#wtfjam
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I'm quite curious to see how these last few days of WTFjam will shake out. In my admittedly anecdotal experience, between one in five and one in three folks who sign up to participate actually end up submitting something in jams of this type, which would translate to between 40 and 70 total entries here, and we're sitting just a shade under 30 at the time of this posting. I suspect there's a fair amount of final-weekend crunch time in the offing!
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Wherever There are Flowers THE WORLD has ended. Every skyscraper has toppled, every power grid has sparked out; civilization as we know it is over. If help is out there, it is not coming for you. You are stranded miles from food, water, or people. Like the crew of the Titanic, you will die doing what you have always done: your job. In your case, that job is a grave tender. WHEREVER THERE ARE FLOWERS is a game wherein one player – hereby referred to as the gardener - plays one of the few surviving members of humanity in an utterly devastated world, and the other players are ghosts among the graveyard. The ghosts can communicate freely with each other, and the gardener can make all decisions relating to the state of the living world. However, the two groups can only communicate with each other through the flowers that the gardener leaves on each of the graves every day. The goal of the game is for the gardener to put all of the spirits to rest, passing away peacefully with their work done.
the concept of my game for wtfjam, a short ttrpg about grief and moving on, which i am posting to avoid having to don the visual design hat orz
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WTFJam game concept:
When Trees Fly
A flock of migratory birds has gotten tired of always having to re-build their nests at the destination, so they instead decided to uproot their tree and take it with them on their flight.
What could go wrong?
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Just published my submission to @prokopetz 's WTFjam 2025, about tabletop games that abbreviate to WTF somehow! When Tachyons Fly is a space opera-themed RPG that, if I can say so myself, I'm very pleased with. It's an idea that's been kicking around inside my head for a while, so the jam was a great excuse to make it a reality (plus, I had lots of fun coming up with as many things that abbreviate to WTF as possible - though I had to restrain myself and include only 3 in the final product). Anyway, give it a try if you dig good ol' space opera, or just trying out new TTRPGs!
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Okay I need to lock in for the last week of WTFjam. I got the dice system, Debt and Cantrips to work on. I can do this.
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Working on the TTRPG that I may or may not enter into WTFjam. It feels important to note that because of A) the method of character creation and B) the way conflict resolution works, there's a bug-turned-feature that I pretty much noticed as soon as I started to write it where you can, entirely textually supported, fail an encounter so hard your character loses access to their pronouns, permanently.
I mean. There's a mechanic by which you can get more pronouns. They just can't be identical to the ones you had before.
#I could also very easily write this out by treating name and pronouns Not the same as literally any other character trait#but when the main theme of the game mechanics is that your character is going to be significantly changed by their journey#it kind of makes sense to leave this as a not-explicitly-stated but very much intentional possibility
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I don't like advertising but I made a little game for David Prokopetz's WTFjam so give it a look if you want to.
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I don't even remember what I'm doing in suit but fuck it. Suit by donthugcacti Character is me
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There you go. Took me a while, but finally submitted my entry. When I planned doing this I didn't realize it's going to be hosted in itch.io and it's more serious than I thought, so when I found that out I decided that I had to have a "real" itch.io page before I submit anything, lol.
This is my first "big" game. I'm actually still unhappy about it, but this month is surprisingly busy, so I thought any submission is better than nothing. Maybe when I'm less busy I'll put a v2.
Making the Werewolf: The Forsaken/Wisher, Theurgist, Fatalist situation worse on purpose by running a game jam whose only rule is that each submission's title must abbreviate to "WTF".
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Do you happen to know of a good print-and-play/arts&crafts spinner? I'd like to use one for my WTF project, but the level of quality I'm shooting for doesn't justify buying anything bespoke. I guess I could say "grab a copy of Twister from somewhere"?
(With reference to this post here.)
Most tabletop RPGs that call for a DIY party spinner use the basic "stick a brad or push-pin through the end of a paperclip" approach:

It's best to use one of those jumbo plastic-coated paperclips if you can get it, since they have more mass, less friction and are less likely to nick the paper, but apart from that it's pretty straightforward. If your spinner only has one ring you don't even need to unwind the paperclip.
As for good print-and-play spinner designs, it really depends on what you want to use the party spinner for. If you're using it as a thematic substitute for dice, for example, Bull Press has some fantastic designs; their games are designed to played in prisons where dice are banned, and the long-form ones use multi-ring party spinners like the one shown below in lieu of the standard polyhedra.
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Can you edit submissions to an itch.io game jam after you submit them? If so, do people often put up submissions to a game jam that are unfinished or unpolished, under the assumption that they'll get feedback during the jam?
(With reference to this post here.)
Whether or not game jam submissions on itch.io can be updated after submission is configurable on a per-jam basis; the administrators of the jam in question may or may not choose to permit doing so, depending on the needs of that particular jam. For this one I've elected not to lock submissions, because it's just not that serious!
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Are you going to share your favorite entries from the WTF!Jam?
(With reference to this post here.)
I mean, at the time of this posting there's only like five of them – I think playing favourites would be a little premature at this stage!
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Six days to go.
Making the Werewolf: The Forsaken/Wisher, Theurgist, Fatalist situation worse on purpose by running a game jam whose only rule is that each submission's title must abbreviate to "WTF".
#gaming#tabletop roleplaying#tabletop rpgs#werewolf: the forsaken#wisher theurgist fatalist#nameology#wtfjam#wtfjam 2025#food mention#swearing
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Make that four.
Making the Werewolf: The Forsaken/Wisher, Theurgist, Fatalist situation worse on purpose by running a game jam whose only rule is that each submission's title must abbreviate to "WTF".
#gaming#tabletop roleplaying#tabletop rpgs#werewolf: the forsaken#wisher theurgist fatalist#nameology#wtfjam#wtfjam 2025#food mention#swearing
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That's the spirit.
I'm quite curious to see how these last few days of WTFjam will shake out. In my admittedly anecdotal experience, between one in five and one in three folks who sign up to participate actually end up submitting something in jams of this type, which would translate to between 40 and 70 total entries here, and we're sitting just a shade under 30 at the time of this posting. I suspect there's a fair amount of final-weekend crunch time in the offing!
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