wilkiewanders
wilkiewanders
A place for wandering
22 posts
My little space for art and other things!
Don't wanna be here? Send us removal request.
wilkiewanders · 9 months ago
Text
Tumblr media Tumblr media
Lil barbarian VR sketch! Adobe Substance Modeler.
0 notes
wilkiewanders · 9 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Some VR anatomy practice!
1 note · View note
wilkiewanders · 9 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Recently I have been trying to keep up a habit of doing figure and portrait studies each morning. Has been tons of fun, almost addictive! It's quite hard to stop once I get going :)
4 notes · View notes
wilkiewanders · 1 year ago
Text
Tumblr media Tumblr media
More head practice
0 notes
wilkiewanders · 1 year ago
Text
Tumblr media Tumblr media
Morning sketch
0 notes
wilkiewanders · 1 year ago
Text
Tumblr media
Doodle I'll never show the back view of this
0 notes
wilkiewanders · 1 year ago
Text
Tumblr media Tumblr media
A bit of head practice in Substance 3D Modeler in VR - workin' on more shape control
0 notes
wilkiewanders · 1 year ago
Text
Tumblr media
Now here we go! Will attempt to take this guy all the way.
0 notes
wilkiewanders · 1 year ago
Text
Tumblr media
Second go at a character- Lots of improvement needed, but getting there!
0 notes
wilkiewanders · 1 year ago
Text
Tumblr media
One of my first attempts at modeling a figure in Modeler VR. Feels super natural :)
0 notes
wilkiewanders · 1 year ago
Text
Tumblr media
30 min design challenge sketch from today
0 notes
wilkiewanders · 1 year ago
Text
Tumblr media Tumblr media
30 minute design challenge we do at work on Wednesdays. I've been challenging myself to do it in Adobe 3D Modeler VR
0 notes
wilkiewanders · 1 year ago
Text
Tumblr media
Been a while!
0 notes
wilkiewanders · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Practicing sculpting characters in Blender
8 notes · View notes
wilkiewanders · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
I've just tossed a bunch of unfinished scraps up onto my instagram just to fill up my page a bit more since I haven't been able to do much since starting work full-time, and it was a bit of a painful reminder of the forgetfulness and impulsivity that come along with having ADHD. The good thing though, is that I'm aware of it now which massively helps with implementing new habits to minimize things like the forgetfulness. Who knows, maybe I'll actually finish at least one personal project this year ;) Side note, I almost forgot how much I love putting random words wherever I can in my designs.
0 notes
wilkiewanders · 2 years ago
Text
Tumblr media
Today while I was out, another bearded man stuck his head out of a moving truck and yelled "HEY, NICE BEARD!" with a thumbs up
Beard culture and attitudes around beards have always been hilarious to me - everybody gets so excited about them.
I don't know though, I appreciate that random man for his compliment.
Also, I guess this mirror which used to be my grandmother's, then my mother's has finally come into my own possession. I'm so in love with the colours :)
0 notes
wilkiewanders · 2 years ago
Text
Tumblr media Tumblr media
These two pieces were almost completely modelled out in A pose and then rigged & posed after. While I think they turned out fine, they did have quite a bit of weight painting issues that would have taken a lot of time to fix if I'd have put them in any position other than 'standing menacingly'
Tumblr media Tumblr media
Working on refining my 3D blockout process. As a concept artist I've found rigging to be quite tedious with a generally low reward - I'm just not sure if spending a significant amount of time adjusting the weight painting is worth it in most cases. As a result, I've been experimenting a lot more with more of an action figure-like approach in which most of the major limbs are just separate objects, with the pivot points acting as a sort of pseudo-rig. This tends to result in more natural poses for me, and I'm eager to experiment with this way of working some more, with character models that are more than just naked bodies.
1 note · View note