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203y · 5 minutes
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203y · 48 minutes
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203y · 49 minutes
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i love tool assisted speedruns
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203y · 51 minutes
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hello my name is Very tiny flying insect i see you’ve got an uncovered beverage outdoors. Can i fall into it and kill myself please please please please please please please please please please
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203y · 51 minutes
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203y · 52 minutes
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April 28, 2024 - An unintentionally funny video by a zionist propagandist shows off some good organisation and discipline at the UCLA encampment for Palestine.
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203y · 54 minutes
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love shakespeare. did a hamlet run tonight, looked someone dead in the eye to say “am i a coward?” during a speech and the fucker shrugged and nodded
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203y · 59 minutes
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pl_upward
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5"x 7" Acrylic on canvas
available! dm me for pricing
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203y · 2 hours
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YES like. unironically i think we as creatives across the board (be it animation or game development etc) should go back to the humbling roots that is self-supplied amateur voice acting with a tin-can microphone in a bathroom, like our online ancestors in historic bygone eras:
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few things will turn me right off of a game more than AI voices. IMO being a broke one-man indie dev doesn’t really excuse it—unless you’re completely fine with putting out suboptimal games that don’t stand out in a sea of unity/unreal store asset lookalikes with comically bad voice acting. like why would you spend the sheer amount of time it takes to make a functioning, playable game with a story plot and meticulously crafted environmental sets while not caring about that crucial aspect of quality, ESPECIALLY if said game clearly has a self-serious tone?? you really got no friends who’d do some voice work if you couldn’t get it done yourself? I’d legitimately rather listen to garbled distorted non-word noises a-la animal crossing or cruelty squad than a shitty robot simulacrum butchering sentence flow and fucking up the simple pronunciation of “apparent”
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203y · 2 hours
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203y · 2 hours
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few things will turn me right off of a game more than AI voices. IMO being a broke one-man indie dev doesn’t really excuse it—unless you’re completely fine with putting out suboptimal games that don’t stand out in a sea of unity/unreal store asset lookalikes with comically bad voice acting. like why would you spend the sheer amount of time it takes to make a functioning, playable game with a story plot and meticulously crafted environmental sets while not caring about that crucial aspect of quality, ESPECIALLY if said game clearly has a self-serious tone?? you really got no friends who’d do some voice work if you couldn’t get it done yourself? I’d legitimately rather listen to garbled distorted non-word noises a-la animal crossing or cruelty squad than a shitty robot simulacrum butchering sentence flow and fucking up the simple pronunciation of “apparent”
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203y · 4 hours
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203y · 6 hours
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203y · 6 hours
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203y · 6 hours
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Can you imagine suing Boeing and coming home to find Boeing's faulty plane parts washed up in your backyard?
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203y · 6 hours
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203y · 6 hours
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Hey runners (and walkers)! Thought this might be helpful :)
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