#what even is a workflow management
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signanothername ¡ 6 months ago
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it might be an awkward question but-
HOW DO YOU MANAGE TO DRAW SO MUCH?? how do you get so many beautiful ideas? how do you keep yourself motivated? tell me your secret I will sell you my soul
🩵 🫴 take it.
Why thank you 🫳🩵
Ah the question ever
Truthful and simple answer is that there’s no secret
This might seem contradictory considering how much I post, but I genuinely am not as motivated or as inspired as I seem to be
I struggle a lot with ideas and motivation and that is a problem I have on a daily basis that’s been happening for years (I have SO many wips that I never shared)
It’s not about the struggle, it’s about how I curated my art to that struggle
I’m at a constant threat to experience burnout (certified chronic pain and chronic fatigue haver), so to combat that, I take measures to make sure I don’t burn myself out and actually reserve the very little energy I have to continue doing artworks/comics
To give you a specific example, if you notice with my comics, they’re always sketchy and are never colored, that’s not because I don’t want to make colored comics, but because of knowledge from previous experiences that if I actually forced myself to make colored comics, I’d immediately plunge to burnout and would probably not be able to draw for a few weeks after because of it (in fact the last time I made a colored comic was here, which is a rare occasion even then btw, and that comic caused me to experience a near burnout)
Which was extremely frustrating to me at some point might I add, because before 2021, I had no problem making so many colored comics and artworks at a short span of time, I actually had motivation before (something that is lost to me now), so you can imagine how genuinely frustrating it is, it even made me feel like I’m not a “real” artist
(The concept of what is considered a “real artist” is bullshit btw, someone who draws stickmen everyday is as much of a real artist as someone who makes diverse fully colored artworks with backgrounds and everything, as long as you use your creativity and turn it to something meaningful, you’re already a real artist, regardless of skill or the extent of which you are able to conceive with your art)
That being said, it’s all about finding your own footing and workflow, what works best for you? What doesn’t?
Some things that you’d love for them to work (in my case making colored comics) might not work in reality, life is disappointing like that, so it’s also about acceptance
Acceptance of yourself as you are, maybe it’s not what you truly strive for, maybe you wish you could do more, but sometimes taking a step back and looking into yourself to see if you can actually achieve what you want with the resources you have could be life saving
So when it comes to motivation? Find your workflow, what are the things that you know could make you lose your motivation? On the other hand, what are the things that preserve your motivation?
Not only that, but time management is also a contributing factor
Of course, my own way to preserve my motivation/energy is as follows:
1- never force myself to finish artworks/comics if I feel like I can’t (even if I really really want to), I save them up for later when my motivation for them kicks back in
2-let perfectionism go, if I keep fretting over whether every line in an artwork looks good I’ll never accomplish anything but destroy my mental health (certified perfectionist speaking btw)
3-comics stay as sketches, as much as I want to make beautifully colored comics, I know this will only contribute to my burnout, so keeping it real with myself and what I can accomplish with my own resources (energy, time, health, etc) is important
4-making multiple sketches in a day then choosing what fancies my brain that day, or getting back to older sketches I already made before (sometimes months before) to see if my brain has the itch to work on any of them, by doing that, then I’m giving myself actual diversity in choices to choose from, which helps me feel like I don’t have to be forced to work on anything new, or something that I don’t wanna work on
For clarification, I’m talking actual sketches, not cleaned up ones, if you make clean sketches you won’t be able to make multiple ones in the same day
Here’s an example of what I mean by sketches
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5-stop beating myself up over things I can’t control, if I keep being harsh on myself over the fact I couldn’t finish an artwork or the fact I’m not satisfied with it, it’ll only contribute to make me feel bad about myself and that would only contribute to me losing even more motivation which contributes to beating myself up and so the self torture cycle goes on, myself deserves to be pat on the back gently and be told “it’s ok, you’ll get there in time”
6-teach myself that it’s ok to lose motivation, there are times in which I do not open my art app for weeks, instead of hating myself for it, I tell myself “you need time, you’re tired and you need the break”, and it’s true, if you lost motivation, it’s most likely due to something else contributing to it
So i just ask myself what’s up, sometimes, I’m overworked in other life aspects, other times I’m in too much pain, so instead of forcing myself through my demotivation, I take care of these factors demotivating me so I’d feel comfortable enough to be able to work on artworks again
If I couldn’t identify a factor contributing to my loss of motivation, then I take it as my own brain telling me that it needs the break, it needs the dopamine if doing something different and I do that, whether by watching my favorite shows, playing my favorite games, trying a different hobby like writing or reading, etc
7- work on my own time, sometimes I do finish artworks quickly, and I do have the capacity to do so, but I’ve noticed that my loss of motivation became less of an issue when I gave myself the actual time to work on artworks, sometimes, a simple artwork that I could finish in 20 minutes takes me weeks to finish, not because I can’t finish it earlier, but because I intentionally worked slowly on it as I’m working on other artworks just as slow, that way, I don’t overwhelm myself and I’m making progress on multiple artworks/comics at the same time, and seeing such progress gives me even more motivation
Cough, anyway, got lost in talking about motivation ghcchch
As for your other question about how I get my ideas, it’s usually something I saw that inspired me, whether an artwork, something irl, etc
Or even sometimes, my own artworks inspire ideas for comics, so I’d draw something, then ask myself (asking yourself questions is such a great helper when it comes to coming up with ideas) why is the character doing this? How did they get there? Etc
That helps me come up with answers which are then answered via comics or multiple different artworks
For example, this comic, what inspired it was me asking myself one simple question, “what would happen if Murder actually asked Nightmare for a visit home for once, instead of running away like he always does?”, and that immediately got me to work on the comic
Of course, it doesn’t mean I always am on the ready for an idea, in fact, a lot of the time my mind is blank, nothing up there to help me, which is why I turn to mindlessly sketching sometimes
I just open a canvas and start sketching, what? I don’t know, I’m just gonna sketch something, could be a character, environment, scribbles, meaningless lines etc, it’s my iwn version of a warm up, and it helps a lot with making my brain get into the zone
That’s all I can think of off the top of my head
Enjoy a look into my brain chhcchch
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sirfrogsworth ¡ 4 months ago
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I use AI upscaling to help with my photo restorations. And it is the one use of generative AI that I think has serious merit. I use Topaz so it is ethically trained on licensed images. It helps me preserve memories and give people photos of their loved ones with a clarity they have never seen. They get a much better sense of what their grandpa looked like when he was young.
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But AI upscaling is not a push button solution. And I don't think it will be for a long time, if ever. It's part of a larger workflow. It doesn't save me time or effort. In fact, it adds quite a bit of time to the restorations.
Sometimes I have to upscale the background and people separately. Often I have to adjust the contrast and detail on people's faces so the AI renders them accurately. I have learned how to set things up for success before the AI does its thing. And sometimes there is a lot of trial and error to get a non-nightmare result. Each try can take several minutes to render. There are several algorithms to choose from, several intensity sliders, and once the upscale is at a place I am happy with, I have to use traditional techniques to make the people not look like wax figures. I use things like custom film grains and LUTs to make the pristine AI result look like an old photo again.
In other words, I care about the photos I'm restoring.
I saw people talking about restoring Star Trek: Deep Space Nine. It's a very difficult problem due to how the show was produced. The live action was captured on film—which can be re-scanned at a higher resolution. But the digital effects were all done on analog 480p video tape. Not only would they need to be re-rendered but they would also have to be recomposited. Odo's shapeshifting is especially tricky. There isn't an economical way to remaster the show. TNG was only possible because they filmed practical assets for most of the VFX. They still had to redo all the compositing and it was very costly just to do that.
AI could be the answer. But only if the studio is willing to see it as a tool to be used in conjunction with artists and not a push button solution. Every frame needs to be checked. Different scenes will need different techniques to upscale them properly. And some scenes will just need to be cleaned up manually with traditional tools.
Upscaling to 1080p or 4K is often a mistake. The more extra pixels you try to add, the harder it will be to get a natural result. I think 720p would be a happy medium to shoot for. Combined with modern TVs traditional upscaling you will get a good viewing experience.
There are already fan upscales that are decent. I would say they managed to get the equivalent detail of maybe 600p. If you remember playing games on an old CRT monitor, going from 640x480 to 800x600 is actually a decent bump in detail.
Even though the files are outputted at 720p, it doesn't look quite as sharp as native 720p video. It's complicated to explain, but the short version is... detail and pixel resolution aren't really the same thing. Even if the file is upscaled to 1080p or 4K, that doesn't mean it has equivalent detail.
Which means we use a really shitty metric to give people a sense of how much detail a video will have. Ks and Megapixels are near useless these days.
Do your 200 megapixel phone photos really look sharper than my 24 megapixel DSLR photos?
My point is... detail is complicated.
And AI is currently unable to handle all of that complication without supervision and care.
In any case, the fan upscale of DS9 is definitely superior to the DVD versions. Feel free to seek that out (use a VPN). And because fans did it, the upscales were done with great care. They didn't push the tool beyond its limits and they reviewed every episode to make sure no nightmares snuck in.
I really don't know how to prevent studios from cheaping out and just running content through an upscaler with no care or supervision. But I also don't think fans should outright reject AI as a solution. It can be done well if they let actual artists leverage the tools and do it correctly.
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lets-try-some-writing ¡ 8 months ago
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What’s your thoughts visually on how bots habsuites/ quarters look like? And would they differ between frame types ? As prime big lol Wish we got some media on it :0
Hmm well I do imagine things would differ wildly between each continuity. However, some generalizations might be the following:
Autobots as a whole: Generally speaking, I do imagine the Autobots have habs that match their size and their rank. Rank and file soldiers are bunked together in rooms filled with recharging stations crammed shoulder to shoulder. Most don't mind since they are all together and it's not as if they have anything of their own anyway more often than not. Those further up the chain of command get rooms with less people in them until they finally get a roommate or possibly, if they are super duper special, their very own closet sized space. Actual berths are reserved for those with rooms big enough for them. Most just use recharging stations since it's generally more useful to making the most of a space.
Rank and file soldiers: The average soldier is bunked shoulder to shoulder with his or her comrades. They are each given a standing recharge station boxed right up against everyone else's unless they have an injury which warrants the usage of the handful of berths given to soldiers lower on the chain of command. Generally, such soldiers are kept in huge facilities meant to keep everyone safe and secure rather than comfort them. As such, decoration simply does not happen unless the military position a soldier is stationed at is more permanent. In which case, the soldier might paint their station with odd doodles, splotches of color, or if they are lucky enough to find some, they might slap some stickers on it.
Company commanders and the like: Directly above regular soldiers, various commanders of lower rank get bunked together as well, but they are given a tad more room. This is not a privilege as one might expect, but an actual necessity. Commanders can get called on at any time, and each of them need a little more room to work on reports and whatnot since there simply is not enough space to give each of them an office of their own. As such, their stations are a little farther apart, and between them are their personal effects and maybe something to play the part of a makeshift desk if need be. Decoration is the same as regular soldiers, with the possible addition of medallions, the odd set of fairy lights if one gets lucky, or even a poster or two.
Lieutenants and up: Now this is when a bot would start getting their own space, kind of. Bots of this rank are still bunked with a buddy or two, but they are actually issued rooms in order to supply them with the privacy needed to handle sensitive data. They also get actual berths (which can and often do double as desks). Getting a room means a bot can do almost whatever they like to decorate so long as it sort of aligns with military orders. Most often, lieutenants and the like decorate with weapons on the walls, trophies, artwork, or even murals. It depends on his strict the command center is.
Generals and Prime's Inner Circle: Inner circle bots get privileges, and one of those is a private room. A bot can do whatever the heck they want with their space so long as it doesn't disrupt workflow and the like. Decoration depends entirely on whoever owns the hab. In the case of Ultra Magnus, he lives in a mountain of datapads. Ratchet keeps mementos but will die before admitting it. Jazz has what few instruments he's managed to save. Ironhide decked his room with weapons... the list goes on. There are no limits for the most part. Comes with being constantly under threat of being assassinated.
Prime: Technically, he should be living in a high end facility, never to dirty his digits. But because this is Optimus Prime, he tends to wander. He rests wherever there is a free space and will gladly rest with the soldiers without a worry in the world. The only reason he has a hab at all is for the sake of morale amongst the troops. Although more often than not, it doubles as an extra room for injured troops in need of protection.
Not sure if this is what you wanted anon, but these are my thoughts!
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catboysooyoung ¡ 3 months ago
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I think the Looky/Lucky Mart arc is becoming one of my fave gsgw arcs yet. It's great for a lot of things:
Kim Soleum, former (alleged) financial sector worker, being utterly baffled by the state of the retail/service worker's workplace environment & conditions (the cramped break room, weird shift rotations, the staff looking barely "human" on their breaks and back to their plastic presentable selves while on shift, the long working hours causing staff to go haywire and malfunction, repeating the same stock greetings/phrases until it was just garbled nonsense, etc. like yes KSE we really do live like this.)
Kim Soleum being so good at "acting" pathetic that even a lost high schooler couldn't really trust him at first (also hilarious that he's really down about this lmao, "Should I have acted a bit more dependable..." This is karma for you pushing all the responsibility on Bronze, man.)
Conversely, Kim Soleum being a bit too competent and so used to his usual Daydream workflow that he ended up thinking several steps ahead of agent Bronze and missing him after they split, having to re-evaluate the situation by readjusting to Bronze's presumed expectations of him (i.e. a pathetic, snot nosed rookie who wouldn't make any rash movements) to find him
Also Kim Soleum... Once again proving himself quite capable even without the help of Braun... That's right baby, you're more than your slightly codependent ex situationship!! You're a strong independent worker!! #GetOverHim
Go Yeongeun revealing more of her personality!! She's someone with similar levelheadedness as Kim Soleum, but she's not as "gentle" as presumed. (Grumbled about being nearly led to her doom by her irresponsible work senior, frustrated by Kim Soleum's lack of awareness and self preservation, dissatisfied with Agent Bronze's apparent lack of gratitude especially considering what she's witnessed her good colleague agent Grapes has gone through, nearly yelling at Director Ho.) My darling bites back!! Barely restrains herself too lmao I love that. She's also very quick witted and incredibly skilled. I'm wondering if she's done her residency as a former student, or has done volunteering work in the red cross... it seems she's quite used to handling emergencies and calling the shots.
Kim Soleum, you're not a coward. I don't think any coward has this little self preservation in them. I won't describe what he did to get their ticket out of there, but know that it's... Quite a lot. But at least we now know he has the grit of a Saw trap survivor! Yet another thing he would excel in! Yay!
Also adore Kim Soleum & Go Yeongeun's comradeship. We all need coworkers who we can sit and sigh with about the workload together and how much we hate our jobs.
Agent Bronze's emotional roller coaster...(being nearly made mince meat, resigning to his fate, then being given hope by his delightful work junior, then finding out said newbie/junior managed to help him by sacrificing something meant for himself...) This man is living in a romcom K-drama with a touch of thriller elements.
Meeting Agent Choi!!!! His exploration record was so. I love him so much.
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nynehells ¡ 3 months ago
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2025 Commissions are Open!
Howdy all, and thank you to everyone who's been supporting me lately 🙂 I apologize for how long commissions have been closed, I've been significantly out of sorts lately. A lot's been going on. Visit the new home page for NYNE.ART I've taken a moment to update my website, as well as my commission form. Options are narrowed down a tiny bit, but this is only a temporary thing. What's on Offer: . . . Illustrations (hourly) . . . Sketches (hourly) . . . Waist-up (flat rate) . . . Icon (flat rate) Important Notice: Even though I am opening commissions, I am still pretty unwell. I'm going to be slow in working due to time constraints and lack of energy, but I need money pretty badly these days now that it's just me living here. To help me manage my workflow effectively, please fill out my commission form with the scope of your request & we can discuss! Form: https://nyne.art/#contact
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jejunecartoons ¡ 18 days ago
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I Stand Before You On The Convergence Of Entropy, Fate, And A Retail Inventory Assignment From Hell.
With tensions, stress, and a cosmic reckoning already rolling downhill. I present the following in complete and utter good faith, entire sincerity and three years experience under a revolving cast of coworkers, managers and corporate representatives. Not as a resignation, but as an acknowledgment of the shared absurdity we have all been asked to fulfill.
You demand 100% compliance to systems that are, by your own admission, 90% “common sense.” This is not accountability. This is abdication of definition.
You preach “best practice” while delegating chaos. You post workflows on every table, then fault us for improvising when those workflows inevitably fail.
You expect omniscience from associates but offer no clarity in return. “Tag what looks expensive” is not a policy. It is a loophole for blame.
Your security standards are aesthetic, not functional. They are not designed to protect product —they are designed to protect narrative. That someone, somewhere, “cared.”
You romanticize productivity like folklore. You invoke the 4-minute mile to justify the erosion of human labor boundaries — without ever asking what was lost in the race.
You seek innovation without deviation. Initiative without autonomy. You want thinkers who don’t think, and doers who don’t notice what’s broken.
You mistake quiet compliance for stability. It is not. It is the sound of disengagement.
You say, “If something’s wrong, speak up,” and then punish improvisation with retroactive scolding. You do not want initiative — you want insurance.
You confuse standardization with fairness. Fairness is adaptable. Standardization is lazy.
You mistake a rising college town’s labor surplus for a license to waste talent. You will cycle through dozens of good workers and never understand why they vanish.
And when —against all odds — something human stabilizes here… when trust is built, and morale flickers back to life… that is when you offer promotions. But only if we’re willing to leave, start over, and carry the weight again. Loyalty is never rewarded with rest — only relocation.
You introduce new security procedures — more tags, more checks, more hoops — but you change nothing about the time we’re given. Not one minute more. We are expected to move at the old speed while doing twice the work. This is not strategy. It is sabotage by euphemism.
These added steps are not protections. They are performances. We perform security. We simulate vigilance. Not because it works — but because it looks good on audit day.
If security tags worked, shrink would vanish. It hasn’t. Because shrink is not a moral flaw in your workers — it is the price you pay for pretending your processes are airtight while ignoring the cracks that open from the top.
We do not need more stickers. We need less denial. Fewer empty fixes. More admission that complexity without support is just delay in disguise.
You sell each new measure like a solution, but treat it like a punishment. Not because it helps — but because someone, somewhere, needs to be seen trying.
17. Markdowns Are The Perfect Lie.
The system knows what’s on sale.
It calculates it, tracks it, even prints the tags.
But instead of a list, we’re told: “Just find them.”
Every rack. Every shelf. One by one.
A company smart enough to generate the sale, Is dumb enough to make you re-scan the store by hand. This is not oversight. It’s outsourced labor through willful negligence.
You expect total compliance with markdowns, but you give no complete list. Not by item, not by category.
Only the ghost of a hint — a tone, a suggestion —
“You should be able to tell.” From what? A red sticker? A manager’s gesture? Whole categories go ignored for months — others get pulled every week.
There is no schedule. There is no rotation. Only the myth of one.
If markdowns matter, then act like they matter.
Define the cadence. Clarify the zones. Give us the map.
Or stop pretending we failed to follow it.
"You’re missing markdowns” But you can’t miss what isn’t there. The item was stolen. Perfectly. Cleanly. The system thinks it’s still on the shelf, gathering dust. In truth? It left the store weeks ago, Stuffed in a purse, Walked past a broken camera, And was never seen again.
The Computer Doesn't Know Theft. It Knows Absence Without Explanation. And It Blames You.
So now you’re on your knees scanning hangers for ghosts. Looking for a pair of jeans that do not exist, Because the system demands ritual compliance with its imagined inventory.
This is the quiet joke of retail: You Are Punished For The Precision Of A Thief.
Instead of fixing security, they fix expectations. More markdowns. More audits. More scanning.
Less trust. Less time. Less reality
18. The Triple Beep of Redundant Acknowledgment;
When an associate scans a valid markdown item, the handheld scanner emits three long, proud beeps —A theatrical confirmation of success, as if the user wouldn’t immediately notice the literal thermal label spitting out of the shoulder-mounted printer they are physically attached to.
This is not a harmless quirk. It is a nails-on-chalkboard absurdity, repeated hundreds of times per shift.
Especially when markdown lists contain thousands of SKUs, each scanned one by one — because bulk updates or system-synced lists are, apparently, out of the question.
You’re already straining to hold a scanner, item, printer, and sticker roll at once. You're dodging customers, balancing hangers, managing limited battery life.
And then comes the "BEEP-BEEP-BEEP"
To confirm what your printer already screamed in physical form: Yes, that was a markdown.
There is no toggle. There is no off-switch. Just endless affirmations of the obvious. It’s the small things that break people. Not a single moment of cruelty — but a thousand little ones, rehearsed daily, in stereo. But this isn’t just auditory clutter. You cannot scan another item until it finishes beeping.
Every markdown becomes a mini timeout, Forcing a pause, Breaking flow, Shattering efficiency, Not for safety, Not for clarity, But for ritual. In a list of hundreds, Even thousands of markdowns, This delay adds up to minutes lost per hour, Hours lost per week, And entire shifts wasted waiting For a redundant noise to finish announcing a truth you already physically received.
There is no override. No way to mute it. No option to multitask.
Just You, A Tag,
And The Machine Reminding You Who's Really In Charge.
19. And When The Truth Is Found;
When the numbers don’t add up, When the backroom is a war-zone, And the sales floor a graveyard of miscategorized product, It’s Treated Like a Divine Revelation. A mystery. Unspoken. Unknowable. As if the universe conspired overnight to create a discrepancy that no one could have seen coming. The people who asked for time? For training? For help? Now it’s their fault.
They “should have done something.” Should have sensed the collapse In the same way they’re expected to sense what’s on sale without being told. It Is Not The System’s Fault.
It never is. So the cycle continues: You suffer in silence. You stabilize the chaos. And when things finally start to make sense— They promote someone elsewhere, To go start the cycle again.
Because The System Is Sacred. Your Time Is Not.
20. And When The Work Is Done;
Not right, not reasonably, but fast— they call you a star. A leader. A natural. They write your name in dry erase marker at the top of a board no one agreed to race.
A scoreboard with no prize but the illusion of being seen.
And if you fall behind? No one asks why. No one checks the load.
They just move your name down quietly, As if you dropped it yourself.
Praise becomes currency. A tool. A leash.
"You’re one of the good ones.” “You’ve always been so reliable.” "What would we do without you?"
They hand you a badge and call it honor, when it’s just a shackle in bronze. Recognition Becomes Pressure Masquerading As Gratitude.
21. They Give Out Hearts.
Little pink paper valentines called “Heartbeat of [Insert Store Number Here].”
Printed Black & White on Plain Copy Paper, of Course.
Not in February— in June, for February efforts, filed under “we meant to.”
They pin your name on a bulletin board next to half-torn flyers, and call it legacy.
You made a "difference" Not to someone, not for something, but In Metrics. In Willingness.
In saying yes to something not your job,
At a time not your shift,
Because someone didn’t show up,
And someone else had a clipboard.
They hand you a card like communion. Small, bright, With a corporate smile, And the empty taste of compliance made sacred. “You made a difference.”
But no one tells you where. Just that it helped. Just that it counted.
Just enough that next time, You’ll Do It Again.
22. The Caring Cupboard
Has a $120 budget. Split across three weeks and forty lives. By week one: ramen, two oatmeal packets, a single can of chickpeas. By week two: hope. By week three: the sign taped crookedly reads "We see you."
And they do— leave crumbs.
The vending machine stays stocked on schedule though.
The microwaves technically work.
On the counter are the worlds smallest Keurig,
And a minimum viable toaster. Donated by staff of course,
Temporarily allowed until "safety" concerns remove them.
They Trust You To Operate A Compactor, But Not Filter Water, Or Clean Out Crumbs.
23. Lockers Are Provided, For your convenience.
Don’t decorate. Don’t forget your lock. Don’t leave it overnight.
It’s your locker, unless we need it back.
The Key To Belonging Is Not Belonging At All.
24. The Fun Calendar
Smiles from the break room wall.
Dress-Up Day! Cartoon Shirt Day! Mismatch Sock Thursday!
Themes chosen democratically by the assigned designer; When no one’s around.
All expressions pre-cleared by HR.
Festivities canceled for audit season.
Spirit punished with write-ups.
You can wear a graphic tee—
But not that one. Not that color. Not too funny. Not too much.
Try again next Fun Day when morale is less expensive.
All Permissible Self Expression Must Meet Dress Code Protocols. Not the actual ones; The Myth.
The Infinite list of what is and isn't allowed.
The one that always just so happens to align with the managers personal taste.
The one that, for some reason, is only levied at targets that happened to annoy them recently.
25. The Wall of Rights Stands Tall In The Break Room.
Posters from the Department of Labor—
Unpaid wages? Call this number.
Unsafe work? Report it here.
Harassment? You are protected. But behind it all?
A Laminated Copy Of Your Signed Arbitration Agreement.
You waived your right to sue when you clocked in.
"You can opt out" they say.
Just ask your manager for the form.
The one no one has.
The one no one mentions.
The one you had 30 days to find;
Between learning the register and restocking bras by cup and brand.
The Wall Is Required By Law. So Is The Silence Behind It.
26. This Week’s Safety Topic
Proper Lifting Technique. Bend your knees, not your back. Team lifts for heavy items. Rest when needed. Hydrate. Be your brother’s keeper. Meanwhile: The Stairs To The Trash Are Five Welded Death Plates.
Stitched by a ghost on opening weekend. Each step a folded razor. They rattle like judgment beneath your steel-toed shoes. The trash chute: five feet up. You hoist bags over your head like sacrifices, Hope they make it in without tumbling back onto your spine. The welds are cosmetic. One good kick and they rise like drawbridges. Somethings stuck in the chute? Here's two metal poles duct taped together.
You Figure It Out. They say it’s fine. No incidents reported. Because No One Bothers To Report Bruises Anymore. The trash panel swings like judgment. Outward. Over the stairs. You walk up with a bag, and if you’re not careful—
It Bites.
They added gummy foam tape. A soft, merciful bandage on the edge of a guillotine. Not to fix the danger— Just to hush the blood. It has tasted flesh. The crest of a scalp. A pink slash across a forearm. Now it’s padded. Now it’s “safe.” Now it’s your fault.
27. “We Are Committed to Sustainability.”
Says the laminated break-room poster. As you "debit" a perfectly functional suit case. As you toss another plastic-wrapped hoodie into the bin. As you watch the compactor crush cardboard, plastic, and a half-eaten lunch into one glorious cube of lies.
Overseas hands fold it neat. Plastic over silk. Tape over tags. They ship it across oceans so we can rip it apart and throw half of it away. You pull Styrofoam from wall decor, And paper shreds from soap, Bottles that leaked somewhere between Singapore and Pasadena. You strip the bubble wrap, Wipe the shattered glass off a six-dollar candle, Protected only by hope and thin cardboard.
The Candles Survive. The People Don’t.
And the trash pile rises. Not in back. Not behind the scenes*.* But right here, In the fitting room, On the stores floor, In your lungs, Under your nails.
The Only Thing Recycled Is The Lie.
28. The Customers Rob Us Daily.
But the cameras point inward. One screen for every corner of your body, and all of them watching you. Not them. Never them. “Be alert,” says the poster. “Report suspicious behavior.” And below that: “250–2500 if it leads to an impact.” Not justice. Not truth. Just “impact.”
The cashiers are our front line. Smiling through suspicion. Checking twenties for counterfeits while rushing to beat the “speedy checkout” clock, Selling store credit cards to the very people the cameras won’t catch, And asking for five-star reviews, From customers who leave with three stolen items and a free pen. And if a wallet goes missing? It must have been the new guy. It always is.
“It’s not personal,” they say, as they review your locker contents, And check your bag on the way out.
Just procedure. Just policy. Just paranoia.
But when there's a pile of censors in a shoe, or a trash bag full of tags is missing? Silence.
The Eyes Of The Store Are Wide Open. And Still, They Only Look In One Direction.
29. The Name Tag: Convenience or Crosshair?
Everyone must wear a name tag. The stated purpose? “So customers know who to thank.” But the real function is faster escalation. Faster complaints. Faster identifications when things go wrong — no matter how vague or unfair the accusation. It is not a gesture of recognition. It is a prewritten accusation template: “Some guy named Alex was rude.” “The girl in red — I think her name was Sam — didn’t help me.” “Whatever her name was, it was on her chest. She rolled her eyes.”
The name tag is the shortest possible path between a moment of stress and a manager’s office. It is instant accountability with no room for context. It turns human interaction into customer-to-agent confrontation. You are no longer just a worker. You are a label, a scapegoat, a button to push when the world disappoints.
They tell you to smile.
To engage.
To wear your name with pride.
But everyone knows the truth:
It’s Not Your Name They Care About; It’s Who To Blame When The Refund Doesn’t Go Through.
30. The Water Bottle Policy
Your hydration is now a security risk. If it’s not crystal clear, they’ll ask you to uncap it. “It’s just procedure,” As they sniff your bottle for the scent of rebellion, Or worse — soda. So bring a see-through flask, Because God forbid you bring lemonade. That’s grounds for suspicion. They say it's about theft. But we all know it’s about control. Because nothing says “trust” like being told to open your drink, In front of someone holding a checklist.
We used to joke that Big Brother watched.
Now Big Brother Thinks You’re Hiding Vodka In Your Gatorade.
Meanwhile, the real thieves walk out the front door, With carts of merchandise and a smile for the cameras that never pan that way.
31. “Hi, Welcome To [Insert Store Name Here]."
"If I could have you pause for just a moment...”
A velvet rope. A security vest. A quick glance at a camera no one is watching. It’s not protection. It’s performance.
They greet everyone like a TSA agent who lost the plane.
"We’re controlling store entry to ensure a safe and secure shopping experience.”
Unless, of course, someone’s actually in danger. Then it’s “Policy says call the manager.” And the manager? They call the cops. Then it’s writing a report. Then they call corporate. It’s All Delay.
Like hanging velvet curtains in a burning theater. The thieves know this. They walk past the rope. Past the welcome. Right through the “security experience.” Carts full. Unbothered.
Because The Only People Being Managed
Are The Ones Who Work Here.
The show’s for them. Not the guests.
32. "Loud And Proud" - Surveillance as Spectacle
Every customer who walks into the store is met with a mandatory ritual: A scripted security greeting delivered by the Shortage Control Associate. It must be done "loud and proud." That’s the instruction.
Not just clearly — projected.
Not just scripted — performed.
So loud it echoes through the racks,
through the backroom,
through your soul.
You are not greeting customers.
You are declaring fealty to surveillance.
This isn’t safety. It’s ritualized theater. A performance for the camera. A constant ping to regular customers and workers, ignored by thieves: We Are Watching. And when actual theft happens? SCAs are told not to engage. Call a manager. Let it go. Say the line again.
Security is not for protection. It’s not even for deterrence.
It’s a costume, a choreography of authority that creates no power. Only presence. Only noise. Only the illusion that someone is in control.
33. Welcome to the Shortage Highway.
A pilgrimage you must take every time you clock out for lunch, for break, for breath. Walk the perimeter. Don’t stray. Don’t stop.
Smile.
You’re not allowed to just go. You must patrol. You must engage. You must high five — Not literally, of course. No touching. Just proximity marketing.
Look them in the eye.
Make them feel seen.
Make the theft feel harder.
This is not your time. Your break is not in sight. It’s borrowed surveillance. Miss a “high five”? Too quiet in your stride?
Someone will notice. Someone is noticing. T
his is the Retail way:
You will make contact. You will be a presence.
You will be visible. Even if your joy is not.
34. The Customer is Always Right.*
When they say it’s broken, you break the price.
When they say it’s missing, you remove the tag.
When they say it’s cheaper elsewhere, you believe.
The register bends. Policy flexes. Margins vanish.
*But when their kid needs to pee?
Now they’re suspects.
The bathroom is sacred. Too sacred for codes. No writing it down. No telling. Only escorting. You, the associate, become the key.
Not metaphorically.
Literally.
You must walk them to the door. You must punch in the code in full view as if secrecy lies in muscle memory. The code never changes. It’s on your fingers. Anyone watching can crack it. Everyone watching already has. But the theater is mandatory. They must believe it’s secure. You Must Perform Control
Even as the bathroom floods; Even as it smells like failure; Even as the soap dispenser screams for mercy.
Welcome to customer care.
Where you smile as you surrender.
Where you follow them to the bathroom
But cannot follow them to reason.
35. The Janitor Closet is Locked.
Not with a latch. Not with a handle. With the same Key-Ring that opens the safe. The money room. The vault of gods. To mop the vomit, you must be blessed. The code to touch bleach is the same as the code to touch cash. Security is absolute — when it concerns filth. The mop bucket must not fall into the wrong hands. The Swiffer pads are sacred texts. The toilet brush, a relic. Guard them well.
And yet, the door is still warped. The handle loose. The light flickers like a prophecy. Inside? One ancient vacuum, Half a gallon of generic “all-purpose,” And a broom with no head. The floor is wet with effort. The air is thick with Lysol and resignation. You clean it, but you can’t fix it.
The walls rot behind their holy lock.
But still — you are not trusted with open access.
Because this is retail,
And nothing is holy except the illusion of control.
36. The Grand Hall of Mirrors is closed.
A dozen doors. A maze of z-racks. Enough space for a ballet. Sealed With A Rolling Gate.
You see, trust costs money. So does supervision. So instead of staffing it, we lock it up — like a memory of what dignity looked like. In its place: Two tiny stalls built by compromise and lit like a lie. Just off the register — so close you can smell the returns. Each stall has a glowing LED, like a traffic light, meant to say: “Someone is here.”
But who? For how long? With how much merchandise?
No one knows.
The cameras glare, but never act. They are the unblinking gods of a crumbling Olympus. They bear witness. They do not interfere. The Scheduled “Check-Ins” Are Rituals. Performed without faith, Once every 30 minutes, Unless we forget. Theft happens in the meantime. Not out of malice, but invitation.
The room says: “This Company Doesn’t Care.” So why should you? The customers know. The workers know.
Only corporate pretends this isn't a performance of collapse.
And still, we ask people to smile, To suggestive sell, To read minds,
To Offer Service Where Even Structure Has Abandoned Us.
37. Even The Trash Is Under Lock, Camera, And Suspicion.
The janitor closet is locked with the same key as the store’s secure cash room— A symbolic conflation of trash and treasure. Taking out the garbage isn't a mindless chore: it's a controlled operation. You're expected to bring a partner. If you're alone, you're breaking protocol. You're expected to wait. A lead or manager is supposed to inspect every bag. You're expected to be watched. A camera directly overlooks the trash area — not for safety, but surveillance.
The implication is clear: Garbage Is A Potential Crime Scene. Every discarded hanger, broken fixture, or plastic wrap could conceal theft. Employees are trusted to fold hundred-dollar coats, operate pallet jacks, and open the store— But not to throw out a box unsupervised.
This Isn’t Protection. It’s Paranoia By Policy.
38. Standardized Chaos — The Illusion of Corporate Structure
Every few months, the store receives “updated flow” and “floor plan” directives — glossy PDFs, hastily printed diagrams, or vague bullet lists labeled as corporate strategy. These updates are identical for every store in the region; Galleria malls, Suburban outlets, Cramped city retail units; All treated as interchangeable puzzle pieces in a boardroom fantasy. But the map has no respect for the terrain.
The new plan might call for three tables where there's a fire exit. Or for expanded shoe racks in a department that hasn’t had full inventory in six months. They might list a location for men’s coats where walls don’t even exist. This mismatch births a contradiction:
Staff Are Given Rigid Expectations,
And Total Freedom — Simultaneously.
You are told to follow the plan. You are expected to interpret the plan. You are penalized when it fails. You are praised if it works — even if it only worked because you ignored it.
Thus emerges a culture where initiative is punished until it succeeds, and failure is blamed on lack of “common sense.”
There Is No Flow; Only Illusion.
There Is No Plan; Only Plausible Deniability.
39. Backlog as Blame — The Pathologization of Labor
When tasks pile up — markdowns missed, freight unprocessed, displays unfinished— the assumption is not logistical failure.
It is moral.
The Accusation Is Not "The Plan Didn't Work."
It's "You Didn’t Follow It Closely Enough."
Every error is retroactively cast as deviation. Not from a clear instruction — but from an imagined perfection that lives only in hindsight. If you had truly followed the process (which is mostly “common sense”) Then surely the backlog wouldn’t exist.
This Is Spiritual Gaslighting, Made Bureaucratic. The laborer is asked to confess to sins never named. The manager is forced to divine where their will was insufficient. The structure remains blameless. The spreadsheet stays clean. And when it doesn’t, someone’s heart wasn’t in it.
Even Success Is Not Proof Of Competence; Only A Delay Of The Next Reckoning.
40. The 4-Minute Fallacy — When Overperformance Becomes the Floor
The company preaches optimization like gospel. The story goes: "Once One Man Ran The Four-Minute Mile, Others Followed." What they don’t mention is None of them worked freight until 11 PM, then clocked in the next day at 7 AM. Success is not met with relief — it's met with re-calibration.
Do something faster than expected? Now that’s the new standard.
There is no bonus. No structural change. No surge in pay or support.
Only a nod of appreciation, and a new silent burden to carry alone.
They say you’ve “risen to the occasion,”
But forget that the occasion was a collapsing dam of understaffing, shipment backlog, and rotating expectations— none of which changed after your effort.
And still, you're told to be proud. To wear the broken record of your performance as a badge.
All while McDonald’s across the street is offering $8 more per hour, with benefits, free food, and no inventory audit.
You’re Told: "We’re A Family."
But The Kind Of Family That Borrows Your Labor And Forgets Your Name.
41. Scheduling: A Machine With No Driver
The labor hours are algorithmic;
Generated by a system that doesn’t know the store,
the team, or the workload;
It calculates hours like a machine balancing books;
With no memory of yesterday and no awareness of tomorrow;
And Yet, Corporate Calls It “Optimized.”
It’s then handed to managers — not as a plan, but as a limitation.
A puzzle with pieces missing, where any correction becomes their responsibility, but no error was ever truly theirs to begin with.
If the freight shipment is late, If coverage is short, If three workers call out and none can be replaced Blame falls not on the system, But on the person stuck translating it into a workable week.
And of course, there’s no way to check the logic. No insight into why hours were cut, Or why full-time staff were given part-time hours While new hires get 4-hour weeks to “balance the curve.” Associates are left waiting for final schedules that arrive days late.
Sometimes after the week has already begun.
Sometimes changed after they're already clocked in.
You Don’t Get Consistency; You Get Warnings.
You Don’t Get Planning; You Get A Guess And A Prayer.
All Of It Is Justified By A Number;
A Number No One In The Building Chose;
And No One In The Building Can Change.
42. Process Hours Without Process Thinking
Once upon a time, the store received its deliveries in the early dawn; 6 A.M. to 8 A.M.
Before the doors opened, Before customers flooded the floor,
Before anyone had to apologize for blocking the aisle with a steel battering ram.
It wasn’t perfect — but it was functional.
Freight cages could roll out cleanly. Backroom processing could begin without dodging strollers and carts. And resets, pulls, and tagging all had a head start.
Then one day,
Without Warning Or Explanation,
Shipping Times Were Changed To 11 A.M. To 1 P.M. No memo, no logistics justification, no staff consensus.
Just an order.
Now, deliveries arrive in the middle of the store’s peak — when sales need floor coverage, and the aisles are most congested. Backroom space fills with carts that can’t be processed. Cages clog the customer lanes. And associates must choose: Process freight or serve guests. And somehow,
The expectations remain identical.
Same freight goals. Same floor times. Same audit deadlines. As if time didn’t change. As if the customer traffic didn’t double. As if the building had doubled in size to accommodate both. But the truckers didn’t request this.
They’re now navigating Calexico to Riverside mid-day, through urban congestion and parking chaos.
Everyone Suffers; No One Benefits; And No One Explains.
It’s Not A System; It’s Just A Shift Of Burden; From Planners To Processors; From Paper To People.
43. The Cycle of Internal Conflict
The change in delivery times didn’t just disrupt process— It Set Departments Against Each Other. Back of House is told to move fast: Unload. Scan. Roll. Hang. Push freight onto the floor before the next truck arrives. Speed is Compliance**.** Speed is Praised**.** Speed is Posted. And so they rush. Clothes hit the racks sideways. Hangers backwards. Tags missing. Sets broken. Inventory miscounted.
Front of house is left with the fallout: Customers asking where the rest of the set is. Cashiers juggling damaged goods and security tags that won’t scan. Managers scrambling to recover broken shelves while prepping markdowns. And when recovery is rushed or mistakes are made?
Front gets blamed. Back blames floor. Floor blames back. The Cycle Feeds Itself. Everyone knows the Truth; It’s Not Any One Department’s Failure. It’s that the system expects perfection from chaos. Speed with no slack. Volume with no pause. And instead of fixing the structure, they watch the conflict.
Let Them Fight. It Keeps Them Busy.
And As Long As It Gets Done, Eventually,
Corporate Says The System Works.
44. The Olive Branch Illusion
To soothe the growing divide between Front of House and Back of House, corporate prescribes "shared labor policies" — symbolic gestures meant to show unity.
BOH staff are required to "recover the floor" for the first 15 minutes of their shift — a pause before touching the freight. FOH staff are expected to manage the Queue Cages — pushing freight from the registers to the back hallway cages while also handling customers and checkouts.
In Theory, This Promotes Empathy. In Practice, It Breeds Silent Resentment.
Back of House hates the floor recovery. They’re trained for speed, for volume; not hangers on the floor. They see it as beneath their pace. A fake chore that cuts into freight timing; One More Delay On An Already Impossible Clock.
Front of House dreads the queue cages. There are always more than there is space. They pile up fast — especially during rushes. No room to maneuver. No help. Just the slow crawl of dealing with inventory labeled fragile, valuable, or absurdly heavy, while being interrupted by customers every five seconds.
Then, suddenly—The back is ready for cages. All of them. Now. And It’s A Panic. Staff scramble to clear paths, relocate stock, or “make room” where there is none.
So, Neither Side Feels Helped; Only Used. What Was Sold As A Bridge; Becomes A Bitter Trade. Not Collaboration; But Obligation. Not Unity; But Another Invisible Metric No One Agreed To.
45. The Myth of the Backroom Printer
For over three years, the designated back-of-house printers — Meant for mass, consistent, actualization of missing tags— Have Remained Inoperable. Not once; not sporadically; Nonfunctional For Over 1,000 Days. Every support ticket submitted is closed or ignored. Every mention to management is met with the same shrug: “Yeah, we’ve put in another ticket.”
And so the markdown printers— Lightweight, Mobile, And designed only for price reduction labels; Are used for everything. They Were Not Built For This. They jam, they print slowly, but they're all we have.
This Isn’t A Store That Failed To Keep Up. It’s A Store That Has Adapted To Its Own Decay.
And still, deadlines loom. Still, expectations remain. Still, corporate metrics hold everyone accountable,
Still for results, not infrastructure.
The Printer Is Broken. The System Isn’t. It’s Functioning Exactly As Intended.
46. The Illusion Of Prevention
Everyone Knows.
The Thieves Know.
The Workers Know.
Even Corporate Knows.
Every Security Tag Comes Off With A Magnet.
You can buy one online. You can use one at home. You can walk into the dressing room with it and walk out clean. So why tag everything? Why spend hundreds of hours a week attaching them by hand?Because the tag isn't security. It's theater. It’s a prop in the surveillance show.
It says: We Are Watching. It says: Someone Cares. It makes you pause, makes you wonder, makes you hesitate. But It’s Fake. No alarms. No ink explosions. Just plastic and posturing.
Even the greeting rope at the entrance; That velvet line and cheerful hostage speech; It’s Not For You; It’s For The Cameras; It’s For Liability; It’s For The Show.
Because when real theft happens, when someone actually takes a cart full of goods out the door: The SCA doesn’t stop them; The manager won’t chase; The police don’t come.
What Matters Isn’t Stopping Loss. It’s Appearing To Try.
That’s the Corporation's real security strategy, Keep The Illusion Alive.
Make workers perform compliance.
Make customers believe in consequences.
Make corporate believe the illusion is working.
Until Someone Notices The Emperor Has No Tags.
47. Policy Over Performance
In Retail, the systems don’t need to work. They just need to look like they work.
Security Tags?
Easily bypassed with magnets.
Still applied by hand to hundreds of items a day.
Still locked up for employee use.
Surveillance Posters?
Hanging in the break room and back hall.
"You’re being watched."
Yet the most common thefts go completely unrecorded.
SCA Greetings?
“Loud and proud” recitations of control and security.
Repeated for every customer, often to empty air.
A form of vocal compliance, not a deterrent.
The Dressing Room?
One gated room sits locked 90% of the year.
A smaller two-stall is left open with a camera.
Neither stops the theft — because the schedule is what gets policed, not the risk.
The Floor Plan Updates?
Generic layouts from corporate;
Untailored to the actual store;
Staff are expected to follow them blindly;
Regardless of real conditions.
The Trash Inspections?
A camera watches you throw away literal garbage.
A manager is expected to verify every bag.
The same process is circumvented daily just to function.
Markdowns?
Labeled as "common sense," not logic.
Scanners beep three times before printing — and you can't scan while they do.
Name Tags?
Marketed as customer care.
Function as surveillance anchors.
Direct lines of accountability when accusations arise.
This is the Play-Acting Of Process,
Where every role is performed, Every beat rehearsed, But no one’s actually watching the show. Because what matters isn’t Efficiency, Isn’t Outcomes, Isn’t even Truth. What matters is the Appearance:
That you’re working hard; That corporate is in control; That someone has thought this through.
And If The Show Falls Apart, It’s Not Because The System Failed;
It’s Because You Didn’t Perform It Right.
48. AXIOMS OF THEATRICAL LABOR
1. The Costume Is The System
What you wear, say, and gesture matters more than what you do. A name tag creates trust. A lanyard creates hierarchy. A shirt tucked in signifies responsibility.
None of these affect outcomes, but all of them protect the illusion of structure.
2. The Script Is The Standard
Whether it functions or not, you must read your lines. Loudly greet at the door. Say "pause for just a moment" like you believe it. Print markdowns with patience, no matter how broken the scanner is. Say the name of the loyalty program every transaction.
If it fails, say it again.
3. The Stage Is Arbitrary
Floor plans arrive from nowhere. Corporate flow maps are copy-pasted from cities that don't resemble yours. Storage space is fiction. Queues overflow. Back rooms flood.
You are not asked to fix it. You are asked to make it look like it never broke.
4. The Audience Is Management
You're not performing for customers. You're performing for auditors, regional managers, camera reviews, and abstract expectations. You don't need to succeed. You need to be seen trying.
Appear busy. Appear precise. Appear productive.
If the metrics are wrong, it means you're not acting hard enough.
5. The Show Must Go On
No matter how broken the register, how wrong the shipment, how pointless the markdowns — continue. If you ask too many questions, you're slowing the rhythm. If you adjust the system, you're going off-script. If you find peace with coworkers, expect to be reassigned.
Harmony is the enemy of control.
6. The Applause Is Hollow
"You Made a Difference" cards. "Heartbeat of Our Store" certificates. Boards listing your fastest times. Points systems for candy. Recognition is a tool, not a gift. It exists to keep you performing.
It is given late. It is given vaguely. It is given only when performance matches fantasy
7. The Props Are Broken
Scanners that beep but don't register. Printers that never received support tickets. Security tags that do nothing. Locks that mean nothing. Cameras watching the wrong thing.
The sets are cardboard and tape. The actors are tired. But the show is still on.
8. The Director Is Absent
Policy comes from nowhere. You Must Obey. Exceptions are undefined. Expectations change without notice. The managers are caught in the same performance.
They cannot speak plainly. They can only pass along the next line in the script.
9. The Audience Leaves Before the Ending
No one is measuring what actually works. No one notices the fire exits that don’t close. No one sees the trash compactor injuries. No one checks the real backlog. The managers know. The workers know.
But the show isn't for them.
10. The Play Is a Lie
You are pretending to work. They are pretending to lead. The customers are pretending to believe.
All of it could be done better, With half the theater, And double the truth.
49. The Extraction of Humanity
1. When people make things work, the system breaks them to “optimize” the magic.
Friendships, rhythms, trust — these emerge naturally among teams over time. But once a store finds its footing through human effort, it is punished. High performers are relocated, promoted with conditions, or reassigned under vague “development plans,” severing the roots of community they helped grow.
2. “Stabilization” is not seen as success, but untapped capital.
A smooth-running store is viewed not as a testament to shared humanity, but as wasted potential. The logic follows: if things are working, you don’t need as many people, or you should split the talent to “scale it.”
This isn’t reward — it’s cannibalism.
3. Moments of peace are interpreted as inefficiency.
When workers laugh, breathe, collaborate without chaos — these are not cherished. They are audited. “How did you have time to be calm?” becomes the question. Joy is seen as excess.
Humanity; a margin to be shaved.
4- Promotions are used as surgical tools, not as growth pathways.
Advancement is never just a reward. It is conditional: “Are you willing to start over somewhere new? Can you drop what you’ve built to serve the brand elsewhere?” Promotions extract individuals from functioning teams to test their loyalty — not to recognize their achievement.
5- The system depends on people caring just enough to fix it, But Not Enough To Challenge It.
Every stabilizing figure is shipped out, self-limiting, or burned out. Every organic system of trust is repurposed or discarded. Every heartbeat is spent proving that people can make even this broken machine run — before the machine crushes them for it.
50. I’ve Stopped Pretending This Is Normal.
Because we can build something real.
Because we can work on something that doesn’t eat people to make numbers.
Because you asked me to become an enforcer for policies you won’t define, uphold a system you won’t fix, and sacrifice my joy for a story that doesn’t end well for anyone.
I'm not asking for the reasons behind these decisions.
I'm asking why they remain in face of failure time and time again?
This is not an attack. This is not an insult. It is a statement of Fact.
I hope you will do something meaningful with it.
—[Name Redacted] *Former Cart Cleaner, Unpaid Morale Officer
06/05/2025
Addendum - 06/07/2025
Inventory didn’t break because the numbers were wrong. It Broke Because The Process Had No Soul.
Associates were called in as early as 5:30 AM, expected to be alert and presentable for a morning meeting, then sent directly to their assigned zones. Both teams were made of competent people. Both Teams had the work experience.
Team A — Made up of close friends and coworkers who trusted each other — cruised through their section laughing.
Team B — Mostly strangers corralled together under quiet suspicion; stumbled through the chaos as best as they could muster.
Team A would eventually be conscripted to fill in the gaps Team B Left.
Breaks and lunches had been preassigned on slips of paper, And you were expected to follow them without reminders. If You Forgot Your Time, You Missed It. But when it came time to log into the scanning devices? You were just expected to know your “user ID.” Or have the app. Or already be logged in. A login no one uses — except once a year.
For Inventory
If you were part of the unlucky audit group, You were held all the way until 3:58 PM — Nearly eleven hours on your feet with little clarity, little direction, and very little food. One coworker quit halfway through the day,
Not in Rage;
Not In Theater;
Whispering ��I can’t do this anymore..” On The Stairwell.
Another nearly walked out hours later,
Tired,
Furious,
Only persuaded to stay when a peer — without any actual authority — told him to just leave. Eight people were held late not for real error — but because a flawed system claimed their zones hadn’t reached the 10% threshold. We scanned the same items again and again.
The numbers bounced around — 5%, 4%, 7% — never matching, never budging. The count was correct. The audits were done. But the machine didn’t believe us. The Section was scanned several times. By several hands. The store is bleeding money in overtime. All for a bureaucratic digital checkbox.
And then, Without ceremony,
Someone
Not a manager, Not the designated lead, Decided on scanning just one item from each blocked zone. A count even the system couldn’t misread. And Just Like That: The System Blinked. “10% Reached.”
Management Cheered. From the office. Over The Radio. That was it. We were done.
It Had Never Been About Accuracy — Just Compliance.
The promised donuts never came. But the bakery still did — six marked-down pastries brought in by someone who thought tradition was still worth something. No one asked them to. No one had to.
That was the real shape of the day:
Broken Systems. Barely Held Together. By Human Beings Choosing To Care Anyway.
And when it finally ended, There was no speech, No moment of acknowledgment, No thank-you for the ten-hour shift, The patience, The overtime, Or the restraint it took not to scream.
Just a single question, tossed over the noise like it meant something:
“Did Everyone Return The Devices?”
That was our finale.
So What Now?
Grab your torch and pitchfork? Throw the brick? Firebomb the Walmart?
No.
We’ve seen that story. Over and over. It Always Ends Right Back Where It Started. I don't accept the premise that a better world is only possible through justified murder. If you want this time to be different, it has to start with people speaking their peace — Not holding it in for the sake of comfort, or politeness, or fear.
Everyone’s waiting for Tyler Durden or Guy Fawkes to show up and give permission to resist. "Who’s gonna take the shot?" "Where’s the revolution?" They’re not coming. And you don’t need them.
How are you gonna fight for a better world if you won’t even talk politics at Thanksgiving? You don’t hate your family — you hate what you think they believe. You don’t hate your boss — you hate what they enforce. And you project that anger as intent, that structure as malice. You want a kinder world? Be Kinder. You want a more honest world? Start Speaking Up. And if you don’t believe in a rule — Don’t Enforce It. Stop mistaking silence for safety. Stop mistaking obedience for neutrality.
You are not a cog. You are not a drone. You are not exempt.
If someone has to be first, let it be you.
And if you’re sure, If you’ve looked at your truth and chosen it; Then you have nothing to fear in defending it. You have nothing to fear from saying it out loud. They can challenge you. Let them.
Because If You're Right, You Won’t Need Permission.
So that’s the sermon. No altar call. No revolution manifest. No dramatic ending. No brick. No firebomb. Just a mirror. Just a reminder: You Already Know What’s Right.
Now Act Like It.
If you want a better world: Shape it. If you're sure: Say It. And if you’re not sure: Say That Too.
Don’t enforce rules you don’t believe in. Don’t stay silent just because no one else is speaking up.
You don’t need a Revolution. You need a Backbone.
But if you’re still figuring out what that means, Here’s four silly songs that helped me get here —
one scream, one shrug, one sigh, and one sitcom, Take what you need. Leave the rest.
Start Talking. And For Your Sake,
Stop Waiting For Someone To Tell You What To Do
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A collaboration with the talented @toddster83
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It began, predictably enough, with boredom. That peculiar boredom born of late-night scrolling, the quiet desperation of twenty-somethings who’d run out of useful distractions. Jared, slouched on a futon stained by pizza grease and ambition deferred, saw it at 2:37 a.m.: a twelve-second video with grainy lighting and flat delivery, captioned simply:
“Business. Man.”
It wasn’t particularly funny. Not clever. But it was strange enough to feel ironic, and irony was the closest thing Jared had to purpose at that moment. He tapped “like” without thinking.
The next day, in his cramped bathroom mirror, Jared put on a thrift-store blazer, a faded brown garment sized for someone who had long given up on appearances. He tugged a wide red tie around his neck, cinching it until he felt uncomfortable pressure. It seemed funny at first—suffocating on purpose.
He uploaded a short video. Twelve seconds. The caption:
“Circling back. Touch base soon.”
It exploded.
Jared woke up famous—or something like it. Overnight, views ballooned into six figures. Comments piled high, a digital chorus of amused irony:
“You look like you sell used copiers.”
“CEO of uncomfortable silences.”
He laughed and filmed again. And again. The more he wore the blazer, the more comfortable it felt, like slipping into a life he’d always resisted but quietly wanted.
The tie was first. After three days, Jared couldn’t remove it without feeling incomplete, anxious. The tight red fabric, initially ironic, now became essential. He tugged it straight before breakfast, while brushing his teeth, feeling the familiar constriction calm his nerves.
Then the belly came.
It started small, barely noticeable—a softness around his waistline. Jared figured it was his new routine: heavier breakfasts, doughnuts with black coffee, lunches eaten standing up in his kitchen, talking into an imaginary Bluetooth headset. He joked in videos about “Q4 snacks” and “optimizing his calorie workflow,” but the belly continued to grow.
Soon his T-shirts pinched awkwardly, stretched tight across his softening middle. Jared shifted uncomfortably at his reflection one morning, vaguely embarrassed, yet unwilling to stop. It felt strangely right. The blazer seemed relieved, finally fitting as it should. He upgraded his khakis to a larger waist size and found them reassuring, stable, adult.
His roommate said nothing. Jared assumed politeness. Truth was, his friends had begun avoiding him, uncomfortable around this figure who had replaced their slouchy, easygoing friend with a straight-backed man of undefined responsibilities.
One evening, Jared stared into the bathroom mirror, a bathroom he now compulsively tidied each morning. His cheeks had filled out, face rounded, mustache thickening to a professional fullness he never had before. The beginnings of jowls made him appear older, managerial.
He muttered softly into the mirror, rehearsing:
“Let’s take this offline. I’ll loop you in later.”
The reflection didn’t mock him. It agreed. It nodded approvingly.
Hair followed soon after. At first it was a faint panic, noticing more strands in the sink every day. A bare patch at the crown spread gradually, inexorably outward. His roommate joked, but Jared didn’t laugh—couldn’t laugh. Instead, he googled “professional hairstyles for balding men.” The reassurance came swiftly: balding projected authority, reliability. Jared accepted this logic immediately, like an overdue truth finally acknowledged.
He trimmed what remained short, neatly combed on the sides, leaving the top bare and open. His TikTok followers loved it—“Regional manager core,” they commented approvingly. He no longer felt young or ironic. He felt steady, established. He didn’t notice he had stopped smiling, not really smiling, anyway.
One day he walked past a sportswear store, a shop he once loved, filled with bright sneakers and hoodies. He paused, confused. Everything inside looked foolish now, childish. His feet ached suddenly for practical loafers, something leather, something sturdy.
He tossed his Vans. Bought dark loafers. They clicked softly against linoleum as he moved through his apartment, each step reinforcing his newfound seriousness.
At work, Jared found his patience thinning, replaced by phrases he’d previously mocked: “This could’ve been an email,” “Let’s run the numbers.” He started making phone calls he didn’t need to make, talking to automated customer service lines just to feel productive.
He began reading the Wall Street Journal without irony, genuinely troubled by market volatility. He got anxious when discussions lacked an agenda. His old favorite movies became unwatchable—careless, undisciplined.
One morning he woke sharply at 5:45 a.m., compelled by urgency that felt natural. He showered, shaved methodically around the mustache, tightened his tie, secured his belt snugly beneath his swelling waistline, and felt a rush of satisfaction. He reached habitually for black coffee, extra bitter. Sugar seemed juvenile, irresponsible.
Eventually, his roommate moved out quietly. Jared understood—he needed “space to grow professionally,” he said, not even knowing why he used those exact words. He found a new apartment closer to a business park on the edge of town, a beige complex where everyone else wore ties, too.
He interviewed with Global Corporate Integration, LLC. Jared found the interviewer familiar, comfortable, as though speaking with his reflection. “You’re exactly who we’re looking for,” the interviewer said warmly, admiring Jared’s neatly pressed khakis, comfortably filled blazer, authoritative mustache, and carefully polished loafers.
He started work the next day, easily taking his cubicle as though it had always waited for him. Jared stopped filming TikToks entirely, vaguely embarrassed he’d ever participated. Social media seemed pointless now, an amateur distraction from the business of being a real man.
Months passed. One afternoon, he caught his reflection in the elevator doors, the figure reflected fully unfamiliar, yet utterly correct: soft waist, thinning hair framing a smooth bald dome, thick mustache, businesslike stare, a tie knotted firmly, reassuringly, around his neck.
He adjusted his belt, slightly strained beneath his gut, nodded professionally, and muttered to no one:
“We’ll circle back.”
Later, a digital analyst—a kid Jared would never meet—traced the original viral post. He found code embedded deeply, hidden metadata, carefully orchestrated virality. And at the very center, a corporate signature:
“Global Corporate Integration, LLC—filling critical gaps in the managerial workforce through cultural engineering.”
It wasn’t a joke. It never had been. It was an invitation. A trap carefully designed by Big Business to replenish the thinning ranks of mid-level management. And Jared—now thoroughly transformed, body reshaped, hairline erased, ambition realigned—had been the ideal candidate.
He adjusted his tie again, unconsciously, comfortably strangled. His desk held a framed photo of a family he’d never had. But it felt real enough. Right enough.
“Going forward,” he muttered quietly to the empty room, “this is exactly what we need.”
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undertalethingems ¡ 8 months ago
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Heya! I was thinking of making my own comic, and I was curious what app you used to make comics, and if you had any tips.
Anonymous asked: What program do you use to draw? (cant remember if this was already asked or not, sorry if it was)
It has been asked, but not in quite a while, so no worries ^^
I used to use photoshop, but it was an old version that stopped working when i got my newest computer, so I've switched to using clip studio paint. it works pretty much the same, so very little of my workflow had to change, which was nice.
i'm sure most other art programs out there would work just as well though; about the most specialized things i use in clip are some of the brushes--i don't even touch any of the tools that are supposed to help with making comics specifically XD
edit: oops, i forgot to answer the bit about tips for making comics
first off, start small. unexpected guests is not my first comic, and what i learned from past--even failed--attempts has helped me get as far as i have. doing a few short comics will help you get a sense for how to block out panels, how long it takes to draw a page, and how it feels to draw the same characters all the time. Project management is a whole other skillset, but it's important to learn if you want to take on bigger works.
I also recommend studying your favorite comics to understand how they achieved what you like about them. I've mentioned before how the manga Fullmetal Alchemist has been a huge inspiration for much of my work, and sometimes when I'm stuck I'll revisit it to see how its author handled action, how she paced scenes by changing the paneling layout, and so on.
these are far from the only things to know about making comics, but they're the tips that first jumped to my mind, so i hope they help at least a little ^^;
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comicaurora ¡ 2 years ago
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Out of curiosity, how far ahead are you on the comic? I mean, you must have it all planned and written out, but I imagine that you are drawing the future of Aurora even while we're reading it.
So is Arc 2 already illustrated and ready for upload while you're on like Arc 5 or something? I'm by no means undermining your need for a break; I'm shocked that you've been uploading continuously for over 4 years at this point. I'm just interested to know how long it takes a person to make something this great. And also if you change any details in the final edit?
Basically: what's the workflow like?
Also I think you low-key inspired me to pick up painting as a hobby. I'm ready to pour so much money into creating things that I know I'll hate. :)
God, arc 5? That's a very generous assessment of how fast I can draw!
Typically, when the comic is updating regularly, I keep a buffer of 10 to 20 completed pages. Right now, in the interest of taking a break, the buffer is 0 completed pages.
Chapter 1 of Arc 2 is completely storyboarded, meaning it's sketched out, the dialog is all mostly finalized barring last-minute rephrasements, etc. It can be read in its current form, it just looks unpretty. In fact, just for fun, here's a sneak peek!
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In the next month I'll go through and finalize as many pages from this chapter as possible - which means locking down the panel borders, fleshing out the backgrounds, lining, shading, coloring, polish, etc. - which will be the process of building up a new buffer for when the comic starts back up again in January. During that time, I'll also be storyboarding Chapter 2 and as much of the following parts as I can manage.
I have the next several chapters and sub-arcs planned out in loose timelines - event A happens at location B leading to consequences C and D, stuff like that. Chapter 2, being the closest, is a little more fleshed-out, with a more detailed bullet-pointed timeline and various character ideas I've had that might or might not make it into the final version.
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What exactly the chapter breakdown is going to look like is a little more complicated. Initially I'd planned for Chapter 1 to be low-stakes downtime and Chapter 2 to quickly kick off the high-octane adventure again, but when I started bullet-pointing out the stuff I wanted to do in Chapter 2, I ended up with a big pile of slower-paced character moments I thought were well worth exploring, so the runtimes might stretch a little.
Translating those brainstormed notes into storyboards and dialog is what I would classify as the "writing" part of this process. It happens at an erratic pace largely determined by the whims of whatever muse decides to get me in a headlock that day; sometimes I go weeks with no storyboarding progress, sometimes I hammer out fifteen pages in one day.
It's kinda like weaving, to me. The soon-to-be-arriving parts of the story are the most finalized, the most densely woven. A little ways beyond that, things get looser - some patterns may be locked down, but the actual work that'll hold it together hasn't been done yet. And in the far-flung future arcs, it's just the basic bones of the story and a pile of the threads I've planned to use. I know the shape of it, but in order for it to be fun and engaging for me to make it, I need to give myself room to be creative when I'm putting the whole thing together.
I actually have a file called the "Toolbox" that contains every random character or subplot idea I've had, and sometimes when I'm debating where to go with a chunk of story, I'll crack it open and scan through to see if anything jumps out begging to be used. Lotta fun stuff in there that may or may not ever see the light of day. Dropping stuff in the Toolbox is one of the most fun and freeing parts of the process for me!
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fearfulfertility ¡ 7 months ago
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SURROGATE PROCESSING WORKFLOW
DRC, Facility Operations Command, Compound Oversight Unit
Date: [REDACTED]
Subject: Surrogate Management Protocols
Location: Paternity Compound 131, [REDACTED], Oregon
Objective
This document provides a detailed overview of the surrogate processing workflow employed at Paternity Compound 131. It highlights the efficiency-focused methodologies implemented throughout the process, from intake to post-delivery. Personal letters from Surrogate ID S131-279-P are included, documenting his journey from arrival to delivery to help illustrate the overall operations.
I. Arrival & Intake
Transport
"Dear Dad,
I’m not sure where to start. They brought me here in this big, quiet van, and as soon as we got off, they started running all these tests. They gave me a number and tattooed it on my stomach like livestock. They keep saying I’m doing something important for the greater good, but I'm just confused." - S131-279
Candidates are transported to the facility in climate-controlled vehicles, ensuring they arrive in stable physical condition. They are processed in batches of [REDACTED] at a time for efficiency.
Initial Assessment
Upon arrival, surrogates undergo physical and psychological evaluations to assess readiness for the program. This includes fertility screening and compatibility testing for high-multiparity potential.
Registration
Each surrogate is tattooed with a unique ID number for tracking and monitoring throughout their conscription period, imprinted just above their navel.
Compound ID: The facility they will be housed in for gestation.
Arrival ID: The order number in which they arrived at the facility. 
Fetal Count: A letter to indicate the number of viable fetuses they carry:
A (1) - B (2) - C (3) - D (4) - E (5) - F (6) - G (7) - H (8) - I (9) - J (10) - K (11) - L (12) - M (13) - N (14) - O (15) - P (16) - Q (17) - R (18) - S (19) - T (20) - U (21) - V (22) - W (23) - X (24) - Y (25) - Z (26)  Example: Paternity Compound 127 + 437th Surrogate to Arrive + Carrying Quattuordecuplets (14) = S127-437-N
II. Rest & Preparation
Induction & Crowd Control
"Hey Dad,
Things are getting weirder by the day. Yesterday, they gave me a shot that burned like hell and made me feel woozy. It must have knocked me out cause I woke up, and it was tomorrow morning. I don’t know what happened, but I was so sore. I just want to go home." - S131-279, Arrival Weight 170 lbs
Entry areas are designed to funnel a group of surrogates into a single file line. Short but sweeping corridors are employed so that each candidate is prevented from seeing what lies ahead and concentrates on the individual in front of it.
Hygiene Protocols
Surrogates are directed to communal hygiene zones where they undergo full-body cleansing, enemas, and sterilization procedures.
Hormonal Optimization
Subjects are administered hormonal injections and supplements to ensure optimal uterine receptivity and increase the likelihood of successful embryo implantation.
Tranquilization (Optional)
Depending on the subject’s stress levels, mild to full sedation may be administered to maintain compliance and calm.
Note: [REDACTED]% of surrogates require some form of sedative before insemination.
III. Insemination Process
Surrogates can be assigned one of three insemination methods, depending on operational efficiency, donor availability, and strategic objectives:
"Dad,
I don’t even know who I am anymore. My body feels like it’s not mine. It’s only been a week since I arrived, and my stomach is growing so fast it scares me. I can’t stop eating, and it’s like my hunger gets worse the more I eat, but I can't stop. They keep telling me this is normal, that 16 is a "good number"?! They said it was a badge of honor. Sixteen! I feel like I’m being turned into something I don’t understand, and I can’t stop it." - S131-279-P, Day 6, Weight 192 lbs (+22 lbs)
In Vitro Fertilization (IVF):
Procedure: Embryos fertilized in a laboratory are implanted directly into the surrogate's uterus. 
Benefits: High precision, maximum control over embryo count, and genetic compatibility.
Usage: Preferred for surrogates assigned to carry high-volume fetuses or when multiple donors are involved.
Traditional Method (Sexual Intercourse):
Procedure: Selected donors engage in physical intercourse with surrogates under closely monitored conditions.
Benefits: Natural conception methods reduce laboratory overhead and offer efficient insemination for surrogates with high natural fertility markers.
Usage: Typically used donor compatibility is exceptionally high.
Fluids Infusion (Turkey Baster Method):
Procedure: Donor samples are introduced directly into the surrogate's reproductive tract using a sterile infusion device.
Benefits: Combines simplicity with minimal intervention—a cost and time-effective alternative to IVF and traditional methods.
Usage: Often employed in high-volume batches where rapid insemination is required or transportation to the nearest compound is infeasible.
Post-Procedure Monitoring: Surrogates remain in observation units for [REDACTED] hours to confirm successful implantation and address any immediate complications.
IV. Monitoring & Maintenance
Ward Assignment
"Dad,
I don’t think I can do this anymore. My belly is enormous—I can barely move, and I’m out of breath all the time. They keep saying I’m ‘thriving,’ but how can they call this thriving? I heard one of the staff joking about how I’m ‘one of the biggest ones yet.’ They think it’s funny. I don’t. I can feel them—16 of them—moving inside me, taking over everything I used to be. I’m not me anymore." - S131-279-P, Day 13, Weight 254 lbs (+84 lbs)
Surrogates are transferred to gestational wards, where they will reside for their pregnancies. These wards have medical monitoring stations, communal feeding areas, and resting zones.
Nutrition Protocols
Diets are adjusted to high-calorie "one-size-fits-all" solutions, such as nutrient-dense puddings designed to promote fetal growth while maintaining surrogate docility. Hormonal treatments are incorporated into meals to reduce the need for frequent medical interventions.
Weekly Checkups
Surrogates undergo routine ultrasound exams, weight measurements, and health assessments to ensure all embryos develop within target parameters.
Behavioral Observations
Any signs of distress or resistance are addressed promptly through psychological support or, if necessary, isolation protocols.
V. Delivery Process
"This will probably be my last letter. I don’t think I’ll make it much longer. My body’s breaking under the weight—literally. I'm too big, no one was ever meant to be this big. They’re moving me to the birthing wing tomorrow, and I know what that means. I’m terrified, but I don’t have a choice. I just want you to know I didn’t have a choice." - S131-279-P, Day 28, Weight 490 lbs (+320 lbs)
Pre-Labor Preparation
As surrogates approach full term (29-35 days), they are moved to birthing wings equipped with specialized delivery equipment and staff trained for high-multiparity births. Diets are radically adjusted to promote greater weight gain.
Labor Management & Delivery
Surrogates are monitored continuously, and medical staff is on hand to manage complications. Multiple babies are delivered in succession. This process may last several hours or more, depending on the number of fetuses.
Post-Delivery Processing:
Fetuses are immediately evaluated for health and viability.
Surrogates are provided palliative care as necessary.
VI. Post-Delivery Workflow
"Surrogate S131-279-P demonstrated remarkable endurance and successfully delivered 16 fetuses, average weight 14 lbs, in 30-45 minute intervals, after a 34-hour labor. The surrogate's abdomen showed extreme distension, with clear evidence of significant internal [REDACTED]. Full natural delivery was achieved, but the surrogate succumbed to irreversible [REDACTED] failure minutes after the final baby was delivered." - Dr. [REDACTED], Chief OBGYN, Paternity Compound 131
Vital Cessation Verification
Medical staff confirm the cessation of all vital signs immediately following delivery to ensure compliance with humane protocols. Time and cause of expiration are noted for record-keeping and research purposes.
Surrogate Decommissioning & Disposal
[REDACTED]
Note: As standard protocol, all personal items of Surrogate S131-279-P were recycled following his decommissioning, including the destruction of [REDACTED] paper letters addressed to a Mr. [REDACTED] Collazo.
Surrogate Output Metrics
Each surrogate’s performance is evaluated against pre-delivery projections. The Prenatal Division records key performance indicators for review, including total fetal weight, fetal viability, and gestational efficiency. Personal details related to the surrogate are then purged to save computer storage space and maintain confidentiality.
Key Metrics and Efficiency Goals
Average Per Surrogate: 8–14 Embryos
Delivery Survival Rate (Fetuses): [REDACTED]%
Surrogate Survival Rate: 0%
Cost per Surrogate: $[REDACTED]
This structured process ensures that surrogate output meets national population growth goals while maintaining operational efficiency and cost-effectiveness.
----------------
Click Here to return to DRC Report Archives
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genericpuff ¡ 9 months ago
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What kind of color palettes you normally use?
I'm gonna sound like a total noob when I say this but I kinda. don't LOL
Like I don't work from any specific set of color palettes, more so I pick colors that work for a specific character design or an environment's tone and go from there! I like consistency in my colors, especially with recurring characters, it feels weird to use colors that aren't dedicated solely to that character. It's probably the 'tism LOL but like... even when I was doing black and grey pages, I had it down to a SCIENCE to ensure every tone of grey was consistent - I wasn't using flat colors, I was using a milli pen set to a lower transparency and then would cover the area a certain number of times to get the correct RGB number LOL (I still have so many of them memorized even though I haven't drawn a black and grey page in like 3 years LOL Uzuki's hair is 163, Mitsuhiro's hair is 42 huehuehue)
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So when it comes to Rekindled which actually has color, I have dedicated color palettes that are saved in Clip Studio for me to use, many of which are based on colors that were used in either S1 or the pilot episodes of LO.
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As you can see, some characters were pretty straightforward and thus have small palettes, others wound up going through a bit of a trial and error process so they have a lot more colors to pick from (though I will say a majority of the colors that Hades and Persephone have listed here go unused, some of them I've managed to retool into other characters / uses; ofc the characters who changed shades the most throughout the original comic would be the hardest to pin down colors for in Rekindled LMAO)
Any color changes from there are usually rendered in post, so for lighting/environment mood coloring/etc. Banshriek and I will mess around with gradient maps, clipped color layers, glow layers, etc. to get the desired result! This means even if the base colors are the same as usual, they can still be manipulated to match whatever tone we're going for with correction layers, it keeps the workflow consistent and easy so then we're not eyedropping colors or anything.
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Speaking personally, black and red tones were my favorite vibes for years while working on Time Gate, but working on Rekindled has definitely broken me out of that pattern and helped me grow new appreciation for softer color schemes haha
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nostalgiclittlespace ¡ 2 months ago
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Little!Stolas and CG!Blitzø fluff oneshot pls?
Takes place post-Sinsmas
Stolas is playing (activity of your choice; tea party, coloring, etc.), and Blitzø joins in on the fun
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Absolutely! Thx so much for the patience; I’m graduating in a couple weeks and the work load this month has been CRAZY. Anyway, here it is, friend! Hope you’re having a good day! 💝💝💝
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SFW AGE REGRESSION FIC. DNI IF NSFW, KINK, PROSHIP, OR SIMILAR. DO NOT REPOST TO OTHER SITES
Title: Paper Snowflakes
Pairing: CG!Blitzø & Little!Stolas
Wordcount: 1039
Description: A 100% domestic, fluffy moment between Blitzø and Stolas after Sinsmas
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Paper Snowflakes
It had been several weeks since Sinsmas.  The new year had since rolled around and the Extermination in the Pride Ring had slowed down I.M.P.’s workflow.  In years past, Blitzo would have been bored with the slowed schedule, maybe taking a little too much pleasure in his escapades to the living world, but now?  He couldn’t be bothered by it.  The word thankful even crossed his mind.
Stolas had been staying at his apartment since the Sinsmas fiasco.  He might have been a very well-mannered and quiet prince, but keeping him entertained seemed like a full-time job in itself.  But maybe, just maybe, Blitzo would admit that spending time with Loona and his little one, with the occasional visits from M&M, made family time better than whatever jobs could have been thrown his way.
Hence why he didn’t hesitate to call in a long-weekend when Stolas woke up small one Monday in January.  When the imp’s alarm clock had gone off, and he was greeted by a disturbed cry from a Little (and not a low grumbling about five more minutes like Stolas would have done if Big) he snatched his Hellphone off the nightstand to text Millie and Moxie that they wouldn’t be coming to the office.  
From there, the morning started as usual.  The two fell into what had become their comfortable regression routine since Stolas moved in; Blitzo worked in the kitchen to make breakfast, while the Little watched cartoons on the couch.  Snuggled under a blanket and the volume low, the prince had time to slowly wake into the living world, while his Caregiver was energized by a quiet cup of coffee just a few yards away.
After they each had enjoyed a bowl of cereal and the morning cartoons had ended, Stolas had wandered over the cupboard, where several of his Sinsmas presents were stashed.  He seemed set on the craft supplies, as the little owl attempted to carry far too many art supplies at once.  
“Do you want some help with that, handsome?” Blitzo asked amusedly as he watched.
A stack of colorful construction paper was tucked under one wing, crayons and markers held close to his chest, a sticker book clamped in his beak–and rather than accepting assistance, Stolas managed to carry it all and, say, (around the sticker sheets in his mouth) “G’t ‘t.  ‘M big.”
Blitzo laughed to himself, “You’re right.  You’re a very big boy who can handle it on you own, huh?”
“Mhm.”
To his credit, Stolas managed to carry the cache to the coffee table without spilling anything, then dropped them unceremoniously onto the surface and plopped down onto the floor.  The boxes of crayons and markers were dumped out, so the cylinders of ink and wax were scattered everywhere. 
Briefly Blitzo sighed at the mess, more resigned than annoyed as he took in the colorful chaos he would certainly have to clean up in twenty minutes or so.
“Color with me?” Stolas inquired, holding a marker out to his Caregiver to emphasize his question.
His wide eyes were hopeful, and the calmest they had been in weeks, and Blitzo knew he would never be able to say no to that face. 
“Sure, buddy,” he replied with a smile and sat down beside him.  “What are you making”
“It’s a surprise.  No peeking,” Stolas replied with a faint smile appearing.  
The mild mischief and happiness on his Little’s face made Blitzo’s own grin widen as he took a white sheet of paper from the pile.
While Stolas was rapidly switching between crayon colors, with precise and determined scribbles across his page, Blitzo instinctively began folding his.  Picking up the safety scissors, he made random cuts across it.  He hadn’t made paper snowflakes since he was quite young, but he remembered when he and his sister would make twenty-some and string them together to hang on the walls.
“Look, it’s done!”
Startled from his thoughts (maybe that was for the best), Blitzo looked to see Stolas’ drawing, which was being shoved towards him enthusiastically.  He took the excitement in stride, taking the waxy paper into his hands to admire it properly.
It was a drawing of the two of them holding hands–a scene Stolas had depicted many times before, just like many children who enjoyed portraying their families in their art.  But no matter how many times the image was reiterated, it never failed to tug at Blitzo’s heart strings.  Kids drew what was important to them, the things they liked best, the emotions they wanted to express but didn’t quite have the words for. 
 And Blitzo liked this better; he preferred the simplicity of a drawing, colorful blobs holding hands with smiles to express happiness rather than the long awkward speeches adults were forced to have.  In these quieter moments, when saying ‘I love you, I feel safe, I feel happy,’ could be contained in a piece of paper and not in a long-drawn conversation that took uncomfortable overanalyzing or social rules.  It could just be this.
“I love it,” Blitzo smiled genuinely.  “Mind if I put it up on the fridge?”
“Okay.  What are you making?” Stolas asked, pointing to the now mostly shredded paper in his Caregiver’s hand.
“A snowflake.  If you fold and cut the paper, it’ll make patterns.  Here, watch,” he explained, glad to have another distraction before he got too emotional about the meaning behind the drawing (though now he had just oscillated back to the memories paper snowflakes–remember the days he could just shut out the memories he didn’t like?  Caregiving was making him much too soft and emotionally competent)
Blitzo unfolded the paper, gradually revealing its design.  It wasn’t nearly as good as his childhood ones–evidently out of practice in making graceful and detailed patterns–but Stolas still awed at it.
“Wow!  I want to try!  Show me?” he pleaded, and Blitzo relented easily.
There’s still a few months of winter left, he thought, maybe we could make a chain of them for the apartment or the office.  They’d look nice on my desk, the imp thought.
By the end of the hour, they had made twenty-some, and found the string to hang them down the hallway.
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txttletale ¡ 2 years ago
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Your discussions on AI art have been really interesting and changed my mind on it quite a bit, so thank you for that! I don’t think I’m interested in using it, but I feel much less threatened by it in the same way. That being said, I was wondering, how you felt about AI generated creative writing: not, like AI writing in the context of garbage listicles or academic essays, but like, people who generate short stories and then submit them to contests. Do you think it’s the same sort of situation as AI art? Do you think there’s a difference in ChatGPT vs mid journey? Legitimate curiosity here! I don’t quite have an opinion on this in the same way, and I’ve seen v little from folks about creative writing in particular vs generated academic essays/articles
i think that ai generated writing is also indisputably writing but it is mostly really really fucking awful writing for the same reason that most ai art is not good art -- that the large training sets and low 'temperature' of commercially available/mass market models mean that anything produced will be the most generic version of itself. i also think that narrative writing is very very poorly suited to LLM generation because it generally requires very basic internal logic which LLMs are famously bad at (i imagine you'd have similar problems trying to create something visual like a comic that requires consistent character or location design rather than the singular images that AI art is mostly used for). i think it's going to be a very long time before we see anything good long-form from an LLM, especially because it's just not a priority for the people making them.
ultimately though i think you could absolutely do some really cool stuff with AI generated text if you had a tighter training set and let it get a bit wild with it. i've really enjoyed a lot of AI writing for being funny, especially when it was being done with tools like botnik that involve more human curation but still have the ability to completely blindside you with choices -- i unironically think the botnik collegehumour sketch is funnier than anything human-written on the channel. & i think that means it could reliably be used, with similar levels of curation, to make some stuff that feels alien, or unsettling, or etheral, or horrifying, because those are somewhat adjacent to the surreal humour i think it excels at. i could absolutely see it being used in workflows -- one of my friends told me recently, essentially, "if i'm stuck with writer's block, i ask chatgpt what should happen next, it gives me a horrible idea, and i immediately think 'that's shit, and i can do much better' and start writing again" -- which is both very funny but i think presents a great use case as a 'rubber duck'.
but yea i think that if there's anything good to be found in AI-written fiction or poetry it's not going to come from chatGPT specifically, it's going to come from some locally hosted GPT model trained on a curated set of influences -- and will have to either be kind of incoherent or heavily curated into coherence.
that said the submission of AI-written stories to short story mags & such fucking blows -- not because it's "not writing" but because it's just bad writing that's very very easy to produce (as in, 'just tell chatGPT 'write a short story'-easy) -- which ofc isn't bad in and of itself but means that the already existing phenomenon of people cynically submitting awful garbage to literary mags that doesn't even meet the submission guidelines has been magnified immensely and editors are finding it hard to keep up. i think part of believing that generative writing and art are legitimate mediums is also believing they are and should be treated as though they are separate mediums -- i don't think that there's no skill in these disciplines (like, if someone managed to make writing with chatGPT that wasnt unreadably bad, i would be very fucking impressed!) but they're deeply different skills to the traditional artforms and so imo should be in general judged, presented, published etc. separately.
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vivalgi ¡ 6 months ago
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This post is primarily meant for all the doubters, naysayers and people in denial who ganged up against me when I first declared my suspicions that wannabe Malfoy revealed on @candlelightgames' Instagram post might be AI generated.
I will point out some of the most obvious signs of AI usage after the break but first I want to quote Owen Wilson: "Wow!" Usually half the AI image detectors fail to do their job, but never before have I seen such a unanimous decision - all 7 out of 7 online tools that I managed to find are saying that the Project Spellstruck's first character art is most likely AI:
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Now, onto the analysis. People are still expecting clearly visible errors from generated images, such as irregular amount of fingers or something going through another object, but AI has come a long way and it's becoming harder to point out obvious signs without focusing hard. It's even able to create a vague resemblance of symmetry and repeating elements. AI generated art isn't often published "straight out of the oven" either. Artists-prompters make the AI do a lot of inpainting and add their own little touch-ups until the images are more or less presentable. A character has 16 fingers? Just mark the problematic area you want to be regenerated, maybe even make a rough sketch over it and then have the program do its job again. Even Bardick's design evolution, CL has demonstrated, looks very similar to the typical AI-assisted workflow I just described:
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It's hard to put into words what makes art feel and look AI, but don't worry, doubters, I can also point out some strange elements that strongly hint at this character art being largely made by AI.
Below is the highest quality image I could get, so you can come back to it and zoom in if you want to see the clean version without my scribbles:
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The coat's lapels
In the corner of the left lapel there's this triangular piece:
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Whatever it's meant to be, it's a single solid object and not nearly as incoherent as what's happening on the opposite side:
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The triangular shape seems to be made up of 3 disconnected sticks and the ends of the golden protruding lines that flow into that corner, become intrusions, although they don't line up very well either. Try to explain what the artist was attempting to do here. It's a very clear example of AI making up some fuzzy incoherent details. No need to find any further evidence really, but let's move on.
Occasional double vision effect around the edge of the golden hem, creating parallel running lines (a typical thing I've noticed image generators tend to do):
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The pants and belt
That wobbly dotted line is the edge of his pants:
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I've also traced the lines of the belt buckle, so you can see exactly how much it makes sense upon closer look. Not a lot, right? Also, the prong melts into the buckle, doesn't even go through the belt's hole and there's more fuzzy scribble around it.
Shadows
The shirt's collar creates shadows to both sides of it:
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The lighting source seems to be behind the guy as the corner of the collar is further from the viewer than the shadow it casts:
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Some other shadows are suspicious as well but not so obviously bad to confidently demonstrate them.
This is not an attempt to turn anyone against AI, but merely an analysis to show the most obvious signs that this dude was probably more or less generated by AI. If you like this kind of artificial art and are fine with Candlelight or any other studio/artist using it, then I won't stop you from enjoying it. If you have a hard time recognizing AI art then I truly envy you, ignorance is bliss as the saying goes. However, please don't come to proudly demonstrate your ignorance and argue with me or even worse, try to make fun of me because you think I'm wrong in saying that this character art was generated with AI. As I've now proven, it most likely is. It's too early to turn into an overprotective fangirl over a project we still know barely anything about.
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idrellegames ¡ 3 months ago
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can i inquire generally what your twine stories look like in editing format? like with the different connected squares that contain text blocks. im writing smth rn but i fear my organization in twine is not optimal at all. how did you manage for as big of a story as you have?
I figured out something that makes sense to me. I'm the only person developing this game, so it's optimized for my own systems and workflow. What I do may not work for anyone else.
A few things: I don't try to pre-plan my branches in Twine itself. It doesn't really matter what the tree even looks like until I'm coding it, and the main thing the visual editor helps with is seeing the overall flow of the game, how everything connects together, and finding sections where something got overlooked.
Because of the lag in the Twine editor and also to help with compartmentalizing the game into different sections, I split it into multiple stories that are then compiled with Tweego. So, there is no overarching editing tree for the whole game that I actually use.
This post and this post goes more into that process.
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This is my current library, with each chapter file labelled. WAYFARER is the start of the game (CC, Prologue, the first bit of Episode 1), Chapter_1.1 is the Route A Count fight and end of the episode, Chapter_1.2 through to Chapter_1.6 is Route B of Episode 1, Chapter_2.1 to Chapter_2.3 is Episode 2, so on and so forth).
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This is what one of the files in the editor looks like. I colour code some passages to make it easier to see major events (yellow is autosave, green is the start of a major branch/choice, red is combat). This story file corresponds to the fight with the Crimson Count on Route B in Episode 1.
I use an old version of the Twine editor because I didn't like some of the newer updates, so I reverted to the last version I like (that's why my library and story files may look a bit different from what's current).
I don't use VSCode with Twee plugins since I didn't like it, though that is probably a better way to make a large game than what I'm doing. I have a system that works for me; I don't really see the point in updating it to something else when what I do makes a functioning game and I already have a lot on my plate with writing new content.
I've heard of people taking Wayfarer's HTML file and attempting to upload it into the Twine editor to code dive, but this is not going to be useful because:
The size of the compiled game will make the editor non-functional due to lag. It will probably break it.
Twine overlays all of the compiled story files on top of the other so you can't even see what's going on.
What is helpful for me is to make sure that every passage has a unique label. I never name my passages the same thing as their link text (for example, if I have a link that reads "1. Attack", the title of the corresponding passage is never "1. Attack").
Instead, I label passages according to what story file they are in along with a single word referencing my internal notes so I don't get lost, and then a letter + number combination for tracking splits. So, a link that reads as "1. Attack" to the player may end up having a passage title as something like CHAPTER 3.4 ATTACK 01. And then if it divides into three choices at the end of the passage, the titles for those passages could end up as something like CHAPTER 3.4 ATTACK 01A, CHAPTER 3.4 ATTACK 01B, CHAPTER 3.4 ATTACK 01C.
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the-heart-of-a-monster ¡ 1 year ago
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I’ve always wanted to do a comic, but I can never follow through or end up burning out. Do you have any advice? I really admire what you’re doing here on every creative level and think it’s so cool you can do this kind of thing <:0
ok here's my comic QnA with an extremely elaborate explaination of my workflow, if u want to put this on in the background while working or soemhting (timestamps in video description):
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in my newest video i explained how long it takes me to do the pages and how i manage to have a regular posting schedule without going insane again but shorter (linked with timestamp, actual time talking abt thoam is only 10 minutes):
TLDR:
In order to be able to follow through with thoam, as opposed to every other project i've had in the past, it was important i already had a finished outline before even attempting to do art. having a clear path/goal of where this comic was going to go from the start was super important for me not to be stressed about figuring out how the story will continue, because I've already done that work before I started.
I used to always make things up as i go in the past and it always ended in burnout because that is just too many creative processes at once, it'll fry the brain.
I work many many pages (weeks to post) in advance so that if i ever don't have the motivation I can rest for 2 weeks or even a whole month without ever touching the comic without stress that i'm missing the posting schedule.
Otherwise staying motivated can only be achieved for me by sharing with friends. constantly sharing wips and gushing abt my project helps me staying motivated to keep going, becasue i love when ppl respond and engage with what i'm doing.
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