#touch screen lcd display
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zylcd · 2 days ago
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Key Points of Industrial Control & Outdoor High-Brightness LCD Screens
Industrial control LCD screens are specialized displays designed for demanding environments, with features like wide temperature tolerance (−30°C to +80°C) and high brightness (over 400 nits), ensuring clear visibility under strong light. These are widely used in instrumentation, communication equipment, automation, and outdoor systems.
Analog vs. Digital LCD Panels:
LCD screens differ based on their driver circuits:
Analog input uses a D-SUB interface and converts RGB analog signals to digital within the display.
Digital input uses DVI or similar interfaces, offering better signal integrity and sharper images.High-quality lcd display modules often support both, enhancing compatibility.
Internally, all LCDs operate digitally; the difference lies in how signals are received and processed.
Outdoor High-Brightness LCD Advantages:
Expanding Business Opportunities:
Outdoor lcd display screens are widely adopted in high-traffic areas—airports, malls, museums, metro stations—for advertising and information display. Their clarity, vivid colors, and sunlight readability make them more effective than traditional LED screens.
Low Environmental Impact:
Modern lcd panels minimize radiation and visual pollution, offering a cleaner, safer viewing experience. Customizable solutions adapt to various installations without overwhelming the environment.
Conclusion:
With their durability, clarity, and low energy footprint, industrial and outdoor tft lcd modules, lcd display panels, and touch lcd screens offer powerful display solutions across industries.
Shenzhen Zhiyan Optronics Co., Ltd. (zylcdshop.com) is a reliable China-based supplier with 18+ years of experience in high-performance LCD screens, offering quality products, customized solutions, and competitive factory-direct prices.
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rondelidisplay · 1 year ago
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Unleash Creativity with Square LCD Screens
Unleash your creativity and transform your displays with our square LCD screens. Designed for versatility and visual impact, these displays offer a unique canvas for your content, whether you're creating digital art installations or interactive exhibits. With vibrant colors, high resolution, and customizable options, our square LCD screens empower you to bring your vision to life with precision and clarity. Explore our collection and unlock new possibilities with Rondeli Display's innovative solutions. Visit our website to learn more: Square LCD Screen.
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industrypanelpcfactory · 4 months ago
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Industrial Monitors
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leadteklcd · 5 months ago
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Leadtekdisplay Premium TFT Modules for Vibrant Displays
Leadtekdisplay's TFT module are cutting-edge display solutions that integrate Thin-Film Transistor technology for exceptional image quality. With vivid colors, high contrast ratios, and detailed visuals, these modules suit a range of applications, including consumer electronics, medical devices, and automotive dashboards. Available in various sizes and specifications, Leadtekdisplay's TFT modules ensure durability and reliability, offering seamless performance in different environmental conditions, from bright sunlight to low-light settings, meeting the highest industry standards.
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nina-lcd · 1 year ago
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5.5-inch IPS screen + HDMI customized board
* 5.5-inch IPS screen + HDMI customized board — Delivering a high-definition and detailed visual experience. * HD resolution of 1080*1920 — Rich colors and clear details for an immersive viewing. * With capacitive touch — Smooth operation and responsive touch, providing you with an ultimate tactile experience. * Special Service: We offer customized boards of various types based on your specific needs. For more details, please contact us through the following email. Contact Email: [email protected]
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Automatic separator manufacturer
We are a manufacturer of intelligent manufacturing machinery,our elite R&D was born for screen maintain for 14 years,Our products are widely welcomed by manufacturers in the screen field。
whatsapp:+8615013686629
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Avlink best 23.6inch round display with 10 points touch screen performan...
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nina-power-bank · 2 years ago
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3.4 inch 800x800 TFT LCD color round screen MIPI interface touch round d...
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clearcomputerangel · 2 years ago
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AGCUT Screen Replacement for TCL 30 Z/TCL 30 LE T602DL LCD Display Touch Panel Digitizer Assembly 6.1" with Tools
Price: (as of – Details) 【Friendly Reminder】 ▶ Special skill & techniques required for proper installation ▶ No installation instructions will be provided. It is not an easy job for someone who has no experience at all ▶ Strongly recommend looking for PROFESSIONAL for replacement. We will not hold responsible for any damages to your mobile phone that may cause during the replacement process ▶…
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demifiendrsa · 3 months ago
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Nintendo Switch 2 will launch on June 5, 2025.
It will be available both as a standalone console for $449.99 / CAD$629.99 / $699.99 / €469.99 / 49,800 yen, and as a bundle with a digital copy of Mario Kart World for $499.99 / CAD$699.99 / €509.99 / 53,980 yen.
“Nintendo Switch 2 is the next step in at-home gaming that can be taken on the go based on eight years of play and discovery that began with Nintendo Switch,” said Nintendo president Shuntaro Furukawa in a press release. “With its new features that expand the possibilities of gaming experiences, I truly believe that Nintendo Switch 2 is a leap forward in our journey of putting smiles on the faces of everyone that Nintendo touches.”
Switch 2 will include the following peripherals:
Nintendo Switch 2 console
Joy-Con 2 controllers (L+R)
Joy-Con 2 Grip
Joy-Con 2 Straps
Nintendo Switch 2 Dock
Ultra High-Speed HDMI Cable
Nintendo Switch 2 AC Adapter
USB-C Charging Cable
Latest details:
GameChat Enables New Ways to Play Socially, All Together
With the new online feature GameChat, people can play games and talk like everyone is in the same room, even if they are miles apart. Whether sharing a victory or just waving hello, GameChat makes it feel like online friends around the world are on the same couch. Once GameChat is up, players can start a chat with friends anytime by pressing the C Button on the right Joy-Con 2 controller. The system’s built-in mic can be used to voice chat while playing games with up to 12 people in different locations. Up to four friends can share their screen, and if they connect a compatible USB-C camera, such as the Nintendo Switch 2 camera (sold separately), they can also video chat, seeing each other’s faces as they cheer, shout, or laugh while playing. Additional friends can join the chat via audio only. Until the end of March 2026, GameChat can be used without the need to have a Nintendo Switch Online membership. Afterwards, a Nintendo Switch Online membership will be required.
When initiating a GameChat session, the user invites people from their friend list. Safety features are in place to help players have a safe and secure chat experience, such as the ability to report a person while in a chat session. In addition, Nintendo recognizes the important role parents and guardians play in their children’s online experiences, so children under the age of sixteen will need their parent or guardian to approve their use of GameChat with an updated version of the Nintendo Switch Parental Controls App.
A Multitude of New Features and Experiences
A large, vivid screen that allows smooth motion expression – Nintendo Switch 2 has a large 7.9-inch built-in LCD screen that displays in full HD at 1080p while maintaining the same thickness of Nintendo Switch. Even while on the go, Nintendo Switch 2 offers vivid, detailed game experiences, as well as smooth graphics showcasing character movements and their rich facial expressions.
Joy-Con 2 controllers attach to the system with a “snap” – Joy-Con 2, the newly designed Nintendo Switch 2 controllers, magnetically attach to the Nintendo Switch 2 console. In addition, either Joy-Con 2 controller can be operated like a mouse by sliding it on a surface like a table or on a pair of pants. They can be used in multiple ways, including for games that require aiming.
A new freely adjustable stand and a new USB-C port – The angle of the new stable stand on the back of the Nintendo Switch 2 system can be adjusted freely so that players can find their preferred viewing angle. While Nintendo Switch has one USB-C port on the bottom of the system, Nintendo Switch 2 has a port on the top of the system as well, which makes it possible for players to use the included AC adapter to charge the system while playing in tabletop mode. It is also possible to connect a compatible USB-C camera, like the Nintendo Switch 2 camera accessory to enjoy video chat on GameChat.
Powerful processing speed and graphical performance – Nintendo Switch 2 has significantly improved CPU and GPU performance over Nintendo Switch, resulting in faster processing speed and enabling new visually advanced gameplay. It also makes it possible to achieve more detailed graphics and faster loading times.
Crisp audio quality and spatial 3D sound – On Nintendo Switch 2, the sound quality is more natural and clearer with an even more balanced sound range. When playing in handheld mode or tabletop mode, players will be able to experience games with even more immersive, three-dimensional sound.
Internal storage of 256 GB – The internal storage of Nintendo Switch 2, where digital games and save data are stored, is 256 GB, which is 8 times the storage capacity of Nintendo Switch. For additional storage, Nintendo Switch 2 only uses microSD Express cards, which have faster data reading speeds than previous microSD models.
Nintendo Switch games are also playable on Nintendo Switch 2 – In addition to Nintendo Switch 2 games, Nintendo Switch 2 can play compatible physical and digital games released on Nintendo Switch. Some Nintendo Switch games may not be supported on or fully compatible with Nintendo Switch 2. Nintendo Switch Joy-Con controllers and peripherals, such as the Nintendo Switch Pro Controller, will also be usable on Nintendo Switch 2 by connecting them wirelessly to the system. For more information on the compatibility with Nintendo Switch games and accessories, please visit the Nintendo website.
The new Nintendo Switch 2 Dock – By connecting the Nintendo Switch 2 Dock to a TV, users can output video at up to 4K resolution and play games at up to 120 fps, via compatible games and TVs.
Multiple people can play one title with GameShare – With GameShare, a new Nintendo Switch 2 feature, players can share and play the same game with others who do not have the game. If one person has a Nintendo Switch 2 system and a game compatible with GameShare, that person can invite others to temporarily play the same game together via local play with their Nintendo Switch 2 or Nintendo Switch system. Between Nintendo Switch 2 systems, GameShare can also be used along with GameChat for online play, so that players can chat with others while all of them play the same game.
Virtual game cards add benefits to digital games – With virtual game cards, players can easily manage all their purchased digital games, play games on two different systems, or even lend or borrow games. The virtual game card menu shows all of the digital games purchased with a user’s Nintendo Account, making it easy to access the games and load them on the system. Once a virtual game card is loaded onto a system, it can be played even if the system is not connected to the internet, and other users who are on that system can also play the game. Additionally, digital games can be lent and borrowed among members of the same Nintendo Account family group in the form of virtual game cards via local wireless communication.
Nintendo Switch Online – Nintendo Switch Online will be available on Nintendo Switch 2. On Nintendo Switch 2, players with a Nintendo Switch Online membership will be able to use features like GameChat along with existing online features. For a limited time, all Nintendo Switch 2 owners can access GameChat without a Nintendo Switch Online membership through the GameChat Open-Access period, which lasts until the end of March 2026. After that time, a Nintendo Switch Online membership will be required to use GameChat. In addition, for Nintendo Switch 2 owners, Nintendo GameCube – Nintendo Classics will be released right at the system’s launch. Players with a Nintendo Switch Online + Expansion Pack membership and a Nintendo Switch 2 system will be able to access a growing collection of Nintendo GameCube games with clearer image quality and higher resolution than the original releases. The classic game lineup available at release will be F-Zero GX, The Legend of Zelda: The Wind Waker, and Soulcalibur II. Along with the classic games, a dedicated wireless controller designed after the original GameCube controller will be available for purchase by paid Nintendo Switch Online members.
Variety of accessibility features – In addition to existing accessibility features on Nintendo Switch, to support players’ wide range of gameplay styles, Nintendo Switch 2 offers a variety of new accessibility options including the ability to adjust font size, enable screen reader, and speech-to-text features within GameChat.
Safe and secure game experience on Nintendo Switch 2 – With the Nintendo Switch Parental Control app, parents can easily support their children’s gameplay by using their smart device to check what kind of games their children play or set limits on how long the system can be used daily. As for GameChat, children under the age of 16 will need the parent’s or guardian’s approval on the Nintendo Switch Parental Control app to start a chat, which makes it possible for parents and guardians to manage their children’s chat experience securely.
Nintendo Switch 2 will be available for pre-order in North America from participating retailers beginning on April 9, 2025.
New Games for a New System
Nintendo Switch 2 will launch with games that highlight its new capabilities while bringing everyone along for the ride. From brand new titles and system exclusives, like Mario Kart World and Donkey Kong Bananza, to exhilarating experiences like EA Sports Madden NFL and Cyberpunk 2077: Ultimate Edition, to upgraded versions of Nintendo Switch games like Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV and Sid Meier’s Civilization VII – Nintendo Switch 2 Edition, there is much to share and play.
Put the pedal to the metal in Mario Kart World, a brand-new experience set in a vast interconnected environment. Race seamlessly across connected courses that deliver Mario Kart racing like never before. Twenty-four drivers can compete in a race. Participate in the new Knockout Tour mode, where you’ll barrel through back-to-back courses and checkpoints, with no pit stops along the way. If a player doesn’t make it to each checkpoint at a high-enough placement, they will be eliminated. And in Free Roam, it’s possible to go off the racetrack and drive in any direction you wish, explore areas that pique your interest and take some photos at scenic spots with a group of friends. Mario Kart World races onto Nintendo Switch 2 on June 5. More details will be revealed in a Mario Kart World Direct presentation on April 17 at 06:00 PST / 09:00 EST.
Get ready for Donkey Kong Bananza, a brand-new 3D platforming action adventure—available exclusively on Nintendo Switch 2. Crash, bash, and climb through nearly everything in DK’s path and tear off chunks of terrain to swing around and throw in groundbreaking exploration. The more that is demolished with powerful punches, the more areas open up to discover. Break on through this adventure full of mayhem, surprises and bananas when Donkey Kong Bananza crashes onto Nintendo Switch 2 on July 17.
The new capabilities of Nintendo Switch 2 allow for compatible physical and digital games released on Nintendo Switch to receive paid Nintendo Switch 2 Edition upgrade packs featuring enhanced graphics, exclusive content offerings, and new gameplay experiences.
Star in Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV, featuring unique new modes and minigames that showcase mouse controls, the system’s built-in mic, and Nintendo Switch 2 camera (sold separately). Invite friends to join Bowser Live, a game show-themed experience with 2v2 team battles and physical challenges! But beware: Losing teams may have to answer to Bowser himself! Get ready to see what’s new in this party when it launches July 24.
See the Kingdom of Hyrule in a whole new way with The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition and The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition, available with performance upgrades on Nintendo Switch 2. Smoother frame rates, faster load times, and better graphics will make for a fresh experience when revisiting these adventures, and now players will also have a little extra help. Also on the way is an update to the Nintendo Switch App (previously known as the Nintendo Switch Online App), called ZELDA NOTES. This game-specific service is exclusive to the Nintendo Switch 2 Editions of the games and helps players navigate to various locations, like that difficult-to-find shrine or hidden Korok, and will even feature commentary from Princess Zelda herself that was not part of the original games. Both upgraded titles will be available from Nintendo Switch 2 launch day, June 5.
Kirby’s 3D platforming adventure gets an extra Nintendo Switch 2 boost in Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World. A mysterious meteor crashes in the world of Kirby and the Forgotten Land, revealing a new story for Kirby. He must use his abilities, including new Mouthful Modes, to clear a trail through uncharted territory. The upgrade pack will include this new content which can be played in single-player and local co-op, as well as improved performance for the entire game. Jump into Kirby’s star-crossed world when it launches August 28.
The galaxy’s greatest bounty hunter Samus Aran returns in Metroid Prime 4: Beyond. This title will release on both Nintendo Switch and Nintendo Switch 2, with the latter allowing for both standard controls and Joy-Con 2 mouse controls as players wield Samus’s arm cannon with more precision, plus enhanced visuals and performance. Choose between Quality Mode and Performance Mode, both of which support HDR, based on your preference and playstyle. Explore the immersive world in 4K at 60 fps or enjoy smoother action in full HD at 120 fps on compatible displays when the game launches in 2025.
In Pokemon Legends: Z-A – Nintendo Switch 2 Edition, you can enjoy your adventure in Lumiose City on Nintendo Switch 2 with enhanced resolution and frame rates, coming late 2025.
Kirby Air Riders, a brand-new title originated from the Nintendo GameCube classic racing-action game Kirby Air Ride, and Masahiro Sakurai, the director of the Super Smash Bros. series, was announced for release this year. The trailer revealed a dramatic introduction of Kirby on his Warp Star machine and other Kirby air riders on a variety of unique machines, as they joined together on a racetrack. Kirby Air Riders will glide onto Nintendo Switch 2 in 2025.
Use the Joy-Con 2 mouse controls and enjoy a new experience by strapping into Drag x Drive. A new online three-versus-three game experience, Drag x Drive (pronounced “Drag and Drive”) challenges players to use the mouse controls with both Joy-Con 2 at the same time to intuitively steer, speed up, perform tricks and make plays such as dunks. Get ready to gear up when Drag x Drive launches on Nintendo Switch 2 this summer.
While it’s understandable that players will want to hit the ground running (or racing) with Nintendo Switch 2, they can also explore a variety of features and details the new system has to offer. Players can enter a virtual exhibition with Nintendo Switch 2 Welcome Tour and gain insights into what makes Nintendo Switch 2 such a unique gaming experience. Through tech demos, minigames and other interactions, players will get to know the new system inside and out in ways they may never have known about otherwise. Nintendo Switch 2 Welcome Tour will be available to buy from Nintendo eShop from Nintendo Switch 2 launch day, June 5.
Exciting Games from Global Developers and Publishers
From acclaimed hits like Split Fiction and Elden Ring to sports phenoms like EA Sports Madden NFL and NBA 2K, and highly anticipated games like Hades II and Borderlands 4, Nintendo Switch 2 is the place where players can find the full range of gaming experiences. Here are some of the games coming to Nintendo Switch 2 from development and publishing partners.
The Duskbloods: The moontears will flow for one and one alone in The Duskbloods, a brand-new multiplayer title from the creators of Dark Souls and Elden Ring, FromSoftware. Available exclusively for Nintendo Switch 2, The Duskbloods launches next year. Read more in our upcoming developer diary series, Creator’s Voice, with the game’s director Hidetaka Miyazaki, coming on April 4th.
Hades II: Battle beyond the Underworld to vanquish the Titan of Time as the Princess of the Dead in this bewitching sequel to the original rogue-like dungeon crawler. Hades II lets players explore a bigger, deeper mythic world with the full might of Olympus at their call in a story that reacts to their every setback and accomplishment. The game is coming first on console to both Nintendo Switch and Nintendo Switch 2, taking advantage of the new system’s higher-definition display with responsive action at a target of 60 frames per second. Look out for more information about Hades II later this year.
EA SPORTS Madden NFL and EA SPORTS FC: EA Sports is bringing fans together from across the world—both on the pitch and on the gridiron. EA Sports Madden NFL and EA Sports FC will be coming to Nintendo Switch 2.
NBA 2K and WWE 2K: Dominate on the court and in the ring—NBA 2K and WWE 2K are coming to Nintendo Switch 2.
Hyrule Warriors: Age of Imprisonment is the newest title in the Hyrule Warriors series and is developed by Koei Tecmo Games with support from Nintendo. The game features epic battles against hordes of enemies as it tells the untold story from Hyrule’s distant past of the Imprisoning War that ultimately led to the events of The Legend of Zelda: Tears of the Kingdom. Fans of the Legend of Zelda series and players of both The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom can experience the thrill of battle and this canonical tale featuring Princess Zelda, King Rauru, and other familiar characters. Fight for Hyrule’s future when Hyrule Warriors: Age of Imprisonment comes to Nintendo Switch 2 this winter.
Split Fiction: Jump between sci-fi and fantasy worlds in this co-op action adventure, where contrasting writers Mio and Zoe have become trapped in a simulation of their own stories. Split Fiction keeps you on the edge of your couch with weird and unexpected moments as players have to coordinate and work together to overcome challenges. Players can also invite a friend to play with for free via cross-play on Nintendo Switch 2 with Friend’s Pass. Jump into the action when Split Fiction releases the same day as Nintendo Switch 2.
Cyberpunk 2077: Ultimate Edition: For the first time, Nintendo players can step into the shoes of V — a mercenary determined to become a legendary cyberpunk in Night City. With the powerful processing speed and graphical performance of Nintendo Switch 2, every neon-lit street and firefight feels more immersive than ever. With this edition, players can enjoy the full Cyberpunk 2077 experience, featuring the base game and the critically acclaimed Phantom Liberty spy-thriller expansion. Climb the ranks when Cyberpunk 2077: Ultimate Edition releases the same day as Nintendo Switch 2.
Final Fantasy VII Remake Intergrade: Experience a modern reimagining of one of the most iconic games of all time on Nintendo Switch 2. Set in Midgar, players will immerse themselves in a standalone gaming experience designed for RPG players that crave unforgettable characters, a powerful story, and a strategic battle system that merges real-time action with command-based combat. Including Final Fantasy VII Remake Episode INTERmission, an additional story arc happening during the events of the game, players can fight for the future of the planet when Final Fantasy VII Remake Intergrade comes to Nintendo Switch 2.
Street Fighter 6: Experience the next evolution of Street Fighter in Street Fighter 6 with three distinct game modes, new gameplay features, and enhanced visuals. Fight your way to the top with new game modes exclusive to Nintendo Switch 2 like Local Wireless One on One and Avatar Matches. Enjoy new party modes utilizing Joy-Con 2 controllers like Gyro Battle and Calorie Contest. Plus, players can check out three new amiibo figures and 22 amiibo cards at launch. Choose from Street Fighter 6 Years 1-2 Fighter Edition, or the digital version of Street Fighter 6, for Nintendo Switch 2 on launch day.
Sid Meier’s Civilization VII – Nintendo Switch 2 Edition: Steer the course of history in Sid Meier’s Civilization VII – Nintendo Switch 2 Edition. Featuring new mouse controls that offer a more intuitive experience, players’ decisions will shape the cultural lineage of their empire. Construct cities and architectural wonders, improve your civilization with technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the world. Whether you choose to follow history or forge your own path, create a legacy that echoes through the Ages when Sid Meier’s Civilization VII – Nintendo Switch 2 Edition comes to Nintendo Switch 2 on launch day.
Hogwarts Legacy: Experience Hogwarts School of Witchcraft and Wizardry like never before in Hogwarts Legacy, which has been updated with Joy-Con 2 mouse support, improved graphics and audio, seamless map load times, and controls for Nintendo Switch 2. Players can become the center of their own adventure with this open-world, action role-playing game as they discover magical beasts, customize their character, master spell casting, and become the witch or wizard they want to be. Rediscover the magic when Hogwarts Legacy arrives on the same day as Nintendo Switch 2.
Bravely Default: Flying Fairy HD Remaster: Follow four Warriors of Light on a journey to restore the elemental crystals in the HD remaster of the Nintendo 3DS RPG masterpiece, Bravely Default. Experience an RPG that brings new depth to classic, turn-based battles with the introduction of the “Brave & Default” system—featuring an array of options to customize your characters with over 20 unique jobs. The game also includes quality of life updates and two new minigames that leverage the dual mouse controls of Nintendo Switch 2. Bravely Default: Flying Fairy HD Remaster comes to Nintendo Switch 2 on launch day.
Borderlands 4: Experience outrageous enemies and killer loot on the dangerous new planet of Kairos in Borderlands 4. Become an unstoppable force blasting through enemies with an arsenal of weaponry. Deftly defy death from every direction as players flex their skill expression with glide, dodge, fixed-point grapple, and more. Hop into the action when Borderlands 4 launches on Nintendo Switch 2 in 2025.
More adventure awaits in new and updated titles including…
Tony Hawk’s Pro Skater 3 + 4: Two legendary Activision games return with new skaters, gnarlier tricks, a sicker soundtrack, and, for the first time in over a decade—new parks! Drop into cross-platform online multiplayer and relive the classic fun. Tony Hawk’s Pro Skater 3 + 4 launches on Nintendo Switch 2 this summer.
Elden Ring Tarnished Edition: With over 28 million copies sold worldwide, Elden Ring is an award-winning action RPG set in an authentic dark fantasy world. Explore treacherous dungeons and face epic boss battles. Including the base game, the “Shadow of the Erdtree” expansion, and new weapons, armor, a new Torrent appearance customization, and more, Elden Ring Tarnished Edition arrives on Nintendo Switch 2 in 2025.
Yakuza 0 Director’s Cut: Discover the decadence and danger of 1988 Japan in Yakuza 0 Director’s Cut. The definitive edition of the acclaimed origin story is coming first to Nintendo Switch 2. Players will have to fight through Tokyo and Osaka’s entertainment districts as Kazuma Kiryu and Goro Majima in an epic crime drama. With the Director’s Cut, players will find deeper insights into character backstories and incidents with never-before-seen cutscenes, plus, the new Red Light Raid online multiplayer mode. Yakuza 0 Director’s Cut launches on Nintendo Switch 2 on launch day.
Fortnite: Whether you want to be the last player standing in Battle Royale, Zero Build, Reload, and Fortnite OG, or you want to explore LEGO Fortnite experiences, blast to the finish with Rocket Racing or headline a concert with Fortnite Festival – the choice is yours. Find it all in Fortnite on Nintendo Switch 2 on launch day.
Enter the Gungeon 2: Experience the reloaded sequel to the iconic bullet dungeon crawler with Enter the Gungeon 2. Featuring a new 3D art style, weapons, and new gameplay tricks, players can load in on Nintendo Switch 2 next year.
HITMAN World of Assassination – Signature Edition: Enter the world of the ultimate assassin in HITMAN World of Assassination – Signature Edition. Explore intricate environments as you use disguises and stealth to execute missions. Experience the best of HITMAN, HITMAN II, and HITMAN III including the main campaign, contracts mode, escalations, and more. HITMAN World of Assassination – Signature Edition releases the same day as Nintendo Switch 2.
Project 007: Step into the shoes of James Bond and earn your 00 status. Featuring a wholly original Bond story, Project 007 will come to Nintendo Switch 2.
And that’s not all, as Nintendo Switch 2 welcomes STARSEEKER: Astroneer Expeditions, Daemon X Machina: Titanic Scion, DELTARUNE, Survival Kids, Star Wars Outlaws, Hollow Knight: Silksong, and more!
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zylcd · 12 days ago
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LCD screen daily care tips
Cleaning the screen:
Use a soft, lint-free cloth to gently wipe the screen surface, and avoid using rough materials or corrosive cleaning agents. For stubborn stains, you can use a slightly damp cloth to clean, but make sure to avoid water droplets entering the monitor.
Avoid long-term static display:
If you need to use the monitor for a long time, it is recommended to change the display content regularly or enable the screen saver to avoid image retention caused by long-term static display.
Prevent excessive heat and humidity:
The monitor should be placed in a well-ventilated, suitable and relatively low temperature environment. Avoid exposure to direct sunlight or high humidity, which may cause the monitor to malfunction or damage.
Pay attention to setting the display resolution correctly:
Make sure the resolution of the monitor is set to the best state to obtain the clearest image effect. The wrong resolution setting may cause blurred or distorted images.
Check the connection cable regularly:
Check whether the cable connection is firm to avoid looseness or poor contact. Regularly check the connection between the monitor and the computer or other device to ensure that the signal transmission is normal.
Avoid vibration and impact:
The monitor should be placed on a stable surface and avoid vibration or accidental collision. This helps prevent damage to the internal components of the screen.
Perform maintenance and repairs promptly:
If you find that the monitor is faulty or abnormal, contact a professional repairman for inspection and repair in time. Do not try to repair it yourself to avoid causing greater damage.
Shenzhen Zhiyan Optronics Co., Ltd. (zylcdshop.com) is a reliable China-based distributor specializing in LCD screens. With a strong commitment to quality and customer satisfaction, we deliver premium display solutions and personalized support to meet your specific LCD display needs.
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rondelidisplay · 1 year ago
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Illuminate Your Projects with High Brightness LCDs from Rondeli Display
Enhance visibility in any environment with Rondeli Display's high brightness LCD. Engineered for optimal brightness and clarity, our high brightness LCDs ensure outstanding readability even in bright sunlight or dimly lit conditions. Trust Rondeli Display to illuminate your projects with high brightness LCD technology.
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yesterdays-xkcd · 1 year ago
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Viruses so far have been really disappointing on the 'disable the internet' front, and time is running out. When Linux/Mac win in a decade or so the game will be over.
Network [Explained]
Transcript Under the Cut
[Megan looking at a large screen with many green and red squares. The squares have writing in them and lines connecting them.]
[Side view. The screen is a huge LCD connected to a wireless router.] Cueball: Pretty, isn't it? Megan: What is it?
Cueball: I've got a bunch of virtual Windows machines networked together, hooked up to an incoming pipe from the net. They execute email attachments, share files, and have no security patches. Cueball: Between them they have practically every virus.
Cueball: There are mail trojans, warhol worms, and all sorts of exotic polymorphics. A monitoring system adds and wipes machines at random. The display shows the viruses as they move through the network. Growing and struggling.
[Cueball walks past the girl and touches the monitor.] Megan: You know, normal people just have aquariums. Cueball: Good morning, Blaster. Are you and W32.Welchia getting along? Cueball: Who's a good virus? You are! Yes, you are!
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leadteklcd · 5 months ago
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High-Performance TFT LCD Modules by Leadtekdisplay
Leadtekdisplay TFT LCD modules are high-performance display components utilizing Thin-Film Transistor technology to deliver sharp and vibrant visuals. Widely used in devices ranging from smartphones to industrial equipment, these modules offer superior resolution and color accuracy. Known for their fast refresh rates, they are ideal for applications requiring smooth motion display. Leadtekdisplay provides a variety of sizes and configurations, ensuring flexibility for developers to create customized, user-friendly interfaces that meet diverse industry demands.
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majaaaaaaaaaa-with-10-as · 5 months ago
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I wish I had a smartwatch but like without all the fancy stuff like a touch screen, stuff I want in a smartwatch:
- able to sync to my phone for media controls
- media control buttons (pause skip rewind mode and light probably so that you can use them for other stuff too like changing time and setting alarms)
- shows the time and date
- able to set alarms
- displays song title and length
I think you could do all of that with a reasonably sized dot matrix so an lcd or a screen really isn't necessary
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faytelumos · 1 year ago
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Into the Black With a Matchstick, pt 3
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Please, if you haven't read the first parts in awhile, check out the recap I have linked for your convenience. :3
@c00kieknight, @jxm-1up, @midnight--architect, @robinparravel, @thepotatoofnopes, @those-damn-snippets; @thelazywitchphotographer, @tildeathiwillwrite
first previous recap
cw: bad math
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Whatever the fuck the newcomer with Admiral Paxie was, it was not helping Adina's already overtaxed brain.
It had been bad enough seeing that Paxie was so huge they could barely even fit into the ship. It was bad enough that Adina was in charge of probably all that was left of the human race, that she had no way of figuring out if these aliens were truly friendly or just acting like it, bad enough that she was starving and dehydrated and high and had the worst God-damned headache she had ever had in her life.
And now she had to let some six foot tall cave-dwelling-mantis-snake-vampire walk around in the ship. It was like this thing was specifically made to be as creepy as possible, and when it got down on all eights—
She had dropped the ship's remote helm tablet, almost on her foot, and she was still shaking from the heart attack the sudden noise had caused her.
When they got to the bridge, which was thankfully open enough to allow Adina and John to put some space between themselves and the aliens, Paxie pulled the nightmare fuel aside. Adina subtly let out a sigh of relief and busied herself at the control panel.
Frankly, she didn't know what she was looking at. This was John's job. But the drugs in her brain were starting to prove themselves a bad idea as her body's discomfort reared its ugly head, and she couldn't stop thinking. Four times during the walk from the dock she had considered waking up a Marine to protect her and John from these monsters. And that wasn't the mind of a diplomat. That wasn't the thought of a leader she could trust.
Just get through this. Get through this meeting, and then food, water, and real sleep.
The smaller Xoixe stepped up to the LCD screen with most of the interactive display on it. John sidled up, too, probably to make sure Adina didn't hurt anything. Good.
"I heard this ship carries its life-forms cryogenically?" the smaller Xoixe asked. Adina looked up, and as soon as she did, John gently moved her hands and started clicking away at the panel's keyboard.
"Uh, yes," Adina replied. Looking up into the suit made it slightly easier than looking into four eyes and a big, sharp-toothed mouth. Maybe they wouldn't have looked so intimidating if her head wasn't throbbing. "Yes, our crew was specifically picked for the task of determining the viability of another planet for colonization. But the human lifespan isn't long enough to make the trip at our curr — with the technology we had." Adina put a hand to her face, pretending to wipe the sweat on her forehead, seeking the cold relief of her own touch. 26 million years…. "We were only supposed to be space-borne for 150 years…."
"If you don't mind my inquiry," the smaller Xoixe said as John kept typing. Adina looked up. The large alien had sat back on their haunches and was carrying their own tablet, made of a sleek plastic-looking material. "Is it possible for me to acquire standard medical parameters for your species? I'm a xenomedic, but since this is our first encounter, I have nothing to go on."
Adina stared for a moment. A xenomedic. So they'd brought a doctor aboard on their landing party. A group of three, and they'd saved a seat for a doctor. Adina didn't even know what the nightmare's job was, but when she glanced over, she realized there were no weapons on anyone. The nightmare perhaps could have used their claws, but looking again, their limbs didn't seem strong enough to hold Adina or John down if they started throwing punches. Both Xoixes had their claws entirely covered in their suits, and there was no attempt to make the suits sharp on the outside.
So maybe they really were friendly. Or maybe they did a really good job at acting like it. There weren't many ways to tell. Did this species even lie? How inherit was lying for intelligent species? Did Earth animals lie? Yes, Koko the Gorilla had told a lie. Had she learned that from humans?
The Xoixe was staring at her.
"Okay," Adina rasped. "Follow me."
---
"Lieutenant Harrison?" Paxie asked once Captain Ramirez and Ensign Kime were gone. Sergeant Klte shifted behind them, out of view of the little alien. Harrison turned away from the console after a lengthy delay.
These creatures looked more and more like prey the longer Paxie studied them. All except for their forward eyes. It was uncanny. Harrison's eyes were bright and round outside of their black, circular pupil, and it made it all too clear that they were looking directly at Paxie.
"Yes… Admiral?" Harrison said. Paxie shook their head slightly to focus their thoughts.
"Would it be acceptable for Sergeant Klte to take a look around your ship? We're curious as to how your vessel has lasted for so long in open space."
Harrison… laughed again. It was loud and sharp, and they opened their mouth and bared their teeth to do it.
"If you figure that out, I'd like to know, too," Harrison said. Paxie quirked their jaw.
"How do you mean?" Klte moved behind them, too.
"Our ship was meant for a 150 year journey," Harrison explained, still baring their blunt teeth. "Even that was ambitious for our level of engineering." They turned to the console and began hitting buttons. They were small buttons compared to the Xoixe's controls, and they clicked and snapped as they pressed and navigated. "We've made unmanned — that is, autonomous and without organic passengers — bodies before. To go into space. But even those tend to give out after a few decades. A-a group of ten years."
Paxie stepped closer and looked down to the readout. It wasn't intelligible; their suit was only equipped with an audio and radiation translator. Harrison gestured to something with their flat, soft digits.
"The requirements on the system for self maintenance, self regulation, and self repair on top of the requirements for life support and cryogenic maintenance are, to put it lightly, a-fucking-lot." Paxie blinked at the unexpected candor. Klte shifted, too. "Compare that against the life expectancy of our alloys in open radiation, extreme heat and cold shifts, and micro-meteorites, and this thing would have been lucky to land us safely if our trip got extended to 300 years." They looked up again. Paxie tilted their head, mind reeling.
Surely they were misinterpreting what Harrison had said.
Surely there was no way that a species would strike out into the open universe without both FTL drives and shielding dampeners.
"You don't have a significant issue with micro-meteorites…?" Paxie asked, and even as they said it, they were afraid of the answer. "…Do you?"
Harrison was bearing their teeth again.
"Oh, it's one of our biggest engineering challenges."
Paxie stared. They couldn't help it. They didn't know what to say. They weren't even breathing for a moment.
"You must have left in a hurry," they rasped. Harrison laughed again.
"You'd think so, wouldn't you?" they laughed, turning back to the console.
What did that even mean?!
Paxie was starting to feel light-headed. They wished they could take off their environment suit. Klte must have noticed their distress.
"Allow the Admiral and I a moment to converse," it hissed. Harrison flinched, then nodded, watching Klte. It gently pushed Paxie back towards the shuttle, turning off both of their translation protocols. "I'm concerned at this species' sense of self preservation," it said in the Xoixe language.
Paxie laughed, hissing the air sharply through their scaled lips. "Eme is concerned at how well they'd treat other kinds if they treat themselves so haphazardly."
"Exceptionally poorly."
Both of them laughed as they reached the pod. Paxie stepped inside where they could turn around back towards the ship.
"Take a breather, Admiral," Klte said. "I'll see what I can find out."
---
"Adina?" John called. Adina looked up; she was just coming back to the main control room now. The nightmare was still there, but it was down the hall, examining wiring bundles and the hull. How large was its forebrain? Was there a chance it could be tampering? "Adina."
Adina blinked and looked to John. He waved her over. She left the Xoixe's, Kime's, side to see him. He pointed to the numbers on the LCD screen.
"Can you double check me?" he whispered. She highly doubted it. She was a biologist; she knew how to clear her browser cookies and turn her phone off and on again. Anything technical on the ship was John's job now.
She looked, anyway. He was pointing at the ping count from Earth's homing beacon. It was around 800. She sagged to see that. The ping was supposed to communicate with The Solstice quarterly. So it must have stopped working after 200 years.
He pointed to the Most Recent Ping section.
19,406,771 years, 18 days, 16 hours, 2 minutes ago
Wait… what?
It should have been right around 26 million years ago.
"What?" she uttered, leaning in.
"That's wrong, right?"
"It should be…."
What could have done that? The ping system went off every three months. If it had run for… what, 5 million years? Then there should have been 20 million pings.
Why would Mission Control reduce the ping rate?
They wouldn't. Especially not after The Solstice failed to report a landing. Had something happened on Earth?
But, no, just like this ship couldn't last 26 million years, that pinger couldn't last 5 million. So what was happening?
"Wh…" Adina uttered, blinking. What was going on? What was causing this? Were both times just wrong? Was there a way to check? "Wha-what's the mission runtime?"
John stared at her for a moment before turning and hurriedly clicking away at the keyboard. She watched, and then she felt the nightmare get closer to watch, too. She stiffened her shoulders, but tried not to be too nervous-looking.
Hopefully, they couldn't tell. But she had just given Kime normal human biometric parameters….
"Holy shit, what," John whispered. Adina leaned forward.
Mission Elapsed Time:
60 years, 57 days, 1 hour, 43 minutes
"What?"
"One of these is wrong," John whispered. Adina looked up for Paxie and saw the nightmare watching her from the dark corridor. She flinched and gasped, slapping a hand over her heart, then turned to Kime.
"What are our coordinates?" she asked. "Do you have a star map we can see?"
Adina tried to calm down as Kime typed away on her tablet. One of these time ranges was wrong. But if it was the 26 million years (she desperately hoped 26 million years was wrong) then why had they gotten 200 years worth of pings? Maybe Mission Control was desperately trying to reestablish a connection? But 800 pings? That was a bit much.
Kime offered the tablet. Adina took it, and as soon as she did, the display somehow gave her an even worse headache. She blinked hard and moved the tablet away.
"Woah," she grunted, squeezing her eyes shut. John took it from her and grunted like he was straining to lift something.
"Shit," he swore, squinting at the tablet.
"Oh, no," Kime said, "you only have two eyes."
John huffed and offered the tablet back, then rubbed his eyes. Adina had her hands on her temples, trying not to squeeze her head too hard. The dizziness was back with reinforcements.
"How are we gonna do this?" she grunted.
"Do you have universal file translators?" John groaned. "Like the language? The audio?"
"We might, in a sense," Kime said slowly. "Let me make a call."
Adina nodded delicately so as not to jar her brain too hard. That seemed like a strangely cryptic response, but she couldn't think too hard right now.
As soon as they figured all of this out, she was going to sleep like the dead.
---
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