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Reflection
This year I have learnt so much about design as a whole, new skills, new techniques, tips and tricks around how to navigate certain software, and how to be more creative when it comes to finding solutions to a prompt. Throughout this course I have collated a variety of new skills, many of which I will be carrying with me – I hope – throughout the rest of my creative career. Highschool only taught me surface-level skills, not much past how to create basic shapes and draw lines, but the classes I have attended this year have taught me so much more – which allow me to fully execute the ideas which spark in my mind, something which I found frustrating in the past as anything I would make would not quite match up to the vision I had.
As this year progressed I was pleased to see how I was understanding what was being asked of me more and more. In the beginning, I was often baffled in a class by the simplest of tasks, but now that I have been introduced to things such as grid structure, a deeper understanding of design elements and aspects, as well as a newfound interest in typography; I have found myself looking forward to completing assignments, rather than dreading a due date like I once used to.
I found it quite challenging in the second half of this semester, as I was faced with an array of unforeseen circumstances involving my family which prevented me from attending many of my classes, and caused me to worry about falling behind and perhaps not acquiring as much information about how to move forward with this project, as I might have if I was able to attend in-person classes. However, I found the online resources and the array of uploads on the Canvas website to be extremely helpful towards my learning. I always made sure to watch any of the tutorials and in-class recordings which were posted weekly, and also made sure to consult others who are taking the same course if I needed any help. Prior to this happening, I found being in the classroom and an environment where the lectures were so incredibly helpful and willing to offer guidance and advice whenever needed amazing. Being in class is an incomparable asset towards my learning – which is something I have discovered when looking at how my development in skill has changed over the course of this year. Starting off in lockdown, with online lectures and zoom classes, to finally being able to come into the campus for the first time and have face-to-face discussions with people about the work, to once again not being able to attend. It has shown me that, personally, being in the actual environment is something that really helps me – so this is something I look forward to continuing next year.
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Rational
When first approaching project two, I was nervous, as I thought it was going to be extremely difficult, and all of the examples and inspirations we were shown in class seemed to be of such a high quality and skill level, that I did not think I would be able to match. I was not wrong in assuming that this section of the paper would be difficult, however throughout the various tutorials and workshops we had in class I found myself slowly understanding more and more, attaining new skills, and retaining all of the tips and tricks provided to us to make the process go smoother. At the end of this project, I produced a small series of animations, each of which contain certain aspects which I shocked myself in having the patience, and thought to even come up with them.
One thing which I found quite challenging throughout the process of this project, was the amount of time and focus required to create even a few short seconds of an animation -depending on which style or technique I had decided to utilise, of course. But over the course of the last couple of weeks I have grown to quite enjoy the time in which it takes to produce this work, and the satisfaction which accompanies a pleasing final result. The particular technique I enjoyed learning the most was definitely how to use the ‘tweening’ tool, as prior to even knowing this tool existed, I found it extremely hard to create smooth transitions in my works, and often found myself getting frustrated when they would not work. However, upon being introduced to this skill, many of my animations became much smoother and allowed me to create more visually smooth designs. I have also grown rather fond of ‘storyboarding’ in illustrator, to later pull the vectored designs into photoshop – as it allows me to create and play with my assets, and be able to see how they change frame by frame on one large screen. The ‘artboard’ aspect of the illustrator application made creating new frames, and smooth animation as it allowed me to duplicate whole frames, create the slightest adjustments to the content, and continue to repeat this process until I was satisfied.
During my research into the development of my typeface itself – and looking back on some that I had gathered during the early stages of creating my type specimen booklet – I was able to spark inspiration around some more playful aspects I could include within my animations. Surrounding the feel and attitude of the typeface, the anatomy itself uses the typeface in the real world and the way in which it has been described by other designers. I then delved a little deeper into the design trends of the time in which my assignment typeface was created (2011), and used these as starting points for other visual assets and concepts I may have used. This was extremely helpful, as I did find myself getting a bit stuck when it came to producing more ideas, once I had completed an animation, as I often have an issue with being completely satisfied with my first iteration of a piece – and not feeling I can improve or change anything. So I just pushed myself and tried to find creative solutions and creations.
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Playful aspects
I wanted to keep my animations visually engaging, by including small aspects that were a little more playful, or creative - such as in the clack and while animation wherein I began the animation with a bouncing circle which ultimately created the typeface itself.
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Transitions
These were something that I found I struggled with a little. As I often got caught up in the flow of the animation and didn't realise how it looked practically the same the whole way through, so I had to work on implicating transitions to show variation and contrast within the animations. I often used a variety of techniques to carry these out. But some of my favourites of mine were definitely those which utilised storyboarding.
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Failed attempt
I decided to try and create an animation utilising a collage of words that encapsulated the character of the typeface, however after completing this I was just not happy with it. It seemed too visually overcrowded and just not what I was looking for.
However, one thing I am proud of within this particular animation was the variation of skills and tricks used within it. A combination of tweening, storyboarding and adjusting each frame by hand in the actual photoshop application.
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Use of past graphics
I decided to reuse some of the graphic assets I had created when making my type specimen booklet, as I really liked how these looked and thought they could add a more playful aspect to my animations. For example the smiling face, the hopscotch, and the flower.
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Skills utilised in final animations
One of my favourite techniques I have learnt this far, when creating my animations, is the creating of storyboeards in illustrator. It allows for me to create many small changes, and to simply duplicate a story board in order to implicate these changes - this creates a seamless smooth sequence. And although it may take a significant amount of timein order to complete this process, I am almost always pleased with the final results produced as a result of this.
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Mid-Sem SDL
I had quite a lot of trouble exporting this file, due to there not being enough memory on my computer, however, Paul helped me and we were able to finally export it.
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