trunkload
trunkload
Drive now, think later.
49 posts
Granulait's (1997 | she/her) murdersim projecthttps://trunkload.carrd.co/
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trunkload · 2 days ago
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https://marblethefoxie.carrd.co/#theykmetstradedeathcoinslist
Here it is folks! The YKMET coin list! Courtesy of the one and only @kactiikitty!
If you're one of the lucky few to have nabbed a coin we would love to have it on the list, but don't feel pressured to add it, This is just for fun! :)
(Please read the rules and instructions on how to submit a coin on the website!)
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trunkload · 7 days ago
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For all murdersim players, here's where to find your favorite games that have been censored from itch.io. For game developers, feel free to reblog and spread the word about Horrorhub. Fight back against censorship!!! and fxck puritanism
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Tired of censorship?
Are you a game developer whose work is currently threatened by online censorship? Are you a fan of artistic freedom and enjoyer of spicy content? We've got the place for you!
Horror Hub?
Horror Hub is a brand new server designed to provide a supportive environment for game devs to share their work, whether completed or in progress, with other creatives, as well as connecting directly with their audience.
While our focus is adult horror we welcome a wide range of games that face censorship such as LGBT, kink, and furry! We only ask you be respectful of other games/devs of course.
Want to help out?
We are currently looking for someone who can help design websites, and active members to join Horror Hubs mod team! We are also looking for someone to maintain Horror Hubs socials! If interested please join the server and get in contact with us!
More about Horror Hub
Currently our site can only act as an index for games, but eventually if possible we would like to host games! Want your game added? Send an email to [email protected] or send in an ask with these questions answered (You can also join the server to have your games own category and channels to better connect with your community and fellow devs!)
Game Submission Forum
My games name:
Game catergory (Pick one): Murdersim/Dark Fantasy/Kink/LGBT/Furry
Does my game have a demo/playable build:
What my game is about:
Content warnings:
Any social media, dev blog, or game links:
Anything else:
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trunkload · 9 days ago
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Game progress: august 2025
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It’s the 20th! Which means… Monthly Update time!
Progress has been a bit on the shy side this month. Real-life kept me busy with a lot of things, but to be fair, those also gave me a good boost of energy. I can’t wait for September and that sweet “back-to-school motivation rush.”
Chapter 1 coding is moving along (1700 lines of code so far!). I know exactly what I want to happen in this chapter, but I’ll admit I’m starting to get lost in the branches of choices. I looked for a more visual way to map out branching paths and came across Twine (https://ludowoods.itch.io/twine-to-renpy-tool)
Confession: I had no clue how it worked and didn’t really take the time to dive into it properly… but I can already feel it’s going to be essential, otherwise I’ll get hopelessly lost in my own code.
As for this Tumblr, I’m still figuring out how to introduce the two protagonists, Matt and Jake, without giving too much away (spoilers, you know). Should I post little story/RP snippets? Sketches or comics? Maybe a Q&A where I answer in character? Still torn, but if you’ve got a preference or ideas, let me know! See you on the road
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trunkload · 26 days ago
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Hmmmm.......mhm....yes.
These tears will do quite nicely~ Thank you very much.
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trunkload · 27 days ago
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Artfight is over! I had lots of fun, took it easy this year, trying to avoid burnout! Thank you so much to everyone who attacked, all of the art I got I'm gonna print out and stick on my wall!!
Candy skulls (Pony on the right) belongs to @sandmanslim !
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Vincent (on the left) belongs to @second-hand-faith !
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Beem belongs to Corgisaur !
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(Glitch effect gif) Weeping willows belongs to Nyanslaughter !
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Matt & Jake belong to Granulait @trunkload !
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MDMX belongs to @bigneonrat !
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trunkload · 27 days ago
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Your art is fucking amazing and if you try to deny it, I will lick your face.
Your tears of laughter shall salt my dinner.
-sincerely, that one anon with too many damn sticks
Would you be interested in my ✨ finest blend*✨?
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*with hyperfocus on details no one will see and imposter syndrome inside, consume with moderation
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trunkload · 28 days ago
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It's august...
...And Art Fight has officially come to an end! What. a. year! Here are my two penultimate attacks:
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The plan now? A little rest, but above all, getting back to Trunkload. I'm still very hesitant about my drawing style, but Art Fight has reassured me about one thing: I'm improving year after year, and I'm not far from having a consistent drawing style!
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trunkload · 1 month ago
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If it's not too spoilery, could you tell us more about the timeline change dev? - 🦭
Of course, thank you for your interest
The 80s have a special place in my heart. I didn’t live through them myself, but my parents passed down so many references from that era: music, films, books, anecdotes, and more. I’ve always wanted to share that love in my game. But over time, I ran into a few concerns:
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1) Technology Writing about a time I didn’t experience firsthand means I’m constantly second-guessing whether certain objects existed, or whether people actually said certain phrases back then. Some scenes I’ve written also make more sense a few years later, timeline-wise.
2) Pop culture references
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To make sure the media I reference will have actually come out by the time the story takes place, I figured it was safer to push the timeline forward into the early 90s.
3) Aesthetics
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Early 90s feels like a nice middle ground between 80s new wave and 90s grunge. That’s a purely personal preference, but it’s what I love and I want to share. Hope this answers your question
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trunkload · 1 month ago
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Game progress: july 2025
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Yeah, not my most productive month. I continued coding at the end of June and then in July: art fight.
I regained my confidence in my art even though I'm still thinking about the graphic style I'm going to use for Trunkload.
I'm also hesitating to change the period in which the game is set: originally it was at the end of the '80s, but I think for timeline reasons I'm tempted to move it forward to the early '90s. It's a detail, but I'm thinking about it.
Finally, we agree that the majority of Murdersim fans have played YKMET? I played it for several hours and took a few notes. Gatobob is full of ideas for these murdersims (tokens with the walkthough integrated? Genius! The screenshot gallery? Nice, but the limit of 100 photos is frustrating). How about you? What did you think?
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trunkload · 2 months ago
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Sorry, but it's July...
...And again July rhymes with Art fight! Second week and
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The pace has slowed down a bit (“life's ups and downs”). I'm happy to have been able to make my first fanart for Kactiikitty's OLIE. And another attack for Beetlesinthebark. I can only recommend that you check out the work of these two people! See you next week!
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trunkload · 2 months ago
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Attack by Kactiikitty
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"Let me do the talking this time" Good luck Jake, Matt might not let you say a word… Attack by my buddy Kactiikitty! I love it so much!!! THANKS
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trunkload · 2 months ago
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Sorry, but it's July...
...And July rhymes with Art fight! So this month all my drawing efforts go to the other art fighters! Here's my first week of attack:
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I'm experimenting with different styles. I'm not quite sure which style I'll use for Trunkload yet, so I'll give myself a month to think about it. Here's my profile if you want me to attack you: https://artfight.net/~Granulait
Happy Art fight to those who participate!
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trunkload · 2 months ago
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"Still breathing?"
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trunkload · 2 months ago
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Script Tease #1
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"m" is Matt and "MC" is someone with really bad luck.
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trunkload · 2 months ago
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Fun fact #3
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Trunkload has reached 1000 lines of code, yeaaaah!!!
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trunkload · 2 months ago
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Game progress: june 2025
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It’s officially been a month since I started working on Trunkload, and I'm still having so much fun with it!
The project hasn’t lost any of its shine for me and I feel like I’m finding my rhythm. Things are clicking into place, ideas are flowing, and I’m genuinely proud of what’s taking shape.
There’s still a lot to do, but seeing it come to life little by little is incredibly rewarding. Writing: I’ve been focusing all my energy on Chapter 1 lately. It’s currently made up of 9 distinct scenes—5 of them are fully written, while the remaining 3 are currently being written, and the last has yet to be started. I've also planned three possible premature endings (including a hidden one)...
Coding: Okay, maybe setting a one-month deadline to code all of Chapter 1 was a bit... ambitious. Thing is, I keep adding new layers, little moments, and ultra-specific triggers—and naturally, that takes time. That said, I’m so proud of how it’s shaping up, and I genuinely can’t wait for you to experience it all.
Art: Drawing isn’t exactly my strong suit, so I’ve admittedly pushed that part aside for now.... But with ArtFight coming up in July, I’m hoping to practice more and step up my game!
Sound: We’re still working on the soundtrack with Opusblame. I shared a WIP track a couple days ago. Let us know what you think (does it feel 80s enough?)
Goals for the July update:
Finish writing Chapter 1
Hopefully finish coding it too (?)
And keep sharing dev content regularly on here.
See you on the road.
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trunkload · 2 months ago
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Game progress: june 2025
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It’s officially been a month since I started working on Trunkload, and I'm still having so much fun with it!
The project hasn’t lost any of its shine for me and I feel like I’m finding my rhythm. Things are clicking into place, ideas are flowing, and I’m genuinely proud of what’s taking shape.
There’s still a lot to do, but seeing it come to life little by little is incredibly rewarding. Writing: I’ve been focusing all my energy on Chapter 1 lately. It’s currently made up of 9 distinct scenes—5 of them are fully written, while the remaining 3 are currently being written, and the last has yet to be started. I've also planned three possible premature endings (including a hidden one)...
Coding: Okay, maybe setting a one-month deadline to code all of Chapter 1 was a bit... ambitious. Thing is, I keep adding new layers, little moments, and ultra-specific triggers—and naturally, that takes time. That said, I’m so proud of how it’s shaping up, and I genuinely can’t wait for you to experience it all.
Art: Drawing isn’t exactly my strong suit, so I’ve admittedly pushed that part aside for now.... But with ArtFight coming up in July, I’m hoping to practice more and step up my game!
Sound: We’re still working on the soundtrack with Opusblame. I shared a WIP track a couple days ago. Let us know what you think (does it feel 80s enough?)
Goals for the July update:
Finish writing Chapter 1
Hopefully finish coding it too (?)
And keep sharing dev content regularly on here.
See you on the road.
5 notes · View notes