#trial and error yeee
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eru-iru · 11 months ago
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after months of doing this art i finally got them made as charms ehehe they turned out great i wanna make more
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askcodirectorh · 5 months ago
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WOAH! THE OFFICIAL CO DIRECTOR I CAN'T BELIEVE THIS OH MY GOD. OKokok.
About Niko, stars design is very unique, how did you come up with it? Did you have specific design elements you wanted to include, or was it all achieved through trial and error ?
Hell yeee, it's me B)
But, do answer your question (and thank you:3) I honestly had ZERO plan on designing Niko, like with everything I do, he simply just came to be, okay sure there was beta Niko but that was an old OLD concept, he only ever had two designs but barely any changes- I think it was only the skirt to shorts
I took some inspiration with some other ocs and basically threw what I liked, stars, demon stuff, marks...purple.
And my favorite part of their design is definitelyyyy the eyes! And if I'm being honest, I was just completely lazy to think of a design for them and decided to just draw scribbles and well, you have Niko!
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teal-crown · 6 years ago
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Mitty's unprofessional guide to Menus in RPGMakerMV
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Hello guys, Mitt here!
I'm here to give you guys some tips and tricks on how to tackle menus in RPG Maker MV! This will be another one of those big posts yeee!
Disclaimer: I'm far from being a good programmer, but I've learned a few things from trial and error, and I hope my tips will help anyone out there!
I'll also explain exactly how I did Marinette's current menus, and give you a few tips on how you can make something different from a simmilar concept.
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I would like to first quickly mention the “Luna Engine”, which came out a while ago. I have never tried it, but it looks handy, and might be the way to go if you're willing to spend a few monies. I can't really give any advice on it though, so do your research first.
This post will be divided in 3 parts:
1. Evented Menus - Common technique, practice makes perfect, try new things.
2. Marinette's Menu - Combination of specific plugins.
3. Making your own menu
So let's get into it!
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1.Evented Menus
I figured I would talk about these here!
There are many ways to go about evented menus in any version of RPG Maker. It’s usually quite easy to adapt the method from diferent engines.
Sadly, I'm not very skillful with evented menus, so I can’t directly teach you how to build cool shenanigans, but I remember I made a very simple one for one of Marinette’s previous builds by following some tutorials. These might give you a heads up on how to start with interactable image buttons/ image based layout: [1][2][3][4]
After you get the hang of the mechanics, just start experimenting!
- MV has some performance issues, so it's important to fix those as well when using this technique (or similar) to avoid blinking pictures. There are some preloading plugins out there, but you can also manually load pictures beforehand.
- You can get plugins to the mix to make the job easier. (there are for example plugins that let you call events like they were common events, and another one that lets you assign common events to keyboard keys etc.)
- It's important to practise with dummy menus in projects, mess around with variables, conditions and pictures, and have a ton of patience. This is how you learn to make fancier stuff.
- It's better to pull off this kind of menus in shorter games, otherwise it can get really confusing when it comes to certain mechanics you might want to implement. Be cautious when deciding on making an evented menu for a longer game. (I’m primarily refferencing a fully evented items menu)
- If you find a developer with a really amazing menu out there, it's always nice to ask if it's evented, as you might get some tips from them! A few devs in the discord group are very skillful with evented menus of all kinds, so keep an eye out for them!
- If you just want to event the main menu, use the following script calls to call the other scenes:  (Also check out this helpful list)
SceneManager.push(Scene_Item); //Opens Items scene
SceneManager.push(Scene_Save); //Opens Save scene
SceneManager.push(Scene_Load); //Opens Load scene
SceneManager.goto(Scene_Title); //Goes to title
SceneManager.exit(); //Closes the game
The point is, you can do nearly everything (and sometimes better!) with events, as you can do with plugins. All it takes is a lot of patience and practise.
Marinette's current menus could’ve definetely been made with events to have animations and nifty details, but the approach I took was way simpler for me, personally, since I don't have much experience with detailed evented menus, especially when we go into the items, options, save... I honestly have no clue on how to make all those features work properly yet. It would be nice to study the subject one day, though.
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2. Marinette's menu
This is the part where I talk about our menu!
- I started by making a few mockups, which are just images with concepts for menus, from which I posted some in a previous post.
I knew I wanted to keep the map behind the menu visible, preferably either with the default MV blur effect or darken the screen a little. I also knew I wanted to be able to use the items from the menu since the begining.
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For both the items menu and the main menu, I used a combination of different plugins.
-Soulpour777's "Horror Menu Customizer" to draw out the simple options in the main menu, replacing the default ones. I also made a plugin myself, with heavy help from an online tutorial, that added an invisible window on the top left to center the image.
-Jiffy's "Grid Inventory" to make the item menu's layout.
-Nelderson's "Replace window with Picture" to draw out the images attached to each window. This was the only plugin that I found that worked with transparent images. Be mindful though, some windows overlap, and the images are centered on the top left of each window/ box. If I remember correctly, though, the "Menu Backgrounds" by SumRndmDde is also a good option to do this, but it turns transparency into black, which didn't work for Marinette. Also, disable the game's textbox frame unless you want it to be drawn on top of the images.
-Finally, SumRndmDde's "Super Tools Engine" was used to move around and delete certain windows/boxes that got in the middle of the layout I wanted initially. Basically it edits the boxes’ placement on previously made menus, like the grid items' menu and the main one.
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This is how I went about the current menu, and it works wonders! ahaha
Even though I still have some images to finish for it, the layout is final for the most part.
Now...
3. Making your own menu
This is where you'll make a menu of your own!
The reason I explained Marinette's menu like that, is because you can use a simmilar combination of plugins to get any layout you want, with a little searching! Using this kind of approach makes it honestly easier for people like me who...sadly haven't learned how to code yet, but are eager to play around with it.
The first step would be to sketch out some mockups, having in mind the plugins that are available to you. There are a few instances where features you might want are harder to pull off yourself without knowing how to code for being extremely specific. An example of this is menus which open moving menus on the side or something like that.
This is an example of that kind of menu:
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This one would probably work best with eventing, if you don’t know how to code.
Be aware of your own limitations, but try to innovate!
With all this in mind, the steps to make a menu would be:
1. Pick a plugin (or just use the default?) that draws out a layout that you can edit with the Super Tools Engine. There are numerous plugins out there that do this, so it isn't hard to find one! Look for cool features in those plugins! Here, have a bunch
2. Edit that plugin with the Super Tools Engine to rearrange the windows or remove any you don't want.
3. Use Nelderson's "Replace window with Picture"or SumRndmDde 's "Menu Backgrounds" to attach images to each part of the menus, like a puzzle. Might require some trial and error, screenshot the window to get it right a little more easily.
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Aaaand that's it! You can probably change the text or replace it with images as well, but that calls for more plugin hunting.
Try to mix and match plugin features, ask for the help of coders and be patient! It won't be that much of a headache, and you'll be happy and relieved after finishing a pretty different menu! Also, go past page 1 in google ahaha
If you get stuck on something for too long, leave it and come back later when you have evolved your skillset like the programmer pokemon you are!
I hope this little guide helps anyone out there, don’t be afraid to contact me if you need help. I’ll try to help if I can!
Thank you so much for reading, I’ll see you guys later!
-Mitty
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atopearth · 7 years ago
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Final Fantasy X HD Remaster Part 8 - Someday the Dream will End
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(Thought it’d be a great title since the above is my favourite soundtrack and this is my last post on FFX! XD)
Yay! I got Lulu’s Venus sigil! I was hesitant to start the dodging lightning thing since you have to dodge 200 in a row, but omg, after going on YouTube and knowing that there’s a ditch where you can easily gather the rhythm to do it 200 times, it only surprisingly took me like an hour and a half after getting distracted a few times and failing lmao. Gotta say though, much easier than the stupid Chocobo race for Tidus!🙄 Next thing you know, I try the butterfly catching game for the Saturn sigil and start to contemplate whether I really want to be a perfectionist lmao. I totally forgot that I hate the butterfly game the most, like THE MOST. It’s literally frustrating me more than the Chocobo and lightning combined, I don’t know why everyone on the internet says it’s the easiest of the mini games😣😣 Okay, fine, after another half an hour with trial and error, I finally got the Saturn sigil too, not that bad I guess….
Finally got all the celestial weapons too yeee~ I’ve never gotten everything before so I’m pretty happy right now hahaha! So Yu Yevon is the one that’s been constantly causing this all for a thousand years, hiding within Sin using him as an armour, and then when people defeat Sin with the powers Yunalesca tells them about, he merges with the Final Aeon to continue this cycle of life and death. I guess when everything works out, it’ll be good, but once they defeat Sin, the Fayth will stop dreaming and Tidus will disappear… It’s kinda funny how you used to be all concerned about Yuna dying and now near the end of the game, you instead have to be concerned over Tidus disappearing instead. Why can’t they just be happy together sigh..
Well! I legit spent a day farming sphere levels for Rikku and Tidus to finish off the sphere grid getting all the strength and agility nodes but omggg, can I just say that having triple AP instead of double AP is like the biggest difference ever? LOL. And omg overdrive -> AP is like the best thing ever. So easy to level lol. Funniest thing was when Don Tonberry did 83k damage on my Tidus though hahahaah, did I really kill that many monsters with him🤣 But yeah, it’s cool that I’m progressing with my sphere grid but I’m kinda sad that I’m one hit KOing everything lol. I mean, this is the first time I’ve ever gotten so far in FFX so I feel like I’m killing my experience haha! But I really want to fight nemesis and penance and all the dark aeons so oh well. Btw, it’s because I OHKO Seymour in Sin and didn’t get to see him do anything with his cool music hahaha. At least Yuna finally sent him to the farplane lol. Anyway, back to farming monsters, just need to finish Sin and Omega Ruins and I’m doneeee!
GG though, Omega Ruins took sooo long (I guess Sin did too) but dang was it annoying lol. So anyway, after much leveling with Don Tonberry again, and getting all the strength, defence, magic, magic defence, agility, luck and fortune spheres, I am legit done with the whole sphere grid! I’m honestly not dedicated enough to do 255 everything, so since 255 luck = 255 accuracy and evasion, I am not going to bother lolll. Agility maxes out at 170 as well so yayyy, don’t need to farm moreeee. I’ve legit been spending my week doing all this lmao, watching TVB and farming, that’s been my life hahaha. It’s kinda crazy seeing myself finish all this though. It was super time consuming but it’s nice to see my characters deal 99,999 damage haha. Coolest thing was defeating all the creations by the Monster Arena guy and then beating up Nemesis! Yesssss! It could have been easier if I set my overdrive mode to Comrade (charges overdrive when allies are hit) since he dealt so much damage lol, but silly me left it on Warrior (charges overdrive every time I attack), so yeaaaah, that took longer than I wanted hahaha. Btw, Nemesis is ugly but yay! I’ve completed another goal of mine! Oh yeah, I also beat Omega Weapon, of which, he was so underwhelming, especially with the random monsters you have to fight along the way, FFVIII was so much more annoying and challenging imo with the Ultima Weapon and other guys. I guess we’ll see how I feel once I defeat all the Dark Aeons and fight Penance hahaha.
The Dark Aeons were relatively easy! Especially if you have ribbon/stoneproof, not being petrified and shattered is like the most important thing imo lol. Dark Bahamut kept killing me and pissing me off because he kept petrifying my guys and killing them lol, I had to put stoneproof on my armour to survive, worked out well since I needed it for the Magus Sisters too haha. And yes, I was lazy to fight them altogether so I separated them and fought the sisters one by one to save myself from the agony lol. And what do you know? Dark Yojimbo was actually the one to bring the most trouble! It’s not even because he was hard, it was because I had to fight him 5 times to defeat him and initially, I didn’t know and just defeated him four times and was like wth, why isn’t Penance appearing?! So then, I googled and realised that I had kept missing the true third battle in the green room, so yeah, that frustrated the hell out of me because I legit defeated him 10+ times because I went to the wrong place, didn’t understand etc, yeaaah I was raging lol. I really wanted to finish the game and defeat Penance in the same day with the Dark Aeons so yeah, I was annoyed that I was not on schedule lolol. Oh well, more time to prepare for Penance I guess.
So…. I tried Penance and I died hahahah. Gotta revise my armour lolol. I think ribbon, auto-potion (with only x-potion), auto-haste and auto-protect might be the best combo. I’ll try that and see. Or not lolll! My biggest problem with Penance was not surviving his immolation attack that does a lot of HP damage and sucks all your MP too. Well, anyway, after much googling etc, I revised my armour again, luckily I had 6 million to spend bribing monsters for stuff lmao. I used auto-potion, auto-haste, auto-protect and defence +20%. This accompanied with Rikku’s Ultra NullAll mix (lasts the whole battle as long as you don��t die!) gave me enough defence to survive the whole battle (yay!). After that, it was really rinse and repeat of destroying the arms and then hitting the main body whenever I could. It probably legit took 20-30 minutes. Crazy for sure. Not sure whether it’s really worth it since I didn’t feel very accomplished LOL, I just felt like a robot constantly using quick hit (throwing a three stars so it doesn’t cost MP), dispelling after every immolation attack and thankfully, I had auto-potion because it would have killed me if I had to heal myself every turn. So yeah, after that, it was really just a waiting game where I just kept doing the same thing for 30 minutes, yeah it was pretty boring. I liked the optional bosses from previous games more.
And now I can finally fight Sin! Honestly, seeing Tidus finally open up to Jecht a bit more and be a bit more honest, I felt happy for Jecht. He’s always loved Tidus. Too bad it wasn’t meant to be for them to ever be able to hang out together like buddies. Since I maxed out my stats, last boss was so easy, I barely did anything. Kinda feel like I should have let him do something so I could see it lol, but I was too fast hahaha. Pretty devastating to see Yuna summoning every single summon for Yu Yevon to take over and then we kill it to stop Yu Yevon from having anything to take over anymore. It was heartbreaking to see all the Fayth go like that. But at least, as they said, they can now stop dreaming… Auron always has to be cool doesn’t he lolll, even when Yuna sends him to the Farplane. It hurt when he told Yuna that it was okay to send him. I really liked Auron. It was also saddening when Tidus was like, this is his last battle with them because he’s going to disappear, I guess at least he told them. Slack to Yuna when she wanted to hug him but he was disappearing. Especially when at the end, she kept whistling, waiting for him to come back.
Never even know the Eternal Calm video or whatever existed. Kinda feels weird though because it’s set two years later where all Yuna has been doing is being something like a counsellor to people until a sphere of someone who looks like Tidus (Shuyin~) is found by Kimahri, given to Rikku and then shown to Yuna and then she decides to go look for other spheres like it and soon becomes a sphere hunter. Considering that FFX-2 is set two years later which I assume is not long after this, her personality sure changed quite a bit after getting some freedom haha. I guess it’s true that Yuna has never truly lived for herself until now so it is nice that she can do that now, but how did she learn to use a gun so fast? Lol.
Overall, I enjoyed FFX, but honestly, it’s not one of my favourites haha. It’s one of the first I played as an adult probably but yeah, if I had to really choose, I prefer the previous much more. But I do like FFX because of how much more, simple it is? It’s simple, straightforward and emotional. Rikku and Yuna will always be my favourites. Wakka being silly is also a highlight. Cool Auron will always be the dream guy though hahaha. Happy that I can finally say I’ve finished it completely! Now on to getting 100% completion for FFX-2! I got like 98 or 99 on my first playthrough with the help of a guide every now and then but now I’m gonna use a guide for the whole thing and hope I get the 100% this time around hahaha, wish me luck~
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quality-ghost · 4 years ago
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Yeah. I was thinkin that it aimed to kinda like... idk the right words... increase the capacity of humans n monsters? Like making powers more potent (like if experiment 20 had water powers they're stronger) and making monsters more monsterous. I think powers n monsters are still unknown science wise so it would be a lotta trial n error too - amii
yeee
oh man imagine 20 generating a fucking tidal wave lmao
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dhertikaa · 8 years ago
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Yeee akupun berhasil yeee... ---lalu itupun tidak jadi bahan obrolan lagi ---nothing interesting to discuss ---the importance of having faith and knowledge ---doing in purpose, undo trials and errors **Random** **All in** **Point** #sept#suic#committed#suic#sept
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mearindra · 8 years ago
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Hari Saraswati
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19 Agustus 2017, Saniscara umanis watugunung
Selamat Hari Saraswati.. Hari turunnya ilmu pengetahuan yang suci kepada umat manusia untuk kemakmuran, kemajuan, perdamaian, dan peningkatan keberadaban umat manusia, sekaligus bagi umat manusia supaya bisa menyelaraskan dirinya dengan alam.
mungkin sebelumnya sudah pernah nulis tentang Saraswati, tapi dah lupa haha :(
Hari buat pengabdi-pengabdi ilmu pengetahuan :)
Ya, menurutku ilmu pengetahuan, sains adalah cara manusia, dengan segala keterbatasannya untuk mengapresiasi kebesaran Tuhan, Ilmuwan dan engineer sejati, lihat saja semesta-Nya, bergerak, sesuai dengan peran dan fungsinya masing-masing.. Semua sempurna, tidak ada trial and error
aku ambil  kutipan dari pustaka yang pernah ku pelajari (anumana pramana, bagian dari tri pramana).. “Apabila kita memperhatikan sistem tata surya yang harmonis, di mana bumi yang berputar pada sumbunya mengedari matahari, begitu pula bulan beredar mengelilingi matahari pada garis edarnya, tidak pernah bertabrakan, begitu seimbang, teratur abadi. Kita lalu menjadi kagum dan berpikir bahwa keteraturan itu tentu ada yang mengatur, the force of nature yaitu Tuhan yang maha esa, Sang Hyang Widhi Wasa.” 
Begitu juga bumi (tetep yeee).. rotasi, sampai gempa dan gunung meletus itu adalah cara bumi untuk bumi mencapai kesetimbangan :)
Jadi salah satu hari raya favorit, ampe bingung mau buku/pustaka punyaku yang mana yang kutaruh di atas hehehe.. mungkin karena orang nya penasaran dan selalu banyak pertanyaan, jadi banyak cari tahu… tapi makin cari tahu, malah makin banyak nanya lagi hahaha.. 
Semoga kita selalu diberikan Hyang Widhi, dalam wujud-Mu sebagai Dewi Saraswati pelimpahan pengetahuan, dibukakan pikiran dan kesadaran (widya) untuk kita semua..
dan terakhir yang bisa ku bilang adalah.. Science is fun… and Stay Curious….!!! Terus belajar, terus berkarya...
Rubick’s quote :
“ My thirst for knowledge cannot be quenched “
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