#ts3:wip
Explore tagged Tumblr posts
Text
I put a lot of effort into the kissing part of this animation, did I need to? No, but did I want to? Absolutely! 💋
436 notes
·
View notes
Text
The caio x serenity wedding set is such a dream~
I'll be finishing up another conversion set first but just letting you guys know this collection is in the works 💕
535 notes
·
View notes
Text
TS3 Cloud Pink UI - Alpha Version Download
Hello hello 💖
I’ve made some more progress on Cloud Pink UI and I’ve decided to make an alpha version available for download!
You are more than welcome to test it out, just keep in mind I’ve only focused on Live Mode so far, and it is still very much a work-in-progress. Please let me know if you find any issues, and I'll aim to fix them in future versions.
I briefly posted about this yesterday, but I also added in occult icons for witches (wand), fairies (wings), vampires (fangs), and werewolves (crescent). I'm always forgetting which colours in the relationship panel represent each occult, so hopefully this makes it a bit easier!

In this version:
Live mode HUD (main panel at the bottom left)
Pie menu
Interactions
Notifications
Tooltips and dialogs (e.g. accept/cancel popups for opportunities or popups when you hover over food etc - partially complete)
Not in this version - my to do list:
Remaining tooltips and dialog boxes
Build and buy mode
Create-A-Sim/Pet
Create-A-Style
Edit Town
Loading screens
Miscellaneous things
Known issues/conflicts:
This mod will conflict with other UI mods like Blackout UI, Clean UI etc, so make sure you remove those before installing this.
I hope you enjoy this as much as I've enjoyed building it 💖
Download v0.1.0
357 notes
·
View notes
Text
[WIP] TS3 UI "Krystal"
I figured it would be cool to finally publicly share what I've been working on behind the scenes, as well as some mockups!
A few of you on Patreon or Discord may have already seen sneak peeks/given feedback. I kept things quiet because I wasn’t sure I’d even do it in the first place as a next modding project, and I didn’t want to let anyone down.
Luckily, @lazyduchess’s Monopatcher made the job ten times easier. The biggest hurdle was that I would've had to make a core mod to override UI code (I’m normally anti–core mod), but the patcher solved that and let me push ahead.
(Psst, if you're looking at seeing the mockups bigger, I also posted this post on my site: Simblr.cc 😉)
Creating the Mockups
Fun fact: I actually have a degree in UI/UX design! (for websites) While principles like “How wide should this padding be?” or “Which colors send the right signal to the user?”—game UI is a whole different beast.😬
Main Menu


I started with the main menu:
Cut the SimPoints clutter and the “Buy TS4!” banner—after a decade, we get it exists 😉.
Grouped items into clean blocks
Added a text-free “Create New Family” icon
Swapped lot thumbnails for family shots (still baffled by EA’s original choice).
Dropped an options gear in the bottom-left; might label it if it’s too subtle.
Different backgrounds: one solid blue, one closer to the classic gradient.
A lil' sneek peek of where I'm at:

She's not finished, but it's definitely getting there! 😉
Load Screen


Not much has changed here! It's just less... busy I suppose, lol!
2 Different backgrounds to choose from
Moved the Game Tips to the bottom, so the main focus stays on that loading bar 😉

I also have a third option but I'm strongly leaning towards just having the loading bar as it's the most clear!
Live Mode

The hardest of them all lol. Kudos to EA for figuring that one all out! I really struggled with this one in regards to shape and what to even move around/remove!

I figured, it should be nice to pull really into that glassmorphism I've been using over the Mockups! Now I do realise that it can hamper user experience in the sense of not being able to read anything. But these are pictures! So that should be all fine and dandy.
The active item in the queue will now be more "visible". The queued item however, you'll see look a bit more "unactive" compared to what the current version has.

I also completely overhauled the thumbnails for your sims, showing their moods a bit better, and giving the active sim a tiny plumbob! :D

And now the real deal: The control panel! You might notice it's not the whole thing, but I'm still working on that part.
I removed the camera controls from the panel. However, upon feedback, I did hear that it's better to have them as some people are limited in their hand movements on their keyboard and that those controls are really useful. So I will make sure to share 2 versions :)
I also realised I completely forgot the Build/buy mode buttons 😬 So, err, stay tuned for that? lol.

Notifications I really just tidied up :p
I am aware that the space where the text is and the thumbnail is huge, and normally I'd wrap the surrounding text, but apparently in TS3's UI stuff that's practically impossible. Hence that they got this "2 column" effect to them 😉
About releasing the UI:
I'm hoping to release them all in bits and pieces! So first up is the Main Menu (and possibly the Loading screen given it's simplicity).
After that, I hope in my second "update" to release a big portion of Live mode, but that's a bigger task on it's own of course 😉
Any feedback at this point is also completely welcome by the way!
389 notes
·
View notes
Text
WIP - Alcohol Mod (+ mini Tillage Update!)
To make a long story short, I had to restart my current world, Tillage, because I was trying to uninstall a mod but it couldn't be done safely and was spurting out so many script errors and lagging my game etc etc. So, I have all new sims living in Tillage!
The last family in my rotation were who I made the taxes and benefits mod for, and this current family has sparked this new mod.
What's the point of having a liquor shelf, when the only liquor isn't even drinkable because it has the Hobo Script OBJK attached? I haven't had that mod installed for years!
Not only is there alcohol, complete with different glasses depending on the occasion...
There's also fruit juice, that even toddlers can enjoy...
And water, straight from the kitchen tap.
So there's something for everyone (except babies!).
Drunk sims may act differently depending on their current traits/buffs. Hangovers creep up on sims and the symptoms can be lessened/managed through certain activities. Binge drinking is a thing, and can have consequences.
I even made a custom commodity/motive so that sims may be pushed to do certain drunken activities autonomously.
This mod has been a bit difficult because I really hate working with props + converting animations means finding appropriate voice files, and making jazz scrips and whatnot.
This mod really isn't perfect however, I'm like 85% finished and it's finally completely stable!
#ts3#simblr#phoebejaysims#tillage#sims 3 mod#sims 3#ts3 simblr#the sims 3#sims 3 mod wip#phoebejaysims lets get drunk mod
190 notes
·
View notes
Text
using functional items as deco >>>>
(its so cute, I almost cried)
#ts3#sims 3#the sims 3#wip#sims 3 screenshots#sims 3 pictures#sims 3 simblr#sims 3 blog#ts3 simblr#sims 3 world#sims 3 caw#ts3 world#ts3 caw#ts3 scenery#ts3 screenshots#ts3 pictures#simblr#thesims3#sims caw#sims 3 create a world#ts3 create a world#black simblr#sims 3 house#sims 3 townhouse#ts3 house#ts3 builds#ts3 building#ts3 townhouse#sims 3 build#sims 3 builds
246 notes
·
View notes
Text
Did you know there's a stingray hidden in The Sims 3 files? 👀
While digging through the game code, I found out that The Sims 3 actually has a stingray model — but it's completely unused and hidden! 🐠 Sooo... I'm working on a mod that brings it to life.
This mod will unlock marine animals to appear on beaches, acting both as an addon to "Get Wild & Ocean Life Mod" and as a standalone version if you prefer to keep things lightweight.
If you want to support my work and help me keep making cool mods and discoveries like this, consider becoming a patron 💖 👉 patreon.com/MathModder
Let’s bring the ocean to life 🌊✨
211 notes
·
View notes
Text
-WIP- Functional Closet Mod
After 16 years (I still can't believe how old TS3 is...), we're finally going to have a working closet in the game and not just a deco one 😊 Big thanks to @zoeoe-sims for helping me figure out the animation ❤
215 notes
·
View notes
Text
Just remembering you guys that all my unreleased and wips are avaible on my backup drive folder, so if don't want to wait, feel free to acess and download them before, also you can can share with your friends if they ask, i don't mind, i always delays to release cc, so go for it!!
DRIVE FOLDER, ENJOY ITT!!!
239 notes
·
View notes
Text
Wip but idk... She looks like poop when out of cas ┐(´~`)┌
265 notes
·
View notes
Text
Medieval Mods/CC WIPS
I have a BUNCH of behind the scenes projects, some of which I´ve posted over on the medieval sims discord!
Medieval Ingredients and Recipe Overhaul ft. variable eggs!! So each time you collect an egg, it'll be a different texture. (Also using this technique on capsicums/bell peppers, so you can have red, green and yellow ones on the same plant!). The ale barrel is functional and can also be used as an ingredient.
2. Ghost Story Image and Prop Default - replaces the torch with a candle and changes the images to more medieval-style monsters
3. Functional Butter Churn - the animation has been slowed down since I took this video lol
4. Functional Medieval Lighting - including lanterns, torches, candelabras with multiple flames etc. AND default candle flame effect
5. Medieval CAS Room
6. UI and Loading Screen Edits - couldn't find my other screenshots :(
7. Thatch Roof Object
8. Horse and Cart - this is still in very early stages so no pictures yet, but I´m at least 75% confident I can get this to work lmao
388 notes
·
View notes
Text
It's (finally) complete!! 😊 And for those who were telling me this already looked good in a previous post of this animation in it's WIP state, the first half of the animation itself was nearly complete, but towards the end of it was still just single poses forming a simple concept of how it would turn out to be, so that's why I said the quality worsened 😅
639 notes
·
View notes
Text







In lovee
@sourlemonsimblr love your face masks so much <3
#ts3#simblr#ts3 simblr#the sims 3#sims 3#sims 3 screenshots#ts3 screenshots#my sims#s3 simblr#sims 3 simblr#my wips#I can never pick just a few screenshots 🥺✨
153 notes
·
View notes
Text
wip
98 notes
·
View notes
Text
WIP #1 - Stories Be Told
A mod that has arisen from playing TS2 and loving Stardew Valley! (and always wanting to get to know the townies a bit better :))
I know I haven't really replied too much on the post about the mod idea, but I had to figure out personally what to pick and how to even attempt this from a technical perspective.
I went through 5 adaptations, to eventually get to this result! :) So while most of it is definite, I'm still fine-tuning a lot (and writing the stories).
How does it work?
The mod comes with two ways to get to know your fellow townie! With townie, you have to understand that EA townies will have them. Newly generated townies will NOT have any stories.
🕵️♀️Secrets (aka, facts!)
Depending on your sim's Lifetime points (that red/green bar), and relationship status (friends, enemies, etc), you'll get to know more about them! Of course, if you're in the red, you might get some nasty comments!
The idea is that the better you get to know them, the more they open up. Just like real people! They all have their unique dialogue as well!
❤️ Heart Events ❤️
Inspired heavily by Stardew Valley's approach, as using the TS2's scripted events wasn't working technically speaking,
A heart event will trigger by itself with a Text message, just like getting an invitation for a party.
Let's have a look at one with Morgana's Heart events!
Morgana has sent a text message asking Christopher to come along to have dinner at her house. We could ignore it without any consequences... or go ahead and go anyway!
Your sim will automatically make their way to the place they are invited to go to! And Christopher just made it as well :)
(Not getting too much into spoilers here hehe) but eventually Thornton and Morgana end up in a fight.
What's cool is that certain heart events will want your input! Such as this one:
I'm still working on fixing the dialogue btw :p
Some of these will have pretty unpredictable outcomes, so be aware of that if you want your town to stay the same without any progression into a family's dilemma!
... and what's even better is that this all happened automatically!
Just like a scripted event, they ended up arguing where it made sense in the dialogue, moved to the kitchen to excuse themselves, and eventually asked the player to leave (of which the player did automatically!)
🛠 Info for World builders and Developers
What's even better is that you can make your stories yourself! While heart events will require you C#, the secrets will only require you the existing sim's Sim Id and some XML knowledge! :)
I'll make tutorials of course on how to make each, but I figured it would be good to add that this is all super flexible on making your own stories.
That's it! The mod is technically done from a technical perspective, but I still have loads of stories to write (I only finished Morgana's so far 😬), So any feedback at this point would be really appreciated so I can implement it before release! :)
I'll release it first with Stories for Sunset Valley first, then move on to twin brook, Bridgeport, etc.
#the sims 3#sims 3#the sims#ts3#sims#ts3 simblr#sims 3 story#sims 3 gameplay#sims 3 simblr#sims 3 screenshots#wip#sims 3 wip
666 notes
·
View notes
Text
Boutique Mod - WIP
A peek at my latest project—my interpretation of the sims 2 shopping for clothes system, complete with animations I have pilfered and converted from TS4 and various concepts I nabbed from here and there.
I'm at the point of the project where I've forgotten why I originally wanted to make it but alas, the show must go on!
This mod is as much for the business side of running a clothes store as it is the customer side.
However, once you've set things up, the shop should be able to run itself in your absence (so you can be as micromanagy, or as non-micromanagy as you wish).
As well as buying outfits using clothes racks, I remixed the ITF Clothing Pedestal and made my own variation of that too. Plus, I added a way to buy accessories from their own rack, so you have multiple ways to dress your sims up.
While not pictured, @dhalsims kindly converted the ITF clothes rack so I could use it in this mod. One cool thing about the clothes racks is that they'll actually get emptier as the stock goes down!
The closer I get to release, the more ideas for additions I have, but I'm finally at the stage where I'm polishing up the existing features!
The next time I make a post about this mod, it'll probably be on release so please look forward to that! I have a lot of documentation to write :P
Until then!
464 notes
·
View notes