episodes for each bro could have provided the game with a little more substance, too, but SE decided to nickel and dime their patrons for those. It’s becoming a trend that I hate. It’s like selling a jigsaw puzzle and then charging extra for 2-3 pieces that would complete the picture. Fuck a bunch of that.
Another thing that I felt was intentionally annoying stretched out: maps. Lestallam, or however you spell it, was laid out like a street gang’s fantasy. Lots of dead ends, terrible mini-map... just... please.. where’s my car... why is the big market tucked into the ass end of of Satan’s colon instead of on the main circuit WHERE A MARKET BELONGS?
My final Final Fantasy XV beef: TIME TRAVELING! choo choo all aboard the-woops-we-can’t-fix-this-shit train. No, there isn’t actual time-traveling in the game. Not really. Beyond a certain chapter, there is no way to return to Altissia or Lucis. SE handled this the way a dog does when it has a dingleberry. They dragged their ass on the floor until... no, no, I kid. They put in a menu that let’s you zip back to those two places without any explanation. You can do quests and hunts and get exp and items. Then, you can zip back to the ā€œpresentā€ with all of those rewards. Hahahaha makes perfect sense, right? Riiiiiight? lolno.
It’s not part of the canon. You’re not dreaming or having a flashback or pulling an Assassin’s creed. They just added it in because otherwise you could plow through several chapters with no way of going back. It would be impossible to go back to those places (for lolstory reasons). They put in a point of no return and then were like, ā€œJust kidding?ā€Ā 
Imagine if in VI you could play all the way to Kefka’s Tower and then, with zero explanation, a save point gives you the option to return to the World of Balance. Bit of a head-scratcher, eh?
They had to do it, though. Remember that substance thing? A lot of it comes from the sparse side quests, fishing, hunting, optional junk-getting. If you’re not interested in any of that, you could skip returning to the ā€œpastā€ altogether.
It had a lot of potential. Unlike a person getting that award, it doesn’t get a chance to better itself. They continue to drop patches on it but nothing that can fix the story.Ā 
I’m not sorry I played it. I did put 100+ hours on it, after all. I liked the characters (even if Noctis appears to grow into a Caucasian man and his eyes change color... um... what?). I liked the world.Ā  It needed a lot more fine-tuning and character development, though. As I said to a few people already: it felt like a love letter to Final Fantasy rather than an actual Final Fantasy game.
It sort of suffered that same thing XIII did with FF mythos being tacked on but not nearly as badly. Throw in some chocobos. Bitches love chocobos. And a moogle. Just the one; don’t get carried away.
Bravely Default was a damn good Final Fantasy game (if you can get over the repetition) and it wasn’t even a FINAL FANTASY GAME.
Yeah, I’ll shutup now.
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