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thecorpuscorpse · 4 days
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I'll never understand the "curtains are just blue sometimes" people. I was soooo fucking excited learning about symbolism. You have a story and what the story tells you. Then you have the fact that it was written at all by someone and that's another story. And then there's also hidden extra story info?
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thecorpuscorpse · 6 days
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If you're struggling to write sex, write food. if you're struggling to write food, write gore. if you're struggling to write gore, write sex. They're all variations on the same themes.
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thecorpuscorpse · 6 days
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thecorpuscorpse · 7 days
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i hope you write (i hope we both write)
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thecorpuscorpse · 8 days
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okay... it's a bit unhealthy, so if you feel uncomfortable with that, feel free to ignore!
buuut. Possesive, jealous villain?
and they're obsessed with hero? maybe they gave hero a necklace, because they want to mark their territory, but hero refuses to wear it, since to hero they are nothing but enemies. and anyway, why would they wear their enemies necklace?
Villain is frustrated, and decides to take matters into their own hands by tattooing their name on hero's body, shushing them gently when they panic.
Good evening anon!
While it has taken me a while to come back to some of my asks and requests (I have not forgotten you all), I hope to be more active now that more of my personal life has balanced out.
I was more than intrigued by this ask, so I hope you enjoy what I came up with. As someone with quite a few tattoos myself, this was a fun concept to delve into.
Readers: you read the ask (I hope), beware if that is not content you wish to read.
Enjoy <3
#7- "Your Scar To Bear"
TW: Dub-Con, drugging, kidnapping, some fighting.
"What do you expect me to do with this?" Hero asked, their fingers laced with a gold chain.
"Well, wear it," Villain replied as they sipped their wine. Hero always looked better in gold, after all, even though they insisted on silver. "You know, around your neck, like that tie of yours?"
Despite the nonchalance of Villains quip, their light demeanor was perturbed by Hero placing the chain back in the box, and setting it back on the table beside their plate of food. Villain set down their glass, feeling the need to sit up a bit more to properly take the blow of rejection as Heros brows furrowed.
"What's the matter? Is it because it's gold? I swear, just try it with that top you know I like and-"
"No, it isn't that. I... don't trust that you didn't put a tracker in this," Hero said, turning about the small, monogrammed medallion with Villains initials. "I don't need you having the upper hand?"
"Upper hand?" Villain chuckled, leaning in a bit over the table. "You don't seem to say that when I've got my upper hand around your neck while the lower-"
"Stop it," they flushed, but their voice held a stern resolve. "This is what I mean, this is getting too deep for what we are."
Villain tensed up, brows furrowing with confusion at how the mood of everything seemed to change. Just moments ago, they were laughing in the kitchen, and now things were getting too deep? They clutched their napkin in their hand as they watched Hero stand from the table, running a nervous hand through their hair.
"What do you mean."
"This was supposed to be easy!" They lamented. "Stop your plans, put you in prison for the horrible things you've done, and now.."
"Now.. What." Villain said, rather than asked.
Hero took a deep breath before bringing their hands together, clasping them tightly. All of this drama, over a necklace? Villain didn't know what to think, and their patience with how Hero danced around their point was not helping their case. Weeks, things had been fine, months had been fine. Through the broken ribs, bruised cheeks and torn ligaments somehow led to tender kisses, feather-like caresses and sweet words.
This, however, was different.
A bitter, sour taste in their mouth.
"There.. will be a day one of us defeats the other." Hero picked up their jacket from the back of the chair. "And I don't know if I could look at something like that, knowing what I did to you."
They slipped on their coat as they watched Villain with an almost cautious eye. Their grip on the napkin was almost as tight as their jaw. How did any of this make sense? Why was it now that they were making the decision for them?
"What you did to me..." They moved to take another sip of their wine. "Right, all the things that haven't happened, but everything before has been fine," Villain sardonically mused.
"But what will happen will be worse! And having that necklace.. doesn't feel right..."
"Then why the fuck are you still here?!" Their voice crashed through the quiet with the glass they held, the shards skidding across the tile.
Villain moved from their side of the table, and for once, Hero put up placating hands to slow their movement. Much to their dismay, Heros arms were twisted up behind them and wrenched so hard the pain burned in their shoulders.
"V-villain, wait! You don't understand-"
"Oh, I understand," They huffed as they wrenched the door open and pushed Hero out. "Can't stand having a reminder of me when I'm dead, but you can live just fine doing everything else until it puts you at risk."
The door shut, and the banging only lasted a moment before rapid footfalls descended down the driveway and were replaced with distant barking. The thrill of a chase, what a feeling it was to embrace while it lasted all for it to come crumbling down.
All over a necklace.
Villain fed their dogs, cleaned up the dinner the two of them made together, and brought the wine bottle into their office with them. As they sat back in their desk, looking over the spacious room lit by a small wood fireplace, they decided to continue work on their next plan. They rifled through their papers, and noticed a couple of drawings were missing from their schematics list.
Villain sighed, a small smile betraying their sulky mood.
"So that's why they wanted it so badly in here.. Damn bastard..."
~~~
Everything had been going according to plan. Villain watched from their office at headquarters as the trucks headed out from the garage like ants in a row, only to see the first explode in the distance. The gunfire could have been mistaken for fireflies on the hill. There was a faint click of the door, and the familiar sliding metal of a hammer being pulled back.
"Is this it then?" Villain asked as they watched their men die. "Is this the great defeat? Or are you going to fuck me here again and vow vengeance for another time?"
"Villain..." Hero sighed "I wish it was different, I-"
"I said," They interrupted, turning around to face Hero. Their shirt had been unbuttoned, tie loosened, and pants unbuckled and unzipped. Below, black lacy swirls curled along their skin, and delicate ribbon work held the sides of the bodice together. On the front of each strap were little bells that jingled as Villain pushed their shirt to the side. Villain sauntered up to Hero, took the barrel of their gun and kissed the end.
"Is this it, or are you going to Fuck. Me. Here. again?"
The gun was thrown down in a moment, just as Villain was against their desk. Villain couldn't help be proud at their choice in lingerie- Hero liked textures, and that much was evident with how their hands traced along the patterns and ribbons. Held in place between smooth oak and the warm body of Hero keeping them pinned, Villain returned the feverish kiss Hero attacked them with.
Hands roamed into their hair, tugging at all the spots which made them gasp.
They tugged Heros lip to make them hiss and bit along their neck to make them sigh.
The desk groaned as they did when Hero pressed their hips together, pulling Villains leg up against their hip. There was hardly a moment for Hero to keep up, and was left utterly breathless.
Just the way Villain wanted them.
Hero didn't notice amongst their sounds the gentle hum of the ventilation kicking in. They weren't paying attention to how Villain slowed their breaths. It wasn't until there was a sway in Heros stance that their kisses to Villains neck slowed. As they pulled away, their dazed eyes sharpened to clarity as they saw Villain holding a small respirator to their mouth. They winked, and used their leverage to kick Hero down to the floor.
Their legs weren't working. They were seeing two.. three... four Villains? It was hard to think, and they couldn't believe they hadn't considered it would be this simple. Villain moved off the desk, buttoning up their clothes after securing the respirator.
"My, my... stealing my sketches of the atomic phasers I was shipping off and intercepting my delivery convoy. I must say, you had good intention, but you let yourself get carried away with temptation. They were shipped out this morning, you're far too late."
Villain crouched down, and gently squished Heros face in their hand to purse their lips. "You want to have office fun, we'll have some office fun. I'll see you when you wake up~"
~~~
The dreams were unlike any that Hero had before. In the line of safety, it didn't come without it's downfalls. Sometimes, not everyone could be rescued and it lingered with Hero on more sleepless nights than not.
People falling they couldn't quite catch.
People not making it through a building fire.
They couldn't bear the idea of Villain being one of them.
And so many more caused Hero to jolt awake at night. It wasn't like therapy was an option, and so Hero held it just like they held the rest of the world together. Whatever Villain used in their sedation mist amplified these nightmarish instances tenfold until finally, they woke up.
Yet, their body did not thrash, nor were they capable of doing so with the shackles on their arms, ankles and neck. The cold sweat of their body was warmed by a fire in the room, and the burning sensation they felt from their dream lingered in more ways than just in their mind.
Their skin burned, and from what Hero could see, they were shirtless and tethered to.. oh.
Oh, no.
"Hi, darling," Villain cooed sweetly, standing up from their chair with a rag to gently dab Heros forehead with a cool rag. "Another nightmare? I promise, I only sent out a dozen men, its nothing really."
"W-whats.. whats happening?" They asked tiredly. It felt like they slept forever, but it must have only been a few hours. The sun had long since set, and there were only dim lights illuminating Villains home office.
"Oh, I can show you," Villain hummed as they unclasped the neck restraint, allowing Hero to look down and see the half-finished chest piece sprawling under his collarbones. The ink was smeared everywhere, speckles of blood splattered about randomly, and a Villain looking very proud of themselves.
"You started moving, so I let you get it out of your system. And I knew how much you wanted to use my Saint Andrews Cross, so it worked out well, I think."
"I-I need you to s-stop, why..." Hero couldn't even tell what it was before the panic started setting in.
"Shh, shh..." Villains face went from soft and pleasant, to serious and focused as they brought a hand to Heros face. A thumb traced over their lips, and pushed in to drag against the teeth. Their eyes held onto Heros, which were likely glazed from having woke up or being on the brink of tears. Either way, they still looked pretty to Villain.
The moment Villain got their head down, they locked the neck restraints, leaving Hero to pull against the restraints in protest to no avail. The air stung, and Hero could feel their racing heartbeat through every thick line of the ink in their skin.
"Why?" Villain repeated as they filled every tiny jar to the brim with ink. "You have broken and scarred my body in so many unchangeable ways, Hero." More ways than they were able to discuss, but with how long they had left on this piece, maybe they'd talk about it now.
Villain dipped their pen into the ink, and moved onto the cross to straddle Heros hips. They wiped a small amount of moisturizer in the spot they were to work on, and readied their gun, but not before leaning up to look at Hero directly.
"V-villain! Please, you need to listen to me and-"
"This will hurt, and hurt for a long time so you know how it felt. This is my revenge, this is your scar to bear, and I suggest you not move if you want this to come out good," Villain cooed before giving Hero a slow, deep kiss before pulling away. "I have plenty of time to listen."
Villain started their piece again. Although Hero was tense, they maintained as steady of a physical composure as they could. Every swipe of the machine against their skin felt akin to having skin carved into, stripped away with every bit.
Low-impact skin, like the chest and inner limbs, all have heightened sensitivity. Every graze against a healed scar either went numb, or made Hero cry out in pain. All the while, Villain maintained their steadied hand, gentle hushes escaping their lips as they worked.
"V-villain this is t-too much, I can't-"
"'This is too much', 'this is too deep'," Villain listed dully with a sigh. "All of that over shit we can't control and yet you let it get that far with me because why?" They asked rather simply, a much more content composure compared to their dinner a few weeks ago.
"I... I don't regret it, if that is what you're asking."
"It's not, but I appreciate that. Why was a necklace the deal breaker for you compared to everything else?"
There was a nearly quiet moment, only filled with the buzz of the machine and soft whimpers from Hero every so often. It was possible they were just ignoring Villain. Sooner or later, they would come to find talking over the pain is a great distraction from it.
"Because I.. I don't know what to do when things get deeper," they sobbed softly as the machine dig against their chest. "With our careers, they have a set ending. I didn't expect that out of all the people I could love, it had to be you."
There was a brief pause in Villains work, allowing Hero a moment to breath. They gave Hero a gentle smile and wished they could caress that exhausted face of theirs. it wasn't like they didn't know it, but hearing out loud was always a much more jarring experience.
"And?"
"And.. taking the necklace, if it comes down to it and all I have is that to remind me I..." Heros voice hitched, either from what they could've said or the harsh buzz of the machine against their sternum. "I killed you, it wouldn't feel right."
Villain hummed with the tattoo gun, bringing the end up in light flicks for shading. Heros skin took the ink well, and despite the scars, they had a good feeling it would look even better when they were done.
"You don't think it would've been if I was giving it to you?" They retorted as they traced a finger along the inky, bloody skin. "I have been okay with you killing me in more than one occasion, yet you haven't. When will you ever?
"This will look so pretty on you, Hero. I know it hurts, but I'll make you feel so much better afterwards." Villain cooed through Heros soft sobs as the heavier shading ached more against their ribs. "This way, no matter when the time comes, you'll carry me always."
"P-please," Hero pulled against the cuffs, to which Villain had to pause with a quizzical face. "I-its.. its too big of a tattoo.."
Villain smiled, tilted their head and chuckled.
"Now, I've never heard you complain about something being 'too big'."
~~~
The hours went by agonizingly slow, and not in the metaphorical sense. By the time Villain was done with Hero, they were tatted up and teased throughout the grueling process. There was some reward for having learned their lesson.
Even if Heros legs were cuffed open, they were eager to have some relief after the ordeal upon asking, and the whines and cries in Villains office were a much different type than during the tattoo. When it was all over, Villain carefully undid the restraints, and dampened a paper towel with cold cleaning mix.
"You did perfect and you're going to love it," Villain hummed softly, pressing a kiss to Heros head before wiping the ink down carefully.
The cooling sensation overtook hero, the tension leaving their body almost immediately as a gentle hand carefully cleaned up the piece. Villain brought over a bottle of water, which Hero chugged down hurriedly, much to Villains amusement.
"Keep.. Keep doing that.." Hero breathed out, and Villain complied. With a smile, Villain ran the cool rag over the extensive piece with slow, attentive motions.
"Come on, lets get it wrapped up and something in your body before you pass out again," Villain urged, guiding Hero up from their stiff position and brought them to face the mirror.
Sprawling from one side of Heros collar to the other were great coils of a dragon that funneled down their chest and sternum, the head opening up below the pectorals. Each scale was detailed to the finest hatch mark, the tufts of fur were wispy, and the expression on the dragon looked.. powerful. it was a gorgeous tattoo, and Villain could see their amazement.
"Villain, this is... my god," they breathed. It may be a little tough to hide in the employee locker room, but they could lie.. hopefully.
"And," Villain walked up, and traced over a set of scales along the collar, and soon another set, until Hero realized the pattern spelled out Villains name. Once they saw it, they couldn't unsee it. They could almost faint now.
"I don't know what is going to happen to us, but I'll be more damned than I already am if you forget about me."
Hero looked from the tattoo to Villain, before sighing. They leaned in, and pressed a gentle kiss to their lips. "How could I ever forget about you?"
There was a smile. Maybe Hero wasn't out of the doghouse yet, but Villain did help wrap their new tattoo, and reheated the leftovers from the dinner, and thought of ideas on what they'd do had they not chosen a life of servitude and villainy. Hero would want something mundane. Without the attention or the tabloids.
Villain wanted to be an artist, but given the path that was chosen for them, their skill went designing weapons of destruction instead of creation. In a way, they did create, but it was not the kind they wished for, and did not have the desired outcome.
They went to bed that night, muttering about plans, and giggling about the future where an end never came in the quiet comfort of VIllains room. By noon the next day, the two had gathered what was stashed away in Villains safe, and both vanished without a trace or word to either governing agency.
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thecorpuscorpse · 9 days
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
---
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thecorpuscorpse · 10 days
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Writers should NOT feel guilty about:
Skipping a day of writing.
Not having a perfect first draft.
Partaking in sinister, arcane rituals for inspiration.
Working at their own pace.
Enlisting demons and/or helpful spirits to aid them with editing.
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thecorpuscorpse · 24 days
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Anaïs Nin, from a novel titled "A Spy in the House of Love," published in 1954
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thecorpuscorpse · 25 days
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120 ULTIMATE LIST OF CHARACTER FLAWS. Writers save this!
1. Moral Flexibility - Adapts their ethics to fit the situation, often justifying questionable actions as necessary.
2. Cognitive Dissonance - Holds two conflicting beliefs or values and struggles to reconcile them, leading to inner turmoil.
3. Overempathy - Feels others’ emotions too intensely, leading to burnout or an inability to make objective decisions.
4. Intellectual Arrogance - Dismisses others’ ideas as inferior, believing their own intellect is superior.
5. Chronic Overthinking - Analyzes situations to the point of paralysis, unable to take decisive action.
6. Restless Wanderlust - Has a constant desire for change or travel, leading to instability in relationships or careers.
7. Savior Complex - Feels compelled to “save” others, often to the detriment of their own well-being or others’ autonomy.
8. Emotional Vampirism - Drains others emotionally, needing constant validation or attention.
9. Righteous Indignation - Becomes excessively angry over perceived injustices, often alienating others.
10. Altruistic Self-Destruction - Sacrifices themselves for others to an unhealthy degree, often leading to self-neglect.
11. Pathological Modesty - Downplays their own achievements to the point of self-sabotage or invisibility.
12. Incapable of Solitude - Feels an intense fear of being alone, leading to codependent or unhealthy relationships.
13. Over-Rationalization - Justifies every action or decision, even when it’s clearly flawed, to avoid guilt or responsibility.
14. Constant Self-Sabotage - Subconsciously undermines their own success due to deep-seated fears or insecurities.
15. Misplaced Loyalty - Stays loyal to people or causes even when it’s harmful or undeserved.
16. Ethical Rigidity - Follows their moral code to the letter, unable to adapt to complex or gray situations.
17. Need for Obscurity - Prefers to stay unnoticed or in the background, avoiding recognition or responsibility.
18. Involuntary Aloofness - Appears distant or disinterested, often without meaning to, leading to misunderstandings.
19. Fear of Mediocrity - Terrified of being ordinary, they constantly strive for greatness, often leading to burnout.
20. Rejection Sensitivity - Overreacts to criticism or perceived slights, often withdrawing or lashing out.
21. Conflict Avoidance - Avoids confrontation at all costs, leading to unresolved issues and resentment.
22. Over-idealization of Others - Puts people on pedestals, only to be deeply disappointed when they don’t meet expectations.
23. Chronically Unfulfilled - No matter what they achieve, they always feel something is missing, leading to constant searching.
24. Compulsive Truth-Telling - Feels compelled to speak the truth, even when it would be kinder or wiser to remain silent.
25. Overactive Imagination - Sees threats or possibilities where there are none, leading to anxiety or missed opportunities.
26. Faux Humility - Pretends to be humble but secretly craves admiration or validation.
27. Micromanagement - Needs to control every detail, often suffocating others or hindering their own progress.
28. Anachronistic Thinking - Clings to outdated beliefs or practices, struggling to adapt to modern realities.
29. Over-Reliance on Routine - Becomes anxious or lost without their routines, struggling to adapt to change.
30. Selective Memory - Remembers events in a way that suits their narrative, often distorting the truth.
31. Paradoxical Fear of Success - Desires success but subconsciously fears the changes or responsibilities it might bring.
32. Compassion Fatigue - Once empathetic, now numbed or indifferent due to overwhelming exposure to others’ suffering.
33. Overwhelming Nostalgia - Lives in the past, unable to move forward or appreciate the present.
34. Unyielding Perfectionism - So focused on flawlessness that they struggle to complete tasks or accept anything less than perfect.
35. Epistemic Arrogance - Believes they know everything worth knowing, dismissing the possibility of learning from others.
36. Excessive Hedonism - Pursues pleasure to the point of neglecting responsibilities or moral considerations.
37. Over-Cautiousness - So afraid of making mistakes that they rarely take action, leading to missed opportunities.
38. Idealistic Naivety - Believes the world should operate according to their ideals, often clashing with reality.
39. Ambition without Direction - Desires greatness but has no clear path or plan, leading to frustration and failure.
40. Emotional Transference - Projects unresolved emotions onto others, often misinterpreting their intentions or actions.
41. Overdependence on Routine - Becomes anxious or lost without their routines, struggling to adapt to change.
42. Misplaced Guilt - Feels responsible for things outside of their control, leading to unnecessary self-blame.
43. Fear of Being Ordinary - Constantly strives to stand out, often at the expense of authenticity or well-being.
44. Chronic Indecisiveness - Struggles to make even simple decisions, constantly second-guessing themselves.
45. Faux Cynicism - Pretends to be jaded or cynical as a defense mechanism, while secretly caring deeply.
46. Romanticization of Suffering - Believes that suffering is noble or meaningful, often rejecting happiness or comfort.
47. Selective Compassion - Empathetic towards some but completely indifferent or cold to others, often based on biases.
48. Avoidant Optimism - Avoids negative thoughts or situations, clinging to an unrealistic positivity that ignores real problems.
49. Fear of Abandonment - Clings to relationships out of fear of being left alone, often leading to unhealthy dynamics.
50. Overidentification with Work - Sees their job as their entire identity, struggling with self-worth outside of work.
51. Excessive Altruism - Sacrifices their own needs to help others, often to their own detriment.
52. Self-Imposed Isolation - Withdraws from others out of fear of rejection or misunderstanding, leading to loneliness.
53. Over-Analysis Paralysis - Overthinks every situation to the point of being unable to make decisions or take action.
54. Eternal Romantic - Sees the world through a lens of idealized love, often leading to disillusionment or heartbreak.
55. Emotional Incontinence - Struggles to control their emotions, often overwhelming others with their intensity.
56. Fear of Aging - Obsessed with youth, they go to great lengths to deny or hide the aging process.
57. Intellectual Cowardice - Avoids challenging their own beliefs or ideas, sticking to what they know out of fear of change.
58. Emotional Hoarding - Holds onto past hurts or grudges, unable to let go and move on.
59. Unquenchable Curiosity - Always needs to knw more, often prying into others’ lives or crossing boundaries.
60. Romantic Escapism - Uses fantasy or daydreams as a way to avoid dealing with reality, leading to detachment.
61. Masochistic Tendencies - Deliberately seeks out situations that cause them pain or discomfort, believing they deserve it.
62. Incurable Wanderer - Can never settle down, always moving on to the next place or experience, leading to rootlessness.
63. Dependency on Validation - Needs constant approval or praise from others to feel good about themselves.
64. Constant Self-Reinvention - Continuously changes their identity or persona, never settling on who they truly are.
65. Moral Masochism - Finds satisfaction in self-punishment or guilt, often holding themselves to impossible standards.
66. Faux Bravado - Pretends to be fearless or confident to hide deep-seated insecurities or fears.
67. Over-romanticization of the Past - Idealizes past experiences, believing that things were better back then, leading to dissatisfaction with the present.
68. Chronic Hedging - Never fully commits to decisions or actions, always leaving themselves an escape route.
69. Fear of Stagnation - Constantly needs to be doing something or moving forward, fearing they’ll become irrelevant or bored.
70. Over-Attachment to Objects - Places excessive sentimental value on material possessions, struggling to let go.
71. Emotional Stoicism - Refuses to show or acknowledge emotions, leading to repression and eventual breakdowns.
72. Self-Flagellation - Constantly punishes themselves for perceived failures or mistakes, often disproportionate to the actual events.
73. Fear of the Unknown - Terrified of what they can’t predict or control, leading to anxiety or avoidance of new experiences.
74. Romantic Pessimism - Believes that love or relationships are doomed to fail, leading to self-sabotage or cynicism.
75. Intellectual Purism - Believes in the superiority of “pure” intellectual pursuits, often dismissing practical or emotional concerns.
76. Existential Dread - Obsesses over the meaning (or lack thereof) of life, leading to paralysis or despair.
77. Involuntary Nonconformity- Desires to fit in but can’t help standing out or going against the grain, often feeling alienated.
78. Self-Imposed Martyrdom - Puts themselves in a position of suffering or sacrifice, believing it’s their duty or fate.
79. Idealized Self-Image - Clings to an unrealistic self-concept, struggling to accept their flaws or limitations.
80. Compulsive Honesty - Feels compelled to always tell the truth, even when it’s hurtful or inappropriate.
81. Over-Reliance on Technology - Becomes helpless without modern conveniences, struggling to cope with real-world challenges.
82. Moral Exhibitionism - Shows off their ethics or principles to gain admiration or moral superiority, often insincerely.
83. Perpetual Student Syndrome - Always learning but never applying knowledge, avoiding real-world responsibilities.
84. Emotional Osmosis - Absorbs others’ emotions so deeply that they lose track of their own feelings or needs.
85. Pathological Frugality - So obsessed with saving money or resources that they miss out on life’s joys or opportunities.
86. Obsessive Self-Improvement - Never satisfied with themselves, constantly striving for unattainable perfection.
87. False Modesty - Pretends to be humble while fishing for compliments or validation.
88. Uncontrolled Impulsiveness - Acts on whims or impulses without considering the consequences, leading to chaos or regret.
89. Chronic Hedonism - Lives only for pleasure, often to the detriment of their long-term happiness or relationships.
90. Overly Abstract Thinking - So focused on big ideas or concepts that they lose touch with reality or practical concerns.
91. Romantic Idealism - Believes in a perfect love or relationship, often leading to disappointment or disillusionment.
92. Selective Altruism - Only helps others when it suits them, often ignoring those who don’t fit their criteria.
93. Pathological Shyness - So shy or introverted that they struggle to function in social situations, often missing out on opportunities.
94. Moral Superiority - Believes they are more ethical or righteous than others, often looking down on those who don’t share their views.
95. Over-identification with a Role - Sees themselves only as their job, family role, or social identity, losing sight of their true self.
96. Chronic Complaining - Constantly finds something to complain about, often bringing others down or creating a negative atmosphere.
97. Faux Stoicism - Pretends to be emotionally strong or unaffected, while secretly struggling with deep emotional turmoil.
98. Addiction to Drama - Thrives on conflict or chaos, often creating drama where there is none to feel alive or important.
99. Obsessive Collecting - Gathers possessions, knowledge, or experiences obsessively, often unable to let go or move on.
100. Inflexible Optimism - Refuses to acknowledge negative possibilities, often unprepared for setbacks or challenges.
101. Contrarianism - Always takes the opposite stance just to challenge others, often without genuine conviction.
102. Emotional Projection - Attributes their own feelings or issues onto others, often leading to misunderstandings.
103. Compulsive Heroism - Feels the need to be seen as heroic or brave, even in situations that don’t call for it.
104. Spiritual Narcissism - Uses spirituality as a way to feel superior to others or to avoid personal flaws.
105. Self-Defeating Humor - Constantly makes jokes at their own expense, using humor to deflect serious issues.
106. Identity Fluidity - Frequently changes their identity or beliefs to fit in with different groups, losing a sense of true self.
107. Overattachment to the Past - Can’t move on from past successes or failures, allowing them to define their present.
108. Pseudointellectualism - Pretends to know more than they do, using complex language or ideas to impress others.
109. Overidealization of Youth - Places youth on a pedestal, often dismissing the value of experience or aging.
110. Refusal to Accept Help - Rejects assistance from others, believing they must do everything on their own, even to their detriment.
111. Emotional Manipulation - Uses guilt, pity, or other emotions to control or influence others, often without realizing it.
112. Inconsistent Values - Holds contradictory beliefs or morals, leading to confusion or hypocrisy in their actions.
113. Obsession with Legacy - So focused on how they’ll be remembered that they neglect the present or make unwise choices.
114. Excessive Eagerness to Please - Goes out of their way to make others happy, often at the cost of their own needs or principles.
115. Emotionally Guarded - Builds walls around their feelings, making it difficult for others to get close or understand them.
116. Selective Memory - Chooses to remember events in a way that favors them, often distorting the truth.
117. Overattachment to Authority - Relies heavily on rules or leaders, struggling to make decisions independently or question authority.
118. Fear of Vulnerability - Avoids showing weakness or asking for help, leading to isolation or burnout.
119. Intellectual Detachment - Approaches everything with cold logic, often ignoring the emotional or human side of situations.
120. Obsession with Control - Needs to control every aspect of their life and others’, often leading to stress or strained relationships.
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thecorpuscorpse · 25 days
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u know what, even if my writing isnt the BEST, i still made it all on my own. like there was a blank word doc and i filled it up with my own words, my own story. i took what was in my head and i made it a real thing. idk i feel like that alone is something to be proud of.
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thecorpuscorpse · 1 month
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thecorpuscorpse · 1 month
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List of 120 unique fantasy jobs to give to your fantasy characters. Writers save this!
1. Spellscribe: Weaves magic into ink, creating enchanted scrolls and spellbooks.
2. Dreamweaver: Shapes dreams, ensuring a peaceful slumber for all.
3. Star Cartographer: Maps constellations and celestial paths.
4. Potion Alchemist: Brews elixirs, love potions, and invisibility brews.
5. Whispering Wind Courier: Carries messages on ethereal zephyrs.
6. Crystal Harmonist: Plays melodies on gemstone xylophones.
7. Arcane Librarian: Guards forbidden tomes and ancient grimoires.
8. Stormcaller: Commands lightning and tempests.
9. Shadow Weaver: Manipulates shadows for stealth or illusion.
10. Fey Ambassador: Bridges the gap between humans and fae.
11. Time Tinkerer: Repairs temporal rifts and broken clocks.
12. Soul Gardener: Tends to souls in the afterlife.
13. Dragon Whisperer: Communicates with fire-breathing beasts.
14. Labyrinth Architect: Designs mazes with shifting walls.
15. Aetheronaut: Pilots airships through the skies.
16. Cauldron Chef: Cooks magical stews and enchanted pastries.
17. Goblin Negotiator: Haggles with mischievous goblins over stolen treasures.
18. Wisp Shepherd: Herds glowing wisps across moonlit meadows.
19. Constellation Painter: Dips brushes in stardust to create cosmic art.
20. Swordsmith of Destiny: Forges blades with prophetic properties.
21. Oracle of Riddles: Answers questions through cryptic puzzles.
22. Moss Whisperer: Encourages moss-covered stones to share their secrets.
23. Harvest Moon Dancer: Leads celestial dances during lunar eclipses.
24. Chimera Veterinarian: Cares for mythical hybrid creatures.
25. Lore Bard: Sings epic sagas of forgotten heroes.
26. Stardust Prospector: Mines cosmic minerals from fallen meteors.
27. Mistwalker: Guides lost souls through foggy moors.
28. Enchanted Cobbler: Crafts shoes that grant extraordinary abilities.
29. Celestial Clockmaker: Constructs timepieces powered by starlight.
30. Gargoyle Sculptor: Carves stone guardians with hidden sentience.
31. Wandmaker: Whittles wands from ancient tree branches.
32. Mermaid Translator: Deciphers underwater songs and sea whispers.
33. Nightshade Apothecary: Harvests moonflowers and midnight herbs.
34. Serpent Charmer: Mesmerizes serpents with haunting melodies.
35. Skyship Navigator: Charts courses through floating islands.
36. Frostfire Sculptor: Shapes ice and flame into ephemeral statues.
37. Cursed Cursebreaker: Lifts hexes and breaks enchantments.
38. Goblin Archaeologist: Digs up lost goblin civilizations.
39. Sylph Perfumer: Captures the essence of zephyrs in fragrances.
40. Mystic Cartographer: Maps hidden ley lines and magical nexuses.
41. Moonstone Miner: Extracts shards of moonlight from caverns.
42. Gryphon Trainer: Raises and trains majestic gryphons.
43. Candlemaker of Lost Hopes: Creates candles that reveal forgotten memories.
44. Starwhisper Cartographer: Maps cosmic phenomena—comets' paths, shooting star trails, and celestial alignments.
45. Gloomsmith: Crafts melancholic artifacts—music boxes that play haunting melodies, mirrors that reflect lost loves, and inkwells that pen tear-stained poetry.
46. Siren Songstress: Sings enchanting melodies by moonlit shores, luring sailors toward rocky fates or guiding them safely through treacherous waters.
47. Astral Weaver: Spins threads from stardust, creating cloaks that grant glimpses of alternate realities or tapestries that depict forgotten legends.
48. Cryptobotanist: Studies otherworldly flora—glow-in-the-dark mushrooms, singing vines, and moonblossoms that bloom only during eclipses.
49. Soothsayer: Reads the future in tea leaves, cloud formations, or the patterns of fireflies. Their predictions shape destinies.
50. Stormglass Sculptor: Carves intricate sculptures from stormglass—frozen lightning, raindrop chandeliers, and thunderstorm dioramas.
51. Wispkeeper: Tends to wisps—tiny, glowing spirits that flit through forests. They bottle wisp-light for healing potions.
52. Eidolon Portraitist: Paints portraits of ghosts, capturing their essence before they fade into oblivion.
53. Moss Oracle: Listens to moss-covered stones, deciphering their murmurs to reveal lost histories.
54. Labyrinth Minstrel: Wanders through shifting mazes, singing songs that guide lost travelers to safety.
55. Frostbite Healer: Extracts shards of moonlight from caverns.
56. Gryphon Trainer: Raises and trains majestic gryphons.
57. Candlemaker of Lost Hopes: Creates candles that reveal forgotten memories.
58. Starwhisper Cartographer: Maps cosmic phenomena—comets’ paths, shooting star trails, and celestial alignments. Their charts guide explorers to hidden constellations.
59. Gloomsmith: Crafts melancholic artifacts—music boxes that play haunting melodies, mirrors that reflect lost loves, and inkwells that pen tear-stained poetry.
60. Siren Songstress: Sings enchanting melodies by moonlit shores, luring sailors toward rocky fates or guiding them safely through treacherous waters.
61. Astral Weaver: Spins threads from stardust, creating cloaks that grant glimpses of alternate realities or tapestries that depict forgotten legends.
62. Cryptobotanist: Studies otherworldly flora—glow-in-the-dark mushrooms, singing vines, and moonblossoms that bloom only during eclipses.
63. Soothsayer: Reads the future in tea leaves, cloud formations, or the patterns of fireflies. Their predictions shape destinies.
64. Stormglass Sculptor: Carves intricate sculptures from stormglass—frozen lightning, raindrop chandeliers, and thunderstorm dioramas.
65. Wispkeeper: Tends to wisps—tiny, glowing spirits that flit through forests. They bottle wisp-light for healing potions.
66. Eidolon Portraitist: Paints portraits of ghosts, capturing their essence before they fade into oblivion.
67. Moss Oracle: Listens to moss-covered stones, deciphering their murmurs to reveal lost histories.
68. Labyrinth Minstrel: Wanders through shifting mazes, singing songs that guide lost travelers to safety.
69. Frostbite Healer: Treats frostbitten extremities with salves made from frost sprites’ tears.
70. Chalice Enchanter: Carves runes into crystal goblets, infusing each sip with memories or emotions.
71. Goblin Archaeologist: Digs up lost goblin civilizations, unearthing rusty gadgets and cryptic hieroglyphs.
72. Sylph Perfumer: Captures the essence of zephyrs in fragrances—dawn mist, thunderstorm ozone, and moonrise musk.
73. Mystic Cartographer: Maps hidden ley lines and magical nexuses. Their charts reveal portals and ley-gates.
74. Moonstone Miner: Extracts shards of moonlight from caverns, which can be used for enchantments or as lantern fuel.
75. Gryphon Trainer: Raises and trains majestic gryphons for aerial patrols or epic quests.
76. Candlemaker of Whispers: Crafts candles that flicker with spectral flames, allowing communication with the departed.
77. Stardust Prospector: Mines cosmic minerals from fallen meteors—star iron, comet opals, and nebula gems.
78. Golem Animator: Breathes life into clay and stone constructs, imbuing them with purpose.
79. Wraith Whisperer: Communicates with restless spirits, negotiating unfinished business.
80. Celestial Navigator: Guides ships by star charts, steering vessels through astral currents.
81. Chaos Theorist: Predicts chaotic events using butterfly-wing equations, preventing or exploiting chaos.
82. Fairy Ring Dancer: Enters mystical circles to converse with fairies, striking bargains or seeking wisdom.
83. Banshee Lullaby Singer: Soothes grieving souls with haunting songs, easing their passage to the beyond.
84. Goblin Diplomat: Negotiates peace treaties between realms, balancing goblin mischief and human interests.
85. Veilwalker: Steps between dimensions using shimmering veils, exploring parallel worlds.
86. Moonshard Weaver: Threads moonstone shards into cloaks that grant moonwalking abilities.
87. Gryphon Whisperer: Communicates with gryphons through empathic bonds.
88. Cursed Curator: Collects cursed artifacts, safeguarding them in hidden vaults.
89. Sphinx Riddler: Poses enigmas to travelers seeking wisdom, granting answers in exchange for riddles.
90. Bard of Echoes: Sings songs that echo through time, preserving forgotten tales.
91. Goblin Inventor: Constructs whimsical gadgets—umbrellas that predict rain, shoes that dance, and hats that translate squirrel chatter.
92. Serpent Astronomer: Studies cosmic serpents—constellations that writhe across the sky.
93. Wisp Choreographer: Stages ethereal dances in moonlit glades, captivating forest creatures.
94. Lorekeeper of Lost Languages: Deciphers ancient scripts, unlocking forbidden knowledge.
95. Mistral Cartographer: Maps winds—trade winds, storm fronts, and zephyr currents.
96. Harbinger of Eclipses: Predicts solar and lunar eclipses, foretelling cosmic shifts.
97. Grimoire Illuminator: Adds luminescent runes to spellbooks, making incantations glow.
98. Nymph Whisperer: Listens to water nymphs’ laughter, translating it into healing melodies.
99. Celestial Harvester: Gathers stardust for celestial events—meteor showers, comet arrivals.
100. Goblin Mechanomancer: Constructs clockwork creatures—mechanical squirrels, steam-powered beetles.
101. Sylph Skyweaver: Spins cloud silk into airy garments that grant flight.
102. Oracle of Shifting Sands: Reads desert dunes, predicting sandstorms and mirages.
103. Moonmoth Keeper: Tends to moonmoths—luminous insects that guide lost travelers.
104. Gryphon Herald: Announces royal decrees from the backs of majestic gryphons.
105. Cauldron Seer: Gazes into bubbling cauldrons, glimpsing past, present, and future.
106. Whisperwood Arborist: Nurtures ancient trees that whisper forgotten secrets.
107. Stardust Cartographer: Maps cosmic phenomena—supernovae, black holes, and quasars.
108. Goblin Clockmaker: Constructs timepieces with peculiar quirks—watches that run backward, hourglasses that pause.
109. Sphinx Scholar: Studies riddles, deciphering their hidden meanings.
110. Wisp Guardian: Protects sacred wisps from curious wanderers.
111.Labyrinth Keeper: Guards labyrinth entrances, ensuring only worthy seekers enter.
112. Frostfire Forger: Crafts weapons that blaze with icy flames.
113. Goblin Meteorologist: Predicts weather using enchanted barometers and cloud crystals.
114. Sylph Windwhisperer: Converses with gusts, learning their secrets.
115. Dreamcatcher Artisan: Weaves dreamcatchers that trap nightmares and release sweet dreams.
116. Celestial Herald: Announces cosmic events—comets, eclipses, and planetary alignments.
117. Grimoire Binder: Assembles spellbooks, binding them with dragonhide and phoenix feathers.
118. Nymph Songkeeper: Records water nymphs’ melodies, preserving them in enchanted shells.
119. Goblin Tinkerer: Repairs broken gadgets—flying broomsticks, talking teapots.
120. Starforged Smith: Hammers star fragments into celestial armor and swords.
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thecorpuscorpse · 2 months
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i'm AWARE this is a stupid hill to die on, but like. trope vs theme vs cliché vs motif vs archetype MATTERS. it matters to Me and i will die on this hill no matter how much others decide it's pointless. words mean things
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thecorpuscorpse · 2 months
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thecorpuscorpse · 2 months
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How I learned to write smarter, not harder
(aka, how to write when you're hella ADHD lol)
A reader commented on my current long fic asking how I write so well. I replied with an essay of my honestly pretty non-standard writing advice (that they probably didn't actually want lol) Now I'm gonna share it with you guys and hopefully there's a few of you out there who will benefit from my past mistakes and find some useful advice in here. XD Since I started doing this stuff, which are all pretty easy changes to absorb into your process if you want to try them, I now almost never get writer's block.
The text of the original reply is indented, and I've added some additional commentary to expand upon and clarify some of the concepts.
As for writing well, I usually attribute it to the fact that I spent roughly four years in my late teens/early 20s writing text roleplay with a friend for hours every single day. Aside from the constant practice that provided, having a live audience immediately reacting to everything I wrote made me think a lot about how to make as many sentences as possible have maximum impact so that I could get that kind of fun reaction. (Which is another reason why comments like yours are so valuable to fanfic writers! <3) The other factors that have improved my writing are thus: 1. Writing nonlinearly. I used to write a whole story in order, from the first sentence onward. If there was a part I was excited to write, I slogged through everything to get there, thinking that it would be my reward once I finished everything that led up to that. It never worked. XD It was miserable. By the time I got to the part I wanted to write, I had beaten the scene to death in my head imagining all the ways I could write it, and it a) no longer interested me and b) could not live up to my expectations because I couldn't remember all my ideas I'd had for writing it. The scene came out mediocre and so did everything leading up to it. Since then, I learned through working on VN writing (I co-own a game studio and we have some visual novels that I write for) that I don't have to write linearly. If I'm inspired to write a scene, I just write it immediately. It usually comes out pretty good even in a first draft! But then I also have it for if I get more ideas for that scene later, and I can just edit them in. The scenes come out MUCH stronger because of this. And you know what else I discovered? Those scenes I slogged through before weren't scenes I had no inspiration for, I just didn't have any inspiration for them in that moment! I can't tell you how many times there was a scene I had no interest in writing, and then a week later I'd get struck by the perfect inspiration for it! Those are scenes I would have done a very mediocre job on, and now they can be some of the most powerful scenes because I gave them time to marinate. Inspiration isn't always linear, so writing doesn't have to be either!
Some people are the type that joyfully write linearly. I have a friend like this--she picks up the characters and just continues playing out the next scene. Her story progresses through the entire day-by-day lives of the characters; it never timeskips more than a few hours. She started writing and posting just eight months ago, she's about an eighth of the way through her planned fic timeline, and the content she has so far posted to AO3 for it is already 450,000 words long. But most of us are normal humans. We're not, for the most part, wired to create linearly. We consume linearly, we experience linearly, so we assume we must also create linearly. But actually, a lot of us really suffer from trying to force ourselves to create this way, and we might not even realize it. If you're the kind of person who thinks you need to carrot-on-a-stick yourself into writing by saving the fun part for when you finally write everything that happens before it: Stop. You're probably not a linear writer. You're making yourself suffer for no reason and your writing is probably suffering for it. At least give nonlinear writing a try before you assume you can't write if you're not baiting or forcing yourself into it!! Remember: Writing is fun. You do this because it's fun, because it's your hobby. If you're miserable 80% of the time you're doing it, you're probably doing it wrong!
2. Rereading my own work. I used to hate reading my own work. I wouldn't even edit it usually. I would write it and slap it online and try not to look at it again. XD Writing nonlinearly forced me to start rereading because I needed to make sure scenes connected together naturally and it also made it easier to get into the headspace of the story to keep writing and fill in the blanks and get new inspiration. Doing this built the editing process into my writing process--I would read a scene to get back in the headspace, dislike what I had written, and just clean it up on the fly. I still never ever sit down to 'edit' my work. I just reread it to prep for writing and it ends up editing itself. Many many scenes in this fic I have read probably a dozen times or more! (And now, I can actually reread my own work for enjoyment!) Another thing I found from doing this that it became easy to see patterns and themes in my work and strengthen them. Foreshadowing became easy. Setting up for jokes or plot points became easy. I didn't have to plan out my story in advance or write an outline, because the scenes themselves because a sort of living outline on their own. (Yes, despite all the foreshadowing and recurring thematic elements and secret hidden meanings sprinkled throughout this story, it actually never had an outline or a plan for any of that. It's all a natural byproduct of writing nonlinearly and rereading.)
Unpopular writing opinion time: You don't need to make a detailed outline.
Some people thrive on having an outline and planning out every detail before they sit down to write. But I know for a lot of us, we don't know how to write an outline or how to use it once we've written it. The idea of making one is daunting, and the advice that it's the only way to write or beat writer's block is demoralizing. So let me explain how I approach "outlining" which isn't really outlining at all.
I write in a Notion table, where every scene is a separate table entry and the scene is written in the page inside that entry. I do this because it makes writing nonlinearly VASTLY more intuitive and straightforward than writing in a single document. (If you're familiar with Notion, this probably makes perfect sense to you. If you're not, imagine something a little like a more contained Google Sheets, but every row has a title cell that opens into a unique Google Doc when you click on it. And it's not as slow and clunky as the Google suite lol) (Edit from the future: I answered an ask with more explanation on how I use Notion for non-linear writing here.) When I sit down to begin a new fic idea, I make a quick entry in the table for every scene I already know I'll want or need, with the entries titled with a couple words or a sentence that describes what will be in that scene so I'll remember it later. Basically, it's the most absolute bare-bones skeleton of what I vaguely know will probably happen in the story.
Then I start writing, wherever I want in the list. As I write, ideas for new scenes and new connections and themes will emerge over time, and I'll just slot them in between the original entries wherever they naturally fit, rearranging as necessary, so that I won't forget about them later when I'm ready to write them. As an example, my current long fic started with a list of roughly 35 scenes that I knew I wanted or needed, for a fic that will probably be around 100k words (which I didn't know at the time haha). As of this writing, it has expanded to 129 scenes. And since I write them directly in the page entries for the table, the fic is actually its own outline, without any additional effort on my part. As I said in the comment reply--a living outline!
This also made it easier to let go of the notion that I had to write something exactly right the first time. (People always say you should do this, but how many of us do? It's harder than it sounds! I didn't want to commit to editing later! I didn't want to reread my work! XD) I know I'm going to edit it naturally anyway, so I can feel okay giving myself permission to just write it approximately right and I can fix it later. And what I found from that was that sometimes what I believed was kind of meh when I wrote it was actually totally fine when I read it later! Sometimes the internal critic is actually wrong. 3. Marinating in the headspace of the story. For the first two months I worked on [fic], I did not consume any media other than [fandom the fic is in]. I didn't watch, read, or play anything else. Not even mobile games. (And there wasn't really much fan content for [fandom] to consume either. Still isn't, really. XD) This basically forced me to treat writing my story as my only source of entertainment, and kept me from getting distracted or inspired to write other ideas and abandon this one.
As an aside, I don't think this is a necessary step for writing, but if you really want to be productive in a short burst, I do highly recommend going on a media consumption hiatus. Not forever, obviously! Consuming media is a valuable tool for new inspiration, and reading other's work (both good and bad, as long as you think critically to identify the differences!) is an invaluable resource for improving your writing.
When I write, I usually lay down, close my eyes, and play the scene I'm interested in writing in my head. I even take a ten-minute nap now and then during this process. (I find being in a state of partial drowsiness, but not outright sleepiness, makes writing easier and better. Sleep helps the brain process and make connections!) Then I roll over to the laptop next to me and type up whatever I felt like worked for the scene. This may mean I write half a sentence at a time between intervals of closed-eye-time XD
People always say if you're stuck, you need to outline.
What they actually mean by that (whether they realize it or not) is that if you're stuck, you need to brainstorm. You need to marinate. You don't need to plan what you're doing, you just need to give yourself time to think about it!
What's another framing for brainstorming for your fic? Fantasizing about it! Planning is work, but fantasizing isn't.
You're already fantasizing about it, right? That's why you're writing it. Just direct that effort toward the scenes you're trying to write next! Close your eyes, lay back, and fantasize what the characters do and how they react.
And then quickly note down your inspirations so you don't forget, haha.
And if a scene is so boring to you that even fantasizing about it sucks--it's probably a bad scene.
If it's boring to write, it's going to be boring to read. Ask yourself why you wanted that scene. Is it even necessary? Can you cut it? Can you replace it with a different scene that serves the same purpose but approaches the problem from a different angle? If you can't remove the troublesome scene, what can you change about it that would make it interesting or exciting for you to write?
And I can't write sitting up to save my damn life. It's like my brain just stops working if I have to sit in a chair and stare at a computer screen. I need to be able to lie down, even if I don't use it! Talking walks and swinging in a hammock are also fantastic places to get scene ideas worked out, because the rhythmic motion also helps our brain process. It's just a little harder to work on a laptop in those scenarios. XD
In conclusion: Writing nonlinearly is an amazing tool for kicking writer's block to the curb. There's almost always some scene you'll want to write. If there isn't, you need to re-read or marinate.
Or you need to use the bathroom, eat something, or sleep. XD Seriously, if you're that stuck, assess your current physical condition. You might just be unable to focus because you're uncomfortable and you haven't realized it yet.
Anyway! I hope that was helpful, or at least interesting! XD Sorry again for the text wall. (I think this is the longest comment reply I've ever written!)
And same to you guys on tumblr--I hope this was helpful or at least interesting. XD Reblogs appreciated if so! (Maybe it'll help someone else!)
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thecorpuscorpse · 2 months
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this is a safe space for people who think they’re “bad” writers btw you’re not a bad writer, you’re learning and i love you
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thecorpuscorpse · 2 months
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do you currently take requests? because i have a hero x villain idea that won't leave my brain but ehenever i try to write it it just won't come out right
Greetings Anon!
First, I wanna say that I do take requests!! And I'd be happy to hear what you've got and interpret it the best I can. Hit me up about it!
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