An indie studio making games that bring the spirit of fun to gamers that enjoy light-hearted experiences with a flourish of drama!🐦 Feel free to call me Nune, friends! 🦉
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We are Cookin 👩🍳✨
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As part of celebrating Love Limit’s 1 year anniversary, we had a Q&A session with those who worked on the project. We asked the GUI designer, Khoai, a couple of questions and here’s what they had to say!
What was your creative process like for Love Limit?
Khoai: I created based on the art already shown to me! I try to match the UI with the art while not taking away attention from them. UI for Love Limit was meant to take inspiration from the aesthetic of old arcade games.
What piece of media would you recommend this summer?
Khoai: Fantasy Life is taking over my life right now <3
What advice woud you give to fellow game jammers?
Khoai: There is no correct way to go about this. Sometimes, making it up as you go also helps. The point of a game jam is to create, not to perfect.
How do you usually get your "creative juices" flowing?
Khoai: I consume a lot of different media and capture the aspects of them that interest me!
Khoai is an adept ui/ux, graphic, and game designer who has worked on many projects in the VN/Amare/Otome scene. Definitely give them a [ follow ] . They've likely worked on one of your favourite EOLVN games.
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As part of celebrating Love Limit’s 1 year anniversary, we had a Q&A session with those who worked on the project. We asked the Script Editor and Q&A lead, Quacksolotl, a couple of questions and here’s what they had to say!
What was your creative process like for Love Limit?
Quacksolotl: Working on Love Limit was a lot like taking part in an improv comedy routine with Nune. Day after day, we would constantly “yes, and” each other’s jokes. This led to bits like the card game duel or the iconic wedding dress. Nune also often asked for creative input on aspects of the science fiction genre, something I’ve dabbled in much more extensively. As for the editing itself, reading scenes out loud together as they were being written helped ensure sentences flowed well and felt natural.
What aspects of the project drew you to it?
Quacksolotl: The sheer absurdity of the premise was an immediate draw. A game about having a blind date with an alien invader, with the vibes of a Saturday morning cartoon? Who wouldn’t be drawn to such a whimsical project!
What advice would you give to fellow game jammers?
Quacksolotl: Trim, trim, trim! Scope creep is the enemy of game jams. Make sure the framework is solid and enjoyable before you ever consider adding any bells and whistles.
Do you consider a poptart a sandwich?
Quacksolotl: Of course not. Poptarts are pies.
Quacksolotl is a well-read, collaborative focused editor, predominantly based in Sci-Fi, and experienced in tabletop gaming. He currently does not have a social media presence.
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ngl i kinda obsessed with alien overlord babygirl from love limit by @winkingcorvid. so i did a lil fanart.
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Shoujo alien invader prince >:3
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I AM EXPLODING?? THESE ARE SO BEAUTIFUL?????? I HAVE SHOWN EVERYONE WHO HAS EYES??????

Love Limit Shirts!!


@winkingcorvid @bonezxcrypt13
To celebrate the game’s anniversary, Crypty and I made ourselves some tees!!! We finally have merch of our favorite little dude ✨
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As part of celebrating Love Limit’s 1 year anniversary, we had a Q&A session with those who worked on the project. Here's what the Creative Lead of Winking Corvid, Nune, had to say!
What inspired the story of Love Limit?
Nune: The inspiration came about as more of a solution to feelings I wanted to nail for the game than an inspiration with a direct link? At that time I was rewatching some old saturday morning cartoons, and playing through some retro games. It was a blast and a lot of them still held up after all these years!
At that same time, my friends were excitedly awaiting what games we'd get from [ Otome Jame 2024 ]. A jam we follow every year. But talking about it wasn't enough for me that year, so I decided to give it a shot!
Love Limit came about kinda like that. I wanted it to be, ‘A Few Hours of Fun’ that summer for anyone who played it, and a love letter to the, ‘Spirit of Fun’ of playing otome games. I was in a general malaise outside of enjoying my hobbies, so I really wanted something that gave players and myself some brevity from the world.
Why did you pick this title for the game?
Nune: I imagined the title to be about the relationship between Eiren and Egen. During their time together, they make several self-discoveries about limits within themselves they weren’t aware of or willing to approach until they had one another’s support. But I'm a silly goose who also thought it rolled off the tongue well.
Do you have any memorable early reactions to the characters?
Nune: The first responses I got about Egen left as big of an impression on me as Egen did! He just barely had a foot in the door as a love interest, but everyone was excited to know what he’d do next! It was incredibly encouraging. Inside the team we began to call a lot of things, ‘Egen-coded’ if they had his spirited, competitive nature to them. Quacksolotl was especially tickled by the 'baby girl' signalling of Egen. I fall more into the, "Any guy can be a babygirl, but it takes a man to be a single mother." camp of ranking fictional characters.
Total aside, but I was asked about Egen’s MBTI once. I still don’t know it though. But he’s def the extrovert who adopted two introverts (Nabo and Andelle)
Can you share any behind the scenes information? Were there any cuts?
Nune: A few come to mind! While Egen was always the poster boy of the game, but I considered the posibility of dating any of the three chief ornthonians on the ship in the beginning.
Andelle was originally supposed to speak in an overly-flowery and eloquent manner. He was actually supposed to be OVERLY kind to everyone except Egen. I have no draft dialogue for him from that time. Just trust me when I say every sentence was at least 45+ words. The joke was, that Eiren could parse what he said, and it existed beneath his dialogue succinctly translated. Upon execution however, it was one of those jokes that was funnier in my head.
Another notable one is that Nabo used to have Andelle’s job, and Andelle used to have Nabo’s job! I swapped them because I felt the occupations suited their personalities better.
Do you have any tips for writing comedy?
Nune: When it comes to comedy, it helps to start with the simplest form of joke. A set-up to establish a premise, and a punchline that breaks audience expectation. Once you understand what audience expectation is the challenge comes in selecting the funniest response amidst the infinite number of things you can respond with in that situation. How you then deliver the joke either makes or breaks it. How you say something and the degree to which you specify it, is essential in comedy.
I don’t know if that’s helpful? There’s no real way for me to provide tips on this. I really love to make people laugh, so that probably helps?
Who is your current favourite otome husband?
Nune: This question feels illegal. How can I pick just one? XYX from Blooming Panic goes at the top.
I failed at picking one. Pretend you didn't notice. This probably has recency bias, but I also really love Tyril from Even If Tempest. (I tried my best to find the most NORMAL screencap I have of him to share. *SOB*)

Honourable mention goes out to Neji Kokuto from Jack Jeanne who I have sold multiple kidneys for to secure merch of.

Nune is the avid bird appreciator, chaotic romance connoisseur, and game designer who leads Winking Corvid with all her heart. Definitely give her a [ follow ] to stay abreast of all her creative works.
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Play the game featuring these characters here: [ PLAY GAME ]
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Play the game featuring these characters here: [ PLAY GAME ]
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Play the game featuring these characters here: [ PLAY GAME ]
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Play the game featuring these characters here: [ PLAY GAME ]
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