#uberhood challenge
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katatty · 4 months ago
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kinda wild john mole has dated both pleasant twins in two seperate universes lol
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toad-the-second · 2 months ago
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I am actually in love with this thank you
New challenge Unlock the medieval uberhoods
Here's a medieval twist on the "Unlock the Uberhood" challenge for The Sims 2! In this version, you'll roll for births, deaths, marriages, and unlocks, giving it that extra layer of unpredictability.
Basic Rules:
Starting Conditions:
Begin with a single family of peasants in a small medieval village. As you progress, you'll unlock more families, social classes, and types of buildings by completing rolls and objectives.
Classes and Unlocks:
Peasants: Start with 1-2 families of peasants.
Merchants: After 3 generations of peasants survive, you can unlock a merchant family.
Nobles: After 5 successful peasant generations and 2 merchant generations, you can unlock a noble family.
Royalty: Unlock after 3 generations of nobles have passed.
Aging and Lifespan Rolls: At the beginning of each Sim's age transition (baby, toddler, child, teen, adult, elder), roll a die to determine whether they survive the transition.
Baby to Toddler: Roll a 6-sided die. If you roll a 1 or 2, the baby dies.
Toddler to Child: Roll a 10-sided die. If you roll a 1, the toddler dies.
Child to Teen: Roll a 12-sided die. If you roll a 1 or 2, the child dies.
Teen to Adult: Roll an 8-sided die. If you roll a 1, the teen dies.
Adult to Elder: No roll, but elders live for a maximum of 15 in-game days. At the end of every 5 days, roll a 6-sided die; if you roll a 1, the elder dies.
Marriages:
Before any Sim can marry, roll to determine their fate.
Roll a 12-sided die:
1-4: The Sim never marries.
5-8: The Sim marries within their class.
9-12: The Sim marries above or below their class (peasants marry merchants, nobles, etc.)
Arranged marriages can be introduced by rolling a 6-sided die at teenhood:
1-2: Parents arrange a marriage.
3-6: Sim chooses their own spouse.
Children:
After marriage, roll a 6-sided die to determine how many children a couple will have.
Roll for each pregnancy: If you roll a 1 or 2 on a 6-sided die, the mother dies during childbirth. If the mother survives, roll a 4-sided die to determine how many babies are born:
1-2: Single baby
3: Twins
4: Triplets
Plagues, Famine, and War:
Every 3 generations, roll a 10-sided die. If you roll a 1 or 2, a disaster strikes:
Plague: Roll for every Sim in the neighborhood. A roll of 1-3 on a 6-sided die results in death.
Famine: Reduce food availability for one full season. Roll for each family member; a roll of 1-2 on a 6-sided die results in death.
War: Male Sims of fighting age (teen and adult) must go to war. Roll a 4-sided die; on a 1 or 2, they perish in battle.
Social Class Progression:
When a family has accumulated significant wealth (50,000 Simoleons for peasants, 100,000 for merchants), they can move up in social class. Roll a 6-sided die to determine their chances of successfully rising:
1-3: They remain in their class.
4-6: They move up a class.
Castle Unlock:
Once you unlock royalty, build your royal castle. You must maintain a royal lineage by ensuring heirs are born. If a royal Sim dies without an heir, the next closest noble family takes the throne, but a rebellion may occur if other nobles are unhappy.
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If you would like to play the premades.
For a medieval-themed "Unlock the Uberhood" challenge, here are a few pre-made Sims 2 neighborhoods and families that could fit perfectly with the narrative:
Veronaville
Premise: The town has a Shakespearean vibe, making it a perfect fit for a medieval twist. The feuding families (Monty's and Capps) could easily represent rival noble houses in your challenge.
Key Families:
The Capp Family: This wealthy, aristocratic family could be your nobility. With their large estate and established lineage, they’re perfect for royal aspirations.
The Monty Family: Also a noble family, but rivals to the Capps. You can roll for marriage between the Monty's and Capps for some drama, or play out a power struggle.
Summerdream Family: They are more whimsical, almost fairy-like, so you could make them the magical or mystical part of your medieval kingdom.
Strangetown
Premise: While known for its alien and paranormal lore, you could play Strangetown as a strange, cursed medieval land. There could be a lot of interesting supernatural elements to roll for, especially when dealing with war, plague, or famine.
Key Families:
The Beaker Family: Cast them as strange alchemists or a family of outcasts. You can roll for whether their experiments are successful or disastrous.
The Grunt Family: As a military family, they could be tied to wars or battles in the medieval challenge. Roll for their fate in wars and how they influence your kingdom's power dynamics.
The Specter Family: The Specter family could be seen as cursed nobles or witches, making them perfect to add a supernatural element to the challenge.
Pleasantview
Premise: Though this neighborhood is more suburban, with a few tweaks, it can be transformed into a medieval village. The pre-existing drama here would translate well into the challenge.
Key Families:
The Goth Family: Play them as ancient aristocracy, a family of high-born nobles with a mysterious past. Mortimer Goth can be a powerful patriarch looking to maintain control over the kingdom.
The Caliente Sisters: They could be seen as lower-class or merchant class women looking to marry into higher classes for wealth and status.
The Broke Family: This could be one of your peasant families, struggling to survive in the medieval world. Their lack of wealth would fit the lower class of your challenge.
Each of these pre-made neighborhoods has distinct families that fit different roles in a medieval society, making them great for the challenge! If you want extra drama, you could even mix families from different neighborhoods!
For this medieval-themed "Unlock the Uberhood" challenge, we'll assign the pre-made Sims to different social classes (Rich, Merchant, Poor/Peasant) and give them jobs based on the original "Unlock the Uberhood" rules, with some medieval flavor added to the professions. Here's a breakdown of each family, their class, and the jobs you'd need to assign to them to unlock more families and features.
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Veronaville Families:
Capp Family (Nobles/High Class)
Class: Rich (Nobles)
Starting Jobs:
Patriarch (Consort Capp): Lord of the Manor (Politics - Mayor track). This unlocks the Politics career for other Sims.
Teens (Tybalt, Hermia, Juliet Capp): Can work as Apprentices (Slacker career) or be schooled at home until marriage. To unlock more careers or features, they must grow up and contribute through arranged or strategic marriages.
Unlocks: If they remain wealthy and have multiple children survive, they can eventually unlock the military career (Medieval knights) or the law enforcement career (Medieval guards).
Monty Family (Nobles/High Class)
Class: Rich (Nobles)
Starting Jobs:
Patriarch (Patrizio Monty): Landowner or Merchant Lord (Business - Tycoon track). This unlocks the Business career.
Teens (Romeo Monty): Work as a Squire (Military - recruit). Upon adulthood, they can join the full military, which unlocks future career choices for other Sims.
Unlocks: Their family could unlock additional buildings (markets, inns) if they stay successful merchants.
Summerdream Family (Magical/Mystic Class)
Class: Mystic, not part of the standard class structure
Starting Jobs:
Patriarch (Oberon Summerdream): Healer or Alchemist (Science career - Natural Scientist track). This unlocks medical or scholarly careers.
Teens (Puck Summerdream): Scholar or Healer's Apprentice (Science). As the family is mystical, they can unlock magical elements in the challenge, such as spells or potions.
Unlocks: If the Summerdream family gains influence, you could roll to unlock magical or supernatural elements in your medieval kingdom.
Strangetown Families:
Beaker Family (Alchemists)
Class: Rich/Middle-Class (depending on gameplay)
Starting Jobs:
Patriarch (Loki Beaker): Court Alchemist (Science - Mad Scientist track). This unlocks the Science career for others.
Patriarch (Circe Beaker): Healer (Medical - Chief of Staff track). Unlocks the medical career for other Sims.
Unlocks: By working in alchemy and science, they can unlock the supernatural aspect of the challenge.
Grunt Family (Warrior Class)
Class: Middle-Class (Military/Guard)
Starting Jobs:
Patriarch (General Buzz Grunt): Commander of the Guard (Military - General track). This unlocks the military career.
Teens (Tank and Ripp Grunt): Squires (Military). This will unlock knightly or guard-based careers for future generations.
Unlocks: The Grunts’ success in military careers unlocks the law enforcement career (Medieval guards and jailers).
Specter Family (Noble but Cursed)
Class: High Class but Cursed (Nobles with dark secrets)
Starting Jobs:
Patriarch (Olive Specter): Retired; historically, could have been involved in witchcraft or black magic (no career required).
Teens (Ophelia Nigmos): She could marry into a noble family, continuing the legacy of the cursed nobility. Alternatively, she could take on a profession such as an herbalist (Science or Medical career).
Unlocks: The Specter family could unlock a darker aspect of the kingdom (supernatural careers or even curses).
Pleasantview Families:
Goth Family (High Nobility)
Class: Rich (High Nobility)
Starting Jobs:
Patriarch (Mortimer Goth): Lord of the Manor (Politics - Mayor track). This unlocks the politics career.
Teens (Cassandra Goth): Arranged marriage to another noble family to unlock future features (her profession would depend on her spouse).
Unlocks: Through strategic marriages and Mortimer’s political influence, the Goths can unlock more noble families or control over the kingdom.
Caliente Sisters (Merchants/Social Climbers)
Class: Lower Nobility or Wealthy Merchants
Starting Jobs:
Nina and Dina Caliente: Merchants (Business career - Executive track). They use their wealth to climb the social ladder and marry higher-class Sims.
Unlocks: As the Calientes accumulate wealth, they can unlock the Business and other middle-class careers, possibly even marrying into nobility.
Broke Family (Peasants)
Class: Peasant
Starting Jobs:
Patriarch (Brandi Broke): Farm laborer or washerwoman (Slacker career). This family will have to scrape by, and you can roll for random events like famine or war to test their survival.
Teens (Dustin Broke): Apprenticeship (Slacker career). As he grows older, you can roll for his chances of upward mobility.
Unlocks: If the Brokes manage to save enough money and have successful careers, they can eventually unlock merchant careers or even a step up to lower nobility.
Unlock Requirements Based on Original Rules:
Business Career:
Families like the Monty's and Calientes (Merchant class) would need to reach the top of the Business career to unlock new businesses and marketplaces.
Politics Career:
High-ranking families like the Goths and Capps would need to unlock the Politics career to open up new political positions in the medieval kingdom.
Military Career:
Families like the Grunts and Monty's will need to unlock the Military career to establish knights, guards, or protectors in the kingdom.
Medical/Science Career:
Families like the Beakers and Summerdreams would work in the Science and Medical fields, unlocking scholars, healers, or even supernatural elements within the kingdom.
By strategically using marriages, jobs, and rolls, you’ll unlock new aspects of the Uberhood, from expanding the kingdom to allowing more Sims to join different careers and grow your medieval society!
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Here's a good starting point for the Capp family in your medieval-themed "Unlock the Uberhood" challenge, focusing on drama, class dynamics, and rolling for important events like marriages and deaths.
Setting the Scene:
The Capps are one of the wealthiest and most powerful noble families in your medieval kingdom. The family is ruled by the aging patriarch, Consort Capp, who is determined to keep the family in power through strategic alliances. The family estate is large, but tensions run high with their rivals, the Monty's. The younger generation is facing pressure to marry well, increase the family’s influence, and protect their noble status.
Key Characters:
Consort Capp: The family patriarch, Consort is the key to keeping the Capp family in power. He must focus on his political career to maintain control over the kingdom.
Tybalt Capp: The eldest grandson, Tybalt is expected to follow in his grandfather’s footsteps and marry strategically to maintain the family’s power.
Juliet Capp: Juliet is of marriageable age and is secretly in love with Romeo Monty, a member of the rival family. You'll need to roll to see if she marries Romeo or if she’s forced into an arranged marriage.
Hermia Capp: She has her own ambitions, whether that’s marrying for love, joining a convent, or supporting her family’s political goals.
Initial Rolls and Events:
1. Marriage Rolls for Tybalt and Juliet
At the start of the challenge, roll to determine the marriage fates of Tybalt and Juliet.
Tybalt’s Marriage: Roll a 12-sided die:
1-4: Tybalt will never marry and instead focus on building political power and controlling the estate.
5-8: Tybalt will marry within the noble class. Roll again to determine which family (could be a Capp cousin or even a noble family from another neighborhood).
9-12: Tybalt marries below his class, possibly a wealthy merchant’s daughter or even a peasant with ambitions. This could cause tension within the family.
Juliet’s Marriage: Roll a 6-sided die:
1-2: Juliet is forced into an arranged marriage with a noble chosen by Consort Capp.
3-4: She marries Romeo Monty despite family objections, which could lead to conflict between the Capps and Monty's.
5-6: She runs away or refuses to marry, which could lead to scandal and affect the family’s reputation.
2. Consort Capp’s Political Career
Consort Capp must reach the top of the Politics career to ensure his family’s control over the kingdom.
Start Consort’s political career (Mayor track). As he moves up the ladder, roll for random political events:
Every time he gets a promotion, roll a 6-sided die. A roll of 1 means a political rival (like the Monty's) tries to undermine him, and he must complete certain tasks (increase his friends, win a debate, or earn more money) to keep his career on track.
If he reaches the top of the career, the Capp family secures control over the kingdom.
3. Family Alliances
With the Capps’ noble status, they must forge alliances with other families to strengthen their power. Depending on who Tybalt and Juliet marry, new families can be introduced into the challenge.
If a Capp marries a Monty, roll to determine if the rivalry intensifies or resolves:
1-3: The marriage leads to greater conflict, with duels or even a war breaking out between the families.
4-6: The marriage brings peace between the families, allowing you to focus on other aspects of kingdom-building.
4. Children and Heirs
Once Tybalt or Juliet marry, roll to determine how many children they have (as per the childbirth rules in the original challenge). They need at least one male heir to carry on the family name and estate.
If there’s no male heir by the third generation, the Capp family could lose its noble status, and another family (like the Monty's or Goths) could take control of the kingdom.
Suggested Storylines to Explore:
Noble Rivalry with the Monty's:
Whether Juliet marries Romeo or not, the rivalry between the two families can drive much of the drama in your kingdom. You can roll for periodic events (duels, political disputes, or sabotage) to keep the tension high.
Tybalt's Struggle for Power:
Tybalt may be forced to marry for political gain, but his ambition may cause him to overreach. He could attempt to assassinate a Monty or even challenge his grandfather’s authority, leading to a potential family schism.
Hermia’s Rebellion:
Hermia could refuse to follow her family’s plans, either joining a religious order or running away with a lower-class Sim. This would create scandal and lower the family’s standing, making it harder to keep their wealth.
Succession Crisis:
If Consort dies before securing his political position, the family could face a crisis over who will take control. Tybalt may be too young or inexperienced, leading to other families vying for control of the kingdom.
Arranged Marriages for Influence:
Use the marriage rolls to introduce other noble families into the story. For example, the Goths from Pleasantview could become allies or enemies, depending on how the marriages play out.
Building the Kingdom:
Unlock New Families: Once the Capps secure their political power, roll to unlock new noble families or merchant classes, adding new layers of intrigue and complexity.
Build New Structures: As the family rises in power, you can build new community lots like markets, inns, and even a castle for the ruling family.
War and Plague: Periodically roll for kingdom-wide events (war, famine, or plague) to test the Capps’ resilience. These events could affect their wealth, family members, or alliances.
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In The Sims 2, each household can be associated with a color to help distinguish their themes and classes. Here’s a suggested color for each of the pre-made households based on their characteristics and roles in your medieval-themed "Unlock the Uberhood" challenge:
Veronaville
Capp Family: Royal Blue
Reason: As a wealthy noble family, royal blue symbolizes their high status and power. It reflects their rich, aristocratic nature and influence over the kingdom.
Monty Family: Crimson Red
Reason: The Monty's are rivals to the Capps, so a bold, striking color like crimson red represents their fierce competition and passionate ambition. It also hints at their potential for conflict and drama.
Summerdream Family: Emerald Green
Reason: Associated with magic and mysticism, emerald green fits the Summerdreams' otherworldly and enchanting qualities. It represents their connection to mystical elements in your medieval world.
Strangetown
Beaker Family: Midnight Black
Reason: Black represents the Beakers' dark, experimental nature and their involvement in mysterious alchemy and science. It also adds an air of secrecy and intrigue.
Grunt Family: Steel Gray
Reason: Steel gray signifies the Grunts' military background and their role as warriors. It reflects their strength, discipline, and ruggedness.
Specter Family: Haunted Purple
Reason: A deep, eerie purple symbolizes the Specters' cursed and supernatural elements. It conveys a sense of mystery and otherworldly presence.
Pleasantview
Goth Family: Dark Burgundy
Reason: Dark burgundy reflects the Goths' rich, old-money status and their dark, somewhat morbid family history. It also represents their noble, but somewhat gloomy, nature.
Caliente Sisters: Gold
Reason: Gold represents the Calientes' ambition and their attempts to climb the social ladder. It reflects their desire for wealth and higher status in the medieval society.
Broke Family: Earthy Brown
Reason: Earthy brown fits the Broke family's lower-class, struggling background. It reflects their connection to the land and their humble beginnings.
Assigning these colors to each household can help you visualize their roles and relationships in your medieval challenge, making the gameplay even more immersive and dynamic.
Hope this will be something fun to do <3
here is the original rules<3 @clouseplayssims go follow them on everything <3 https://www.youtube.com/@clouseplayssims3813
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simdegenerate · 1 year ago
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Daisy Foster, Missy Casio, Sandy Montana, & Buggie Collins from at their home in “Crackjaw Ranch”
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[Coyote Canyon]
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strangextown · 2 years ago
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cringetober day 1 - heterochromia
Sorry about disappearing, life got lifey. Glad to be back.
I’ve decided to participate in cringetober this year since I desperately craved something sillier than the usual inktober. I’ve given myself and extra “challenge” - all prompts gotta be made into sims 2 fanart!
This is the son of Nina and Don Lothario in my current rotation, Xavier.
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freezerbunny-sims2 · 1 year ago
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And, so the ACR-induced cheating starts. That blonde guy is a married (monogamous) playable. Actually, his family was kind of boring to play, so I don't mind.
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asimplevampire · 2 years ago
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Remind me to make some additional/DLC rules for the custom hoods I love that aren't part of the official Uberhood.
For... reasons.
Unlocking The Uberhood Challenge UPDATED 1/14/23
Posting an official ruleset for… reasons.
Keep reading
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lilleputtu · 4 months ago
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Welcome to the madness Benjamin. And thanks for the 13k Boutique fund :3
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daisiesims2 · 2 months ago
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Kaylynn's Baby Odyssey- Chapter 1: Viper Canyon
When we last left Kaylynn she had a baby with Daniel Pleasant, and left Pleasantview before anyone could find out.
On the recommendation of her co-worker, Samantha Ottomas, she moved to the town of Viper Canyon as part of its new housing project.
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Kaylynn had moved to a small one bedroom house. It wasn't much for her and little Parker, but at least she didn't share a wall with her neighbours.
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She tried to call Samantha Ottomas to left her know she arrived. The call went to voicemail
"Hi Samantha, I've moved in today finally!" She left a message, "let me know when you get this, we can arrange a playdate with Parker and the twins," message sent.
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Kaylynn spent the next few days looking for a new job and teaching Parker his toddler skills. She worried that this was all her new life as a single mum would bring. Loneliness and low funds.
A few weeks passed and she finally got a new job in an entry level position at the local newspaper. She called a sitter and went out on the town to celebrate.
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She met a few of the locals, including Nathan, who moved here with his wife and son for a fresh start, and Tara who spent her a Kaylynns whole 5 minute conversation talking about her cats.
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She spent the evening bowling with Tara and met Cyd and Trent. Trent was friendly, bordering on flirty, but Kaylynn noticed his wedding ring right away.
no way am i going there again, she thought to herself.
Cyd, however, was single. And they seemed to get on well. Kaylynn felt a small flutter in her chest. Would it be too much of a bad idea to start dating again?
"you might want to take a picture," Tara said, as Kaylynn stared after Cyd as he left.
Kaylynn's face went red.
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That night when she went home Kaylynn hugged Parker extra tight before putting him to bed. He was the only man in her life she needed to worry about and she had to remember that.
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Kaylynn started getting more social at work. She made friends with Priya Ramaswami, a friendly woman who Kaylynn had started to learn was the town gossip.
She was soon learning everyone's business. She learned that the Ottomas' marriage was on the rocks as Peter wasn't completely faithful to Samantha (which explained why Samantha was rarely returning Kaylynns calls), she learned that the Travellers blew all their money on expensive holidays and would argue in public places.
Kaylynn didn't know how true any of this was, but she knew not to tell Priya too much about her life in Pleasantview.
"you should really call Cyd out for a date," Pryia said to Kaylynn. Kaylynn often noticed her friends would take advantage of her shy personality to push her into things.
"He's the only single man in this town who isn't a complete snob, like Julien Cooke," she continued to fill Kaylynn in on Juliens scandals and rumours. Kaylynn listened politely but she really didn't care.
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The date was okay... only okay. Cyd talked about his dog Portus (although nowhere near as much as Tara talked abut her cats) and his dream of training Portus for dog shows, his childhood growing up in the sim city suburbs.
It was a normal date and Cyd was perfectly nice. Kaylynn smiled and talked about her life, while avoiding her Pleasantview affairs. This is what first dates are usually like... so why did Kaylynn feel so annoyed? Was she too used to the sneaking around? To being told 'I'll definitely leave her' by the men she dated about their wives?
She needed something normal and dull after what Daniel and Don put her through, so she sucked up her growing irritation and invited Cyd back to her flat.
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"Whats the highchair for?" Cyd asked as they went inside. Kaylynns stomach flipped. She didn't think about the fact she'd have to tell her date about Parker so quickly. Kaylynn rarely thought most things out.
"Its for my son, Parker," she said, "we moved here for a fresh start together."
"Just the two of you?" Cyd asked.
"His father... isn't in our lives, so yes just us two," Kaylynn didn't want to go into too much detail, the fear of being part of the Viper Canyon rumour mill gripped her.
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"I'll need to go, but I hope I can meet him soon," he said, a little too quickly.
The night ended with a chaste kiss.
Kaylynn sat in silence as Cyd left.
(authors notes below the cut)
Thank you for reading!
While making this part i realised I still don't really take enough screenshots, but its all a learning curve.
Despite it not being a maxis 'hood, I chose Viper Canyon so I could use the bin families, but i realised while playing that the bin families are painfully boring. The only interesting things happening are down to the married couples cheating on each other with ACR (foreshadowed with Priyas gossiping).
I don't know if its coming across with the writing, but I wanted to show how easily Kaylynn is pushed into things by her friends. I also wanted to show how she would keeping getting into these situations of hooking up with married men and having unplanned babies, as a nice normal date with a normal single guy would be really boring compared to whats shes used to.
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creesims · 4 months ago
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I decided to use AJ Loner to do a Rags to Riches challenge in my Uberhood. I gave him the one empty lot in Strangetown then took away the rest of his money. After a few days he'd earned enough to buy a few of the basics and went to work with $241 in his pocket. Then I blew a chance card and he got fined $250. Poor AJ is working so hard
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resurrectonomitron · 4 months ago
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I've been trying to figure out the best way for me to return to TS2 and I've settled on the 'Unlocking the Uberhood' challenge by @clouseplayssims with a BACC twist. See you in Pleasantview!
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pikselis · 3 months ago
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I was watching katatty's eight baby uberhood challenge in youtube and in the era of veronaville katatty was talking about their veronaville makeover and how she made certain houses into apartments. I was immediately inspired to fool around with the houses too and turn some into apartments. What a wonderfull idea !!! ✨ So this is what i moded some Capps into.
I never really played with the main maxis hood that mutch, but the uberhood challenge makes me really want to play with some >.> !! It has been a fun watch.
I also made really detailed roofs that you can see from the apartments, but I really need some roofs with some under roof coloring ;__; like !!!!!!!!!
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katatty · 4 months ago
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Lil makeover of Bluewater Village, for my uberhood challenge over on Youtube. I actually made a speed-decorating video too, which I've never really done before! Check it out here if you like that kinda thing :)
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strangesimsfiction · 10 months ago
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New challenge Unlock the medieval uberhoods
Here's a medieval twist on the "Unlock the Uberhood" challenge for The Sims 2! In this version, you'll roll for births, deaths, marriages, and unlocks, giving it that extra layer of unpredictability.
Basic Rules:
Starting Conditions:
Begin with a single family of peasants in a small medieval village. As you progress, you'll unlock more families, social classes, and types of buildings by completing rolls and objectives.
Classes and Unlocks:
Peasants: Start with 1-2 families of peasants.
Merchants: After 3 generations of peasants survive, you can unlock a merchant family.
Nobles: After 5 successful peasant generations and 2 merchant generations, you can unlock a noble family.
Royalty: Unlock after 3 generations of nobles have passed.
Aging and Lifespan Rolls: At the beginning of each Sim's age transition (baby, toddler, child, teen, adult, elder), roll a die to determine whether they survive the transition.
Baby to Toddler: Roll a 6-sided die. If you roll a 1 or 2, the baby dies.
Toddler to Child: Roll a 10-sided die. If you roll a 1, the toddler dies.
Child to Teen: Roll a 12-sided die. If you roll a 1 or 2, the child dies.
Teen to Adult: Roll an 8-sided die. If you roll a 1, the teen dies.
Adult to Elder: No roll, but elders live for a maximum of 15 in-game days. At the end of every 5 days, roll a 6-sided die; if you roll a 1, the elder dies.
Marriages:
Before any Sim can marry, roll to determine their fate.
Roll a 12-sided die:
1-4: The Sim never marries.
5-8: The Sim marries within their class.
9-12: The Sim marries above or below their class (peasants marry merchants, nobles, etc.)
Arranged marriages can be introduced by rolling a 6-sided die at teenhood:
1-2: Parents arrange a marriage.
3-6: Sim chooses their own spouse.
Children:
After marriage, roll a 6-sided die to determine how many children a couple will have.
Roll for each pregnancy: If you roll a 1 or 2 on a 6-sided die, the mother dies during childbirth. If the mother survives, roll a 4-sided die to determine how many babies are born:
1-2: Single baby
3: Twins
4: Triplets
Plagues, Famine, and War:
Every 3 generations, roll a 10-sided die. If you roll a 1 or 2, a disaster strikes:
Plague: Roll for every Sim in the neighborhood. A roll of 1-3 on a 6-sided die results in death.
Famine: Reduce food availability for one full season. Roll for each family member; a roll of 1-2 on a 6-sided die results in death.
War: Male Sims of fighting age (teen and adult) must go to war. Roll a 4-sided die; on a 1 or 2, they perish in battle.
Social Class Progression:
When a family has accumulated significant wealth (50,000 Simoleons for peasants, 100,000 for merchants), they can move up in social class. Roll a 6-sided die to determine their chances of successfully rising:
1-3: They remain in their class.
4-6: They move up a class.
Castle Unlock:
Once you unlock royalty, build your royal castle. You must maintain a royal lineage by ensuring heirs are born. If a royal Sim dies without an heir, the next closest noble family takes the throne, but a rebellion may occur if other nobles are unhappy.
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If you would like to play the premades.
For a medieval-themed "Unlock the Uberhood" challenge, here are a few pre-made Sims 2 neighborhoods and families that could fit perfectly with the narrative:
Veronaville
Premise: The town has a Shakespearean vibe, making it a perfect fit for a medieval twist. The feuding families (Monty's and Capps) could easily represent rival noble houses in your challenge.
Key Families:
The Capp Family: This wealthy, aristocratic family could be your nobility. With their large estate and established lineage, they’re perfect for royal aspirations.
The Monty Family: Also a noble family, but rivals to the Capps. You can roll for marriage between the Monty's and Capps for some drama, or play out a power struggle.
Summerdream Family: They are more whimsical, almost fairy-like, so you could make them the magical or mystical part of your medieval kingdom.
Strangetown
Premise: While known for its alien and paranormal lore, you could play Strangetown as a strange, cursed medieval land. There could be a lot of interesting supernatural elements to roll for, especially when dealing with war, plague, or famine.
Key Families:
The Beaker Family: Cast them as strange alchemists or a family of outcasts. You can roll for whether their experiments are successful or disastrous.
The Grunt Family: As a military family, they could be tied to wars or battles in the medieval challenge. Roll for their fate in wars and how they influence your kingdom's power dynamics.
The Specter Family: The Specter family could be seen as cursed nobles or witches, making them perfect to add a supernatural element to the challenge.
Pleasantview
Premise: Though this neighborhood is more suburban, with a few tweaks, it can be transformed into a medieval village. The pre-existing drama here would translate well into the challenge.
Key Families:
The Goth Family: Play them as ancient aristocracy, a family of high-born nobles with a mysterious past. Mortimer Goth can be a powerful patriarch looking to maintain control over the kingdom.
The Caliente Sisters: They could be seen as lower-class or merchant class women looking to marry into higher classes for wealth and status.
The Broke Family: This could be one of your peasant families, struggling to survive in the medieval world. Their lack of wealth would fit the lower class of your challenge.
Each of these pre-made neighborhoods has distinct families that fit different roles in a medieval society, making them great for the challenge! If you want extra drama, you could even mix families from different neighborhoods!
For this medieval-themed "Unlock the Uberhood" challenge, we'll assign the pre-made Sims to different social classes (Rich, Merchant, Poor/Peasant) and give them jobs based on the original "Unlock the Uberhood" rules, with some medieval flavor added to the professions. Here's a breakdown of each family, their class, and the jobs you'd need to assign to them to unlock more families and features.
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Veronaville Families:
Capp Family (Nobles/High Class)
Class: Rich (Nobles)
Starting Jobs:
Patriarch (Consort Capp): Lord of the Manor (Politics - Mayor track). This unlocks the Politics career for other Sims.
Teens (Tybalt, Hermia, Juliet Capp): Can work as Apprentices (Slacker career) or be schooled at home until marriage. To unlock more careers or features, they must grow up and contribute through arranged or strategic marriages.
Unlocks: If they remain wealthy and have multiple children survive, they can eventually unlock the military career (Medieval knights) or the law enforcement career (Medieval guards).
Monty Family (Nobles/High Class)
Class: Rich (Nobles)
Starting Jobs:
Patriarch (Patrizio Monty): Landowner or Merchant Lord (Business - Tycoon track). This unlocks the Business career.
Teens (Romeo Monty): Work as a Squire (Military - recruit). Upon adulthood, they can join the full military, which unlocks future career choices for other Sims.
Unlocks: Their family could unlock additional buildings (markets, inns) if they stay successful merchants.
Summerdream Family (Magical/Mystic Class)
Class: Mystic, not part of the standard class structure
Starting Jobs:
Patriarch (Oberon Summerdream): Healer or Alchemist (Science career - Natural Scientist track). This unlocks medical or scholarly careers.
Teens (Puck Summerdream): Scholar or Healer's Apprentice (Science). As the family is mystical, they can unlock magical elements in the challenge, such as spells or potions.
Unlocks: If the Summerdream family gains influence, you could roll to unlock magical or supernatural elements in your medieval kingdom.
Strangetown Families:
Beaker Family (Alchemists)
Class: Rich/Middle-Class (depending on gameplay)
Starting Jobs:
Patriarch (Loki Beaker): Court Alchemist (Science - Mad Scientist track). This unlocks the Science career for others.
Patriarch (Circe Beaker): Healer (Medical - Chief of Staff track). Unlocks the medical career for other Sims.
Unlocks: By working in alchemy and science, they can unlock the supernatural aspect of the challenge.
Grunt Family (Warrior Class)
Class: Middle-Class (Military/Guard)
Starting Jobs:
Patriarch (General Buzz Grunt): Commander of the Guard (Military - General track). This unlocks the military career.
Teens (Tank and Ripp Grunt): Squires (Military). This will unlock knightly or guard-based careers for future generations.
Unlocks: The Grunts’ success in military careers unlocks the law enforcement career (Medieval guards and jailers).
Specter Family (Noble but Cursed)
Class: High Class but Cursed (Nobles with dark secrets)
Starting Jobs:
Patriarch (Olive Specter): Retired; historically, could have been involved in witchcraft or black magic (no career required).
Teens (Ophelia Nigmos): She could marry into a noble family, continuing the legacy of the cursed nobility. Alternatively, she could take on a profession such as an herbalist (Science or Medical career).
Unlocks: The Specter family could unlock a darker aspect of the kingdom (supernatural careers or even curses).
Pleasantview Families:
Goth Family (High Nobility)
Class: Rich (High Nobility)
Starting Jobs:
Patriarch (Mortimer Goth): Lord of the Manor (Politics - Mayor track). This unlocks the politics career.
Teens (Cassandra Goth): Arranged marriage to another noble family to unlock future features (her profession would depend on her spouse).
Unlocks: Through strategic marriages and Mortimer’s political influence, the Goths can unlock more noble families or control over the kingdom.
Caliente Sisters (Merchants/Social Climbers)
Class: Lower Nobility or Wealthy Merchants
Starting Jobs:
Nina and Dina Caliente: Merchants (Business career - Executive track). They use their wealth to climb the social ladder and marry higher-class Sims.
Unlocks: As the Calientes accumulate wealth, they can unlock the Business and other middle-class careers, possibly even marrying into nobility.
Broke Family (Peasants)
Class: Peasant
Starting Jobs:
Patriarch (Brandi Broke): Farm laborer or washerwoman (Slacker career). This family will have to scrape by, and you can roll for random events like famine or war to test their survival.
Teens (Dustin Broke): Apprenticeship (Slacker career). As he grows older, you can roll for his chances of upward mobility.
Unlocks: If the Brokes manage to save enough money and have successful careers, they can eventually unlock merchant careers or even a step up to lower nobility.
Unlock Requirements Based on Original Rules:
Business Career:
Families like the Monty's and Calientes (Merchant class) would need to reach the top of the Business career to unlock new businesses and marketplaces.
Politics Career:
High-ranking families like the Goths and Capps would need to unlock the Politics career to open up new political positions in the medieval kingdom.
Military Career:
Families like the Grunts and Monty's will need to unlock the Military career to establish knights, guards, or protectors in the kingdom.
Medical/Science Career:
Families like the Beakers and Summerdreams would work in the Science and Medical fields, unlocking scholars, healers, or even supernatural elements within the kingdom.
By strategically using marriages, jobs, and rolls, you’ll unlock new aspects of the Uberhood, from expanding the kingdom to allowing more Sims to join different careers and grow your medieval society!
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Here's a good starting point for the Capp family in your medieval-themed "Unlock the Uberhood" challenge, focusing on drama, class dynamics, and rolling for important events like marriages and deaths.
Setting the Scene:
The Capps are one of the wealthiest and most powerful noble families in your medieval kingdom. The family is ruled by the aging patriarch, Consort Capp, who is determined to keep the family in power through strategic alliances. The family estate is large, but tensions run high with their rivals, the Monty's. The younger generation is facing pressure to marry well, increase the family’s influence, and protect their noble status.
Key Characters:
Consort Capp: The family patriarch, Consort is the key to keeping the Capp family in power. He must focus on his political career to maintain control over the kingdom.
Tybalt Capp: The eldest grandson, Tybalt is expected to follow in his grandfather’s footsteps and marry strategically to maintain the family’s power.
Juliet Capp: Juliet is of marriageable age and is secretly in love with Romeo Monty, a member of the rival family. You'll need to roll to see if she marries Romeo or if she’s forced into an arranged marriage.
Hermia Capp: She has her own ambitions, whether that’s marrying for love, joining a convent, or supporting her family’s political goals.
Initial Rolls and Events:
1. Marriage Rolls for Tybalt and Juliet
At the start of the challenge, roll to determine the marriage fates of Tybalt and Juliet.
Tybalt’s Marriage: Roll a 12-sided die:
1-4: Tybalt will never marry and instead focus on building political power and controlling the estate.
5-8: Tybalt will marry within the noble class. Roll again to determine which family (could be a Capp cousin or even a noble family from another neighborhood).
9-12: Tybalt marries below his class, possibly a wealthy merchant’s daughter or even a peasant with ambitions. This could cause tension within the family.
Juliet’s Marriage: Roll a 6-sided die:
1-2: Juliet is forced into an arranged marriage with a noble chosen by Consort Capp.
3-4: She marries Romeo Monty despite family objections, which could lead to conflict between the Capps and Monty's.
5-6: She runs away or refuses to marry, which could lead to scandal and affect the family’s reputation.
2. Consort Capp’s Political Career
Consort Capp must reach the top of the Politics career to ensure his family’s control over the kingdom.
Start Consort’s political career (Mayor track). As he moves up the ladder, roll for random political events:
Every time he gets a promotion, roll a 6-sided die. A roll of 1 means a political rival (like the Monty's) tries to undermine him, and he must complete certain tasks (increase his friends, win a debate, or earn more money) to keep his career on track.
If he reaches the top of the career, the Capp family secures control over the kingdom.
3. Family Alliances
With the Capps’ noble status, they must forge alliances with other families to strengthen their power. Depending on who Tybalt and Juliet marry, new families can be introduced into the challenge.
If a Capp marries a Monty, roll to determine if the rivalry intensifies or resolves:
1-3: The marriage leads to greater conflict, with duels or even a war breaking out between the families.
4-6: The marriage brings peace between the families, allowing you to focus on other aspects of kingdom-building.
4. Children and Heirs
Once Tybalt or Juliet marry, roll to determine how many children they have (as per the childbirth rules in the original challenge). They need at least one male heir to carry on the family name and estate.
If there’s no male heir by the third generation, the Capp family could lose its noble status, and another family (like the Monty's or Goths) could take control of the kingdom.
Suggested Storylines to Explore:
Noble Rivalry with the Monty's:
Whether Juliet marries Romeo or not, the rivalry between the two families can drive much of the drama in your kingdom. You can roll for periodic events (duels, political disputes, or sabotage) to keep the tension high.
Tybalt's Struggle for Power:
Tybalt may be forced to marry for political gain, but his ambition may cause him to overreach. He could attempt to assassinate a Monty or even challenge his grandfather’s authority, leading to a potential family schism.
Hermia’s Rebellion:
Hermia could refuse to follow her family’s plans, either joining a religious order or running away with a lower-class Sim. This would create scandal and lower the family’s standing, making it harder to keep their wealth.
Succession Crisis:
If Consort dies before securing his political position, the family could face a crisis over who will take control. Tybalt may be too young or inexperienced, leading to other families vying for control of the kingdom.
Arranged Marriages for Influence:
Use the marriage rolls to introduce other noble families into the story. For example, the Goths from Pleasantview could become allies or enemies, depending on how the marriages play out.
Building the Kingdom:
Unlock New Families: Once the Capps secure their political power, roll to unlock new noble families or merchant classes, adding new layers of intrigue and complexity.
Build New Structures: As the family rises in power, you can build new community lots like markets, inns, and even a castle for the ruling family.
War and Plague: Periodically roll for kingdom-wide events (war, famine, or plague) to test the Capps’ resilience. These events could affect their wealth, family members, or alliances.
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In The Sims 2, each household can be associated with a color to help distinguish their themes and classes. Here’s a suggested color for each of the pre-made households based on their characteristics and roles in your medieval-themed "Unlock the Uberhood" challenge:
Veronaville
Capp Family: Royal Blue
Reason: As a wealthy noble family, royal blue symbolizes their high status and power. It reflects their rich, aristocratic nature and influence over the kingdom.
Monty Family: Crimson Red
Reason: The Monty's are rivals to the Capps, so a bold, striking color like crimson red represents their fierce competition and passionate ambition. It also hints at their potential for conflict and drama.
Summerdream Family: Emerald Green
Reason: Associated with magic and mysticism, emerald green fits the Summerdreams' otherworldly and enchanting qualities. It represents their connection to mystical elements in your medieval world.
Strangetown
Beaker Family: Midnight Black
Reason: Black represents the Beakers' dark, experimental nature and their involvement in mysterious alchemy and science. It also adds an air of secrecy and intrigue.
Grunt Family: Steel Gray
Reason: Steel gray signifies the Grunts' military background and their role as warriors. It reflects their strength, discipline, and ruggedness.
Specter Family: Haunted Purple
Reason: A deep, eerie purple symbolizes the Specters' cursed and supernatural elements. It conveys a sense of mystery and otherworldly presence.
Pleasantview
Goth Family: Dark Burgundy
Reason: Dark burgundy reflects the Goths' rich, old-money status and their dark, somewhat morbid family history. It also represents their noble, but somewhat gloomy, nature.
Caliente Sisters: Gold
Reason: Gold represents the Calientes' ambition and their attempts to climb the social ladder. It reflects their desire for wealth and higher status in the medieval society.
Broke Family: Earthy Brown
Reason: Earthy brown fits the Broke family's lower-class, struggling background. It reflects their connection to the land and their humble beginnings.
Assigning these colors to each household can help you visualize their roles and relationships in your medieval challenge, making the gameplay even more immersive and dynamic.
Hope this will be something fun to do <3
here is the original rules<3 @clouseplayssims go follow them on everything <3 https://www.youtube.com/@clouseplayssims3813
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clouseplayssims · 1 month ago
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I can't remember the last time I used this spinny thing in game! I didn't even realize it was toddler-friendly.
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ennysimmer · 16 days ago
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What is this now? Another project? Yes... I couldn't help myself T_T (if you have no interest in The Sims 3 content, you can block the tag: LovellLepacy. I will continue posting my regular TS2 content, too :>)
I've been feeling burnt out on The Sims 2 for a while now, so I decided to take a break from playing it. I still have plenty of posts lined up for both my bacc and my uberhood, and I will probably be back playing them before I run out, so nothing will really change here on my simblr. Well. Except for me adding another project to the mix... hehe.
I was really inspired by other simmer's legacy gameplay ( @pxseas, @kevinvoncrastenburg, @necile). I used to play the legacy challenge all the time before I rediscovered The Sims 2 back in 2020. Unfortunately, I have never found a way to enjoy focusing on only one family in TS2, but I used to love it when I played The Sims 3. So, I figured... Why not play The Sims 3 again?
I will be making a third attempt at simpishly's lepacy challenge. Hopefully, posting about it here might help me make it all the way this time. What I like about this particular rule set is the lack of... rules xD But I like the idea of adding a new expansion pack with each generation. I will, however, start with both Seasons and Generations installed.
I haven't decided exactly how I want to do my lepacy posts. Most likely, they will have a smaller word count and be posted less frequently. But who knows... I have a tendency to change my mind xD
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heromonty · 5 months ago
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I’ve spent the past few weekends setting up a save for the Unlocking the Uberhood from @clouseplayssims…I haven’t gotten very far in yet, I’ve just played the set up round for three households so far lol but I’m excited to do this.
I love the concept of uberhoods and I used to attempt to play some but I would immediately get overwhelmed by the amount of sims. At least with this challenge, it would be gradual rather than all at once lol.
I’ve added three additional households to start with in addition to the original PV families: Kaylynn Langerak, Gordon King and Cyd Roseland.
I have a very basic spreadsheet set up to help me keep track of things - thinking the first unlock I’ll actively go for is a Tropical Vacation hood (originally says Twikki Island in the rules but I’ve changed it for myself so I can choose between that or one of the custom tropical hoods I have 😆
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