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Game was a bit blurry
After re-packaging the game, it's all fixed.
except the stars.
but their sprite sheet is a bit iffy anyway, so I'll try and fix the blurriness on the title once I've fixed them.
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Game was a bit blurry.
after re-packaging the game, hopefully it should be fixed.
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Catch up research:
What makes a side scroller a side scroller:
you only move on the x or y axis, not the z.
it's third person.
the camera is in a fixed position, usually focused on the player.
Pixel artists:
Army of trolls is "the portfolio of… artist Gary J Lucken." Gary has worked with many companies including:
Sony
BBC
Mojang
Disney
A majority of his art is vibrant and filled with references to video games (such as PacMan; Space Invaders and Super Mario)
He's also created a fair share of more natural looking drawings, with more muted colours and a more peaceful less claustrophobic feeling.
Octavi Navarro Arts & Games is "a tiny indie studio based in Barcelona" that develops mostly horror games, developing games such as:
Unwelcome
Midnight Scenes
The Supper
they also have a bunch of scenes on their website, each of which being very scenic and unique, having their own contained story to tell in each one.
I can't explain Derek any better then the man himself:
Derek Yu's Home on the Web
As well as that, here's some links to the rest of his stuff, including his games:
Spelunky classic
Spelunky
Spelunky 2
UFO 50
DEREK'S LINKS
Johan Vinet is a pixel artist that "earned pixel art on an Atari 1040STF with 16 colors" and his known for his work on games such as:
Halfway
Castaway
Hyper Light Drifter
Extreme Exorcism
His art style is very Game Boy Colour-esque giving of extreme 'Links awakening' vibes. His colours are very vibrant, and makes practically everything POP.
Game Character Progress:
Originally I wanted to draw everything in a size ~640 x 640. however, we were told to do pixel art so this idea was abandoned.
Original concept for pixel art, before I even knew we NEEDED to create our game with pixel art. This isn't the final style for 2 reasons:
The colour palette. Mainly the hair. It was too difficult to distinguish the front of the hair from the back.
It was just barely over the 64 x 64 pixel size limit we have for our games.
After finding a colour palette I liked, I made this thing. this would later become the base for the final design.
The only thing I changed was the face.
Adding Videos and Stuff:
youtube
youtube
youtube
One more just because it's good.
youtube
youtube
youtube
youtube
Fonts
Where to get fonts https://www.fontspace.com/ https://www.dafont.com/ https://fonts.google.com/
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More stuff i need to add
wall jump mechanic.
dive mechanic.
a point minimum.
more levels.
cleaned up sprites (i.e. stars and jump animations)
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I just kinda winged it a hoped I'd make something I like.
and i am.
i do need to add some more to it though.
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star sprite sheet 1
this is one of if not the most tedious things i've ever done.
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note to future self
set tile width and height to 64 by 64.
not 32 by 32.
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enemy movement.
collision for patrol point.
make patrol point invisible.
create 2 variables.
movement code for the enemy.
movement speed code for enemy
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