#uses of java
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waywardmillennial · 2 months ago
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phil was ready for pherapy
dnp | we both nearly died on holiday
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yummycrummy · 5 months ago
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we got p2 and p3..
p1 and p4..
but what about java dude and shtopor / corkscrew…
i think they’d be chill (java doesn’t know russian) /silly
what is bro saying
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daily-xisuma · 11 months ago
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zizuma after 12 straight hours of code work (all he’s had to eat was 5 adderal and an uncrustable)
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[075] Hands stained with blood (stupid coding mistake that takes anywhere from 1 second to 10 days to find)
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mikaikaika · 8 days ago
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Pangi mods should be allowed to pick one annoying chatter every stream and yeet them into space
- @java-the-fox :3
Amen. Y'all deserve to do that atleast 10 times a stream
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yakumtsaki · 10 months ago
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new union family tree with cadet branches! credit to @sterina-sims and @meisiu whose templates i used ♡
full res here!
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kitchenutensilfamilyau · 10 months ago
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New Refs!
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had to make some and finally had a reason to.
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atomicbritt · 5 months ago
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@look-back-month-challenge
Day 15: Have you ever made a custom?
Boy, have I.
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I few years ago, I learned about doll customizing and got into thrifting and repainting old monster high dolls to look like characters from my webcomic @cirqueduroyale.
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Then I lost interest for a few years until I finally finished Unicorn Princess last year. Her custom was. The. Worst. She had 6 different faces, a split scalp, 4 different wigs, a lost outfit that I reordered just to find it after the new one arrived and that time I accidentally sprayed her with spray paint instead of sealant. 😮‍💨 But whatever, she's done now.
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Then I made Cupcake, who was so much easier omg.
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Her outfit was made by @dollelujah. She's a great doll fashion designer!
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silvergarnet12 · 1 year ago
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Venture! Unfortunately for me they have dragged me back into the hell that is Overwatch, I have been unsuccessfully ignoring their existence since their release and finally caved into re-downloading…
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harlequinoccult · 4 months ago
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I know people say this all the time but please don’t overwork yourself, even if you take 10 years everyone will still be here waiting, because we’re in here for the love of the game, and for the love of you the person for working so hard, don’t overwork and none your blood pressure higher!
well my doctor gave me blood pressure meds for a reason :V
Thank you!! I try not to or else my nurses will yell at me I am basically learning code as i write so. it's been interesting. I appreciate yalls patience while i wrangle this bastard of a language.
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stickia404 · 5 months ago
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"We do what we must, because we can"
Whenever you get an idea, you must ask your self some questions: is this possible? How long would it take? Is it worth it? Should I even do this? However, some ideas politely ignore all of these questions and go straight into action.
Introducing the World Slate:
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World Slate, The Great Work, Ghost-Circle, "Sophia why the fuck did you even think of making this," whatever you call it; it is a massive Spell Circle that is approximately 11 thousand blocks by 12 thousand blocks large. This covers about 30% of the overworld of the HexxyTest server.
For those who don't know Spell Circle Tech: a Spell Circle calculates ambit based on how big it could be, rather than based on where it does runs. So you can "trick" a Spell Circle into having a massive ambit by having a looping system that connects to outer "prongs" via a directrix. This is how the World Slate has complete ambit over 30% of the whole overworld. However, there is a large problem, lag.
Spell circles (shouldn't) gain lag while running; since they now, in 1.20, run each pattern while going over them. On the other hand, during a start-up a Spell Circle needs to calculate what slate it can run on, caching it into its NBT data. This seems like it could be a large source of lag, since it's doing a flood fill over possibly thousands of blocks; but, that is only half true. If all the slate blocks are in the same loaded area, the flood fill only takes a few milliseconds, barely anything. But, to get the block data to find where the slate could go, it has to load the chunk the slate in, which is not that bad, IF the slate does not go across ~1400 chunks. Loading, and calculating, that many chunks will lag a server badly (maybe even kill it); so the project seems hopeless.
But, there is a way to fix the lag of loading ~1400 chunks in less than a tick, optimizations.
Since I know Java and some bits about modding, I have been trying to fix some more laggy parts of Spell Circles. I have already fixed a moderate lag source of looping Spell Circles (chunk bans are fun!). So it hypothetically shouldn't be too hard to somehow optimize Slate Discovery.
There are 2 large problems with optimizing Slate Discovery though: How to locate them, and how to store the found slate. The 2nd problem is much easier to solve, rather than storing them in a set of raw Vec3s like it does now, it would be best to compress them down (maybe into a string representation or something) then uncompresses them when it is running. This could be done with a small, quick compression algorithm.
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However, optimizing the finding of the slate is another problem. The best system would be finding the slate without loading the chunks, but this is impossible, so we need to use a 2nd method.
That 2nd method would be to break up slate discovery over time, so instead of loading ~1400 chunk all at once, we can just load 200 chunks each tick until we get all ~1400 chunks. This system does have some minor problems, and a big problem. The small problems would be: how to keep discovery going if the server closes, how would you serialize the discovery list, how would you tell the impetus to look over time, etc. And these problems are simple enough; however, the big kicker is that the player could move slate during discovery.
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As said by Chloe, people could move the slates in discovery, meaning they could cheat the system by moving the slates while they are being scanned, and still get "world ambit" for about fre. This is, unfortunately, just a problem that would have to be accepted for a system like this.
I do think that flaw can be somewhat ignored though. Since, if you are willing to make a Hex (or a massive contraption) that works every tick to move earth-shattering amounts of slate; then you can have world ambit fuck it.
Or you know, instead of doing this whole massive problem if optimizing slate scanning just do something like re-adding the slate limit
However, if you have any ideas of how Slate Discovery could be optimized; or if I am insane for starting this project; please let me know.
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dseval · 6 months ago
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Hello audience. Unfortunately, I am still on my break. However, I am happy to announce that I am still alive and kicking. In fact, I decided to make use of my unemployment and revisit HTML, CSS, and JavaScript to create... A visual novel.
Good News: code is 100% reusable because I used a JSON (i do not know how that works, someone can kindly explain to me...)
Bad News: this code sucks ass, and NOTHING works except playing the story. Transitions? Doesn't work. UI/UX? Ass. Effects? Hell no... Also, 70% of the features aren't present yet I'm gonna do it later.
Oh, this is CrossDust, if you can't tell.
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Dust Sans by Ask-Dusttale, Cross Sans by Jakei
I'm gonna respond to asks and do requests later (After my break is over). This is just a small update teehee.
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styllwaters · 1 year ago
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What happens when a knight's horn breaks? Is there any medical treatment? can i eat icecream out of it? would it be rude?
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A pike helmet's horn is composed of a keratin sheath surrounding a bony core connected to the skull. It's quite strong and it gets harder to snap the closer you get to the base. If the core isn't damaged, then the horn can grow back within 4-6 months - although to ensure it grows back in the right shape, a knight may choose to don an artificial sheath.
It doesn't happen often, but when it does it's rather demeaning for the unfortunate pike-spire or pike-fort.
It would probably rude to eat icecream out of it.
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spaciebabie · 10 days ago
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wish there was a mod like minecraft comes alive but more sims-y where i basically help manage a village and make sure the inhabitants are happy + have all their needs filled
#spacie spoinks#i know about minecolonies btw LOL. its a great mod but i wish it had more mca components yk (kissing villagers)#i was thinking about relearning java just so i can make mc mods lol#cuz i lowkey wanna make this (i am aware this is a large scale project let me dream a little) kind of like terraria also in that they need#to actually live in the village otherwise they'll wander off and try to find some other structure to call home (or build it themselves)#so you have to build them a simple house. and wandering villagers come to inhabit. you can also kiss villagers if you want lmao#and there's like. a block you can use and it shows the layout of your town. kind of like a merge of roamers‚ mca‚ and minecolonies#blah blah some kind of mechanic so that its more labor intensive the bigger your town gets#you have to create bigger farms or something so that the people dont starve LOL or at least have more avenues of gathering food#you should be able to send villagers to do tasks but they should also be able to have their own jobs. proabably thru a similar method#that regular minecraft does where you put the villager in front of the block and it assigns them the job. or you can click to assign#eventually they're able to run their own city without your direct input unless its adding a new building or something#maybe villagers have whims to be certain jobs that would be fun#so they'd gravitate towards certain blocks#(i dont know how hard this would be to code im just thinking aloud)#and there would also be other structures like cafes or steelsmiths and butchers and maybe even a town hall#and they'll be able to go to those places to get certain items. yk! like the sims they can just wander around! and do things!#it would make singleplayer feel a lot more alive i think#maybe they even come and talk to you about problems or disagreements#or to say ''you look cute today!'' lol like in cotl#and you could be given side quests you can choose to accept or not (like in cotl) and have the option of disowning your village if you#dont wanna keep up with it. again kind of like cotl#except less annoying b/c they should be able to feed themselves LOL#you just have to make sure there's enough food and someone will make it for them or they'll make it for themselves
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the-crazy-echidna-lady · 10 months ago
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For your fop au, is there an anti-Joe and an anti-tea?
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Indeed, every fairy has one.
Imagine your name sounding like "ate"
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12neonlit-stage · 8 months ago
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I go by no pronouns but not as in my name, more so like my pronouns are an undefined variable in shell coding
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woman-respecter · 10 months ago
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i am GOING to make air fryer chicken katsu with japanese curry and cabbage salad tonight. everyone yell at me if i don’t.
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